
The Swordsinger (Sword Singer) in High Five is an elf in heavy armor who sings for the party and fights on his own between songs: in HF he finally gets a strike of his own,
Deadly Strike, plus the self-buff
Battle Whisper. This Swordsinger HF guide covers songs and skills with numbers from the High Five datapack, what to enchant, what changed since Interlude, gear by grade, where to level from 20 to 85, dyes, subclasses and the Olympiad.
Swordsinger at a glance
| Role | party songs within a 1,000 radius, crowd control with |
| Weapon | one-handed sword or blunt with a shield, a two-handed sword for solo; see "Swordsinger gear" |
| Armor | heavy; at 76 — |
| Dyes | party — CON and DEX at the cost of STR, solo — STR and CON at the cost of DEX |
| Where to level | 20–40 — Catacomb of the Heretic, The Ant Nest; 40–52 — Alligator Island, The Enchanted Valley; 52–61 — Catacomb of the Apostate, Outlaw Forest; 61–76 — Swamp of Screams, Catacomb of the Witch; 76–85 — Imperial Tomb, Hall of Flames |
For how the class played before HF and the numbers back then, see the Interlude Swordsinger guide. This page is High Five only: a different damage kit, different reuse times and a skill tree that runs all the way to 85.
How to get the classes
| Class | Level | Quest |
|---|---|---|
| Elven Knight | 20 | Path to an Elven Knight — 1st class change for the Swordsinger |
| Swordsinger | 40 | |
| Sword Muse | 76 | Saga of the Sword Muse — Swordsinger 3rd class quest |
Going by the name, the coupons are exchanged for C-grade shadow items, which you can put on right after the class change.
Swordsinger songs
A song buffs everyone in the party within a 1,000 radius for 2 minutes, with a 2.5-second cast, a 3-second reuse and a base cost of 60 MP. Every song description in the datapack says the same thing: while the Swordsinger already has songs and dances on him, the next one costs more. So the order of singing alongside a Bladedancer and the "staggered" rebuff work in HF just as before.
| Level | Song | What the party gets |
|---|---|---|
| 40 | critical rate ×2 | |
| 43 | ||
| 46 | run speed +20 | |
| 49 | dark resistance +20 | |
| 52 | HP regen ×1.2 | |
| 55 | P. Def. ×1.25 | |
| 58 | evasion +3 | |
| 62 | fire resistance +30 | |
| 66 | max HP ×1.3 | |
| 70 | wind resistance +30 | |
| 74 | reflects 20% of damage | |
| 76, scroll | resistance to bows +10, to crossbows +5 | |
| 77 | magic and physical skill reuse ×0.8; MP cost of magic, physical skills and dances ×0.95 | |
| 77 | MP regen ×1.2, MP cost of magic ×0.9 | |
| 78 | physical skill and dance reuse ×0.9; MP for physical skills and dances ×0.8 | |
| 79 | fire, water, earth and wind resistance +30; 54 MP, 150-second reuse | |
| 83, scroll | 80% chance to remove up to 3 debuffs; for 2 minutes debuff resistance +30, received healing ×1.3; 240-second reuse |
Sword Singer songs are cheap, so people learn them the day they unlock. "Scroll" means the skill is learned with a Forgotten Scroll.
How to play a Swordsinger
| Situation | What to sing and press |
|---|---|
| Solo up to 76 | Earth and Life on yourself, |
| Fighter party | Hunter, Earth, Vitality, Wind; after the 3rd class, Champion goes first and Renewal right after it |
| Mage party | Renewal, Meditation, Warding, Vitality |
| Raid | Renewal, Champion, Vitality, Earth; Elemental or Flame Guard depending on the boss element, Purification against debuffs |
| PvP and sieges | Earth, Vitality, Warding, Wind Storm against archers; in combat |
Solo with
Deadly Strike
In Interlude the Sword Singer had no single-target strike; in HF he has one:
Deadly Strike hits on a 5-second reuse and keeps scaling up to level 85. Before you pull, cast
Battle Whisper: for 2 minutes P. Atk. ×1.15, attack speed ×1.1, critical damage ×1.1.
Battle Whisper counts as a song too, just a self-only one; according to the skill description, every other song costs more while it is up, so in a party sing it last or skip it.
Deadly Strike does not work with bows, crossbows or fist weapons; it does work with swords, blunts and daggers.
If a mob gets through to the party's mage or archer,
Arrest roots it in place for 10 seconds on a 4-second reuse. As a last resort you still have
Ultimate Defense from Elven Knight: for 30 seconds P. Def. +1,800 and
M. Def. +1,620, but you cannot move, and the reuse is 900 seconds.
In a party and on raids
Songs last 2 minutes, so the Swordsinger cycles through his set and has to watch his mana:
Focus Mind gives MP regen +5.1 by level 72, and after the 3rd class
Inner Rhythm makes songs and dances cost MP ×0.9. When paired with a Bladedancer, whoever has more songs starts, then you take turns. A song's reuse in HF is only 3 seconds, so after a mass cancel the set comes back quickly — what holds you back is MP, not cooldowns.
In HF,
Sword Symphony is a melee single-target hit with a 60% chance to silence for 10 seconds, while
Psycho Symphony slows enemies around you: run, attack and casting speed ×0.7 for 10 seconds; both have a 15-second reuse. These are no longer once-per-fight panic buttons but tools you use in every scrap.
What doesn't stack for the Swordsinger
Songs only share a type with each other, so they never overlap with Warcryer chants, Shillien Elder or Prophet buffs, or Bladedancer dances. The only conflicts come from the Swordsinger's personal skills:
| Swordsinger skill | Same type on other classes | Result |
|---|---|---|
| same buff level — they don't stack, only one stays | ||
| they don't stack, only one stays | ||
| Cripple (Tyrant), Hamstring (Dark Avenger), | a target carries only one slow of this type | |
| Shackle (Dark Avenger, Paladin), | only one root | |
| Silence (Necromancer, Spellhowler), | only one silence of this type | |
| only one silence of this type |
Psycho Symphony,
Battle Whisper and the remaining Sword Muse songs (apart from
Song of Silence) share their type with nothing on other classes.
Swordsinger skills by level
1–20 · Elven Fighter
| Level | Skill | What it does |
|---|---|---|
| 5–15 | single-target strikes | |
| 5 / 10 | P. Def. or P. Atk. on self | |
| 15 | self-heal | |
| 5–15 | attack and defense passives |
20–40 · Elven Knight
| Level | Skill | Take it |
|---|---|---|
| 20–36 | right away | |
| 20 | right away — your solo safety net | |
| 20–28 | if you use a shield | |
| 24–36 | tank skills, a Swordsinger barely needs them | |
| 32 | run speed on self | |
| 36 | slow and MP regen |
40–76 · Sword Singer
The songs are listed in the "Swordsinger songs" table. Everything else:
| Level | Skill | What it does (max level) |
|---|---|---|
| 40, grows to 74 | melee single-target strike, 5-second reuse; no bows or fist weapons | |
| 46 (lv. 3 — 60) | on self for 2 minutes: P. Atk. ×1.15, critical damage ×1.1, attack speed ×1.1 | |
| 40, grows to 74 | P. Atk. +76.4 with a sword or blunt | |
| 40, grows to 74 | ||
| 40 (lv. 3 — 58) | ||
| 40, grows to 74 | heals yourself for 546 power; 239 MP, 3-second reuse | |
| 40, grows to 74 | target run speed ×0.7 for 60 seconds | |
| 40, grows to 74 | lowers a mob's aggro on you, 15-second reuse | |
| 43 | toggle: holy power +10 | |
| 55, grows to 74 | 10-second root, 4-second reuse | |
| 55, grows to 74 | enemies around you get run, attack and casting speed ×0.7 for 10 seconds | |
| 55 (lv. 5 — 72) | a 1,554-power hit plus a 60% chance of a 10-second silence | |
| 52 | run speed +33 on self for 20 minutes | |
| 52, grows to 76 | more buff slots, per the skill description; spellbooks only |
The whole Swordsinger tree costs 82,903,000 SP. Order: songs the day they unlock, then
Deadly Strike (8,795,000 SP for all levels) and
Battle Whisper (525,000) — that is what you level with; after that weapon mastery and
M. Def. (8,932,000 each),
Arrest and
Psycho Symphony (8,320,000 each).
Charm and
Elemental Heal come last.
Divine Inspiration books are the only spellbooks in the Swordsinger tree in HF; each one unlocks the next skill level, in order from top to bottom:
| Book | Level | Where to get it |
|---|---|---|
| 52 | in the HF datapack no mob drops it and no NPC sells it — where you get it depends on the server | |
| 61 | from raid bosses: Krokian Padisha Sobekk lv. 74, Death Lord Hallate lv. 73, Icicle Emperor Bumbalump lv. 74 and Antharas Priest Cloe lv. 74 — 56% | |
| 76 | Baium lv. 78 — 100%, Scarlet van Halisha lv. 80 — 60%, Antharas lv. 79 and Valakas lv. 85 — 50% each | |
| 76 | same story as the first book: no mob drop, no NPC sale |
76–85 · Sword Muse
| Level | Skill | What it does |
|---|---|---|
| 76 | passives: resistance to hold, sleep and mental attacks +20; to poison and bleed +20 | |
| 76, grows to 85 | on the Sword Muse its power climbs to 4,640, 83 MP | |
| 77–79 | see the "Swordsinger songs" table | |
| 78 | passive: MP for songs and dances ×0.9 | |
| 79 | silences physical and magic skills of enemies around you (radius 150) for 120 seconds, 60% chance; 150-second reuse | |
| 80 | a seal that strips songs and dances from nearby enemies; consumes a | |
| 81, scroll | with a melee weapon P. Atk. +100 and attack speed ×1.1, with a bow accuracy +8; on hit a 3% chance to boost physical skills ×1.2 for 10 seconds | |
| 81, scroll | evasion +15 when HP is below 30%; magic resistance ×2 on self for 20 minutes | |
| 82, scroll |
The Sword Muse costs 577,000,000 SP in HF, and 219 million of that goes into
Deadly Strike levels. The priciest skills are
Symbol of Noise (150 million),
Song of Silence and
Song of Elemental (60 million each). Take Renewal, Meditation and Champion first — they are why parties invite a Swordsinger at all; leave
Symbol of Noise for when sieges start.
Swordsinger skill enchanting
Enchanting opens at level 76. Songs get two routes each (Time and Cost), other skills anywhere from one to four; you commit to a single route. Sword Singer songs and passives go up to +30; the success chance drops with each step and rises with character level.
| Skill | Route | At max |
|---|---|---|
| Time or Cost, +30 | lasts 285 seconds or costs 22 MP instead of 60 | |
| Power or Swiftness, +30 | P. Atk. +97, or P. Atk. +76.4 with attack speed ×1.05 |
Sword Muse skills only go to +15, and the first step rarely succeeds at 76, so they get enchanted in the last levels.
| Skill | Route | At max |
|---|---|---|
| Time or Cost, +15 | lasts 240 seconds or costs 30 MP instead of 60 | |
| Time or Cost, +15 | lasts 240 seconds or costs 27 MP instead of 54 | |
| Time or Cost, +15 | lasts 240 seconds or costs 45 MP instead of 60 | |
| Chance or Cost, +15 | 90% chance instead of 60%, or a 240-second silence instead of 120 | |
| Power, +15 | MP for songs and dances ×0.87 | |
| Power, +15 | one resistance of your choice +50 instead of +20 |
Sword Singer songs are enchanted for duration: the set stays up more than twice as long, which frees your hands on raids for hitting and crowd control.
Deadly Strike,
Battle Whisper, both "symphonies",
Charm,
Symbol of Noise,
Song of Purification,
Fighter's Will,
Archer's Will,
Sixth Sense,
Deflect Magic and all three Protection skills cannot be enchanted.
What changed in High Five
| What | Interlude | High Five |
|---|---|---|
| Single-target strike | none | |
| none | self-buff for 2 minutes | |
| Song reuse | 10 seconds | 3 seconds |
| area (radius 150), 6-second fear, 160 MP, 60-second reuse | melee single target, 10-second silence at a 60% chance, 77 MP, 15-second reuse | |
| 30 seconds: run speed ×0.5, attack and casting speed ×0.8; 300-second reuse | 10 seconds: run, attack and casting speed ×0.7; 15-second reuse | |
| the target attacks the Swordsinger and is rooted for 8 seconds, 8-second reuse | rooted for 10 seconds, 4-second reuse | |
| run speed ×0.5 | run speed ×0.7 | |
| 60-second reuse | 15-second reuse | |
| physical skill reuse ×0.7 | physical skill and dance reuse ×0.9 | |
| MP cost ×0.9 | MP cost ×0.95, now including dances | |
| 480-second reuse | 150-second reuse | |
| spellbook and a Battle Force effect of level 2 or higher | neither the book nor Battle Force | |
| Passives | Magic Resistance +108, | |
| New Sword Muse songs | — | |
| Sword Muse song enchanting | none | up to +15: Time or Cost, |
| Battle Force | present on the 3rd class | gone |
| Spellbooks | ||
| SP for the 2nd class | 82,409,000 | 82,903,000 |
| SP for the 3rd class | 363,010,000 | 577,000,000 |
If your server runs Freya or Gracia Final
The High Five datapack marks
Deadly Strike (on both the 2nd and the 3rd class) and
Battle Whisper as new in High Five, so on Freya and Gracia Final they are most likely missing, and the Swordsinger there is once again a singer with no strike of his own. Nothing else is confirmed for those chronicles by our data — check the list at the elven trainer on your server.
Swordsinger gear
Armor is heavy:
Heavy Armor Mastery carries over from the Elven Knight.
Sword/Blunt Weapon Mastery only adds attack with swords and blunts; a two-handed sword is still a sword in the data, so both the mastery and
Deadly Strike work with it, but you give up the shield and swing slower. Grades unlock at levels 20, 40, 52, 61, 76, 80 and 84.
1–20 · no grade
| Weapon | Armor |
|---|---|
20–40 · D grade
| Weapon | Armor |
|---|---|
40–52 · C grade
| Weapon | Armor |
|---|---|
52–61 · B grade
| Weapon | Armor |
|---|---|
61–76 · A grade
| Weapon | Armor |
|---|---|
76–80 · S grade
| Weapon | Armor |
|---|---|
Dynasty Breast Plate - Bard is the singers' set: combined with
Inner Rhythm it makes your song rotation noticeably cheaper.
80–84 · S80 grade
| Weapon | Armor |
|---|---|
84–85 · S84 grade
| Weapon | Armor |
|---|---|
Where to level a Swordsinger in HF
Going by player experience, before 76 a Swordsinger in HF mostly levels alone or in a small group, so these zones are picked for solo grinding in heavy armor. Monsters in each zone are ranked by experience per point of HP from the High Five datapack, and the drop column shows two valuable items with their chance at x1 rate.
Level 20–40
Best for a Swordsinger: Catacomb of the Heretic — lots of experience, seal stones; The Ant Nest — dense ant packs; Cruma Marshlands — mobs from level 20.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Catacomb of the Heretic | Lith Patrolman lv. 39 | |
| Gigant Raider lv. 39 | ||
| Lith Overlord lv. 36 | ||
| The Ant Nest | Ant Warrior Captain lv. 36 | |
| Ant Soldier lv. 35 | ||
| Noble Ant Leader lv. 38 | ||
| Partisan's Hideaway | Ol Mahum Marksman lv. 28 | |
| Ol Mahum Sergeant lv. 29 | ||
| Ol Mahum Guerilla lv. 26 | ||
| Cruma Marshlands | Marsh Stakato lv. 29 | |
| Marsh Stakato Worker lv. 31 | ||
| Marsh Spider lv. 34 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Pilgrim's Necropolis | Gigant Officer lv. 36 | |
| Lith Medium lv. 33 | ||
| Gigant Cleric lv. 33 | ||
| Necropolis of Sacrifice | Lith Guard lv. 30 | |
| Gigant Footman lv. 30 | ||
| Catacomb Serpent lv. 28 | ||
| Orc Barracks | Turek Orc Warlord lv. 30 | |
| Turek Orc Archer lv. 27 | ||
| Turek Orc Skirmisher lv. 28 | ||
| Fortress of Resistance | Ol Mahum Lord lv. 34 | |
| Ol Mahum Captain lv. 30 | ||
| Ol Mahum Raider lv. 27 |
Level 40–52
Best for a Swordsinger: Alligator Island — easy mobs for solo; The Enchanted Valley — good experience, but better as a duo; Catacomb of the Branded — for a small party.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Alligator Island | Swamp Tribe lv. 45 | |
| Nos Lad lv. 45 | ||
| Crokian Lad Warrior lv. 43 | ||
| The Enchanted Valley | Unicorn lv. 49 | |
| Satyr lv. 48 | ||
| Valley Treant lv. 47 | ||
| Catacomb of the Branded | Lilim Butcher lv. 48 | |
| Nephilim Sentinel lv. 48 | ||
| Lith Commander lv. 45 | ||
| Devil's Isle | Gigantic Flyer lv. 47 | |
| Pit Archer lv. 48 | ||
| Kaim Vanul Lad lv. 51 | ||
| Cruma Tower | Snipe lv. 44 | |
| Porta lv. 40 | ||
| Perum lv. 48 |
2 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Garden of Eva | Garden Guard Leader lv. 50 | |
| Doll Master lv. 50 | ||
| Blade Stakato Drone lv. 44 | ||
| Necropolis of Worship | Gigant Commander lv. 45 | |
| Nephilim Priest lv. 51 | ||
| Lilim Magus lv. 51 |
Level 52–61
Best for a Swordsinger: Catacomb of the Apostate — seal stones and experience; Outlaw Forest — solo-friendly mobs; Devil's Isle — high experience per HP.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Catacomb of the Apostate | Lilim Knight-Errant lv. 54 | |
| Nephilim Swordsman lv. 54 | ||
| Lilim Marauder lv. 57 | ||
| The Patriot's Necropolis | Nephilim Guard lv. 57 | |
| Nephilim Bishop lv. 60 | ||
| Lilim Seer lv. 60 | ||
| Outlaw Forest | Oel Mahum Witch Doctor lv. 55 | |
| Hunter Gargoyle lv. 52 | ||
| Oel Mahum Warrior lv. 54 | ||
| Devil's Isle | Zombie Captain's Spiritual Body lv. 52 | |
| Crimson Doll Blader lv. 53 | ||
| Crimson Veil Master lv. 54 |
3 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Tower of Insolence | Ghost of the Tower lv. 60 | |
| Hallate's Seer lv. 60 | ||
| Fields of Massacre | Wretched Archer lv. 55 | |
| Grave Predator lv. 59 | ||
| Doom Scout lv. 56 | ||
| The Cemetery | Taik Orc Supply Leader lv. 55 | |
| Roving Soul lv. 53 | ||
| Taik Orc Seeker lv. 52 |
Level 61–76
Best for a Swordsinger: Swamp of Screams — dense spawn for melee; Catacomb of the Witch — party play, seal stones; Tower of Insolence — experience and A-grade parts.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Swamp of Screams | Splinter Stakato Drone lv. 69 | |
| Needle Stakato Soldier lv. 72 | ||
| Needle Stakato lv. 70 | ||
| Forest of the Dead | Bone Slayer lv. 68 | |
| Requiem Lord lv. 68 | ||
| Requiem Priest lv. 71 | ||
| Catacomb of the Witch | Nephilim Praetorian lv. 72 | |
| Lilim Knight Commander lv. 72 | ||
| Nephilim Centurion lv. 63 | ||
| Tower of Insolence | Platinum Tribe Overlord lv. 71 | |
| Platinum Guardian Prefect lv. 74 | ||
| Hallate's Knight lv. 65 | ||
| Wall of Argos | Disciples of Protection lv. 74 | |
| Disciples of Punishment lv. 75 | ||
| Eye of Ruler lv. 74 |
3 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Blazing Swamp | Hames Orc Overlord lv. 75 | |
| Conjurer Bat Lord lv. 72 | ||
| Hames Orc Sniper lv. 72 | ||
| Hot Springs | Hot Springs Nepenthes lv. 75 | |
| Hot Springs Flava lv. 74 | ||
| Hot Springs Yeti lv. 75 | ||
| The Saint's Necropolis | Nephilim Royal Guard lv. 75 | |
| Lilim Slayer lv. 75 | ||
| Lesser Ancient Soldier lv. 73 |
Level 76–85
Best for a Swordsinger: Imperial Tomb — the best experience per HP; Hall of Flames — lots of experience, better with a party; Ketra Orc Outpost — Ketra orcs count toward the Alliance with Varka Silenos quest.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Imperial Tomb | Seer of Blood lv. 82 | |
| Imperial Commander lv. 80 | ||
| Chakram Beetle lv. 80 | ||
| Hall of Flames | Blazing Ifrit lv. 80 | |
| Elder Lavasaurus lv. 80 | ||
| Ketra Orc Outpost | Ketra Prophet lv. 80 | |
| Ketra Commander lv. 80 | ||
| Ketra Orc Medium lv. 80 | ||
| Forge of the Gods | Magma Drake | |
| Lavasillisk | ||
| Blazing Ifrit | ||
| Primeval Isle | Velociraptor lv. 86 | |
| Pterosaur lv. 87 | ||
| Ornithomimus lv. 84 |
3 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Giant's Cave | Lesser Giant Soldier | |
| Lesser Giant Mage | ||
| Lesser Giant Elder | ||
| Antharas' Lair | Dragon Knight | |
| Drakos Warrior | ||
| Maluk Princess | ||
| Monastery of Silence | Divinity Magus | |
| Divinity Protector | ||
| Ascetic Solina |
Swordsinger dyes
| Build | Three slots |
|---|---|
| party, raid | |
| solo with |
In a party the Swordsinger takes fewer hits than the tank, but a dead Swordsinger leaves the whole party without songs, so CON goes in for the HP. Solo, STR matters more: it raises P. Atk., and
Deadly Strike grows with it. There are no MEN dyes for a Swordsinger in HF.
Subclasses for a Swordsinger
A subclass is available once the main class reaches 75; whether you need quests and how many subclasses you can have depends on the server.
- Swordsinger as the main class. 21 classes are open: not your own class, Overlord, Warsmith, Kamael or any dark elf — so no Bladedancer and no Shillien Elder. Subclass skills don't carry over to the main class — all it gets is certificates, so pick the subclass for those: a warrior unlocks Warrior Ability, a knight (Paladin, Dark Avenger, Temple Knight) unlocks Knight Ability. Warcryer or Prophet buffs only work while you are actually playing the subclass.
- Swordsinger as a subclass. Any class except dark elves and Kamael can take it to have songs in their own party.
Certificates. The main class learns skills for subclass certificates: Emergent Ability from subclass level 65, Master Ability and the class-type ability from 75, Divine transformation books from 80. For a heavy-armor Swordsinger main, the most useful are Emergent Ability - Defense and the proc certificates:
| Certificate | What the main class gets |
|---|---|
| on hit a 2% chance of attack speed ×1.32 for 15 seconds | |
| when taking damage a 2% chance of P. Def. and | |
| when taking damage a 2% chance of becoming invulnerable for 5 seconds |
Knight Ability - Defense and
Enchanter Ability - Barrier share one effect type: they don't stack, only one stays.
Swordsinger in the Olympiad
Only nobles on their main class get in. In HF a match lasts 5 minutes, you start with 10 points, get +10 every week, and need 15 matches to make the rankings. The Sword Muse's key skill here is
Song of Silence: a silence on physical and magic skills for 120 seconds with a 60% chance and a 150-second reuse — which is exactly why it gets the Chance enchant.
Symbol of Noise does not work in the Olympiad.
| Opponent | How to play |
|---|---|
| mages, healers | |
| archers | |
| fighters, daggers | Earth and Vitality on yourself before the fight, |
| summoners |
Against mages keep
Deflect Magic up, enchant
Wisdom for sleep or hold resistance, and put part of your dyes into CON.
All Swordsinger skills
The full Sword Singer and Sword Muse tree in High Five — skill levels, SP and MP:
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 40SP: 437,000 | |||||
| Deadly Strikenewphysical damage, power 833 | 1 | 49,000 | 38 | active | |
| Song of Hunternewcrit rate ×2 · 2 min · party | 1 | 49,000 | 60 | active | |
| Spirit BarriernewM. Def. ×1.15 · 20 min | 1 | 49,000 | 14 | active | |
| Charm | 16–18 | 48,0003 × 16,000 | 14 | active | |
| Elemental Healheal, power 254 | 19–21 | 48,0003 × 16,000 | 97 | active | |
| EntangleSpeed ×0.7 · 1 min | 2 | 49,000 | 14 | active | |
| M. Def.M. Def. +51, magic resistance ×1.05 | 15–17 | 48,0003 × 16,000 | — | passive | |
| Poison Recoverycures negative effects | 2 | 49,000 | 28 | active | |
| Sword/Blunt Weapon Mastery | 9–11 | 48,0003 × 16,000 | — | passive | |
| Level 43SP: 459,000 | |||||
| Divine Bladenewholy attack +10 | 1 | 51,000 | 8 | toggle | |
| Song of WardingnewM. Def. ×1.3 · 2 min · party | 1 | 51,000 | 60 | active | |
| Charm | 19–21 | 51,0003 × 17,000 | 15 | active | |
| Deadly Strikephysical damage, power 992 | 2 | 51,000 | 41 | active | |
| Elemental Healheal, power 281 | 22–24 | 51,0003 × 17,000 | 104 | active | |
| EntangleSpeed ×0.7 · 1 min | 3 | 51,000 | 15 | active | |
| Focus MindMP regen +3.5 | 2 | 51,000 | — | passive | |
| M. Def.M. Def. +57, magic resistance ×1.05 | 18–20 | 51,0003 × 17,000 | — | passive | |
| Sword/Blunt Weapon Mastery | 12–14 | 51,0003 × 17,000 | — | passive | |
| Level 46SP: 675,000 | |||||
| Battle WhispernewP. Atk. ×1.05, crit damage ×1.05, Atk. Spd. ×1.05 · 2 min | 1 | 75,000 | 30 | active | |
| Song of WindnewSpeed +20 · 2 min · party | 1 | 75,000 | 60 | active | |
| Charm | 22–24 | 75,0003 × 25,000 | 17 | active | |
| Cure Bleedingcures negative effects | 2 | 75,000 | 33 | active | |
| Deadly Strikephysical damage, power 1171 | 3 | 75,000 | 44 | active | |
| Elemental Healheal, power 308 | 25–27 | 75,0003 × 25,000 | 114 | active | |
| EntangleSpeed ×0.7 · 1 min | 4 | 75,000 | 17 | active | |
| M. Def.M. Def. +62, magic resistance ×1.05 | 21–23 | 75,0003 × 25,000 | — | passive | |
| Sword/Blunt Weapon Mastery | 15–17 | 75,0003 × 25,000 | — | passive | |
| Level 49SP: 982,000 | |||||
| Song of Invocationnewdark resistance +20 · 2 min · party | 1 | 110,000 | 60 | active | |
| Charm | 25–27 | 108,0003 × 36,000 | 18 | active | |
| Deadly Strikephysical damage, power 1371 | 4 | 110,000 | 48 | active | |
| Elemental Healheal, power 337 | 28–30 | 108,0003 × 36,000 | 125 | active | |
| EntangleSpeed ×0.7 · 1 min | 5 | 110,000 | 18 | active | |
| Focus MindMP regen +3.9 | 3 | 110,000 | — | passive | |
| M. Def.M. Def. +69, magic resistance ×1.05 | 24–26 | 108,0003 × 36,000 | — | passive | |
| Spirit BarrierM. Def. ×1.23 · 20 min | 2 | 110,000 | 18 | active | |
| Sword/Blunt Weapon Mastery | 18–20 | 108,0003 × 36,000 | — | passive | |
| Level 52SP: 1,706,000 | |||||
| Divine Inspirationnew | 1 | book or scroll | — | passive | |
| Song of LifenewHP regen ×1.2 · 2 min · party | 1 | 190,000 | 60 | active | |
| Battle WhisperP. Atk. ×1.1, crit damage ×1.07, Atk. Spd. ×1.07 · 2 min | 2 | 190,000 | 30 | active | |
| Charm | 28–30 | 189,0003 × 63,000 | 19 | active | |
| Deadly Strikephysical damage, power 1592 | 5 | 190,000 | 51 | active | |
| Elemental Healheal, power 365 | 31–33 | 189,0003 × 63,000 | 131 | active | |
| EntangleSpeed ×0.7 · 1 min | 6 | 190,000 | 19 | active | |
| M. Def.M. Def. +75, magic resistance ×1.1 | 27–29 | 189,0003 × 63,000 | — | passive | |
| SprintSpeed +33 · 20 min | 2 | 190,000 | 19 | active | |
| Sword/Blunt Weapon Mastery | 21–23 | 189,0003 × 63,000 | — | passive | |
| Level 55SP: 2,204,000 | |||||
| ArrestnewHold · 10 s | 1 | 200,000 | 25 | active | |
| Psycho Symphonynewphysical damage, power 229 · Speed ×0.9, Atk. Spd. ×0.9, Casting Spd. ×0.9 · 10 s · around | 1 | 200,000 | 78 | active | |
| Song of EarthnewP. Def. ×1.25 · 2 min · party | 1 | 200,000 | 60 | active | |
| Sword Symphonynewmagic Silence · physical damage, power 825 · 10 s | 1 | 200,000 | 58 | active | |
| Charm | 31–33 | 201,0003 × 67,000 | 20 | active | |
| Deadly Strikephysical damage, power 1832 | 6 | 200,000 | 55 | active | |
| Elemental Healheal, power 393 | 34–36 | 201,0003 × 67,000 | 141 | active | |
| EntangleSpeed ×0.7 · 1 min | 7 | 200,000 | 20 | active | |
| Focus MindMP regen +4.3 | 4 | 200,000 | — | passive | |
| M. Def.M. Def. +82, magic resistance ×1.1 | 30–32 | 201,0003 × 67,000 | — | passive | |
| Sword/Blunt Weapon Mastery | 24–26 | 201,0003 × 67,000 | — | passive | |
| Level 58SP: 2,160,000 | |||||
| Song of WaternewEvasion +3 · 2 min · party | 1 | 200,000 | 60 | active | |
| ArrestHold · 10 s | 2 | 200,000 | 27 | active | |
| Charm | 34–36 | 240,0003 × 80,000 | 22 | active | |
| Deadly Strikephysical damage, power 2091 | 7 | 200,000 | 58 | active | |
| Elemental Healheal, power 421 | 37–39 | 240,0003 × 80,000 | 151 | active | |
| EntangleSpeed ×0.7 · 1 min | 8 | 200,000 | 22 | active | |
| M. Def.M. Def. +89, magic resistance ×1.1 | 33–35 | 240,0003 × 80,000 | — | passive | |
| Psycho Symphonyphysical damage, power 262 · Speed ×0.9, Atk. Spd. ×0.9, Casting Spd. ×0.9 · 10 s · around | 2 | 200,000 | 84 | active | |
| Spirit BarrierM. Def. ×1.3 · 20 min | 3 | 200,000 | 22 | active | |
| Sword/Blunt Weapon Mastery | 27–29 | 240,0003 × 80,000 | — | passive | |
| Level 60SP: 2,860,000 | |||||
| ArrestHold · 10 s | 3 | 260,000 | 28 | active | |
| Battle WhisperP. Atk. ×1.15, crit damage ×1.1, Atk. Spd. ×1.1 · 2 min | 3 | 260,000 | 30 | active | |
| Charm | 37–38 | 260,0002 × 130,000 | 22 | active | |
| Deadly Strikephysical damage, power 2272 | 8 | 260,000 | 61 | active | |
| Elemental Healheal, power 439 | 40–41 | 260,0002 × 130,000 | 156 | active | |
| EntangleSpeed ×0.7 · 1 min | 9 | 260,000 | 22 | active | |
| M. Def.M. Def. +94, magic resistance ×1.1 | 36–37 | 260,0002 × 130,000 | — | passive | |
| Poison Recoverycures negative effects | 3 | 260,000 | 44 | active | |
| Psycho Symphonyphysical damage, power 284 · Speed ×0.9, Atk. Spd. ×0.9, Casting Spd. ×0.9 · 10 s · around | 3 | 260,000 | 87 | active | |
| Sword Symphonymagic Silence · physical damage, power 1023 · 10 s | 2 | 260,000 | 64 | active | |
| Sword/Blunt Weapon Mastery | 30–31 | 260,0002 × 130,000 | — | passive | |
| Level 61 | |||||
| Divine Inspiration | 2 | book or scroll | — | passive | |
| Level 62SP: 4,000,000 | |||||
| Song of Flame Guardnewfire resistance +30 · 2 min · party | 1 | 400,000 | 60 | active | |
| ArrestHold · 10 s | 4 | 400,000 | 29 | active | |
| Charm | 39–40 | 400,0002 × 200,000 | 23 | active | |
| Cure Bleedingcures negative effects | 3 | 400,000 | 44 | active | |
| Deadly Strikephysical damage, power 2460 | 9 | 400,000 | 62 | active | |
| Elemental Healheal, power 457 | 42–43 | 400,0002 × 200,000 | 159 | active | |
| EntangleSpeed ×0.7 · 1 min | 10 | 400,000 | 23 | active | |
| M. Def.M. Def. +98, magic resistance ×1.1 | 38–39 | 400,0002 × 200,000 | — | passive | |
| Psycho Symphonyphysical damage, power 308 · Speed ×0.85, Atk. Spd. ×0.85, Casting Spd. ×0.85 · 10 s · around | 4 | 400,000 | 90 | active | |
| Sword/Blunt Weapon Mastery | 32–33 | 400,0002 × 200,000 | — | passive | |
| Level 64SP: 4,800,000 | |||||
| ArrestHold · 10 s | 5 | 480,000 | 30 | active | |
| Charm | 41–42 | 480,0002 × 240,000 | 24 | active | |
| Deadly Strikephysical damage, power 2653 | 10 | 480,000 | 65 | active | |
| Elemental Healheal, power 474 | 44–45 | 480,0002 × 240,000 | 165 | active | |
| EntangleSpeed ×0.7 · 1 min | 11 | 480,000 | 24 | active | |
| Focus MindMP regen +4.7 | 5 | 480,000 | — | passive | |
| M. Def.M. Def. +103, magic resistance ×1.15 | 40–41 | 480,0002 × 240,000 | — | passive | |
| Psycho Symphonyphysical damage, power 332 · Speed ×0.85, Atk. Spd. ×0.85, Casting Spd. ×0.85 · 10 s · around | 5 | 480,000 | 93 | active | |
| Sword Symphonymagic Silence · physical damage, power 1194 · 10 s | 3 | 480,000 | 69 | active | |
| Sword/Blunt Weapon Mastery | 34–35 | 480,0002 × 240,000 | — | passive | |
| Level 66SP: 7,020,000 | |||||
| Song of Vitalitynewmax HP ×1.3 · 2 min · party | 1 | 780,000 | 60 | active | |
| ArrestHold · 10 s | 6 | 780,000 | 31 | active | |
| Charm | 43–44 | 780,0002 × 390,000 | 25 | active | |
| Deadly Strikephysical damage, power 2850 | 11 | 780,000 | 67 | active | |
| Elemental Healheal, power 490 | 46–47 | 780,0002 × 390,000 | 171 | active | |
| EntangleSpeed ×0.7 · 1 min | 12 | 780,000 | 25 | active | |
| M. Def.M. Def. +109, magic resistance ×1.15 | 42–43 | 780,0002 × 390,000 | — | passive | |
| Psycho Symphonyphysical damage, power 357 · Speed ×0.8, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 10 s · around | 6 | 780,000 | 96 | active | |
| Sword/Blunt Weapon Mastery | 36–37 | 780,0002 × 390,000 | — | passive | |
| Level 68SP: 7,790,000 | |||||
| ArrestHold · 10 s | 7 | 870,000 | 32 | active | |
| Charm | 45–46 | 860,0002 × 430,000 | 26 | active | |
| Deadly Strikephysical damage, power 3050 | 12 | 870,000 | 69 | active | |
| Elemental Healheal, power 506 | 48–49 | 860,0002 × 430,000 | 177 | active | |
| EntangleSpeed ×0.7 · 1 min | 13 | 870,000 | 26 | active | |
| M. Def.M. Def. +114, magic resistance ×1.15 | 44–45 | 860,0002 × 430,000 | — | passive | |
| Psycho Symphonyphysical damage, power 382 · Speed ×0.8, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 10 s · around | 7 | 870,000 | 99 | active | |
| Sword Symphonymagic Silence · physical damage, power 1373 · 10 s | 4 | 870,000 | 73 | active | |
| Sword/Blunt Weapon Mastery | 38–39 | 860,0002 × 430,000 | — | passive | |
| Level 70SP: 9,310,000 | |||||
| Song of Storm Guardnewwind resistance +30 · 2 min · party | 1 | 1,030,000 | 60 | active | |
| ArrestHold · 10 s | 8 | 1,030,000 | 33 | active | |
| Charm | 47–48 | 1,040,0002 × 520,000 | 26 | active | |
| Deadly Strikephysical damage, power 3252 | 13 | 1,030,000 | 71 | active | |
| Elemental Healheal, power 520 | 50–51 | 1,040,0002 × 520,000 | 182 | active | |
| EntangleSpeed ×0.7 · 1 min | 14 | 1,030,000 | 26 | active | |
| M. Def.M. Def. +119, magic resistance ×1.2 | 46–47 | 1,040,0002 × 520,000 | — | passive | |
| Psycho Symphonyphysical damage, power 407 · Speed ×0.75, Atk. Spd. ×0.75, Casting Spd. ×0.75 · 10 s · around | 8 | 1,030,000 | 102 | active | |
| Sword/Blunt Weapon Mastery | 40–41 | 1,040,0002 × 520,000 | — | passive | |
| Level 72SP: 12,000,000 | |||||
| ArrestHold · 10 s | 9 | 1,200,000 | 34 | active | |
| Charm | 49–50 | 1,200,0002 × 600,000 | 27 | active | |
| Deadly Strikephysical damage, power 3453 | 14 | 1,200,000 | 73 | active | |
| Elemental Healheal, power 534 | 52–53 | 1,200,0002 × 600,000 | 186 | active | |
| EntangleSpeed ×0.7 · 1 min | 15 | 1,200,000 | 27 | active | |
| Focus MindMP regen +5.1 | 6 | 1,200,000 | — | passive | |
| M. Def.M. Def. +124, magic resistance ×1.2 | 48–49 | 1,200,0002 × 600,000 | — | passive | |
| Psycho Symphonyphysical damage, power 432 · Speed ×0.75, Atk. Spd. ×0.75, Casting Spd. ×0.75 · 10 s · around | 9 | 1,200,000 | 105 | active | |
| Sword Symphonymagic Silence · physical damage, power 1554 · 10 s | 5 | 1,200,000 | 77 | active | |
| Sword/Blunt Weapon Mastery | 42–43 | 1,200,0002 × 600,000 | — | passive | |
| Level 74SP: 26,500,000 | |||||
| Song of Vengeancenewdamage reflect +20% · 2 min · party | 1 | 2,900,000 | 60 | active | |
| ArrestHold · 10 s | 10 | 2,900,000 | 34 | active | |
| Charm | 51–52 | 3,000,0002 × 1,500,000 | 28 | active | |
| Deadly Strikephysical damage, power 3653 | 15 | 2,900,000 | 75 | active | |
| Elemental Healheal, power 546 | 54–55 | 3,000,0002 × 1,500,000 | 191 | active | |
| EntangleSpeed ×0.7 · 1 min | 16 | 2,900,000 | 28 | active | |
| M. Def.M. Def. +130, magic resistance ×1.2 | 50–51 | 3,000,0002 × 1,500,000 | — | passive | |
| Psycho Symphonyphysical damage, power 457 · Speed ×0.7, Atk. Spd. ×0.7, Casting Spd. ×0.7 · 10 s · around | 10 | 2,900,000 | 107 | active | |
| Sword/Blunt Weapon Mastery | 44–45 | 3,000,0002 × 1,500,000 | — | passive | |
| Level 76 | |||||
| Divine Inspiration | 3–4 | book or scroll | — | passive | |
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 76SP: 24,990,000 | |||||
| HealthnewPoison resistance +20%, Bleed resistance +20% | 1 | 8,330,000 | — | passive | |
| Song of Wind Stormnewmelee weapon vulnerability +10% · 2 min · party | 1 | book or scroll | 60 | active | |
| WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20% | 1 | 8,330,000 | — | passive | |
| Deadly Strikephysical damage, power 3849 | 16 | 8,330,000 | 77 | active | |
| Level 77SP: 44,010,000 | |||||
| Song of MeditationnewMP regen ×1.2, magic MP ×0.9 · 2 min · party | 1 | 14,670,000 | 60 | active | |
| Song of Renewalnewmagic reuse ×0.8, physical skill reuse ×0.8, magic MP ×0.95, physical skill MP ×0.95, song and dance MP ×0.95 · 2 min · party | 1 | 14,670,000 | 60 | active | |
| Deadly Strikephysical damage, power 3945 | 17 | 14,670,000 | 78 | active | |
| Level 78SP: 63,000,000 | |||||
| Inner Rhythmnewsong and dance MP ×0.9 | 1 | 21,000,000 | — | passive | |
| Song of Championnewphysical skill reuse ×0.9, physical skill MP ×0.8, song and dance MP ×0.8 · 2 min · party | 1 | 21,000,000 | 60 | active | |
| Deadly Strikephysical damage, power 4040 | 18 | 21,000,000 | 78 | active | |
| Level 79SP: 142,000,000 | |||||
| Song of Elementalnewfire resistance +30, water resistance +30, earth resistance +30, wind resistance +30 · 2 min · party · reuse 150 s | 1 | 60,000,000 | 54 | active | |
| Song of Silencenewmagic Silence · physical Silence · 2 min · around · reuse 150 s | 1 | 60,000,000 | 54 | active | |
| Deadly Strikephysical damage, power 4133 | 19 | 22,000,000 | 79 | active | |
| Level 80SP: 173,000,000 | |||||
| Symbol of Noisenewsummon · area · reuse 30 min | 1 | 150,000,000 | 44 | active | |
| Deadly Strikephysical damage, power 4224 | 20 | 23,000,000 | 80 | active | |
| Level 81SP: 24,000,000 | |||||
| Archer's Willnewtriggers on attack | 1 | book or scroll | — | passive | |
| Deflect Magicnewmagic resistance ×2 · 20 min | 1 | book or scroll | 37 | active | |
| Fighter's Willnewtriggers on attack | 1 | book or scroll | — | passive | |
| Sixth Sensenew | 1 | book or scroll | — | passive | |
| Deadly Strikephysical damage, power 4312 | 21 | 24,000,000 | 80 | active | |
| Level 82SP: 25,000,000 | |||||
| Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit | 1 | book or scroll | — | passive | |
| Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit | 1 | book or scroll | — | passive | |
| Protection of RunenewM. Def. ×1.15 · triggers when hit | 1 | book or scroll | — | passive | |
| Deadly Strikephysical damage, power 4399 | 22 | 25,000,000 | 81 | active | |
| Level 83SP: 26,000,000 | |||||
| Song of Purificationnewdebuff resistance +30%, heal power ×1.3 · removes debuffs · 2 min · party · reuse 4 min | 1 | book or scroll | 60 | active | |
| Deadly Strikephysical damage, power 4482 | 23 | 26,000,000 | 82 | active | |
| Level 84SP: 27,000,000 | |||||
| Deadly Strikephysical damage, power 4563 | 24 | 27,000,000 | 82 | active | |
| Level 85SP: 28,000,000 | |||||
| Deadly Strikephysical damage, power 4640 | 25 | 28,000,000 | 83 | active | |
Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.
Other classes and their skills are in the Lineage 2 classes section. A Swordsinger shines in parties and on raids, so he needs a populated server: online counts and launch dates are shown in the list of High Five private servers; other chronicles are in the Lineage 2 private server catalog.
FAQ
Where should a Swordsinger level in HF?
20–40 — Catacomb of the Heretic, The Ant Nest, Cruma Marshlands; 40–52 — Alligator Island, The Enchanted Valley, Catacomb of the Branded; 52–61 — Catacomb of the Apostate, Outlaw Forest, Devil's Isle; 61–76 — Swamp of Screams, Catacomb of the Witch, Tower of Insolence; 76–85 — Imperial Tomb, Hall of Flames, Ketra Orc Outpost.
What changed for the Swordsinger in High Five?
He got the
Deadly Strike attack and the
Battle Whisper self-buff, and the Sword Muse got
Song of Elemental,
Song of Wind Storm and
Song of Purification. Song reuse is 3 seconds,
Sword Symphony and
Psycho Symphony can be used every 15 seconds, and the tree goes up to level 85. Battle Force was removed.
Can a Swordsinger level solo in HF?
Yes, up to 76 that is the usual way:
Battle Whisper, Earth and Life on yourself,
Deadly Strike every time its 5-second reuse is up, and
Elemental Heal between mobs.
Do Swordsinger songs stack with chants and dances?
Yes. Each song has its own buff type and works alongside Warcryer chants, Shillien Elder and Prophet buffs and Bladedancer dances. The only things that don't stack with other classes' buffs are the Swordsinger's personal skills,
Spirit Barrier and
Sprint: with a buff of the same type only one stays.
Which is better — Bladedancer or Swordsinger?
They are a pair, not a choice: the Swordsinger's songs keep the party alive —
Song of Earth (P. Def. ×1.25),
Song of Vitality (max HP ×1.3),
Song of Warding (
M. Def. ×1.3), while the Bladedancer's dances raise damage —
Dance of the Warrior (P. Atk. ×1.12),
Dance of Fury (attack speed ×1.15). Songs and dances are different buff types and go together in a party. If there is only one slot: take the Swordsinger for survival and PvP control (
Song of Silence,
Arrest), the Bladedancer for party damage.
Which marks does the Swordsinger 2nd class need in HF?
Mark of Challenger,
Mark of Life and
Mark of Duelist. From level 40 the class-change NPC at the warriors' guild changes your class and also gives 15 Shadow Item Exchange Coupon (C-grade).
Which dyes should a Swordsinger use in HF?
For party play — CON+4 STR−4, DEX+4 STR−4 and CON+1 STR−1. Solo with
Deadly Strike — STR+4 DEX−4, STR+1 DEX−1 and CON+4 DEX−4. There are no MEN dyes.
Which set should a Swordsinger wear at 76?
Dynasty Breast Plate - Bard: HP +492 and MP for songs and dances ×0.95. If you don't have it — Imperial Crusader.