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Test of Magus — Mark of Magus Quest

Test of Magus — Mark of Magus Quest

Test of Magus is the L2 quest for the Mark of Magus, the mark the Sorcerer, Spellsinger and Spellhowler need for the 2nd class. Human, Elven and Dark Wizards take it at level 39 from Bard Rukal in Dion, and below are all 20 steps with pictures: three Singing Flowers and their golden seeds, four elemental spirits and the materials for their tones.

Updated: 29.10.2026 11 min read Chronicles:InterludeInterlude+
Quest at a glance
Level
from 39
Who can take it
Human Wizard, Elven Wizard, Dark Wizard
Start
Bard Rukal, temple, Town of Dion
You will need
nothing
Reward
Mark of Magus, 139,039 XP, 40,000 SP; on the first take — 122 Dimensional Diamond
Needed for
Sorcerer, Spellsinger, Spellhowler
Repeatable
no

Sorcerers, Spellhowlers and Spellsingers are better off doing this mark together with the other two — see the Sorcerer 3-in-1 route, the Spellhowler 3-in-1 route and the Spellsinger 3-in-1 route.

Test of Magus walkthrough

StepWhereWhat to doWhat you get
1Temple, Town of DionTake the quest from RukalRukal's Letter, 122 Dimensional Diamond
2Temple, Gludin VillageGive the letter to ParinaParina's Letter
3WastelandGive the letter to CasianLilac Charm
4Fellmere LakeKill the Singing Flower Phantasm1st Golden Seed
5Waterfall near the Ivory TowerKill the Singing Flower Nightmare2nd Golden Seed
6Southern Giran landsKill the Singing Flower Darkling3rd Golden Seed
7Temple, Town of DionGive the seeds to RukalScore of Elements
8Fellmere LakeTalk to the Water UndineUndine Charm
9Ruins of DespairTalk to the Flame SalamanderSalamander Charm
10Near Windawood ManorTalk to the Wind SylphSylph Charm
11Near the Ruins of AgonyTalk to the Earth SnakeSerpent Charm
12Around the Cruma TowerCollect 20 from stakatos and Toad LordsDazzling Drop
13Ivory Tower craterCollect 10 each from eyes and golemsEnchanted Monster Eye Shell, Enchanted Stone Golem Powder, Enchanted Iron Golem Scrap
14Ivory Tower craterCollect 5 from Ghost FiresFlame Crystal
15Gorgon garden, Death PassCollect 20 feathers, 10 wingbones and 10 manesHarpy's Feather, Wyrm's Wingbone, Windsus Mane
16Fellmere LakeGive the drops to the Water UndineTone of Water
17Ruins of DespairGive the crystals to the Flame SalamanderTone of Fire
18Near Windawood ManorGive the materials to the Wind SylphTone of Wind
19Near the Ruins of AgonyGive the materials to the Earth SnakeTone of Earth
20Temple, Town of DionTurn in the quest to RukalMark of Magus

Step 1. Bard Rukal in Dion

Teleport to Town of Dion: Bard Rukal stands in the temple, about 1,200 east-northeast of the teleport. Only Human Wizards, Elven Wizards and Dark Wizards from level 39 can take the quest. Click "Take the Test of the Magus" to get Rukal's Letter, and on the first take — 122 Dimensional Diamond.

Bard Rukal in the Dion temple, Lineage 2
Rukal — the temple in Dion.

Step 2. Parina in Gludin

Teleport to Gludin Village: Parina stands in the village temple, about 1,000 from the teleport. Click "Ask about the singing flower" — she tells you about the singing flowers and gives you Parina's Letter for Elder Casian.

Parina in the Gludin temple, Lineage 2
Parina — the Gludin temple.

Step 3. Elder Casian in the Wasteland

From Gludin Village teleport to the Wasteland: Elder Casian stands in the wasteland, about 1,200 southwest of the arrival point. Click "Where are the singing flowers?" to get the Lilac Charm. The golden seeds drop only while you carry this charm.

Elder Casian in the Wasteland, Lineage 2
Casian knows where the singing flowers bloom.

Step 4. Singing Flower Phantasm at Fellmere Lake

From Gludin Village teleport to the Fellmere Harvesting Ground and run southeast about 16,500 to the Singing Flower Phantasm lv. 44, level 44. The flower grows on a small island in Fellmere Lake. The first kill drops the 1st Golden Seed.

Singing Flower Phantasm on a Fellmere Lake island, Lineage 2
Singing Flower Phantasm — the first seed.

Step 5. Singing Flower Nightmare at the waterfall

From Town of Oren teleport to the Ivory Tower and run west-northwest about 16,500 to the Singing Flower Nightmare lv. 44, level 44. The flower grows by a waterfall. The first kill drops the 2nd Golden Seed.

Singing Flower Nightmare by the waterfall, Lineage 2
Singing Flower Nightmare — the second seed.

Step 6. Singing Flower Darkling south of Giran

From Town of Dion teleport to the Tanor Canyon and run east about 17,000 to the Singing Flower Darkling lv. 44, level 44. This is the southern part of the Giran lands. The first kill drops the 3rd Golden Seed; the three flowers can go in any order.

Singing Flower Darkling in the southern Giran lands, Lineage 2
Singing Flower Darkling — the third seed.

Step 7. Score of Elements

With the three seeds teleport to Dion and see Rukal — you don't need to go back to Casian. Click "Say you will help", then "Ask about 4 notes" — Rukal takes the seeds and the charm and gives you the Score of Elements: you need the tones of the four elements.

Bard Rukal gives the Score of Elements, Lineage 2
Rukal sends you to the elemental spirits.

Step 8. Water Undine at Fellmere Lake

From Gludin Village teleport to the Fellmere Harvesting Ground and run southeast about 14,000 to the Water Undine on the lake shore. Just talk to her to get the Undine Charm: for the tone of water she asks for 20 Dazzling Drops from the Cruma marshes.

Water Undine by Fellmere Lake, Lineage 2
Water Undine — the tone of water.

Step 9. Flame Salamander in the Ruins of Despair

From Town of Gludio teleport to the Ruins of Despair and run south about 7,000 to the Flame Salamander in the middle of the ruins. Just talk to the spirit to get the Salamander Charm: the tone of fire costs 5 Flame Crystals from the Ghost Fires by the Ivory Tower.

Flame Salamander in the Ruins of Despair, Lineage 2
Flame Salamander — the tone of fire.

Step 10. Wind Sylph

From Town of Gludio teleport to Windawood Manor and run west about 17,800 to the Wind Sylph. Click "I will make a deal with you." to get the Sylph Charm: the tone of wind costs 20 Harpy's Feathers, 10 Wyrm's Wingbones and 10 Windsus Manes.

Wind Sylph near the Wasteland, Lineage 2
Wind Sylph — the tone of wind.

Step 11. Earth Snake

From Town of Gludio teleport to the Ruins of Agony and run northwest about 14,600 to the Earth Snake. Click "I will use it to bring the thousand year flower into bloom.", then "Which monsters must I investigate?" to get the Serpent Charm: you need 10 trophies from each of three kinds of enchanted monsters by the Ivory Tower.

Earth Snake near the Ruins of Agony, Lineage 2
Earth Snake — the tone of earth.

Step 12. Dazzling Drops in the Cruma marshes

From Dion teleport to the Cruma Tower; don't go inside. Dazzling Drops come from Marsh Stakato Drones lv. 35 (50%), Marsh Stakato Soldiers lv. 33 (40%), Marsh Stakatos lv. 29, Marsh Stakato Workers lv. 31 and Toad Lords lv. 32 (30%) — all of them roam the marshes around the tower, the nearest 2,000–3,500 from the arrival point. You need 20 Dazzling Drop, chance × quest rate.

Marsh Stakato in the marshes by the Cruma Tower, Lineage 2
Stakatos and Toad Lords — Dazzling Drop.

Step 13. Three trophies for the Earth Snake

From Town of Oren teleport to the Ivory Tower: the enchanted monsters live in the crater by the tower, 3,000–6,500 from the arrival point. Every kill drops a trophy (× quest rate); you need 10 each.

The Enchanted Monstereye lv. 41, level 41 — Enchanted Monster Eye Shell.

Enchanted Monstereye in the Ivory Tower crater, Lineage 2
Enchanted Monstereye — Enchanted Monster Eye Shell.

The Enchanted Stone Golem lv. 42, level 42 — Enchanted Stone Golem Powder.

Enchanted Stone Golem in the Ivory Tower crater, Lineage 2
Enchanted Stone Golem — Enchanted Stone Golem Powder.

The Enchanted Iron Golem lv. 43, level 43 — Enchanted Iron Golem Scrap. These monsters are strong — better go in a party.

Enchanted Iron Golem in the Ivory Tower crater, Lineage 2
Enchanted Iron Golem — Enchanted Iron Golem Scrap.

Step 14. Ghost Fires and Flame Crystals

Right there in the Ivory Tower crater float the quest Ghost Fires lv. 42, level 42, 3,000–5,500 from the arrival point. You need 5 Flame Crystal — they drop with a 50% chance × quest rate.

Ghost Fire in the Ivory Tower crater, Lineage 2
Ghost Fire — Flame Crystal.

Step 15. Materials for the Wind Sylph

Every harpy drops a feather, the wingbones and manes drop with a 50% chance; the quest rate multiplies both.

From Giran teleport to Breka's Stronghold and run east-southeast to the Harpies lv. 32, level 32, 15,000–24,000 from the teleport. They fly in the gorgon garden by the Necropolis of Martyrdom. You need 20 Harpy's Feather.

Harpy in the gorgon garden, Lineage 2
Harpy — Harpy's Feather.

From Giran teleport to Dragon Valley: Wyrms lv. 35, level 35, live in the Death Pass gorge, the nearest about 3,400 from the arrival point. You need 10 Wyrm's Wingbone.

Wyrm in the Death Pass gorge, Lineage 2
Wyrm — Wyrm's Wingbone.

In the same Death Pass roam Windsus lv. 39, level 39, the nearest about 9,000 from the arrival point; the Hardin's Private Academy teleport works too — about 7,400. You need 10 Windsus Mane.

Windsus in the Death Pass gorge, Lineage 2
Windsus — Windsus Mane.

Step 16. Tone of Water

Return to the Water Undine at Fellmere Lake with 20 drops — she gives you the Tone of Water.

Water Undine gives the Tone of Water, Lineage 2
Undine takes the drops.

Step 17. Tone of Fire

Take the 5 crystals to the Flame Salamander in the Ruins of Despair to get the Tone of Fire.

Flame Salamander gives the Tone of Fire, Lineage 2
The Salamander takes the crystals.

Step 18. Tone of Wind

Take the feathers, wingbones and manes to the Wind Sylph to get the Tone of Wind.

Wind Sylph gives the Tone of Wind, Lineage 2
The Sylph takes the materials.

Step 19. Tone of Earth

Take the 30 trophies to the Earth Snake near the Ruins of Agony to get the Tone of Earth. The four spirits can go in any order: all of them are close to Gludio.

Earth Snake gives the Tone of Earth, Lineage 2
The Earth Snake takes the trophies.

Step 20. Mark of Magus

With the four tones return to Rukal in the Dion temple — he gives you the Mark of Magus, 139,039 XP and 40,000 SP. The other Sorcerer marks are Trial of the Scholar and Testimony of Trust, the Spellhowler's are Trial of the Scholar and Testimony of Fate, the Spellsinger's are Trial of the Scholar and Testimony of Life; the full path is in the Sorcerer 2nd class quest, Spellhowler 2nd class quest and Spellsinger 2nd class quest guides.

Bard Rukal gives the Mark of Magus, Lineage 2
For the four tones Rukal gives the Mark of Magus.

How many mobs to kill at your rate

The Earth Snake trophies and the harpy feathers drop with a 100% chance — the quest rate multiplies the amount per kill. The drops, crystals, wingbones and manes drop with a 30–50% chance, and the rate multiplies the chance; the table shows the average number of kills. On some servers quest items drop one at a time at any rate — then use the x1 column.

What to collectHow manyx1x3x5x10
Dazzling Drop (Marsh Stakato Drone, 50%)20~40~1484
Dazzling Drop (Marsh Stakato Soldier, 40%)20~50~17105
Dazzling Drop (Toad Lord, Marsh Stakato, Worker, 30%)20~67~23~147
Flame Crystal (Ghost Fire, 50%)5~10~421
Wyrm's Wingbone, Windsus Mane (50%)10 each~20~742
Harpy's Feather (100%)2020742
Monster Eye Shell, Stone Golem Powder, Iron Golem Scrap (100%)10 each10421

Each Singing Flower drops its Golden Seed on the first kill at any rate.

How many mobs to kill: Dazzling Drop

Drop: Marsh Stakato Drone · chance 50% · needed 20 pcs

Quest drop rateKills on averageSafe margin (90%)
x14048
x31414
x588
x766
x1044
x5011
x10011

A server may multiply quest drops differently from its main rate: check the exact multiplier in the server description.

If something goes wrong

A Singing Flower doesn't drop a seed?
The Golden Seed drops only while you carry the Lilac Charm from Casian (step 3) — one from each of the three flowers.
Do I take the seeds to Casian?
No. With the three seeds go straight to Rukal (step 7): Casian would only tell you to take them to the bard.
The drops, crystals or feathers don't drop?
Each spirit gives you its charm (steps 8–11), and the materials drop only while you carry it: drops with the Undine Charm, crystals with the Salamander Charm, feathers, wingbones and manes with the Sylph Charm, golem trophies with the Serpent Charm.
Where are Dazzling Drops fastest?
Marsh Stakato Drones — 50%, Marsh Stakato Soldiers — 40%, the other stakatos and Toad Lords — 30%.
The flowers and golems are too strong?
Singing Flowers are level 44 and the enchanted golems 42–43 — a level 39–40 mage is better off in a party.

Looking for a server to do the quest live? Fresh Lineage 2 Interlude servers with the rate and opening date are in the list, and builds with changes are in the L2 Interlude+ servers section. All new Lineage 2 servers are on the main page.

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FAQ

Who can take Test of Magus?

Human Wizards, Elven Wizards and Dark Wizards from level 39. The Mark of Magus is needed by the Sorcerer, Spellsinger and Spellhowler.

Where do I take the Mark of Magus quest?

From Bard Rukal in the Dion temple. First he sends you to Parina in the Gludin temple.

Where are the Singing Flowers?

Phantasm — on an island in Fellmere Lake, Nightmare — by a waterfall not far from the Ivory Tower, Darkling — in the southern Giran lands, easiest from the Tanor Canyon teleport.

Where are the four elemental spirits?

The Water Undine is by Fellmere Lake, the Flame Salamander in the Ruins of Despair, the Wind Sylph near Windawood Manor and the Earth Snake near the Ruins of Agony — all four around Gludio and Gludin.

How much XP does Test of Magus give?

139,039 XP and 40,000 SP, plus 122 Dimensional Diamonds on the first take.

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