
Test of Magus is the L2 quest for the Mark of Magus, the mark the Sorcerer, Spellsinger and Spellhowler need for the 2nd class. Human, Elven and Dark Wizards take it at level 39 from Bard Rukal in Dion, and below are all 20 steps with pictures: three Singing Flowers and their golden seeds, four elemental spirits and the materials for their tones.
- Level
- from 39
- Who can take it
- Human Wizard, Elven Wizard, Dark Wizard
- Start
- Bard Rukal, temple, Town of Dion
- You will need
- nothing
- Reward
Mark of Magus, 139,039 XP, 40,000 SP; on the first take — 122
Dimensional Diamond- Needed for
- Sorcerer, Spellsinger, Spellhowler
- Repeatable
- no
Sorcerers, Spellhowlers and Spellsingers are better off doing this mark together with the other two — see the Sorcerer 3-in-1 route, the Spellhowler 3-in-1 route and the Spellsinger 3-in-1 route.
Test of Magus walkthrough
| Step | Where | What to do | What you get |
|---|---|---|---|
| 1 | Temple, Town of Dion | Take the quest from Rukal | |
| 2 | Temple, Gludin Village | Give the letter to Parina | |
| 3 | Wasteland | Give the letter to Casian | |
| 4 | Fellmere Lake | Kill the Singing Flower Phantasm | |
| 5 | Waterfall near the Ivory Tower | Kill the Singing Flower Nightmare | |
| 6 | Southern Giran lands | Kill the Singing Flower Darkling | |
| 7 | Temple, Town of Dion | Give the seeds to Rukal | |
| 8 | Fellmere Lake | Talk to the Water Undine | |
| 9 | Ruins of Despair | Talk to the Flame Salamander | |
| 10 | Near Windawood Manor | Talk to the Wind Sylph | |
| 11 | Near the Ruins of Agony | Talk to the Earth Snake | |
| 12 | Around the Cruma Tower | Collect 20 from stakatos and Toad Lords | |
| 13 | Ivory Tower crater | Collect 10 each from eyes and golems | |
| 14 | Ivory Tower crater | Collect 5 from Ghost Fires | |
| 15 | Gorgon garden, Death Pass | Collect 20 feathers, 10 wingbones and 10 manes | |
| 16 | Fellmere Lake | Give the drops to the Water Undine | |
| 17 | Ruins of Despair | Give the crystals to the Flame Salamander | |
| 18 | Near Windawood Manor | Give the materials to the Wind Sylph | |
| 19 | Near the Ruins of Agony | Give the materials to the Earth Snake | |
| 20 | Temple, Town of Dion | Turn in the quest to Rukal |
Step 1. Bard Rukal in Dion
Teleport to Town of Dion: Bard Rukal stands in the temple, about 1,200 east-northeast of the teleport. Only Human Wizards, Elven Wizards and Dark Wizards from level 39 can take the quest. Click "Take the Test of the Magus" to get
Rukal's Letter, and on the first take — 122
Dimensional Diamond.

Step 2. Parina in Gludin
Teleport to Gludin Village: Parina stands in the village temple, about 1,000 from the teleport. Click "Ask about the singing flower" — she tells you about the singing flowers and gives you
Parina's Letter for Elder Casian.

Step 3. Elder Casian in the Wasteland
From Gludin Village teleport to the Wasteland: Elder Casian stands in the wasteland, about 1,200 southwest of the arrival point. Click "Where are the singing flowers?" to get the
Lilac Charm. The golden seeds drop only while you carry this charm.

Step 4. Singing Flower Phantasm at Fellmere Lake
From Gludin Village teleport to the Fellmere Harvesting Ground and run southeast about 16,500 to the Singing Flower Phantasm lv. 44, level 44. The flower grows on a small island in Fellmere Lake. The first kill drops the
1st Golden Seed.

Step 5. Singing Flower Nightmare at the waterfall
From Town of Oren teleport to the Ivory Tower and run west-northwest about 16,500 to the Singing Flower Nightmare lv. 44, level 44. The flower grows by a waterfall. The first kill drops the
2nd Golden Seed.

Step 6. Singing Flower Darkling south of Giran
From Town of Dion teleport to the Tanor Canyon and run east about 17,000 to the Singing Flower Darkling lv. 44, level 44. This is the southern part of the Giran lands. The first kill drops the
3rd Golden Seed; the three flowers can go in any order.

Step 7. Score of Elements
With the three seeds teleport to Dion and see Rukal — you don't need to go back to Casian. Click "Say you will help", then "Ask about 4 notes" — Rukal takes the seeds and the charm and gives you the
Score of Elements: you need the tones of the four elements.

Step 8. Water Undine at Fellmere Lake
From Gludin Village teleport to the Fellmere Harvesting Ground and run southeast about 14,000 to the Water Undine on the lake shore. Just talk to her to get the
Undine Charm: for the tone of water she asks for 20 Dazzling Drops from the Cruma marshes.

Step 9. Flame Salamander in the Ruins of Despair
From Town of Gludio teleport to the Ruins of Despair and run south about 7,000 to the Flame Salamander in the middle of the ruins. Just talk to the spirit to get the
Salamander Charm: the tone of fire costs 5 Flame Crystals from the Ghost Fires by the Ivory Tower.

Step 10. Wind Sylph
From Town of Gludio teleport to Windawood Manor and run west about 17,800 to the Wind Sylph. Click "I will make a deal with you." to get the
Sylph Charm: the tone of wind costs 20 Harpy's Feathers, 10 Wyrm's Wingbones and 10 Windsus Manes.

Step 11. Earth Snake
From Town of Gludio teleport to the Ruins of Agony and run northwest about 14,600 to the Earth Snake. Click "I will use it to bring the thousand year flower into bloom.", then "Which monsters must I investigate?" to get the
Serpent Charm: you need 10 trophies from each of three kinds of enchanted monsters by the Ivory Tower.

Step 12. Dazzling Drops in the Cruma marshes
From Dion teleport to the Cruma Tower; don't go inside. Dazzling Drops come from Marsh Stakato Drones lv. 35 (50%), Marsh Stakato Soldiers lv. 33 (40%), Marsh Stakatos lv. 29, Marsh Stakato Workers lv. 31 and Toad Lords lv. 32 (30%) — all of them roam the marshes around the tower, the nearest 2,000–3,500 from the arrival point. You need 20
Dazzling Drop, chance × quest rate.

Step 13. Three trophies for the Earth Snake
From Town of Oren teleport to the Ivory Tower: the enchanted monsters live in the crater by the tower, 3,000–6,500 from the arrival point. Every kill drops a trophy (× quest rate); you need 10 each.
The Enchanted Monstereye lv. 41, level 41 —
Enchanted Monster Eye Shell.

The Enchanted Stone Golem lv. 42, level 42 —
Enchanted Stone Golem Powder.

The Enchanted Iron Golem lv. 43, level 43 —
Enchanted Iron Golem Scrap. These monsters are strong — better go in a party.

Step 14. Ghost Fires and Flame Crystals
Right there in the Ivory Tower crater float the quest Ghost Fires lv. 42, level 42, 3,000–5,500 from the arrival point. You need 5
Flame Crystal — they drop with a 50% chance × quest rate.

Step 15. Materials for the Wind Sylph
Every harpy drops a feather, the wingbones and manes drop with a 50% chance; the quest rate multiplies both.
From Giran teleport to Breka's Stronghold and run east-southeast to the Harpies lv. 32, level 32, 15,000–24,000 from the teleport. They fly in the gorgon garden by the Necropolis of Martyrdom. You need 20
Harpy's Feather.

From Giran teleport to Dragon Valley: Wyrms lv. 35, level 35, live in the Death Pass gorge, the nearest about 3,400 from the arrival point. You need 10
Wyrm's Wingbone.

In the same Death Pass roam Windsus lv. 39, level 39, the nearest about 9,000 from the arrival point; the Hardin's Private Academy teleport works too — about 7,400. You need 10
Windsus Mane.

Step 16. Tone of Water
Return to the Water Undine at Fellmere Lake with 20 drops — she gives you the
Tone of Water.

Step 17. Tone of Fire
Take the 5 crystals to the Flame Salamander in the Ruins of Despair to get the
Tone of Fire.

Step 18. Tone of Wind
Take the feathers, wingbones and manes to the Wind Sylph to get the
Tone of Wind.

Step 19. Tone of Earth
Take the 30 trophies to the Earth Snake near the Ruins of Agony to get the
Tone of Earth. The four spirits can go in any order: all of them are close to Gludio.

Step 20. Mark of Magus
With the four tones return to Rukal in the Dion temple — he gives you the
Mark of Magus, 139,039 XP and 40,000 SP. The other Sorcerer marks are Trial of the Scholar and Testimony of Trust, the Spellhowler's are Trial of the Scholar and Testimony of Fate, the Spellsinger's are Trial of the Scholar and Testimony of Life; the full path is in the Sorcerer 2nd class quest, Spellhowler 2nd class quest and Spellsinger 2nd class quest guides.

How many mobs to kill at your rate
The Earth Snake trophies and the harpy feathers drop with a 100% chance — the quest rate multiplies the amount per kill. The drops, crystals, wingbones and manes drop with a 30–50% chance, and the rate multiplies the chance; the table shows the average number of kills. On some servers quest items drop one at a time at any rate — then use the x1 column.
| What to collect | How many | x1 | x3 | x5 | x10 |
|---|---|---|---|---|---|
| Dazzling Drop (Marsh Stakato Drone, 50%) | 20 | ~40 | ~14 | 8 | 4 |
| Dazzling Drop (Marsh Stakato Soldier, 40%) | 20 | ~50 | ~17 | 10 | 5 |
| Dazzling Drop (Toad Lord, Marsh Stakato, Worker, 30%) | 20 | ~67 | ~23 | ~14 | 7 |
| Flame Crystal (Ghost Fire, 50%) | 5 | ~10 | ~4 | 2 | 1 |
| Wyrm's Wingbone, Windsus Mane (50%) | 10 each | ~20 | ~7 | 4 | 2 |
| Harpy's Feather (100%) | 20 | 20 | 7 | 4 | 2 |
| Monster Eye Shell, Stone Golem Powder, Iron Golem Scrap (100%) | 10 each | 10 | 4 | 2 | 1 |
Each Singing Flower drops its Golden Seed on the first kill at any rate.
Drop: Marsh Stakato Drone · chance 50% · needed 20 pcs
| Quest drop rate | Kills on average | Safe margin (90%) |
|---|---|---|
| x1 | 40 | 48 |
| x3 | 14 | 14 |
| x5 | 8 | 8 |
| x7 | 6 | 6 |
| x10 | 4 | 4 |
| x50 | 1 | 1 |
| x100 | 1 | 1 |
A server may multiply quest drops differently from its main rate: check the exact multiplier in the server description.
If something goes wrong
A Singing Flower doesn't drop a seed?
Do I take the seeds to Casian?
The drops, crystals or feathers don't drop?
Where are Dazzling Drops fastest?
The flowers and golems are too strong?
Looking for a server to do the quest live? Fresh Lineage 2 Interlude servers with the rate and opening date are in the list, and builds with changes are in the L2 Interlude+ servers section. All new Lineage 2 servers are on the main page.
Where it comes in handy
Upcoming Interlude, Interlude+ server openings
Your server here — advertise →FAQ
Who can take Test of Magus?
Human Wizards, Elven Wizards and Dark Wizards from level 39. The Mark of Magus is needed by the Sorcerer, Spellsinger and Spellhowler.
Where do I take the Mark of Magus quest?
From Bard Rukal in the Dion temple. First he sends you to Parina in the Gludin temple.
Where are the Singing Flowers?
Phantasm — on an island in Fellmere Lake, Nightmare — by a waterfall not far from the Ivory Tower, Darkling — in the southern Giran lands, easiest from the Tanor Canyon teleport.
Where are the four elemental spirits?
The Water Undine is by Fellmere Lake, the Flame Salamander in the Ruins of Despair, the Wind Sylph near Windawood Manor and the Earth Snake near the Ruins of Agony — all four around Gludio and Gludin.
How much XP does Test of Magus give?
139,039 XP and 40,000 SP, plus 122 Dimensional Diamonds on the first take.