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Gladiator and Duelist in High Five — HF guide to the Gladiator class line

Gladiator and Duelist in High Five — HF guide to the Gladiator class line

In High Five the glad is still the human fighter with dual swords who builds up Sonic Focus charges, but the pace is very different: strikes come back in a few seconds, Sonic Mastery drops charges on you without any casting, and by level 83 the Duelist gets a stun dash plus a single button that fills the whole charge pool. This is a glad guide for HF (people also search for it as a "Gladiator High Five guide"): what to learn on each class, how to spend charges, what to wear from C to S84, where to level, what changed compared with Interlude, dyes, subclasses and the Olympiad. All numbers come from the High Five datapack.

Updated: 04.11.2026 39 min read Chronicles:High Five

Gladiator in HF at a glance

Rolemelee damage dealer: single-target strikes and sonic strikes on packs
Weapondual swords; a blunt for Hammer Crush, see "Gladiator gear"
Armorheavy or light — there is a mastery for both
DyesSTR first; for PvP, STR and CON at the cost of DEX
Where to level20–40 — The Pilgrim's Necropolis, Catacomb of the Heretic; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Wall of Argos; 76–80 — Imperial Tomb; 80–85 — Antharas' Lair, Hardin's Academy

What the class was like before High Five and how it plays on the older chronicle is covered in the Interlude Gladiator guide. This page is HF only: shorter reuse times, one more charge, and dashes and a disarm on top.

How to get the Gladiator classes

ClassLevelHow to get it
Warrior20the Path to a Warrior quest from the warrior master
Gladiator40three marks — Mark of Challenger, Mark of Trust and Mark of Duelist, walkthrough — Gladiator 2nd class "3 in 1"; in High Five the master also hands out 15 Shadow Item Exchange Coupon (C-Grade) when you change class
Duelist76Saga of the Duelist from Sedrick

Eight masters can change you to Gladiator, among them Hannavalt and Klaus Blackbird. Our copy of the High Five datapack has no quest scripts, so check the requirements of the mark quests and Saga of the Duelist against the 2nd class walkthrough and with the NPCs on your server.

Glad charges in High Five

Sonic skills only work off charges. In HF there are four ways to build them, and the Duelist's cap went up from seven to eight.

SourceWhat it givesCondition
Sonic Focus+1 charge per cast; 25 HP and 5 MP, 0.9-second castsword, blunt or duals; the cap grows with skill level up to eight
Sonic Masterya charge on its own when you hit: 15% chance on a normal hit and 30% on a crit, via Focus Sonic with a 10-second reusepassive from level 40, sword, blunt or duals
Sonic Ragestrike from 600 range and +1 charge; costs 50 HPDuelist from 78, duals only
Maximum Focus Sonicfull charge pool at once; 80 HP and 20 MP, 75-second reuseDuelist from 83, duals only
SkillCharges requiredConsumesWeapon
Sonic Blaster22 chargessword, blunt or duals
Sonic Storm23 Energy Stone, charges untouchedsword, blunt or duals
Sonic Buster23 Energy Stone, charges untouchedsword, blunt or duals
Double Sonic Slash33 chargesduals
Triple Sonic Slash44 chargesduals
Sonic Move2, at level 2 — 3the sameduals
Weapon Blockade22 chargesduals
Sonic Barrier55 chargesduals

In the Mobius build, sonic strike damage goes up by 20% for every charge beyond the first, counting what you had before the strike: Triple Sonic Slash with a full eight hits noticeably harder than with exactly four. So top the pool up before striking, and fire Sonic Storm and Sonic Buster, which don't consume charges, while the pool is full.

How to play a glad in HF

Single target. Close in with Rush (up to 400, 3-second reuse), then rotate: Triple Sonic Slash (5-second reuse), Double Sonic Slash and Triple Slash (3 seconds each), with auto-attacks in between that feed you charges through Sonic Mastery. Hit Sonic Focus once the pool drops below four. Keep Vicious Stance on: crit damage +609, with a small MP drain every 5 seconds.

Packs. Sonic Storm hits a 150 radius from 500 range, Sonic Buster hits enemies in front of you in a 200 radius on a 2-second reuse. Both need two charges but only burn Energy Stone, so carry stones by the hundreds. At 83 you add Rush Impact: a 600 dash and a 4,224-power strike on enemies in front of you with a 9-second stun, 20-second reuse.

Stun and disarm. Hammer Crush only works with a blunt (power 2,411, 9-second stun, 3-second reuse) — for PvP people keep a one-handed blunt in the inventory. Rush Impact stuns without a weapon swap, and from level 80 Weapon Blockade strips the enemy's weapon for 5 seconds (base chance 70%, 15-second reuse).

Monster types. In HF, Detect Animal Weakness, Detect Plant Weakness, Detect Beast Weakness and Detect Dragon Weakness all give the same +30% damage against their monster type for 600 seconds, 3-second reuse. Before a spot, turn on the one that matches the local mobs — only one stays up.

What does not stack

  • All Detects, Detect Insect Weakness from Warrior, Eye of Hunter and Eye of Slayer are one buff type. Detects are level 1, the "Eyes" level 2: an Eye removes any Detect, and a Detect won't go on over an Eye. Two Detects or two Eyes — the last one applied stays.
  • The glad's Battle Roar stays at level 1 from Warrior (HP +10% for 600 seconds). The Prophet's Bless the Body shares its type and will remove it, while Battle Roar won't go on over Bless the Body level 2 or higher.
  • Hammer Crush and Rush Impact share a stun type with Shield Stun, Stun Attack and Thunder Storm from other classes: only one stun stays on the target, so in a party with a stunner there is no point stunning the same target.
  • War Cry (P. Atk. ×1.25) only shares its type with Destroyer and Berserker self-buffs — nobody puts those on a glad, so it conflicts with nothing.

Buffs for leveling

BufferWhat the glad takes
ProphetMight — P. Atk. ×1.15, Haste — attack speed ×1.33
WarcryerChant of Battle and Chant of Fury — the same ×1.15 and ×1.33, they don't stack with Prophet buffs: the last one applied stays
BladedancerDance of the Warrior — P. Atk. ×1.12, Dance of Fury — attack speed ×1.15, stack with the buffs above

Attack speed also matters to a glad for the sake of charges: Sonic Mastery fires through Focus Sonic on a 10-second reuse, and the more often auto-attacks land, the sooner the next charge comes once that reuse is over. How to keep songs up in a party — see the Warcryer HF guide.

Gladiator skills by level

1–20 · Human Fighter

Up to level 20 there is only one attack skill for a sword or blunt — Power Strike; its levels open at 5, 10 and 15. Mortal Blow is for daggers and Power Shot for bows, so the glad has no use for them.

20–40 · Warrior

LevelSkillWhat it gives
20, grows to 36Power Smashsword or blunt: 326-power strike, 3-second reuse
20, grows to 36Stun Attackblunt: 9-second stun, 3-second reuse
20, grows to 36Wild Sweeppolearm: hits enemies in front of you, 4-second reuse
20War CryP. Atk. self-buff for 60 seconds, 45-second reuse; level 2 comes with Gladiator
20, grows to 36Sword/Blunt Weapon Mastery or Polearm Masterymastery for your weapon
28Battle RoarHP +10% for 600 seconds
32Detect Insect Weakness+30% damage against insects for 600 seconds
36Lionheartresistance to stun, hold, sleep and paralysis +40% for 60 seconds, 150-second reuse

Warrior has no dual mastery: until 40, fight with a two-handed sword and Power Smash or a polearm and Wild Sweep.

40–76 · Gladiator

LevelSkillWhat it gives (max level)
40, grows to 74Triple Slashduals: power 2,557, MP 86, 3-second reuse; no charges needed
40, grows to 74Dual Weapon MasteryP. Atk. +129.3 with duals
40, grows to 70Sonic Focus, Sonic Masterycharges — see "Glad charges in High Five"
40Rushdash to the target up to 400, MP 20, 3-second reuse
40, grows to 74Hammer Crushblunt: power 2,411, 9-second stun, 3-second reuse
40, grows to 74Fatal Strikesword or blunt: power 3,653, 3-second reuse
40Detect Animal Weakness+30% damage against animals; at 46 — Detect Plant Weakness, at 52 — Detect Beast Weakness, at 58 — Detect Dragon Weakness
43, grows to 74Sonic Blasterpower 1,827 from 600 range, MP 53, 3-second reuse
43, grows to 74Sonic Busterpower 457 in front of you, 200 radius, MP 90, 2-second reuse
43War Crylevel 2: P. Atk. ×1.25 for 60 seconds
43, grows to 74Final FrenzyP. Atk. +129.3 while HP is at 30% or lower
49, grows to 74Double Sonic Slashduals: power 3,196, MP 105, 3-second reuse
49, grows to 74Sonic Stormpower 457 in a 150 radius from 500 range, MP 90, 3-second reuse
49 and 62Lionheartresistance to stun, hold, sleep and paralysis +60% and +80%
55, grows to 74Triple Sonic Slashduals: power 4,262, MP 148, 5-second reuse, ignores the shield
58, grows to 74War Frenzytoggle: stun resistance +15%, sleep resistance +30%
62 and 68Sonic Movespeed +66 for 15 seconds, 30-second reuse
64 (lv. 2 — 72)Duelist Spiritattack speed with duals ×1.12, PvP damage ×1.1 for 60 seconds, 30-second reuse
52 (lv. 4 — 76)Divine Inspirationeach level adds a buff slot; learned from books only

The full Gladiator tree in HF costs 82,640,000 SP. Order: Triple Slash and Dual Weapon Mastery → Sonic Focus and Sonic Mastery → Double Sonic Slash and Triple Sonic Slash as they open → Sonic Storm and Sonic Buster for packs → armor mastery (Heavy Armor Mastery — P. Def. +79.3 or Light Armor Mastery — +81.3) → War Frenzy and Duelist Spirit. Level Hammer Crush, Fatal Strike and Sword/Blunt Weapon Mastery only if you actually fight with a blunt or a sword.

Divine Inspiration books: Ancient Book: Divine Inspiration (Original Language Version) drops from Krokian Padisha Sobekk lv. 74 and Death Lord Hallate lv. 73 (56%), Ancient Book: Divine Inspiration (Manuscript) from Baium lv. 78 (100%) and Antharas lv. 79 (50%). Ancient Book: Divine Inspiration (Modern Language Version) and Ancient Book: Divine Inspiration (Original Version) don't drop from monsters — look for them at your server's merchants.

Duelist — 3rd class skills in HF

LevelSkillWhat it gives
76Wisdom, Healthpassives: resistance to hold, sleep and mental attacks +20%; to poison and bleed +20%
77Skill Masterya chance that a skill's reuse ends immediately
77Riposte Stancetoggle: reflects 30% of damage, attack speed ×0.8, speed ×0.9
77Eye of Hunter+30% damage against insects, plants and animals for 600 seconds
78Sonic Ragestrike from 600 range and +1 charge, costs 50 HP
78Eye of Slayer+30% damage against beasts, constructs, giants and dragons for 600 seconds
78Master of CombatP. Atk. +80 with duals, a sword or a blunt, max CP ×1.05
78Braveheartrestores 1,000 CP, 150-second reuse
79Sonic Focus, Sonic Masterylevel 8 — a cap of eight charges
79Sonic Barrierinvulnerability and debuff protection for 10 seconds for five charges, 900-second reuse
80Symbol of Energyplaces a symbol nearby; consumes a Battle Symbol, 1,800-second reuse
80Weapon Blockadeduals: disarms the target for 5 seconds, target's P. Atk. ×0.6; base chance 70%, 15-second reuse
81, scrollFighter's WillP. Atk. +100 and attack speed ×1.1 with melee weapons
81, scrollFinal Secretfor 30 seconds PvP damage and physical skill power ×1.3, 150-second reuse
81, scrollExpose Weak Point5% chance when taking damage to lower the opponent's P. Def. ×0.8 for 30 seconds
81, scrollArcher's Willbows only — useless for a glad
82, scrollProtection of Rune, Protection of Elemental, Protection of AlignmentM. Def. ×1.15; fire, water, wind and earth resistance +20; holy and dark resistance +20
83, scrollMaximum Focus Sonicfull charge pool with one button, 75-second reuse
83Rush Impact600 dash and a 4,224-power strike with a 9-second stun, 20-second reuse

The whole 3rd class costs 670,750,000 SP, almost twice as much as in Interlude. The most expensive are Symbol of Energy (150 million), Weapon Blockade and Rush Impact (100 million each), Sonic Focus level 8 (80 million), Sonic Barrier and Sonic Mastery level 8 (60 million each). Skills marked "scroll" are learned with a Forgotten Scroll and cost no SP. Take Sonic Rage and Braveheart first, then Sonic Focus with Sonic Mastery at 79 — the eighth charge is one more strike's worth without an extra cast; leave Symbol of Energy for last.

Glad skill enchanting

From level 76, 2nd class skills enchant up to +30 along one route. The chance is high on the first steps and drops towards the last ones.

SkillPower route, at +30Cost route, at +30
Triple Sonic Slashpower 5,413MP 76
Double Sonic Slashpower 4,061MP 52
Triple Slashpower 3,250MP 43
Sonic Blasterpower 2,321— (the second route is Hunting)
Dual Weapon MasteryP. Atk. +167Swiftness route: adds attack speed with duals

Strikes also have element routes (Fire, Water, Wind, Earth Attack) and Duel, and Hammer Crush has a Chance route for stun chance instead of Power. Duelist skills enchant only partly: Eye of Hunter and Eye of Slayer — power or duration, Master of Combat — P. Atk. +95 with a sword or duals, your choice, Braveheart — 1,150 CP. Triple Sonic Slash on power goes first: it is your main single-target strike.

What changed in High Five

WhatInterludeHigh Five
Triple Slashpower 2,131, MP 97, 13-second reusepower 2,557, MP 86, 3-second reuse
Fatal Strikepower 3,044, MP 83, 13-second reusepower 3,653, MP 75, 3-second reuse
Hammer Crushpower 2,009, MP 76, 13-second reusepower 2,411, MP 72, 3-second reuse
Sonic BlasterMP 58, 10-second reuseMP 53, 3-second reuse
Sonic BusterMP 100, 6-second reuse, around the targetMP 90, 2-second reuse, in front of you
Double Sonic SlashMP 116, 11-second reuseMP 105, 3-second reuse
Sonic StormMP 100, 13-second reuseMP 90, 3-second reuse
Triple Sonic SlashMP 165, 20-second reuseMP 148, 5-second reuse
Sonic Focus7 charges, 1-second reuse8 charges from level 79, no reuse
Sonic Rage1-second reuseno reuse, charges up to eight
War Cry180-second reuse45-second reuse
Lionheart900-second reuse150-second reuse
Sonic Move60-second reuse30-second reuse
Duelist Spirit120-second reuse30-second reuse
Detect Animal / Plant / Monster / Dragon Weakness+20%, +30%, +20%, +20%, 10-second reuse+30% for all, 3-second reuse; Detect Monster Weakness became Detect Beast Weakness
Eye of Hunter, Eye of Slayer+40%, 10-second reuse+30%, 3-second reuse
Braveheart600-second reuse, 12,800,000 SP150-second reuse, 16,000,000 SP
Sonic Barrier1,800-second reuse, 80 million SP900-second reuse, also protects from debuffs, 60 million SP
Symbol of Energya book (if the server has books enabled) and a Battle Force effect of level 2 or higherneither a book nor Battle Force
Battle Forceon the 3rd classgone
Divine Inspirationfirst levels with Gladiator, higher ones with Duelistall levels in the Gladiator tree
New skillsnoneSonic Mastery (40), Rush (40), Aura Bird - Falcon (75), Aura Bird - Owl (75), Weapon Blockade (80), Archer's Will (81), Expose Weak Point (81), Fighter's Will (81), Final Secret (81), Protection of Alignment (82), Protection of Elemental (82), Protection of Rune (82), Maximum Focus Sonic (83), Rush Impact (83)
Aura Bird - Falcon, Aura Bird - Owlnoneflying transformations, learned with a Forgotten Scroll, available to every race
Warrior: Power Smash, Stun Attack, Wild Sweep13, 13 and 17-second reuse3, 3 and 4-second reuse
SP for the 2nd class82,349,00082,640,000
SP for the 3rd class359,800,000670,750,000

If your server runs Freya or Gracia Final

The High Five datapack marks Sonic Mastery and Weapon Blockade as new in High Five, and Rush and Rush Impact as carried over to the glad from other classes. Freya and Gracia Final most likely don't have them: without Sonic Mastery, charges come from Sonic Focus, plus Sonic Rage for the Duelist, and you walk up to the target. We have no data of our own for those chronicles, so check reuse times and SP at the trainer on your server.

Gladiator gear

The glad's main weapon is dual swords: Triple Slash, Double Sonic Slash, Triple Sonic Slash, Sonic Rage and Weapon Blockade only work with them. HF adds S80 and S84 to the Interlude grades, so gear opens at levels 20, 40, 52, 61, 76, 80 and 84. Attack values and set bonuses come from the High Five datapack; the sets themselves are what players usually recommend.

1–20 · no grade

ArmorWeapon
Wooden Breastplate — set: P. Def. ×1.022, HP +41Sword of Reflection, P. Atk. 24

20–40 · D grade

ArmorWeaponWhy
Brigandine Tunic — set: P. Def. ×1.05, HP +153Claymore, P. Atk. 112two-handed sword for Power Smash
same setGlaive, P. Atk. 92polearm for Wild Sweep on packs

40–52 · C grade

ArmorWeaponWhy
Plated Leather — set: STR +4, CON −1Shamshir*Shamshir, P. Atk. 190damage
Full Plate Armor — set: HP +269.65the same dualssurvivability
—Yaksa Mace, P. Atk. 156blunt for Hammer Crush

52–61 · B grade

ArmorWeaponWhy
Blue Wolf Breastplate — set: speed +7, HP regen ×1.0526, STR +3, CON −1, DEX −2Samurai Long Sword*Samurai Long Sword, P. Atk. 236damage and run speed
Doom Plate Armor — set: HP +320, CON +3, STR −3the same dualssurvivability
—Deadman's Glory, P. Atk. 194blunt for stuns

61–76 · A grade

ArmorWeaponWhy
Tallum Plate Armor — set: attack speed ×1.08, STR +2, CON −2Damascus * Tallum Blade, P. Atk. 305damage
Majestic Plate Armor — set: P. Atk. ×1.04, accuracy +3.1, STR +2, CON −2the same dualsdamage and accuracy
—Barakiel's Axe, P. Atk. 251blunt for stuns

76–80 · S grade

ArmorWeaponWhy
Imperial Crusader Breastplate — set: P. Def. ×1.08, HP +445, STR +2, DEX −2Dynasty Dual Sword, P. Atk. 405the default pick
Draconic Leather Armor — set: P. Atk. ×1.04, attack speed ×1.04, MP +289the same duals or Tallum Blade*Dark Legion's Edge, P. Atk. 342damage
—Dynasty Cudgel, P. Atk. 333blunt for stuns

80–84 · S80 grade

ArmorWeaponWhy
Moirai Breastplate — set: P. Atk. ×1.0426, attack speed ×1.04, STR +2, CON −2Icarus Dual Sword, P. Atk. 442damage
Dynasty Breast Plate — set: P. Def. ×1.046, HP +418the same dualssurvivability
—Icarus Hammer, P. Atk. 363blunt for stuns

84–85 · S84 grade

ArmorWeaponWhy
Vesper Noble Breastplate — set: P. Atk. ×1.0557, P. Def. ×1.0557, HP +540, STR +2, DEX −2Vesper Dual Sword, P. Atk. 482the default pick
Elegia Leather Breastplate — set: P. Atk. ×1.0659, attack speed ×1.06, STR +1, DEX +2, CON −2Eternal Core Dual Sword, P. Atk. 532damage, if your server has Elegia

Where to level a Gladiator in HF

The zones come from player guides, while the monsters in them were picked from the High Five datapack: the ones with the most XP per point of HP, plus two items from each one's drop (chance at x1 rate). A Warrior with a sword fights monsters one at a time, while with a polearm Wild Sweep hits the pack in front of him; from level 43–49, as Sonic Buster and Sonic Storm open up, the glad does better in zones where monsters stand in packs.

Level 20–40

Best for a Gladiator: The Pilgrim's Necropolis and Catacomb of the Heretic — the most XP per HP, tied with each other; Necropolis of Sacrifice — level 20–30 monsters, the place to start right after Warrior; The Ant Nest — Mithril Banded and Brigandine D-grade set parts in the drop.

ZoneMonsterDrop (chance at x1 rate)
Catacomb of the HereticLith Patrolman lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Gigant Raider lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Lith Overlord lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
The Pilgrim's NecropolisGigant Officer lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
Lith Medium lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Cleric lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
Necropolis of SacrificeLith Guard lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Footman lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Catacomb Serpent lv. 28Cursed Tunic 0.15%, Cursed Stockings 0.24%
The Ant NestAnt Warrior Captain lv. 36Coarse Bone Powder 1.85%, Animal Bone 18.54%
Ant Soldier lv. 35Mithril Banded Gaiters Material 1.1%, Mithril Banded Mail Material 0.84%
Noble Ant Leader lv. 38Mithril Scale Gaiters Material 0.74%, Brigandine Gaiters Material 0.74%
Alligator BeachCrokian Warrior lv. 38Mithril Scale Gaiters Material 0.89%, Brigandine Gaiters Material 0.89%
Farhite lv. 39Steel 1.19%, Adamantite Nugget 0.48%
Dailaon lv. 37Maingauche Edge 0.14%, Cursed Maingauche Edge 0.14%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Fortress of ResistanceOl Mahum Lord lv. 34Bone Arrow 20.7%, Suede 8.28%
Ol Mahum Marksman lv. 28Greater Healing Potion 6.32%, Animal Skin 13.91%
Ol Mahum Captain lv. 30Durable Metal Plate 0.12%, Steel 0.92%
Forgotten TempleRakin Undine lv. 30White Tunic Pattern 0.52%, Dark Stockings Fabric 0.74%
Roxide lv. 32Bronze Helmet 0.17%, Aspis 0.24%
Ritmal Swordsman lv. 29Bronze Helmet 0.13%, Aspis 0.18%
Orc BarracksTurek Orc Warlord lv. 30Spinebone Sword Blade 0.16%, Stone of Purity 0.46%
Turek Orc Archer lv. 27Steel 0.72%, Recipe: Mace of Judgment 0.11%
Turek Orc Skirmisher lv. 28Puma Skin Shirt 0.11%, Puma Skin Gaiters 0.17%
Cruma MarshlandsMarsh Stakato lv. 29Greater Healing Potion 2.55%, Cord 2.59%
Marsh Stakato Worker lv. 31Scroll: Enchant Armor (D-Grade) 0.31%, Coal 9.17%
Marsh Spider lv. 34Tiger's Eye Earring Stone 1.36%, Recipe: Brigandine Helmet 0.5%
WastelandGigantiops lv. 35Leather 2.51%, Animal Skin 15.06%
Puncher lv. 34Recipe: Sage's Worn Gloves 0.69%, Coal 6.79%
Granite Golem lv. 33Mithril Banded Gaiters Material 0.55%, Mithril Banded Mail Material 0.42%

Level 40–52

Best for a Gladiator: Cruma Tower — the most XP per HP; Garden of Eva — second for XP per HP; Catacomb of the Branded — Seal Stone from every monster in the table.

ZoneMonsterDrop (chance at x1 rate)
Cruma TowerSnipe lv. 44Mid-Grade Life Stone - Level 46 0.26%, Recipe: Demon's Stockings 0.56%
Porta lv. 40Mithril Scale Gaiters Material 1.72%, Brigandine Gaiters Material 1.72%
Perum lv. 48Rind Leather Gloves Design 1.38%, Crimson Boot Fabric 1.38%
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.49%, Mold Hardener 0.15%
Doll Master lv. 50Grace Dagger Edge 0.24%, Dark Screamer Edge 0.24%
Blade Stakato Drone lv. 44Mithril Shirt Fabric 0.97%, Reinforced Mithril Gaiters Fragment 1.62%
Alligator IslandSwamp Tribe lv. 45Chain Gaiters Part 2.66%, Chain Mail Shirt Material 1.31%
Nos Lad lv. 45Karmian Tunic Pattern 1.05%, Karmian Stocking Design 1.75%
Crokian Lad Warrior lv. 43Claymore Blade 0.24%, Elven Long Sword Blade 0.23%
Catacomb of the BrandedLilim Butcher lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Sentinel lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Lith Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Devil's IsleGigantic Flyer lv. 47Dwarven Chain Shield Fragment 2.2%, Knight's Shield Fragment 2.46%
Pit Archer lv. 48Crossbow Shaft 0.32%, Noble Elven Bow Shaft 0.32%
Kaim Vanul Lad lv. 51Mid-Grade Life Stone - Level 52 0.12%, Recipe: Full Plate Helmet 0.32%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of WorshipGigant Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Priest lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Magus lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
The Enchanted ValleyUnicorn lv. 49Plated Leather Fragment 0.8%, Plated Leather Gaiters Material 1.2%
Satyr lv. 48Dwarven War Hammer Head 0.28%, Cursed Staff Head 0.29%
Valley Treant lv. 47Bec De Corbin Blade 0.41%, Crafted Leather 0.38%
Pirate TunnelZaken's Elite Pikeman lv. 43Half Plate Temper 1.38%, Plate Gaiters Part 2.14%
Pirate Zombie lv. 44Body Slasher Blade 0.13%, Scythe Edge 0.13%
The Forest of MirrorsMirror lv. 49Stiletto Edge 0.22%, Soulfire Dirk Blade 0.22%
Taik Orc Captain lv. 44Chain Gaiters Part 1.52%, Chain Mail Shirt Material 0.75%
Harit Lizardman Grunt lv. 51Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%

Level 52–61

Best for a Gladiator: Devil's Isle — the most XP per HP; The Enchanted Valley — second for XP per HP; The Patriot's Necropolis — tied with Catacomb of the Apostate, Seal Stone in the drop.

ZoneMonsterDrop (chance at x1 rate)
Devil's IsleZombie Captain's Spiritual Body lv. 52Composite Helmet Design 1.28%, Shining Circlet Pattern 1.28%
Crimson Doll Blader lv. 53Berserker Blade Edge 0.23%, Samurai Longsword Blade 0.23%
Crimson Veil Master lv. 54Berserker Blade Edge 0.22%, Samurai Longsword Blade 0.22%
The Enchanted ValleyValley Treant Elder lv. 53Divine Tunic Fabric 0.88%, Divine Stocking Pattern 1.39%
The Patriot's NecropolisLilim Knight-Errant lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Swordsman lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Marauder lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Catacomb of the ApostateNephilim Guard lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Bishop lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Lilim Seer lv. 60Green Seal Stone 70%, Red Seal Stone 70%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of DevotionSepulcher Guardian lv. 60Sprite's Staff Head 0.22%, Heavy War Axe Head 0.22%
Tower of InsolenceGhost of the Tower lv. 60Avadon Gaiters Material 0.51%, Zubei's Gaiter Material 0.51%
Hallate's Seer lv. 60Sprite's Staff Head 0.21%, Heavy War Axe Head 0.21%
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Seal Gemstone 1%, Necklace of Seal Chain 0.6%
Hunter Gargoyle lv. 52Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%
Oel Mahum Warrior lv. 54Asofe 0.13%, Mold Glue 0.13%
Anghel WaterfallHarit Lizardman Matriarch lv. 55Eminence Bow Shaft 0.33%, Recipe: Zubei's Helmet (100%) 0.15%
Harit Lizardman Warrior lv. 53Full Plate Helmet Design 0.56%, Full Plate Shield Fragment 0.88%
Harit Lizardman Shaman lv. 54Divine Tunic Fabric 0.3%, Divine Stocking Pattern 0.48%
Fields of MassacreWretched Archer lv. 55Eminence Bow Shaft 0.2%, Mithril Ore 1.25%
Grave Predator lv. 59Mithril Ore 1.15%, Metallic Fiber 1.64%
Doom Scout lv. 56Dark Elven Longbow Shaft 0.17%, Stone of Purity 0.34%

Level 61–76

Best for a Gladiator: Tower of Insolence — the most XP per HP, with Dark Crystal and Tallum set parts in the drop; Wall of Argos — second for XP per HP; Catacomb of the Witch — Seal Stone and monsters from level 61.

ZoneMonsterDrop (chance at x1 rate)
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.74%, Sealed Dark Crystal Breastplate Pattern 0.49%
Platinum Guardian Prefect lv. 74Sealed Dark Crystal Boots Lining 1.4%, Sealed Tallum Boots Lining 1.4%
Hallate's Knight lv. 65Ring of Black Ore Gemstone 2.2%, Earring of Black Ore Piece 1.82%
Wall of ArgosDisciples of Protection lv. 74Blood Tornado Edge 0.89%, Cokes 7.99%
Disciples of Punishment lv. 75Spiritual Eye Piece 0.22%, Meteor Shower Head 0.22%
Eye of Ruler lv. 74Carnage Bow Stave 0.69%, Mold Hardener 0.35%
Catacomb of the WitchNephilim Praetorian lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Lilim Knight Commander lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Centurion lv. 63Green Seal Stone 70%, Red Seal Stone 70%
The Saint's NecropolisNephilim Royal Guard lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lilim Slayer lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lesser Ancient Soldier lv. 73Sealed Phoenix Ring Gemstone 1.57%, Sealed Phoenix Earring Gemstone 1.14%
Necropolis of MartyrdomNephilim Scout lv. 66Green Seal Stone 70%, Red Seal Stone 70%
Lilim Assassin lv. 66Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Archbishop lv. 69Green Seal Stone 70%, Red Seal Stone 70%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.44%, Life Stone - Level 70 0.22%
Hot Springs Flava lv. 74Bloody Orchid Head 0.4%, Life Stone - Level 70 0.2%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.4%, Crafted Leather 0.83%
Silent ValleyChanged Creation lv. 74Common Item - Sealed Dark Crystal Leggings 0.12%, Sealed Tallum Leather Armor Pattern 0.31%
Shaman of Ancient Times lv. 75Forgotten Scroll - Evasion Haste 2.04%, Common Item - Sealed Dark Crystal Boots 0.14%
Chimera Piece lv. 72Common Item - Sealed Phoenix Ring 0.22%, Sealed Phoenix Earring Gemstone 1.04%
Archaic LaboratoryGreat Chaos GolemMold Lubricant 1.11%, Asofe 1.86%
Scout-type Golem No. 28Mold Lubricant 0.46%, Metallic Fiber 6.64%
Forest of the DeadBone Slayer lv. 68Bloody Orchid Head 0.25%, Asofe 0.5%
Requiem Lord lv. 68Halberd Edge 0.25%, Mold Hardener 0.11%
Requiem Priest lv. 71Bloody Orchid Head 0.27%, Life Stone - Level 67 0.18%
Swamp of ScreamsSplinter Stakato Drone lv. 69Life Stone - Level 67 0.14%, Coarse Bone Powder 1.62%
Needle Stakato Soldier lv. 72Bloody Orchid Head 0.2%, Enria 0.16%
Needle Stakato lv. 70Sealed Dark Crystal Boots Lining 0.32%, Sealed Tallum Boots Lining 0.32%

Level 76–80

Best for a Gladiator: Imperial Tomb — the most XP per HP by a wide margin; Forge of the Gods — third for XP per HP, plus Imperial Crusader parts; Hall of Flames — second for XP per HP, but there are few monsters.

ZoneMonsterDrop (chance at x1 rate)
Imperial TombSeer of Blood lv. 82Common Item - Sealed Leather Armor of Nightmare 0.16%, Common Item - Sealed Majestic Leather Armor 0.16%
Imperial Commander lv. 80Soul Bow Stave 0.85%, Mold Hardener 0.54%
Chakram Beetle lv. 80Dragon Grinder Edge 0.87%, Thread 4.69%
Forge of the GodsMagma DrakeEnria 1.75%, Mold Lubricant 2.1%
LavasilliskSealed Imperial Crusader Gaiters Pattern 0.89%, Sealed Imperial Crusader Breastplate Part 0.69%
Blazing IfritSaint Spear Blade 0.56%, Orichalcum 0.54%
Hall of FlamesBlazing Ifrit lv. 80Adamantine 0.3%, Life Stone - Level 80 0.48%
Elder Lavasaurus lv. 80Sealed Dynasty Gaiters Piece 0.59%, Sealed Dynasty Breast Plate Piece 0.2%
Chapel GuardsTriol's Priest lv. 80Sealed Majestic Earring Gemstone 1.82%, Sealed Majestic Necklace Beads 1.18%
Triol's Believer lv. 80Durable Metal Plate 0.89%, Stem 16.67%
Temple Guard lv. 80Soul Separator Head 0.52%, Thons 1.26%
Catacomb of Dark OmensNephilim Commander lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Lilim Guard Knight lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Cardinal lv. 78Green Seal Stone 70%, Red Seal Stone 70%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Wall of ArgosDisciples of Authority lv. 76Infernal Master Blade 0.24%, Tallum Blade Edge 0.24%
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.34%, Sealed Majestic Plate Armor Pattern 0.34%
Ketra Commander lv. 80Soul Bow Stave 0.48%, Mold Hardener 0.38%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.39%, Animal Bone 2.16%
Varka Silenos BarracksVarka Silenos Medium lv. 80Soul Separator Head 0.51%, Mold Hardener 0.36%
Varka Silenos Great Seer lv. 80Soul Separator Head 0.55%, Enria 0.67%
Varka's Prophet lv. 80Sealed Robe of Nightmare Fabric 0.47%, Sealed Majestic Robe Fabric 0.47%
Silent ValleyGiant's Shadow lv. 79Common Item - Sealed Boots of Nightmare 0.13%, Common Item - Sealed Majestic Boots 0.13%
Forgotten Ancient People lv. 77Common Item - Sealed Phoenix Ring 0.31%, Sealed Phoenix Earring Gemstone 1.5%
Nonexistent Man lv. 78Common Item - Sealed Dark Crystal Boots 0.16%, Common Item - Sealed Tallum Boots 0.16%

Level 80–85

Best for a Gladiator: Antharas' Lair — the most XP per HP; Hardin's Academy — second for XP per HP; Stakato Nest — Dynasty parts in the drop.

ZoneMonsterDrop (chance at x1 rate)
Antharas' LairDragon KnightEarth Stone 2.18%, Vesper Slasher Piece 0.16%
Drakos WarriorLife Stone - Level 82 1.68%, Mid-Grade Life Stone - Level 82 0.42%
Maluk PrincessMid-Grade Life Stone - Level 84 0.2%, Sealed Vesper Stockings Piece 0.6%
Hardin's AcademyDrakos GuardianLife Stone - Level 82 1.74%, Mid-Grade Life Stone - Level 82 0.44%
Drakos HunterLife Stone - Level 82 1.8%, Mid-Grade Life Stone - Level 82 0.45%
Drakos AssassinMid-Grade Life Stone - Level 82 0.35%, Life Stone - Level 82 1.41%
Stakato NestCannibalistic Stakato LeaderSealed Dynasty Stocking Piece 0.6%, Sealed Dynasty Tunic Piece 0.41%
Spiked StakatoAdamantine 0.42%, Leonard 0.76%
Spiked Stakato WorkerMid-Grade Life Stone - Level 80 0.17%, Life Stone - Level 80 0.67%
Crypts of DisgraceTurka Follower's GhostSealed Dynasty Stocking Piece 0.42%, Sealed Dynasty Tunic Piece 0.28%
Contaminated Batur CommanderSealed Dynasty Leather Leggings Piece 0.39%, Sealed Dynasty Leather Armor Piece 0.26%
Contaminated Batur WarriorSealed Dynasty Breast Plate Piece 0.21%, Sealed Dynasty Gaiters Piece 0.62%
Dragon ValleyHungry Parasitic LeechLife Stone - Level 82 1.04%, Mid-Grade Life Stone - Level 82 0.26%
Gem DragonLife Stone - Level 82 0.93%, Mid-Grade Life Stone - Level 82 0.23%
DrakosGiant's Codex 0.34%, Dark Stone 0.67%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Plains of the LizardmenTanta Lizardman SummonerSealed Moirai Leather Legging Piece 0.22%, Sealed Moirai Stockings Piece 0.22%
Tanta Lizardman BerserkerSealed Moirai Gaiter Piece 0.15%, Life Stone - Level 82 0.19%
Tanta Lizardman SoldierSealed Moirai Shield Piece 0.31%, Sealed Moirai Sigil Piece 0.31%
Monastery of SilenceDivinity MagusSealed Vesper Sigil Piece 1.64%, Sealed Vesper Verteidiger Piece 1.64%
Divinity ProtectorSealed Vesper Necklace Gem 1.69%, Sealed Vesper Ring Gem 3.91%
Ascetic SolinaLeonard 0.21%, Mold Lubricant 0.54%
The Giant's CaveLesser Giant SoldierOrichalcum 1.48%, Leonard 2.2%
Lesser Giant MageDynasty Bagh-Nakh Piece 0.66%, Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) 0.14%
Lesser Giant ElderDynasty Bow Piece 0.68%, Recipe: Shining Arrow (100%) 0.3%
Swamp of ScreamsMale Spiked StakatoDynasty Knife Piece 0.24%, Mid-Grade Life Stone - Level 80 0.18%
Spiked Stakato SorcererSealed Dynasty Breast Plate Piece 0.31%, Sealed Dynasty Gaiters Piece 0.9%

Gladiator dyes

StyleThree dyes
leveling, damageGreater Dye of STR (Str+4 Con-4), Greater Dye of DEX (Dex+4 Con-4), Greater Dye of STR (Str+1 Dex-1)
PvP and OlympiadGreater Dye of STR (Str+3 Dex-3), Greater Dye of STR (Str+2 Dex-2), Greater Dye of CON (Con+4 Dex-4)

STR boosts every glad strike; DEX while leveling means attack speed. In PvP, DEX is traded for CON: more HP and longer survival against stuns and daggers. A single dye gives at most +4, and a stat can't go above +5 from dyes — which is why the third dye in each set is a weak one.

Subclasses for a Gladiator

A subclass opens once the main class reaches level 75; how many subclasses you get and whether quests are needed depends on the server.

  • Glad as the main class. You can pick from 28 2nd classes as a subclass: every one except your own, Overlord, Warsmith and the Kamael classes. People usually pick whatever solo play is missing: Bounty Hunter for spoil, Warcryer or Prophet for self-buffs.
  • Certificates. In High Five a subclass brings skills to the main class. A glad usually takes Emergent Ability - Attack (P. Atk. with duals, certificates from subclass level 65), Master Ability - Attack (+27.9 with duals, from 75) and Warrior Ability - Boost CP (CP +738.3, from 75). Only the main class learns them.
  • Glad as a subclass. Any class except the Kamael ones (and the Gladiator itself) can take Gladiator as a subclass; the certificates for that subclass go to the main class, not to the glad.

The Gladiator in the Olympiad

The Olympiad is for nobles only, and only on the main class. Under the Mobius settings you get 10 points at the start of a season and 10 more every week. In HF the Duelist has a wider Olympiad toolkit than in Interlude: Rush Impact — a dash with a 9-second stun, Weapon Blockade — the enemy goes 5 seconds without a weapon, Final Secret — PvP damage ×1.3 for 30 seconds, Sonic Barrier — 10 seconds of invulnerability and debuff protection, Braveheart — 1,000 CP every 150 seconds. Keep War Frenzy on for the whole fight, and save Lionheart (150-second reuse) for the opponent's stuns and sleeps. Against melee damage dealers there is Riposte Stance, but it cuts attack speed ×0.8 — only turn it on when you are the one being hit, not the one hitting.

All Gladiator skills

The full Gladiator and Duelist tree in High Five — skill levels, SP and MP:

Gladiator2nd class · from level 40 · new skills: 21 · total SP: 82,640,000
SkillSkill LvSPMPType
Level 40SP: 390,000
Detect Animal Weaknessnew130,00018active
Dual Weapon Masterynew1–330,0003 × 10,000—passive
Fatal Strikenewphysical damage, power 8331–330,0003 × 10,00038active
Hammer Crushnewphysical damage, power 550 · Stun · 9 s1–330,0003 × 10,00037active
Rushnew130,000—active
Sonic Focusnew130,0005active
Sonic Masterynewtriggers on attack · triggers on attack130,000—passive
Triple Slashnewphysical damage, power 5831–330,0003 × 10,00045active
Fast HP RecoveryHP regen +1.7330,000—passive
Heavy Armor Mastery14–1630,0003 × 10,000—passive
Light Armor Mastery14–1630,0003 × 10,000—passive
Sword/Blunt Weapon Mastery9–1130,0003 × 10,000—passive
Vicious Stance630,000—toggle
Level 43SP: 517,000
Final Frenzynew132,000—passive
Sonic Blasternewphysical damage, power 4961–669,00011,000 + 11,000 + 11,000 + 12,000 + 12,000 + 12,00029active
Sonic Busternewphysical damage, power 124 · area1–336,0003 × 12,00049active
Dual Weapon Mastery4–636,0003 × 12,000—passive
Fatal Strikephysical damage, power 9924–636,0003 × 12,00041active
Hammer Crushphysical damage, power 655 · Stun · 9 s4–636,0003 × 12,00039active
Heavy Armor Mastery17–1936,0003 × 12,000—passive
Light Armor Mastery17–1936,0003 × 12,000—passive
Sonic Focus232,0005active
Sonic Masterytriggers on attack · triggers on attack232,000—passive
Sword/Blunt Weapon Mastery12–1436,0003 × 12,000—passive
Triple Slashphysical damage, power 6944–636,0003 × 12,00047active
Vicious Stance732,000—toggle
War CryP. Atk. ×1.25 · 1 min232,00019active
Level 46SP: 550,000
Detect Plant Weaknessnew143,00021active
Dual Weapon Mastery7–942,0003 × 14,000—passive
Fast HP RecoveryHP regen +2.1443,000—passive
Fatal Strikephysical damage, power 11717–942,0003 × 14,00044active
Final Frenzy243,000—passive
Hammer Crushphysical damage, power 773 · Stun · 9 s7–942,0003 × 14,00043active
Heavy Armor Mastery20–2242,0003 × 14,000—passive
Light Armor Mastery20–2242,0003 × 14,000—passive
Sonic Blasterphysical damage, power 5867–942,0003 × 14,00031active
Sonic Busterphysical damage, power 147 · area4–642,0003 × 14,00053active
Sword/Blunt Weapon Mastery15–1742,0003 × 14,000—passive
Triple Slashphysical damage, power 8207–942,0003 × 14,00052active
Vicious Stance843,000—toggle
Level 49SP: 1,007,000
Double Sonic Slashnewphysical damage, power 12001–6102,00014,000 + 14,000 + 14,000 + 20,000 + 20,000 + 20,00067active
Sonic Stormnewphysical damage, power 172 · area1–360,0003 × 20,00058active
Dual Weapon Mastery10–1260,0003 × 20,000—passive
Fatal Strikephysical damage, power 137110–1260,0003 × 20,00048active
Final Frenzy361,000—passive
Hammer Crushphysical damage, power 905 · Stun · 9 s10–1260,0003 × 20,00046active
Heavy Armor Mastery23–2560,0003 × 20,000—passive
Light Armor Mastery23–2560,0003 × 20,000—passive
LionheartStun resistance +60%, Hold resistance +60%, Sleep resistance +60%, Paralysis resistance +60% · buff-cancel resistance +40% · 1 min · reuse 150 s261,00022active
Sonic Blasterphysical damage, power 68610–1260,0003 × 20,00034active
Sonic Busterphysical damage, power 172 · area7–960,0003 × 20,00058active
Sonic Focus361,0005active
Sonic Masterytriggers on attack · triggers on attack361,000—passive
Sword/Blunt Weapon Mastery18–2060,0003 × 20,000—passive
Triple Slashphysical damage, power 96010–1260,0003 × 20,00056active
Vicious Stance961,000—toggle
Level 52SP: 1,489,000
Detect Beast Weaknessnew1100,00024active
Divine Inspirationnew1book or scroll—passive
Double Sonic Slashphysical damage, power 13937–999,0003 × 33,00071active
Dual Weapon Mastery13–1599,0003 × 33,000—passive
Fast HP RecoveryHP regen +2.65100,000—passive
Fatal Strikephysical damage, power 159213–1599,0003 × 33,00051active
Final Frenzy4100,000—passive
Hammer Crushphysical damage, power 1051 · Stun · 9 s13–1599,0003 × 33,00049active
Heavy Armor Mastery26–2899,0003 × 33,000—passive
Light Armor Mastery26–2899,0003 × 33,000—passive
Sonic Blasterphysical damage, power 79613–1599,0003 × 33,00036active
Sonic Busterphysical damage, power 199 · area10–1299,0003 × 33,00061active
Sonic Stormphysical damage, power 199 · area4–699,0003 × 33,00061active
Sword/Blunt Weapon Mastery21–2399,0003 × 33,000—passive
Triple Slashphysical damage, power 111513–1599,0003 × 33,00059active
Vicious Stance10100,000—toggle
Level 55SP: 2,208,000
Triple Sonic Slashnewphysical damage, power 21381–3138,0003 × 46,000108active
Double Sonic Slashphysical damage, power 160310–12138,0003 × 46,00076active
Dual Weapon Mastery16–18138,0003 × 46,000—passive
Fatal Strikephysical damage, power 183216–18138,0003 × 46,00055active
Final Frenzy5138,000—passive
Hammer Crushphysical damage, power 1210 · Stun · 9 s16–18138,0003 × 46,00052active
Heavy Armor Mastery29–31138,0003 × 46,000—passive
Light Armor Mastery29–31138,0003 × 46,000—passive
Sonic Blasterphysical damage, power 91616–18138,0003 × 46,00038active
Sonic Busterphysical damage, power 229 · area13–15138,0003 × 46,00065active
Sonic Focus4138,0005active
Sonic Masterytriggers on attack · triggers on attack4138,000—passive
Sonic Stormphysical damage, power 229 · area7–9138,0003 × 46,00065active
Sword/Blunt Weapon Mastery24–26138,0003 × 46,000—passive
Triple Slashphysical damage, power 128316–18138,0003 × 46,00064active
Vicious Stance11138,000—toggle
Level 58SP: 2,601,000
Detect Dragon Weaknessnew1153,00027active
War FrenzynewStun resistance +5%, Sleep resistance +10%1153,00013toggle
Double Sonic Slashphysical damage, power 183013–15153,0003 × 51,00082active
Dual Weapon Mastery19–21153,0003 × 51,000—passive
Fast HP RecoveryHP regen +2.76153,000—passive
Fatal Strikephysical damage, power 209119–21153,0003 × 51,00058active
Final Frenzy6153,000—passive
Hammer Crushphysical damage, power 1380 · Stun · 9 s19–21153,0003 × 51,00056active
Heavy Armor Mastery32–34153,0003 × 51,000—passive
Light Armor Mastery32–34153,0003 × 51,000—passive
Sonic Blasterphysical damage, power 104619–21153,0003 × 51,00041active
Sonic Busterphysical damage, power 262 · area16–18153,0003 × 51,00070active
Sonic Stormphysical damage, power 262 · area10–12153,0003 × 51,00070active
Sword/Blunt Weapon Mastery27–29153,0003 × 51,000—passive
Triple Slashphysical damage, power 146419–21153,0003 × 51,00068active
Triple Sonic Slashphysical damage, power 24394–6153,0003 × 51,000115active
Vicious Stance12153,000—toggle
Level 60SP: 2,908,000
Double Sonic Slashphysical damage, power 198816–17182,0002 × 91,00085active
Dual Weapon Mastery22–23182,0002 × 91,000—passive
Fatal Strikephysical damage, power 227222–23182,0002 × 91,00061active
Final Frenzy7181,000—passive
Hammer Crushphysical damage, power 1500 · Stun · 9 s22–23182,0002 × 91,00058active
Heavy Armor Mastery35–36182,0002 × 91,000—passive
Light Armor Mastery35–36182,0002 × 91,000—passive
Sonic Blasterphysical damage, power 113622–23182,0002 × 91,00043active
Sonic Busterphysical damage, power 284 · area19–20182,0002 × 91,00073active
Sonic Focus5181,0005active
Sonic Masterytriggers on attack · triggers on attack5181,000—passive
Sonic Stormphysical damage, power 284 · area13–14182,0002 × 91,00073active
Sword/Blunt Weapon Mastery30–31182,0002 × 91,000—passive
Triple Slashphysical damage, power 159122–23182,0002 × 91,00071active
Triple Sonic Slashphysical damage, power 26517–8182,0002 × 91,000120active
Vicious Stance13181,000—toggle
Level 61
Divine Inspiration2book or scroll—passive
Level 62SP: 4,120,000
Sonic MovenewSpeed +40 · 15 s1250,00029active
Double Sonic Slashphysical damage, power 215318–19260,0002 × 130,00087active
Dual Weapon Mastery24–25260,0002 × 130,000—passive
Fatal Strikephysical damage, power 246024–25260,0002 × 130,00062active
Final Frenzy8250,000—passive
Hammer Crushphysical damage, power 1624 · Stun · 9 s24–25260,0002 × 130,00060active
Heavy Armor Mastery37–38260,0002 × 130,000—passive
Light Armor Mastery37–38260,0002 × 130,000—passive
LionheartStun resistance +80%, Hold resistance +80%, Sleep resistance +80%, Paralysis resistance +80% · buff-cancel resistance +40% · 1 min · reuse 150 s3250,00029active
Sonic Blasterphysical damage, power 123024–25260,0002 × 130,00044active
Sonic Busterphysical damage, power 308 · area21–22260,0002 × 130,00075active
Sonic Stormphysical damage, power 308 · area15–16260,0002 × 130,00075active
Sword/Blunt Weapon Mastery32–33260,0002 × 130,000—passive
Triple Slashphysical damage, power 172224–25260,0002 × 130,00073active
Triple Sonic Slashphysical damage, power 28709–10260,0002 × 130,000123active
Vicious Stance14250,000—toggle
Level 64SP: 4,800,000
Duelist SpiritnewPvP physical damage ×1.05 · 1 min1320,00030active
Double Sonic Slashphysical damage, power 232220–21320,0002 × 160,00090active
Dual Weapon Mastery26–27320,0002 × 160,000—passive
Fatal Strikephysical damage, power 265326–27320,0002 × 160,00065active
Final Frenzy9320,000—passive
Hammer Crushphysical damage, power 1751 · Stun · 9 s26–27320,0002 × 160,00062active
Heavy Armor Mastery39–40320,0002 × 160,000—passive
Light Armor Mastery39–40320,0002 × 160,000—passive
Sonic Blasterphysical damage, power 132726–27320,0002 × 160,00045active
Sonic Busterphysical damage, power 332 · area23–24320,0002 × 160,00077active
Sonic Stormphysical damage, power 332 · area17–18320,0002 × 160,00077active
Sword/Blunt Weapon Mastery34–35320,0002 × 160,000—passive
Triple Slashphysical damage, power 185726–27320,0002 × 160,00075active
Triple Sonic Slashphysical damage, power 309511–12320,0002 × 160,000128active
Vicious Stance15320,000—toggle
Level 66SP: 7,090,000
Double Sonic Slashphysical damage, power 249422–23420,0002 × 210,00093active
Dual Weapon Mastery28–29420,0002 × 210,000—passive
Fatal Strikephysical damage, power 285028–29420,0002 × 210,00067active
Final Frenzy10410,000—passive
Hammer Crushphysical damage, power 1881 · Stun · 9 s28–29420,0002 × 210,00064active
Heavy Armor Mastery41–42420,0002 × 210,000—passive
Light Armor Mastery41–42420,0002 × 210,000—passive
Sonic Blasterphysical damage, power 142528–29420,0002 × 210,00047active
Sonic Busterphysical damage, power 357 · area25–26420,0002 × 210,00080active
Sonic Focus6410,0005active
Sonic Masterytriggers on attack · triggers on attack6410,000—passive
Sonic Stormphysical damage, power 357 · area19–20420,0002 × 210,00080active
Sword/Blunt Weapon Mastery36–37420,0002 × 210,000—passive
Triple Slashphysical damage, power 199528–29420,0002 × 210,00078active
Triple Sonic Slashphysical damage, power 332513–14420,0002 × 210,000132active
Vicious Stance16410,000—toggle
War FrenzyStun resistance +10%, Sleep resistance +20%2410,00014toggle
Level 68SP: 7,720,000
Double Sonic Slashphysical damage, power 266924–25480,0002 × 240,00096active
Dual Weapon Mastery30–31480,0002 × 240,000—passive
Fast HP RecoveryHP regen +3.47490,000—passive
Fatal Strikephysical damage, power 305030–31480,0002 × 240,00069active
Final Frenzy11490,000—passive
Hammer Crushphysical damage, power 2013 · Stun · 9 s30–31480,0002 × 240,00066active
Heavy Armor Mastery43–44480,0002 × 240,000—passive
Light Armor Mastery43–44480,0002 × 240,000—passive
Sonic Blasterphysical damage, power 152530–31480,0002 × 240,00048active
Sonic Busterphysical damage, power 382 · area27–28480,0002 × 240,00083active
Sonic MoveSpeed +66 · 15 s2490,00032active
Sonic Stormphysical damage, power 382 · area21–22480,0002 × 240,00083active
Sword/Blunt Weapon Mastery38–39480,0002 × 240,000—passive
Triple Slashphysical damage, power 213530–31480,0002 × 240,00080active
Triple Sonic Slashphysical damage, power 355915–16480,0002 × 240,000136active
Vicious Stance17490,000—toggle
Level 70SP: 9,280,000
Double Sonic Slashphysical damage, power 284626–27580,0002 × 290,00099active
Dual Weapon Mastery32–33580,0002 × 290,000—passive
Fatal Strikephysical damage, power 325232–33580,0002 × 290,00071active
Final Frenzy12580,000—passive
Hammer Crushphysical damage, power 2146 · Stun · 9 s32–33580,0002 × 290,00068active
Heavy Armor Mastery45–46580,0002 × 290,000—passive
Light Armor Mastery45–46580,0002 × 290,000—passive
Sonic Blasterphysical damage, power 162632–33580,0002 × 290,00050active
Sonic Busterphysical damage, power 407 · area29–30580,0002 × 290,00085active
Sonic Focus7580,0005active
Sonic Masterytriggers on attack · triggers on attack7580,000—passive
Sonic Stormphysical damage, power 407 · area23–24580,0002 × 290,00085active
Sword/Blunt Weapon Mastery40–41580,0002 × 290,000—passive
Triple Slashphysical damage, power 227732–33580,0002 × 290,00083active
Triple Sonic Slashphysical damage, power 379417–18580,0002 × 290,000141active
Vicious Stance18580,000—toggle
Level 72SP: 12,000,000
Double Sonic Slashphysical damage, power 302228–29800,0002 × 400,000102active
Dual Weapon Mastery34–35800,0002 × 400,000—passive
Duelist SpiritPvP physical damage ×1.1 · 1 min2800,00034active
Fatal Strikephysical damage, power 345334–35800,0002 × 400,00073active
Final Frenzy13800,000—passive
Hammer Crushphysical damage, power 2279 · Stun · 9 s34–35800,0002 × 400,00070active
Heavy Armor Mastery47–48800,0002 × 400,000—passive
Light Armor Mastery47–48800,0002 × 400,000—passive
Sonic Blasterphysical damage, power 172734–35800,0002 × 400,00051active
Sonic Busterphysical damage, power 432 · area31–32800,0002 × 400,00088active
Sonic Stormphysical damage, power 432 · area25–26800,0002 × 400,00088active
Sword/Blunt Weapon Mastery42–43800,0002 × 400,000—passive
Triple Slashphysical damage, power 241734–35800,0002 × 400,00085active
Triple Sonic Slashphysical damage, power 402919–20800,0002 × 400,000145active
Vicious Stance19800,000—toggle
Level 74SP: 25,960,000
Double Sonic Slashphysical damage, power 319630–311,620,0002 × 810,000105active
Dual Weapon Mastery36–371,620,0002 × 810,000—passive
Fast HP RecoveryHP regen +481,630,000—passive
Fatal Strikephysical damage, power 365336–371,620,0002 × 810,00075active
Final Frenzy141,630,000—passive
Hammer Crushphysical damage, power 2411 · Stun · 9 s36–371,620,0002 × 810,00072active
Heavy Armor Mastery49–501,620,0002 × 810,000—passive
Light Armor Mastery49–501,620,0002 × 810,000—passive
Sonic Blasterphysical damage, power 182736–371,620,0002 × 810,00053active
Sonic Busterphysical damage, power 457 · area33–341,620,0002 × 810,00090active
Sonic Stormphysical damage, power 457 · area27–281,620,0002 × 810,00090active
Sword/Blunt Weapon Mastery44–451,620,0002 × 810,000—passive
Triple Slashphysical damage, power 255736–371,620,0002 × 810,00086active
Triple Sonic Slashphysical damage, power 426221–221,620,0002 × 810,000148active
Vicious Stance201,630,000—toggle
War FrenzyStun resistance +15%, Sleep resistance +30%31,630,00015toggle
Level 76
Divine Inspiration3–4book or scroll—passive
Duelist3rd class · from level 76 · new skills: 21 · total SP: 670,750,000
SkillSkill LvSPMPType
Level 76SP: 20,000,000
HealthnewPoison resistance +20%, Bleed resistance +20%110,000,000—passive
WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20%110,000,000—passive
Level 77SP: 36,750,000
Eye of Hunternew112,250,00070active
Riposte Stancenewdamage reflect +30%, physical skill reflect +30%, magic reflect +30%, Atk. Spd. ×0.8, Speed ×0.9, Accuracy −4112,250,00035toggle
Skill Masterynewchance of instant reuse or double duration112,250,000—passive
Level 78SP: 64,000,000
Braveheartnewrestores CP, power 1000 · reuse 150 s116,000,00057active
Eye of Slayernew116,000,00071active
Master of Combatnewmax CP ×1.05116,000,000—passive
Sonic Ragenewphysical damage116,000,0005active
Level 79SP: 200,000,000
Sonic Barriernewinvincibility · buff-cancel resistance +100% · 10 s · reuse 15 min160,000,00065active
Sonic Focus880,000,0005active
Sonic Masterytriggers on attack · triggers on attack860,000,000—passive
Level 80SP: 250,000,000
Symbol of Energynewsummon · reuse 30 min1150,000,00044active
Weapon Blockadenewdisarm, P. Atk. ×0.6 · 5 s1100,000,00058active
Level 81
Archer's Willnewtriggers on attack1book or scroll—passive
Expose Weak Pointnewtriggers when hit1book or scroll—passive
Fighter's Willnewtriggers on attack1book or scroll—passive
Final SecretnewPvP physical damage ×1.3, physical skill power ×1.3 · 30 s · reuse 150 s1book or scroll37active
Level 82
Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit1book or scroll—passive
Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit1book or scroll—passive
Protection of RunenewM. Def. ×1.15 · triggers when hit1book or scroll—passive
Level 83SP: 100,000,000
Maximum Focus Sonicnew1book or scroll20active
Rush Impactnewphysical damage, power 4224 · Stun · 9 s · area1100,000,000—active

Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.

Other classes are in the Lineage 2 classes section. Where Lineage 2 High Five servers with rates are opening right now — see the list; for other chronicles, browse the L2 server catalog.

FAQ

Where should a glad level in HF, by level range?

20–40 — The Pilgrim's Necropolis and Catacomb of the Heretic; 40–52 — Cruma Tower and Garden of Eva; 52–61 — Devil's Isle and The Enchanted Valley; 61–76 — Tower of Insolence and Wall of Argos; 76–80 — Imperial Tomb; 80–85 — Antharas' Lair and Hardin's Academy.

What changed for the glad in High Five?

Triple Slash reuse is now 3 seconds instead of 13, Triple Sonic Slash 5 instead of 20, the charge cap is eight, Sonic Mastery and Rush arrived at level 40, Weapon Blockade at 80, Rush Impact and Maximum Focus Sonic at 83. Battle Force was removed, and the 3rd class now costs 670,750,000 SP.

How many charges does each glad skill use in HF?

Sonic Blaster and Weapon Blockade — two, Double Sonic Slash — three, Triple Sonic Slash — four, Sonic Barrier — five. Sonic Storm and Sonic Buster need two charges but consume three Energy Stone each.

What does Sonic Mastery do?

It is a passive from level 40: on a normal hit with a sword, blunt or duals it gives a charge with a 15% chance, on a crit with a 30% chance, but through Focus Sonic with a 10-second reuse, so no more than once every 10 seconds. You end up pressing Sonic Focus less often.

What weapon does a glad need in High Five?

Dual swords — Triple Slash, Double Sonic Slash, Triple Sonic Slash, Sonic Rage and Weapon Blockade work with them. A blunt is for Hammer Crush, and before level 40 use a two-handed sword or a polearm.

What dyes for a glad in HF?

For leveling — Greater Dye of STR (Str+4 Con-4), Greater Dye of DEX (Dex+4 Con-4) and Greater Dye of STR (Str+1 Dex-1). For PvP — Greater Dye of STR (Str+3 Dex-3), Greater Dye of STR (Str+2 Dex-2) and Greater Dye of CON (Con+4 Dex-4).

Which marks does the glad need for the 2nd class in HF?

Mark of Challenger, Mark of Trust and Mark of Duelist. You change to Gladiator from level 40, and in High Five the master also gives 15 Shadow Item Exchange Coupon (C-Grade).

How is the Duelist different from the Gladiator in HF?

The Duelist gets Sonic Rage, the eighth charge, Sonic Barrier, Braveheart, Weapon Blockade, Rush Impact and Maximum Focus Sonic, plus Eye of Hunter and Eye of Slayer for +30% damage against monster types.

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