
The Gladiator in L2 (players just say "glad") is a human fighter with dual swords: he stacks
Sonic Focus charges and spends them on sonic strikes against one target or a whole area, and at level 76 he becomes a Duelist. This Interlude Gladiator guide covers which skills to learn from level 40 to 80, the order to burn charges in, what to wear at each grade, where to level, dyes, subclasses and the Olympiad. Every number comes from the server datapack.
Gladiator at a glance
| Role | melee damage dealer: heavy hits on one target and AoE on a pack |
| Weapon | dual swords; a blunt for stuns, see "Gladiator gear" |
| Armor | heavy or light, there is a mastery for both |
| Dyes | STR at the cost of CON, or CON at the cost of STR for PvP |
| Where to level | 20–40 — Seven Signs catacombs and necropolises; 40–52 — Archaic Laboratory, Garden of Eva, Catacomb of the Branded; 52–61 — Archaic Laboratory, The Patriot's Necropolis, Frozen Labyrinth; 61–76 — Tower of Insolence, Stakato Nest; 76–80 — Imperial Tomb, Forge of the Gods |
The glad has plenty of attack skills, and nearly every sonic one runs on charges. The class shines with burst damage and
Duelist Spirit in PvP; its weak spots are M. Def. and the reliance on charges — with an empty stock, the sonic strikes simply won't fire.
How to get the Gladiator classes
| Class | Level | Quest |
|---|---|---|
| Warrior | 20 | Path to a Warrior — Auron, available from level 19 |
| Gladiator | 40 | |
| Duelist | 76 | Saga of the Duelist — Sedrick, from level 76 |
Each mark has its own quest, picked up at 35, 37 and 39 respectively — Trial of the Challenger, Testimony of Trust, Test of the Duelist. Once Saga of the Duelist is done, the glad walks away with XP, adena and a
Secret Book of Giants, which the very first skill enchant step consumes.
Sonic Focus charges
Each
Sonic Focus cast adds one charge for 25 HP and 5 MP, with a 1 s reuse. How many charges you can hold depends on the skill level:
Sonic Focus goes up from level 40 to 70, and the cap grows from one to seven. Once you are at the cap, the skill can't be used.
| Skill | Charges needed | What it spends | Weapon |
|---|---|---|---|
| two | two charges | sword, blunt or duals | |
| three | three charges | duals only | |
| four | four charges | duals only | |
| two | keeps the charges, takes three | sword, blunt or duals | |
| two | keeps the charges, takes three | sword, blunt or duals | |
| two, three at level 2 | the same number of charges | duals only | |
| — | no charges | duals only |
Energy Stone is sold in shops — carry a stack if you fight packs. In the aCis build, sonic strike damage scales with how many charges you hold at the moment of the hit, so top up to the cap before a fight. The 3rd class adds
Sonic Rage (gives a charge by itself, dual swords only) and
Sonic Barrier (spends five) to this list.
How to play a Gladiator in Interlude
Single target. Between mobs, charge up to the cap — the cast is short and the reuse is one second.
Sonic Blaster from 600 is a handy pull. After that, on one target:
Triple Sonic Slash and
Double Sonic Slash off your charges,
Triple Slash without them, and auto-attacks in between. Keep
Vicious Stance on: critical damage +609; turning it on costs 14 MP, then it slowly drains MP every 5 seconds.
Packs. Gather the mobs and hit them with
Sonic Storm in a 150 radius from 500 away; up close, use
Sonic Buster in a 200 radius with a 6 s reuse. Both need two charges but only consume
Energy Stone. A human fighter has a lot of HP, but without a healer don't pull a pack above your level.
Stuns.
Hammer Crush works with a blunt only: a 2,009-power hit and a 9 s stun. With dual swords it is unavailable, so for PvP keep a one-handed blunt in your inventory.
Fatal Strike (power 3,044) works with a sword or blunt, not with duals.
Reuse and attack speed. The reuse times in the tables are base values: 13 s for
Triple Slash, 11 s for
Double Sonic Slash. A guide that gives
Triple Slash a 3 s reuse is quoting High Five; Interlude has nothing like that. Attack speed does cut the base 13 s: under
Haste and dances
Triple Slash is ready sooner, but you'll never get it down to 3 s that way. In the aCis build, reuse is divided by your attack speed relative to the base: attack twice as fast and the reuse is halved.
Mobs by race.
Detect Animal Weakness gives +20% damage to animals,
Detect Plant Weakness — +30% to plants,
Detect Monster Weakness — +20% to monsters,
Detect Dragon Weakness — +20% to dragons; each lasts 600 s. Before entering a zone, cast the one that matches the local mobs.
What does not stack
- All the Detects,
Detect Insect Weakness from Warrior and both Duelist "Eyes" share one buff type. Only one stays: a new Detect replaces the old one, while
Eye of Hunter and
Eye of Slayer rank above any Detect, so a Detect won't land over them. - The glad's
Battle Roar stays at level 1 from Warrior (HP ×1.1) and won't land under a Prophet's
Blessed Body from level 48: same type, and
Blessed Body has the higher order. Against the
Blessed Body a Prophet learns at 44 the order is equal — whichever was cast last stays. - A Prophet's
Haste and a Warcryer's
Chant of Fury (attack speed ×1.33) are one type — whichever was cast last stays. Same for
Might and
Chant of Battle (P. Atk. ×1.15).
War Cry (P. Atk. ×1.25) doesn't clash with them — it has a type of its own.
Buffs for leveling
| Buffer | What the glad gets |
|---|---|
| Prophet | |
| Warcryer | |
| Bladedancer |
Attack speed matters more to a glad than to other fighters: both auto-attacks and the reuse of every strike depend on it. More on that buffer in the Warcryer guide.
Gladiator skills by level
1–20 · Human Fighter
Up to level 20 your fighting rests on
Power Strike: a single-target hit with a 13 s reuse. Level it every 5 levels: with a sword or blunt it's your only attack (
Mortal Blow wants a dagger,
Power Shot a bow).
20–40 · Warrior
| Level | Skill | What it gives |
|---|---|---|
| 20–36 | sword or blunt hit, 13 s reuse | |
| 20–36 | polearm only: hit in a 150 radius, 17 s reuse | |
| 20–36 | blunt only: 9 s stun | |
| 20 | self-buff to P. Atk. for 60 s; level 2 comes with Gladiator | |
| 20–36 | max HP +150, does not grow further for the glad | |
| 20–36 | toggle: critical damage | |
| 36 | resistance to stun, hold, sleep and paralysis for 60 s |
Until you change to Gladiator, dual swords are pointless — Warrior has no mastery for them. Take a two-handed sword or a polearm and the matching mastery.
40–76 · Gladiator
| Level | Skill | What it gives (max level) |
|---|---|---|
| 40, grows to 74 | duals: power 2,131, MP 97, 13 s reuse; no charges | |
| 40, grows to 74 | P. Atk. +129.3 with dual swords | |
| 40, grows to 74 | P. Atk. +129.3 with a sword or blunt — take it if you play around stuns | |
| 40, grows to 74 | blunt: power 2,009, 9 s stun, 13 s reuse | |
| 40, grows to 74 | sword or blunt: power 3,044, 13 s reuse | |
| 43, grows to 74 | power 1,827 from 600 range, 10 s reuse | |
| 43, grows to 74 | power 457 in a 200 radius, 6 s reuse | |
| 43 | level 2: P. Atk. ×1.25 for 60 s, 180 s reuse | |
| 43, grows to 74 | P. Atk. +129.3 while HP is at 30% or lower | |
| 49, grows to 74 | duals: power 3,196, MP 116, 11 s reuse | |
| 49 and 62 | resistance to stun, hold, sleep and paralysis +60% and +80% for 60 s, 900 s reuse | |
| 49, grows to 74 | power 457 in a 150 radius from 500 range, 13 s reuse | |
| 55, grows to 74 | duals: power 4,262, MP 165, 20 s reuse, ignores shield | |
| 58 (lv. 3 — 74) | toggle: stun resistance +30%, sleep resistance +60% | |
| 62 and 68 | speed +66 for 15 s, 60 s reuse | |
| 64 and 72 | attack speed with duals ×1.12, PvP damage ×1.1 for 60 s, 120 s reuse | |
| 52 (lv. 4 — 76) | each level adds a buff slot; spellbooks only, not learned for SP |
The full Gladiator tree costs 82,349,000 SP. Learning order:
Triple Slash and
Dual Weapon Mastery →
Sonic Focus →
Double Sonic Slash and
Triple Sonic Slash as they unlock →
Sonic Storm for packs → armor mastery (
Heavy Armor Mastery or
Light Armor Mastery) →
Duelist Spirit and
War Frenzy for PvP. Only level
Hammer Crush and
Fatal Strike if you carry a blunt or sword.
Duelist — 3rd class skills
| Level | Skill | What it gives |
|---|---|---|
| 76 | passives: resistance to hold, sleep and mental attacks +20%; to poison and bleed +20% | |
| 77 | chance that a skill's reuse ends instantly | |
| 77 | toggle: reflects 30% of damage, attack speed ×0.8, speed ×0.9 | |
| 77 | +40% damage to insects, plants and animals for 600 s | |
| 77 | channeled on an ally: their P. Atk. ×1.1 | |
| 78 | +1 charge from 600 range (up to seven), costs 50 HP | |
| 78 | +40% damage to monsters, dragons, giants and magic creatures for 600 s | |
| 78 | P. Atk. +80, max CP ×1.05 | |
| 78 | restores 1,000 CP, 600 s reuse | |
| 79 | 10 s of invulnerability for five charges, 1,800 s reuse | |
| 80 | symbol in a 180 radius: boosts attack and feeds charges; consumes a |
The whole 3rd class costs 359,800,000 SP, of which 150 million goes to
Symbol of Energy and 80 million to
Sonic Barrier.
Symbol of Energy needs the
Battle Force effect at level 2 or higher on the glad himself (allies put it on you). The
Ancient Tactical Manual: Symbol of Energy book drops from Ornithomimus lv. 84 at 1.82%; per the aCis code, the book is only needed if spellbooks are enabled on the server. Get
Sonic Rage first — charges without
Sonic Focus — and
Braveheart for PvP.
Gladiator skill enchanting
From level 76, 2nd class skills can be enchanted up to +30 along one of two routes. Every step costs SP and XP, and the first one also takes a
Secret Book of Giants. The success chance is only high on the first steps and drops with each one after; on a fail, most servers reset the skill.
| Skill | Route 1, at +30 | Route 2, at +30 |
|---|---|---|
| power 5,413 | MP 90 | |
| power 4,061 | MP 65 | |
| power 2,708 | MP 70 | |
| stun power 80 instead of 50 (better odds) | power 2,552, MP 38 | |
| critical damage +774 | lower MP drain |
Single-target strikes come first —
Triple Sonic Slash and
Double Sonic Slash on the power route. Duelist skills can't be enchanted.
Gladiator gear
Dual swords are the glad's main weapon:
Triple Slash,
Double Sonic Slash and
Triple Sonic Slash all need them. Attack values and set bonuses are from the datapack, while the sets themselves are the ones players usually recommend; the blunt in each table is the backup weapon for stuns.
1–20 · no grade
| Armor | Weapon |
|---|---|
20–40 · D grade
| Armor | Weapon | Why |
|---|---|---|
| two-handed sword for | ||
| same set | polearm for |
40–52 · C grade
| Armor | Weapon | Why |
|---|---|---|
| damage | ||
| the same duals | survivability | |
| — | blunt for |
52–61 · B grade
| Armor | Weapon | Why |
|---|---|---|
| damage and run speed | ||
| the same duals | light armor | |
| — | blunt for stuns |
61–76 · A grade
| Armor | Weapon | Why |
|---|---|---|
| damage and shorter reuse | ||
| against stuns | ||
| — | blunt for stuns |
76–80 · S grade
| Armor | Weapon | Why |
|---|---|---|
| default choice | ||
| the same duals | damage | |
| — | blunt for stuns |
Jewelry covers the glad's weak spot, M. Def.: at A grade a
Majestic Necklace (M. Def. 85) or a
Phoenix Necklace, at S a
Tateossian Necklace (M. Def. 95); epic jewelry from raid bosses if you can get it.
Where to level a Gladiator
The tables show zones from player guides and the best mobs for XP in each: XP per HP and two drop items from the datapack. Drop chances are at x1 rate.
Before the class change this is solo Warrior leveling on single mobs; after it, a glad clearing packs with
Sonic Storm.
Level 20–40
Best for a Gladiator: Catacomb of the Heretic and The Pilgrim's Necropolis — the most XP per HP, on par; Necropolis of Sacrifice — third by XP per HP, lower-level mobs — right after you become a Warrior.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Dion Hills | Dire Wolf lv. 24 | |
| Monster Eye Gazer lv. 25 | ||
| Tumran Bugbear lv. 23 | ||
| Catacomb of the Heretic | Catacomb Stakato Soldier lv. 38 | |
| Grave Sentinel lv. 35 | ||
| Grave Monk lv. 37 | ||
| The Pilgrim's Necropolis | Vault Sentinel lv. 35 | |
| Vault Monk lv. 37 | ||
| Catacomb Shadow lv. 34 | ||
| Necropolis of Sacrifice | Catacomb Serpent lv. 28 | |
| Vault Guardian lv. 25 | ||
| Grave Keeper Spartoi lv. 29 | ||
| The Ant Nest | Ant Warrior Captain lv. 36 | |
| Ant Soldier lv. 35 | ||
| Noble Ant Leader lv. 38 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Fortress of Resistance | Ol Mahum Lord lv. 34 | |
| Ol Mahum Marksman lv. 28 | ||
| Ol Mahum Captain lv. 30 | ||
| Orc Barracks | Turek Orc Warlord lv. 30 | |
| Turek Orc Archer lv. 27 | ||
| Turek Orc Skirmisher lv. 28 | ||
| Plains of the Lizardmen | Leto Lizardman Warrior lv. 38 | |
| Leto Lizardman Archer lv. 36 | ||
| Leto Lizardman Soldier lv. 37 | ||
| Field of Whispers | Crokian Warrior lv. 38 | |
| Dailaon lv. 37 | ||
| Rakul lv. 35 |
Level 40–52
Best for a Gladiator: Archaic Laboratory, where you get the most XP per HP; Garden of Eva follows with the second-best XP per HP; Catacomb of the Branded ranks third by XP per HP, and its mobs are a fair fight for a fresh Gladiator on day one of the 2nd class.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Dragon Valley | Cave Servant Archer lv. 47 | |
| Royal Cave Servant lv. 51 | ||
| Cave Servant Captain lv. 49 | ||
| Cruma Tower | Death Knight lv. 50 | |
| Dark Lord lv. 50 | ||
| Snipe lv. 44 | ||
| Archaic Laboratory | Bloodthirsty Ginzu Golem VII lv. 51 | |
| Cruel Vice Golem lv. 49 | ||
| Probe Golem Champion I lv. 49 | ||
| Garden of Eva | Garden Guard Leader lv. 50 | |
| Doll Master lv. 50 | ||
| Blade Stakato Drone lv. 44 | ||
| Catacomb of the Branded | Decayed Ancient Knight lv. 50 | |
| Decayed Ancient Soldier lv. 49 | ||
| Decayed Ancient Pikeman lv. 46 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Necropolis of Worship | Vault Overlord lv. 45 | |
| Catacomb Gargoyle lv. 43 | ||
| Vault Priest lv. 47 | ||
| The Enchanted Valley | Unicorn lv. 49 | |
| Satyr lv. 48 | ||
| Valley Treant lv. 47 | ||
| Alligator Island | Dailaon Lad lv. 42 | |
| Crokian Lad Warrior lv. 43 | ||
| Alligator lv. 40 | ||
| The Forest of Mirrors | Mirror lv. 49 | |
| Taik Orc Captain lv. 44 | ||
| Taik Orc Archer lv. 41 |
Level 52–61
Best for a Gladiator: Archaic Laboratory — the most XP per HP; The Patriot's Necropolis and Catacomb of the Apostate — on par by XP per HP; Frozen Labyrinth — Zubei B-grade parts.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Frozen Labyrinth | Lost Buffalo lv. 60 | |
| Pronghorn Spirit lv. 56 | ||
| Frost Tarantula lv. 58 | ||
| Silent Valley | Kranrot lv. 59 | |
| Hamrut lv. 58 | ||
| Gamlin lv. 60 | ||
| Archaic Laboratory | Horrifying Ginzu Golem V lv. 53 | |
| Horrifying Ginzu Golem VIII lv. 54 | ||
| Ginzu Golem Prodigy X lv. 52 | ||
| Catacomb of the Apostate | Purgatory Serpent lv. 56 | |
| Tomb Archon lv. 55 | ||
| Hell Keeper Medusa lv. 58 | ||
| The Patriot's Necropolis | Sepulcher Archon lv. 55 | |
| Purgatory Conjurer lv. 59 | ||
| Sepulcher Inquisitor lv. 57 |
3 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Giant's Cave | Beast Lord lv. 60 | |
| Paliote lv. 57 | ||
| Halingka lv. 55 | ||
| Necropolis of Devotion | Sepulcher Guardian lv. 60 | |
| Tower of Insolence | Ghost of the Tower lv. 60 | |
| Seer of Hallate lv. 60 |
Level 61–76
Best for a Gladiator: Tower of Insolence — the most XP per HP plus Sealed Dark Crystal parts; Stakato Nest and Swamp of Screams — on par by XP per HP, and the Stakatos stand in packs made for
Sonic Storm; The Saint's Necropolis — Sealed Phoenix beads and gemstones.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Tower of Insolence | Platinum Tribe Overlord lv. 71 | |
| Platinum Guardian Prefect lv. 74 | ||
| Hallate's Knight lv. 65 | ||
| Stakato Nest | Spiked Stakato Guard lv. 74 | |
| Female Spiked Stakato lv. 74 | ||
| Cannibalistic Stakato Follower lv. 74 | ||
| Swamp of Screams | Male Spiked Stakato lv. 74 | |
| Spiked Stakato Worker lv. 73 | ||
| Spiked Stakato Sorcerer lv. 75 | ||
| Forest of the Dead | Bone Grinder lv. 70 | |
| Bone Slayer lv. 68 | ||
| Requiem Lord lv. 68 | ||
| The Saint's Necropolis | Sepulcher Guard lv. 75 | |
| Lesser Ancient Soldier lv. 73 | ||
| Lesser Ancient Scout lv. 74 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Catacomb of Dark Omens | Tomb Guard lv. 75 | |
| Crypt Preacher lv. 72 | ||
| Hot Springs | Hot Springs Nepenthes lv. 75 | |
| Hot Springs Flava lv. 74 | ||
| Hot Springs Yeti lv. 75 | ||
| Catacomb of the Witch | Tomb Sage lv. 67 | |
| Purgatory Gargoyle lv. 68 | ||
| Tomb Guardian lv. 65 | ||
| The Giant's Cave | Lesser Giant Soldier lv. 62 | |
| Lesser Giant Shooter lv. 63 | ||
| Lesser Giant Scout lv. 63 |
Level 76–80
Best for a Gladiator: Imperial Tomb — the most XP per HP, but party only; Forge of the Gods — second-best XP per HP; Monastery of Silence — Beholder of Light's XP per HP is just slightly lower than in Forge of the Gods.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Imperial Tomb | Imperial Commander lv. 80 | |
| Ashkenas lv. 80 | ||
| Knight of Empire lv. 80 | ||
| Forge of the Gods | Ashuras of Destruction lv. 80 | |
| Blazing Ifrit lv. 80 | ||
| Elder Lavasaurus lv. 80 | ||
| Monastery of Silence | Beholder of Light lv. 80 | |
| Warrior Monk lv. 80 | ||
| Guardian of the Holy Land lv. 80 | ||
| Varka Silenos Barracks | Varka's Commander lv. 80 | |
| Varka Silenos Medium lv. 80 | ||
| Varka's Head Magus lv. 80 | ||
| Ketra Orc Outpost | Ketra Prophet lv. 80 | |
| Ketra Orc Medium lv. 80 | ||
| Ketra Orc Grand Seer lv. 80 |
Gladiator dyes
| Style | Three dyes |
|---|---|
| leveling, damage | |
| Olympiad and 1v1 PvP | |
| mass PvP |
A single dye gives no more than +4, and the total for one stat caps at +5 — that's why the second dye for the main stat in each set is a weak +1. STR is damage, DEX is attack speed and evasion, CON is HP: a glad with CON survives stuns and daggers longer.
Subclasses for a Gladiator
A subclass unlocks at level 75 — both your main class and every subclass you already have must reach it; on a default server you also need the Mimir's Elixir and Fate's Whisper quests. You can have up to three subclasses.
- Glad as the main class. You can take any 2nd class as a subclass except Gladiator, Overlord and Warsmith. Most players pick what the glad lacks: Bounty Hunter for spoil, Warcryer or Prophet to buff their own party.
- Glad as a subclass. Any class with its 2nd class done can take Gladiator as a subclass, except a Gladiator himself; a specific subclass master narrows the list by his race and type.
In this chronicle subclass skills only work while that subclass is active — they don't carry over to the main class. Subclass certificates and new Gladiator skills are there in High Five; that's covered in the High Five Gladiator guide.
Gladiator in the Olympiad
The Olympiad is open only to Noblesse and only on the main class. The Duelist brings three trump cards:
Sonic Barrier — 10 seconds of invulnerability,
Braveheart — 1,000 CP,
Duelist Spirit — PvP damage ×1.1. Keep
War Frenzy on for the whole fight and save
Lionheart (60 s, 900 s reuse) for the opponent's stuns and sleeps.
Symbol of Energy doesn't work in the Olympiad.
All Gladiator skills
The full Gladiator and Duelist tree — skill levels, SP and MP:
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 40SP: 363,000 | |||||
| Detect Animal Weaknessnew | 1 | 33,000 | 18 | active | |
| Dual Weapon Masterynew | 1–3 | 33,0003 × 11,000 | — | passive | |
| Fatal Strikenewphysical damage, power 694 | 1–3 | 33,0003 × 11,000 | 43 | active | |
| Hammer Crushnewphysical damage, power 458 · Stun 9 s | 1–3 | 33,0003 × 11,000 | 39 | active | |
| Sonic Focusnew | 1 | 33,000 | 5 | active | |
| Triple Slashnewphysical damage, power 486 | 1–3 | 33,0003 × 11,000 | 50 | active | |
| Fast HP RecoveryHP regen +1.7 | 3 | 33,000 | — | passive | |
| Heavy Armor Mastery | 14–16 | 33,0003 × 11,000 | — | passive | |
| Light Armor Mastery | 14–16 | 33,0003 × 11,000 | — | passive | |
| Sword Blunt Mastery | 9–11 | 33,0003 × 11,000 | — | passive | |
| Vicious Stance | 6 | 33,000 | — | toggle | |
| Level 43SP: 497,000 | |||||
| Final Frenzynew | 1 | 35,000 | — | passive | |
| Sonic Blasternew | 1–6 | 69,00011,000 + 11,000 + 11,000 + 12,000 + 12,000 + 12,000 | 32 | active | |
| Sonic Busternew | 1–3 | 36,0003 × 12,000 | 54 | active | |
| Dual Weapon Mastery | 4–6 | 36,0003 × 12,000 | — | passive | |
| Fatal Strikephysical damage, power 827 | 4–6 | 36,0003 × 12,000 | 45 | active | |
| Hammer Crushphysical damage, power 546 · Stun 9 s | 4–6 | 36,0003 × 12,000 | 42 | active | |
| Heavy Armor Mastery | 17–19 | 36,0003 × 12,000 | — | passive | |
| Light Armor Mastery | 17–19 | 36,0003 × 12,000 | — | passive | |
| Sonic Focus | 2 | 35,000 | 5 | active | |
| Sword Blunt Mastery | 12–14 | 36,0003 × 12,000 | — | passive | |
| Triple Slashphysical damage, power 579 | 4–6 | 36,0003 × 12,000 | 53 | active | |
| Vicious Stance | 7 | 35,000 | — | toggle | |
| War CryP. Atk. ×1.25 · 1 min · reuse 3 min | 2 | 35,000 | 19 | active | |
| Level 46SP: 550,000 | |||||
| Detect Plant Weaknessnew | 1 | 43,000 | 21 | active | |
| Dual Weapon Mastery | 7–9 | 42,0003 × 14,000 | — | passive | |
| Fast HP RecoveryHP regen +2.1 | 4 | 43,000 | — | passive | |
| Fatal Strikephysical damage, power 976 | 7–9 | 42,0003 × 14,000 | 49 | active | |
| Final Frenzy | 2 | 43,000 | — | passive | |
| Hammer Crushphysical damage, power 644 · Stun 9 s | 7–9 | 42,0003 × 14,000 | 45 | active | |
| Heavy Armor Mastery | 20–22 | 42,0003 × 14,000 | — | passive | |
| Light Armor Mastery | 20–22 | 42,0003 × 14,000 | — | passive | |
| Sonic Blaster | 7–9 | 42,0003 × 14,000 | 35 | active | |
| Sonic Buster | 4–6 | 42,0003 × 14,000 | 59 | active | |
| Sword Blunt Mastery | 15–17 | 42,0003 × 14,000 | — | passive | |
| Triple Slashphysical damage, power 683 | 7–9 | 42,0003 × 14,000 | 57 | active | |
| Vicious Stance | 8 | 43,000 | — | toggle | |
| Level 49SP: 1,028,000 | |||||
| Double Sonic Slashnew | 1–6 | 108,00014,000 + 14,000 + 14,000 + 22,000 + 22,000 + 22,000 | 75 | active | |
| Sonic Stormnew | 1–3 | 66,0003 × 22,000 | 64 | active | |
| Dual Weapon Mastery | 10–12 | 66,0003 × 22,000 | — | passive | |
| Fatal Strikephysical damage, power 1143 | 10–12 | 66,0003 × 22,000 | 54 | active | |
| Final Frenzy | 3 | 65,000 | — | passive | |
| Hammer Crushphysical damage, power 754 · Stun 9 s | 10–12 | 66,0003 × 22,000 | 49 | active | |
| Heavy Armor Mastery | 23–25 | 66,0003 × 22,000 | — | passive | |
| Light Armor Mastery | 23–25 | 66,0003 × 22,000 | — | passive | |
| Lionheartbuff-cancel resistance +40%, Stun resistance +60%, Hold resistance +60%, Sleep resistance +60%, Paralysis resistance +60% · 1 min · reuse 15 min | 2 | 65,000 | 22 | active | |
| Sonic Blaster | 10–12 | 66,0003 × 22,000 | 38 | active | |
| Sonic Buster | 7–9 | 66,0003 × 22,000 | 64 | active | |
| Sonic Focus | 3 | 65,000 | 5 | active | |
| Sword Blunt Mastery | 18–20 | 66,0003 × 22,000 | — | passive | |
| Triple Slashphysical damage, power 800 | 10–12 | 66,0003 × 22,000 | 62 | active | |
| Vicious Stance | 9 | 65,000 | — | toggle | |
| Level 52SP: 1,489,000 | |||||
| Detect Monster Weaknessnew | 1 | 100,000 | 24 | active | |
| Divine Inspirationnew | 1 | book | — | passive | |
| Double Sonic Slash | 7–9 | 99,0003 × 33,000 | 79 | active | |
| Dual Weapon Mastery | 13–15 | 99,0003 × 33,000 | — | passive | |
| Fast HP RecoveryHP regen +2.6 | 5 | 100,000 | — | passive | |
| Fatal Strikephysical damage, power 1327 | 13–15 | 99,0003 × 33,000 | 56 | active | |
| Final Frenzy | 4 | 100,000 | — | passive | |
| Hammer Crushphysical damage, power 876 · Stun 9 s | 13–15 | 99,0003 × 33,000 | 52 | active | |
| Heavy Armor Mastery | 26–28 | 99,0003 × 33,000 | — | passive | |
| Light Armor Mastery | 26–28 | 99,0003 × 33,000 | — | passive | |
| Sonic Blaster | 13–15 | 99,0003 × 33,000 | 40 | active | |
| Sonic Buster | 10–12 | 99,0003 × 33,000 | 68 | active | |
| Sonic Storm | 4–6 | 99,0003 × 33,000 | 68 | active | |
| Sword Blunt Mastery | 21–23 | 99,0003 × 33,000 | — | passive | |
| Triple Slashphysical damage, power 929 | 13–15 | 99,0003 × 33,000 | 66 | active | |
| Vicious Stance | 10 | 100,000 | — | toggle | |
| Level 55SP: 1,983,000 | |||||
| Triple Sonic Slashnew | 1–3 | 132,0003 × 44,000 | 120 | active | |
| Double Sonic Slash | 10–12 | 132,0003 × 44,000 | 85 | active | |
| Dual Weapon Mastery | 16–18 | 132,0003 × 44,000 | — | passive | |
| Fatal Strikephysical damage, power 1527 | 16–18 | 132,0003 × 44,000 | 61 | active | |
| Final Frenzy | 5 | 133,000 | — | passive | |
| Hammer Crushphysical damage, power 1008 · Stun 9 s | 16–18 | 132,0003 × 44,000 | 55 | active | |
| Heavy Armor Mastery | 29–31 | 132,0003 × 44,000 | — | passive | |
| Light Armor Mastery | 29–31 | 132,0003 × 44,000 | — | passive | |
| Sonic Blaster | 16–18 | 132,0003 × 44,000 | 43 | active | |
| Sonic Buster | 13–15 | 132,0003 × 44,000 | 73 | active | |
| Sonic Focus | 4 | 133,000 | 5 | active | |
| Sonic Storm | 7–9 | 132,0003 × 44,000 | 73 | active | |
| Sword Blunt Mastery | 24–26 | 132,0003 × 44,000 | — | passive | |
| Triple Slashphysical damage, power 1069 | 16–18 | 132,0003 × 44,000 | 71 | active | |
| Vicious Stance | 11 | 133,000 | — | toggle | |
| Level 58SP: 2,601,000 | |||||
| Detect Dragon Weaknessnew | 1 | 153,000 | 27 | active | |
| War FrenzynewStun resistance +10%, Sleep resistance +20% | 1 | 153,000 | — | toggle | |
| Double Sonic Slash | 13–15 | 153,0003 × 51,000 | 91 | active | |
| Dual Weapon Mastery | 19–21 | 153,0003 × 51,000 | — | passive | |
| Fast HP RecoveryHP regen +2.7 | 6 | 153,000 | — | passive | |
| Fatal Strikephysical damage, power 1743 | 19–21 | 153,0003 × 51,000 | 65 | active | |
| Final Frenzy | 6 | 153,000 | — | passive | |
| Hammer Crushphysical damage, power 1150 · Stun 9 s | 19–21 | 153,0003 × 51,000 | 59 | active | |
| Heavy Armor Mastery | 32–34 | 153,0003 × 51,000 | — | passive | |
| Light Armor Mastery | 32–34 | 153,0003 × 51,000 | — | passive | |
| Sonic Blaster | 19–21 | 153,0003 × 51,000 | 46 | active | |
| Sonic Buster | 16–18 | 153,0003 × 51,000 | 78 | active | |
| Sonic Storm | 10–12 | 153,0003 × 51,000 | 78 | active | |
| Sword Blunt Mastery | 27–29 | 153,0003 × 51,000 | — | passive | |
| Triple Slashphysical damage, power 1220 | 19–21 | 153,0003 × 51,000 | 76 | active | |
| Triple Sonic Slash | 4–6 | 153,0003 × 51,000 | 128 | active | |
| Vicious Stance | 12 | 153,000 | — | toggle | |
| Level 60SP: 2,898,000 | |||||
| Double Sonic Slash | 16–17 | 194,0002 × 97,000 | 93 | active | |
| Dual Weapon Mastery | 22–23 | 194,0002 × 97,000 | — | passive | |
| Fatal Strikephysical damage, power 1894 | 22–23 | 194,0002 × 97,000 | 68 | active | |
| Final Frenzy | 7 | 190,000 | — | passive | |
| Hammer Crushphysical damage, power 1250 · Stun 9 s | 22–23 | 194,0002 × 97,000 | 62 | active | |
| Heavy Armor Mastery | 35–36 | 194,0002 × 97,000 | — | passive | |
| Light Armor Mastery | 35–36 | 194,0002 × 97,000 | — | passive | |
| Sonic Blaster | 22–23 | 194,0002 × 97,000 | 47 | active | |
| Sonic Buster | 19–20 | 194,0002 × 97,000 | 81 | active | |
| Sonic Focus | 5 | 190,000 | 5 | active | |
| Sonic Storm | 13–14 | 194,0002 × 97,000 | 81 | active | |
| Sword Blunt Mastery | 30–31 | 194,0002 × 97,000 | — | passive | |
| Triple Slashphysical damage, power 1326 | 22–23 | 194,0002 × 97,000 | 79 | active | |
| Triple Sonic Slash | 7–8 | 194,0002 × 97,000 | 134 | active | |
| Vicious Stance | 13 | 190,000 | — | toggle | |
| Level 61 | |||||
| Divine Inspiration | 2 | book | — | passive | |
| Level 62SP: 4,120,000 | |||||
| Sonic MovenewSpeed +40 · 15 s · reuse 1 min | 1 | 250,000 | 29 | active | |
| Double Sonic Slash | 18–19 | 260,0002 × 130,000 | 96 | active | |
| Dual Weapon Mastery | 24–25 | 260,0002 × 130,000 | — | passive | |
| Fatal Strikephysical damage, power 2050 | 24–25 | 260,0002 × 130,000 | 69 | active | |
| Final Frenzy | 8 | 250,000 | — | passive | |
| Hammer Crushphysical damage, power 1353 · Stun 9 s | 24–25 | 260,0002 × 130,000 | 63 | active | |
| Heavy Armor Mastery | 37–38 | 260,0002 × 130,000 | — | passive | |
| Light Armor Mastery | 37–38 | 260,0002 × 130,000 | — | passive | |
| Lionheartbuff-cancel resistance +40%, Stun resistance +80%, Hold resistance +80%, Sleep resistance +80%, Paralysis resistance +80% · 1 min · reuse 15 min | 3 | 250,000 | 29 | active | |
| Sonic Blaster | 24–25 | 260,0002 × 130,000 | 49 | active | |
| Sonic Buster | 21–22 | 260,0002 × 130,000 | 83 | active | |
| Sonic Storm | 15–16 | 260,0002 × 130,000 | 83 | active | |
| Sword Blunt Mastery | 32–33 | 260,0002 × 130,000 | — | passive | |
| Triple Slashphysical damage, power 1435 | 24–25 | 260,0002 × 130,000 | 81 | active | |
| Triple Sonic Slash | 9–10 | 260,0002 × 130,000 | 137 | active | |
| Vicious Stance | 14 | 250,000 | — | toggle | |
| Level 64SP: 4,800,000 | |||||
| Duelist Spiritnew | 1 | 320,000 | 30 | active | |
| Double Sonic Slash | 20–21 | 320,0002 × 160,000 | 100 | active | |
| Dual Weapon Mastery | 26–27 | 320,0002 × 160,000 | — | passive | |
| Fatal Strikephysical damage, power 2211 | 26–27 | 320,0002 × 160,000 | 72 | active | |
| Final Frenzy | 9 | 320,000 | — | passive | |
| Hammer Crushphysical damage, power 1460 · Stun 9 s | 26–27 | 320,0002 × 160,000 | 66 | active | |
| Heavy Armor Mastery | 39–40 | 320,0002 × 160,000 | — | passive | |
| Light Armor Mastery | 39–40 | 320,0002 × 160,000 | — | passive | |
| Sonic Blaster | 26–27 | 320,0002 × 160,000 | 50 | active | |
| Sonic Buster | 23–24 | 320,0002 × 160,000 | 86 | active | |
| Sonic Storm | 17–18 | 320,0002 × 160,000 | 86 | active | |
| Sword Blunt Mastery | 34–35 | 320,0002 × 160,000 | — | passive | |
| Triple Slashphysical damage, power 1548 | 26–27 | 320,0002 × 160,000 | 84 | active | |
| Triple Sonic Slash | 11–12 | 320,0002 × 160,000 | 142 | active | |
| Vicious Stance | 15 | 320,000 | — | toggle | |
| Level 66SP: 7,040,000 | |||||
| Double Sonic Slash | 22–23 | 440,0002 × 220,000 | 104 | active | |
| Dual Weapon Mastery | 28–29 | 440,0002 × 220,000 | — | passive | |
| Fatal Strikephysical damage, power 2375 | 28–29 | 440,0002 × 220,000 | 74 | active | |
| Final Frenzy | 10 | 440,000 | — | passive | |
| Hammer Crushphysical damage, power 1568 · Stun 9 s | 28–29 | 440,0002 × 220,000 | 68 | active | |
| Heavy Armor Mastery | 41–42 | 440,0002 × 220,000 | — | passive | |
| Light Armor Mastery | 41–42 | 440,0002 × 220,000 | — | passive | |
| Sonic Blaster | 28–29 | 440,0002 × 220,000 | 52 | active | |
| Sonic Buster | 25–26 | 440,0002 × 220,000 | 89 | active | |
| Sonic Focus | 6 | 440,000 | 5 | active | |
| Sonic Storm | 19–20 | 440,0002 × 220,000 | 89 | active | |
| Sword Blunt Mastery | 36–37 | 440,0002 × 220,000 | — | passive | |
| Triple Slashphysical damage, power 1663 | 28–29 | 440,0002 × 220,000 | 86 | active | |
| Triple Sonic Slash | 13–14 | 440,0002 × 220,000 | 147 | active | |
| Vicious Stance | 16 | 440,000 | — | toggle | |
| War FrenzyStun resistance +20%, Sleep resistance +40% | 2 | 440,000 | — | toggle | |
| Level 68SP: 7,720,000 | |||||
| Double Sonic Slash | 24–25 | 480,0002 × 240,000 | 107 | active | |
| Dual Weapon Mastery | 30–31 | 480,0002 × 240,000 | — | passive | |
| Fast HP RecoveryHP regen +3.4 | 7 | 490,000 | — | passive | |
| Fatal Strikephysical damage, power 2542 | 30–31 | 480,0002 × 240,000 | 77 | active | |
| Final Frenzy | 11 | 490,000 | — | passive | |
| Hammer Crushphysical damage, power 1678 · Stun 9 s | 30–31 | 480,0002 × 240,000 | 70 | active | |
| Heavy Armor Mastery | 43–44 | 480,0002 × 240,000 | — | passive | |
| Light Armor Mastery | 43–44 | 480,0002 × 240,000 | — | passive | |
| Sonic Blaster | 30–31 | 480,0002 × 240,000 | 54 | active | |
| Sonic Buster | 27–28 | 480,0002 × 240,000 | 92 | active | |
| Sonic MoveSpeed +66 · 15 s · reuse 1 min | 2 | 490,000 | 32 | active | |
| Sonic Storm | 21–22 | 480,0002 × 240,000 | 92 | active | |
| Sword Blunt Mastery | 38–39 | 480,0002 × 240,000 | — | passive | |
| Triple Slashphysical damage, power 1780 | 30–31 | 480,0002 × 240,000 | 89 | active | |
| Triple Sonic Slash | 15–16 | 480,0002 × 240,000 | 152 | active | |
| Vicious Stance | 17 | 490,000 | — | toggle | |
| Level 70SP: 9,300,000 | |||||
| Double Sonic Slash | 26–27 | 620,0002 × 310,000 | 110 | active | |
| Dual Weapon Mastery | 32–33 | 620,0002 × 310,000 | — | passive | |
| Fatal Strikephysical damage, power 2710 | 32–33 | 620,0002 × 310,000 | 79 | active | |
| Final Frenzy | 12 | 620,000 | — | passive | |
| Hammer Crushphysical damage, power 1789 · Stun 9 s | 32–33 | 620,0002 × 310,000 | 72 | active | |
| Heavy Armor Mastery | 45–46 | 620,0002 × 310,000 | — | passive | |
| Light Armor Mastery | 45–46 | 620,0002 × 310,000 | — | passive | |
| Sonic Blaster | 32–33 | 620,0002 × 310,000 | 55 | active | |
| Sonic Buster | 29–30 | 620,0002 × 310,000 | 95 | active | |
| Sonic Focus | 7 | 620,000 | 5 | active | |
| Sonic Storm | 23–24 | 620,0002 × 310,000 | 95 | active | |
| Sword Blunt Mastery | 40–41 | 620,0002 × 310,000 | — | passive | |
| Triple Slashphysical damage, power 1897 | 32–33 | 620,0002 × 310,000 | 92 | active | |
| Triple Sonic Slash | 17–18 | 620,0002 × 310,000 | 156 | active | |
| Vicious Stance | 18 | 620,000 | — | toggle | |
| Level 72SP: 12,000,000 | |||||
| Double Sonic Slash | 28–29 | 800,0002 × 400,000 | 113 | active | |
| Dual Weapon Mastery | 34–35 | 800,0002 × 400,000 | — | passive | |
| Duelist Spirit | 2 | 800,000 | 34 | active | |
| Fatal Strikephysical damage, power 2878 | 34–35 | 800,0002 × 400,000 | 81 | active | |
| Final Frenzy | 13 | 800,000 | — | passive | |
| Hammer Crushphysical damage, power 1900 · Stun 9 s | 34–35 | 800,0002 × 400,000 | 74 | active | |
| Heavy Armor Mastery | 47–48 | 800,0002 × 400,000 | — | passive | |
| Light Armor Mastery | 47–48 | 800,0002 × 400,000 | — | passive | |
| Sonic Blaster | 34–35 | 800,0002 × 400,000 | 57 | active | |
| Sonic Buster | 31–32 | 800,0002 × 400,000 | 97 | active | |
| Sonic Storm | 25–26 | 800,0002 × 400,000 | 97 | active | |
| Sword Blunt Mastery | 42–43 | 800,0002 × 400,000 | — | passive | |
| Triple Slashphysical damage, power 2015 | 34–35 | 800,0002 × 400,000 | 95 | active | |
| Triple Sonic Slash | 19–20 | 800,0002 × 400,000 | 161 | active | |
| Vicious Stance | 19 | 800,000 | — | toggle | |
| Level 74SP: 25,960,000 | |||||
| Double Sonic Slash | 30–31 | 1,620,0002 × 810,000 | 116 | active | |
| Dual Weapon Mastery | 36–37 | 1,620,0002 × 810,000 | — | passive | |
| Fast HP RecoveryHP regen +4 | 8 | 1,630,000 | — | passive | |
| Fatal Strikephysical damage, power 3044 | 36–37 | 1,620,0002 × 810,000 | 83 | active | |
| Final Frenzy | 14 | 1,630,000 | — | passive | |
| Hammer Crushphysical damage, power 2009 · Stun 9 s | 36–37 | 1,620,0002 × 810,000 | 76 | active | |
| Heavy Armor Mastery | 49–50 | 1,620,0002 × 810,000 | — | passive | |
| Light Armor Mastery | 49–50 | 1,620,0002 × 810,000 | — | passive | |
| Sonic Blaster | 36–37 | 1,620,0002 × 810,000 | 58 | active | |
| Sonic Buster | 33–34 | 1,620,0002 × 810,000 | 100 | active | |
| Sonic Storm | 27–28 | 1,620,0002 × 810,000 | 100 | active | |
| Sword Blunt Mastery | 44–45 | 1,620,0002 × 810,000 | — | passive | |
| Triple Slashphysical damage, power 2131 | 36–37 | 1,620,0002 × 810,000 | 97 | active | |
| Triple Sonic Slash | 21–22 | 1,620,0002 × 810,000 | 165 | active | |
| Vicious Stance | 20 | 1,630,000 | — | toggle | |
| War FrenzyStun resistance +30%, Sleep resistance +60% | 3 | 1,630,000 | — | toggle | |
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 76SP: 20,000,000 | |||||
| HealthnewBleed resistance +20% · Poison resistance +20% | 1 | 10,000,000 | — | passive | |
| WisdomnewHold resistance +20% · Sleep resistance +20% · mental resistance +20% | 1 | 10,000,000 | — | passive | |
| Divine Inspiration | 3–4 | book | — | passive | |
| Level 77SP: 49,000,000 | |||||
| Battle Forcenewtransfers force to a party member | 1 | 12,250,000 | — | active | |
| Eye of Hunternew | 1 | 12,250,000 | 70 | active | |
| Riposte Stancenewdamage reflect +30%, Atk. Spd. ×0.8, Speed ×0.9, Accuracy −4 | 1 | 12,250,000 | 35 | toggle | |
| Skill Masterynewchance of instant reuse or double duration | 1 | 12,250,000 | — | passive | |
| Level 78SP: 60,800,000 | |||||
| Braveheartnew | 1 | 12,800,000 | 57 | active | |
| Eye of Slayernew | 1 | 16,000,000 | 71 | active | |
| Master of Combatnewmax CP ×1.05 | 1 | 16,000,000 | — | passive | |
| Sonic Ragenewphysical damage | 1 | 16,000,000 | 5 | active | |
| Level 79SP: 80,000,000 | |||||
| Sonic Barriernew | 1 | 80,000,000 | 65 | active | |
| Level 80SP: 150,000,000 | |||||
| Symbol of Energynew📖 | 1 | 150,000,000 | 44 | active | |
📖 — by Interlude code level 1 of the skill is learned from a spellbook; many servers disable spellbooks and it is learned for SP.
Other classes are in the Lineage 2 classes section. A glad is easiest to raise on a fresh launch: rates and start dates are in the Interlude server list and the Interlude+ selection, and new L2 servers across all chronicles are on the home page.
Where it comes in handy
Upcoming Interlude, Interlude+ server openings
Your server here — advertise →FAQ
Where should a Gladiator level at each stage?
20–40 — Catacomb of the Heretic and The Pilgrim's Necropolis; 40–52 — Archaic Laboratory, Garden of Eva, Catacomb of the Branded; 52–61 — Archaic Laboratory, The Patriot's Necropolis, Frozen Labyrinth; 61–76 — Tower of Insolence, Stakato Nest; 76–80 — Imperial Tomb and Forge of the Gods.
What weapon does a Gladiator need?
Dual swords:
Triple Slash,
Double Sonic Slash and
Triple Sonic Slash only work with them. The
Hammer Crush stun needs a blunt. Before level 40, a two-handed sword or a polearm.
How many charges does each Gladiator skill use?
Sonic Blaster — two,
Double Sonic Slash — three,
Triple Sonic Slash — four,
Sonic Barrier — five.
Sonic Storm and
Sonic Buster need two charges but spend three
Energy Stone instead.
Why do guides show a
Triple Slash reuse under 13 seconds?
Some guides take their numbers from High Five, where
Triple Slash has a 3 s reuse. On Interlude the base reuse is 13 s, and attack speed shortens it: with
Haste and dances,
Triple Slash comes back faster.
Which dyes should a Gladiator use?
For leveling — STR+4 CON−4, STR+1 CON−1 and DEX+4 CON−4. For the Olympiad — CON+4 STR−4, DEX+4 STR−4 and CON+1 DEX−1.
Which marks does the Gladiator 2nd class need?
Mark of Challenger,
Mark of Trust and
Mark of Duelist — quests from levels 35, 37 and 39. The Gladiator class itself is given from level 40.
At what level does the Duelist 3rd class quest start?
Saga of the Duelist is taken from level 76 at Sedrick; the reward is adena and a
Secret Book of Giants for enchanting.
How is a Duelist different from a Gladiator?
The Duelist gets
Sonic Rage (a charge from range),
Sonic Barrier for 10 seconds of invulnerability,
Braveheart for 1,000 CP and
Eye of Hunter /
Eye of Slayer for +40% damage against certain races.