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Sword Singer and Sword Muse in Lineage 2 — Class Guide

Sword Singer and Sword Muse in Lineage 2 — Class Guide

The Swordsinger (Sword Singer, SWS) is an Elven fighter with songs: each song buffs the whole party for two minutes while the Swordsinger stays in melee with a sword. Below is the Interlude guide: Swordsinger skills with numbers from the datapack, how much MP a song set costs and how to sing next to a Bladedancer, song enchanting, gear for every grade, where to level from 20 to 80, dyes, subclasses and the path to Sword Muse.

Updated: 04.11.2026 32 min read Chronicles:InterludeInterlude+

Swordsinger at a glance

Rolemelee support: songs for the whole party within 1,000 for 2 minutes, control with Arrest and Psycho Symphony
Weaponone-handed sword or blunt — Sword Blunt Mastery works with them; see "Swordsinger gear"
Armorheavy: Heavy Armor Mastery stays from the Elven Knight, the Sword Singer has no armor mastery of its own
Dyesin a party CON and DEX at the cost of STR, solo STR and CON at the cost of DEX; no MEN dyes
Where to level20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis, The Ant Nest; 40–52 — Garden of Eva, Catacomb of the Branded, Alligator Island; 52–61 — Catacomb of the Apostate, The Patriot's Necropolis, The Giant's Cave; 61–76 — Tower of Insolence, Swamp of Screams, The Giant's Cave; 76–80 — Imperial Tomb, Hall of Flames, Ketra Orc Outpost

At level 76 the Swordsinger becomes the Sword Muse. Elven Fighter stats are even: STR 36, CON 36, DEX 35, while WIT 14 and MEN 26 leave a fighter little MP, and songs in a row burn through it fast. The Swordsinger's partner is the Bladedancer with dances; the same Elven Knight also leads to the Temple Knight tank. Guide for another chronicle — Swordsinger in High Five.

How to get the classes

ClassLevelQuest
Elven Knight20Path to an Elven Knight — Swordsinger 1st class quest
Sword Singer40marks from Trial of the Challenger (from 35), Testimony of Life (from 37) and Test of the Duelist (from 39) — all three in one run in the Swordsinger 3-in-1 route
Sword Muse76Saga of the Sword Muse — Sword Muse 3rd class quest

Swordsinger songs in Interlude — what they give and from which level

A song lasts 2 minutes on every party member within 1,000 of the Swordsinger, the singer included; 2.5-second cast, 10-second reuse. Each song has one level: learn it once and it never grows. Songs are not magic: on most servers their cast speeds up with attack speed, not casting speed.

SongFrom levelEffectWhen to sing
Song of Warding40M. Def. ×1.3against mages
Song of Invocation43dark resistance +20%dark magic
Song of Wind46Speed +20travel, PvP
Song of Hunter49critical rate +100%fighter and archer parties
Song of Life52HP regeneration ×1.2long farming, solo
Song of Earth55P. Def. ×1.25almost always
Song of Water58Evasion +3against fighters
Song of Flame Guard62fire resistance +30%fire mages and bosses
Song of Vitality66max HP ×1.3almost always
Song of Storm Guard70wind resistance +30%wind mages
Song of Vengeance74reflects 20% of damagethe tank on a raid

Song of Vengeance only returns damage from regular hits: skills and bow shots are not reflected. All 11 Sword Singer songs together cost 6,747,000 SP — less than any of the Swordsinger's big skills.

How much MP songs in a row cost

The first song costs 60 MP, each next one 30 MP more. Every song and dance already on the Swordsinger counts, the Bladedancer's dances included.

Songs and dances already on youNext song costs
060 MP
190 MP
2120 MP
3150 MP
4180 MP
5210 MP

Five songs in a row cost 600 MP, six cost 810 MP. At the 3rd class the Inner Rhythm passive sets song MP cost to ×0.9 (540 MP for five songs). Song of Champion counts toward the total itself but cuts song MP cost by another ×0.8: sung first, it costs 54 MP, and the five songs after it come to about the same 540 MP as without it.

Hence the "split": the Swordsinger and the Bladedancer stand on opposite sides of the party so songs and dances land on the group but not on each other — then the Bladedancer's dances do not raise the price of your next song. If you buff side by side, whoever has more songs or dances goes first, then you alternate.

Songs and buffs: what stacks

A target keeps one effect of each type (stackType in the server code). Every song has its own type that matches no buff of any other class, and Bladedancer dances have their own types too. So Song of Earth works together with Shield and Chant of Shielding, Song of Warding with Magic Barrier and Chant of Fire, Song of Wind with Wind Walk. Only the Swordsinger's personal skills overlap:

Swordsinger skillSame type in other classesWhat stays
Spirit Barrier — self M. Def. ×1.3Chant of Fire (Warcryer), Magic Barrier (Prophet), Iron Will (Paladin, Dark Avenger), The Glory of Pa'agrio (Overlord)all give ×1.3 at max level — one of them, no need for both
Sprint — self Speed +33Wind Walk (Elven Oracle, Shillien Oracle), Pa'agrian Haste (Overlord)level 2 Wind Walk also gives +33 — skip Sprint under it
Attack Aura, Defense Aura — self ×1.12Might and Shield (Prophet, Elven Elder, Shillien Elder), Chant of Battle and Chant of Shielding (Warcryer)those buffs rank higher in the stack — the aura is dropped
Entangle — target Speed ×0.5Cripple (Tyrant), Hamstring (Dark Avenger), Frost Bolt and Blizzard (Spellsinger), Mass Slow (Necromancer)one slow of this type on the target
Arrest — holdShackle (Dark Avenger, Paladin), Mass Shackling (Paladin)they don't stack, the last one applied stays: Shackle on top of Arrest replaces it, and vice versa
Song of Silence — silenceCurse of Doom (Soultaker)one silence of this type

How to play a Swordsinger

WhereSongs and skills
Fighter and archer partyEarth, Vitality, Hunter, Wind; at the 3rd class — Champion or Renewal
Mage partyWarding, Earth, Vitality, Life; at the 3rd class — Meditation and Renewal
SoloEarth and Life on yourself, Elemental Heal between mobs, Arrest on whatever runs at the mage or away from you
Raid bossesRenewal, Champion, Vitality, Earth, Hunter; Vengeance if the boss hits the tank in melee; Flame Guard or Storm Guard for the boss's element
PvP and siegesEarth, Vitality, Warding, Wind; in combat — Arrest, Psycho Symphony, at the 3rd class Song of Silence and Symbol of Noise

Solo

Up to level 40 the Elf levels alone. The Elven Fighter has Power Strike, the Elven Knight has heavy armor, a shield, Elemental Heal and Ultimate Defense for emergencies: P. Def. +1,800 and M. Def. +1,350 for 30 seconds, but you cannot move, 30-minute reuse. The Sword Singer has no single-target attack skill of its own: Power Strike stays at the Elven Fighter level, while Sword Symphony and Psycho Symphony hit an area and rarely. Solo Swordsinger play is plain sword hits under your own Earth and Life, so it levels slower than damage classes, and at the 2nd class a party pays better.

In a party

Songs last 2 minutes, not 20 like healer buffs — the Swordsinger re-sings the set every two minutes and keeps MP for it. Before the pull — songs; in combat — sword hits and control: Arrest pulls a mob off the mage and holds it for 8 seconds, Psycho Symphony slows the pack around you for 30 seconds. Charm lowers a mob's aggression toward the Swordsinger when an extra mob switches to you. On raids the Swordsinger sings Song of Renewal first, then the Bladedancer, then you alternate.

Swordsinger skills by level

1–20 · Elven Fighter

LevelSkillWhat it gives
5–15Power Strikea hit with up to 70 power, 13-second reuse
5 / 10Defense Aura, Attack Auraself P. Def. or P. Atk. for 20 minutes
15Elemental Healheals yourself
5–15Weapon Mastery, Armor Masterypassives for P. Atk., P. Def. and Evasion

20–40 · Elven Knight

LevelSkillTake it
20, grows to 36Heavy Armor Masteryright away — up to +50 P. Def. in heavy armor; it stops growing on the Sword Singer
20, grows to 36Sword Blunt Mastery, Magic Resistanceright away
20Ultimate Defenseright away — saves you solo
20–28Shield Masteryif you use a shield
20 / 28level 2 Defense Aura, Attack Auraself ×1.12
24–36Aggression, Deflect Arrowtank skills — the Swordsinger barely needs them
32Sprintself Speed +20
36Entangle, Focus Mindslow and MP regeneration

40–76 · Sword Singer

Songs are in the table above. The rest of the tree:

LevelSkillWhat it gives (max level)
40, grows to 74Sword Blunt MasteryP. Atk. +76.4 with a sword or blunt, one- or two-handed; not with duals or daggers
40, grows to 74Magic ResistanceM. Def. +108
40 (lv. 3 — 58)Spirit Barrier 📖self M. Def. ×1.3 for 20 minutes
40, grows to 74Elemental Healself heal with 546 power; 191 MP, 5-second cast
40, grows to 74Entangletarget Speed ×0.5 for 60 seconds, range 600
40, grows to 74Charmlowers a mob's aggression with 458 power, 60-second reuse
43 (lv. 6 — 72)Focus MindMP regeneration +3.1
43Holy Bladetoggle: holy weapon power +10, costs 8 MP to switch on
52level 2 Sprintself Speed +33 for 20 minutes
52Divine Inspirationextra buff slots; learned only from Ancient Book — Divine Inspiration
55 (lv. 5 — 72)Sword Symphony432-power damage to enemies around you (radius 150) and Fear for 6 seconds; 160 MP, 60-second reuse
55, grows to 74Arrestthe target attacks the Swordsinger and is held for 8 seconds; range 150, 8-second reuse
55, grows to 74Psycho Symphony457-power damage to enemies around you, then for 30 seconds Speed ×0.5, Atk. Spd. and Casting Spd. ×0.8; 5-minute reuse
40 / 46Poison Recovery, Cure Bleedingremove poison and bleeding from yourself

The whole 2nd class tree costs 82,409,000 SP, and almost none of it goes to songs. Order:

  1. Songs — the day they open. They are cheap, and the party gets more from them than from any other skill.
  2. Sword Blunt Mastery and Magic Resistance — 9,936,000 SP each for all levels, keep them at your level; Focus Mind costs 2,261,000 SP.
  3. Arrest and Psycho Symphony — 9,379,000 SP each: control in party and PvP. Sword Symphony is cheaper at 3,382,000 SP.
  4. Charm, Elemental Heal and Entangle — about 9.9M SP each and rarely pressed in a party: take them last.

Spellbooks. By Interlude code level 1 of Spirit Barrier needs a Spellbook: Spirit Barrier: no shop sells it, it drops from the Enchanted Monstereye lv. 41 (level 41, the crater by the Ivory Tower) at 1.53%. Many servers disable spellbooks for regular skills — then Spirit Barrier is learned for SP. Divine Inspiration is never learned for SP.

Sword Muse — 3rd class skills

SkillFrom levelWhat it does
Wisdom76passive: Hold, Sleep and mental resistance +20%
Health76passive: Poison and Bleed resistance +20%
Song of Renewal77magic and physical skill reuse ×0.8, their MP cost ×0.9
Song of Meditation77MP regeneration ×1.2, magic MP cost ×0.9
Battle Force77a 15-second cast on a party member, not on yourself: gives them the Battle Force effect; 30-second reuse
Song of Champion78physical skill reuse ×0.7, physical skill MP cost ×0.8, song and dance MP cost ×0.8
Inner Rhythm78passive: song and dance MP cost ×0.9
Song of Silence79silences magic and physical skills of enemies around you (radius 150) for 120 seconds; 8-minute reuse
Symbol of Noise80a ground symbol (radius 180): every 5 seconds it strips songs and dances from enemies in the circle; needs a Battle Force effect of level 2 or higher, consumes 1 Battle Symbol; not usable in the Olympiad; 30-minute reuse

The whole 3rd class costs 363,010,000 SP: Song of Silence 80M, Symbol of Noise 150M, Song of Champion and Inner Rhythm 32M each. Sword Muse songs cannot be enchanted.

The Swordsinger gives Battle Force to someone else and cannot cast it on itself, so the effect for Symbol of Noise has to come from the 3rd class fighters in your party — all of them learn Battle Force, from the Duelist and Titan to the Spectral Dancer. The second effect level means two party members channel Battle Force on the Swordsinger at once; cast Symbol of Noise (5-second cast) while their channel lasts. By code Symbol of Noise needs an Ancient Tactical Manual: Symbol of Noise — it drops from the Velociraptor lv. 86 (level 86, Primeval Isle) at 2.94%, but it has no spawn in aCis, so on some servers the manual cannot be farmed.

Swordsinger song enchanting

Enchanting opens at level 76: a skill has two routes up to +30, and you pick one. Each step costs SP and EXP, the first one also a Secret Book of Giants. +1 succeeds at 82% at level 76. The chance for +4 is 40% at level 76 and 96% at 80, for +10 — 2% at level 76 and 73% at 80. A failure usually resets the skill to its normal level.

SkillRoute 1, at +30Route 2, at +30: MP without the initial costSP per route
The 11 Sword Singer songs, from Song of Warding to Song of Vengeancelasts 285 seconds22 MP instead of 6030,794,000
Spirit Barrierlasts 2,400 secondsMP 1030,794,000
Sprintlasts 2,400 secondsMP 830,794,000
Entanglepower 100 instead of 80MP 2030,794,000
Arresthigher skill level for the success chancepower 90 instead of 7043,131,000
Elemental Healheals with 646 power instead of 546MP 14055,451,000

For a Swordsinger the key one is the duration route on songs: a set lasts almost 5 minutes, you re-sing less often, and on a raid you have time to hit and control. The MP route lowers the enchanted song's base cost (Song of Earth at +30: 22 MP instead of 60); the +30 MP for every song and dance on you stays. Enchant Earth, Vitality and Hunter first: they are sung in nearly every party. Sword Muse songs, Psycho Symphony, Sword Symphony, Charm and Holy Blade cannot be enchanted.

Swordsinger gear

Sword Blunt Mastery adds P. Atk. only with a sword or blunt, so with duals and daggers the Swordsinger loses that bonus. The Sword Singer has no armor mastery, but Heavy Armor Mastery from the Elven Knight stays — a heavy set gives the most defense. With the Haste SA both the swing and the song cast get faster. D grade goes on at level 20, C at 40, B at 52, A at 61, S at 76.

1–20 · no grade

WeaponP. Atk.Armor and set bonus
Falchion — one-handed sword31Wooden Breastplate with gaiters and helmet, light: P. Def. ×1.02, HP +41

20–40 · D grade

WeaponP. Atk.Armor and set bonus
Elven Long Sword — one-handed sword92Brigandine Tunic with gaiters and helmet: P. Def. ×1.05, HP +153, the shield adds HP +20
Bonebreaker — one-handed blunt92
Sword of Revolution — one-handed sword79

40–52 · C grade

WeaponP. Atk.Armor and set bonus
Samurai Longsword — one-handed sword156Full Plate Armor with helmet: HP +270
Yaksa Mace — one-handed blunt156Composite Armor with helmet: weight limit +5,795, the shield adds M. Def. ×1.0526

SA: Samurai Longsword — Focus, Critical Damage, Haste; Yaksa Mace — Anger, Health, Rsk. Focus. Full Plate suits a Swordsinger better: HP matters more than weight.

52–61 · B grade

WeaponP. Atk.Armor and set bonus
Sword of Damascus — one-handed sword194Doom Plate Armor with helmet, gloves and boots: HP +320, CON +3, STR −3
Art of Battle Axe — one-handed blunt194Zubei's Breastplate, full set: P. Def. ×1.0524, HP +294
Keshanberk — one-handed sword175Blue Wolf Breastplate, full set: Speed +7, HP regeneration ×1.0524, STR +3, CON −1, DEX −2

SA: Sword of Damascus — Focus, Critical Damage, Haste; Art of Battle Axe — Health, Rsk. Focus, Haste; Keshanberk — Guidance, Focus, Back Blow. Doom is the party Swordsinger's pick for CON and HP; Blue Wolf if you deal damage yourself.

61–76 · A grade

WeaponP. Atk.Armor and set bonus
Sirra's Blade — one-handed sword251Tallum Plate Armor with helmet, gloves and boots: Atk. Spd. ×1.08, STR +2, CON −2
Barakiel's Axe — one-handed blunt251Majestic Plate Armor, full set: P. Atk. ×1.04, Accuracy +3, STR +2, CON −2
Dark Legion's Edge — one-handed sword232Dark Crystal Breastplate, full set: CON +2, STR −2; with the Dark Crystal Shield block rate ×1.18

SA: Sirra's Blade — Haste, Health, Critical Poison; Barakiel's Axe — Health, Haste, Focus; Dark Legion's Edge — Critical Damage, Health, Rsk. Focus. Tallum Heavy speeds up both hits and song casts, Dark Crystal keeps HP up through CON — a PvP choice.

76–80 · S grade

WeaponP. Atk.Armor and set bonus
Forgotten Blade — one-handed sword281Imperial Crusader Breastplate, full set: P. Def. ×1.08, HP +445, STR +2, DEX −2
Basalt Battlehammer — one-handed blunt281

SA: Forgotten Blade — Haste, Health, Focus; Basalt Battlehammer — HP Drain, Health, HP Regeneration. Jewelry — the full set of your grade: Majestic Necklace at A, Tateossian Necklace at S.

Where to level a Swordsinger

Zones are picked from player guides and server data. Each one shows the mobs that give the most EXP per point of HP and two items from their drop; the chance is at x1 rate and grows with a boosted drop rate. The zone name is the client hunting zone nearest to the mob's spawn. An Elven Knight in heavy armor manages alone up to level 40, while a Sword Singer fights without a single-target attack skill — a party or a damage-dealing partner pays better. On most servers catacombs and necropolises are open only to Seven Signs participants.

Level 20–40

Best for a Swordsinger: Catacomb of the Heretic and The Pilgrim's Necropolis — the most EXP per HP; The Ant Nest — dense ant spawns. The Catacomb Stakato Soldier in the catacombs drops the Sword of Revolution Blade, a D-grade sword part.

ZoneMonsterDrop (chance at x1 rate)
The Ant NestAnt Warrior Captain lv. 36Stone of Purity 0.77%, Coarse Bone Powder 1.55%
Ant Soldier lv. 35Recipe: Brigandine Helmet 1.02%, Mithril Banded Mail Material 0.7%
Noble Ant Leader lv. 38Recipe: Metallic Thread(100%) 0.89%, Adamantite Nugget 0.48%
Necropolis of SacrificeCatacomb Serpent lv. 28Cursed Stockings 0.18%, Cursed Tunic 0.11%
Vault Guardian lv. 25Heavy Sword Edge 0.26%, Saber Blade 0.21%
Grave Keeper Spartoi lv. 29Enchanted Ring 0.12%, Enchanted Necklace Chain 1.89%
Catacomb of the HereticCatacomb Stakato Soldier lv. 38Sword of Revolution Blade 0.58%, Recipe: Durable Metal Plate(100%) 1.03%
Grave Sentinel lv. 35Metal Hardener 0.56%, Oriharukon Ore 0.94%
Grave Monk lv. 37Strengthened Long Bow Shaft 0.58%, Greater Magic Haste Potion 0.78%
The Pilgrim's NecropolisVault Sentinel lv. 35Shilen Knife Edge 0.23%, Stone of Purity 1.23%
Vault Monk lv. 37Crucifix of Blood Piece 0.47%, High Grade Suede 1.43%
Catacomb Shadow lv. 34Helmet 0.12%, Hoplon 0.17%
Fortress of ResistanceOl Mahum Lord lv. 34Charcoal 14.29%, Suede 9.09%
Ol Mahum Marksman lv. 28Recipe: Dark Stockings 1.39%, Healing Potion 5.27%
Ol Mahum Captain lv. 30Steel 0.93%, Iron Ore 9.09%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Orc BarracksTurek Orc Warlord lv. 30Scroll: Enchant Weapon (Grade D) 0.1%, Recipe: Brigandine Helmet 1.01%
Turek Orc Archer lv. 27Adamantite Nugget 0.24%, Mithril Ore 1.19%
Turek Orc Skirmisher lv. 28Puma Skin Gaiters 0.11%, Recipe: Conjuror's Staff 0.11%
Partisan's HideawayOl Mahum Sergeant lv. 29Scale Mail Fragment 0.6%, Scale Gaiters Fragment 0.92%
Ol Mahum Guerilla lv. 26Stone of Purity 0.51%, Cokes 1.28%
Ol Mahum Raider lv. 27Bronze Shield 0.12%, Bone Helmet Design 2.12%
Cruma MarshlandsHorror Mist Ripper lv. 27Magic Haste Potion 0.36%, Recipe: White Tunic 0.44%
Gray Ant lv. 26Recipe: Dark Stockings 1.2%, Suede 4.17%
Giant Mist Leech lv. 25Leather Boot Lining 0.64%, Crafted Leather Gloves Lining 0.64%

Level 40–52

Best for a Swordsinger: Garden of Eva — more EXP per HP than catacombs; Catacomb of the Branded — a party catacomb; Alligator Island — an open zone for when Seven Signs keeps the catacombs closed.

ZoneMonsterDrop (chance at x1 rate)
Alligator IslandDailaon Lad lv. 42Recipe: Blessed Spiritshot (C) Compressed Package (100%) 0.1%, Metallic Fiber 6.25%
Crokian Lad Warrior lv. 43Elven Long Sword Blade 0.19%, Claymore Blade 0.19%
Alligator lv. 40Bich'Hwa Edge 0.2%, Leather 1.52%
The Enchanted ValleyUnicorn lv. 49Spellbook: Body of Avatar 3.12%, Spellbook: Forget 3.72%
Satyr lv. 48Spellbook: Summon Reanimated Man 4.16%, Amulet: Chant of Eagle 3.48%
Valley Treant lv. 47Amulet: Chant of Predator 2.53%, Spellbook: Guidance 3.64%
Catacomb of the BrandedDecayed Ancient Knight lv. 50Grace Dagger Edge 0.21%, Dark Screamer Edge 0.21%
Decayed Ancient Soldier lv. 49Horn of Glory Fragment 0.56%, Recipe: Divine Stockings 0.25%
Decayed Ancient Pikeman lv. 46Enria 1.55%, Cursed Dagger Blade 0.3%
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.4%, Mold Glue 0.74%
Doll Master lv. 50Grace Dagger Edge 0.19%, Dark Screamer Edge 0.19%
Blade Stakato Drone lv. 44Durable Metal Plate 0.69%, Recipe: Rind Leather Armor 0.52%
Necropolis of WorshipVault Overlord lv. 45Chain Mail Shirt Material 0.96%, Chain Gaiters Part 1.96%
Catacomb Gargoyle lv. 43Scallop Jamadhr Edge 0.57%, Recipe: Battle Axe 0.16%
Vault Priest lv. 47Spellbook: Servitor Empowerment 7.7%, Spellbook: Servitor Cure 12.99%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Cruma TowerDeath Knight lv. 50Iron Ore 20%, Recipe: Necklace of Binding 0.28%
Dark Lord lv. 50Greater Dye of MEN (Men+3 Int-3) 0.13%, Thons 0.5%
Snipe lv. 44Recipe: Demon's Stockings 0.57%, Recipe: Great Helmet 1.06%
Devil's IslePirate Zombie lv. 44Mid-Grade Life Stone: level 46 0.18%, Life Stone: level 46 0.55%
Light Bringer lv. 46Silver Nugget 5%, Stem 12.51%
Zaken's Archer lv. 44Crystallized Ice Bow Shaft 0.17%, Animal Bone 9.09%
Archaic LaboratoryBloodthirsty Ginzu Golem VII lv. 51Fisted Blade Piece 0.36%, Asofe 1.54%
Cruel Vice Golem lv. 49Great Helmet Material 0.68%, Dwarven Chain Shield Fragment 0.79%
Probe Golem Champion I lv. 49Dwarven Chain Mail Shirt Material 0.37%, Dwarven Chain Gaiters Material 0.58%

Level 52–61

Best for a Swordsinger: Catacomb of the Apostate and The Patriot's Necropolis — the most EXP per HP among the main table zones, plus the Keshanberk Blade and the Doom Shield recipe for B-grade in the necropolis; The Giant's Cave — Beast Lord, catacomb-level EXP.

ZoneMonsterDrop (chance at x1 rate)
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Binding Gemstone 1.03%, Nassen's Earring Gemstone 0.77%
Hunter Gargoyle lv. 52Earring of Binding Gemstone 0.59%, Necklace of Mermaid Teardrop 0.45%
Oel Mahum lv. 53Great Pata Blade 0.12%, Life Stone: level 55 0.11%
Catacomb of the ApostatePurgatory Serpent lv. 56Zubei's Gaiter Material 0.49%, Avadon Gaiters Material 0.49%
Tomb Archon lv. 55Nassen's Earring Gemstone 1.22%, Necklace of Binding Chain 0.96%
Hell Keeper Medusa lv. 58Amulet: Ritual of Life 2.15%, Spellbook: Aqua Splash 2.61%
The Patriot's NecropolisSepulcher Archon lv. 55Full Plate Shield Fragment 2.3%, Full Plate Helmet Design 1.46%
Purgatory Conjurer lv. 59Recipe: Doom Shield 0.3%, Adamantite Ring Wire 1.53%
Sepulcher Inquisitor lv. 57Keshanberk Blade 0.13%, Sword of Valhalla Blade 0.13%
The Giant's CaveBeast Lord lv. 60Mold Lubricant 0.56%, Great Sword Blade 0.14%
Kranrot lv. 59Adamantite Ring Wire 0.89%, Adamantite Earring Gemstone 0.76%
Paliote lv. 57Life Stone: level 58 0.34%, Enria 0.19%
Silent ValleyHamrut lv. 58Compound Braid 0.66%, Greater Antidote 8.33%
Gamlin lv. 60Spellbook: Elemental Assault 2.24%, Spellbook: Elemental Symphony 2.24%
Fallen Orc Archer lv. 57Arthro Nail Blade 0.17%, Oriharukon Ore 0.49%
1 more zone
ZoneMonsterDrop (chance at x1 rate)
Devastated CastleGrave Predator lv. 59Enria 0.1%, Metallic Fiber 1.69%
Doom Scout lv. 56Dark Elven Longbow Shaft 0.14%, Animal Bone 7.69%
Dismal Pole lv. 58Spellbook: Curse Disease 1.52%, Amulet: Pa'agrio's Haste 1.52%

Level 61–76

Best for a Swordsinger: Tower of Insolence — the most EXP, Dark Crystal patterns; Swamp of Screams — level 74 Stakato; The Giant's Cave — dense giant spawns at the start of the range.

ZoneMonsterDrop (chance at x1 rate)
Swamp of ScreamsSpiked Stakato Guard lv. 74Halberd Edge 0.57%, Crafted Leather 1.28%
Female Spiked Stakato lv. 74Sealed Tallum Leather Armor Pattern 0.47%, Durable Metal Plate 0.9%
Cannibalistic Stakato Follower lv. 74Recipe: Greater Spiritshot (S) Compressed Package(100%) 0.15%, Animal Skin 6.25%
The Giant's CaveLesser Giant Soldier lv. 62Greater Magic Haste Potion 0.61%, Crafted Leather 0.77%
Lesser Giant Shooter lv. 63Blue Wolf Helmet Design 0.9%, Doom Helmet Pattern 0.9%
Lesser Giant Scout lv. 63Life Stone: level 64 0.29%, Asofe 0.58%
Catacomb of the WitchTomb Sage lv. 67Blue Wolf Tunic Fabric 0.45%, Tunic of Doom Pattern 0.45%
Purgatory Gargoyle lv. 68Sealed Tallum Tunic Texture 0.3%, Sealed Tallum Stockings Fabric 0.47%
Tomb Guardian lv. 65Evil Spirit Head 0.13%, Deadman's Glory Stone 0.14%
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.61%, Sealed Dark Crystal Breastplate Pattern 0.4%
Platinum Guardian Prefect lv. 74Mold Lubricant 1.04%, Sealed Dark Crystal Boots Lining 1.14%
Hallate's Knight lv. 65Recipe: Leather Armor of Doom 0.16%, Necklace of Black Ore Beads 0.83%
Stakato NestMale Spiked Stakato lv. 74Braided Hemp 5.88%, Stem 3.57%
Spiked Stakato Worker lv. 73Dasparion's Staff Edge 0.13%, Spiritual Eye Piece 0.12%
Spiked Stakato Sorcerer lv. 75Oriharukon Ore 2.78%, Hammer Piece of Destroyer 0.12%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
The Saint's NecropolisSepulcher Guard lv. 75Sealed Dark Crystal Helmet Design 0.68%, Sealed Tallum Helm Design 0.68%
Lesser Ancient Soldier lv. 73Sealed Phoenix Necklace Beads 0.86%, Sealed Phoenix Earring Gemstone 1.12%
Lesser Ancient Scout lv. 74Sealed Dark Crystal Leather Armor Pattern 0.34%, Sealed Tallum Leather Armor Pattern 0.24%
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.36%, Spellbook - Fire Vortex 1.84%
Hot Springs Flava lv. 74Bloody Orchid Head 0.32%, Durable Metal Plate 0.34%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.33%, Animal Skin 16.67%
Forest of the DeadBone Grinder lv. 70Halberd Edge 0.22%, Metallic Thread 2.04%
Bone Slayer lv. 68Bloody Orchid Head 0.21%, Durable Metal Plate 0.27%
Requiem Lord lv. 68Halberd Edge 0.2%, Life Stone: level 67 0.22%

Level 76–80

Best for a Swordsinger: Imperial Tomb — the most EXP per HP (Imperial Commander); Forge of the Gods — almost as much EXP per HP as Imperial Tomb, with far more mobs; Ketra Orc Outpost — Ketra orcs count toward the Alliance with Varka Silenos quest.

ZoneMonsterDrop (chance at x1 rate)
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.33%, Sealed Majestic Plate Armor Pattern 0.33%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.38%, Life Stone: level 76 0.26%
Ketra Orc Grand Seer lv. 80Branch of The Mother Tree Head 0.21%, Elysian Head 0.21%
Varka Silenos BarracksVarka's Commander lv. 80Tallum Glaive Edge 0.45%, Life Stone: level 76 0.33%
Varka Silenos Medium lv. 80Soul Separator Head 0.41%, Mid-Grade Life Stone: level 76 0.11%
Varka's Head Magus lv. 80Soul Separator Head 0.35%, Mid-Grade Life Stone: level 76 0.11%
Hall of FlamesBlazing Ifrit lv. 80Life Stone: level 76 0.79%, Thons 2.56%
Elder Lavasaurus lv. 80Dragon Grinder Edge 0.74%, Mid-Grade Life Stone: level 76 0.28%
Forge of the GodsAshuras of Destruction lv. 80Sealed Majestic Earring Gemstone 2.31%, Sealed Majestic Ring Gemstone 3.32%
Magma Drake lv. 80Tallum Glaive Edge 0.75%, Charcoal 33.33%
Scarlet Stakato Noble lv. 79Soul Separator Head 0.6%, Life Stone: level 76 0.43%
Imperial TombImperial Commander lv. 80Soul Bow Stave 0.83%, Mold Hardener 0.75%
Ashkenas lv. 80Tallum Glaive Edge 0.79%, Enria 1.06%
Knight of Empire lv. 80Enria 1.02%, Life Stone: level 76 0.46%
1 more zone
ZoneMonsterDrop (chance at x1 rate)
Monastery of SilenceBeholder of Light lv. 80Metallic Fiber 33.33%, Blessing of Sanctity 4.55%
Warrior Monk lv. 80Sealed Leather Armor of Nightmare Fabric 0.43%, Sealed Majestic Leather Armor Fabric 0.37%
Guardian of the Holy Land lv. 80Dark Legion's Edge Blade 0.36%, Sword of Miracles Edge 0.36%

Swordsinger dyes

A fighter has three dye slots, and one stat goes up by +5 at most. The Swordsinger gets no MEN dyes, and INT and WIT do nothing for a fighter, so the choice is between CON, DEX and STR.

Party dyes

Greater Dye of CON (Con+4 Str-4), Greater Dye of DEX (Dex+4 Str-4) and Greater Dye of CON (Con+1 Str-1) — STR 27, CON 41, DEX 39 in total. Your own melee damage is not the point in a party, while CON gives HP and DEX gives attack speed, which also means faster songs. The Doom Heavy set already cuts STR by 3, so it pairs better with this set.

Solo dyes

Greater Dye of STR (Str+4 Dex-4), Greater Dye of CON (Con+4 Dex-4) and Greater Dye of STR (Str+1 Dex-1) — STR 41, CON 40, DEX 26 in total. STR grows at the cost of DEX, CON grows too: without it a melee knight drops fast.

Subclasses for the Swordsinger

  • The first subclass comes at level 75 after Mimir's Elixir and Fate's Whisper, unless the server disables those quests. Each next one only when the previous subclass has reached 75 too; three at most.
  • Swordsinger as the main class. You can take any 2nd class except your own, Overlord, Warsmith and Dark Elf classes: the Bladedancer, Shillien Knight, Abyss Walker, Phantom Ranger, Spellhowler, Phantom Summoner and Shillien Elder are closed to an Elf. A Swordsinger cannot take a Bladedancer subclass.
  • Swordsinger as a subclass. Dark Elves cannot take it, every other class can.
  • What a subclass gives. In Interlude subclass skills work only while that subclass is active, and EXP goes only to the active class.
  • Which one to take. The Swordsinger has no growing attack skill, so the usual subclass is something that kills on its own — a nuker or a damage fighter. You level and farm adena on the subclass and come back to the Swordsinger for parties and raids.

Swordsinger in the Olympiad

A noble enters the Olympiad on the main class, one on one, and the Swordsinger sings on itself: Earth and Vitality against a fighter, Warding against a mage, Wind to catch an archer. Control decides the fight: Arrest holds the target for 8 seconds, Entangle cuts Speed for 60 seconds from range 600, Psycho Symphony slows movement, attack and casting. Song of Silence at level 79 is the main weapon against mages and healers: a 120-second silence, but with an 8-minute reuse you get one per match. Symbol of Noise is blocked in the Olympiad by the server code. Elemental Heal heals you with 546 power, but the 5-second cast is easy to interrupt.

All Swordsinger skills

The full Sword Singer and Sword Muse tree — skill levels, SP and MP:

Sword Singer2nd class · from level 40 · new skills: 17 · total SP: 82,409,000
SkillSkill LvSPMPType
Level 40SP: 388,000
Song of WardingnewM. Def. ×1.3 · 2 min · party149,00060active
Spirit Barriernew📖M. Def. ×1.15 · 20 min149,00014active
Charm16–1848,0003 × 16,00014active
Elemental Healheal, power 25419–2148,0003 × 16,00097active
EntangleSpeed ×0.5 · 1 min249,00014active
Magic ResistanceM. Def. +4315–1748,0003 × 16,000—passive
Poison Recoverycures negative effects249,00028active
Sword Blunt Mastery9–1148,0003 × 16,000—passive
Level 43SP: 460,000
Holy Bladenew158,0008toggle
Song of Invocationnew158,00060active
Charm19–2157,0003 × 19,00015active
Elemental Healheal, power 28122–2457,0003 × 19,000104active
EntangleSpeed ×0.5 · 1 min358,00015active
Focus MindMP regen +1.5258,000—passive
Magic ResistanceM. Def. +4718–2057,0003 × 19,000—passive
Sword Blunt Mastery12–1457,0003 × 19,000—passive
Level 46SP: 606,000
Song of WindnewSpeed +20 · 2 min · party186,00060active
Charm22–2487,0003 × 29,00017active
Cure Bleedingcures negative effects286,00033active
Elemental Healheal, power 30825–2787,0003 × 29,000114active
EntangleSpeed ×0.5 · 1 min486,00017active
Magic ResistanceM. Def. +5221–2387,0003 × 29,000—passive
Sword Blunt Mastery15–1787,0003 × 29,000—passive
Level 49SP: 984,000
Song of Hunternewcrit rate +100% · 2 min · party1123,00060active
Charm25–27123,0003 × 41,00018active
Elemental Healheal, power 33728–30123,0003 × 41,000125active
EntangleSpeed ×0.5 · 1 min5123,00018active
Focus MindMP regen +1.93123,000—passive
Magic ResistanceM. Def. +5724–26123,0003 × 41,000—passive
Spirit BarrierM. Def. ×1.23 · 20 min2123,00018active
Sword Blunt Mastery18–20123,0003 × 41,000—passive
Level 52SP: 1,494,000
Divine Inspirationnew1book—passive
Song of LifenewHP regen ×1.2 · 2 min · party1214,00060active
Charm28–30213,0003 × 71,00019active
Elemental Healheal, power 36531–33213,0003 × 71,000131active
EntangleSpeed ×0.5 · 1 min6214,00019active
Magic ResistanceM. Def. +6327–29213,0003 × 71,000—passive
SprintSpeed +33 · 20 min2214,00019active
Sword Blunt Mastery21–23213,0003 × 71,000—passive
Level 55SP: 2,196,000
Arrestnewprovoke · Hold 8 s1220,00025active
Psycho Symphonynewphysical damage, power 229 · Speed ×0.5, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 30 s · around · reuse 5 min1220,00083active
Song of EarthnewP. Def. ×1.25 · 2 min · party1220,00060active
Sword Symphonynewphysical damage, power 229 · Fear 6 s · around · reuse 1 min1220,000120active
Charm31–33219,0003 × 73,00020active
Elemental Healheal, power 39334–36219,0003 × 73,000141active
EntangleSpeed ×0.5 · 1 min7220,00020active
Focus MindMP regen +2.34220,000—passive
Magic ResistanceM. Def. +6830–32219,0003 × 73,000—passive
Sword Blunt Mastery24–26219,0003 × 73,000—passive
Level 58SP: 2,403,000
Song of WaternewEvasion +3 · 2 min · party1267,00060active
Arrestprovoke · Hold 8 s2267,00027active
Charm34–36267,0003 × 89,00022active
Elemental Healheal, power 42137–39267,0003 × 89,000151active
EntangleSpeed ×0.5 · 1 min8267,00022active
Magic ResistanceM. Def. +7433–35267,0003 × 89,000—passive
Psycho Symphonyphysical damage, power 262 · Speed ×0.5, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 30 s · around · reuse 5 min2267,00088active
Spirit BarrierM. Def. ×1.3 · 20 min3267,00022active
Sword Blunt Mastery27–29267,0003 × 89,000—passive
Level 60SP: 2,898,000
Arrestprovoke · Hold 8 s3322,00028active
Charm37–38322,0002 × 161,00022active
Elemental Healheal, power 43940–41322,0002 × 161,000156active
EntangleSpeed ×0.5 · 1 min9322,00022active
Magic ResistanceM. Def. +7836–37322,0002 × 161,000—passive
Poison Recoverycures negative effects3322,00044active
Psycho Symphonyphysical damage, power 284 · Speed ×0.5, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 30 s · around · reuse 5 min3322,00092active
Sword Blunt Mastery30–31322,0002 × 161,000—passive
Sword Symphonyphysical damage, power 284 · Fear 6 s · around · reuse 1 min2322,000133active
Level 61
Divine Inspiration2book—passive
Level 62SP: 3,960,000
Song of Flame Guardnew1440,00060active
Arrestprovoke · Hold 8 s4440,00029active
Charm39–40440,0002 × 220,00023active
Cure Bleedingcures negative effects3440,00044active
Elemental Healheal, power 45742–43440,0002 × 220,000159active
EntangleSpeed ×0.5 · 1 min10440,00023active
Magic ResistanceM. Def. +8238–39440,0002 × 220,000—passive
Psycho Symphonyphysical damage, power 308 · Speed ×0.5, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 30 s · around · reuse 5 min4440,00095active
Sword Blunt Mastery32–33440,0002 × 220,000—passive
Level 64SP: 4,810,000
Arrestprovoke · Hold 8 s5530,00030active
Charm41–42540,0002 × 270,00024active
Elemental Healheal, power 47444–45540,0002 × 270,000165active
EntangleSpeed ×0.5 · 1 min11530,00024active
Focus MindMP regen +2.75530,000—passive
Magic ResistanceM. Def. +8640–41540,0002 × 270,000—passive
Psycho Symphonyphysical damage, power 332 · Speed ×0.5, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 30 s · around · reuse 5 min5530,00098active
Sword Blunt Mastery34–35540,0002 × 270,000—passive
Sword Symphonyphysical damage, power 321 · Fear 6 s · around · reuse 1 min3530,000142active
Level 66SP: 7,040,000
Song of Vitalitynewmax HP ×1.3 · 2 min · party1880,00060active
Arrestprovoke · Hold 8 s6880,00031active
Charm43–44880,0002 × 440,00025active
Elemental Healheal, power 49046–47880,0002 × 440,000171active
EntangleSpeed ×0.5 · 1 min12880,00025active
Magic ResistanceM. Def. +9142–43880,0002 × 440,000—passive
Psycho Symphonyphysical damage, power 357 · Speed ×0.5, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 30 s · around · reuse 5 min6880,000101active
Sword Blunt Mastery36–37880,0002 × 440,000—passive
Level 68SP: 7,840,000
Arrestprovoke · Hold 8 s7980,00032active
Charm45–46980,0002 × 490,00026active
Elemental Healheal, power 50648–49980,0002 × 490,000177active
EntangleSpeed ×0.5 · 1 min13980,00026active
Magic ResistanceM. Def. +9544–45980,0002 × 490,000—passive
Psycho Symphonyphysical damage, power 382 · Speed ×0.5, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 30 s · around · reuse 5 min7980,000105active
Sword Blunt Mastery38–39980,0002 × 490,000—passive
Sword Symphonyphysical damage, power 382 · Fear 6 s · around · reuse 1 min4980,000152active
Level 70SP: 9,280,000
Song of Storm Guardnew11,160,00060active
Arrestprovoke · Hold 8 s81,160,00033active
Charm47–481,160,0002 × 580,00026active
Elemental Healheal, power 52050–511,160,0002 × 580,000182active
EntangleSpeed ×0.5 · 1 min141,160,00026active
Magic ResistanceM. Def. +9946–471,160,0002 × 580,000—passive
Psycho Symphonyphysical damage, power 407 · Speed ×0.5, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 30 s · around · reuse 5 min81,160,000108active
Sword Blunt Mastery40–411,160,0002 × 580,000—passive
Level 72SP: 12,010,000
Arrestprovoke · Hold 8 s91,330,00034active
Charm49–501,340,0002 × 670,00027active
Elemental Healheal, power 53452–531,340,0002 × 670,000186active
EntangleSpeed ×0.5 · 1 min151,330,00027active
Focus MindMP regen +3.161,330,000—passive
Magic ResistanceM. Def. +10448–491,340,0002 × 670,000—passive
Psycho Symphonyphysical damage, power 432 · Speed ×0.5, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 30 s · around · reuse 5 min91,330,000111active
Sword Blunt Mastery42–431,340,0002 × 670,000—passive
Sword Symphonyphysical damage, power 432 · Fear 6 s · around · reuse 1 min51,330,000160active
Level 74SP: 26,040,000
Song of Vengeancenewdamage reflect +20% · 2 min · party13,250,00060active
Arrestprovoke · Hold 8 s103,250,00034active
Charm51–523,260,0002 × 1,630,00028active
Elemental Healheal, power 54654–553,260,0002 × 1,630,000191active
EntangleSpeed ×0.5 · 1 min163,250,00028active
Magic ResistanceM. Def. +10850–513,260,0002 × 1,630,000—passive
Psycho Symphonyphysical damage, power 457 · Speed ×0.5, Atk. Spd. ×0.8, Casting Spd. ×0.8 · 30 s · around · reuse 5 min103,250,000113active
Sword Blunt Mastery44–453,260,0002 × 1,630,000—passive
Sword Muse3rd class · from level 76 · new skills: 9 · total SP: 363,010,000
SkillSkill LvSPMPType
Level 76SP: 25,000,000
HealthnewBleed resistance +20% · Poison resistance +20%112,500,000—passive
WisdomnewHold resistance +20% · Sleep resistance +20% · mental resistance +20%112,500,000—passive
Divine Inspiration3–4book—passive
Level 77SP: 44,010,000
Battle Forcenewtransfers force to a party member114,670,000—active
Song of MeditationnewMP regen ×1.2, magic MP ×0.9 · 2 min · party114,670,00060active
Song of Renewalnewmagic reuse ×0.8, physical skill reuse ×0.8, magic MP ×0.9, physical skill MP ×0.9 · 2 min · party114,670,00060active
Level 78SP: 64,000,000
Inner Rhythmnewsong and dance MP ×0.9132,000,000—passive
Song of Championnewphysical skill reuse ×0.7, physical skill MP ×0.8, song and dance MP ×0.8 · 2 min · party132,000,00060active
Level 79SP: 80,000,000
Song of SilencenewSilence 2 min · around · reuse 8 min180,000,00054active
Level 80SP: 150,000,000
Symbol of Noisenew📖cancels songs and dances in the area 5 s · reuse 30 min1150,000,00044active

📖 — by Interlude code level 1 of the skill is learned from a spellbook; many servers disable spellbooks and it is learned for SP.

Guides for other classes are in the Lineage 2 classes section. Want to play a Swordsinger? Browse the Interlude Lineage 2 servers and Lineage 2 Interlude servers with add-ons lists for rates and opening dates. The full list is on the all L2 servers page.

Where it comes in handy

Upcoming Interlude, Interlude+ server openings

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FAQ

Where should a Swordsinger level?

20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis, The Ant Nest; 40–52 — Garden of Eva, Catacomb of the Branded, Alligator Island; 52–61 — Catacomb of the Apostate, The Patriot's Necropolis, The Giant's Cave; 61–76 — Tower of Insolence, Swamp of Screams, The Giant's Cave; 76–80 — Imperial Tomb, Hall of Flames, Ketra Orc Outpost. As a Sword Singer a party is better.

Bladedancer or Swordsinger — which is better?

They do not replace each other: songs and dances are different types and stack. The Swordsinger gives the party defense and HP — Song of Earth P. Def. ×1.25, Song of Vitality HP ×1.3 — plus critical rate from Song of Hunter. The Bladedancer gives damage: Dance of the Warrior P. Atk. ×1.12, Dance of Fury Atk. Spd. ×1.15. Fighter parties keep both.

What should a Swordsinger learn first?

Songs, as soon as they open: all 11 Sword Singer songs cost 6,747,000 SP. Then Sword Blunt Mastery and Magic Resistance, then Arrest and Psycho Symphony. Charm, Elemental Heal and Entangle come last.

Which songs does a party need?

Fighters — Earth, Vitality, Hunter and Wind; mages — Warding, Earth, Vitality and Life. At the 3rd class add Song of Champion for fighters or Song of Renewal and Song of Meditation for mages.

Which dyes for a Swordsinger?

In a party — CON+4 STR−4, DEX+4 STR−4 and CON+1 STR−1: CON and DEX go up at the cost of STR. Solo — STR+4 DEX−4, CON+4 DEX−4 and STR+1 DEX−1: STR and CON go up at the cost of DEX. The Swordsinger gets no MEN dyes.

When does the Swordsinger get the 3rd class, and which quest?

From level 76, the Saga of the Sword Muse quest. Sword Muse skills open from level 76 to 80.

Can a Swordsinger level solo?

Yes, but slower than damage classes: at the 2nd class it has no single-target attack skill, the damage comes from regular hits. Your own Song of Earth and Song of Life, Elemental Heal and Arrest help. Up to level 40 the knight levels solo easily.

Which marks does the Swordsinger 2nd class need?

Mark of Challenger from Trial of the Challenger (from level 35), Mark of Life from Testimony of Life (from 37) and Mark of Duelist from Test of the Duelist (from 39). You change to Sword Singer from level 40.

Can a Swordsinger take a Bladedancer subclass?

No. An Elf cannot take a Dark Elf class as a subclass, and the other way round: neither Bladedancer on a Swordsinger nor Swordsinger on a Bladedancer.

Does the Swordsinger need spellbooks?

By Interlude code — for Spirit Barrier (from the Enchanted Monstereye) and Symbol of Noise (from the Velociraptor, which has no spawn in aCis); many servers disable spellbooks. Divine Inspiration is learned from books only.

Related guides