RU UA EN
Home Log in Clan crests Knowledge base Advertising Add server

TH in Lineage 2 — Treasure Hunter and Adventurer guide

TH in Lineage 2 — Treasure Hunter and Adventurer guide

The TH (Treasure Hunter, Adventurer after the 3rd class change) is a human dagger user who deals heavy blows with Deadly Blow and Backstab on an 11-second reuse and relies on evasion to dodge attacks in between. This TH guide covers Interlude: how dagger damage works, what to learn at each class, buffs, gear by grade, where to level from 20 to 80, dyes, subclasses and the Olympiad. Every number in this L2 TH guide comes from the server datapack.

Updated: 04.11.2026 30 min read Chronicles:InterludeInterlude+

TH at a glance

Rolesolo single-target damage with dagger blows; in a party — finishing targets off and shedding aggro
Weapondagger only: none of the class's blows work without one — see "TH gear"
Armorlight: Light Armor Mastery gives P. Def +65.6 and Evasion +7
DyesDEX at the cost of CON or STR — attack speed and evasion
Where to level20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis; 40–52 — Archaic Laboratory, Catacomb of the Branded; 52–61 — Archaic Laboratory, Catacomb of the Apostate; 61–76 — Tower of Insolence, Swamp of Screams; 76–80 — Imperial Tomb, Forge of the Gods

A Human Fighter starts with STR 40, CON 43 and DEX 30. The TH can't soak damage like a tank, but he is fast on his feet, opens chests and has skills to get monsters off his back.

TH class change quests

ClassLevelQuest
Rogue20Path to a Rogue from Bezique, can be taken from 19 — TH 1st class change
Treasure Hunter40the Seeker, Trust and Searcher marks — TH 2nd class quests; the change itself is done by a fighter master such as Hannavalt
Adventurer76Saga of the Adventurer, starting with Black Cat — TH 3rd class quest

The 2nd class marks come from three quests:

MarkQuestStart
Mark of SeekerTrial of the SeekerDufner, from level 35; the middle part is turned in from 36
Mark of TrustTestimony of TrustHollint, from level 37, humans only; some steps from 38
Mark of SearcherTest of the SearcherLuther, from level 39

Saga of the Adventurer becomes available at level 76. On top of the class itself it rewards experience, adena and a Secret Book of Giants — you'll need it for your first skill enchant.

How the TH hits: dagger blows

TH damage comes down to four blow skills, and every one of them needs a dagger in hand.

SkillPositionPower (max)MPReuse
Deadly Blowany side5,4797511 seconds
Backstabfrom behind only5,47912511 seconds
Critical Blowany side; blow chance ×1.4 on yourself for 15 seconds3,6537690 seconds
Lethal Blowany side, from level 765,7738515 seconds

What matters for dagger blows:

  • Blow chance depends on position (front 50%, side 60%, back 70%) and on blow-chance multipliers — Critical Blow, Assassination and SA Mortal Strike on the dagger (the datapack calls this SA Mighty Mortal). A miss means the hit didn't land, yet the MP is spent.
  • DEX gives attack speed (and with it shorter blow reuse), evasion and auto-attack crits, and on most servers nudges blow chance up a little. In the aCis build the DEX bonus to blow chance comes out as zero because the formula uses integer division.
  • Blow damage is built from the dagger's P. Atk plus the skill power, grows with critical damage (Death Whisper, Focus Power) and flat bonuses to it — Vicious Stance, Critical Power and the Critical Damage SA — and is divided by the target's P. Def. So pick a dagger with high attack and the right SA. In the aCis build P. Atk isn't part of blow damage; there skill power and the SA decide.
  • Soulshots boost blows. In the aCis build only Backstab and Lethal Blow gain from them; Deadly Blow and Critical Blow don't.
  • Lethal. Deadly Blow, Backstab, Critical Blow and Lethal Blow sometimes cut a monster's HP in half, and Critical Blow and Lethal Blow occasionally leave it at 1 HP. Against a player they drop CP to 1, and the rare second effect of Critical Blow and Lethal Blow drops HP to 1 as well. Raid bosses are immune.
  • Reuse of physical skills is divided by attack speed, so Haste and Chant of Fury speed up dagger blows as well as auto-attacks.

Rotation on a monster: get behind it → Critical Blow (blow chance ×1.4 for 15 seconds) → Backstab → Deadly Blow → auto-attack while everything is on reuse. Backstab won't work from the front — use Deadly Blow there.

Chests: Unlock and Summon Treasure Key

Every dagger class can open chests: Unlock is learned at level 20, and Summon Treasure Key joins it at 46. Chests sit in many hunting grounds and hold adena, materials, item parts and life stones.

SkillHow it worksCost
Unlockopens a chest; a higher skill level means a better chance, but on high-level chests it never goes above one half; on a failure the chest attacksThief Key — more keys at higher skill levels; reuse 120 seconds
Summon Treasure Keyturns a Thief Key into several Deluxe Chest Key - Grade 3 or better keys; the key grade rises with the skill levelThief Key; MP 204, reuse 1,200 seconds

You get one try per chest, never a second. With a Deluxe Chest Key, 60% of chests turn out to be mimics and attack no matter which key you use. In the other 40% the key grade decides — it should match the tens of the chest's level: the right grade always opens it, one grade off works 60% of the time, two grades off 20%; a failure makes the chest disappear. Unlock has no mimic check — only its own chance. Hitting a chest with a weapon is pointless — it either blows up (an area Treasure Bomb) or attacks you.

How to play a TH in Interlude

Solo, one monster at a time. The core playstyle. Keep Vicious Stance on permanently (it drains MP) and hunt passive or lone monsters. The blow order is above. If a monster is dangerous, use Veil (it won't aggro for 120 seconds) or Trick / Switch (to make it drop you as a target).

Pulling. Lure (from level 52, range 400) draws a single monster out of a pack — the TH has no area attacks and can't hold a whole pack.

In a party. He finishes off from behind whatever the tank is holding. On the 3rd class Battle Force gives an ally P. Atk ×1.1 for as long as you keep it up.

Sneaking. Silent Move (speed ×0.6) and Stealth for 120 seconds let you slip past aggressive monsters to a chest or a spot. Under Stealth the TH is weak — P. Atk ×0.55, P. Def and M. Def ×0.85 — so don't open a fight from it. Fake Death (MP 200) sheds monsters if a pack catches up anyway.

When things go wrong:

SkillEffect
Ultimate EvasionEvasion +25 for 30 seconds, reuse 1,800 seconds
Dashspeed +66 for 15 seconds, reuse 80 seconds
Escape Shackleremoves a hold (root) from yourself, reuse 30 seconds

What doesn't stack

Your skillDoesn't stack withWhat remains
Focus Chance and Focus Powereach otherone — the last applied
Bleedanother dagger user's Stingone bleed on the target: equal order, so the last one stays
Sand BombCurse Chaos and Seal of Chaosone accuracy debuff — the last applied
Veila Bishop's Requiemonly one of them
Bluffstuns from other classes — Hammer Crush, Shield Stun, Shock Blast and so onone stun

Buffs for a TH

A TH levels with a buffer: without critical damage and attack speed his blows are weak and rare. What matters specifically for a dagger user:

BufferWhat it gives the TH
ProphetDeath Whisper — critical damage ×1.35, straight into blow damage; Haste — attack speed ×1.33, shorter blow reuse
Shillien Elderthe same Death Whisper plus Vampiric Rage — vampirism +9, heals from auto-attacks; dagger blows don't heal in the aCis build, other builds may differ
WarcryerChant of Rage — critical damage ×1.35, Chant of Fury — attack speed ×1.33
BladedancerDance of Fury — attack speed another ×1.15
SwordsingerSong of Hunter — auto-attack critical rate +100% of base

Death Whisper and Chant of Rage share a type with equal order, so whichever is applied last stays. The same goes for Haste and Chant of Fury. Might and Chant of Battle (P. Atk ×1.15) are worth having: on most servers P. Atk is part of dagger blow damage. In the aCis build they raise only auto-attacks. For PvP add Mental Shield from a Prophet or Shillien Elder: sleep and hold resistance +50%.

TH skills by level

1–20 · Human Fighter

LevelSkillEffect
5–15Mortal Blowyour first dagger blow, reuse 11 seconds
5–15Power Strikea strike for a sword or blunt until you get a dagger
5–15Weapon Mastery, Armor MasteryP. Atk and P. Def

20–40 · Rogue

LevelSkillWhen to take
20–36Mortal Blowright away: your main blow until 40; at level 36 — power 977, MP 34
20–36Dagger Mastery, Light Armor Masteryright away — dagger and light armor
20–36Vicious Stanceright away — extra critical damage
20–36Unlockchests from the very first levels
24–32Critical Power, Bleedextra crit damage; a bleed
28Ultimate Evasionevasion for emergencies
20–36Power Shot, Bow Masteryonly if you level with a bow; a TH has no use for one later

40–76 · Treasure Hunter

LevelSkillEffect (max level)
40, grows to 74Deadly Blowthe main blow: power 5,479, from any side
40, grows to 74Backstaba hit from behind: power 5,479, MP 125
40, grows to 74Vicious Stancecritical damage +609
40Fake Death, Silent Moveshake off monsters; move without aggro
43, grows to 74Switch, Veilmake a monster drop its target (range 600); a monster won't aggro for 120 seconds
46 (lv. 4 — 74)Summon Treasure Keychest keys
49, grows to 74Trickthe monster forgets you, reuse 30 seconds
52Lurepull a single monster
52 (lv. 2 — 61, lv. 4 — 76)Divine Inspirationone extra buff slot per level; learned only from Ancient Book — Divine Inspiration
55, grows to 74Critical Blowa blow with power 3,653 and blow chance ×1.4 for 15 seconds
55, grows to 74Sand Bombenemy accuracy −10 within radius 150 for 30 seconds
58 (lv. 3 — 74)Stealthstealthy running for 120 seconds
60Escape Shacklebreak a hold on yourself

The full 2nd class tree costs 82,292,000 SP. Order: Deadly Blow and Backstab → Vicious Stance and Critical Power → dagger and light armor masteries → Critical Blow → everything else.

Adventurer skills (76–80)

LevelSkillEffect
76Lethal Blowa blow with power 5,773, reuse 15 seconds, boosted by soulshots
76Wisdomresistance to hold, sleep and mental attacks +20%
77Skill Masterya chance to instantly reset a skill's reuse or extend its effect by another full duration; the chance grows with STR
77Bluffa 9-second stun plus target drop; MP 35, reuse 30 seconds
77Battle Forcea charge for an ally: P. Atk ×1.1
78Focus Powercritical damage by position: back ×1.6, side ×1.3, front ×0.7; 120 seconds
78Focus Chanceauto-attack critical rate: back +60%, side +30%, front −30%
78Focus Skill Masterytoggle: Skill Mastery chance ×1.4, drains MP
78Assassinationblow chance ×1.03
79Miragefor 60 seconds anyone attacking you has an 80% chance to lose their target; reuse 10 minutes
80Symbol of the Assassin 📖a symbol with radius 180: everyone in range, enemies included, gets Smokescreen — higher evasion and blow chance; two allies must hold Battle Force on the TH at the same time; consumes a Battle Symbol, reuse 30 minutes

The 3rd class costs the TH 363,010,000 SP; the priciest are Symbol of the Assassin (150 million) and Mirage (80 million). Symbol needs an Ancient Tactical Manual: Symbol of the Assassin, and only one monster drops it — Velociraptor lv. 86: 4.76% in one drop category and 0.257% in another. On a server where spellbooks aren't mandatory (a config option in aCis) the skill is learned without it.

Focus Power and Focus Chance share a type; the last one applied stays. For dagger blows take Focus Power — it raises the critical damage of blows (in the aCis build half of its bonus goes into blow damage). Focus Chance only touches auto-attack crits and adds nothing to blow chance. Skill Mastery can reset the reuse of any skill, Deadly Blow included, and on a buff it doubles the duration.

TH skill enchanting

Enchanting opens at level 76: blows and most 2nd class skills have two routes, each going up to +30, and you can follow only one of them. Every step costs SP and experience, and the very first one also takes the Secret Book of Giants from the Saga of the Adventurer reward. The +1 chance is 82% at level 76, while +30 is 3% even at 80.

SkillRoute 1 at +30Route 2 at +30
Deadly Blowpower 7,192MP 38, power 6,231
Backstabpower 5,889MP 86
Critical Blowpower 4,640MP 38
Vicious Stancecritical damage +774, 0 MP to toggle on, drains 34 MP per 5 secondsdrains 26.35 MP per 5 seconds instead of 29.6
Ultimate Evasionlasts 52 secondsreuse a third shorter

Start with Deadly Blow on the power route — it's your main hit. Next comes Vicious Stance on route 1, which strengthens every blow. Adventurer skills can't be enchanted in Interlude.

TH gear

The TH uses a dagger and light armor; grades open at levels 20, 40, 52, 61 and 76. Take a dagger with high P. Atk and the right SA: Critical Damage (extra critical damage) or SA Mortal Strike (blow chance). In the aCis build P. Atk isn't part of blow damage, so there the SA decides. Attack values and bonuses are taken from the datapack.

1–20 · no grade

DaggerArmor
Sword Breaker, P. Atk 27Wooden Breastplate — set: P. Def ×1.02, HP +41

20–40 · D grade

DaggerArmor
Mithril Dagger, P. Atk 80; cheaper — Maingauche, 69Manticore Skin Shirt — set: MP +92

40–52 · C grade

DaggerArmor
Crystal Dagger - Critical Damage, P. Atk 136Plated Leather — set: STR +4, CON −1
or Crystal Dagger - Mortal Strike — SA for blow chanceMithril Shirt — set: Evasion +4

52–61 · B grade

DaggerArmor
Demon Dagger - Critical Damage, P. Atk 170Leather Armor of Doom — set: P. Atk ×1.027, DEX +3
or Demon Dagger - Mortal Strike — SA for blow chanceZubei's Leather Shirt — set: Evasion +4

61–76 · A grade

DaggerArmor
Naga Storm - Critical Damage, P. Atk 220Dark Crystal Leather Armor — set: attack speed ×1.04, P. Atk ×1.04
Soul Separator - Critical Damage, P. Atk 203 — cheaper, same SANightmarish Leather Armor — set: sleep and hold resistance +70%, DEX +1

76–80 · S grade

DaggerArmor
Angel Slayer - Crt. Damage, P. Atk 246Draconic Leather Armor — set: attack speed ×1.04, P. Atk ×1.04, DEX +1

Attack speed sets (Dark Crystal, Draconic) shorten blow reuse too. Nightmare is the PvP pick, since a TH gets slept and held a lot there.

Where to level a TH

The tables list zones taken from player guides, the best experience-per-HP monsters in each and two of their drops. Chances are for an x1 rate. Single monsters suit a TH best: with no area attacks he loses time on packs. The monster level sits next to its name.

Level 20–40

Best for a TH: Catacomb of the Heretic and The Pilgrim's Necropolis — the most experience per HP, tied (Catacomb Stakato Soldier lv. 38, level 38); Necropolis of Sacrifice — undead for the start of the range, with experience per HP close to the catacombs.

ZoneMonsterDrop (chance at x1 rate)
Catacomb of the HereticCatacomb Stakato Soldier lv. 38Sword of Revolution Blade 0.58%, Recipe: Durable Metal Plate(100%) 1.03%
Grave Sentinel lv. 35Metal Hardener 0.56%, Oriharukon Ore 0.94%
Grave Monk lv. 37Strengthened Long Bow Shaft 0.58%, Greater Magic Haste Potion 0.78%
The Pilgrim's NecropolisVault Sentinel lv. 35Shilen Knife Edge 0.23%, Stone of Purity 1.23%
Vault Monk lv. 37Crucifix of Blood Piece 0.47%, High Grade Suede 1.43%
Catacomb Shadow lv. 34Helmet 0.12%, Hoplon 0.17%
Necropolis of SacrificeCatacomb Serpent lv. 28Cursed Stockings 0.18%, Cursed Tunic 0.11%
Vault Guardian lv. 25Heavy Sword Edge 0.26%, Saber Blade 0.21%
Grave Keeper Spartoi lv. 29Enchanted Ring 0.12%, Enchanted Necklace Chain 1.89%
The Ant NestAnt Warrior Captain lv. 36Stone of Purity 0.77%, Coarse Bone Powder 1.55%
Ant Soldier lv. 35Recipe: Brigandine Helmet 1.02%, Mithril Banded Mail Material 0.7%
Noble Ant Leader lv. 38Recipe: Metallic Thread(100%) 0.89%, Adamantite Nugget 0.48%
Fortress of ResistanceOl Mahum Lord lv. 34Charcoal 14.29%, Suede 9.09%
Ol Mahum Marksman lv. 28Recipe: Dark Stockings 1.39%, Healing Potion 5.27%
Ol Mahum Captain lv. 30Steel 0.93%, Iron Ore 9.09%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Orc BarracksTurek Orc Warlord lv. 30Scroll: Enchant Weapon (Grade D) 0.1%, Recipe: Brigandine Helmet 1.01%
Turek Orc Archer lv. 27Adamantite Nugget 0.24%, Mithril Ore 1.19%
Turek Orc Skirmisher lv. 28Puma Skin Gaiters 0.11%, Recipe: Conjuror's Staff 0.11%
Forgotten TempleRakin Undine lv. 30Coarse Bone Powder 2.13%, Deluxe Chest Key - Grade 3 5.26%
Roxide lv. 32Bronze Helmet 0.11%, Aspis 0.15%
Ritmal Swordsman lv. 29Aspis 0.12%, Stone of Purity 0.39%
Plains of the LizardmenLeto Lizardman Warrior lv. 38Manticore Skin Gaiters Pattern 1.31%, Manticore Skin Shirt Texture 0.84%
Leto Lizardman Archer lv. 36Gastraphetes Shaft 0.2%, Silver Nugget 3.12%
Leto Lizardman Soldier lv. 37Recipe: Artisan's frame 0.72%, Silver Nugget 2.63%
Breka's StrongholdBreka Orc Overlord lv. 35Oriharukon Ore 0.82%, Bone Arrow 16.67%
Breka Orc Archer lv. 32Scroll: Enchant Armor (Grade D) 0.41%, Elven Bow Shaft 0.17%
Breka Orc Warrior lv. 33Tiger's Eye Earring Stone 1.18%, Oriharukon Ore 0.47%
Execution GroundsGhoul lv. 32Blessed Scroll of Resurrection for Pets 0.17%, Scroll of Resurrection 0.43%
Hangman Tree lv. 35Mithril Banded Gaiters Material 0.47%, Mithril Banded Mail Material 0.36%
Dead Seeker lv. 34Tiger's Eye Earring Stone 1.01%, Cord 3.12%

Level 40–52

Best for a TH: Archaic Laboratory — the most experience per HP; Catacomb of the Branded — parts for the C-grade Grace Dagger and Dark Screamer; Necropolis of Worship — experience per HP nearly matching Catacomb of the Branded.

ZoneMonsterDrop (chance at x1 rate)
Catacomb of the BrandedDecayed Ancient Knight lv. 50Grace Dagger Edge 0.21%, Dark Screamer Edge 0.21%
Decayed Ancient Soldier lv. 49Horn of Glory Fragment 0.56%, Recipe: Divine Stockings 0.25%
Decayed Ancient Pikeman lv. 46Enria 1.55%, Cursed Dagger Blade 0.3%
Necropolis of WorshipVault Overlord lv. 45Chain Mail Shirt Material 0.96%, Chain Gaiters Part 1.96%
Catacomb Gargoyle lv. 43Scallop Jamadhr Edge 0.57%, Recipe: Battle Axe 0.16%
Vault Priest lv. 47Spellbook: Servitor Empowerment 7.7%, Spellbook: Servitor Cure 12.99%
Cruma TowerDeath Knight lv. 50Iron Ore 20%, Recipe: Necklace of Binding 0.28%
Dark Lord lv. 50Greater Dye of MEN (Men+3 Int-3) 0.13%, Thons 0.5%
Snipe lv. 44Recipe: Demon's Stockings 0.57%, Recipe: Great Helmet 1.06%
The Enchanted ValleyUnicorn lv. 49Spellbook: Body of Avatar 3.12%, Spellbook: Forget 3.72%
Satyr lv. 48Spellbook: Summon Reanimated Man 4.16%, Amulet: Chant of Eagle 3.48%
Valley Treant lv. 47Amulet: Chant of Predator 2.53%, Spellbook: Guidance 3.64%
Archaic LaboratoryBloodthirsty Ginzu Golem VII lv. 51Fisted Blade Piece 0.36%, Asofe 1.54%
Cruel Vice Golem lv. 49Great Helmet Material 0.68%, Dwarven Chain Shield Fragment 0.79%
Probe Golem Champion I lv. 49Dwarven Chain Mail Shirt Material 0.37%, Dwarven Chain Gaiters Material 0.58%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.4%, Mold Glue 0.74%
Doll Master lv. 50Grace Dagger Edge 0.19%, Dark Screamer Edge 0.19%
Blade Stakato Drone lv. 44Durable Metal Plate 0.69%, Recipe: Rind Leather Armor 0.52%
The Forest of MirrorsMirror lv. 49Stiletto Edge 0.18%, Soulfire Dirk Blade 0.18%
Taik Orc Captain lv. 44High-Grade Life Stone: level 46 0.11%, Chain Mail Shirt Material 0.61%
Taik Orc Archer lv. 41Compound Braid 0.81%, Metallic Thread 1.08%
Sea of SporesRotting Golem lv. 44Recipe: Ring of Protection 0.93%, Metallic Fiber 3.45%
Spore Zombie lv. 47Life Stone: level 49 0.39%, Necklace of Protection Gemstone 0.49%
Trisalim Tarantula lv. 46Mold Hardener 0.11%, High Grade Suede 0.6%
Devil's IslePirate Zombie lv. 44Mid-Grade Life Stone: level 46 0.18%, Life Stone: level 46 0.55%
Light Bringer lv. 46Silver Nugget 5%, Stem 12.51%
Zaken's Archer lv. 44Crystallized Ice Bow Shaft 0.17%, Animal Bone 9.09%
Alligator IslandDailaon Lad lv. 42Recipe: Blessed Spiritshot (C) Compressed Package (100%) 0.1%, Metallic Fiber 6.25%
Crokian Lad Warrior lv. 43Elven Long Sword Blade 0.19%, Claymore Blade 0.19%
Alligator lv. 40Bich'Hwa Edge 0.2%, Leather 1.52%

Level 52–61

Best for a TH: Archaic Laboratory — the most experience per HP; Catacomb of the Apostate — Zubei and Avadon armor parts (B grade), level with The Patriot's Necropolis on experience per HP; The Giant's Cave — B-grade weapon parts and Mold Lubricant.

ZoneMonsterDrop (chance at x1 rate)
Catacomb of the ApostatePurgatory Serpent lv. 56Zubei's Gaiter Material 0.49%, Avadon Gaiters Material 0.49%
Tomb Archon lv. 55Nassen's Earring Gemstone 1.22%, Necklace of Binding Chain 0.96%
Hell Keeper Medusa lv. 58Amulet: Ritual of Life 2.15%, Spellbook: Aqua Splash 2.61%
The Patriot's NecropolisSepulcher Archon lv. 55Full Plate Shield Fragment 2.3%, Full Plate Helmet Design 1.46%
Purgatory Conjurer lv. 59Recipe: Doom Shield 0.3%, Adamantite Ring Wire 1.53%
Sepulcher Inquisitor lv. 57Keshanberk Blade 0.13%, Sword of Valhalla Blade 0.13%
The Giant's CaveBeast Lord lv. 60Mold Lubricant 0.56%, Great Sword Blade 0.14%
Kranrot lv. 59Adamantite Ring Wire 0.89%, Adamantite Earring Gemstone 0.76%
Paliote lv. 57Life Stone: level 58 0.34%, Enria 0.19%
Tower of InsolenceGhost of the Tower lv. 60Life Stone: level 61 0.33%, Zubei's Breastplate Part 0.27%
Seer of Hallate lv. 60Sprite's Staff Head 0.17%, Heavy War Axe Head 0.17%
Archaic LaboratoryHorrifying Ginzu Golem V lv. 53Great Pata Blade 0.42%, Enria 1.27%
Horrifying Ginzu Golem VIII lv. 54Axe of Eclipse Head 0.19%, Ghoul's Staff Head 0.12%
Ginzu Golem Prodigy X lv. 52Tsurugi Blade 0.88%, Varnish 35%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Binding Gemstone 1.03%, Nassen's Earring Gemstone 0.77%
Hunter Gargoyle lv. 52Earring of Binding Gemstone 0.59%, Necklace of Mermaid Teardrop 0.45%
Oel Mahum lv. 53Great Pata Blade 0.12%, Life Stone: level 55 0.11%
The CemeteryRoving Soul lv. 53Crystal Dagger Blade 0.14%, Life Stone: level 55 0.21%
Taik Orc Seeker lv. 52Mithril Gauntlets Design 0.93%, Composite Boots Part 0.93%
Cruel Punisher lv. 52Mold Hardener 0.13%, Mold Lubricant 0.18%
Forsaken PlainsMarsh Drake lv. 55Life Stone: level 55 0.15%, Braided Hemp 2.27%
Fallen Orc lv. 55Charcoal 52.63%, Drake Leather Armor Texture 0.14%
Marsh Stalker lv. 54Iron Ore 5.26%, Animal Bone 6.67%
Fields of MassacreGrave Predator lv. 59Enria 0.1%, Metallic Fiber 1.69%
Dismal Pole lv. 58Spellbook: Curse Disease 1.52%, Amulet: Pa'agrio's Haste 1.52%
Doom Servant lv. 60Life Stone: level 61 0.12%, Zubei's Breastplate Part 0.12%
Necropolis of DevotionSepulcher Guardian lv. 60Sprite's Staff Head 0.21%, Heavy War Axe Head 0.22%

Level 61–76

Best for a TH: Tower of Insolence — the most experience per HP, Dark Crystal patterns; Swamp of Screams — the Tallum Leather Armor pattern; The Saint's Necropolis — Phoenix jewelry parts.

ZoneMonsterDrop (chance at x1 rate)
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.61%, Sealed Dark Crystal Breastplate Pattern 0.4%
Platinum Guardian Prefect lv. 74Mold Lubricant 1.04%, Sealed Dark Crystal Boots Lining 1.14%
Hallate's Knight lv. 65Recipe: Leather Armor of Doom 0.16%, Necklace of Black Ore Beads 0.83%
Swamp of ScreamsSpiked Stakato Guard lv. 74Halberd Edge 0.57%, Crafted Leather 1.28%
Female Spiked Stakato lv. 74Sealed Tallum Leather Armor Pattern 0.47%, Durable Metal Plate 0.9%
Cannibalistic Stakato Follower lv. 74Recipe: Greater Spiritshot (S) Compressed Package(100%) 0.15%, Animal Skin 6.25%
Wall of ArgosGrendel Slave lv. 74Dasparion's Staff Edge 0.28%, Meteor Shower Head 0.27%
Gaze of Nightmare lv. 72Blood Tornado Edge 0.45%, Metallic Thread 3.12%
Eye of Pilgrim lv. 74Dasparion's Staff Edge 0.2%, Meteor Shower Head 0.2%
Shrine of LoyaltyDisciples of Protection lv. 74Blood Tornado Edge 0.73%, Mid-Grade Life Stone: level 70 0.27%
Canyon Bandersnatch lv. 70Carnage Bow Stave 0.37%, Animal Bone 7.14%
Canyon Bandersnatch Slave lv. 71Bloody Orchid Head 0.38%, Mithril Ore 8.33%
The Saint's NecropolisSepulcher Guard lv. 75Sealed Dark Crystal Helmet Design 0.68%, Sealed Tallum Helm Design 0.68%
Lesser Ancient Soldier lv. 73Sealed Phoenix Necklace Beads 0.86%, Sealed Phoenix Earring Gemstone 1.12%
Lesser Ancient Scout lv. 74Sealed Dark Crystal Leather Armor Pattern 0.34%, Sealed Tallum Leather Armor Pattern 0.24%
8 more zones
ZoneMonsterDrop (chance at x1 rate)
Forest of the DeadBone Grinder lv. 70Halberd Edge 0.22%, Metallic Thread 2.04%
Bone Slayer lv. 68Bloody Orchid Head 0.21%, Durable Metal Plate 0.27%
Requiem Lord lv. 68Halberd Edge 0.2%, Life Stone: level 67 0.22%
Catacomb of the WitchTomb Sage lv. 67Blue Wolf Tunic Fabric 0.45%, Tunic of Doom Pattern 0.45%
Purgatory Gargoyle lv. 68Sealed Tallum Tunic Texture 0.3%, Sealed Tallum Stockings Fabric 0.47%
Tomb Guardian lv. 65Evil Spirit Head 0.13%, Deadman's Glory Stone 0.14%
The Giant's CaveLesser Giant Soldier lv. 62Greater Magic Haste Potion 0.61%, Crafted Leather 0.77%
Lesser Giant Shooter lv. 63Blue Wolf Helmet Design 0.9%, Doom Helmet Pattern 0.9%
Lesser Giant Scout lv. 63Life Stone: level 64 0.29%, Asofe 0.58%
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.36%, Spellbook - Fire Vortex 1.84%
Hot Springs Flava lv. 74Bloody Orchid Head 0.32%, Durable Metal Plate 0.34%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.33%, Animal Skin 16.67%
Valley of SaintsJudge of Splendor lv. 67Stone of Purity 1.35%, Necklace of Black Ore Beads 0.36%
Page of Pilgrim lv. 62Adamantite Nugget 0.66%, Mold Hardener 0.13%
Blazing SwampConjurer Bat Lord lv. 72Compound Braid 1.64%, Silver Nugget 7.69%
Hames Orc Sniper lv. 72Sealed Dark Crystal Leggings Design 0.22%, Sealed Dark Crystal Leather Armor Pattern 0.14%
Hames Orc Footman lv. 71Life Stone: level 67 0.76%, Enria 0.45%
The Disciple's NecropolisSepulcher Preacher lv. 72Sealed Phoenix Earring Gemstone 1.05%, Sealed Phoenix Necklace Beads 0.81%
Sepulcher Guard lv. 70Mold Hardener 0.34%, Sealed Dark Crystal Breastplate Pattern 0.23%
Antharas' LairPlando lv. 64Blue Wolf Helmet Design 1.24%, Doom Helmet Pattern 1.24%
Cave Howler lv. 65Sword of Damascus Blade 0.44%, Blade of the Wizard's Tear 0.15%
Malruk Soldier lv. 63Earring of Black Ore Piece 0.87%, Necklace of Black Ore Beads 0.48%

Level 76–80

Best for a TH: Imperial Tomb — the most experience per HP; Forge of the Gods — second for experience per HP; Ketra Orc Outpost and Varka Silenos Barracks — the Ketra and Varka alliance quests. Imperial Tomb and Forge of the Gods are usually run in a party.

ZoneMonsterDrop (chance at x1 rate)
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.33%, Sealed Majestic Plate Armor Pattern 0.33%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.38%, Life Stone: level 76 0.26%
Ketra Orc Grand Seer lv. 80Branch of The Mother Tree Head 0.21%, Elysian Head 0.21%
Varka Silenos BarracksVarka's Commander lv. 80Tallum Glaive Edge 0.45%, Life Stone: level 76 0.33%
Varka Silenos Medium lv. 80Soul Separator Head 0.41%, Mid-Grade Life Stone: level 76 0.11%
Varka's Head Magus lv. 80Soul Separator Head 0.35%, Mid-Grade Life Stone: level 76 0.11%
Forge of the GodsAshuras of Destruction lv. 80Sealed Majestic Earring Gemstone 2.31%, Sealed Majestic Ring Gemstone 3.32%
Blazing Ifrit lv. 80Life Stone: level 76 0.79%, Thons 2.56%
Elder Lavasaurus lv. 80Dragon Grinder Edge 0.74%, Mid-Grade Life Stone: level 76 0.28%
Imperial TombImperial Commander lv. 80Soul Bow Stave 0.83%, Mold Hardener 0.75%
Ashkenas lv. 80Tallum Glaive Edge 0.79%, Enria 1.06%
Knight of Empire lv. 80Enria 1.02%, Life Stone: level 76 0.46%
Monastery of SilenceBeholder of Light lv. 80Metallic Fiber 33.33%, Blessing of Sanctity 4.55%
Warrior Monk lv. 80Sealed Leather Armor of Nightmare Fabric 0.43%, Sealed Majestic Leather Armor Fabric 0.37%
Guardian of the Holy Land lv. 80Dark Legion's Edge Blade 0.36%, Sword of Miracles Edge 0.36%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Hot SpringsHot Springs Atrox lv. 76Blood Tornado Edge 0.34%, Thread 25%
Hot Springs Bandersnatch lv. 76Carnage Bow Stave 0.35%, Mold Hardener 0.28%
Hot Springs Grendel lv. 76Bloody Orchid Head 0.34%, Leather 5%
Chapel GuardsTriol's Priest lv. 80Thons 6.25%, Dragon Slayer Edge 0.29%
Triol's Believer lv. 80Stem 16.67%, Steel 5.88%
Temple Guard lv. 80Soul Separator Head 0.23%, Thons 2.5%
Swamp of ScreamsSpiked Stakato Drone lv. 77Blood Tornado Edge 0.92%, Life Stone: level 76 0.32%
Spiked Stakato Soldier lv. 76Infernal Master Blade 0.42%, Elemental Sword Edge 0.32%
Spiked Stakato Nurse lv. 79Sealed Majestic Necklace Beads 2%, Sealed Majestic Ring Gemstone 2.7%

TH dyes

DEX gives attack speed (shorter blow reuse), evasion, auto-attack crits and on most servers a little blow chance (not in the aCis build); STR raises the Skill Mastery chance and auto-attack, CON raises HP. Dyes can add no more than +5 to any one stat.

StyleDyes (all three)
PvE, frequent blows and evasionGreater Dye of DEX (Dex+4 Con-4), Greater Dye of DEX (Dex+1 Con-1) and Greater Dye of STR (Str+4 Con-4)
PvP and Olympiad, no HP lossGreater Dye of DEX (Dex+4 Con-4), Greater Dye of DEX (Dex+1 Str-1) and Greater Dye of CON (Con+4 Str-4)
3rd class, built around Skill MasteryGreater Dye of STR (Str+4 Con-4), Greater Dye of STR (Str+1 Con-1) and Greater Dye of DEX (Dex+4 Con-4)

There are no MEN dyes for the TH, and he has no use for INT or WIT.

Subclasses for a TH

A subclass is available from level 75 — the main class and every subclass you already have must reach it; on a server with default settings you need the Mimir's Elixir and Fate's Whisper quests, and you can have at most three subclasses.

  • TH as the main class. Abyss Walker and Plains Walker (the same dagger group), Overlord and Warsmith are off limits. Any other 2nd class is fine. Subclass buffs drop off when you switch, so "buffing yourself with your sub" doesn't work: the sub is leveled as a separate character — a buffer for your own party or a Bounty Hunter for spoil.
  • TH as a subclass. Almost everyone can take it except Abyss Walker and Plains Walker — for chests and solo leveling.

In Interlude a subclass leaves nothing behind for the main class: its skills work only while it is active. Interlude has no certificates that carry sub skills over to the main class; High Five already has them — see the TH guide for High Five.

The TH in the Olympiad

Only nobles get in, and only on their main class — an active subclass isn't allowed. The Adventurer's strengths in the Olympiad:

  • Mirage before the fight: on each of their attacks the opponent has an 80% chance to lose you as a target;
  • Bluff — a stun and target drop, then step behind for Backstab;
  • Focus Power — stronger hits from behind, and mages have low P. Def, so dagger blows are your main damage against them;
  • Ultimate Evasion against fighters.

Symbol of the Assassin can't be used in the Olympiad.

All TH skills

The full Treasure Hunter and Adventurer tree with skill levels, SP and MP:

Treasure Hunter2nd class · from level 40 · new skills: 14 · total SP: 82,292,000
SkillSkill LvSPMPType
Level 40SP: 389,000
Backstabnewblow, power 12491–336,0003 × 12,00064active
Deadly Blownewblow, power 1249.01–336,0003 × 12,00038active
Fake Deathnew135,000200toggle
Silent Movenew135,0007toggle
Critical Chancecrit rate +30%235,000—passive
Critical Power335,000—passive
Dagger Mastery9–1136,0003 × 12,000—passive
Light Armor Mastery11–1336,0003 × 12,000—passive
Unlock635,00035active
Vicious Stance635,000—toggle
Vital Force335,000—passive
Level 43SP: 462,000
Switchnew142,00019active
Veilnew142,00019active
Acrobatic Move242,000—passive
Backstabblow, power 14884–642,0003 × 14,00068active
Dagger Mastery12–1442,0003 × 14,000—passive
Deadly Blowblow, power 1488.04–642,0003 × 14,00041active
Esprit242,000—passive
Light Armor Mastery14–1642,0003 × 14,000—passive
Quick StepSpeed +11242,000—passive
Unlock742,00039active
Vicious Stance742,000—toggle
Level 46SP: 598,000
Summon Treasure Keynew143,000122active
Backstabblow, power 17577–942,0003 × 14,00074active
Boost Attack SpeedAtk. Spd. ×1.07243,000—passive
Boost EvasionEvasion +3243,000—passive
Dagger Mastery15–1742,0003 × 14,000—passive
DashSpeed +66 · 15 s · reuse 80 s243,00021active
Deadly Blowblow, power 1757.07–942,0003 × 14,00044active
Esprit343,000—passive
Light Armor Mastery17–1942,0003 × 14,000—passive
Switch243,00021active
Unlock843,00043active
Veil243,00021active
Vicious Stance843,000—toggle
Vital Force443,000—passive
Level 49SP: 983,000
Tricknew189,00022active
Backstabblow, power 205710–1290,0003 × 30,00080active
Bleeddamage over time 3 s389,00067active
Critical Chancecrit rate +40%389,000—passive
Dagger Mastery18–2090,0003 × 30,000—passive
Deadly Blowblow, power 2057.010–1290,0003 × 30,00048active
Esprit489,000—passive
Light Armor Mastery20–2290,0003 × 30,000—passive
Switch389,00022active
Veil389,00022active
Vicious Stance989,000—toggle
Level 52SP: 1,491,000
Divine Inspirationnew1book—passive
Lurenew1115,00044active
Backstabblow, power 238813–15114,0003 × 38,00084active
Critical Power4115,000—passive
Dagger Mastery21–23114,0003 × 38,000—passive
Deadly Blowblow, power 2388.013–15114,0003 × 38,00051active
Esprit5115,000—passive
Light Armor Mastery23–25114,0003 × 38,000—passive
Switch4115,00024active
Trick2115,00024active
Unlock9115,00047active
Veil4115,00024active
Vicious Stance10115,000—toggle
Vital Force5115,000—passive
Level 55SP: 2,205,000
Critical Blownewblow, power 1832 · reuse 90 s1147,00055active
Sand BombnewAccuracy −1 · 30 s · around1147,00025active
Acrobatic Move3147,000—passive
Acrobatics2147,000—passive
Backstabblow, power 274816–18147,0003 × 49,00091active
Boost Breathbreath gauge +3002147,000—passive
Dagger Mastery24–26147,0003 × 49,000—passive
Deadly Blowblow, power 2748.016–18147,0003 × 49,00055active
Light Armor Mastery26–28147,0003 × 49,000—passive
Switch5147,00025active
Trick3147,00025active
Ultimate EvasionEvasion +25, buff-cancel resistance +80% · 30 s · reuse 30 min2147,00025active
Unlock10147,00051active
Veil5147,00025active
Vicious Stance11147,000—toggle
Level 58SP: 2,400,000
Stealthnew1150,00027active
Backstabblow, power 313619–21150,0003 × 50,00097active
Bleeddamage over time 3 s4150,00081active
Boost Attack SpeedAtk. Spd. ×1.13150,000—passive
Boost EvasionEvasion +43150,000—passive
Critical Blowblow, power 2091 · reuse 90 s2150,00059active
Dagger Mastery27–29150,0003 × 50,000—passive
Deadly Blowblow, power 3136.019–21150,0003 × 50,00058active
Light Armor Mastery29–31150,0003 × 50,000—passive
Sand BombAccuracy −2 · 30 s · around2150,00027active
Summon Treasure Key2150,000159active
Switch6150,00027active
Trick4150,00027active
Veil6150,00027active
Vicious Stance12150,000—toggle
Vital Force6150,000—passive
Level 60SP: 2,904,000
Escape Shacklenewcures negative effects1242,00060active
Backstabblow, power 340822–23242,0002 × 121,000101active
Critical Blowblow, power 2272 · reuse 90 s3242,00062active
Dagger Mastery30–31242,0002 × 121,000—passive
Deadly Blowblow, power 3408.022–23242,0002 × 121,00061active
Light Armor Mastery32–33242,0002 × 121,000—passive
Sand BombAccuracy −3 · 30 s · around3242,00028active
Switch7242,00028active
Trick5242,00028active
Unlock11242,00055active
Veil7242,00028active
Vicious Stance13242,000—toggle
Level 61
Divine Inspiration2book—passive
Level 62SP: 3,960,000
Backstabblow, power 369024–25360,0002 × 180,000103active
Critical Blowblow, power 2460 · reuse 90 s4360,00063active
Dagger Mastery32–33360,0002 × 180,000—passive
Deadly Blowblow, power 3690.024–25360,0002 × 180,00062active
Esprit6360,000—passive
Light Armor Mastery34–35360,0002 × 180,000—passive
Sand BombAccuracy −4 · 30 s · around4360,00029active
Switch8360,00029active
Trick6360,00029active
Veil8360,00029active
Vicious Stance14360,000—toggle
Level 64SP: 4,770,000
Backstabblow, power 398026–27360,0002 × 180,000107active
Critical Blowblow, power 2653 · reuse 90 s5370,00066active
Critical Power5370,000—passive
Dagger Mastery34–35360,0002 × 180,000—passive
Deadly Blowblow, power 3980.026–27360,0002 × 180,00065active
Light Armor Mastery36–37360,0002 × 180,000—passive
Sand BombAccuracy −5 · 30 s · around5370,00030active
Switch9370,00030active
Trick7370,00030active
Unlock12370,00059active
Veil9370,00030active
Vicious Stance15370,000—toggle
Vital Force7370,000—passive
Level 66SP: 7,020,000
Backstabblow, power 427528–29540,0002 × 270,000111active
Bleeddamage over time 3 s5540,00093active
Critical Blowblow, power 2850 · reuse 90 s6540,00068active
Dagger Mastery36–37540,0002 × 270,000—passive
Deadly Blowblow, power 4275.028–29540,0002 × 270,00067active
Light Armor Mastery38–39540,0002 × 270,000—passive
Sand BombAccuracy −6 · 30 s · around6540,00031active
Stealth2540,00031active
Summon Treasure Key3540,000183active
Switch10540,00031active
Trick8540,00031active
Veil10540,00031active
Vicious Stance16540,000—toggle
Level 68SP: 7,840,000
Backstabblow, power 457530–31660,0002 × 330,000115active
Critical Blowblow, power 3050 · reuse 90 s7650,00070active
Dagger Mastery38–39660,0002 × 330,000—passive
Deadly Blowblow, power 4575.030–31660,0002 × 330,00069active
Esprit7650,000—passive
Light Armor Mastery40–41660,0002 × 330,000—passive
Sand BombAccuracy −7 · 30 s · around7650,00032active
Switch11650,00032active
Trick9650,00032active
Unlock13650,00063active
Veil11650,00032active
Vicious Stance17650,000—toggle
Level 70SP: 9,310,000
Backstabblow, power 487832–33840,0002 × 420,000118active
Bleeddamage over time 3 s6850,00099active
Critical Blowblow, power 3252 · reuse 90 s8850,00072active
Dagger Mastery40–41840,0002 × 420,000—passive
Deadly Blowblow, power 4878.032–33840,0002 × 420,00071active
Light Armor Mastery42–43840,0002 × 420,000—passive
Sand BombAccuracy −8 · 30 s · around8850,00033active
Switch12850,00033active
Trick10850,00033active
Veil12850,00033active
Vicious Stance18850,000—toggle
Level 72SP: 11,960,000
Backstabblow, power 518034–35920,0002 × 460,000122active
Critical Blowblow, power 3453 · reuse 90 s9920,00074active
Critical Power6920,000—passive
Dagger Mastery42–43920,0002 × 460,000—passive
Deadly Blowblow, power 5180.034–35920,0002 × 460,00073active
Light Armor Mastery44–45920,0002 × 460,000—passive
Sand BombAccuracy −9 · 30 s · around9920,00034active
Switch13920,00034active
Trick11920,00034active
Unlock14920,00067active
Veil13920,00034active
Vicious Stance19920,000—toggle
Vital Force8920,000—passive
Level 74SP: 26,000,000
Backstabblow, power 547936–372,000,0002 × 1,000,000125active
Critical Blowblow, power 3653 · reuse 90 s102,000,00076active
Dagger Mastery44–452,000,0002 × 1,000,000—passive
Deadly Blowblow, power 5479.036–372,000,0002 × 1,000,00075active
Esprit82,000,000—passive
Light Armor Mastery46–472,000,0002 × 1,000,000—passive
Sand BombAccuracy −10 · 30 s · around102,000,00034active
Stealth32,000,00034active
Summon Treasure Key42,000,000204active
Switch142,000,00034active
Trick122,000,00034active
Veil142,000,00034active
Vicious Stance202,000,000—toggle
Adventurer3rd class · from level 76 · new skills: 11 · total SP: 363,010,000
SkillSkill LvSPMPType
Level 76SP: 25,000,000
Lethal Blownewblow, power 5773112,500,00085active
WisdomnewHold resistance +20% · Sleep resistance +20% · mental resistance +20%112,500,000—passive
Divine Inspiration3–4book—passive
Level 77SP: 44,010,000
Battle Forcenewtransfers force to a party member114,670,000—active
BluffnewStun 9 s114,670,00035active
Skill Masterynewchance of instant reuse or double duration114,670,000—passive
Level 78SP: 64,000,000
Assassinationnew116,000,000—passive
Focus Chancenew116,000,00036active
Focus Powernew116,000,00036active
Focus Skill Masterynewchance of instant reuse or double duration116,000,00036toggle
Level 79SP: 80,000,000
Miragenew180,000,00063active
Level 80SP: 150,000,000
Symbol of the Assassinnew📖1150,000,00044active

📖 — by Interlude code level 1 of the skill is learned from a spellbook; many servers disable spellbooks and it is learned for SP.

Other classes are in the Lineage 2 classes section. A dagger class is easiest to start on a fresh server: check opening dates in the new Interlude servers list, and modded versions under Interlude+ servers.

Where it comes in handy

Upcoming Interlude, Interlude+ server openings

Your server here — advertise →

FAQ

Where should a TH level?

20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis; 40–52 — Archaic Laboratory, Catacomb of the Branded; 52–61 — Archaic Laboratory, Catacomb of the Apostate; 61–76 — Tower of Insolence, Swamp of Screams; 76–80 — Imperial Tomb, Forge of the Gods.

Which TH skills should I learn first?

Deadly Blow and Backstab, then Vicious Stance and Critical Power, the dagger and light armor masteries, and Critical Blow from level 55. Lure, Stealth and Sand Bomb — as needed.

How is the TH different from the AW and PW?

Only the TH has Critical Blow and Stealth, plus Mirage and the Focus Chance and Focus Power pair on the 3rd class. Abyss Walker and Plains Walker get Mortal Strike and Blinding Blow instead.

What dyes should a TH use?

For PvE — DEX+4 CON−4, DEX+1 CON−1 and STR+4 CON−4. For PvP — DEX+4 CON−4, DEX+1 STR−1 and CON+4 STR−4: maximum DEX without losing CON.

Which marks does the TH 2nd class need?

Mark of Seeker, Mark of Trust and Mark of Searcher — from Trial of the Seeker, Testimony of Trust and Test of the Searcher, starting at levels 35, 37 and 39. A fighter master grants Treasure Hunter from level 40.

How does a TH get the 3rd class?

Black Cat gives out the Saga of the Adventurer quest from level 76. It rewards the Adventurer class, experience, adena and a Secret Book of Giants for your first skill enchant.

What buffs does a TH need?

Death Whisper (Prophet, Shillien Elder) or Chant of Rage (Warcryer) — critical damage ×1.35; Haste or Chant of Fury — attack speed ×1.33; Dance of Fury from a Bladedancer; Might or Chant of Battle add P. Atk, which on most servers is part of blow damage (in the aCis build only auto-attack damage).

Which subclass should a TH take?

Any 2nd class except Abyss Walker, Plains Walker, Overlord and Warsmith. Subclass buffs drop off when you switch, so the sub is a separate character: a buffer for the party or a Bounty Hunter.

What should a TH enchant first?

Deadly Blow on the power route, then Vicious Stance on route 1 for extra critical damage. Adventurer skills can't be enchanted.

Related guides