
The Destroyer is an orc fighter with a two-handed weapon who hits harder the less HP he has left:
Frenzy,
Guts and
Zealot can be used only at 30% HP or lower. Below is a Destroyer guide for Interlude: in what order to press the low-HP buffs and how to drop HP, what to learn at each class, what to wear by grade, where to level from 20 to 80, dyes, subclasses and the Olympiad. Numbers come from the server datapack.
Destroyer at a glance
| Role | melee damage dealer: damage grows as HP falls to the low-HP threshold |
| Weapon | two-handed blunt or sword; a spear for packs, see "Destroyer gear" |
| Armor | usually heavy, at S grade also the light Draconic; there are passives for both |
| Dyes | STR and DEX at the cost of CON for farming with a healer, STR at the cost of DEX for PvP |
| Where to level | 20–40 — Necropolis of Sacrifice, Forgotten Temple; 40–52 — Catacomb of the Branded, Necropolis of Worship; 52–61 — The Patriot's Necropolis, The Giant's Cave; 61–76 — Tower of Insolence, Antharas' Lair; 76–80 — Imperial Tomb, Forge of the Gods |
The orc fighter starts with STR 40, CON 47, DEX 26: plenty of HP and strength, little agility — lower DEX than any other race's fighter. The Orc Raider has one path, to Destroyer; the neighbouring orc fighter branch is the Tyrant (Orc Monk → Tyrant).
How to get the classes
| Class | Level | Quest |
|---|---|---|
| Orc Raider | 20 | Path to an Orc Raider — Orc Raider 1st class quest |
| Destroyer | 40 | marks from Trial of the Challenger (from 35), Testimony of Glory (from 37) and Test of the Champion (from 39) — the route is in the Destroyer 2nd class quest guide; the class is changed by the High Prefect |
| Titan | 76 | Saga of the Titan — Titan 3rd class quest |
Destroyer buffs in Interlude — low-HP buffs and HP dropping
Players call
Frenzy,
Guts and
Zealot the Destroyer's low-HP buffs: they can be used only at 30% HP or lower.
Rage,
Battle Roar and
Lionheart have no HP condition.
| Buff | From level | Condition | What it gives (max level) | Reuse |
|---|---|---|---|---|
| 24 (lv. 2 — 55) | — | for 90 seconds: P. Atk. ×1.55 with a sword or blunt, ×1.64 with a two-hander (plus accuracy +4), ×1.2 with other weapons; but P. Def. ×0.8, evasion −3 | 300 seconds | |
| 28 (lv. 6 — 70) | — | for 600 seconds max HP ×1.35 and an instant 25.7% HP heal | 600 seconds | |
| 36 (lv. 3 — 62) | — | for 60 seconds: resistance to stun, hold, sleep and paralysis +80% | 900 seconds | |
| 58 (lv. 3 — 74) | — | for 120 seconds: fire attack +30, fire resistance +10% | 6 seconds | |
| 32 (lv. 3 — 55) | HP 30% or lower | for 90 seconds: P. Atk. ×3 with a sword, blunt or spear, P. Atk. an extra ×1.34 and accuracy +6 with a two-hander; with a bow or fist weapon P. Atk. ×1.5 | 600 seconds | |
| 36 (lv. 3 — 52) | HP 30% or lower | for 90 seconds P. Def. ×3 | 600 seconds | |
| 58 (lv. 3 — 74) | HP 30% or lower | for 60 seconds: attack speed ×1.3, run speed +30, accuracy +6; with a sword or spear crit rate +100, with a blunt or fist weapon crit damage ×2; incoming heals ×0.5; costs 204 HP and 136 MP | 900 seconds |
In what order to press them
Rage — before the fight. It has no HP condition, and P. Def. ×0.8 only speeds up the slide to the threshold.- HP drops to 30% — from mob hits or from skills that cost HP (below).
Zealot — first of the low-HP buffs. It takes 204 HP itself — press it while you still have them, later they may run short. It raises attack speed at once; players find the next physical skills go faster with it too.
Frenzy — the main damage multiplier.
Battle Roar — last. It heals 25.7% HP and raises max HP. The HP condition is checked only when you press a skill:
Frenzy and
Zealot that are already on do not drop after the heal.
Frenzy and
Guts don't stack. They share one buff type and the same top level — the last one pressed stays:
Guts after
Frenzy removes
Frenzy, and vice versa. Players take
Guts instead of
Frenzy when surviving matters more.
Zealot is a different type and goes on top of either. While
Zealot is on, healing on the Destroyer is halved — the healer should know it.
How to drop HP for the low-HP buffs
- Skills that cost HP:
Crush of Doom — 231–290 HP, growing with the skill level, at the 3rd class
Armor Crush — 338 and
Earthquake (spear only) — 340.
Earthquake hits an area: the pack does the rest.
Zealot also costs 204 HP, but it can only be pressed at 30% HP or lower — it will not take you down to the threshold. - Gear with an HP bonus. Put on a set with max HP — current HP did not grow, the percentage fell. The
Doom Plate Armor set works this way, for example (HP +320, see "Destroyer gear"). - On mobs the threshold comes by itself:
Rage lowers defense. Don't press
Guts on mobs: pressed after
Frenzy, it removes it.
How to play a Destroyer
Solo with a two-hander
The loop:
Rage → fight →
Zealot and
Frenzy at the threshold →
Fatal Strike (reuse 13 seconds) and
Crush of Doom (reuse 26 seconds) on one target →
Battle Roar when HP gets dangerously low.
The two-hander you pick changes your skill set. With a two-handed blunt the Destroyer has the
Hammer Crush stun (base stun chance 50%, 9 seconds), and
Zealot gives crit damage ×2. With a two-handed sword
Zealot gives crit rate +100, but there is no stun until
Armor Crush at 77.
Packs with a spear
Whirlwind hits with a spear in radius 150 (reuse 17 seconds); at the 3rd class
Earthquake joins it. Single-target damage is lower, but the whole pack dies at once, and
Earthquake drops your HP for the low-HP buffs on the way.
Wrath removes 30% CP — that is for PvP, mobs have no CP.
Parties and raids
Zealot halves incoming healing for 60 seconds.
Battle Roar, the Prophet's
Blessed Body and the Bishop's Body of Avatar are one buff type with the same top level: the last one cast stays.
Battle Roar under
Blessed Body (max HP ×1.35, 1,200 seconds) or Body of Avatar overwrites the Prophet's or Bishop's buff with its own 600-second one — no extra HP, and the buff ends twice as soon. Under those buffs press
Battle Roar only in an emergency, for the 25.7% heal, and ask for a rebuff afterwards.
Infernal Form is the same type as
Holy Weapon of clerics and the Elven Oracle, with the same order: the last one applied stays.
Infernal Form replaces
Holy Weapon with its own 120-second buff — under
Holy Weapon press it only if fire matters more than holy attack.
Hammer Crush,
Armor Crush and allies' stuns (
Shield Stun, Bluff,
Shock Blast and others) are one type: two stuns on one target do not add up.
Armor Crush ranks higher in this type than
Hammer Crush: on top of a
Hammer Crush stun it applies its own, with the target's P. Def. and M. Def. ×0.7, while
Hammer Crush no longer refreshes the stun on a target under
Armor Crush.
Battle Force from level 77 charges another party member; the same charges from allies are what the Titan needs for
Symbol of Resistance.
Rage and
Zealot formally share a type with the Gladiator's
War Cry and the tanks'
Ultimate Defense and Vengeance, but these are self-buffs — nobody can put them on the Destroyer.
Destroyer skills by level
1–20 · Orc Fighter
| Level | Skill | What it gives |
|---|---|---|
| 5–15 | a sword or blunt hit, two-handers included: power 70, MP 19, reuse 13 seconds | |
| 5–15 | P. Atk. and P. Def. | |
| 5 | faster HP regen while sitting |
Iron Punch works only with fist weapons — the Destroyer does not need it.
20–40 · Orc Raider
| Level | Skill | Take it |
|---|---|---|
| 20–36 | the main two-hander hit: power 326, MP 37, reuse 13 seconds | |
| 20–36 | a blunt stun or a spear hit in radius 150 — for your weapon | |
| 20–36 | both work with a two-hander and stack; with a spear take | |
| 20–36 | for your armor | |
| 20–36 | spare HP and crit damage | |
| 24 | at once — the first damage buff | |
| 28 | at once — a heal and HP | |
| 32 | at once — the first low-HP buff | |
| 36 | at once |
Rage,
Battle Roar and the low-HP buffs cost next to nothing and give more than any mastery — learn them the day they open.
40–76 · Destroyer
| Level | Skill | What it gives (max level) |
|---|---|---|
| 40, grows to 74 | a power 3,044 sword or blunt hit that ignores the target's shield; MP 83, reuse 13 seconds | |
| 40, grows to 74 | blunt: a power 2,009 hit and a 9-second stun, base stun chance 50%; reuse 13 seconds | |
| 40, grows to 74 | spear: a power 2,283 hit in radius 150; reuse 17 seconds | |
| 52 (lv. 4 — 76) | buff slots; only with Ancient Book — | |
| 58 (lv. 3 — 74) | a low-HP buff and a fire buff — see "Destroyer buffs" | |
| 58 (lv. 3 — 74) | toggle: stun resistance +30%, sleep resistance +60% | |
| 58 (lv. 3 — 74) | toggle: accuracy +4 with a spear | |
| 60 (lv. 16 — 74) | a power 7,635 hit — the Destroyer's strongest; two-handers only; costs 290 HP, reuse 26 seconds | |
| 66 (lv. 10 — 74) | a spear swing removes 30% CP from nearby enemies; reuse 120 seconds | |
| from 1st class, grows to 74 | max HP +480, HP regen +4 |
The whole 2nd class tree costs 82,396,000 SP. The most expensive rows are masteries and attack skills at 5.98–5.99 million each, while
Rage costs 142,000 SP,
Guts 163,000 SP and
Frenzy 192,000 SP. Order: your weapon's hit and both masteries — Two-handed and Sword Blunt (they stack with a two-hander, P. Atk. +129.3 from each at max level) → the low-HP buffs and
Battle Roar as soon as they open →
Zealot from 58 →
Crush of Doom from 60 →
Boost HP → one armor mastery, usually heavy. Spear skills (
Whirlwind,
Wrath,
Polearm Mastery) only if you level on packs.
The Destroyer also has
Bandage against bleeding and
Vital Force — the full list is in the tree at the bottom.
76–80 · Titan
| Level | Skill | What it gives |
|---|---|---|
| 76 | passives: resistance to hold, sleep and mental attacks +20%; to poison and bleeding +20% | |
| 76 | toggle: resistance to paralysis and stun +30%, drains MP | |
| 77 | a power 2,565 hit, a 9-second stun (base chance 40%), and during the stun the target's P. Def. and M. Def. ×0.7; costs 338 HP, reuse 15 seconds | |
| 77 | sometimes a skill resets instantly or lasts twice as long (depends on STR) | |
| 77 | charges a party member; you cannot charge yourself | |
| 78 | spear: a power 4,040 hit in radius 150 that cancels enemies' target; costs 340 HP, reuse 30 seconds | |
| 78 | toggle: P. Def. and M. Def. ×1.25, but attack speed ×0.8, run speed ×0.9, accuracy −4 | |
| 78 | P. Atk. +80 with a sword, blunt, spear, dual swords or fist weapon; max CP ×1.05 | |
| 78 | restores 1,000 CP; reuse 10 minutes | |
| 80 | a symbol on the ground: debuff resistance in radius 180; needs a |
The whole 3rd class costs 283,000,000 SP, 150 million of it for
Symbol of Resistance. Its book,
Ancient Tactical Manual: Symbol of Resistance, drops only from Tyrannosaurus lv. 87 (level 87) — in two of its drop categories, 5.26% and 4.48%; it is needed only if the server has spellbooks enabled.
The Titan means
Armor Crush and
Fortitude.
Armor Crush gives a stun even with a two-handed sword, and while the stun lasts the target's P. Def. and M. Def. are ×0.7.
Fortitude together with
War Frenzy and
Lionheart covers the Destroyer's main weakness: being stunned and held while HP is low.
Destroyer skill enchanting
Skills can be enchanted from level 76: each skill has two routes up to +30, each step costs SP and XP, and the very first one also needs a
Secret Book of Giants. Your level sets the odds: step +10 succeeds 2% of the time at 76 and 73% at 80 — enchant at 80. On most servers a failure resets the enchant.
| Skill | Route 1, at +30 | Route 2, at +30 | SP per route |
|---|---|---|---|
| power 9,707 | costs 186 HP | 55,451,000 | |
| power 4,022 | power 3,473, MP 48 | 55,451,000 | |
| base stun chance 80 instead of 50 | power 2,552, MP 38 | 43,131,000 | |
| power 2,899 | MP 53 | 55,451,000 | |
| shorter reuse, down to half | — | 30,794,000 | |
| HP +580 | CP +300 | 30,794,000 | |
| crit damage +774 | less MP | 30,794,000 |
First
Crush of Doom power (a blunt user for PvP —
Hammer Crush chance), then
Battle Roar reuse and
Boost HP.
Rage,
Frenzy,
Guts,
Zealot,
Armor Crush and
Earthquake cannot be enchanted in Interlude.
Destroyer gear
Grades open at levels 20, 40, 52, 61 and 76. Weapon attack and set bonuses come from the datapack; which items to pick is common player opinion. From D grade on, every grade has a two-handed sword, a two-handed blunt and a spear — pick for your style (see "How to play a Destroyer").
1–20 · no grade
| Weapon | Attack | Armor and set bonus |
|---|---|---|
| 38 | ||
| 31 |
20–40 · D grade
| Weapon | Attack | Armor and set bonus |
|---|---|---|
| 96 | ||
| 96 | ||
| 92 |
40–52 · C grade
| Weapon | Attack | Armor and set bonus |
|---|---|---|
| 190 | ||
| 190 | ||
| 156 |
SA:
Berserker Blade — Focus, Critical Damage, Haste;
Dwarven Hammer —
Health, Anger, Critical Bleed;
Orcish Poleaxe — Wide Blow, Towering Blow, Critical Stun.
52–61 · B grade
| Weapon | Attack | Armor and set bonus |
|---|---|---|
| 236 | ||
| 236 | ||
| 194 |
SA:
Guardian Sword —
Health, Critical Drain, Critical Bleed;
Star Buster —
Health, Haste, Rsk. Focus;
Lance — Anger, Critical Stun, Towering Blow.
Great Sword (attack 213) is cheaper than the
Guardian Sword and works too.
61–76 · A grade
| Weapon | Attack | Armor and set bonus |
|---|---|---|
| 305 | ||
| 282 | ||
| 232 |
SA:
Sword of Ipos — Focus, Haste,
Health;
Doom Crusher —
Health, Anger, Rsk. Haste;
Tallum Glaive — Guidance,
Health, Wide Blow. SAs with the Rsk. prefix trigger only at low HP — a good fit for the Destroyer.
Cheaper options are the
Infernal Master and the
Destroyer Hammer, both with attack 259. Majestic suits the Destroyer especially well: a stun at low HP is the most dangerous thing for him.
76–80 · S grade
| Weapon | Attack | Armor and set bonus |
|---|---|---|
| 342 | ||
| 342 | ||
| 281 |
SA:
Heaven's Divider — Focus, Haste,
Health;
Dragon Hunter Axe —
Health, HP Regeneration, HP Drain;
Saint Spear —
Health, Guidance, Haste.
Jewelry — a full set of your grade: at A the
Majestic Necklace, at S the
Tateossian Necklace. Epic jewelry such as the
Ring of Queen Ant and
Frintezza's Necklace — if your clan has it.
Where to level a Destroyer
Below are zones from player guides and server data; in each, the best monsters by XP per HP and two items from their drop. The chance is at x1 rate; on a server with a higher drop rate it is higher. The zone is the client hunting zone nearest to the monster's spawn points. On most servers entering the catacombs and necropolises depends on the Seven Signs — register with a priest in advance. Before level 20 level around the orc village, then in the Cave of Trials (it is in the first range table below).
Level 20–40
Best for the Destroyer: Necropolis of Sacrifice — a catacomb, lots of XP per HP; Forgotten Temple — halls, dense mobs; Fortress of Resistance — Ol Mahum,
Charcoal and
Suede.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Necropolis of Sacrifice | Catacomb Serpent lv. 28 | |
| Vault Guardian lv. 25 | ||
| Grave Keeper Spartoi lv. 29 | ||
| Forgotten Temple | Rakin Undine lv. 30 | |
| Roxide lv. 32 | ||
| Ritmal Swordsman lv. 29 | ||
| Fortress of Resistance | Ol Mahum Lord lv. 34 | |
| Ol Mahum Marksman lv. 28 | ||
| Ol Mahum Captain lv. 30 | ||
| Orc Barracks | Turek Orc Warlord lv. 30 | |
| Turek Orc Archer lv. 27 | ||
| Turek Orc Skirmisher lv. 28 | ||
| The Ant Nest | Ant Warrior Captain lv. 36 | |
| Ant Soldier lv. 35 | ||
| Noble Ant Leader lv. 38 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Cruma Marshlands | Marsh Stakato lv. 29 | |
| Marsh Stakato Worker lv. 31 | ||
| Marsh Spider lv. 34 | ||
| Plains of the Lizardmen | Leto Lizardman Warrior lv. 38 | |
| Leto Lizardman Archer lv. 36 | ||
| Leto Lizardman Soldier lv. 37 | ||
| Crypts of Disgrace | Grave Robber Ranger lv. 28 | |
| Grim Wolf lv. 25 | ||
| Grave Robber Guard lv. 29 | ||
| Cave of Trials | Baar Dre Vanul Destroyer lv. 25 | |
| Kasha Imp Turen lv. 22 | ||
| Kasha Bugbear lv. 24 |
Level 40–52
Best for the Destroyer: Catacomb of the Branded and Necropolis of Worship — catacombs, more XP per HP than outside; Archaic Laboratory — one golem, the Bloodthirsty Ginzu Golem VII, beats the catacombs, the rest do not.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Catacomb of the Branded | Decayed Ancient Knight lv. 50 | |
| Decayed Ancient Soldier lv. 49 | ||
| Decayed Ancient Pikeman lv. 46 | ||
| Necropolis of Worship | Vault Overlord lv. 45 | |
| Catacomb Gargoyle lv. 43 | ||
| Vault Priest lv. 47 | ||
| Cruma Tower | Death Knight lv. 50 | |
| Dark Lord lv. 50 | ||
| Snipe lv. 44 | ||
| The Enchanted Valley | Unicorn lv. 49 | |
| Satyr lv. 48 | ||
| Valley Treant lv. 47 | ||
| Archaic Laboratory | Bloodthirsty Ginzu Golem VII lv. 51 | |
| Cruel Vice Golem lv. 49 | ||
| Probe Golem Champion I lv. 49 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Alligator Island | Dailaon Lad lv. 42 | |
| Crokian Lad Warrior lv. 43 | ||
| Alligator lv. 40 | ||
| Devil's Isle | Pirate Zombie lv. 44 | |
| Light Bringer lv. 46 | ||
| Zaken's Archer lv. 44 | ||
| The Cemetery | Spiteful Ghost of Ruins lv. 50 | |
| Grave Wanderer lv. 45 | ||
| Archer of Greed lv. 46 | ||
| Ivory Tower Crater | Enchanted Iron Golem lv. 43 | |
| Enchanted Gargoyle lv. 44 |
Level 52–61
Best for the Destroyer: The Patriot's Necropolis — a catacomb, XP per HP; Archaic Laboratory — the most rewarding golems; The Giant's Cave — the first part of the Exploration of the Giants' Cave quest on the way.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Giant's Cave | Beast Lord lv. 60 | |
| Kranrot lv. 59 | ||
| Paliote lv. 57 | ||
| The Patriot's Necropolis | Purgatory Serpent lv. 56 | |
| Sepulcher Archon lv. 55 | ||
| Hell Keeper Medusa lv. 58 | ||
| Tower of Insolence | Ghost of the Tower lv. 60 | |
| Seer of Hallate lv. 60 | ||
| Antharas' Lair | Bloody Lady lv. 60 | |
| Cave Keeper lv. 58 | ||
| Cave Maiden lv. 59 | ||
| Archaic Laboratory | Horrifying Ginzu Golem V lv. 53 | |
| Horrifying Ginzu Golem VIII lv. 54 | ||
| Ginzu Golem Prodigy X lv. 52 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Frozen Labyrinth | Lost Buffalo lv. 60 | |
| Pronghorn Spirit lv. 56 | ||
| Frost Tarantula lv. 58 | ||
| Silent Valley | Hamrut lv. 58 | |
| Gamlin lv. 60 | ||
| Fallen Orc Archer lv. 57 | ||
| The Forbidden Gateway | Taik Orc Supply Leader lv. 55 | |
| Soul of Ruins lv. 54 | ||
| Grave Guard lv. 54 | ||
| Outlaw Forest | Oel Mahum Witch Doctor lv. 55 | |
| Hunter Gargoyle lv. 52 | ||
| Oel Mahum lv. 53 |
Level 61–76
Best for the Destroyer: Tower of Insolence — Platinum mobs, lots of XP; Antharas' Lair — dense spawn, mobs for the whole range; Necropolis of Martyrdom — a catacomb, Tallum parts.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Tower of Insolence | Platinum Tribe Overlord lv. 71 | |
| Platinum Guardian Prefect lv. 74 | ||
| Hallate's Knight lv. 65 | ||
| Antharas' Lair | Plando lv. 64 | |
| Cave Howler lv. 65 | ||
| Malruk Soldier lv. 63 | ||
| Necropolis of Martyrdom | Sepulcher Sage lv. 67 | |
| Purgatory Gargoyle lv. 68 | ||
| Hell Keeper Crimson Doll lv. 67 | ||
| The Giant's Cave | Lesser Giant Soldier lv. 62 | |
| Lesser Giant Shooter lv. 63 | ||
| Lesser Giant Scout lv. 63 | ||
| Hot Springs | Hot Springs Nepenthes lv. 75 | |
| Hot Springs Flava lv. 74 | ||
| Hot Springs Yeti lv. 75 |
3 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Saint's Necropolis | Sepulcher Guard lv. 75 | |
| Lesser Ancient Soldier lv. 73 | ||
| Lesser Ancient Scout lv. 74 | ||
| Stakato Nest | Spiked Stakato Guard lv. 74 | |
| Female Spiked Stakato lv. 74 | ||
| Cannibalistic Stakato Follower lv. 74 | ||
| Forest of the Dead | Bone Grinder lv. 70 | |
| Bone Slayer lv. 68 | ||
| Requiem Lord lv. 68 |
Level 76–80
Best for the Destroyer: Imperial Tomb — the most XP per HP; Forge of the Gods — second in XP per HP; Varka Silenos Barracks — the Alliance with Ketra Orcs quest on the way.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Varka Silenos Barracks | Varka's Commander lv. 80 | |
| Varka Silenos Medium lv. 80 | ||
| Varka's Head Magus lv. 80 | ||
| Ketra Orc Outpost | Ketra Prophet lv. 80 | |
| Ketra Orc Medium lv. 80 | ||
| Ketra Orc Grand Seer lv. 80 | ||
| Imperial Tomb | Imperial Commander lv. 80 | |
| Ashkenas lv. 80 | ||
| Knight of Empire lv. 80 | ||
| Monastery of Silence | Beholder of Light lv. 80 | |
| Warrior Monk lv. 80 | ||
| Guardian of the Holy Land lv. 80 | ||
| Forge of the Gods | Ashuras of Destruction lv. 80 | |
| Blazing Ifrit lv. 80 | ||
| Elder Lavasaurus lv. 80 |
1 more zone
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Stakato Nest | Spiked Stakato Drone lv. 77 | |
| Spiked Stakato Soldier lv. 76 | ||
| Spiked Stakato Captain lv. 78 |
Destroyer dyes and tattoos
| Style | Dyes |
|---|---|
| farming and raids with a healer: attack speed | |
| farming and raids with a healer: damage | |
| PvP and Olympiad |
The Destroyer has his own twist: the low-HP buffs depend on the HP percentage. The lower the max HP, the faster he reaches the threshold — and the easier he is to finish off. So without a healer nobody cuts CON. The orc fighter has no MEN dyes, and the Destroyer needs neither INT nor WIT.
Subclasses for a Destroyer
- When: a subclass is taken from level 75; every subclass you already have must be 75 too. By default you need the Mimir's Elixir and Fate's Whisper quests, up to three subclasses.
- Destroyer as the main class. You can take any 2nd class except your own, Overlord and Warsmith; the Destroyer has no "same group" bans like tanks or archers.
- Destroyer as a subclass. Other classes take Destroyer as a subclass too — there are no restrictions on it either.
- What a subclass gives. In Interlude nothing for the main class: subclass skills work only while it is active. Subclass certification appeared in later chronicles; how the Destroyer plays there is in the Destroyer in High Five guide.
Destroyer in the Olympiad
Only nobles enter the Olympiad, and only on the main class; a fight lasts 6 minutes. Almost every Destroyer button has a longer reuse:
Frenzy and
Battle Roar 600 seconds,
Zealot and
Lionheart 900, so each is pressed once per fight, and
Rage with its 300-second reuse twice. So the low-HP buffs must go on at the moment the opponent is open.
Titan strengths:
Wrath removes 30% CP,
Armor Crush cuts defense for the length of the stun,
Braveheart returns 1,000 CP, and
Lionheart,
War Frenzy and
Fortitude hold against stun and sleep. The weakness is the HP threshold: you have to get down to 30% under hits without dying.
Symbol of Resistance cannot be used in the Olympiad.
All Destroyer skills
The full Destroyer and Titan tree — skill levels, SP and MP:
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 40SP: 396,000 | |||||
| Fatal Strikenewphysical damage, power 694 | 1–3 | 33,0003 × 11,000 | 43 | active | |
| Hammer Crushnewphysical damage, power 458 · Stun 9 s | 1–3 | 33,0003 × 11,000 | 39 | active | |
| Whirlwindnewphysical damage, power 521 · around | 1–3 | 33,0003 × 11,000 | 43 | active | |
| Battle Roarmax HP ×1.15 · 10 min · reuse 10 min | 2 | 33,000 | 18 | active | |
| Fast HP RecoveryHP regen +1.7 | 3 | 33,000 | — | passive | |
| Heavy Armor Mastery | 14–16 | 33,0003 × 11,000 | — | passive | |
| Light Armor Mastery | 14–16 | 33,0003 × 11,000 | — | passive | |
| Polearm Mastery | 9–11 | 33,0003 × 11,000 | — | passive | |
| Sword Blunt Mastery | 9–11 | 33,0003 × 11,000 | — | passive | |
| Two-handed Weapon Mastery | 6 | 33,000 | — | passive | |
| Vicious Stance | 6 | 33,000 | — | toggle | |
| Vital Force | 3 | 33,000 | — | passive | |
| Level 43SP: 463,000 | |||||
| Boost HPmax HP +200 | 4 | 38,000 | — | passive | |
| Fast HP RecoveryHP regen +2.1 | 4 | 38,000 | — | passive | |
| Fatal Strikephysical damage, power 827 | 4–6 | 39,0003 × 13,000 | 45 | active | |
| GutsP. Def. ×2.5 · 90 s · reuse 10 min | 2 | 38,000 | 19 | active | |
| Hammer Crushphysical damage, power 546 · Stun 9 s | 4–6 | 39,0003 × 13,000 | 42 | active | |
| Heavy Armor Mastery | 17–19 | 39,0003 × 13,000 | — | passive | |
| Light Armor Mastery | 17–19 | 39,0003 × 13,000 | — | passive | |
| Polearm Mastery | 12–14 | 39,0003 × 13,000 | — | passive | |
| Sword Blunt Mastery | 12–14 | 39,0003 × 13,000 | — | passive | |
| Two-handed Weapon Mastery | 7 | 38,000 | — | passive | |
| Vicious Stance | 7 | 38,000 | — | toggle | |
| Whirlwindphysical damage, power 620 · around | 4–6 | 39,0003 × 13,000 | 45 | active | |
| Level 46SP: 607,000 | |||||
| Bandagecures negative effects | 2 | 50,000 | 41 | active | |
| Fatal Strikephysical damage, power 976 | 7–9 | 51,0003 × 17,000 | 49 | active | |
| Frenzy | 2 | 50,000 | 21 | active | |
| Hammer Crushphysical damage, power 644 · Stun 9 s | 7–9 | 51,0003 × 17,000 | 45 | active | |
| Heavy Armor Mastery | 20–22 | 51,0003 × 17,000 | — | passive | |
| Light Armor Mastery | 20–22 | 51,0003 × 17,000 | — | passive | |
| Polearm Mastery | 15–17 | 51,0003 × 17,000 | — | passive | |
| Sword Blunt Mastery | 15–17 | 51,0003 × 17,000 | — | passive | |
| Two-handed Weapon Mastery | 8 | 50,000 | — | passive | |
| Vicious Stance | 8 | 50,000 | — | toggle | |
| Vital Force | 4 | 50,000 | — | passive | |
| Whirlwindphysical damage, power 732 · around | 7–9 | 51,0003 × 17,000 | 49 | active | |
| Level 49SP: 977,000 | |||||
| Battle Roarmax HP ×1.2 · 10 min · reuse 10 min | 3 | 82,000 | 22 | active | |
| Boost HPmax HP +250 | 5 | 82,000 | — | passive | |
| Fatal Strikephysical damage, power 1143 | 10–12 | 81,0003 × 27,000 | 54 | active | |
| Hammer Crushphysical damage, power 754 · Stun 9 s | 10–12 | 81,0003 × 27,000 | 49 | active | |
| Heavy Armor Mastery | 23–25 | 81,0003 × 27,000 | — | passive | |
| Light Armor Mastery | 23–25 | 81,0003 × 27,000 | — | passive | |
| Lionheartbuff-cancel resistance +40%, Stun resistance +60%, Hold resistance +60%, Sleep resistance +60%, Paralysis resistance +60% · 1 min · reuse 15 min | 2 | 82,000 | 22 | active | |
| Polearm Mastery | 18–20 | 81,0003 × 27,000 | — | passive | |
| Sword Blunt Mastery | 18–20 | 81,0003 × 27,000 | — | passive | |
| Two-handed Weapon Mastery | 9 | 82,000 | — | passive | |
| Vicious Stance | 9 | 82,000 | — | toggle | |
| Whirlwindphysical damage, power 857 · around | 10–12 | 81,0003 × 27,000 | 54 | active | |
| Level 52SP: 1,507,000 | |||||
| Divine Inspirationnew | 1 | book | — | passive | |
| Fast HP RecoveryHP regen +2.6 | 5 | 125,000 | — | passive | |
| Fatal Strikephysical damage, power 1327 | 13–15 | 126,0003 × 42,000 | 56 | active | |
| GutsP. Def. ×3 · 90 s · reuse 10 min | 3 | 125,000 | 24 | active | |
| Hammer Crushphysical damage, power 876 · Stun 9 s | 13–15 | 126,0003 × 42,000 | 52 | active | |
| Heavy Armor Mastery | 26–28 | 126,0003 × 42,000 | — | passive | |
| Light Armor Mastery | 26–28 | 126,0003 × 42,000 | — | passive | |
| Polearm Mastery | 21–23 | 126,0003 × 42,000 | — | passive | |
| Sword Blunt Mastery | 21–23 | 126,0003 × 42,000 | — | passive | |
| Two-handed Weapon Mastery | 10 | 125,000 | — | passive | |
| Vicious Stance | 10 | 125,000 | — | toggle | |
| Vital Force | 5 | 125,000 | — | passive | |
| Whirlwindphysical damage, power 995 · around | 13–15 | 126,0003 × 42,000 | 56 | active | |
| Level 55SP: 1,697,000 | |||||
| Boost HPmax HP +300 | 6 | 142,000 | — | passive | |
| Fatal Strikephysical damage, power 1527 | 16–18 | 141,0003 × 47,000 | 61 | active | |
| Frenzy | 3 | 142,000 | 25 | active | |
| Hammer Crushphysical damage, power 1008 · Stun 9 s | 16–18 | 141,0003 × 47,000 | 55 | active | |
| Heavy Armor Mastery | 29–31 | 141,0003 × 47,000 | — | passive | |
| Light Armor Mastery | 29–31 | 141,0003 × 47,000 | — | passive | |
| Polearm Mastery | 24–26 | 141,0003 × 47,000 | — | passive | |
| RageP. Def. ×0.8, Evasion −3 · 90 s · reuse 5 min | 2 | 142,000 | 25 | active | |
| Sword Blunt Mastery | 24–26 | 141,0003 × 47,000 | — | passive | |
| Two-handed Weapon Mastery | 11 | 142,000 | — | passive | |
| Vicious Stance | 11 | 142,000 | — | toggle | |
| Whirlwindphysical damage, power 1145 · around | 16–18 | 141,0003 × 47,000 | 61 | active | |
| Level 58SP: 2,889,000 | |||||
| Infernal Formnew | 1 | 181,000 | 27 | active | |
| Polearm Accuracynew | 1 | 181,000 | 11 | toggle | |
| War FrenzynewStun resistance +10%, Sleep resistance +20% | 1 | 181,000 | — | toggle | |
| ZealotnewAccuracy +6, Speed +10, Atk. Spd. ×1.1 · 1 min · reuse 15 min | 1 | 181,000 | 106 | active | |
| Battle Roarmax HP ×1.25 · 10 min · reuse 10 min | 4 | 181,000 | 27 | active | |
| Fast HP RecoveryHP regen +2.7 | 6 | 181,000 | — | passive | |
| Fatal Strikephysical damage, power 1743 | 19–21 | 180,0003 × 60,000 | 65 | active | |
| Hammer Crushphysical damage, power 1150 · Stun 9 s | 19–21 | 180,0003 × 60,000 | 59 | active | |
| Heavy Armor Mastery | 32–34 | 180,0003 × 60,000 | — | passive | |
| Light Armor Mastery | 32–34 | 180,0003 × 60,000 | — | passive | |
| Polearm Mastery | 27–29 | 180,0003 × 60,000 | — | passive | |
| Sword Blunt Mastery | 27–29 | 180,0003 × 60,000 | — | passive | |
| Two-handed Weapon Mastery | 12 | 181,000 | — | passive | |
| Vicious Stance | 12 | 181,000 | — | toggle | |
| Vital Force | 6 | 181,000 | — | passive | |
| Whirlwindphysical damage, power 1307 · around | 19–21 | 180,0003 × 60,000 | 65 | active | |
| Level 60SP: 2,900,000 | |||||
| Crush of Doomnewphysical damage, power 4750 | 1–2 | 290,0002 × 145,000 | — | active | |
| Fatal Strikephysical damage, power 1894 | 22–23 | 290,0002 × 145,000 | 68 | active | |
| Hammer Crushphysical damage, power 1250 · Stun 9 s | 22–23 | 290,0002 × 145,000 | 62 | active | |
| Heavy Armor Mastery | 35–36 | 290,0002 × 145,000 | — | passive | |
| Light Armor Mastery | 35–36 | 290,0002 × 145,000 | — | passive | |
| Polearm Mastery | 30–31 | 290,0002 × 145,000 | — | passive | |
| Sword Blunt Mastery | 30–31 | 290,0002 × 145,000 | — | passive | |
| Two-handed Weapon Mastery | 13 | 290,000 | — | passive | |
| Vicious Stance | 13 | 290,000 | — | toggle | |
| Whirlwindphysical damage, power 1420 · around | 22–23 | 290,0002 × 145,000 | 68 | active | |
| Level 61 | |||||
| Divine Inspiration | 2 | book | — | passive | |
| Level 62SP: 3,950,000 | |||||
| Bandagecures negative effects | 3 | 310,000 | 55 | active | |
| Boost HPmax HP +350 | 7 | 310,000 | — | passive | |
| Crush of Doomphysical damage, power 5142 | 3–4 | 300,0002 × 150,000 | — | active | |
| Fatal Strikephysical damage, power 2050 | 24–25 | 300,0002 × 150,000 | 69 | active | |
| Hammer Crushphysical damage, power 1353 · Stun 9 s | 24–25 | 300,0002 × 150,000 | 63 | active | |
| Heavy Armor Mastery | 37–38 | 300,0002 × 150,000 | — | passive | |
| Light Armor Mastery | 37–38 | 300,0002 × 150,000 | — | passive | |
| Lionheartbuff-cancel resistance +40%, Stun resistance +80%, Hold resistance +80%, Sleep resistance +80%, Paralysis resistance +80% · 1 min · reuse 15 min | 3 | 310,000 | 29 | active | |
| Polearm Mastery | 32–33 | 300,0002 × 150,000 | — | passive | |
| Sword Blunt Mastery | 32–33 | 300,0002 × 150,000 | — | passive | |
| Two-handed Weapon Mastery | 14 | 310,000 | — | passive | |
| Vicious Stance | 14 | 310,000 | — | toggle | |
| Whirlwindphysical damage, power 1538 · around | 24–25 | 300,0002 × 150,000 | 69 | active | |
| Level 64SP: 4,800,000 | |||||
| Battle Roarmax HP ×1.3 · 10 min · reuse 10 min | 5 | 400,000 | 30 | active | |
| Crush of Doomphysical damage, power 5545 | 5–6 | 400,0002 × 200,000 | — | active | |
| Fatal Strikephysical damage, power 2211 | 26–27 | 400,0002 × 200,000 | 72 | active | |
| Hammer Crushphysical damage, power 1460 · Stun 9 s | 26–27 | 400,0002 × 200,000 | 66 | active | |
| Heavy Armor Mastery | 39–40 | 400,0002 × 200,000 | — | passive | |
| Light Armor Mastery | 39–40 | 400,0002 × 200,000 | — | passive | |
| Polearm Mastery | 34–35 | 400,0002 × 200,000 | — | passive | |
| Sword Blunt Mastery | 34–35 | 400,0002 × 200,000 | — | passive | |
| Two-handed Weapon Mastery | 15 | 400,000 | — | passive | |
| Vicious Stance | 15 | 400,000 | — | toggle | |
| Vital Force | 7 | 400,000 | — | passive | |
| Whirlwindphysical damage, power 1658 · around | 26–27 | 400,0002 × 200,000 | 72 | active | |
| Level 66SP: 7,040,000 | |||||
| Wrathnew | 1–2 | 440,0002 × 220,000 | 74 | active | |
| Boost HPmax HP +400 | 8 | 440,000 | — | passive | |
| Crush of Doomphysical damage, power 5958 | 7–8 | 440,0002 × 220,000 | — | active | |
| Fatal Strikephysical damage, power 2375 | 28–29 | 440,0002 × 220,000 | 74 | active | |
| Hammer Crushphysical damage, power 1568 · Stun 9 s | 28–29 | 440,0002 × 220,000 | 68 | active | |
| Heavy Armor Mastery | 41–42 | 440,0002 × 220,000 | — | passive | |
| Infernal Form | 2 | 440,000 | 31 | active | |
| Light Armor Mastery | 41–42 | 440,0002 × 220,000 | — | passive | |
| Polearm Accuracy | 2 | 440,000 | 13 | toggle | |
| Polearm Mastery | 36–37 | 440,0002 × 220,000 | — | passive | |
| Sword Blunt Mastery | 36–37 | 440,0002 × 220,000 | — | passive | |
| Two-handed Weapon Mastery | 16 | 440,000 | — | passive | |
| Vicious Stance | 16 | 440,000 | — | toggle | |
| War FrenzyStun resistance +20%, Sleep resistance +40% | 2 | 440,000 | — | toggle | |
| Whirlwindphysical damage, power 1782 · around | 28–29 | 440,0002 × 220,000 | 74 | active | |
| ZealotAccuracy +6, Speed +20, Atk. Spd. ×1.2 · 1 min · reuse 15 min | 2 | 440,000 | 122 | active | |
| Level 68SP: 7,890,000 | |||||
| Crush of Doomphysical damage, power 6376 | 9–10 | 660,0002 × 330,000 | — | active | |
| Fast HP RecoveryHP regen +3.4 | 7 | 650,000 | — | passive | |
| Fatal Strikephysical damage, power 2542 | 30–31 | 660,0002 × 330,000 | 77 | active | |
| Hammer Crushphysical damage, power 1678 · Stun 9 s | 30–31 | 660,0002 × 330,000 | 70 | active | |
| Heavy Armor Mastery | 43–44 | 660,0002 × 330,000 | — | passive | |
| Light Armor Mastery | 43–44 | 660,0002 × 330,000 | — | passive | |
| Polearm Mastery | 38–39 | 660,0002 × 330,000 | — | passive | |
| Sword Blunt Mastery | 38–39 | 660,0002 × 330,000 | — | passive | |
| Two-handed Weapon Mastery | 17 | 650,000 | — | passive | |
| Vicious Stance | 17 | 650,000 | — | toggle | |
| Whirlwindphysical damage, power 1907 · around | 30–31 | 660,0002 × 330,000 | 77 | active | |
| Wrath | 3–4 | 660,0002 × 330,000 | 77 | active | |
| Level 70SP: 9,360,000 | |||||
| Battle Roarmax HP ×1.35 · 10 min · reuse 10 min | 6 | 720,000 | 33 | active | |
| Boost HPmax HP +440 | 9 | 720,000 | — | passive | |
| Crush of Doomphysical damage, power 6797 | 11–12 | 720,0002 × 360,000 | — | active | |
| Fatal Strikephysical damage, power 2710 | 32–33 | 720,0002 × 360,000 | 79 | active | |
| Hammer Crushphysical damage, power 1789 · Stun 9 s | 32–33 | 720,0002 × 360,000 | 72 | active | |
| Heavy Armor Mastery | 45–46 | 720,0002 × 360,000 | — | passive | |
| Light Armor Mastery | 45–46 | 720,0002 × 360,000 | — | passive | |
| Polearm Mastery | 40–41 | 720,0002 × 360,000 | — | passive | |
| Sword Blunt Mastery | 40–41 | 720,0002 × 360,000 | — | passive | |
| Two-handed Weapon Mastery | 18 | 720,000 | — | passive | |
| Vicious Stance | 18 | 720,000 | — | toggle | |
| Whirlwindphysical damage, power 2033 · around | 32–33 | 720,0002 × 360,000 | 79 | active | |
| Wrath | 5–6 | 720,0002 × 360,000 | 79 | active | |
| Level 72SP: 12,000,000 | |||||
| Crush of Doomphysical damage, power 7218 | 13–14 | 1,000,0002 × 500,000 | — | active | |
| Fatal Strikephysical damage, power 2878 | 34–35 | 1,000,0002 × 500,000 | 81 | active | |
| Hammer Crushphysical damage, power 1900 · Stun 9 s | 34–35 | 1,000,0002 × 500,000 | 74 | active | |
| Heavy Armor Mastery | 47–48 | 1,000,0002 × 500,000 | — | passive | |
| Light Armor Mastery | 47–48 | 1,000,0002 × 500,000 | — | passive | |
| Polearm Mastery | 42–43 | 1,000,0002 × 500,000 | — | passive | |
| Sword Blunt Mastery | 42–43 | 1,000,0002 × 500,000 | — | passive | |
| Two-handed Weapon Mastery | 19 | 1,000,000 | — | passive | |
| Vicious Stance | 19 | 1,000,000 | — | toggle | |
| Vital Force | 8 | 1,000,000 | — | passive | |
| Whirlwindphysical damage, power 2158 · around | 34–35 | 1,000,0002 × 500,000 | 81 | active | |
| Wrath | 7–8 | 1,000,0002 × 500,000 | 81 | active | |
| Level 74SP: 25,920,000 | |||||
| Boost HPmax HP +480 | 10 | 1,530,000 | — | passive | |
| Crush of Doomphysical damage, power 7635 | 15–16 | 1,520,0002 × 760,000 | — | active | |
| Fast HP RecoveryHP regen +4 | 8 | 1,530,000 | — | passive | |
| Fatal Strikephysical damage, power 3044 | 36–37 | 1,520,0002 × 760,000 | 83 | active | |
| Hammer Crushphysical damage, power 2009 · Stun 9 s | 36–37 | 1,520,0002 × 760,000 | 76 | active | |
| Heavy Armor Mastery | 49–50 | 1,520,0002 × 760,000 | — | passive | |
| Infernal Form | 3 | 1,530,000 | 34 | active | |
| Light Armor Mastery | 49–50 | 1,520,0002 × 760,000 | — | passive | |
| Polearm Accuracy | 3 | 1,530,000 | 14 | toggle | |
| Polearm Mastery | 44–45 | 1,520,0002 × 760,000 | — | passive | |
| Sword Blunt Mastery | 44–45 | 1,520,0002 × 760,000 | — | passive | |
| Two-handed Weapon Mastery | 20 | 1,530,000 | — | passive | |
| Vicious Stance | 20 | 1,530,000 | — | toggle | |
| War FrenzyStun resistance +30%, Sleep resistance +60% | 3 | 1,530,000 | — | toggle | |
| Whirlwindphysical damage, power 2283 · around | 36–37 | 1,520,0002 × 760,000 | 83 | active | |
| Wrath | 9–10 | 1,520,0002 × 760,000 | 83 | active | |
| ZealotAccuracy +6, Speed +30, Atk. Spd. ×1.3 · 1 min · reuse 15 min | 3 | 1,530,000 | 136 | active | |
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 76SP: 30,000,000 | |||||
| FortitudenewParalysis resistance +30%, Stun resistance +30% | 1 | 10,000,000 | 35 | toggle | |
| HealthnewBleed resistance +20% · Poison resistance +20% | 1 | 10,000,000 | — | passive | |
| WisdomnewHold resistance +20% · Sleep resistance +20% · mental resistance +20% | 1 | 10,000,000 | — | passive | |
| Divine Inspiration | 3–4 | book | — | passive | |
| Level 77SP: 39,000,000 | |||||
| Armor Crushnewphysical damage, power 2565 · Stun, P. Def. ×0.7, M. Def. ×0.7 · 9 s | 1 | 13,000,000 | 35 | active | |
| Battle Forcenewtransfers force to a party member | 1 | 13,000,000 | — | active | |
| Skill Masterynewchance of instant reuse or double duration | 1 | 13,000,000 | — | passive | |
| Level 78SP: 64,000,000 | |||||
| Braveheartnew | 1 | 16,000,000 | 57 | active | |
| Earthquakenewphysical damage, power 4040 · around | 1 | 16,000,000 | 87 | active | |
| Master of Combatnewmax CP ×1.05 | 1 | 16,000,000 | — | passive | |
| Parry StancenewP. Def. ×1.25, M. Def. ×1.25, Atk. Spd. ×0.8, Speed ×0.9, Accuracy −4 | 1 | 16,000,000 | 36 | toggle | |
| Level 80SP: 150,000,000 | |||||
| Symbol of Resistancenew📖 | 1 | 150,000,000 | 44 | active | |
📖 — by Interlude code level 1 of the skill is learned from a spellbook; many servers disable spellbooks and it is learned for SP.
Other classes and their skills are in the Lineage 2 classes section. Want to play a Destroyer? Look through the lists of L2 Interlude private servers and extended Interlude servers — rates and start dates are shown there. All new L2 server openings are on the home page.
Where it comes in handy
Upcoming Interlude, Interlude+ server openings
Your server here — advertise →FAQ
Where should a Destroyer level by level range?
20–40 — Necropolis of Sacrifice, Forgotten Temple, Fortress of Resistance; 40–52 — Catacomb of the Branded, Necropolis of Worship; 52–61 — The Patriot's Necropolis, The Giant's Cave; 61–76 — Tower of Insolence, Antharas' Lair; 76–80 — Imperial Tomb, Forge of the Gods, Varka.
What is a Destroyer and how is it different from the Titan?
The Destroyer is the orc fighter's 2nd class from level 40. The Titan is its 3rd class from 76: the same skills plus
Armor Crush,
Earthquake,
Fortitude,
Braveheart and
Symbol of Resistance.
In what order should I use
Zealot,
Frenzy,
Battle Roar and
Rage?
Rage before the fight. At 30% HP or lower:
Zealot, then
Frenzy.
Battle Roar last: it heals, and the low-HP buffs already on do not drop after the heal.
How do I drop HP to 30% for the low-HP buffs?
With skills that cost HP —
Crush of Doom, at the 3rd class
Armor Crush and
Earthquake (
Zealot itself can be pressed only at 30% HP or lower); by putting on gear with a max HP bonus; on mobs — simply let them hit you under
Rage.
Why can't I use
Frenzy and
Zealot?
Both work only at 30% HP or lower, like
Guts.
Frenzy and
Guts don't stack — the last one pressed stays, while
Zealot stacks with either.
Is a two-hander or a spear better for the Destroyer?
A two-hander:
Crush of Doom,
Two-handed Weapon Mastery and the best
Rage and
Frenzy bonuses work with it. A blunt adds the
Hammer Crush stun, a sword adds crit rate from
Zealot. A spear is for packs with
Whirlwind and
Earthquake.
Which dyes for the Destroyer?
For farming with a healer — STR and DEX at the cost of CON; for PvP and the Olympiad — STR at the cost of DEX, keep CON. MEN dyes are not available to the Destroyer.
What should a Destroyer enchant first?
Crush of Doom power, a blunt user for PvP —
Hammer Crush chance; then
Battle Roar reuse and
Boost HP. The low-HP buffs cannot be enchanted in Interlude.
Which marks are needed for the Destroyer's 2nd class?
Mark of Challenger, Mark of Glory and Mark of Champion — quests from levels 35, 37 and 39. The Destroyer class is granted from level 40 by the High Prefect.
Which subclass should a Destroyer take?
Any 2nd class except your own, Overlord and Warsmith; a subclass from level 75, by default after Mimir's Elixir and Fate's Whisper. Subclass skills do not work on the main class in Interlude.
Does the Destroyer need the
Symbol of Resistance book?
Only if the server has spellbooks enabled: then Ancient Tactical Manual drops from the level 87 Tyrannosaurus. Many Interlude servers turn books off, and the symbol is learned for 150 million SP.