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Destroyer and Titan in High Five — Destroyer Guide (H5)

Destroyer and Titan in High Five — Destroyer Guide (H5)

The Destroyer in High Five is an orc with a two-hander whose Fatal Strike and Hammer Crush reset in 3 seconds, whose Frenzy now opens at 60% HP, and whose Titan gets Over the Body, Rush Impact and Demolition Impact. Below is a High Five Destroyer guide: buff order and dropping HP for the low-HP buffs, what to learn and enchant at each class, gear by grade, where to level by range, what changed since Interlude, dyes, subclasses and the Olympiad. Numbers come from the High Five datapack.

Updated: 04.11.2026 40 min read Chronicles:High Five

Destroyer at a glance

Rolemelee damage dealer: damage grows as HP gets low — thresholds in "Destroyer buff order"
Weapontwo-handed sword or blunt; a spear for mass pulls, see "How to play a Destroyer"
Armorheavy: Tallum or Majestic at A grade, Imperial Crusader or Dynasty Platinum at S
DyesSTR and DEX at the cost of CON with a healer, STR and CON at the cost of DEX for PvP
Where to level20–40 — Catacomb of the Heretic, Necropolis of Sacrifice; 40–52 — Devil's Isle, Cruma Tower; 52–61 — The Patriot's Necropolis, Catacomb of the Apostate; 61–76 — Tower of Insolence, Wall of Argos; 76–85 — Imperial Tomb, Forge of the Gods

The older chronicles, where the low-HP buffs sit at 30% and reuse times are several times longer, are covered in the Interlude Destroyer guide. This page is about High Five: here the Destroyer spends less time on the edge of death and more time chaining Fatal Strike on a 3-second reuse and Crush of Doom on a 7-second one, holding Frenzy from 60% HP. The other orc warrior branch is the Tyrant.

How to get the classes

ClassLevelQuest
Orc Raider20Path to an Orc Raider — Orc Raider 1st class quest
Destroyer40the Mark of Challenger, Mark of Glory and Mark of Champion — the route is in the Destroyer 2nd class quest guide; the High Prefect changes the class and in High Five also gives 15 Shadow Item Exchange Coupons (C-grade)
Titan76Saga of the Titan — Titan 3rd class quest

Destroyer buff order in H5 — low-HP buffs and HP drop

In H5 the Destroyer has two thresholds. Frenzy can be used at 60% HP or lower, Guts and Zealot at 30% or lower. Over the Body works the other way round — it needs CP at 80% or higher, so it is pressed before the low-HP buffs.

BuffFrom levelConditionWhat it gives (max level)Reuse
Over the Body79CP 80% or higherfor 60 seconds: max HP ×1.35, HP regen ×1.15, P. Atk. ×1.25, P. Def. ×1.3, attack and run speed ×1.1; burns 100% CP900 seconds
Rage24 (lv. 2 — 55)—for 90 seconds: P. Atk. ×1.2, with a sword, blunt or spear P. Atk. another ×1.29, with a two-hander P. Atk. another ×1.06 and accuracy +4; P. Def. ×0.8, evasion −375 seconds
Battle Roar28 (lv. 6 — 70)—for 600 seconds max HP +35% and an instant 35% HP heal150 seconds
Lionheart36 (lv. 3 — 62)—for 60 seconds: resistance to stun, hold, sleep and paralysis +80%150 seconds
Dark Form58 (lv. 3 — 74)—for 300 seconds: fire attack +20, fire resistance +104 seconds
Frenzy32 (lv. 3 — 55)HP 60% or lowerfor 90 seconds: P. Atk. ×1.15; only with a two-handed sword or blunt and while HP stays at 60% or lower — P. Atk. another ×1.4, P. Atk. another ×1.1 and accuracy +6300 seconds
Guts36 (lv. 3 — 52)HP 30% or lowerfor 90 seconds P. Def. ×3600 seconds
Zealot58 (lv. 3 — 74)HP 30% or lowerfor 60 seconds: attack speed ×1.3, run speed +30, accuracy +6, crit rate +100 or crit damage ×2 (by weapon), debuff resistance +80%, physical skill MP cost ×0.5 — but healing ×0.5; costs 204 HP and 136 MP300 seconds

In what order to press the low-HP buffs

  1. Rage — before the fight and on cooldown. It lasts 90 seconds and resets in 75, so it never has to drop.
  2. Over the Body (from 79) — while CP is at 80% or higher. It zeroes CP and raises max HP ×1.35 while current HP stays put: the percentage falls and the thresholds come closer.
  3. 60% HP — Frenzy. With a two-handed sword or blunt its main multipliers work only while HP stays at 60% or lower.
  4. 30% HP — Zealot. It takes 204 HP itself, so press it while you still have them. Then choose damage or survival: Frenzy and Guts share a type and don't stack — only one remains.
  5. Battle Roar — last. It heals 35% HP. If that puts HP above 60%, Frenzy's two-hander bonuses switch off until HP drops again.
  6. Final Secret (from 81) — 30 seconds on top of everything when the target is open.

Some players do it the other way: drop straight to 30%, press Zealot first as a "marker", then Frenzy. The result is the same, but Frenzy doesn't idle between thresholds.

How to drop HP for the low-HP buffs

  • Skills that cost HP. Crush of Doom costs 261 HP on a 7-second reuse, Armor Crush 338 HP on a 4-second reuse, Earthquake 340 HP on an 8-second reuse. H5 reuse times are short, so the threshold comes faster than in Interlude. Zealot also costs 204 HP, but it can only be pressed at 30% HP or lower — it will not take you down to the threshold.
  • A set with bonus HP. Put on gear that adds max HP — for example Doom Plate Armor (HP +320) — and the HP percentage drops. Players keep a second set for this and swap with a macro.
  • Over the Body raises max HP ×1.35 without healing — the same effect as the set.
  • On monsters the threshold comes by itself: Rage cuts P. Def. ×0.8.

Some players skip Fast HP Recovery: its HP regen +4 makes it harder to hold HP at the threshold in the Olympiad.

How to play a Destroyer

Solo and raid bosses with a two-hander

Cycle: Rage → fight → Frenzy at 60% → Fatal Strike (3-second reuse) and Crush of Doom (7-second reuse) on one target → Zealot at 30%. A two-handed blunt gives the Hammer Crush stun (9 seconds, 50% base chance, 3-second reuse), and Zealot gives crit damage ×2. With a two-handed sword Zealot gives crit rate +100, but there is no stun until Armor Crush at level 77.

Rush from level 40 throws the Destroyer at the target — the answer to archers and mages who keep their distance.

Mass pulls with a spear

Whirlwind hits with a spear in radius 150 on a 4-second reuse; the 3rd class adds Earthquake on an 8-second reuse. At 40–52 players gather several packs and fight them against a wall with a healer behind: single-target damage is lower, but the mobs die together; on the 3rd class Earthquake also drops HP. Polearm Accuracy gives accuracy +4 with a spear. Wrath removes 30% CP — that is for players, monsters have no CP.

Party and raids

  • Zealot halves incoming healing for 60 seconds — worth telling your healer.
  • Healing above 60% switches off Frenzy's two-hander bonuses: only P. Atk. ×1.15 remains.
  • At the 3rd class Symbol of Resistance places a debuff resistance symbol for everyone nearby; each cast consumes a Battle Symbol.

What doesn't stack for the Destroyer

Destroyer skillConflicts with
Over the BodyChant of Victory and Magnus' Chant of the Doomcryer, the prophecies (Prophecy of Fire, Water and Wind), Victory of Pa'agrio of the Dominator
Battle RoarBless the Body of the Prophet, Body of Avatar of the Bishop — same level, only one stays: in a party under their buff don't press Battle Roar without need, the Prophet's or Bishop's buff may drop
Dark FormHoly Weapon of clerics and the Elven Oracle, Dark Weapon of the Soul Breaker — both are cast on allies
Frenzy, Gutseach other
Hammer Crush, Armor Crush, Rush Impactstuns of every class are one type: a target holds only one stun; Armor Crush has the higher level — it replaces a Hammer Crush or Rush Impact stun, and they do not refresh the stun under Armor Crush
ZealotPrahnah of the Trickster — a 30-second party buff (M. Def. +3000): same buff type; from Zealot level 2 (level 66) Zealot has the higher level and stays, at level 1 only one of the two remains

Over the Body and Chant of Victory. Same buff type and the same level — only one of the two stays on the Destroyer, and the data does not say which. Chant of Victory lasts 300 seconds, Over the Body 60: in a raid with a Doomcryer check which buff is left before counting on the bonus.

Rage, Lionheart and Final Secret formally share types with War Cry, Courage and Enlightenment, but other classes cast those only on themselves — in practice they don't interfere.

Destroyer skills by level in H5

1–20 · Orc Fighter

LevelSkillWhat it gives
5–15Power Strikea sword or blunt hit, two-handers included: power 84, MP 17, reuse 3 seconds
5–15Weapon Mastery, Armor MasteryP. Atk. and P. Def.
5Relaxfaster HP regen while sitting
15Iron Bodydamage from hazard zones (environment) −40%

Iron Punch needs fist weapons — the Destroyer has no use for it.

20–40 · Orc Raider

LevelSkillTake it?
20–36Power Smashthe main hit: power 326, MP 34, reuse 3 seconds
20–36Stun Attack or Wild Sweepblunt: a 9-second stun, reuse 3 seconds; spear: a 391-power hit on enemies in front, reuse 4 seconds
20–36Two-handed Weapon Mastery and Sword/Blunt Weapon Masteryboth work with a two-hander; with a spear — Polearm Mastery
20–36Heavy Armor Mastery or Light Armor Masteryfor your armor
20–36Boost HP, Vicious StanceHP pool and crit damage
24Rage, Accuracyright away; Accuracy is a toggle for accuracy +3
28Battle Roarright away
32Frenzyright away — the first low-HP buff
36Guts, Lionheartright away

Rage costs 5,300 SP; Frenzy, Guts and Lionheart 17,000 SP each — cheaper than the whole line of any mastery (from 53,700 SP) and worth more.

40–76 · Destroyer

LevelSkillWhat it gives (max level)
40, grows to 74Fatal Strikesword or blunt: a 3,653-power hit, MP 75, reuse 3 seconds
40, grows to 74Hammer Crushblunt: a 2,411-power hit and a 9-second stun, reuse 3 seconds
40, grows to 74Whirlwindspear: a 2,740-power hit in radius 150, reuse 4 seconds
40Rusha dash to a target at least 200 away, range 400; MP 20, reuse 3 seconds
52 (lv. 4 — 76)Divine Inspirationextra buff slots; books only
58 (lv. 3 — 74)Zealot, Dark Formlow-HP buff and fire buff — see "Destroyer buff order"
58 (lv. 3 — 74)War Frenzytoggle: stun resistance +15%, sleep resistance +30%
60 (lv. 16 — 74)Crush of Doomtwo-hander: a 7,635-power hit, costs 261 HP, reuse 7 seconds
66 (lv. 10 — 74)Wrathspear: removes 30% CP from enemies in front, reuse 30 seconds
from the 1st class, grows to 74Boost HP, Fast HP Recoverymax HP +480, HP regen +4

The H5 Destroyer tree costs 82,429,000 SP. Order: the hit for your weapon and its masteries → the low-HP buffs and Battle Roar as soon as they open → Zealot at 58 → Crush of Doom at 60 → Boost HP and an armor mastery. Spear skills only if you level with mass pulls.

Divine Inspiration books can't be learned for SP. The Ancient Book: Divine Inspiration (Original Language Version) drops from raid bosses: 56% from Krokian Padisha Sobekk lv. 74, Death Lord Hallate lv. 73, Icicle Emperor Bumbalump lv. 74 and Antharas Priest Cloe lv. 74. The Ancient Book: Divine Inspiration (Manuscript) drops from Baium lv. 78 at 100%. Books for the first and fourth levels don't drop from monsters.

76–85 · Titan

LevelSkillWhat it gives
76Wisdom, Healthpassives: resistance to hold, sleep and mental attacks +20%; to poison and bleeding +20%
76Fortitudetoggle: resistance to stun and paralysis +30%
77Skill Masterysometimes a skill resets instantly or lasts twice as long
77Armor Crushsword or blunt: a 3,077-power hit and a 9-second stun (40% base chance, depends on the target's CON), and during the stun the target's P. Def. and M. Def. ×0.7; costs 338 HP, reuse 4 seconds
78Parry Stancetoggle: P. Def. and M. Def. ×1.25, but attack speed ×0.8, run speed ×0.9
78Earthquakespear: a 4,848-power hit in radius 150 with a 60% chance to cancel enemies' target; costs 340 HP
78Master of CombatP. Atk. +80 with a sword, blunt, spear, dual swords or fist weapon; max CP ×1.05
78Braveheart+1,000 CP, reuse 150 seconds
79Over the Bodya big 60-second buff — see "Destroyer buff order"
80Symbol of Resistancea symbol: allies near it get debuff resistance; no book needed, each cast consumes a Battle Symbol, not usable in the Olympiad; reuse 1,800 seconds
81, scrollFighter's Willwith a melee weapon P. Atk. +100 and attack speed ×1.1
81, scrollFinal Secretfor 30 seconds PvP physical damage and physical skill power ×1.3; reuse 150 seconds
81–82, scrollExpose Weak Point, Protection of Rune, Protection of Elemental, Protection of Alignmenta counter when hit; M. Def. ×1.15, elemental resistance +20, holy and dark resistance +20
83Rush Impacta rush and a 4,224-power hit on enemies in front (range 600) and a 9-second stun (60% base chance); reuse 20 seconds
83, scrollDemolition Impacttwo-hander: a 7,475-power hit on all enemies in front within radius 500; MP 160, reuse 75 seconds

The whole 3rd class costs 480,000,000 SP: Over the Body 60 million, Rush Impact and Symbol of Resistance 150 million each, the other SP skills 10 to 16 million each; scroll skills cost no SP. Skills marked "scroll" are learned with Forgotten Scrolls; Archer's Will among them is for bows and useless to the Destroyer.

What to take as a Titan. First Armor Crush, Fortitude and Master of Combat, then Over the Body at 79 — the biggest gain in both damage and survival. Rush Impact is an area stun for PvP. Symbol of Resistance goes last. Of the scrolls, Fighter's Will first: a permanent +100 P. Atk.

The Titan's peak is Final Secret on top of Over the Body and Frenzy: physical skill power ×1.3 on top of P. Atk. ×1.25. Final Secret resets in 150 seconds and Over the Body in 900, so they line up once every 15 minutes.

Destroyer skill enchanting

2nd class skills can be enchanted from level 76, up to +30 per route; Armor Crush and Earthquake from level 81 and up to +15. Our copy of the datapack has no step prices — check the NPC on your server.

SkillRouteAt the top
ZealotTimelasts 120 seconds instead of 60
Crush of DoomPower / Duelpower 9,707 / power against players 11,639
Crush of DoomCostcosts 161 HP
Fatal StrikePowerpower 4,826
Hammer CrushChancebase stun chance 80 instead of 50
Armor CrushPowerpower 4,204

Players agree the first enchant is Zealot Time: the buff lasts two minutes and needs a fresh HP drop less often. Next comes Crush of Doom (Power for farming, Duel for PvP), and for blunt users the Hammer Crush chance.

What changed in High Five

WhatInterludeHigh Five
Frenzyat HP 30% or lower: with a sword, blunt or spear P. Atk. ×3, with a two-hander P. Atk. another ×1.34, with a bow or fist weapon P. Atk. ×1.5; reuse 600 secondsat HP 60% or lower: P. Atk. ×1.15, with a two-handed sword or blunt P. Atk. another ×1.4 and another ×1.1; reuse 300 seconds
Zealotreuse 900 secondsreuse 300 seconds; debuff resistance +80% and physical skill MP cost ×0.5 were added
Ragereuse 300 secondsreuse 75 seconds
Battle Roarheals 25.7% HP, reuse 600 secondsheals 35% HP, reuse 150 seconds
Lionheartreuse 900 secondsreuse 150 seconds
Infernal Form → Dark Formfire attack +30 for 120 secondsfire attack +20 for 300 seconds
Fatal Strikepower 3,044, reuse 13 secondspower 3,653, reuse 3 seconds
Hammer Crushpower 2,009, reuse 13 secondspower 2,411, reuse 3 seconds
Crush of Doompower 7,635, costs 290 HP, reuse 26 secondssame power, costs 261 HP, reuse 7 seconds
Whirlwindreuse 17 secondsreuse 4 seconds
Wrathreuse 120 secondsreuse 30 seconds
Armor Crushpower 2,565, reuse 15 secondspower 3,077, reuse 4 seconds
Earthquakepower 4,040, reuse 30 secondspower 4,848, reuse 8 seconds
War Frenzystun resistance +30%, sleep resistance +60%+15% and +30%
Braveheartreuse 600 secondsreuse 150 seconds
Symbol of Resistancea book (if spellbooks are on) and a Battle Force effect of level 2 or higherneither a book nor Battle Force
Divine Inspirationlower levels at the Destroyer, higher at the Titanthe whole line in the Destroyer tree
New skills—Rush at the 2nd class; Over the Body, Rush Impact, Demolition Impact, Final Secret and scroll passives at the 3rd; also Aura Bird - Falcon (75), Aura Bird - Owl (75), Archer's Will (81), Expose Weak Point (81), Fighter's Will (81), Protection of Alignment (82), Protection of Elemental (82), Protection of Rune (82)
Battle Forceat the 3rd classremoved
SP for the 2nd class82,396,00082,429,000
SP for the 3rd class283,000,000480,000,000

If your server runs Freya or Gracia Final

In the High Five datapack Rush and Rush Impact sit in the "HighFive cross-class" block — they were given to the Destroyer in High Five. On Freya and Gracia Final the Destroyer most likely has no dash, and mages and archers have to be chased on foot. Reuse times, the Frenzy threshold and the scroll skills on those chronicles are not confirmed by our data — check the list at the orc trainer.

Destroyer gear

Grades in H5: D from level 20, C from 40, B from 52, A from 61, S from 76, S80 from 80, S84 from 84. Attack and set bonuses come from the High Five datapack; the items themselves are what player guides recommend.

1–20 · no grade

WeaponArmor and set bonus
Zweihander — two-handed sword, P. Atk. 38Wooden Breastplate: P. Def. ×1.022, HP +41
Great Spear — spear, P. Atk. 31

20–40 · D grade

WeaponArmor and set bonus
Titan Sword — two-handed sword, P. Atk. 96Brigandine Tunic: P. Def. ×1.05, HP +153
Titan Hammer — two-handed blunt, P. Atk. 96
Glaive — spear, P. Atk. 92

40–52 · C grade

WeaponArmor and set bonus
Berserker Blade — two-handed sword, P. Atk. 190Full Plate Armor, heavy: HP +270
Dwarven Hammer — two-handed blunt, P. Atk. 190Plated Leather, light: STR +4, CON −1
Orcish Poleaxe — spear, P. Atk. 156

Players take Plated Leather for the STR and Full Plate for mass pulls, when the whole pack is hitting you.

52–61 · B grade

WeaponArmor and set bonus
Guardian Sword — two-handed sword, P. Atk. 236Blue Wolf Breastplate: STR +3, CON −1, DEX −2, run speed +7, HP regen ×1.0526
Star Buster — two-handed blunt, P. Atk. 236Doom Plate Armor: HP +320, CON +3, STR −3
Lance — spear, P. Atk. 194

Cheaper options are Great Sword and Ice Storm Hammer, both with P. Atk. 213. Keep Doom Plate later on too: it is the set for dropping HP before the low-HP buffs.

61–76 · A grade

WeaponArmor and set bonus
Sword of Ipos — two-handed sword, P. Atk. 305Tallum Plate Armor: attack speed ×1.08, STR +2, CON −2, poison and bleed resistance
Doom Crusher — two-handed blunt, P. Atk. 282Majestic Plate Armor: P. Atk. ×1.04, accuracy +3.1, STR +2, CON −2, stun resistance
Tallum Glaive — spear, P. Atk. 232

Cheaper are Infernal Master and Destroyer Hammer with P. Atk. 259. Tallum or Majestic is an old debate: Tallum gives attack speed and costs less, Majestic resists stuns, and a stun at low HP is the most dangerous thing for a Destroyer. In jewelry, players dream of Necklace of Frintezza.

76–80 · S grade

WeaponArmor and set bonus
Heaven's Divider — two-handed sword, P. Atk. 342Imperial Crusader Breastplate: P. Def. ×1.08, HP +445, STR +2, DEX −2
Dragon Hunter Axe — two-handed blunt, P. Atk. 342Draconic Leather Armor: P. Atk. ×1.04, attack speed ×1.04, MP +289, STR +1, DEX +1, CON −2
Dynasty Blade or Dynasty Crusher, P. Atk. 405Dynasty Platinum Plate - Weapon Master: P. Atk. ×1.066, HP +492, crit rate +29.5, crit damage +282, STR +2, CON −2
Saint Spear — spear, P. Atk. 281; Dynasty Halberd, P. Atk. 333

Dynasty Crusher with Rsk. Focus. This SA raises crit rate only at 60% HP or lower — exactly at the Frenzy threshold. If you keep HP near 60%, it is the best S-grade blunt; if a healer keeps topping you up, the SA idles and a Dynasty Blade with Focus is more reliable.

80–84 · S80 grade

WeaponArmor and set bonus
Icarus Heavy Arms — two-handed sword, P. Atk. 442Moirai Breastplate: P. Atk. ×1.0426, attack speed ×1.04, STR +2, CON −2, stun resistance
Icarus Trident — spear, P. Atk. 363

The datapack has no two-handed Icarus blunt, so blunt users stay with the Dynasty Crusher.

84–85 · S84 grade

WeaponArmor and set bonus
Vesper Slasher — two-handed sword, P. Atk. 482Vesper Breastplate: P. Atk. ×1.0557, P. Def. ×1.0557, HP +531, STR +2, DEX −2, sleep and hold resistance
Vesper Retributer — two-handed blunt, P. Atk. 482
Vesper Stormer — spear, P. Atk. 396

Above Vesper come Feather Eye Blade and Devilish Maul (P. Atk. 505), then Lava Saw and Contristo Hammer (P. Atk. 532), if your server has them. Players put a fire attribute into the weapon: it matches Dark Form.

Where to level a Destroyer

Zones come first from player guides, then from the data; the mobs in each are the best by experience per HP in the High Five datapack, with two items of their drop in the row. Chances are at x1 rate. In the catacombs and necropolises mobs drop Seven Signs seal stones. Up to level 20 the newbie helper quests are enough, and at 20–40 many players level on raid bosses and in Kamaloka.

Level 20–40

Best for a Destroyer: Catacomb of the Heretic — the most experience per HP; Necropolis of Sacrifice — a necropolis open from 20; Alligator Beach — D-grade set parts.

ZoneMonsterDrop (chance at x1 rate)
Necropolis of SacrificeLith Guard lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Footman lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Catacomb Serpent lv. 28Cursed Tunic 0.15%, Cursed Stockings 0.24%
Catacomb of the HereticLith Patrolman lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Gigant Raider lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Lith Overlord lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
Forgotten TempleRakin Undine lv. 30White Tunic Pattern 0.52%, Dark Stockings Fabric 0.74%
Roxide lv. 32Bronze Helmet 0.17%, Aspis 0.24%
Ritmal Swordsman lv. 29Bronze Helmet 0.13%, Aspis 0.18%
Fortress of ResistanceOl Mahum Lord lv. 34Bone Arrow 20.7%, Suede 8.28%
Ol Mahum Marksman lv. 28Greater Healing Potion 6.32%, Animal Skin 13.91%
Ol Mahum Captain lv. 30Durable Metal Plate 0.12%, Steel 0.92%
Alligator BeachCrokian Warrior lv. 38Mithril Scale Gaiters Material 0.89%, Brigandine Gaiters Material 0.89%
Farhite lv. 39Steel 1.19%, Adamantite Nugget 0.48%
Dailaon lv. 37Maingauche Edge 0.14%, Cursed Maingauche Edge 0.14%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Orc BarracksTurek Orc Warlord lv. 30Spinebone Sword Blade 0.16%, Stone of Purity 0.46%
Turek Orc Archer lv. 27Steel 0.72%, Recipe: Mace of Judgment 0.11%
Turek Orc Skirmisher lv. 28Puma Skin Shirt 0.11%, Puma Skin Gaiters 0.17%
WastelandGigantiops lv. 35Leather 2.51%, Animal Skin 15.06%
Puncher lv. 34Recipe: Sage's Worn Gloves 0.69%, Coal 6.79%
Granite Golem lv. 33Mithril Banded Gaiters Material 0.55%, Mithril Banded Mail Material 0.42%
Gorgon Flower GardenTurak Bugbear Warrior lv. 33Recipe: Brigandine Tunic 0.31%, Bone Arrow 15.21%
Wyrm lv. 35Iron Boots Design 0.82%, Leather 1.22%
Medusa lv. 34Recipe: Brigandine Gaiters 0.32%, Iron Ore 6.04%
Partisan's HideawayOl Mahum Sergeant lv. 29Scale Gaiters Fragment 1.11%, Scale Mail Fragment 0.72%
Ol Mahum Guerilla lv. 26Stone of Purity 0.62%, Cokes 1.54%
Ol Mahum Raider lv. 27Bone Helmet Design 2.55%, Bronze Shield 0.19%

Level 40–52

Best for a Destroyer: Cruma Tower — the most experience per HP; Devil's Isle — slightly less experience per HP; Tanor Canyon — mass pulls with a spear, but several times less experience per HP.

ZoneMonsterDrop (chance at x1 rate)
Tanor CanyonTanor Silenos Chieftain lv. 50Composite Armor Temper 0.4%, Recipe: Drake Leather Boots 0.13%
Tanor Silenos Warrior lv. 46Mithril Shirt Fabric 0.42%, Reinforced Mithril Gaiters Fragment 0.69%
Nightmare Lord lv. 47Ring of Protection Gemstone 0.64%, Earring of Protection Gemstone 0.44%
Cruma TowerSnipe lv. 44Mid-Grade Life Stone - Level 46 0.26%, Recipe: Demon's Stockings 0.56%
Porta lv. 40Mithril Scale Gaiters Material 1.72%, Brigandine Gaiters Material 1.72%
Perum lv. 48Rind Leather Gloves Design 1.38%, Crimson Boot Fabric 1.38%
Catacomb of the BrandedLilim Butcher lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Sentinel lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Lith Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Alligator IslandSwamp Tribe lv. 45Chain Gaiters Part 2.66%, Chain Mail Shirt Material 1.31%
Nos Lad lv. 45Karmian Tunic Pattern 1.05%, Karmian Stocking Design 1.75%
Crokian Lad Warrior lv. 43Claymore Blade 0.24%, Elven Long Sword Blade 0.23%
Devil's IsleGigantic Flyer lv. 47Dwarven Chain Shield Fragment 2.2%, Knight's Shield Fragment 2.46%
Pit Archer lv. 48Crossbow Shaft 0.32%, Noble Elven Bow Shaft 0.32%
Kaim Vanul Lad lv. 51Mid-Grade Life Stone - Level 52 0.12%, Recipe: Full Plate Helmet 0.32%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of WorshipGigant Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Priest lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Magus lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
The Enchanted ValleyUnicorn lv. 49Plated Leather Fragment 0.8%, Plated Leather Gaiters Material 1.2%
Satyr lv. 48Dwarven War Hammer Head 0.28%, Cursed Staff Head 0.29%
Valley Treant lv. 47Bec De Corbin Blade 0.41%, Crafted Leather 0.38%
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.49%, Mold Hardener 0.15%
Doll Master lv. 50Grace Dagger Edge 0.24%, Dark Screamer Edge 0.24%
Blade Stakato Drone lv. 44Mithril Shirt Fabric 0.97%, Reinforced Mithril Gaiters Fragment 1.62%
Sea of SporesRotting Golem lv. 44Flamberge Blade 0.11%, Stormbringer Blade 0.12%
Spore Zombie lv. 47Ring of Protection Gemstone 1.06%, Earring of Protection Gemstone 0.73%
Trisalim Tarantula lv. 46High-Grade Suede 0.45%, Greater Antidote 6.04%
The CemeterySpiteful Ghost of Ruins lv. 50Fisted Blade Piece 0.19%, Mold Glue 0.21%
Tairim lv. 50Composite Armor Temper 0.47%, Stone of Purity 0.35%
Soldier of Grief lv. 51Composite Armor Temper 0.46%, Life Stone - Level 52 0.16%

Level 52–61

Best for a Destroyer: The Patriot's Necropolis and Catacomb of the Apostate — a necropolis and a catacomb with steady experience; Devil's Isle — Zombie Captain's Spiritual Body lv. 52, the best mob of the range by experience per HP.

ZoneMonsterDrop (chance at x1 rate)
The Patriot's NecropolisLilim Knight-Errant lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Swordsman lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Marauder lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Catacomb of the ApostateNephilim Guard lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Bishop lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Lilim Seer lv. 60Green Seal Stone 70%, Red Seal Stone 70%
The Giant's CaveKranrot lv. 59Adamantite Necklace Chain 0.68%, Adamantite Ring Wire 1.09%
Fallen Orc Shaman lv. 58Greater Antidote 45.93%, Recipe: Sealed Blue Wolf Boots (100%) 0.51%
Fallen Orc Archer lv. 57Arthro Nail Blade 0.21%, Life Stone - Level 58 0.12%
Tower of InsolenceGhost of the Tower lv. 60Avadon Gaiters Material 0.51%, Zubei's Gaiter Material 0.51%
Hallate's Seer lv. 60Sprite's Staff Head 0.21%, Heavy War Axe Head 0.21%
Devil's IsleZombie Captain's Spiritual Body lv. 52Composite Helmet Design 1.28%, Shining Circlet Pattern 1.28%
Crimson Doll Blader lv. 53Berserker Blade Edge 0.23%, Samurai Longsword Blade 0.23%
Crimson Veil Master lv. 54Berserker Blade Edge 0.22%, Samurai Longsword Blade 0.22%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Seal Gemstone 1%, Necklace of Seal Chain 0.6%
Hunter Gargoyle lv. 52Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%
Oel Mahum Warrior lv. 54Asofe 0.13%, Mold Glue 0.13%
Forsaken PlainsPaliote lv. 57Sealed Zubei's Boots Design 0.6%, Sealed Avadon Boots Design 0.6%
Hamrut lv. 58Greater Antidote 8.35%, Thread 15.03%
Yintzu lv. 56Sealed Zubei's Boots Design 0.56%, Sealed Avadon Boots Design 0.56%
Fields of MassacreWretched Archer lv. 55Eminence Bow Shaft 0.2%, Mithril Ore 1.25%
Grave Predator lv. 59Mithril Ore 1.15%, Metallic Fiber 1.64%
Doom Scout lv. 56Dark Elven Longbow Shaft 0.17%, Stone of Purity 0.34%

Level 61–76

Best for a Destroyer: Tower of Insolence — the most experience per HP, Dark Crystal parts; Wall of Argos — nearly as much; Catacomb of the Witch — a catacomb with dense mobs.

ZoneMonsterDrop (chance at x1 rate)
Catacomb of the WitchNephilim Praetorian lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Lilim Knight Commander lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Centurion lv. 63Green Seal Stone 70%, Red Seal Stone 70%
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.74%, Sealed Dark Crystal Breastplate Pattern 0.49%
Platinum Guardian Prefect lv. 74Sealed Dark Crystal Boots Lining 1.4%, Sealed Tallum Boots Lining 1.4%
Hallate's Knight lv. 65Ring of Black Ore Gemstone 2.2%, Earring of Black Ore Piece 1.82%
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.44%, Life Stone - Level 70 0.22%
Hot Springs Flava lv. 74Bloody Orchid Head 0.4%, Life Stone - Level 70 0.2%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.4%, Crafted Leather 0.83%
Swamp of ScreamsSplinter Stakato Drone lv. 69Life Stone - Level 67 0.14%, Coarse Bone Powder 1.62%
Needle Stakato Soldier lv. 72Bloody Orchid Head 0.2%, Enria 0.16%
Needle Stakato lv. 70Sealed Dark Crystal Boots Lining 0.32%, Sealed Tallum Boots Lining 0.32%
Wall of ArgosDisciples of Protection lv. 74Blood Tornado Edge 0.89%, Cokes 7.99%
Disciples of Punishment lv. 75Spiritual Eye Piece 0.22%, Meteor Shower Head 0.22%
Eye of Ruler lv. 74Carnage Bow Stave 0.69%, Mold Hardener 0.35%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Blazing SwampHames Orc Overlord lv. 75Common Item - Sealed Phoenix Ring 0.15%, Sealed Phoenix Earring Gemstone 0.73%
Conjurer Bat Lord lv. 72Sealed Phoenix Ring Gemstone 0.83%, Sealed Phoenix Earring Gemstone 0.6%
Hames Orc Sniper lv. 72Sealed Tallum Leather Armor Pattern 0.12%, Sealed Dark Crystal Leather Armor Pattern 0.17%
The Forbidden GatewayDoom Knight lv. 65Sealed Doom Boots Part 0.59%, Sealed Blue Wolf Boots Design 0.59%
Falibati lv. 64Recipe: Sealed Avadon Gloves (100%) 0.13%, Animal Bone 8.86%
Kadios lv. 62Doom Plate Armor Temper 0.11%, Blue Wolf Gaiters Material 0.24%
Pavel RuinsHorrifying Jackhammer GolemMold Lubricant 0.39%, Asofe 0.65%
Scout-type Golem No. 28Mold Lubricant 0.46%, Metallic Fiber 6.64%
Pavel Safety DeviceFire Stone 0.18%, Water Stone 0.18%
Necropolis of MartyrdomNephilim Scout lv. 66Green Seal Stone 70%, Red Seal Stone 70%
Lilim Assassin lv. 66Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Archbishop lv. 69Green Seal Stone 70%, Red Seal Stone 70%

Level 76–85

Best for a Destroyer: Imperial Tomb — the record experience per HP at 76–80; Forge of the Gods — Imperial Crusader parts; The Giant's Cave — Orichalcum and Leonard. At 80–85 the most experience per HP comes from Dragon Knight in Antharas' Lair and Drakos Guardian in Hardin's Academy, and in Stakato Nest from Cannibalistic Stakato Leader.

ZoneMonsterDrop (chance at x1 rate)
Imperial TombSeer of Blood lv. 82Common Item - Sealed Leather Armor of Nightmare 0.16%, Common Item - Sealed Majestic Leather Armor 0.16%
Imperial Commander lv. 80Soul Bow Stave 0.85%, Mold Hardener 0.54%
Chakram Beetle lv. 80Dragon Grinder Edge 0.87%, Thread 4.69%
Varka Silenos BarracksVarka Silenos Medium lv. 80Soul Separator Head 0.51%, Mold Hardener 0.36%
Varka Silenos Great Seer lv. 80Soul Separator Head 0.55%, Enria 0.67%
Varka's Prophet lv. 80Sealed Robe of Nightmare Fabric 0.47%, Sealed Majestic Robe Fabric 0.47%
Forge of the GodsMagma DrakeEnria 1.75%, Mold Lubricant 2.1%
LavasilliskSealed Imperial Crusader Gaiters Pattern 0.89%, Sealed Imperial Crusader Breastplate Part 0.69%
Blazing IfritSaint Spear Blade 0.56%, Orichalcum 0.54%
The Giant's CaveLesser Giant SoldierOrichalcum 1.48%, Leonard 2.2%
Lesser Giant MageDynasty Bagh-Nakh Piece 0.66%, Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) 0.14%
Lesser Giant ElderDynasty Bow Piece 0.68%, Recipe: Shining Arrow (100%) 0.3%
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.34%, Sealed Majestic Plate Armor Pattern 0.34%
Ketra Commander lv. 80Soul Bow Stave 0.48%, Mold Hardener 0.38%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.39%, Animal Bone 2.16%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Hall of FlamesBlazing Ifrit lv. 80Adamantine 0.3%, Life Stone - Level 80 0.48%
Elder Lavasaurus lv. 80Sealed Dynasty Gaiters Piece 0.59%, Sealed Dynasty Breast Plate Piece 0.2%
Stakato NestCannibalistic Stakato LeaderSealed Dynasty Stocking Piece 0.6%, Sealed Dynasty Tunic Piece 0.41%
Spiked StakatoAdamantine 0.42%, Leonard 0.76%
Spiked Stakato WorkerMid-Grade Life Stone - Level 80 0.17%, Life Stone - Level 80 0.67%
Crypts of DisgraceTurka Follower's GhostSealed Dynasty Stocking Piece 0.42%, Sealed Dynasty Tunic Piece 0.28%
Contaminated Batur CommanderSealed Dynasty Leather Leggings Piece 0.39%, Sealed Dynasty Leather Armor Piece 0.26%
Contaminated Batur WarriorSealed Dynasty Breast Plate Piece 0.21%, Sealed Dynasty Gaiters Piece 0.62%
Primeval IsleVelociraptor lv. 86Heavens Divider Edge 0.14%, Forgotten Blade Edge 0.14%
Pterosaur lv. 87Sealed Tateossian Necklace Chain 0.5%, Sealed Tateossian Earring Part 0.82%
Ornithomimus lv. 84Orichalcum 0.15%, Life Stone - Level 80 0.19%

Destroyer dyes in H5

StyleThree slots
farming and raids with a healerGreater Dye of STR (Str+4 Con-4), Greater Dye of DEX (Dex+4 Con-4), Greater Dye of STR (Str+1 Con-1)
PvP, Olympiad, mass pullsGreater Dye of STR (Str+4 Dex-4), Greater Dye of CON (Con+4 Dex-4), Greater Dye of STR (Str+1 Dex-1)

In H5 the drop to 60% is short, so CON is cut for farming not to reach the threshold but for STR and DEX — with a healer behind you that means more damage. In PvP CON is not cut but raised (+4) at the cost of DEX: Zealot and Guts still wait for 30%, and you have to survive the hits on the way down. There are no MEN dyes for an orc warrior in H5, and INT and WIT are useless to the Destroyer.

Subclasses for the Destroyer

Subclasses open in H5 at level 75: the main class and every subclass already taken must reach it. The Mimir's Elixir and Fate's Whisper quests are required with default settings, and the server sets the cap on the number of subclasses.

  • Destroyer as the main class. You can't take your own class, Overlord, Warsmith or Kamael classes as a subclass; the other 2nd classes are open.
  • What to take for the main class. In High Five a subclass brings certification skills to the main class. For a Destroyer players take Emergent Ability - Attack (P. Atk.), Warrior Ability - Haste from a warrior subclass (a chance to speed up attacks on hit), Rogue Ability - Critical Chance from a rogue subclass (a chance to raise crit rate on hit), and at 75 Master Ability - Attack.
  • Divine Warrior transformation. It is learned with the Transformation Sealbook: Divine Warrior on a level 80 subclass; its reuse is 4 hours, and two and four times shorter at the second and third level. Some players level several warrior subclasses just for it.

Destroyer in the Olympiad

Only nobles can enter, and only on the main class. On the move to the arena buffs are removed, HP, CP and MP are fully restored, and reuse times of 900 seconds or less are reset — Frenzy, Zealot and Over the Body are ready for the start. A match lasts 5 minutes by default (servers can change it), with a preparation countdown before it. In 300 seconds of fighting Frenzy and Zealot (300-second reuse) can be used once, Battle Roar and Lionheart (150 seconds) twice, Over the Body (900 seconds) once. A skill pressed a few seconds before the start comes back the same few seconds before the end — so a low-HP buff can be used again for the finish.

HP drop before the match. In the last seconds of preparation players swap into the HP set, press Over the Body and finish the drop to 30% with Earthquake on a spear — it needs no target, so they walk out already under Zealot and Guts or Frenzy. Against warriors and daggers Guts is the usual pick, against mages and archers Frenzy plus Rush.

Titan strengths: Armor Crush cuts defense for the stun duration, Rush Impact stuns an area, Final Secret raises PvP damage, Braveheart restores 1,000 CP. Against stuns — Lionheart (+80%), Fortitude (+30%) and War Frenzy (+15%). Symbol of Resistance can't be used in the Olympiad.

All Destroyer skills

The full Destroyer and Titan tree in High Five — skill levels, SP and MP:

Destroyer2nd class · from level 40 · new skills: 11 · total SP: 82,429,000
SkillSkill LvSPMPType
Level 40SP: 429,000
Fatal Strikenewphysical damage, power 8331–333,0003 × 11,00038active
Hammer Crushnewphysical damage, power 550 · Stun · 9 s1–333,0003 × 11,00037active
Rushnew133,000—active
Whirlwindnewphysical damage, power 625 · around1–333,0003 × 11,00038active
Battle Roarmax HP +15% · heal 15% HP · 10 min · reuse 150 s233,00018active
Fast HP RecoveryHP regen +1.7333,000—passive
Heavy Armor Mastery14–1633,0003 × 11,000—passive
Light Armor Mastery14–1633,0003 × 11,000—passive
Polearm Mastery9–1133,0003 × 11,000—passive
Sword/Blunt Weapon Mastery9–1133,0003 × 11,000—passive
Two-handed Weapon Mastery633,000—passive
Vicious Stance633,000—toggle
Vital Force333,000—passive
Level 43SP: 463,000
Boost HPmax HP +200438,000—passive
Fast HP RecoveryHP regen +2.1438,000—passive
Fatal Strikephysical damage, power 9924–639,0003 × 13,00041active
GutsP. Def. ×2.5 · 90 s · reuse 10 min238,00019active
Hammer Crushphysical damage, power 655 · Stun · 9 s4–639,0003 × 13,00039active
Heavy Armor Mastery17–1939,0003 × 13,000—passive
Light Armor Mastery17–1939,0003 × 13,000—passive
Polearm Mastery12–1439,0003 × 13,000—passive
Sword/Blunt Weapon Mastery12–1439,0003 × 13,000—passive
Two-handed Weapon Mastery738,000—passive
Vicious Stance738,000—toggle
Whirlwindphysical damage, power 744 · around4–639,0003 × 13,00041active
Level 46SP: 607,000
Bandagecures negative effects250,00041active
Fatal Strikephysical damage, power 11717–951,0003 × 17,00044active
FrenzyP. Atk. ×1.12 · 90 s · reuse 5 min250,00021active
Hammer Crushphysical damage, power 773 · Stun · 9 s7–951,0003 × 17,00043active
Heavy Armor Mastery20–2251,0003 × 17,000—passive
Light Armor Mastery20–2251,0003 × 17,000—passive
Polearm Mastery15–1751,0003 × 17,000—passive
Sword/Blunt Weapon Mastery15–1751,0003 × 17,000—passive
Two-handed Weapon Mastery850,000—passive
Vicious Stance850,000—toggle
Vital Force450,000—passive
Whirlwindphysical damage, power 879 · around7–951,0003 × 17,00044active
Level 49SP: 977,000
Battle Roarmax HP +20% · heal 20% HP · 10 min · reuse 150 s382,00022active
Boost HPmax HP +250582,000—passive
Fatal Strikephysical damage, power 137110–1281,0003 × 27,00048active
Hammer Crushphysical damage, power 905 · Stun · 9 s10–1281,0003 × 27,00046active
Heavy Armor Mastery23–2581,0003 × 27,000—passive
Light Armor Mastery23–2581,0003 × 27,000—passive
LionheartStun resistance +60%, Hold resistance +60%, Sleep resistance +60%, Paralysis resistance +60% · buff-cancel resistance +40% · 1 min · reuse 150 s282,00022active
Polearm Mastery18–2081,0003 × 27,000—passive
Sword/Blunt Weapon Mastery18–2081,0003 × 27,000—passive
Two-handed Weapon Mastery982,000—passive
Vicious Stance982,000—toggle
Whirlwindphysical damage, power 1029 · around10–1281,0003 × 27,00048active
Level 52SP: 1,507,000
Divine Inspirationnew1book or scroll—passive
Fast HP RecoveryHP regen +2.65125,000—passive
Fatal Strikephysical damage, power 159213–15126,0003 × 42,00051active
GutsP. Def. ×3 · 90 s · reuse 10 min3125,00024active
Hammer Crushphysical damage, power 1051 · Stun · 9 s13–15126,0003 × 42,00049active
Heavy Armor Mastery26–28126,0003 × 42,000—passive
Light Armor Mastery26–28126,0003 × 42,000—passive
Polearm Mastery21–23126,0003 × 42,000—passive
Sword/Blunt Weapon Mastery21–23126,0003 × 42,000—passive
Two-handed Weapon Mastery10125,000—passive
Vicious Stance10125,000—toggle
Vital Force5125,000—passive
Whirlwindphysical damage, power 1194 · around13–15126,0003 × 42,00051active
Level 55SP: 1,697,000
Boost HPmax HP +3006142,000—passive
Fatal Strikephysical damage, power 183216–18141,0003 × 47,00055active
FrenzyP. Atk. ×1.15 · 90 s · reuse 5 min3142,00025active
Hammer Crushphysical damage, power 1210 · Stun · 9 s16–18141,0003 × 47,00052active
Heavy Armor Mastery29–31141,0003 × 47,000—passive
Light Armor Mastery29–31141,0003 × 47,000—passive
Polearm Mastery24–26141,0003 × 47,000—passive
RageP. Atk. ×1.2, P. Def. ×0.8, Evasion −3 · 90 s · reuse 75 s2142,00025active
Sword/Blunt Weapon Mastery24–26141,0003 × 47,000—passive
Two-handed Weapon Mastery11142,000—passive
Vicious Stance11142,000—toggle
Whirlwindphysical damage, power 1374 · around16–18141,0003 × 47,00055active
Level 58SP: 2,889,000
Dark Formnewfire attack +10, fire resistance +3 · 5 min1181,00027active
Polearm Accuracynew1181,00011toggle
War FrenzynewStun resistance +5%, Sleep resistance +10%1181,00013toggle
Zealotnewdebuff resistance +80%, buff-cancel resistance +40%, Speed +10, physical skill MP ×0.5, heal power ×0.5 · 1 min · reuse 5 min1181,000106active
Battle Roarmax HP +25% · heal 25% HP · 10 min · reuse 150 s4181,00027active
Fast HP RecoveryHP regen +2.76181,000—passive
Fatal Strikephysical damage, power 209119–21180,0003 × 60,00058active
Hammer Crushphysical damage, power 1380 · Stun · 9 s19–21180,0003 × 60,00056active
Heavy Armor Mastery32–34180,0003 × 60,000—passive
Light Armor Mastery32–34180,0003 × 60,000—passive
Polearm Mastery27–29180,0003 × 60,000—passive
Sword/Blunt Weapon Mastery27–29180,0003 × 60,000—passive
Two-handed Weapon Mastery12181,000—passive
Vicious Stance12181,000—toggle
Vital Force6181,000—passive
Whirlwindphysical damage, power 1568 · around19–21180,0003 × 60,00058active
Level 60SP: 2,900,000
Crush of Doomnewphysical damage, power 47501–2290,0002 × 145,000—active
Fatal Strikephysical damage, power 227222–23290,0002 × 145,00061active
Hammer Crushphysical damage, power 1500 · Stun · 9 s22–23290,0002 × 145,00058active
Heavy Armor Mastery35–36290,0002 × 145,000—passive
Light Armor Mastery35–36290,0002 × 145,000—passive
Polearm Mastery30–31290,0002 × 145,000—passive
Sword/Blunt Weapon Mastery30–31290,0002 × 145,000—passive
Two-handed Weapon Mastery13290,000—passive
Vicious Stance13290,000—toggle
Whirlwindphysical damage, power 1704 · around22–23290,0002 × 145,00061active
Level 61
Divine Inspiration2book or scroll—passive
Level 62SP: 3,950,000
Bandagecures negative effects3310,00055active
Boost HPmax HP +3507310,000—passive
Crush of Doomphysical damage, power 51423–4300,0002 × 150,000—active
Fatal Strikephysical damage, power 246024–25300,0002 × 150,00062active
Hammer Crushphysical damage, power 1624 · Stun · 9 s24–25300,0002 × 150,00060active
Heavy Armor Mastery37–38300,0002 × 150,000—passive
Light Armor Mastery37–38300,0002 × 150,000—passive
LionheartStun resistance +80%, Hold resistance +80%, Sleep resistance +80%, Paralysis resistance +80% · buff-cancel resistance +40% · 1 min · reuse 150 s3310,00029active
Polearm Mastery32–33300,0002 × 150,000—passive
Sword/Blunt Weapon Mastery32–33300,0002 × 150,000—passive
Two-handed Weapon Mastery14310,000—passive
Vicious Stance14310,000—toggle
Whirlwindphysical damage, power 1845 · around24–25300,0002 × 150,00062active
Level 64SP: 4,800,000
Battle Roarmax HP +30% · heal 30% HP · 10 min · reuse 150 s5400,00030active
Crush of Doomphysical damage, power 55455–6400,0002 × 200,000—active
Fatal Strikephysical damage, power 265326–27400,0002 × 200,00065active
Hammer Crushphysical damage, power 1751 · Stun · 9 s26–27400,0002 × 200,00062active
Heavy Armor Mastery39–40400,0002 × 200,000—passive
Light Armor Mastery39–40400,0002 × 200,000—passive
Polearm Mastery34–35400,0002 × 200,000—passive
Sword/Blunt Weapon Mastery34–35400,0002 × 200,000—passive
Two-handed Weapon Mastery15400,000—passive
Vicious Stance15400,000—toggle
Vital Force7400,000—passive
Whirlwindphysical damage, power 1990 · around26–27400,0002 × 200,00065active
Level 66SP: 7,040,000
Wrathnew1–2440,0002 × 220,00067active
Boost HPmax HP +4008440,000—passive
Crush of Doomphysical damage, power 59587–8440,0002 × 220,000—active
Dark Formfire attack +15, fire resistance +5 · 5 min2440,00031active
Fatal Strikephysical damage, power 285028–29440,0002 × 220,00067active
Hammer Crushphysical damage, power 1881 · Stun · 9 s28–29440,0002 × 220,00064active
Heavy Armor Mastery41–42440,0002 × 220,000—passive
Light Armor Mastery41–42440,0002 × 220,000—passive
Polearm Accuracy2440,00013toggle
Polearm Mastery36–37440,0002 × 220,000—passive
Sword/Blunt Weapon Mastery36–37440,0002 × 220,000—passive
Two-handed Weapon Mastery16440,000—passive
Vicious Stance16440,000—toggle
War FrenzyStun resistance +10%, Sleep resistance +20%2440,00014toggle
Whirlwindphysical damage, power 2138 · around28–29440,0002 × 220,00067active
Zealotdebuff resistance +80%, buff-cancel resistance +40%, Speed +20, physical skill MP ×0.5, heal power ×0.5 · 1 min · reuse 5 min2440,000122active
Level 68SP: 7,890,000
Crush of Doomphysical damage, power 63769–10660,0002 × 330,000—active
Fast HP RecoveryHP regen +3.47650,000—passive
Fatal Strikephysical damage, power 305030–31660,0002 × 330,00069active
Hammer Crushphysical damage, power 2013 · Stun · 9 s30–31660,0002 × 330,00066active
Heavy Armor Mastery43–44660,0002 × 330,000—passive
Light Armor Mastery43–44660,0002 × 330,000—passive
Polearm Mastery38–39660,0002 × 330,000—passive
Sword/Blunt Weapon Mastery38–39660,0002 × 330,000—passive
Two-handed Weapon Mastery17650,000—passive
Vicious Stance17650,000—toggle
Whirlwindphysical damage, power 2288 · around30–31660,0002 × 330,00069active
Wrath3–4660,0002 × 330,00069active
Level 70SP: 9,360,000
Battle Roarmax HP +35% · heal 35% HP · 10 min · reuse 150 s6720,00033active
Boost HPmax HP +4409720,000—passive
Crush of Doomphysical damage, power 679711–12720,0002 × 360,000—active
Fatal Strikephysical damage, power 325232–33720,0002 × 360,00071active
Hammer Crushphysical damage, power 2146 · Stun · 9 s32–33720,0002 × 360,00068active
Heavy Armor Mastery45–46720,0002 × 360,000—passive
Light Armor Mastery45–46720,0002 × 360,000—passive
Polearm Mastery40–41720,0002 × 360,000—passive
Sword/Blunt Weapon Mastery40–41720,0002 × 360,000—passive
Two-handed Weapon Mastery18720,000—passive
Vicious Stance18720,000—toggle
Whirlwindphysical damage, power 2439 · around32–33720,0002 × 360,00071active
Wrath5–6720,0002 × 360,00071active
Level 72SP: 12,000,000
Crush of Doomphysical damage, power 721813–141,000,0002 × 500,000—active
Fatal Strikephysical damage, power 345334–351,000,0002 × 500,00073active
Hammer Crushphysical damage, power 2279 · Stun · 9 s34–351,000,0002 × 500,00070active
Heavy Armor Mastery47–481,000,0002 × 500,000—passive
Light Armor Mastery47–481,000,0002 × 500,000—passive
Polearm Mastery42–431,000,0002 × 500,000—passive
Sword/Blunt Weapon Mastery42–431,000,0002 × 500,000—passive
Two-handed Weapon Mastery191,000,000—passive
Vicious Stance191,000,000—toggle
Vital Force81,000,000—passive
Whirlwindphysical damage, power 2590 · around34–351,000,0002 × 500,00073active
Wrath7–81,000,0002 × 500,00073active
Level 74SP: 25,920,000
Boost HPmax HP +480101,530,000—passive
Crush of Doomphysical damage, power 763515–161,520,0002 × 760,000—active
Dark Formfire attack +20, fire resistance +10 · 5 min31,530,00034active
Fast HP RecoveryHP regen +481,530,000—passive
Fatal Strikephysical damage, power 365336–371,520,0002 × 760,00075active
Hammer Crushphysical damage, power 2411 · Stun · 9 s36–371,520,0002 × 760,00072active
Heavy Armor Mastery49–501,520,0002 × 760,000—passive
Light Armor Mastery49–501,520,0002 × 760,000—passive
Polearm Accuracy31,530,00014toggle
Polearm Mastery44–451,520,0002 × 760,000—passive
Sword/Blunt Weapon Mastery44–451,520,0002 × 760,000—passive
Two-handed Weapon Mastery201,530,000—passive
Vicious Stance201,530,000—toggle
War FrenzyStun resistance +15%, Sleep resistance +30%31,530,00015toggle
Whirlwindphysical damage, power 2740 · around36–371,520,0002 × 760,00075active
Wrath9–101,520,0002 × 760,00075active
Zealotdebuff resistance +80%, buff-cancel resistance +40%, Speed +30, physical skill MP ×0.5, heal power ×0.5 · 1 min · reuse 5 min31,530,000136active
Level 76
Divine Inspiration3–4book or scroll—passive
Titan3rd class · from level 76 · new skills: 20 · total SP: 480,000,000
SkillSkill LvSPMPType
Level 76SP: 30,000,000
FortitudenewStun resistance +30%, Paralysis resistance +30%110,000,00035toggle
HealthnewPoison resistance +20%, Bleed resistance +20%110,000,000—passive
WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20%110,000,000—passive
Level 77SP: 26,000,000
Armor Crushnewphysical damage, power 3077 · Stun, P. Def. ×0.7, M. Def. ×0.7 · 9 s113,000,00035active
Skill Masterynewchance of instant reuse or double duration113,000,000—passive
Level 78SP: 64,000,000
Braveheartnewrestores CP, power 1000 · reuse 150 s116,000,00057active
Earthquakenewtarget cancel · physical damage, power 4848 · around116,000,00078active
Master of Combatnewmax CP ×1.05116,000,000—passive
Parry StancenewP. Def. ×1.25, M. Def. ×1.25, Atk. Spd. ×0.8, Speed ×0.9, Accuracy −4116,000,00036toggle
Level 79SP: 60,000,000
Over the Bodynewmax HP ×1.35, HP regen ×1.15, P. Atk. ×1.25, P. Def. ×1.3, Atk. Spd. ×1.1, Speed ×1.1 · 1 min · reuse 15 min160,000,000143active
Level 80SP: 150,000,000
Symbol of Resistancenewsummon · reuse 30 min1150,000,00044active
Level 81
Archer's Willnewtriggers on attack1book or scroll—passive
Expose Weak Pointnewtriggers when hit1book or scroll—passive
Fighter's Willnewtriggers on attack1book or scroll—passive
Final SecretnewPvP physical damage ×1.3, physical skill power ×1.3 · 30 s · reuse 150 s1book or scroll37active
Level 82
Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit1book or scroll—passive
Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit1book or scroll—passive
Protection of RunenewM. Def. ×1.15 · triggers when hit1book or scroll—passive
Level 83SP: 150,000,000
Demolition Impactnewphysical damage, power 7475 · area · reuse 75 s1book or scroll160active
Rush Impactnewphysical damage, power 4224 · Stun · 9 s · area1150,000,000—active

Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.

Other classes and their skills are in the Lineage 2 classes section. A Destroyer needs both raid parties and the Olympiad — see new L2 High Five servers: the list shows rates and opening dates. There are also all Lineage 2 servers on the home page.

FAQ

Where should a Destroyer level in H5?

20–40 — Catacomb of the Heretic, Necropolis of Sacrifice, Alligator Beach; 40–52 — Cruma Tower, Devil's Isle, Tanor Canyon; 52–61 — The Patriot's Necropolis, Catacomb of the Apostate; 61–76 — Tower of Insolence, Wall of Argos, Catacomb of the Witch; 76–85 — Imperial Tomb, Forge of the Gods, The Giant's Cave.

What changed for the Destroyer in High Five?

Fatal Strike and Hammer Crush reset in 3 seconds instead of 13, Crush of Doom in 7 instead of 26, Frenzy works from 60% HP but gives less, and the Titan got Over the Body, Rush Impact, Demolition Impact and Final Secret. Battle Force was removed, Infernal Form became Dark Form.

Why is Frenzy at 60% HP and Zealot at 30%?

That is how the High Five data has it: Frenzy can be used at 60% HP or lower, and its two-hander bonuses work while HP stays at 60% or lower. Zealot and Guts still need 30% or lower.

In what order does a Destroyer buff in H5?

Rage on cooldown; Over the Body while CP is 80% or higher; Frenzy at 60% HP; at 30% Zealot, then Battle Roar. Final Secret from level 81 for the key moment. Over the Body and Chant of Victory don't stack.

Does a Destroyer need a [[item:Dynasty Crusher#10253

Dynasty Crusher]]? | Only if you keep HP at the Frenzy threshold: its Rsk. Focus SA raises crit rate only at low HP. If a healer keeps topping you up, a Dynasty Blade with Focus is more reliable.

What should a Destroyer enchant first in H5?

Zealot Time — the buff lasts twice as long. Then Crush of Doom: Power for farming or Duel for PvP; blunt users add the Hammer Crush chance.

Which subclasses should a Destroyer take in H5?

Any 2nd class except your own, Overlord, Warsmith and Kamael; subclasses open at 75. For the main class players take Emergent Ability - Attack, Warrior Ability - Haste from a warrior, Rogue Ability - Critical Chance from a rogue and Master Ability - Attack.

Is a book needed for Symbol of Resistance in H5?

No, in High Five the symbol is learned for SP — 150 million. But each cast consumes a Battle Symbol, and the skill does not work in the Olympiad.

Which marks does the Destroyer 2nd class need in H5?

The Mark of Challenger, Mark of Glory and Mark of Champion. The High Prefect changes the class from level 40 and also gives 15 Shadow Item Exchange Coupons (C-grade).

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