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Swordsinger in High Five — Sword Singer and Sword Muse Guide (HF)

Swordsinger in High Five — Sword Singer and Sword Muse Guide (HF)

The Swordsinger (Sword Singer) in High Five is an elf in heavy armor who sings for the party and fights on his own between songs: in HF he finally gets a strike of his own, Deadly Strike, plus the self-buff Battle Whisper. This Swordsinger HF guide covers songs and skills with numbers from the High Five datapack, what to enchant, what changed since Interlude, gear by grade, where to level from 20 to 85, dyes, subclasses and the Olympiad.

Updated: 04.11.2026 34 min read Chronicles:High Five

Swordsinger at a glance

Roleparty songs within a 1,000 radius, crowd control with Arrest and Song of Silence; up to level 76, players say, it often levels alone thanks to Deadly Strike
Weaponone-handed sword or blunt with a shield, a two-handed sword for solo; see "Swordsinger gear"
Armorheavy; at 76 — Dynasty Breast Plate - Bard, the set built for songs
Dyesparty — CON and DEX at the cost of STR, solo — STR and CON at the cost of DEX
Where to level20–40 — Catacomb of the Heretic, The Ant Nest; 40–52 — Alligator Island, The Enchanted Valley; 52–61 — Catacomb of the Apostate, Outlaw Forest; 61–76 — Swamp of Screams, Catacomb of the Witch; 76–85 — Imperial Tomb, Hall of Flames

For how the class played before HF and the numbers back then, see the Interlude Swordsinger guide. This page is High Five only: a different damage kit, different reuse times and a skill tree that runs all the way to 85.

How to get the classes

ClassLevelQuest
Elven Knight20Path to an Elven Knight — 1st class change for the Swordsinger
Swordsinger40Mark of Challenger, Mark of Life and Mark of Duelist — the route is in the 2nd class "3 in 1" Swordsinger quest guide; the class is changed by the class-change NPC at the warriors' guild, and in HF he also hands out 15 Shadow Item Exchange Coupon (C-grade)
Sword Muse76Saga of the Sword Muse — Swordsinger 3rd class quest

Going by the name, the coupons are exchanged for C-grade shadow items, which you can put on right after the class change.

Swordsinger songs

A song buffs everyone in the party within a 1,000 radius for 2 minutes, with a 2.5-second cast, a 3-second reuse and a base cost of 60 MP. Every song description in the datapack says the same thing: while the Swordsinger already has songs and dances on him, the next one costs more. So the order of singing alongside a Bladedancer and the "staggered" rebuff work in HF just as before.

LevelSongWhat the party gets
40Song of Huntercritical rate ×2
43Song of WardingM. Def. ×1.3
46Song of Windrun speed +20
49Song of Invocationdark resistance +20
52Song of LifeHP regen ×1.2
55Song of EarthP. Def. ×1.25
58Song of Waterevasion +3
62Song of Flame Guardfire resistance +30
66Song of Vitalitymax HP ×1.3
70Song of Storm Guardwind resistance +30
74Song of Vengeancereflects 20% of damage
76, scrollSong of Wind Stormresistance to bows +10, to crossbows +5
77Song of Renewalmagic and physical skill reuse ×0.8; MP cost of magic, physical skills and dances ×0.95
77Song of MeditationMP regen ×1.2, MP cost of magic ×0.9
78Song of Championphysical skill and dance reuse ×0.9; MP for physical skills and dances ×0.8
79Song of Elementalfire, water, earth and wind resistance +30; 54 MP, 150-second reuse
83, scrollSong of Purification80% chance to remove up to 3 debuffs; for 2 minutes debuff resistance +30, received healing ×1.3; 240-second reuse

Sword Singer songs are cheap, so people learn them the day they unlock. "Scroll" means the skill is learned with a Forgotten Scroll.

How to play a Swordsinger

SituationWhat to sing and press
Solo up to 76Earth and Life on yourself, Battle Whisper, Deadly Strike whenever it is off cooldown; Elemental Heal between mobs
Fighter partyHunter, Earth, Vitality, Wind; after the 3rd class, Champion goes first and Renewal right after it
Mage partyRenewal, Meditation, Warding, Vitality
RaidRenewal, Champion, Vitality, Earth; Elemental or Flame Guard depending on the boss element, Purification against debuffs
PvP and siegesEarth, Vitality, Warding, Wind Storm against archers; in combat Arrest, Song of Silence, Symbol of Noise

Solo with Deadly Strike

In Interlude the Sword Singer had no single-target strike; in HF he has one: Deadly Strike hits on a 5-second reuse and keeps scaling up to level 85. Before you pull, cast Battle Whisper: for 2 minutes P. Atk. ×1.15, attack speed ×1.1, critical damage ×1.1. Battle Whisper counts as a song too, just a self-only one; according to the skill description, every other song costs more while it is up, so in a party sing it last or skip it. Deadly Strike does not work with bows, crossbows or fist weapons; it does work with swords, blunts and daggers.

If a mob gets through to the party's mage or archer, Arrest roots it in place for 10 seconds on a 4-second reuse. As a last resort you still have Ultimate Defense from Elven Knight: for 30 seconds P. Def. +1,800 and M. Def. +1,620, but you cannot move, and the reuse is 900 seconds.

In a party and on raids

Songs last 2 minutes, so the Swordsinger cycles through his set and has to watch his mana: Focus Mind gives MP regen +5.1 by level 72, and after the 3rd class Inner Rhythm makes songs and dances cost MP ×0.9. When paired with a Bladedancer, whoever has more songs starts, then you take turns. A song's reuse in HF is only 3 seconds, so after a mass cancel the set comes back quickly — what holds you back is MP, not cooldowns.

In HF, Sword Symphony is a melee single-target hit with a 60% chance to silence for 10 seconds, while Psycho Symphony slows enemies around you: run, attack and casting speed ×0.7 for 10 seconds; both have a 15-second reuse. These are no longer once-per-fight panic buttons but tools you use in every scrap.

What doesn't stack for the Swordsinger

Songs only share a type with each other, so they never overlap with Warcryer chants, Shillien Elder or Prophet buffs, or Bladedancer dances. The only conflicts come from the Swordsinger's personal skills:

Swordsinger skillSame type on other classesResult
Spirit Barrier — M. Def. ×1.3 on selfChant of Fire (Warcryer), Magic Barrier (Prophet), Iron Will (Paladin, Dark Avenger), The Glory of Pa'agrio (Overlord)same buff level — they don't stack, only one stays
Sprint — run speed +33 on selfWind Walk (Elven Oracle, Shillien Oracle, Prophet), Pa'agrian Haste (Overlord)they don't stack, only one stays
Entangle — target run speed ×0.7Cripple (Tyrant), Hamstring (Dark Avenger), Seal of Slow (Overlord), Frost Bolt and Blizzard (Spellsinger)a target carries only one slow of this type
ArrestShackle (Dark Avenger, Paladin), Mass Shackling (Paladin)only one root
Sword SymphonySilence (Necromancer, Spellhowler), Seal of Silence (Overlord), Voice Bind (Soul Breaker)only one silence of this type
Song of SilenceCurse of Doom (Soultaker)only one silence of this type

Psycho Symphony, Battle Whisper and the remaining Sword Muse songs (apart from Song of Silence) share their type with nothing on other classes.

Swordsinger skills by level

1–20 · Elven Fighter

LevelSkillWhat it does
5–15Power Strike, Mortal Blowsingle-target strikes
5 / 10Defense Aura, Attack AuraP. Def. or P. Atk. on self
15Elemental Healself-heal
5–15Weapon Mastery, Armor Masteryattack and defense passives

20–40 · Elven Knight

LevelSkillTake it
20–36Heavy Armor Mastery, Sword/Blunt Weapon Mastery, M. Def.right away
20Ultimate Defenseright away — your solo safety net
20–28Shield Masteryif you use a shield
24–36Aggression, Deflect Arrowtank skills, a Swordsinger barely needs them
32Sprintrun speed on self
36Entangle, Focus Mindslow and MP regen

40–76 · Sword Singer

The songs are listed in the "Swordsinger songs" table. Everything else:

LevelSkillWhat it does (max level)
40, grows to 74Deadly Strikemelee single-target strike, 5-second reuse; no bows or fist weapons
46 (lv. 3 — 60)Battle Whisperon self for 2 minutes: P. Atk. ×1.15, critical damage ×1.1, attack speed ×1.1
40, grows to 74Sword/Blunt Weapon MasteryP. Atk. +76.4 with a sword or blunt
40, grows to 74M. Def.M. Def. +130, magic resistance ×1.2
40 (lv. 3 — 58)Spirit BarrierM. Def. ×1.3 on self for 20 minutes
40, grows to 74Elemental Healheals yourself for 546 power; 239 MP, 3-second reuse
40, grows to 74Entangletarget run speed ×0.7 for 60 seconds
40, grows to 74Charmlowers a mob's aggro on you, 15-second reuse
43Divine Bladetoggle: holy power +10
55, grows to 74Arrest10-second root, 4-second reuse
55, grows to 74Psycho Symphonyenemies around you get run, attack and casting speed ×0.7 for 10 seconds
55 (lv. 5 — 72)Sword Symphonya 1,554-power hit plus a 60% chance of a 10-second silence
52Sprint level 2run speed +33 on self for 20 minutes
52, grows to 76Divine Inspirationmore buff slots, per the skill description; spellbooks only

The whole Swordsinger tree costs 82,903,000 SP. Order: songs the day they unlock, then Deadly Strike (8,795,000 SP for all levels) and Battle Whisper (525,000) — that is what you level with; after that weapon mastery and M. Def. (8,932,000 each), Arrest and Psycho Symphony (8,320,000 each). Charm and Elemental Heal come last.

Divine Inspiration books are the only spellbooks in the Swordsinger tree in HF; each one unlocks the next skill level, in order from top to bottom:

BookLevelWhere to get it
Ancient Book: Divine Inspiration (Modern Language Version)52in the HF datapack no mob drops it and no NPC sells it — where you get it depends on the server
Ancient Book: Divine Inspiration (Original Language Version)61from raid bosses: Krokian Padisha Sobekk lv. 74, Death Lord Hallate lv. 73, Icicle Emperor Bumbalump lv. 74 and Antharas Priest Cloe lv. 74 — 56%
Ancient Book: Divine Inspiration (Manuscript)76Baium lv. 78 — 100%, Scarlet van Halisha lv. 80 — 60%, Antharas lv. 79 and Valakas lv. 85 — 50% each
Ancient Book: Divine Inspiration (Original Version)76same story as the first book: no mob drop, no NPC sale

76–85 · Sword Muse

LevelSkillWhat it does
76Wisdom, Healthpassives: resistance to hold, sleep and mental attacks +20; to poison and bleed +20
76, grows to 85Deadly Strikeon the Sword Muse its power climbs to 4,640, 83 MP
77–79Song of Renewal, Song of Meditation, Song of Champion, Song of Elementalsee the "Swordsinger songs" table
78Inner Rhythmpassive: MP for songs and dances ×0.9
79Song of Silencesilences physical and magic skills of enemies around you (radius 150) for 120 seconds, 60% chance; 150-second reuse
80Symbol of Noisea seal that strips songs and dances from nearby enemies; consumes a Battle Symbol, 1,800-second reuse, banned in the Olympiad
81, scrollFighter's Will, Archer's Willwith a melee weapon P. Atk. +100 and attack speed ×1.1, with a bow accuracy +8; on hit a 3% chance to boost physical skills ×1.2 for 10 seconds
81, scrollSixth Sense, Deflect Magicevasion +15 when HP is below 30%; magic resistance ×2 on self for 20 minutes
82, scrollProtection of Rune, Protection of Elemental, Protection of AlignmentM. Def. ×1.15, elemental resistance +20, holy and dark resistance +20; a heavy hit gives a 20% chance of M. Def. +1,000 for 10 seconds

The Sword Muse costs 577,000,000 SP in HF, and 219 million of that goes into Deadly Strike levels. The priciest skills are Symbol of Noise (150 million), Song of Silence and Song of Elemental (60 million each). Take Renewal, Meditation and Champion first — they are why parties invite a Swordsinger at all; leave Symbol of Noise for when sieges start.

Swordsinger skill enchanting

Enchanting opens at level 76. Songs get two routes each (Time and Cost), other skills anywhere from one to four; you commit to a single route. Sword Singer songs and passives go up to +30; the success chance drops with each step and rises with character level.

SkillRouteAt max
Song of Earth and the other 10 Sword Singer songsTime or Cost, +30lasts 285 seconds or costs 22 MP instead of 60
Sword/Blunt Weapon MasteryPower or Swiftness, +30P. Atk. +97, or P. Atk. +76.4 with attack speed ×1.05

Sword Muse skills only go to +15, and the first step rarely succeeds at 76, so they get enchanted in the last levels.

SkillRouteAt max
Song of Renewal, Song of MeditationTime or Cost, +15lasts 240 seconds or costs 30 MP instead of 60
Song of ElementalTime or Cost, +15lasts 240 seconds or costs 27 MP instead of 54
Song of Champion, Song of Wind StormTime or Cost, +15lasts 240 seconds or costs 45 MP instead of 60
Song of SilenceChance or Cost, +1590% chance instead of 60%, or a 240-second silence instead of 120
Inner RhythmPower, +15MP for songs and dances ×0.87
Wisdom, HealthPower, +15one resistance of your choice +50 instead of +20

Sword Singer songs are enchanted for duration: the set stays up more than twice as long, which frees your hands on raids for hitting and crowd control. Deadly Strike, Battle Whisper, both "symphonies", Charm, Symbol of Noise, Song of Purification, Fighter's Will, Archer's Will, Sixth Sense, Deflect Magic and all three Protection skills cannot be enchanted.

What changed in High Five

WhatInterludeHigh Five
Single-target strikenoneDeadly Strike: 3,653 power at level 74, up to 4,640 at 85, 5-second reuse
Battle Whispernoneself-buff for 2 minutes
Song reuse10 seconds3 seconds
Sword Symphonyarea (radius 150), 6-second fear, 160 MP, 60-second reusemelee single target, 10-second silence at a 60% chance, 77 MP, 15-second reuse
Psycho Symphony30 seconds: run speed ×0.5, attack and casting speed ×0.8; 300-second reuse10 seconds: run, attack and casting speed ×0.7; 15-second reuse
Arrestthe target attacks the Swordsinger and is rooted for 8 seconds, 8-second reuserooted for 10 seconds, 4-second reuse
Entanglerun speed ×0.5run speed ×0.7
Charm60-second reuse15-second reuse
Song of Championphysical skill reuse ×0.7physical skill and dance reuse ×0.9
Song of RenewalMP cost ×0.9MP cost ×0.95, now including dances
Song of Silence480-second reuse150-second reuse
Symbol of Noisespellbook and a Battle Force effect of level 2 or higherneither the book nor Battle Force
PassivesMagic Resistance +108, Focus Mind +3.1M. Def. +130, Focus Mind +5.1
New Sword Muse songs—Song of Elemental (79), Song of Wind Storm (76), Song of Purification (83); also Aura Bird - Falcon (75), Aura Bird - Owl (75), Archer's Will (81), Deflect Magic (81), Fighter's Will (81), Sixth Sense (81), Protection of Alignment (82), Protection of Elemental (82), Protection of Rune (82)
Sword Muse song enchantingnoneup to +15: Time or Cost, Song of Silence — Chance or Cost
Battle Forcepresent on the 3rd classgone
SpellbooksSpirit Barrier and Symbol of Noise (if the server has books enabled), Divine InspirationDivine Inspiration only
SP for the 2nd class82,409,00082,903,000
SP for the 3rd class363,010,000577,000,000

If your server runs Freya or Gracia Final

The High Five datapack marks Deadly Strike (on both the 2nd and the 3rd class) and Battle Whisper as new in High Five, so on Freya and Gracia Final they are most likely missing, and the Swordsinger there is once again a singer with no strike of his own. Nothing else is confirmed for those chronicles by our data — check the list at the elven trainer on your server.

Swordsinger gear

Armor is heavy: Heavy Armor Mastery carries over from the Elven Knight. Sword/Blunt Weapon Mastery only adds attack with swords and blunts; a two-handed sword is still a sword in the data, so both the mastery and Deadly Strike work with it, but you give up the shield and swing slower. Grades unlock at levels 20, 40, 52, 61, 76, 80 and 84.

1–20 · no grade

WeaponArmor
Falchion, P. Atk. 31Wooden Breastplate — light armor, set: P. Def. ×1.022, HP +41

20–40 · D grade

WeaponArmor
Elven Long Sword or Bonebreaker, P. Atk. 92Brigandine Tunic — set: P. Def. ×1.05, HP +153

40–52 · C grade

WeaponArmor
Samurai Longsword or Yaksa Mace, P. Atk. 156Full Plate Armor — set: HP +270

52–61 · B grade

WeaponArmor
Sword of Damascus, P. Atk. 194Doom Plate Armor — set: HP +320, CON +3, STR −3 — for party play
Great Sword, two-handed, P. Atk. 213Blue Wolf Breastplate — set: run speed +7, HP regen ×1.0526, STR +3, CON −1, DEX −2 — for solo

61–76 · A grade

WeaponArmor
Sirra's Blade or Barakiel's Axe, P. Atk. 251Tallum Plate Armor — set: attack speed ×1.08, STR +2, CON −2
Dark Crystal Breastplate — set: received healing ×1.04, CON +2, STR −2 — for PvP

76–80 · S grade

WeaponArmor
Dynasty Sword or Dynasty Cudgel, P. Atk. 333Dynasty Breast Plate - Bard — set: P. Def. ×1.054, HP +492, MP for songs and dances ×0.95, STR +2, CON −2
Imperial Crusader Breastplate — set: P. Def. ×1.08, HP +445, STR +2, DEX −2

Dynasty Breast Plate - Bard is the singers' set: combined with Inner Rhythm it makes your song rotation noticeably cheaper.

80–84 · S80 grade

WeaponArmor
Icarus Sawsword or Icarus Hammer, P. Atk. 363Moirai Breastplate — set: P. Atk. ×1.0426, attack speed ×1.04, STR +2, CON −2

84–85 · S84 grade

WeaponArmor
Vesper Cutter, P. Atk. 396Vesper Breastplate — set: P. Atk. ×1.0557, P. Def. ×1.0557, HP +531, STR +2, DEX −2
Vesper Noble Breastplate — the same, HP +540, plus accuracy +4 and run speed +5

Where to level a Swordsinger in HF

Going by player experience, before 76 a Swordsinger in HF mostly levels alone or in a small group, so these zones are picked for solo grinding in heavy armor. Monsters in each zone are ranked by experience per point of HP from the High Five datapack, and the drop column shows two valuable items with their chance at x1 rate.

Level 20–40

Best for a Swordsinger: Catacomb of the Heretic — lots of experience, seal stones; The Ant Nest — dense ant packs; Cruma Marshlands — mobs from level 20.

ZoneMonsterDrop (chance at x1 rate)
Catacomb of the HereticLith Patrolman lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Gigant Raider lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Lith Overlord lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
The Ant NestAnt Warrior Captain lv. 36Coarse Bone Powder 1.85%, Animal Bone 18.54%
Ant Soldier lv. 35Mithril Banded Gaiters Material 1.1%, Mithril Banded Mail Material 0.84%
Noble Ant Leader lv. 38Mithril Scale Gaiters Material 0.74%, Brigandine Gaiters Material 0.74%
Partisan's HideawayOl Mahum Marksman lv. 28Greater Healing Potion 6.32%, Animal Skin 13.91%
Ol Mahum Sergeant lv. 29Scale Gaiters Fragment 1.11%, Scale Mail Fragment 0.72%
Ol Mahum Guerilla lv. 26Stone of Purity 0.62%, Cokes 1.54%
Cruma MarshlandsMarsh Stakato lv. 29Greater Healing Potion 2.55%, Cord 2.59%
Marsh Stakato Worker lv. 31Scroll: Enchant Armor (D-Grade) 0.31%, Coal 9.17%
Marsh Spider lv. 34Tiger's Eye Earring Stone 1.36%, Recipe: Brigandine Helmet 0.5%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
The Pilgrim's NecropolisGigant Officer lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
Lith Medium lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Cleric lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
Necropolis of SacrificeLith Guard lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Footman lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Catacomb Serpent lv. 28Cursed Tunic 0.15%, Cursed Stockings 0.24%
Orc BarracksTurek Orc Warlord lv. 30Spinebone Sword Blade 0.16%, Stone of Purity 0.46%
Turek Orc Archer lv. 27Steel 0.72%, Recipe: Mace of Judgment 0.11%
Turek Orc Skirmisher lv. 28Puma Skin Shirt 0.11%, Puma Skin Gaiters 0.17%
Fortress of ResistanceOl Mahum Lord lv. 34Bone Arrow 20.7%, Suede 8.28%
Ol Mahum Captain lv. 30Durable Metal Plate 0.12%, Steel 0.92%
Ol Mahum Raider lv. 27Bone Helmet Design 2.55%, Bronze Shield 0.19%

Level 40–52

Best for a Swordsinger: Alligator Island — easy mobs for solo; The Enchanted Valley — good experience, but better as a duo; Catacomb of the Branded — for a small party.

ZoneMonsterDrop (chance at x1 rate)
Alligator IslandSwamp Tribe lv. 45Chain Gaiters Part 2.66%, Chain Mail Shirt Material 1.31%
Nos Lad lv. 45Karmian Tunic Pattern 1.05%, Karmian Stocking Design 1.75%
Crokian Lad Warrior lv. 43Claymore Blade 0.24%, Elven Long Sword Blade 0.23%
The Enchanted ValleyUnicorn lv. 49Plated Leather Fragment 0.8%, Plated Leather Gaiters Material 1.2%
Satyr lv. 48Dwarven War Hammer Head 0.28%, Cursed Staff Head 0.29%
Valley Treant lv. 47Bec De Corbin Blade 0.41%, Crafted Leather 0.38%
Catacomb of the BrandedLilim Butcher lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Sentinel lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Lith Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Devil's IsleGigantic Flyer lv. 47Dwarven Chain Shield Fragment 2.2%, Knight's Shield Fragment 2.46%
Pit Archer lv. 48Crossbow Shaft 0.32%, Noble Elven Bow Shaft 0.32%
Kaim Vanul Lad lv. 51Mid-Grade Life Stone - Level 52 0.12%, Recipe: Full Plate Helmet 0.32%
Cruma TowerSnipe lv. 44Mid-Grade Life Stone - Level 46 0.26%, Recipe: Demon's Stockings 0.56%
Porta lv. 40Mithril Scale Gaiters Material 1.72%, Brigandine Gaiters Material 1.72%
Perum lv. 48Rind Leather Gloves Design 1.38%, Crimson Boot Fabric 1.38%
2 more zones
ZoneMonsterDrop (chance at x1 rate)
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.49%, Mold Hardener 0.15%
Doll Master lv. 50Grace Dagger Edge 0.24%, Dark Screamer Edge 0.24%
Blade Stakato Drone lv. 44Mithril Shirt Fabric 0.97%, Reinforced Mithril Gaiters Fragment 1.62%
Necropolis of WorshipGigant Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Priest lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Magus lv. 51Green Seal Stone 70%, Blue Seal Stone 70%

Level 52–61

Best for a Swordsinger: Catacomb of the Apostate — seal stones and experience; Outlaw Forest — solo-friendly mobs; Devil's Isle — high experience per HP.

ZoneMonsterDrop (chance at x1 rate)
Catacomb of the ApostateLilim Knight-Errant lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Swordsman lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Marauder lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
The Patriot's NecropolisNephilim Guard lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Bishop lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Lilim Seer lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Seal Gemstone 1%, Necklace of Seal Chain 0.6%
Hunter Gargoyle lv. 52Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%
Oel Mahum Warrior lv. 54Asofe 0.13%, Mold Glue 0.13%
Devil's IsleZombie Captain's Spiritual Body lv. 52Composite Helmet Design 1.28%, Shining Circlet Pattern 1.28%
Crimson Doll Blader lv. 53Berserker Blade Edge 0.23%, Samurai Longsword Blade 0.23%
Crimson Veil Master lv. 54Berserker Blade Edge 0.22%, Samurai Longsword Blade 0.22%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Tower of InsolenceGhost of the Tower lv. 60Avadon Gaiters Material 0.51%, Zubei's Gaiter Material 0.51%
Hallate's Seer lv. 60Sprite's Staff Head 0.21%, Heavy War Axe Head 0.21%
Fields of MassacreWretched Archer lv. 55Eminence Bow Shaft 0.2%, Mithril Ore 1.25%
Grave Predator lv. 59Mithril Ore 1.15%, Metallic Fiber 1.64%
Doom Scout lv. 56Dark Elven Longbow Shaft 0.17%, Stone of Purity 0.34%
The CemeteryTaik Orc Supply Leader lv. 55Eminence Bow Shaft 0.18%, Adamantite Nugget 0.23%
Roving Soul lv. 53Crystal Dagger Blade 0.17%, Life Stone - Level 55 0.14%
Taik Orc Seeker lv. 52Composite Boots Part 1.14%, Mithril Gauntlets Design 1.14%

Level 61–76

Best for a Swordsinger: Swamp of Screams — dense spawn for melee; Catacomb of the Witch — party play, seal stones; Tower of Insolence — experience and A-grade parts.

ZoneMonsterDrop (chance at x1 rate)
Swamp of ScreamsSplinter Stakato Drone lv. 69Life Stone - Level 67 0.14%, Coarse Bone Powder 1.62%
Needle Stakato Soldier lv. 72Bloody Orchid Head 0.2%, Enria 0.16%
Needle Stakato lv. 70Sealed Dark Crystal Boots Lining 0.32%, Sealed Tallum Boots Lining 0.32%
Forest of the DeadBone Slayer lv. 68Bloody Orchid Head 0.25%, Asofe 0.5%
Requiem Lord lv. 68Halberd Edge 0.25%, Mold Hardener 0.11%
Requiem Priest lv. 71Bloody Orchid Head 0.27%, Life Stone - Level 67 0.18%
Catacomb of the WitchNephilim Praetorian lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Lilim Knight Commander lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Centurion lv. 63Green Seal Stone 70%, Red Seal Stone 70%
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.74%, Sealed Dark Crystal Breastplate Pattern 0.49%
Platinum Guardian Prefect lv. 74Sealed Dark Crystal Boots Lining 1.4%, Sealed Tallum Boots Lining 1.4%
Hallate's Knight lv. 65Ring of Black Ore Gemstone 2.2%, Earring of Black Ore Piece 1.82%
Wall of ArgosDisciples of Protection lv. 74Blood Tornado Edge 0.89%, Cokes 7.99%
Disciples of Punishment lv. 75Spiritual Eye Piece 0.22%, Meteor Shower Head 0.22%
Eye of Ruler lv. 74Carnage Bow Stave 0.69%, Mold Hardener 0.35%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Blazing SwampHames Orc Overlord lv. 75Common Item - Sealed Phoenix Ring 0.15%, Sealed Phoenix Earring Gemstone 0.73%
Conjurer Bat Lord lv. 72Sealed Phoenix Ring Gemstone 0.83%, Sealed Phoenix Earring Gemstone 0.6%
Hames Orc Sniper lv. 72Sealed Tallum Leather Armor Pattern 0.12%, Sealed Dark Crystal Leather Armor Pattern 0.17%
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.44%, Life Stone - Level 70 0.22%
Hot Springs Flava lv. 74Bloody Orchid Head 0.4%, Life Stone - Level 70 0.2%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.4%, Crafted Leather 0.83%
The Saint's NecropolisNephilim Royal Guard lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lilim Slayer lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lesser Ancient Soldier lv. 73Sealed Phoenix Ring Gemstone 1.57%, Sealed Phoenix Earring Gemstone 1.14%

Level 76–85

Best for a Swordsinger: Imperial Tomb — the best experience per HP; Hall of Flames — lots of experience, better with a party; Ketra Orc Outpost — Ketra orcs count toward the Alliance with Varka Silenos quest.

ZoneMonsterDrop (chance at x1 rate)
Imperial TombSeer of Blood lv. 82Common Item - Sealed Leather Armor of Nightmare 0.16%, Common Item - Sealed Majestic Leather Armor 0.16%
Imperial Commander lv. 80Soul Bow Stave 0.85%, Mold Hardener 0.54%
Chakram Beetle lv. 80Dragon Grinder Edge 0.87%, Thread 4.69%
Hall of FlamesBlazing Ifrit lv. 80Adamantine 0.3%, Life Stone - Level 80 0.48%
Elder Lavasaurus lv. 80Sealed Dynasty Gaiters Piece 0.59%, Sealed Dynasty Breast Plate Piece 0.2%
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.34%, Sealed Majestic Plate Armor Pattern 0.34%
Ketra Commander lv. 80Soul Bow Stave 0.48%, Mold Hardener 0.38%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.39%, Animal Bone 2.16%
Forge of the GodsMagma DrakeEnria 1.75%, Mold Lubricant 2.1%
LavasilliskSealed Imperial Crusader Gaiters Pattern 0.89%, Sealed Imperial Crusader Breastplate Part 0.69%
Blazing IfritSaint Spear Blade 0.56%, Orichalcum 0.54%
Primeval IsleVelociraptor lv. 86Heavens Divider Edge 0.14%, Forgotten Blade Edge 0.14%
Pterosaur lv. 87Sealed Tateossian Necklace Chain 0.5%, Sealed Tateossian Earring Part 0.82%
Ornithomimus lv. 84Orichalcum 0.15%, Life Stone - Level 80 0.19%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
The Giant's CaveLesser Giant SoldierOrichalcum 1.48%, Leonard 2.2%
Lesser Giant MageDynasty Bagh-Nakh Piece 0.66%, Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) 0.14%
Lesser Giant ElderDynasty Bow Piece 0.68%, Recipe: Shining Arrow (100%) 0.3%
Antharas' LairDragon KnightEarth Stone 2.18%, Vesper Slasher Piece 0.16%
Drakos WarriorLife Stone - Level 82 1.68%, Mid-Grade Life Stone - Level 82 0.42%
Maluk PrincessMid-Grade Life Stone - Level 84 0.2%, Sealed Vesper Stockings Piece 0.6%
Monastery of SilenceDivinity MagusSealed Vesper Sigil Piece 1.64%, Sealed Vesper Verteidiger Piece 1.64%
Divinity ProtectorSealed Vesper Necklace Gem 1.69%, Sealed Vesper Ring Gem 3.91%
Ascetic SolinaLeonard 0.21%, Mold Lubricant 0.54%

Swordsinger dyes

BuildThree slots
party, raidGreater Dye of CON (Con+4 Str-4), Greater Dye of DEX (Dex+4 Str-4), Greater Dye of CON (Con+1 Str-1)
solo with Deadly StrikeGreater Dye of STR (Str+4 Dex-4), Greater Dye of STR (Str+1 Dex-1), Greater Dye of CON (Con+4 Dex-4)

In a party the Swordsinger takes fewer hits than the tank, but a dead Swordsinger leaves the whole party without songs, so CON goes in for the HP. Solo, STR matters more: it raises P. Atk., and Deadly Strike grows with it. There are no MEN dyes for a Swordsinger in HF.

Subclasses for a Swordsinger

A subclass is available once the main class reaches 75; whether you need quests and how many subclasses you can have depends on the server.

  • Swordsinger as the main class. 21 classes are open: not your own class, Overlord, Warsmith, Kamael or any dark elf — so no Bladedancer and no Shillien Elder. Subclass skills don't carry over to the main class — all it gets is certificates, so pick the subclass for those: a warrior unlocks Warrior Ability, a knight (Paladin, Dark Avenger, Temple Knight) unlocks Knight Ability. Warcryer or Prophet buffs only work while you are actually playing the subclass.
  • Swordsinger as a subclass. Any class except dark elves and Kamael can take it to have songs in their own party.

Certificates. The main class learns skills for subclass certificates: Emergent Ability from subclass level 65, Master Ability and the class-type ability from 75, Divine transformation books from 80. For a heavy-armor Swordsinger main, the most useful are Emergent Ability - Defense and the proc certificates:

CertificateWhat the main class gets
Warrior Ability - Hasteon hit a 2% chance of attack speed ×1.32 for 15 seconds
Knight Ability - Defensewhen taking damage a 2% chance of P. Def. and M. Def. ×1.24 for 15 seconds
Enchanter Ability - Barrierwhen taking damage a 2% chance of becoming invulnerable for 5 seconds

Knight Ability - Defense and Enchanter Ability - Barrier share one effect type: they don't stack, only one stays.

Swordsinger in the Olympiad

Only nobles on their main class get in. In HF a match lasts 5 minutes, you start with 10 points, get +10 every week, and need 15 matches to make the rankings. The Sword Muse's key skill here is Song of Silence: a silence on physical and magic skills for 120 seconds with a 60% chance and a 150-second reuse — which is exactly why it gets the Chance enchant. Symbol of Noise does not work in the Olympiad.

OpponentHow to play
mages, healersSprint, close to melee range, Song of Silence; then Deadly Strike and Sword Symphony for another 10 seconds of silence at a 60% chance
archersSong of Wind Storm on yourself and close the distance right away under Sprint
fighters, daggersEarth and Vitality on yourself before the fight, Ultimate Defense for the opening rush, Arrest for 10 seconds in place, Elemental Heal
summonersPsycho Symphony hits a 150 radius and slows both the owner and the pet next to him

Against mages keep Deflect Magic up, enchant Wisdom for sleep or hold resistance, and put part of your dyes into CON.

All Swordsinger skills

The full Sword Singer and Sword Muse tree in High Five — skill levels, SP and MP:

Sword Singer2nd class · from level 40 · new skills: 19 · total SP: 82,903,000
SkillSkill LvSPMPType
Level 40SP: 437,000
Deadly Strikenewphysical damage, power 833149,00038active
Song of Hunternewcrit rate ×2 · 2 min · party149,00060active
Spirit BarriernewM. Def. ×1.15 · 20 min149,00014active
Charm16–1848,0003 × 16,00014active
Elemental Healheal, power 25419–2148,0003 × 16,00097active
EntangleSpeed ×0.7 · 1 min249,00014active
M. Def.M. Def. +51, magic resistance ×1.0515–1748,0003 × 16,000—passive
Poison Recoverycures negative effects249,00028active
Sword/Blunt Weapon Mastery9–1148,0003 × 16,000—passive
Level 43SP: 459,000
Divine Bladenewholy attack +10151,0008toggle
Song of WardingnewM. Def. ×1.3 · 2 min · party151,00060active
Charm19–2151,0003 × 17,00015active
Deadly Strikephysical damage, power 992251,00041active
Elemental Healheal, power 28122–2451,0003 × 17,000104active
EntangleSpeed ×0.7 · 1 min351,00015active
Focus MindMP regen +3.5251,000—passive
M. Def.M. Def. +57, magic resistance ×1.0518–2051,0003 × 17,000—passive
Sword/Blunt Weapon Mastery12–1451,0003 × 17,000—passive
Level 46SP: 675,000
Battle WhispernewP. Atk. ×1.05, crit damage ×1.05, Atk. Spd. ×1.05 · 2 min175,00030active
Song of WindnewSpeed +20 · 2 min · party175,00060active
Charm22–2475,0003 × 25,00017active
Cure Bleedingcures negative effects275,00033active
Deadly Strikephysical damage, power 1171375,00044active
Elemental Healheal, power 30825–2775,0003 × 25,000114active
EntangleSpeed ×0.7 · 1 min475,00017active
M. Def.M. Def. +62, magic resistance ×1.0521–2375,0003 × 25,000—passive
Sword/Blunt Weapon Mastery15–1775,0003 × 25,000—passive
Level 49SP: 982,000
Song of Invocationnewdark resistance +20 · 2 min · party1110,00060active
Charm25–27108,0003 × 36,00018active
Deadly Strikephysical damage, power 13714110,00048active
Elemental Healheal, power 33728–30108,0003 × 36,000125active
EntangleSpeed ×0.7 · 1 min5110,00018active
Focus MindMP regen +3.93110,000—passive
M. Def.M. Def. +69, magic resistance ×1.0524–26108,0003 × 36,000—passive
Spirit BarrierM. Def. ×1.23 · 20 min2110,00018active
Sword/Blunt Weapon Mastery18–20108,0003 × 36,000—passive
Level 52SP: 1,706,000
Divine Inspirationnew1book or scroll—passive
Song of LifenewHP regen ×1.2 · 2 min · party1190,00060active
Battle WhisperP. Atk. ×1.1, crit damage ×1.07, Atk. Spd. ×1.07 · 2 min2190,00030active
Charm28–30189,0003 × 63,00019active
Deadly Strikephysical damage, power 15925190,00051active
Elemental Healheal, power 36531–33189,0003 × 63,000131active
EntangleSpeed ×0.7 · 1 min6190,00019active
M. Def.M. Def. +75, magic resistance ×1.127–29189,0003 × 63,000—passive
SprintSpeed +33 · 20 min2190,00019active
Sword/Blunt Weapon Mastery21–23189,0003 × 63,000—passive
Level 55SP: 2,204,000
ArrestnewHold · 10 s1200,00025active
Psycho Symphonynewphysical damage, power 229 · Speed ×0.9, Atk. Spd. ×0.9, Casting Spd. ×0.9 · 10 s · around1200,00078active
Song of EarthnewP. Def. ×1.25 · 2 min · party1200,00060active
Sword Symphonynewmagic Silence · physical damage, power 825 · 10 s1200,00058active
Charm31–33201,0003 × 67,00020active
Deadly Strikephysical damage, power 18326200,00055active
Elemental Healheal, power 39334–36201,0003 × 67,000141active
EntangleSpeed ×0.7 · 1 min7200,00020active
Focus MindMP regen +4.34200,000—passive
M. Def.M. Def. +82, magic resistance ×1.130–32201,0003 × 67,000—passive
Sword/Blunt Weapon Mastery24–26201,0003 × 67,000—passive
Level 58SP: 2,160,000
Song of WaternewEvasion +3 · 2 min · party1200,00060active
ArrestHold · 10 s2200,00027active
Charm34–36240,0003 × 80,00022active
Deadly Strikephysical damage, power 20917200,00058active
Elemental Healheal, power 42137–39240,0003 × 80,000151active
EntangleSpeed ×0.7 · 1 min8200,00022active
M. Def.M. Def. +89, magic resistance ×1.133–35240,0003 × 80,000—passive
Psycho Symphonyphysical damage, power 262 · Speed ×0.9, Atk. Spd. ×0.9, Casting Spd. ×0.9 · 10 s · around2200,00084active
Spirit BarrierM. Def. ×1.3 · 20 min3200,00022active
Sword/Blunt Weapon Mastery27–29240,0003 × 80,000—passive
Level 60SP: 2,860,000
ArrestHold · 10 s3260,00028active
Battle WhisperP. Atk. ×1.15, crit damage ×1.1, Atk. Spd. ×1.1 · 2 min3260,00030active
Charm37–38260,0002 × 130,00022active
Deadly Strikephysical damage, power 22728260,00061active
Elemental Healheal, power 43940–41260,0002 × 130,000156active
EntangleSpeed ×0.7 · 1 min9260,00022active
M. Def.M. Def. +94, magic resistance ×1.136–37260,0002 × 130,000—passive
Poison Recoverycures negative effects3260,00044active
Psycho Symphonyphysical damage, power 284 · Speed ×0.9, Atk. Spd. ×0.9, Casting Spd. ×0.9 · 10 s · around3260,00087active
Sword Symphonymagic Silence · physical damage, power 1023 · 10 s2260,00064active
Sword/Blunt Weapon Mastery30–31260,0002 × 130,000—passive
Level 61
Divine Inspiration2book or scroll—passive
Level 62SP: 4,000,000
Song of Flame Guardnewfire resistance +30 · 2 min · party1400,00060active
ArrestHold · 10 s4400,00029active
Charm39–40400,0002 × 200,00023active
Cure Bleedingcures negative effects3400,00044active
Deadly Strikephysical damage, power 24609400,00062active
Elemental Healheal, power 45742–43400,0002 × 200,000159active
EntangleSpeed ×0.7 · 1 min10400,00023active
M. Def.M. Def. +98, magic resistance ×1.138–39400,0002 × 200,000—passive
Psycho Symphonyphysical damage, power 308 · Speed ×0.85, Atk. Spd. ×0.85, Casting Spd. ×0.85 · 10 s · around4400,00090active
Sword/Blunt Weapon Mastery32–33400,0002 × 200,000—passive
Level 64SP: 4,800,000
ArrestHold · 10 s5480,00030active
Charm41–42480,0002 × 240,00024active
Deadly Strikephysical damage, power 265310480,00065active
Elemental Healheal, power 47444–45480,0002 × 240,000165active
EntangleSpeed ×0.7 · 1 min11480,00024active
Focus MindMP regen +4.75480,000—passive
M. Def.M. Def. +103, magic resistance ×1.1540–41480,0002 × 240,000—passive
Psycho Symphonyphysical damage, power 332 · Speed ×0.85, Atk. Spd. ×0.85, Casting Spd. ×0.85 · 10 s · around5480,00093active
Sword Symphonymagic Silence · physical damage, power 1194 · 10 s3480,00069active
Sword/Blunt Weapon Mastery34–35480,0002 × 240,000—passive
Level 66SP: 7,020,000
Song of Vitalitynewmax HP ×1.3 · 2 min · party1780,00060active
ArrestHold · 10 s6780,00031active
Charm43–44780,0002 × 390,00025active
Deadly Strikephysical damage, power 285011780,00067active
Elemental Healheal, power 49046–47780,0002 × 390,000171active
EntangleSpeed ×0.7 · 1 min12780,00025active
M. Def.M. Def. +109, magic resistance ×1.1542–43780,0002 × 390,000—passive
Psycho Symphonyphysical damage, power 357 · Speed ×0.8, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 10 s · around6780,00096active
Sword/Blunt Weapon Mastery36–37780,0002 × 390,000—passive
Level 68SP: 7,790,000
ArrestHold · 10 s7870,00032active
Charm45–46860,0002 × 430,00026active
Deadly Strikephysical damage, power 305012870,00069active
Elemental Healheal, power 50648–49860,0002 × 430,000177active
EntangleSpeed ×0.7 · 1 min13870,00026active
M. Def.M. Def. +114, magic resistance ×1.1544–45860,0002 × 430,000—passive
Psycho Symphonyphysical damage, power 382 · Speed ×0.8, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 10 s · around7870,00099active
Sword Symphonymagic Silence · physical damage, power 1373 · 10 s4870,00073active
Sword/Blunt Weapon Mastery38–39860,0002 × 430,000—passive
Level 70SP: 9,310,000
Song of Storm Guardnewwind resistance +30 · 2 min · party11,030,00060active
ArrestHold · 10 s81,030,00033active
Charm47–481,040,0002 × 520,00026active
Deadly Strikephysical damage, power 3252131,030,00071active
Elemental Healheal, power 52050–511,040,0002 × 520,000182active
EntangleSpeed ×0.7 · 1 min141,030,00026active
M. Def.M. Def. +119, magic resistance ×1.246–471,040,0002 × 520,000—passive
Psycho Symphonyphysical damage, power 407 · Speed ×0.75, Atk. Spd. ×0.75, Casting Spd. ×0.75 · 10 s · around81,030,000102active
Sword/Blunt Weapon Mastery40–411,040,0002 × 520,000—passive
Level 72SP: 12,000,000
ArrestHold · 10 s91,200,00034active
Charm49–501,200,0002 × 600,00027active
Deadly Strikephysical damage, power 3453141,200,00073active
Elemental Healheal, power 53452–531,200,0002 × 600,000186active
EntangleSpeed ×0.7 · 1 min151,200,00027active
Focus MindMP regen +5.161,200,000—passive
M. Def.M. Def. +124, magic resistance ×1.248–491,200,0002 × 600,000—passive
Psycho Symphonyphysical damage, power 432 · Speed ×0.75, Atk. Spd. ×0.75, Casting Spd. ×0.75 · 10 s · around91,200,000105active
Sword Symphonymagic Silence · physical damage, power 1554 · 10 s51,200,00077active
Sword/Blunt Weapon Mastery42–431,200,0002 × 600,000—passive
Level 74SP: 26,500,000
Song of Vengeancenewdamage reflect +20% · 2 min · party12,900,00060active
ArrestHold · 10 s102,900,00034active
Charm51–523,000,0002 × 1,500,00028active
Deadly Strikephysical damage, power 3653152,900,00075active
Elemental Healheal, power 54654–553,000,0002 × 1,500,000191active
EntangleSpeed ×0.7 · 1 min162,900,00028active
M. Def.M. Def. +130, magic resistance ×1.250–513,000,0002 × 1,500,000—passive
Psycho Symphonyphysical damage, power 457 · Speed ×0.7, Atk. Spd. ×0.7, Casting Spd. ×0.7 · 10 s · around102,900,000107active
Sword/Blunt Weapon Mastery44–453,000,0002 × 1,500,000—passive
Level 76
Divine Inspiration3–4book or scroll—passive
Sword Muse3rd class · from level 76 · new skills: 18 · total SP: 577,000,000
SkillSkill LvSPMPType
Level 76SP: 24,990,000
HealthnewPoison resistance +20%, Bleed resistance +20%18,330,000—passive
Song of Wind Stormnewmelee weapon vulnerability +10% · 2 min · party1book or scroll60active
WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20%18,330,000—passive
Deadly Strikephysical damage, power 3849168,330,00077active
Level 77SP: 44,010,000
Song of MeditationnewMP regen ×1.2, magic MP ×0.9 · 2 min · party114,670,00060active
Song of Renewalnewmagic reuse ×0.8, physical skill reuse ×0.8, magic MP ×0.95, physical skill MP ×0.95, song and dance MP ×0.95 · 2 min · party114,670,00060active
Deadly Strikephysical damage, power 39451714,670,00078active
Level 78SP: 63,000,000
Inner Rhythmnewsong and dance MP ×0.9121,000,000—passive
Song of Championnewphysical skill reuse ×0.9, physical skill MP ×0.8, song and dance MP ×0.8 · 2 min · party121,000,00060active
Deadly Strikephysical damage, power 40401821,000,00078active
Level 79SP: 142,000,000
Song of Elementalnewfire resistance +30, water resistance +30, earth resistance +30, wind resistance +30 · 2 min · party · reuse 150 s160,000,00054active
Song of Silencenewmagic Silence · physical Silence · 2 min · around · reuse 150 s160,000,00054active
Deadly Strikephysical damage, power 41331922,000,00079active
Level 80SP: 173,000,000
Symbol of Noisenewsummon · area · reuse 30 min1150,000,00044active
Deadly Strikephysical damage, power 42242023,000,00080active
Level 81SP: 24,000,000
Archer's Willnewtriggers on attack1book or scroll—passive
Deflect Magicnewmagic resistance ×2 · 20 min1book or scroll37active
Fighter's Willnewtriggers on attack1book or scroll—passive
Sixth Sensenew1book or scroll—passive
Deadly Strikephysical damage, power 43122124,000,00080active
Level 82SP: 25,000,000
Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit1book or scroll—passive
Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit1book or scroll—passive
Protection of RunenewM. Def. ×1.15 · triggers when hit1book or scroll—passive
Deadly Strikephysical damage, power 43992225,000,00081active
Level 83SP: 26,000,000
Song of Purificationnewdebuff resistance +30%, heal power ×1.3 · removes debuffs · 2 min · party · reuse 4 min1book or scroll60active
Deadly Strikephysical damage, power 44822326,000,00082active
Level 84SP: 27,000,000
Deadly Strikephysical damage, power 45632427,000,00082active
Level 85SP: 28,000,000
Deadly Strikephysical damage, power 46402528,000,00083active

Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.

Other classes and their skills are in the Lineage 2 classes section. A Swordsinger shines in parties and on raids, so he needs a populated server: online counts and launch dates are shown in the list of High Five private servers; other chronicles are in the Lineage 2 private server catalog.

FAQ

Where should a Swordsinger level in HF?

20–40 — Catacomb of the Heretic, The Ant Nest, Cruma Marshlands; 40–52 — Alligator Island, The Enchanted Valley, Catacomb of the Branded; 52–61 — Catacomb of the Apostate, Outlaw Forest, Devil's Isle; 61–76 — Swamp of Screams, Catacomb of the Witch, Tower of Insolence; 76–85 — Imperial Tomb, Hall of Flames, Ketra Orc Outpost.

What changed for the Swordsinger in High Five?

He got the Deadly Strike attack and the Battle Whisper self-buff, and the Sword Muse got Song of Elemental, Song of Wind Storm and Song of Purification. Song reuse is 3 seconds, Sword Symphony and Psycho Symphony can be used every 15 seconds, and the tree goes up to level 85. Battle Force was removed.

Can a Swordsinger level solo in HF?

Yes, up to 76 that is the usual way: Battle Whisper, Earth and Life on yourself, Deadly Strike every time its 5-second reuse is up, and Elemental Heal between mobs.

Do Swordsinger songs stack with chants and dances?

Yes. Each song has its own buff type and works alongside Warcryer chants, Shillien Elder and Prophet buffs and Bladedancer dances. The only things that don't stack with other classes' buffs are the Swordsinger's personal skills, Spirit Barrier and Sprint: with a buff of the same type only one stays.

Which is better — Bladedancer or Swordsinger?

They are a pair, not a choice: the Swordsinger's songs keep the party alive — Song of Earth (P. Def. ×1.25), Song of Vitality (max HP ×1.3), Song of Warding (M. Def. ×1.3), while the Bladedancer's dances raise damage — Dance of the Warrior (P. Atk. ×1.12), Dance of Fury (attack speed ×1.15). Songs and dances are different buff types and go together in a party. If there is only one slot: take the Swordsinger for survival and PvP control (Song of Silence, Arrest), the Bladedancer for party damage.

Which marks does the Swordsinger 2nd class need in HF?

Mark of Challenger, Mark of Life and Mark of Duelist. From level 40 the class-change NPC at the warriors' guild changes your class and also gives 15 Shadow Item Exchange Coupon (C-grade).

Which dyes should a Swordsinger use in HF?

For party play — CON+4 STR−4, DEX+4 STR−4 and CON+1 STR−1. Solo with Deadly Strike — STR+4 DEX−4, STR+1 DEX−1 and CON+4 DEX−4. There are no MEN dyes.

Which set should a Swordsinger wear at 76?

Dynasty Breast Plate - Bard: HP +492 and MP for songs and dances ×0.95. If you don't have it — Imperial Crusader.

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