
Test of the Maestro is the quest for the Mark of Maestro, the mark for the Warsmith, the dwarven crafter's 2nd class. Only an Artisan can take it, at level 39, from Iron Gate's Lockirin in the Dwarven Village, and the whole quest is about earning recommendations from three elders: Balanki, Arin and Filaur.
- Level
- 39+
- Who can take it
- Artisan only
- Start
- Iron Gate's Lockirin, Elder Council, Dwarven Village
- You will need
- nothing to buy — just 30 materials from mobs around the Cruma Tower
- Reward
Mark of Maestro, 46,000 XP, 5,900 SP; on the first take — 23
Dimensional Diamond- Needed for
- Warsmith
- Repeatable
- no
A crafter is better off doing this quest together with the other two marks — see the Warsmith 3-in-1 route.
Test of the Maestro walkthrough
| Step | Where | What to do | What you get |
|---|---|---|---|
| 1 | Elder Council, Dwarven Village | Take the quest from Lockirin | 23 |
| 2 | Elder Council | Take the tasks from Balanki and Arin | |
| 3 | Elder Council | Take the task from Filaur | |
| 4 | Dwarven Village | Talk to the orc chief Croto | |
| 5 | Mines near the Dwarven Village | Find Toma and press the button | |
| 6 | Mountains north of the Dwarven Village | Fight off three King Bugbears | — |
| 7 | Mines near the Dwarven Village | Go back to Toma | 5 |
| 8 | Cave of Trials | Walk through the false wall behind Kamur's body | the way to the Evil Eye Lord |
| 9 | Cave of Trials | Kill the Evil Eye Lord | |
| 10 | At the Cruma Tower entrance | Talk to Lorain | |
| 11 | Around the Cruma Tower | Collect 10 each of needles, webs and blood | antidote materials |
| 12 | At the Cruma Tower entrance | Give the materials to Lorain | |
| 13 | Dwarven Village | Give the necklace to Croto | |
| 14 | Elder Council | Give the letter to Balanki and the devices to Arin | two recommendations |
| 15 | Elder Council | Give the report to Filaur | |
| 16 | Elder Council | Give the three recommendations to Lockirin |
Step 1. Lockirin at the Elder Council
Teleport to the Dwarven Village and enter the Elder Council building. Iron Gate's Lockirin gives the quest to a level 39 Artisan only — click "I shall take the challenge". On the first take he gives you 23
Dimensional Diamond. Lockirin gives no recommendation himself: you need three — from Balanki, Arin and Filaur.

Step 2. Balanki's and Arin's tasks
The other elders stand in the same hall. At Silver Scale's Balanki click "Is there a problem?" — he asks you to talk the orc chief Croto round; without this line Croto won't talk to you.

Black Anvil's Arin stands in the same hall: he hands you the
Paint of Teleport Device right away and sends you to Master Toma. Spiron and Keef give no recommendations — skip them.

Step 3. Filaur's task
Gray Pillar Member Filaur stands in the same hall. He gives you the
Architecture of Cruma and asks you to get the researchers' report at the Cruma Tower. Now you have all three tasks — do them one after another.

Step 4. The orc chief Croto
Leave the council: Chief Croto stands in the northern part of the Dwarven Village, opposite the weapon and armor shop. At first he grumbles that the contract ended long ago — click "Tell him that you will do whatever it takes.". Croto gives you the
Paint of Kamuru — a portrait of his missing nephew — and asks you to find him in the Cave of Trials.

Step 5. Toma and the teleport test
Master Toma stands at one of three spots by the mines near the Dwarven Village: on the islet in the Western Mining Zone, by the Abandoned Coal Mines or at the exit of the Mithril Mines; on some servers he uses only one of them. Click "I will help.", then "Press the button.". Toma takes the blueprint, gives you a
Broken Teleport Device, and the device instantly throws you into the mountains north of the Dwarven Village.

Step 6. Three King Bugbears
5 seconds after you land, three level 32 King Bugbear lv. 32s appear and attack at once. You don't have to kill them for the quest: the broken device is already yours, and they vanish on their own after 200 seconds. Fight them off or just get away.

Step 7. Five devices from Toma
Go back to Toma — if he isn't at his spot, check the other ones. He takes the broken device and gives you 5
Teleport Devices for Arin. No need to hand them in now: take them along with everything else at the end.

Step 8. The Cave of Trials and Kamur's body
Teleport to the Orc Village, then on to the Entrance to the Cave of Trials. Inside the cave run to the bridge, turn left on the bridge and keep straight to the prison cells — Jailer Dubabah stands there. Talking to him is optional: he only boasts that the escaped prisoner surely became the Evil Eye Lord's meal.

Behind the jailer is an open grate, and the Corpse Of Kamur lies in the cell. The wall behind the body is fake: walk straight through it and keep running down the corridor.

Step 9. The Evil Eye Lord
At the end of the passage behind the false wall roams the level 37 Evil Eye Lord lv. 37. It drops the
Necklace of Kamuru — on the first kill, but only if you carry the Paint of Kamuru from Croto. If someone has just killed it, it respawns in 3 minutes.

Step 10. Lorain at the Cruma Tower
Teleport from the Town of Dion to the Cruma Tower. Don't go inside: Researcher Lorain stands to the right of the entrance, behind the rocks. She takes the Architecture of Cruma and gives you the
Ingredients of Antidote — her colleague has been poisoned and needs an antidote.

Step 11. Needles, webs and blood
The materials drop only while you carry the Ingredients of Antidote, one per kill (× quest rate); you need exactly 10 of each. The
Stinger Wasp Needle comes from the Stinger Wasp lv. 30 (level 30) — the wasps fly around the tower itself.

The
Marsh Spider's Web comes from the Marsh Spider lv. 34 (level 34) — the spiders live northeast of the tower.

The
Blood of Leech comes from the Giant Mist Leech lv. 25 (level 25) in the Cruma Marshlands southwest of the tower.

Step 12. Lorain's report
With 10 needles, 10 webs and 10 blood go back to Lorain: the antidote works, and she asks why you came. Click "I seek research materials." to get the
Report of Cruma for Filaur.

Step 13. The necklace for Croto
Return to the Dwarven Village and talk to Croto. He takes the portrait and the necklace and gives you the
Letter of Solder Detachment — his promise to send guards to Balanki.

Step 14. Balanki's and Arin's recommendations
At the Elder Council give Croto's letter to Balanki to get the
Recommendation of Balanki.

Give Arin the 5 Teleport Devices: he is upset there are five, but he gives you the
Recommendation of Arin.

Step 15. Filaur's recommendation
Give Filaur the Report of Cruma — he gives you the
Recommendation of Filaur, the third recommendation.

Step 16. Mark of Maestro
With all three recommendations talk to Lockirin — he gives you the
Mark of Maestro, 46,000 XP and 5,900 SP. The other marks are Trial of the Guildsman and Testimony of Prosperity; with all three marks at level 40 a Head Blacksmith, such as Kusto in Giran, makes you a Warsmith. The full path is in the Warsmith 2nd class quest guide.

How many mobs to kill at your rate
The antidote materials drop with a 100% chance, and the quest drop rate multiplies the amount per kill. On some servers quest items drop one at a time at any rate — then use the x1 column.
| What to collect | How many | x1 | x3 | x5 | x10 |
|---|---|---|---|---|---|
| Stinger Wasp Needle | 10 | 10 | 4 | 2 | 1 |
| Marsh Spider's Web | 10 | 10 | 4 | 2 | 1 |
| Blood of Leech | 10 | 10 | 4 | 2 | 1 |
The Necklace of Kamuru drops as a single item on the first kill at any rate.
If something goes wrong
Croto won't give the portrait?
The Evil Eye Lord drops no necklace?
Toma won't give the devices?
No needles, webs or blood drop?
Lockirin won't give the mark?
Looking for a server to do the quest live? Check the new Interlude servers and the L2 Interlude+ servers — the lists show the rate and opening date. All new L2 servers are on the main page.
Where it comes in handy
Upcoming Interlude, Interlude+ server openings
Your server here — advertise →FAQ
Who can take Test of the Maestro?
Only a level 39 dwarven Artisan. A Scavenger can't take it — he needs Test of the Searcher instead.
Which class needs the Mark of Maestro?
Only the Warsmith — together with the Mark of Guildsman and the Mark of Prosperity. At level 40 a Head Blacksmith, such as Kusto in Giran, changes your class.
Where is the Evil Eye Lord?
In the Cave of Trials: from the prison cells through the false wall behind Kamur's body and on down the corridor. It is level 37, and the necklace drops on the first kill.
Do I have to kill the King Bugbears?
No. Three King Bugbears appear after the teleport test and vanish on their own after 200 seconds; you get the broken device right away.
How much XP does Test of the Maestro give?
46,000 XP and 5,900 SP, plus 23 Dimensional Diamonds on the first take.