
In High Five the glad is still the human fighter with dual swords who builds up
Sonic Focus charges, but the pace is very different: strikes come back in a few seconds,
Sonic Mastery drops charges on you without any casting, and by level 83 the Duelist gets a stun dash plus a single button that fills the whole charge pool. This is a glad guide for HF (people also search for it as a "Gladiator High Five guide"): what to learn on each class, how to spend charges, what to wear from C to S84, where to level, what changed compared with Interlude, dyes, subclasses and the Olympiad. All numbers come from the High Five datapack.
Gladiator in HF at a glance
| Role | melee damage dealer: single-target strikes and sonic strikes on packs |
| Weapon | dual swords; a blunt for |
| Armor | heavy or light — there is a mastery for both |
| Dyes | STR first; for PvP, STR and CON at the cost of DEX |
| Where to level | 20–40 — The Pilgrim's Necropolis, Catacomb of the Heretic; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Wall of Argos; 76–80 — Imperial Tomb; 80–85 — Antharas' Lair, Hardin's Academy |
What the class was like before High Five and how it plays on the older chronicle is covered in the Interlude Gladiator guide. This page is HF only: shorter reuse times, one more charge, and dashes and a disarm on top.
How to get the Gladiator classes
| Class | Level | How to get it |
|---|---|---|
| Warrior | 20 | the Path to a Warrior quest from the warrior master |
| Gladiator | 40 | three marks — |
| Duelist | 76 | Saga of the Duelist from Sedrick |
Eight masters can change you to Gladiator, among them Hannavalt and Klaus Blackbird. Our copy of the High Five datapack has no quest scripts, so check the requirements of the mark quests and Saga of the Duelist against the 2nd class walkthrough and with the NPCs on your server.
Glad charges in High Five
Sonic skills only work off charges. In HF there are four ways to build them, and the Duelist's cap went up from seven to eight.
| Source | What it gives | Condition |
|---|---|---|
| +1 charge per cast; 25 HP and 5 MP, 0.9-second cast | sword, blunt or duals; the cap grows with skill level up to eight | |
| a charge on its own when you hit: 15% chance on a normal hit and 30% on a crit, via | passive from level 40, sword, blunt or duals | |
| strike from 600 range and +1 charge; costs 50 HP | Duelist from 78, duals only | |
| full charge pool at once; 80 HP and 20 MP, 75-second reuse | Duelist from 83, duals only |
| Skill | Charges required | Consumes | Weapon |
|---|---|---|---|
| 2 | 2 charges | sword, blunt or duals | |
| 2 | 3 | sword, blunt or duals | |
| 2 | 3 | sword, blunt or duals | |
| 3 | 3 charges | duals | |
| 4 | 4 charges | duals | |
| 2, at level 2 — 3 | the same | duals | |
| 2 | 2 charges | duals | |
| 5 | 5 charges | duals |
In the Mobius build, sonic strike damage goes up by 20% for every charge beyond the first, counting what you had before the strike:
Triple Sonic Slash with a full eight hits noticeably harder than with exactly four. So top the pool up before striking, and fire
Sonic Storm and
Sonic Buster, which don't consume charges, while the pool is full.
How to play a glad in HF
Single target. Close in with
Rush (up to 400, 3-second reuse), then rotate:
Triple Sonic Slash (5-second reuse),
Double Sonic Slash and
Triple Slash (3 seconds each), with auto-attacks in between that feed you charges through
Sonic Mastery. Hit
Sonic Focus once the pool drops below four. Keep
Vicious Stance on: crit damage +609, with a small MP drain every 5 seconds.
Packs.
Sonic Storm hits a 150 radius from 500 range,
Sonic Buster hits enemies in front of you in a 200 radius on a 2-second reuse. Both need two charges but only burn
Energy Stone, so carry stones by the hundreds. At 83 you add
Rush Impact: a 600 dash and a 4,224-power strike on enemies in front of you with a 9-second stun, 20-second reuse.
Stun and disarm.
Hammer Crush only works with a blunt (power 2,411, 9-second stun, 3-second reuse) — for PvP people keep a one-handed blunt in the inventory.
Rush Impact stuns without a weapon swap, and from level 80
Weapon Blockade strips the enemy's weapon for 5 seconds (base chance 70%, 15-second reuse).
Monster types. In HF,
Detect Animal Weakness,
Detect Plant Weakness,
Detect Beast Weakness and
Detect Dragon Weakness all give the same +30% damage against their monster type for 600 seconds, 3-second reuse. Before a spot, turn on the one that matches the local mobs — only one stays up.
What does not stack
- All Detects,
Detect Insect Weakness from Warrior,
Eye of Hunter and
Eye of Slayer are one buff type. Detects are level 1, the "Eyes" level 2: an Eye removes any Detect, and a Detect won't go on over an Eye. Two Detects or two Eyes — the last one applied stays. - The glad's
Battle Roar stays at level 1 from Warrior (HP +10% for 600 seconds). The Prophet's
Bless the Body shares its type and will remove it, while
Battle Roar won't go on over
Bless the Body level 2 or higher.
Hammer Crush and
Rush Impact share a stun type with
Shield Stun,
Stun Attack and
Thunder Storm from other classes: only one stun stays on the target, so in a party with a stunner there is no point stunning the same target.
War Cry (P. Atk. ×1.25) only shares its type with Destroyer and Berserker self-buffs — nobody puts those on a glad, so it conflicts with nothing.
Buffs for leveling
| Buffer | What the glad takes |
|---|---|
| Prophet | |
| Warcryer | |
| Bladedancer |
Attack speed also matters to a glad for the sake of charges:
Sonic Mastery fires through
Focus Sonic on a 10-second reuse, and the more often auto-attacks land, the sooner the next charge comes once that reuse is over. How to keep songs up in a party — see the Warcryer HF guide.
Gladiator skills by level
1–20 · Human Fighter
Up to level 20 there is only one attack skill for a sword or blunt —
Power Strike; its levels open at 5, 10 and 15.
Mortal Blow is for daggers and
Power Shot for bows, so the glad has no use for them.
20–40 · Warrior
| Level | Skill | What it gives |
|---|---|---|
| 20, grows to 36 | sword or blunt: 326-power strike, 3-second reuse | |
| 20, grows to 36 | blunt: 9-second stun, 3-second reuse | |
| 20, grows to 36 | polearm: hits enemies in front of you, 4-second reuse | |
| 20 | P. Atk. self-buff for 60 seconds, 45-second reuse; level 2 comes with Gladiator | |
| 20, grows to 36 | mastery for your weapon | |
| 28 | HP +10% for 600 seconds | |
| 32 | +30% damage against insects for 600 seconds | |
| 36 | resistance to stun, hold, sleep and paralysis +40% for 60 seconds, 150-second reuse |
Warrior has no dual mastery: until 40, fight with a two-handed sword and
Power Smash or a polearm and
Wild Sweep.
40–76 · Gladiator
| Level | Skill | What it gives (max level) |
|---|---|---|
| 40, grows to 74 | duals: power 2,557, MP 86, 3-second reuse; no charges needed | |
| 40, grows to 74 | P. Atk. +129.3 with duals | |
| 40, grows to 70 | charges — see "Glad charges in High Five" | |
| 40 | dash to the target up to 400, MP 20, 3-second reuse | |
| 40, grows to 74 | blunt: power 2,411, 9-second stun, 3-second reuse | |
| 40, grows to 74 | sword or blunt: power 3,653, 3-second reuse | |
| 40 | +30% damage against animals; at 46 — | |
| 43, grows to 74 | power 1,827 from 600 range, MP 53, 3-second reuse | |
| 43, grows to 74 | power 457 in front of you, 200 radius, MP 90, 2-second reuse | |
| 43 | level 2: P. Atk. ×1.25 for 60 seconds | |
| 43, grows to 74 | P. Atk. +129.3 while HP is at 30% or lower | |
| 49, grows to 74 | duals: power 3,196, MP 105, 3-second reuse | |
| 49, grows to 74 | power 457 in a 150 radius from 500 range, MP 90, 3-second reuse | |
| 49 and 62 | resistance to stun, hold, sleep and paralysis +60% and +80% | |
| 55, grows to 74 | duals: power 4,262, MP 148, 5-second reuse, ignores the shield | |
| 58, grows to 74 | toggle: stun resistance +15%, sleep resistance +30% | |
| 62 and 68 | speed +66 for 15 seconds, 30-second reuse | |
| 64 (lv. 2 — 72) | attack speed with duals ×1.12, PvP damage ×1.1 for 60 seconds, 30-second reuse | |
| 52 (lv. 4 — 76) | each level adds a buff slot; learned from books only |
The full Gladiator tree in HF costs 82,640,000 SP. Order:
Triple Slash and
Dual Weapon Mastery →
Sonic Focus and
Sonic Mastery →
Double Sonic Slash and
Triple Sonic Slash as they open →
Sonic Storm and
Sonic Buster for packs → armor mastery (
Heavy Armor Mastery — P. Def. +79.3 or
Light Armor Mastery — +81.3) →
War Frenzy and
Duelist Spirit. Level
Hammer Crush,
Fatal Strike and
Sword/Blunt Weapon Mastery only if you actually fight with a blunt or a sword.
Divine Inspiration books:
Ancient Book: Divine Inspiration (Original Language Version) drops from Krokian Padisha Sobekk lv. 74 and Death Lord Hallate lv. 73 (56%),
Ancient Book: Divine Inspiration (Manuscript) from Baium lv. 78 (100%) and Antharas lv. 79 (50%).
Ancient Book: Divine Inspiration (Modern Language Version) and
Ancient Book: Divine Inspiration (Original Version) don't drop from monsters — look for them at your server's merchants.
Duelist — 3rd class skills in HF
| Level | Skill | What it gives |
|---|---|---|
| 76 | passives: resistance to hold, sleep and mental attacks +20%; to poison and bleed +20% | |
| 77 | a chance that a skill's reuse ends immediately | |
| 77 | toggle: reflects 30% of damage, attack speed ×0.8, speed ×0.9 | |
| 77 | +30% damage against insects, plants and animals for 600 seconds | |
| 78 | strike from 600 range and +1 charge, costs 50 HP | |
| 78 | +30% damage against beasts, constructs, giants and dragons for 600 seconds | |
| 78 | P. Atk. +80 with duals, a sword or a blunt, max CP ×1.05 | |
| 78 | restores 1,000 CP, 150-second reuse | |
| 79 | level 8 — a cap of eight charges | |
| 79 | invulnerability and debuff protection for 10 seconds for five charges, 900-second reuse | |
| 80 | places a symbol nearby; consumes a | |
| 80 | duals: disarms the target for 5 seconds, target's P. Atk. ×0.6; base chance 70%, 15-second reuse | |
| 81, scroll | P. Atk. +100 and attack speed ×1.1 with melee weapons | |
| 81, scroll | for 30 seconds PvP damage and physical skill power ×1.3, 150-second reuse | |
| 81, scroll | 5% chance when taking damage to lower the opponent's P. Def. ×0.8 for 30 seconds | |
| 81, scroll | bows only — useless for a glad | |
| 82, scroll | ||
| 83, scroll | full charge pool with one button, 75-second reuse | |
| 83 | 600 dash and a 4,224-power strike with a 9-second stun, 20-second reuse |
The whole 3rd class costs 670,750,000 SP, almost twice as much as in Interlude. The most expensive are
Symbol of Energy (150 million),
Weapon Blockade and
Rush Impact (100 million each),
Sonic Focus level 8 (80 million),
Sonic Barrier and
Sonic Mastery level 8 (60 million each). Skills marked "scroll" are learned with a Forgotten Scroll and cost no SP. Take
Sonic Rage and
Braveheart first, then
Sonic Focus with
Sonic Mastery at 79 — the eighth charge is one more strike's worth without an extra cast; leave
Symbol of Energy for last.
Glad skill enchanting
From level 76, 2nd class skills enchant up to +30 along one route. The chance is high on the first steps and drops towards the last ones.
| Skill | Power route, at +30 | Cost route, at +30 |
|---|---|---|
| power 5,413 | MP 76 | |
| power 4,061 | MP 52 | |
| power 3,250 | MP 43 | |
| power 2,321 | — (the second route is Hunting) | |
| P. Atk. +167 | Swiftness route: adds attack speed with duals |
Strikes also have element routes (Fire, Water, Wind, Earth Attack) and Duel, and
Hammer Crush has a Chance route for stun chance instead of Power. Duelist skills enchant only partly:
Eye of Hunter and
Eye of Slayer — power or duration,
Master of Combat — P. Atk. +95 with a sword or duals, your choice,
Braveheart — 1,150 CP.
Triple Sonic Slash on power goes first: it is your main single-target strike.
What changed in High Five
| What | Interlude | High Five |
|---|---|---|
| power 2,131, MP 97, 13-second reuse | power 2,557, MP 86, 3-second reuse | |
| power 3,044, MP 83, 13-second reuse | power 3,653, MP 75, 3-second reuse | |
| power 2,009, MP 76, 13-second reuse | power 2,411, MP 72, 3-second reuse | |
| MP 58, 10-second reuse | MP 53, 3-second reuse | |
| MP 100, 6-second reuse, around the target | MP 90, 2-second reuse, in front of you | |
| MP 116, 11-second reuse | MP 105, 3-second reuse | |
| MP 100, 13-second reuse | MP 90, 3-second reuse | |
| MP 165, 20-second reuse | MP 148, 5-second reuse | |
| 7 charges, 1-second reuse | 8 charges from level 79, no reuse | |
| 1-second reuse | no reuse, charges up to eight | |
| 180-second reuse | 45-second reuse | |
| 900-second reuse | 150-second reuse | |
| 60-second reuse | 30-second reuse | |
| 120-second reuse | 30-second reuse | |
| Detect Animal / Plant / Monster / Dragon Weakness | +20%, +30%, +20%, +20%, 10-second reuse | +30% for all, 3-second reuse; Detect Monster Weakness became |
| +40%, 10-second reuse | +30%, 3-second reuse | |
| 600-second reuse, 12,800,000 SP | 150-second reuse, 16,000,000 SP | |
| 1,800-second reuse, 80 million SP | 900-second reuse, also protects from debuffs, 60 million SP | |
| a book (if the server has books enabled) and a | neither a book nor | |
| on the 3rd class | gone | |
| first levels with Gladiator, higher ones with Duelist | all levels in the Gladiator tree | |
| New skills | none | |
| none | flying transformations, learned with a Forgotten Scroll, available to every race | |
| Warrior: | 13, 13 and 17-second reuse | 3, 3 and 4-second reuse |
| SP for the 2nd class | 82,349,000 | 82,640,000 |
| SP for the 3rd class | 359,800,000 | 670,750,000 |
If your server runs Freya or Gracia Final
The High Five datapack marks
Sonic Mastery and
Weapon Blockade as new in High Five, and
Rush and
Rush Impact as carried over to the glad from other classes. Freya and Gracia Final most likely don't have them: without
Sonic Mastery, charges come from
Sonic Focus, plus
Sonic Rage for the Duelist, and you walk up to the target. We have no data of our own for those chronicles, so check reuse times and SP at the trainer on your server.
Gladiator gear
The glad's main weapon is dual swords:
Triple Slash,
Double Sonic Slash,
Triple Sonic Slash,
Sonic Rage and
Weapon Blockade only work with them. HF adds S80 and S84 to the Interlude grades, so gear opens at levels 20, 40, 52, 61, 76, 80 and 84. Attack values and set bonuses come from the High Five datapack; the sets themselves are what players usually recommend.
1–20 · no grade
| Armor | Weapon |
|---|---|
20–40 · D grade
| Armor | Weapon | Why |
|---|---|---|
| two-handed sword for | ||
| same set | polearm for |
40–52 · C grade
| Armor | Weapon | Why |
|---|---|---|
| damage | ||
| the same duals | survivability | |
| — | blunt for |
52–61 · B grade
| Armor | Weapon | Why |
|---|---|---|
| damage and run speed | ||
| the same duals | survivability | |
| — | blunt for stuns |
61–76 · A grade
| Armor | Weapon | Why |
|---|---|---|
| damage | ||
| the same duals | damage and accuracy | |
| — | blunt for stuns |
76–80 · S grade
| Armor | Weapon | Why |
|---|---|---|
| the default pick | ||
| the same duals or | damage | |
| — | blunt for stuns |
80–84 · S80 grade
| Armor | Weapon | Why |
|---|---|---|
| damage | ||
| the same duals | survivability | |
| — | blunt for stuns |
84–85 · S84 grade
| Armor | Weapon | Why |
|---|---|---|
| Vesper Dual Sword, P. Atk. 482 | the default pick | |
| damage, if your server has Elegia |
Where to level a Gladiator in HF
The zones come from player guides, while the monsters in them were picked from the High Five datapack: the ones with the most XP per point of HP, plus two items from each one's drop (chance at x1 rate). A Warrior with a sword fights monsters one at a time, while with a polearm
Wild Sweep hits the pack in front of him; from level 43–49, as
Sonic Buster and
Sonic Storm open up, the glad does better in zones where monsters stand in packs.
Level 20–40
Best for a Gladiator: The Pilgrim's Necropolis and Catacomb of the Heretic — the most XP per HP, tied with each other; Necropolis of Sacrifice — level 20–30 monsters, the place to start right after Warrior; The Ant Nest — Mithril Banded and Brigandine D-grade set parts in the drop.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Catacomb of the Heretic | Lith Patrolman lv. 39 | |
| Gigant Raider lv. 39 | ||
| Lith Overlord lv. 36 | ||
| The Pilgrim's Necropolis | Gigant Officer lv. 36 | |
| Lith Medium lv. 33 | ||
| Gigant Cleric lv. 33 | ||
| Necropolis of Sacrifice | Lith Guard lv. 30 | |
| Gigant Footman lv. 30 | ||
| Catacomb Serpent lv. 28 | ||
| The Ant Nest | Ant Warrior Captain lv. 36 | |
| Ant Soldier lv. 35 | ||
| Noble Ant Leader lv. 38 | ||
| Alligator Beach | Crokian Warrior lv. 38 | |
| Farhite lv. 39 | ||
| Dailaon lv. 37 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Fortress of Resistance | Ol Mahum Lord lv. 34 | |
| Ol Mahum Marksman lv. 28 | ||
| Ol Mahum Captain lv. 30 | ||
| Forgotten Temple | Rakin Undine lv. 30 | |
| Roxide lv. 32 | ||
| Ritmal Swordsman lv. 29 | ||
| Orc Barracks | Turek Orc Warlord lv. 30 | |
| Turek Orc Archer lv. 27 | ||
| Turek Orc Skirmisher lv. 28 | ||
| Cruma Marshlands | Marsh Stakato lv. 29 | |
| Marsh Stakato Worker lv. 31 | ||
| Marsh Spider lv. 34 | ||
| Wasteland | Gigantiops lv. 35 | |
| Puncher lv. 34 | ||
| Granite Golem lv. 33 |
Level 40–52
Best for a Gladiator: Cruma Tower — the most XP per HP; Garden of Eva — second for XP per HP; Catacomb of the Branded — Seal Stone from every monster in the table.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Cruma Tower | Snipe lv. 44 | |
| Porta lv. 40 | ||
| Perum lv. 48 | ||
| Garden of Eva | Garden Guard Leader lv. 50 | |
| Doll Master lv. 50 | ||
| Blade Stakato Drone lv. 44 | ||
| Alligator Island | Swamp Tribe lv. 45 | |
| Nos Lad lv. 45 | ||
| Crokian Lad Warrior lv. 43 | ||
| Catacomb of the Branded | Lilim Butcher lv. 48 | |
| Nephilim Sentinel lv. 48 | ||
| Lith Commander lv. 45 | ||
| Devil's Isle | Gigantic Flyer lv. 47 | |
| Pit Archer lv. 48 | ||
| Kaim Vanul Lad lv. 51 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Necropolis of Worship | Gigant Commander lv. 45 | |
| Nephilim Priest lv. 51 | ||
| Lilim Magus lv. 51 | ||
| The Enchanted Valley | Unicorn lv. 49 | |
| Satyr lv. 48 | ||
| Valley Treant lv. 47 | ||
| Pirate Tunnel | Zaken's Elite Pikeman lv. 43 | |
| Pirate Zombie lv. 44 | ||
| The Forest of Mirrors | Mirror lv. 49 | |
| Taik Orc Captain lv. 44 | ||
| Harit Lizardman Grunt lv. 51 |
Level 52–61
Best for a Gladiator: Devil's Isle — the most XP per HP; The Enchanted Valley — second for XP per HP; The Patriot's Necropolis — tied with Catacomb of the Apostate, Seal Stone in the drop.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Devil's Isle | Zombie Captain's Spiritual Body lv. 52 | |
| Crimson Doll Blader lv. 53 | ||
| Crimson Veil Master lv. 54 | ||
| The Enchanted Valley | Valley Treant Elder lv. 53 | |
| The Patriot's Necropolis | Lilim Knight-Errant lv. 54 | |
| Nephilim Swordsman lv. 54 | ||
| Lilim Marauder lv. 57 | ||
| Catacomb of the Apostate | Nephilim Guard lv. 57 | |
| Nephilim Bishop lv. 60 | ||
| Lilim Seer lv. 60 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Necropolis of Devotion | Sepulcher Guardian lv. 60 | |
| Tower of Insolence | Ghost of the Tower lv. 60 | |
| Hallate's Seer lv. 60 | ||
| Outlaw Forest | Oel Mahum Witch Doctor lv. 55 | |
| Hunter Gargoyle lv. 52 | ||
| Oel Mahum Warrior lv. 54 | ||
| Anghel Waterfall | Harit Lizardman Matriarch lv. 55 | |
| Harit Lizardman Warrior lv. 53 | ||
| Harit Lizardman Shaman lv. 54 | ||
| Fields of Massacre | Wretched Archer lv. 55 | |
| Grave Predator lv. 59 | ||
| Doom Scout lv. 56 |
Level 61–76
Best for a Gladiator: Tower of Insolence — the most XP per HP, with Dark Crystal and Tallum set parts in the drop; Wall of Argos — second for XP per HP; Catacomb of the Witch — Seal Stone and monsters from level 61.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Tower of Insolence | Platinum Tribe Overlord lv. 71 | |
| Platinum Guardian Prefect lv. 74 | ||
| Hallate's Knight lv. 65 | ||
| Wall of Argos | Disciples of Protection lv. 74 | |
| Disciples of Punishment lv. 75 | ||
| Eye of Ruler lv. 74 | ||
| Catacomb of the Witch | Nephilim Praetorian lv. 72 | |
| Lilim Knight Commander lv. 72 | ||
| Nephilim Centurion lv. 63 | ||
| The Saint's Necropolis | Nephilim Royal Guard lv. 75 | |
| Lilim Slayer lv. 75 | ||
| Lesser Ancient Soldier lv. 73 | ||
| Necropolis of Martyrdom | Nephilim Scout lv. 66 | |
| Lilim Assassin lv. 66 | ||
| Nephilim Archbishop lv. 69 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Hot Springs | Hot Springs Nepenthes lv. 75 | |
| Hot Springs Flava lv. 74 | ||
| Hot Springs Yeti lv. 75 | ||
| Silent Valley | Changed Creation lv. 74 | |
| Shaman of Ancient Times lv. 75 | ||
| Chimera Piece lv. 72 | ||
| Archaic Laboratory | Great Chaos Golem | |
| Scout-type Golem No. 28 | ||
| Forest of the Dead | Bone Slayer lv. 68 | |
| Requiem Lord lv. 68 | ||
| Requiem Priest lv. 71 | ||
| Swamp of Screams | Splinter Stakato Drone lv. 69 | |
| Needle Stakato Soldier lv. 72 | ||
| Needle Stakato lv. 70 |
Level 76–80
Best for a Gladiator: Imperial Tomb — the most XP per HP by a wide margin; Forge of the Gods — third for XP per HP, plus Imperial Crusader parts; Hall of Flames — second for XP per HP, but there are few monsters.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Imperial Tomb | Seer of Blood lv. 82 | |
| Imperial Commander lv. 80 | ||
| Chakram Beetle lv. 80 | ||
| Forge of the Gods | Magma Drake | |
| Lavasillisk | ||
| Blazing Ifrit | ||
| Hall of Flames | Blazing Ifrit lv. 80 | |
| Elder Lavasaurus lv. 80 | ||
| Chapel Guards | Triol's Priest lv. 80 | |
| Triol's Believer lv. 80 | ||
| Temple Guard lv. 80 | ||
| Catacomb of Dark Omens | Nephilim Commander lv. 80 | |
| Lilim Guard Knight lv. 80 | ||
| Nephilim Cardinal lv. 78 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Wall of Argos | Disciples of Authority lv. 76 | |
| Ketra Orc Outpost | Ketra Prophet lv. 80 | |
| Ketra Commander lv. 80 | ||
| Ketra Orc Medium lv. 80 | ||
| Varka Silenos Barracks | Varka Silenos Medium lv. 80 | |
| Varka Silenos Great Seer lv. 80 | ||
| Varka's Prophet lv. 80 | ||
| Silent Valley | Giant's Shadow lv. 79 | |
| Forgotten Ancient People lv. 77 | ||
| Nonexistent Man lv. 78 |
Level 80–85
Best for a Gladiator: Antharas' Lair — the most XP per HP; Hardin's Academy — second for XP per HP; Stakato Nest — Dynasty parts in the drop.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Antharas' Lair | Dragon Knight | |
| Drakos Warrior | ||
| Maluk Princess | ||
| Hardin's Academy | Drakos Guardian | |
| Drakos Hunter | ||
| Drakos Assassin | ||
| Stakato Nest | Cannibalistic Stakato Leader | |
| Spiked Stakato | ||
| Spiked Stakato Worker | ||
| Crypts of Disgrace | Turka Follower's Ghost | |
| Contaminated Batur Commander | ||
| Contaminated Batur Warrior | ||
| Dragon Valley | Hungry Parasitic Leech | |
| Gem Dragon | ||
| Drakos |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Plains of the Lizardmen | Tanta Lizardman Summoner | |
| Tanta Lizardman Berserker | ||
| Tanta Lizardman Soldier | ||
| Monastery of Silence | Divinity Magus | |
| Divinity Protector | ||
| Ascetic Solina | ||
| The Giant's Cave | Lesser Giant Soldier | |
| Lesser Giant Mage | ||
| Lesser Giant Elder | ||
| Swamp of Screams | Male Spiked Stakato | |
| Spiked Stakato Sorcerer |
Gladiator dyes
| Style | Three dyes |
|---|---|
| leveling, damage | |
| PvP and Olympiad |
STR boosts every glad strike; DEX while leveling means attack speed. In PvP, DEX is traded for CON: more HP and longer survival against stuns and daggers. A single dye gives at most +4, and a stat can't go above +5 from dyes — which is why the third dye in each set is a weak one.
Subclasses for a Gladiator
A subclass opens once the main class reaches level 75; how many subclasses you get and whether quests are needed depends on the server.
- Glad as the main class. You can pick from 28 2nd classes as a subclass: every one except your own, Overlord, Warsmith and the Kamael classes. People usually pick whatever solo play is missing: Bounty Hunter for spoil, Warcryer or Prophet for self-buffs.
- Certificates. In High Five a subclass brings skills to the main class. A glad usually takes
Emergent Ability - Attack (P. Atk. with duals, certificates from subclass level 65),
Master Ability - Attack (+27.9 with duals, from 75) and
Warrior Ability - Boost CP (CP +738.3, from 75). Only the main class learns them. - Glad as a subclass. Any class except the Kamael ones (and the Gladiator itself) can take Gladiator as a subclass; the certificates for that subclass go to the main class, not to the glad.
The Gladiator in the Olympiad
The Olympiad is for nobles only, and only on the main class. Under the Mobius settings you get 10 points at the start of a season and 10 more every week. In HF the Duelist has a wider Olympiad toolkit than in Interlude:
Rush Impact — a dash with a 9-second stun,
Weapon Blockade — the enemy goes 5 seconds without a weapon,
Final Secret — PvP damage ×1.3 for 30 seconds,
Sonic Barrier — 10 seconds of invulnerability and debuff protection,
Braveheart — 1,000 CP every 150 seconds. Keep
War Frenzy on for the whole fight, and save
Lionheart (150-second reuse) for the opponent's stuns and sleeps. Against melee damage dealers there is
Riposte Stance, but it cuts attack speed ×0.8 — only turn it on when you are the one being hit, not the one hitting.
All Gladiator skills
The full Gladiator and Duelist tree in High Five — skill levels, SP and MP:
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 40SP: 390,000 | |||||
| Detect Animal Weaknessnew | 1 | 30,000 | 18 | active | |
| Dual Weapon Masterynew | 1–3 | 30,0003 × 10,000 | — | passive | |
| Fatal Strikenewphysical damage, power 833 | 1–3 | 30,0003 × 10,000 | 38 | active | |
| Hammer Crushnewphysical damage, power 550 · Stun · 9 s | 1–3 | 30,0003 × 10,000 | 37 | active | |
| Rushnew | 1 | 30,000 | — | active | |
| Sonic Focusnew | 1 | 30,000 | 5 | active | |
| Sonic Masterynewtriggers on attack · triggers on attack | 1 | 30,000 | — | passive | |
| Triple Slashnewphysical damage, power 583 | 1–3 | 30,0003 × 10,000 | 45 | active | |
| Fast HP RecoveryHP regen +1.7 | 3 | 30,000 | — | passive | |
| Heavy Armor Mastery | 14–16 | 30,0003 × 10,000 | — | passive | |
| Light Armor Mastery | 14–16 | 30,0003 × 10,000 | — | passive | |
| Sword/Blunt Weapon Mastery | 9–11 | 30,0003 × 10,000 | — | passive | |
| Vicious Stance | 6 | 30,000 | — | toggle | |
| Level 43SP: 517,000 | |||||
| Final Frenzynew | 1 | 32,000 | — | passive | |
| Sonic Blasternewphysical damage, power 496 | 1–6 | 69,00011,000 + 11,000 + 11,000 + 12,000 + 12,000 + 12,000 | 29 | active | |
| Sonic Busternewphysical damage, power 124 · area | 1–3 | 36,0003 × 12,000 | 49 | active | |
| Dual Weapon Mastery | 4–6 | 36,0003 × 12,000 | — | passive | |
| Fatal Strikephysical damage, power 992 | 4–6 | 36,0003 × 12,000 | 41 | active | |
| Hammer Crushphysical damage, power 655 · Stun · 9 s | 4–6 | 36,0003 × 12,000 | 39 | active | |
| Heavy Armor Mastery | 17–19 | 36,0003 × 12,000 | — | passive | |
| Light Armor Mastery | 17–19 | 36,0003 × 12,000 | — | passive | |
| Sonic Focus | 2 | 32,000 | 5 | active | |
| Sonic Masterytriggers on attack · triggers on attack | 2 | 32,000 | — | passive | |
| Sword/Blunt Weapon Mastery | 12–14 | 36,0003 × 12,000 | — | passive | |
| Triple Slashphysical damage, power 694 | 4–6 | 36,0003 × 12,000 | 47 | active | |
| Vicious Stance | 7 | 32,000 | — | toggle | |
| War CryP. Atk. ×1.25 · 1 min | 2 | 32,000 | 19 | active | |
| Level 46SP: 550,000 | |||||
| Detect Plant Weaknessnew | 1 | 43,000 | 21 | active | |
| Dual Weapon Mastery | 7–9 | 42,0003 × 14,000 | — | passive | |
| Fast HP RecoveryHP regen +2.1 | 4 | 43,000 | — | passive | |
| Fatal Strikephysical damage, power 1171 | 7–9 | 42,0003 × 14,000 | 44 | active | |
| Final Frenzy | 2 | 43,000 | — | passive | |
| Hammer Crushphysical damage, power 773 · Stun · 9 s | 7–9 | 42,0003 × 14,000 | 43 | active | |
| Heavy Armor Mastery | 20–22 | 42,0003 × 14,000 | — | passive | |
| Light Armor Mastery | 20–22 | 42,0003 × 14,000 | — | passive | |
| Sonic Blasterphysical damage, power 586 | 7–9 | 42,0003 × 14,000 | 31 | active | |
| Sonic Busterphysical damage, power 147 · area | 4–6 | 42,0003 × 14,000 | 53 | active | |
| Sword/Blunt Weapon Mastery | 15–17 | 42,0003 × 14,000 | — | passive | |
| Triple Slashphysical damage, power 820 | 7–9 | 42,0003 × 14,000 | 52 | active | |
| Vicious Stance | 8 | 43,000 | — | toggle | |
| Level 49SP: 1,007,000 | |||||
| Double Sonic Slashnewphysical damage, power 1200 | 1–6 | 102,00014,000 + 14,000 + 14,000 + 20,000 + 20,000 + 20,000 | 67 | active | |
| Sonic Stormnewphysical damage, power 172 · area | 1–3 | 60,0003 × 20,000 | 58 | active | |
| Dual Weapon Mastery | 10–12 | 60,0003 × 20,000 | — | passive | |
| Fatal Strikephysical damage, power 1371 | 10–12 | 60,0003 × 20,000 | 48 | active | |
| Final Frenzy | 3 | 61,000 | — | passive | |
| Hammer Crushphysical damage, power 905 · Stun · 9 s | 10–12 | 60,0003 × 20,000 | 46 | active | |
| Heavy Armor Mastery | 23–25 | 60,0003 × 20,000 | — | passive | |
| Light Armor Mastery | 23–25 | 60,0003 × 20,000 | — | passive | |
| LionheartStun resistance +60%, Hold resistance +60%, Sleep resistance +60%, Paralysis resistance +60% · buff-cancel resistance +40% · 1 min · reuse 150 s | 2 | 61,000 | 22 | active | |
| Sonic Blasterphysical damage, power 686 | 10–12 | 60,0003 × 20,000 | 34 | active | |
| Sonic Busterphysical damage, power 172 · area | 7–9 | 60,0003 × 20,000 | 58 | active | |
| Sonic Focus | 3 | 61,000 | 5 | active | |
| Sonic Masterytriggers on attack · triggers on attack | 3 | 61,000 | — | passive | |
| Sword/Blunt Weapon Mastery | 18–20 | 60,0003 × 20,000 | — | passive | |
| Triple Slashphysical damage, power 960 | 10–12 | 60,0003 × 20,000 | 56 | active | |
| Vicious Stance | 9 | 61,000 | — | toggle | |
| Level 52SP: 1,489,000 | |||||
| Detect Beast Weaknessnew | 1 | 100,000 | 24 | active | |
| Divine Inspirationnew | 1 | book or scroll | — | passive | |
| Double Sonic Slashphysical damage, power 1393 | 7–9 | 99,0003 × 33,000 | 71 | active | |
| Dual Weapon Mastery | 13–15 | 99,0003 × 33,000 | — | passive | |
| Fast HP RecoveryHP regen +2.6 | 5 | 100,000 | — | passive | |
| Fatal Strikephysical damage, power 1592 | 13–15 | 99,0003 × 33,000 | 51 | active | |
| Final Frenzy | 4 | 100,000 | — | passive | |
| Hammer Crushphysical damage, power 1051 · Stun · 9 s | 13–15 | 99,0003 × 33,000 | 49 | active | |
| Heavy Armor Mastery | 26–28 | 99,0003 × 33,000 | — | passive | |
| Light Armor Mastery | 26–28 | 99,0003 × 33,000 | — | passive | |
| Sonic Blasterphysical damage, power 796 | 13–15 | 99,0003 × 33,000 | 36 | active | |
| Sonic Busterphysical damage, power 199 · area | 10–12 | 99,0003 × 33,000 | 61 | active | |
| Sonic Stormphysical damage, power 199 · area | 4–6 | 99,0003 × 33,000 | 61 | active | |
| Sword/Blunt Weapon Mastery | 21–23 | 99,0003 × 33,000 | — | passive | |
| Triple Slashphysical damage, power 1115 | 13–15 | 99,0003 × 33,000 | 59 | active | |
| Vicious Stance | 10 | 100,000 | — | toggle | |
| Level 55SP: 2,208,000 | |||||
| Triple Sonic Slashnewphysical damage, power 2138 | 1–3 | 138,0003 × 46,000 | 108 | active | |
| Double Sonic Slashphysical damage, power 1603 | 10–12 | 138,0003 × 46,000 | 76 | active | |
| Dual Weapon Mastery | 16–18 | 138,0003 × 46,000 | — | passive | |
| Fatal Strikephysical damage, power 1832 | 16–18 | 138,0003 × 46,000 | 55 | active | |
| Final Frenzy | 5 | 138,000 | — | passive | |
| Hammer Crushphysical damage, power 1210 · Stun · 9 s | 16–18 | 138,0003 × 46,000 | 52 | active | |
| Heavy Armor Mastery | 29–31 | 138,0003 × 46,000 | — | passive | |
| Light Armor Mastery | 29–31 | 138,0003 × 46,000 | — | passive | |
| Sonic Blasterphysical damage, power 916 | 16–18 | 138,0003 × 46,000 | 38 | active | |
| Sonic Busterphysical damage, power 229 · area | 13–15 | 138,0003 × 46,000 | 65 | active | |
| Sonic Focus | 4 | 138,000 | 5 | active | |
| Sonic Masterytriggers on attack · triggers on attack | 4 | 138,000 | — | passive | |
| Sonic Stormphysical damage, power 229 · area | 7–9 | 138,0003 × 46,000 | 65 | active | |
| Sword/Blunt Weapon Mastery | 24–26 | 138,0003 × 46,000 | — | passive | |
| Triple Slashphysical damage, power 1283 | 16–18 | 138,0003 × 46,000 | 64 | active | |
| Vicious Stance | 11 | 138,000 | — | toggle | |
| Level 58SP: 2,601,000 | |||||
| Detect Dragon Weaknessnew | 1 | 153,000 | 27 | active | |
| War FrenzynewStun resistance +5%, Sleep resistance +10% | 1 | 153,000 | 13 | toggle | |
| Double Sonic Slashphysical damage, power 1830 | 13–15 | 153,0003 × 51,000 | 82 | active | |
| Dual Weapon Mastery | 19–21 | 153,0003 × 51,000 | — | passive | |
| Fast HP RecoveryHP regen +2.7 | 6 | 153,000 | — | passive | |
| Fatal Strikephysical damage, power 2091 | 19–21 | 153,0003 × 51,000 | 58 | active | |
| Final Frenzy | 6 | 153,000 | — | passive | |
| Hammer Crushphysical damage, power 1380 · Stun · 9 s | 19–21 | 153,0003 × 51,000 | 56 | active | |
| Heavy Armor Mastery | 32–34 | 153,0003 × 51,000 | — | passive | |
| Light Armor Mastery | 32–34 | 153,0003 × 51,000 | — | passive | |
| Sonic Blasterphysical damage, power 1046 | 19–21 | 153,0003 × 51,000 | 41 | active | |
| Sonic Busterphysical damage, power 262 · area | 16–18 | 153,0003 × 51,000 | 70 | active | |
| Sonic Stormphysical damage, power 262 · area | 10–12 | 153,0003 × 51,000 | 70 | active | |
| Sword/Blunt Weapon Mastery | 27–29 | 153,0003 × 51,000 | — | passive | |
| Triple Slashphysical damage, power 1464 | 19–21 | 153,0003 × 51,000 | 68 | active | |
| Triple Sonic Slashphysical damage, power 2439 | 4–6 | 153,0003 × 51,000 | 115 | active | |
| Vicious Stance | 12 | 153,000 | — | toggle | |
| Level 60SP: 2,908,000 | |||||
| Double Sonic Slashphysical damage, power 1988 | 16–17 | 182,0002 × 91,000 | 85 | active | |
| Dual Weapon Mastery | 22–23 | 182,0002 × 91,000 | — | passive | |
| Fatal Strikephysical damage, power 2272 | 22–23 | 182,0002 × 91,000 | 61 | active | |
| Final Frenzy | 7 | 181,000 | — | passive | |
| Hammer Crushphysical damage, power 1500 · Stun · 9 s | 22–23 | 182,0002 × 91,000 | 58 | active | |
| Heavy Armor Mastery | 35–36 | 182,0002 × 91,000 | — | passive | |
| Light Armor Mastery | 35–36 | 182,0002 × 91,000 | — | passive | |
| Sonic Blasterphysical damage, power 1136 | 22–23 | 182,0002 × 91,000 | 43 | active | |
| Sonic Busterphysical damage, power 284 · area | 19–20 | 182,0002 × 91,000 | 73 | active | |
| Sonic Focus | 5 | 181,000 | 5 | active | |
| Sonic Masterytriggers on attack · triggers on attack | 5 | 181,000 | — | passive | |
| Sonic Stormphysical damage, power 284 · area | 13–14 | 182,0002 × 91,000 | 73 | active | |
| Sword/Blunt Weapon Mastery | 30–31 | 182,0002 × 91,000 | — | passive | |
| Triple Slashphysical damage, power 1591 | 22–23 | 182,0002 × 91,000 | 71 | active | |
| Triple Sonic Slashphysical damage, power 2651 | 7–8 | 182,0002 × 91,000 | 120 | active | |
| Vicious Stance | 13 | 181,000 | — | toggle | |
| Level 61 | |||||
| Divine Inspiration | 2 | book or scroll | — | passive | |
| Level 62SP: 4,120,000 | |||||
| Sonic MovenewSpeed +40 · 15 s | 1 | 250,000 | 29 | active | |
| Double Sonic Slashphysical damage, power 2153 | 18–19 | 260,0002 × 130,000 | 87 | active | |
| Dual Weapon Mastery | 24–25 | 260,0002 × 130,000 | — | passive | |
| Fatal Strikephysical damage, power 2460 | 24–25 | 260,0002 × 130,000 | 62 | active | |
| Final Frenzy | 8 | 250,000 | — | passive | |
| Hammer Crushphysical damage, power 1624 · Stun · 9 s | 24–25 | 260,0002 × 130,000 | 60 | active | |
| Heavy Armor Mastery | 37–38 | 260,0002 × 130,000 | — | passive | |
| Light Armor Mastery | 37–38 | 260,0002 × 130,000 | — | passive | |
| LionheartStun resistance +80%, Hold resistance +80%, Sleep resistance +80%, Paralysis resistance +80% · buff-cancel resistance +40% · 1 min · reuse 150 s | 3 | 250,000 | 29 | active | |
| Sonic Blasterphysical damage, power 1230 | 24–25 | 260,0002 × 130,000 | 44 | active | |
| Sonic Busterphysical damage, power 308 · area | 21–22 | 260,0002 × 130,000 | 75 | active | |
| Sonic Stormphysical damage, power 308 · area | 15–16 | 260,0002 × 130,000 | 75 | active | |
| Sword/Blunt Weapon Mastery | 32–33 | 260,0002 × 130,000 | — | passive | |
| Triple Slashphysical damage, power 1722 | 24–25 | 260,0002 × 130,000 | 73 | active | |
| Triple Sonic Slashphysical damage, power 2870 | 9–10 | 260,0002 × 130,000 | 123 | active | |
| Vicious Stance | 14 | 250,000 | — | toggle | |
| Level 64SP: 4,800,000 | |||||
| Duelist SpiritnewPvP physical damage ×1.05 · 1 min | 1 | 320,000 | 30 | active | |
| Double Sonic Slashphysical damage, power 2322 | 20–21 | 320,0002 × 160,000 | 90 | active | |
| Dual Weapon Mastery | 26–27 | 320,0002 × 160,000 | — | passive | |
| Fatal Strikephysical damage, power 2653 | 26–27 | 320,0002 × 160,000 | 65 | active | |
| Final Frenzy | 9 | 320,000 | — | passive | |
| Hammer Crushphysical damage, power 1751 · Stun · 9 s | 26–27 | 320,0002 × 160,000 | 62 | active | |
| Heavy Armor Mastery | 39–40 | 320,0002 × 160,000 | — | passive | |
| Light Armor Mastery | 39–40 | 320,0002 × 160,000 | — | passive | |
| Sonic Blasterphysical damage, power 1327 | 26–27 | 320,0002 × 160,000 | 45 | active | |
| Sonic Busterphysical damage, power 332 · area | 23–24 | 320,0002 × 160,000 | 77 | active | |
| Sonic Stormphysical damage, power 332 · area | 17–18 | 320,0002 × 160,000 | 77 | active | |
| Sword/Blunt Weapon Mastery | 34–35 | 320,0002 × 160,000 | — | passive | |
| Triple Slashphysical damage, power 1857 | 26–27 | 320,0002 × 160,000 | 75 | active | |
| Triple Sonic Slashphysical damage, power 3095 | 11–12 | 320,0002 × 160,000 | 128 | active | |
| Vicious Stance | 15 | 320,000 | — | toggle | |
| Level 66SP: 7,090,000 | |||||
| Double Sonic Slashphysical damage, power 2494 | 22–23 | 420,0002 × 210,000 | 93 | active | |
| Dual Weapon Mastery | 28–29 | 420,0002 × 210,000 | — | passive | |
| Fatal Strikephysical damage, power 2850 | 28–29 | 420,0002 × 210,000 | 67 | active | |
| Final Frenzy | 10 | 410,000 | — | passive | |
| Hammer Crushphysical damage, power 1881 · Stun · 9 s | 28–29 | 420,0002 × 210,000 | 64 | active | |
| Heavy Armor Mastery | 41–42 | 420,0002 × 210,000 | — | passive | |
| Light Armor Mastery | 41–42 | 420,0002 × 210,000 | — | passive | |
| Sonic Blasterphysical damage, power 1425 | 28–29 | 420,0002 × 210,000 | 47 | active | |
| Sonic Busterphysical damage, power 357 · area | 25–26 | 420,0002 × 210,000 | 80 | active | |
| Sonic Focus | 6 | 410,000 | 5 | active | |
| Sonic Masterytriggers on attack · triggers on attack | 6 | 410,000 | — | passive | |
| Sonic Stormphysical damage, power 357 · area | 19–20 | 420,0002 × 210,000 | 80 | active | |
| Sword/Blunt Weapon Mastery | 36–37 | 420,0002 × 210,000 | — | passive | |
| Triple Slashphysical damage, power 1995 | 28–29 | 420,0002 × 210,000 | 78 | active | |
| Triple Sonic Slashphysical damage, power 3325 | 13–14 | 420,0002 × 210,000 | 132 | active | |
| Vicious Stance | 16 | 410,000 | — | toggle | |
| War FrenzyStun resistance +10%, Sleep resistance +20% | 2 | 410,000 | 14 | toggle | |
| Level 68SP: 7,720,000 | |||||
| Double Sonic Slashphysical damage, power 2669 | 24–25 | 480,0002 × 240,000 | 96 | active | |
| Dual Weapon Mastery | 30–31 | 480,0002 × 240,000 | — | passive | |
| Fast HP RecoveryHP regen +3.4 | 7 | 490,000 | — | passive | |
| Fatal Strikephysical damage, power 3050 | 30–31 | 480,0002 × 240,000 | 69 | active | |
| Final Frenzy | 11 | 490,000 | — | passive | |
| Hammer Crushphysical damage, power 2013 · Stun · 9 s | 30–31 | 480,0002 × 240,000 | 66 | active | |
| Heavy Armor Mastery | 43–44 | 480,0002 × 240,000 | — | passive | |
| Light Armor Mastery | 43–44 | 480,0002 × 240,000 | — | passive | |
| Sonic Blasterphysical damage, power 1525 | 30–31 | 480,0002 × 240,000 | 48 | active | |
| Sonic Busterphysical damage, power 382 · area | 27–28 | 480,0002 × 240,000 | 83 | active | |
| Sonic MoveSpeed +66 · 15 s | 2 | 490,000 | 32 | active | |
| Sonic Stormphysical damage, power 382 · area | 21–22 | 480,0002 × 240,000 | 83 | active | |
| Sword/Blunt Weapon Mastery | 38–39 | 480,0002 × 240,000 | — | passive | |
| Triple Slashphysical damage, power 2135 | 30–31 | 480,0002 × 240,000 | 80 | active | |
| Triple Sonic Slashphysical damage, power 3559 | 15–16 | 480,0002 × 240,000 | 136 | active | |
| Vicious Stance | 17 | 490,000 | — | toggle | |
| Level 70SP: 9,280,000 | |||||
| Double Sonic Slashphysical damage, power 2846 | 26–27 | 580,0002 × 290,000 | 99 | active | |
| Dual Weapon Mastery | 32–33 | 580,0002 × 290,000 | — | passive | |
| Fatal Strikephysical damage, power 3252 | 32–33 | 580,0002 × 290,000 | 71 | active | |
| Final Frenzy | 12 | 580,000 | — | passive | |
| Hammer Crushphysical damage, power 2146 · Stun · 9 s | 32–33 | 580,0002 × 290,000 | 68 | active | |
| Heavy Armor Mastery | 45–46 | 580,0002 × 290,000 | — | passive | |
| Light Armor Mastery | 45–46 | 580,0002 × 290,000 | — | passive | |
| Sonic Blasterphysical damage, power 1626 | 32–33 | 580,0002 × 290,000 | 50 | active | |
| Sonic Busterphysical damage, power 407 · area | 29–30 | 580,0002 × 290,000 | 85 | active | |
| Sonic Focus | 7 | 580,000 | 5 | active | |
| Sonic Masterytriggers on attack · triggers on attack | 7 | 580,000 | — | passive | |
| Sonic Stormphysical damage, power 407 · area | 23–24 | 580,0002 × 290,000 | 85 | active | |
| Sword/Blunt Weapon Mastery | 40–41 | 580,0002 × 290,000 | — | passive | |
| Triple Slashphysical damage, power 2277 | 32–33 | 580,0002 × 290,000 | 83 | active | |
| Triple Sonic Slashphysical damage, power 3794 | 17–18 | 580,0002 × 290,000 | 141 | active | |
| Vicious Stance | 18 | 580,000 | — | toggle | |
| Level 72SP: 12,000,000 | |||||
| Double Sonic Slashphysical damage, power 3022 | 28–29 | 800,0002 × 400,000 | 102 | active | |
| Dual Weapon Mastery | 34–35 | 800,0002 × 400,000 | — | passive | |
| Duelist SpiritPvP physical damage ×1.1 · 1 min | 2 | 800,000 | 34 | active | |
| Fatal Strikephysical damage, power 3453 | 34–35 | 800,0002 × 400,000 | 73 | active | |
| Final Frenzy | 13 | 800,000 | — | passive | |
| Hammer Crushphysical damage, power 2279 · Stun · 9 s | 34–35 | 800,0002 × 400,000 | 70 | active | |
| Heavy Armor Mastery | 47–48 | 800,0002 × 400,000 | — | passive | |
| Light Armor Mastery | 47–48 | 800,0002 × 400,000 | — | passive | |
| Sonic Blasterphysical damage, power 1727 | 34–35 | 800,0002 × 400,000 | 51 | active | |
| Sonic Busterphysical damage, power 432 · area | 31–32 | 800,0002 × 400,000 | 88 | active | |
| Sonic Stormphysical damage, power 432 · area | 25–26 | 800,0002 × 400,000 | 88 | active | |
| Sword/Blunt Weapon Mastery | 42–43 | 800,0002 × 400,000 | — | passive | |
| Triple Slashphysical damage, power 2417 | 34–35 | 800,0002 × 400,000 | 85 | active | |
| Triple Sonic Slashphysical damage, power 4029 | 19–20 | 800,0002 × 400,000 | 145 | active | |
| Vicious Stance | 19 | 800,000 | — | toggle | |
| Level 74SP: 25,960,000 | |||||
| Double Sonic Slashphysical damage, power 3196 | 30–31 | 1,620,0002 × 810,000 | 105 | active | |
| Dual Weapon Mastery | 36–37 | 1,620,0002 × 810,000 | — | passive | |
| Fast HP RecoveryHP regen +4 | 8 | 1,630,000 | — | passive | |
| Fatal Strikephysical damage, power 3653 | 36–37 | 1,620,0002 × 810,000 | 75 | active | |
| Final Frenzy | 14 | 1,630,000 | — | passive | |
| Hammer Crushphysical damage, power 2411 · Stun · 9 s | 36–37 | 1,620,0002 × 810,000 | 72 | active | |
| Heavy Armor Mastery | 49–50 | 1,620,0002 × 810,000 | — | passive | |
| Light Armor Mastery | 49–50 | 1,620,0002 × 810,000 | — | passive | |
| Sonic Blasterphysical damage, power 1827 | 36–37 | 1,620,0002 × 810,000 | 53 | active | |
| Sonic Busterphysical damage, power 457 · area | 33–34 | 1,620,0002 × 810,000 | 90 | active | |
| Sonic Stormphysical damage, power 457 · area | 27–28 | 1,620,0002 × 810,000 | 90 | active | |
| Sword/Blunt Weapon Mastery | 44–45 | 1,620,0002 × 810,000 | — | passive | |
| Triple Slashphysical damage, power 2557 | 36–37 | 1,620,0002 × 810,000 | 86 | active | |
| Triple Sonic Slashphysical damage, power 4262 | 21–22 | 1,620,0002 × 810,000 | 148 | active | |
| Vicious Stance | 20 | 1,630,000 | — | toggle | |
| War FrenzyStun resistance +15%, Sleep resistance +30% | 3 | 1,630,000 | 15 | toggle | |
| Level 76 | |||||
| Divine Inspiration | 3–4 | book or scroll | — | passive | |
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 76SP: 20,000,000 | |||||
| HealthnewPoison resistance +20%, Bleed resistance +20% | 1 | 10,000,000 | — | passive | |
| WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20% | 1 | 10,000,000 | — | passive | |
| Level 77SP: 36,750,000 | |||||
| Eye of Hunternew | 1 | 12,250,000 | 70 | active | |
| Riposte Stancenewdamage reflect +30%, physical skill reflect +30%, magic reflect +30%, Atk. Spd. ×0.8, Speed ×0.9, Accuracy −4 | 1 | 12,250,000 | 35 | toggle | |
| Skill Masterynewchance of instant reuse or double duration | 1 | 12,250,000 | — | passive | |
| Level 78SP: 64,000,000 | |||||
| Braveheartnewrestores CP, power 1000 · reuse 150 s | 1 | 16,000,000 | 57 | active | |
| Eye of Slayernew | 1 | 16,000,000 | 71 | active | |
| Master of Combatnewmax CP ×1.05 | 1 | 16,000,000 | — | passive | |
| Sonic Ragenewphysical damage | 1 | 16,000,000 | 5 | active | |
| Level 79SP: 200,000,000 | |||||
| Sonic Barriernewinvincibility · buff-cancel resistance +100% · 10 s · reuse 15 min | 1 | 60,000,000 | 65 | active | |
| Sonic Focus | 8 | 80,000,000 | 5 | active | |
| Sonic Masterytriggers on attack · triggers on attack | 8 | 60,000,000 | — | passive | |
| Level 80SP: 250,000,000 | |||||
| Symbol of Energynewsummon · reuse 30 min | 1 | 150,000,000 | 44 | active | |
| Weapon Blockadenewdisarm, P. Atk. ×0.6 · 5 s | 1 | 100,000,000 | 58 | active | |
| Level 81 | |||||
| Archer's Willnewtriggers on attack | 1 | book or scroll | — | passive | |
| Expose Weak Pointnewtriggers when hit | 1 | book or scroll | — | passive | |
| Fighter's Willnewtriggers on attack | 1 | book or scroll | — | passive | |
| Final SecretnewPvP physical damage ×1.3, physical skill power ×1.3 · 30 s · reuse 150 s | 1 | book or scroll | 37 | active | |
| Level 82 | |||||
| Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit | 1 | book or scroll | — | passive | |
| Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit | 1 | book or scroll | — | passive | |
| Protection of RunenewM. Def. ×1.15 · triggers when hit | 1 | book or scroll | — | passive | |
| Level 83SP: 100,000,000 | |||||
| Maximum Focus Sonicnew | 1 | book or scroll | 20 | active | |
| Rush Impactnewphysical damage, power 4224 · Stun · 9 s · area | 1 | 100,000,000 | — | active | |
Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.
Other classes are in the Lineage 2 classes section. Where Lineage 2 High Five servers with rates are opening right now — see the list; for other chronicles, browse the L2 server catalog.
FAQ
Where should a glad level in HF, by level range?
20–40 — The Pilgrim's Necropolis and Catacomb of the Heretic; 40–52 — Cruma Tower and Garden of Eva; 52–61 — Devil's Isle and The Enchanted Valley; 61–76 — Tower of Insolence and Wall of Argos; 76–80 — Imperial Tomb; 80–85 — Antharas' Lair and Hardin's Academy.
What changed for the glad in High Five?
Triple Slash reuse is now 3 seconds instead of 13,
Triple Sonic Slash 5 instead of 20, the charge cap is eight,
Sonic Mastery and
Rush arrived at level 40,
Weapon Blockade at 80,
Rush Impact and
Maximum Focus Sonic at 83.
Battle Force was removed, and the 3rd class now costs 670,750,000 SP.
How many charges does each glad skill use in HF?
Sonic Blaster and
Weapon Blockade — two,
Double Sonic Slash — three,
Triple Sonic Slash — four,
Sonic Barrier — five.
Sonic Storm and
Sonic Buster need two charges but consume three
Energy Stone each.
What does
Sonic Mastery do?
It is a passive from level 40: on a normal hit with a sword, blunt or duals it gives a charge with a 15% chance, on a crit with a 30% chance, but through
Focus Sonic with a 10-second reuse, so no more than once every 10 seconds. You end up pressing
Sonic Focus less often.
What weapon does a glad need in High Five?
Dual swords —
Triple Slash,
Double Sonic Slash,
Triple Sonic Slash,
Sonic Rage and
Weapon Blockade work with them. A blunt is for
Hammer Crush, and before level 40 use a two-handed sword or a polearm.
What dyes for a glad in HF?
For leveling —
Greater Dye of STR (Str+4 Con-4),
Greater Dye of DEX (Dex+4 Con-4) and
Greater Dye of STR (Str+1 Dex-1). For PvP —
Greater Dye of STR (Str+3 Dex-3),
Greater Dye of STR (Str+2 Dex-2) and
Greater Dye of CON (Con+4 Dex-4).
Which marks does the glad need for the 2nd class in HF?
Mark of Challenger,
Mark of Trust and
Mark of Duelist. You change to Gladiator from level 40, and in High Five the master also gives 15
Shadow Item Exchange Coupon (C-Grade).
How is the Duelist different from the Gladiator in HF?
The Duelist gets
Sonic Rage, the eighth charge,
Sonic Barrier,
Braveheart,
Weapon Blockade,
Rush Impact and
Maximum Focus Sonic, plus
Eye of Hunter and
Eye of Slayer for +30% damage against monster types.