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Sorc in High Five — Sorcerer and Archmage Guide (HF)

Sorc in High Five — Sorcerer and Archmage Guide (HF)

The sorc (Sorcerer) in High Five is a human fire nuker: Surrender To Fire lowers the target's fire defense by 20, Prominence takes 4 seconds to cast yet only 1.2 seconds to come off cooldown, and at level 77 the Archmage gets Fire Vortex, which he detonates from level 79 with Fire Vortex Buster. This sorc HF guide covers what to learn on each class, how to keep your damage and MP up, what changed since Interlude, gear up to S84, where to level in every level range, dyes, subclasses and the Olympiad. All numbers come from the High Five datapack.

Updated: 04.11.2026 44 min read Chronicles:High Five

Sorc at a glance

Roleranged fire damage on a single target and on packs, control: sleep, fear, slow, buff removal
Weaponone-handed magic sword or blunt with the Acumen SA plus a sigil, or a two-handed staff — see "Sorc gear"
Armorrobe: sets for casting speed and M. Atk.
DyesINT and WIT at the cost of MEN, CON at the cost of STR
Where to level20–40 — The Pilgrim's Necropolis, Catacomb of the Heretic; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Wall of Argos; 76–80 — Imperial Tomb, Chapel Guards; 80–85 — Antharas' Lair, Stakato Nest

The old cooldowns, Spell Force and combo seeds are covered in the Interlude sorc guide. In HF the sorc plays differently: nukes come off cooldown faster than they cast, so damage is capped by casting speed and your MP pool, and the Archmage gains a vortex buster, a fire damage-over-time skill and three new skills at levels 81–83.

How to get the classes

ClassLevelQuest
Human Wizard20Path to a Human Wizard
Sorcerer40three marks — Mark of Scholar, Mark of Trust and Mark of Magus from the quests Trial of the Scholar, Testimony of Trust and Test of Magus; a one-run route — sorc 2nd class "3 in 1"
Archmage76Saga of the Archmage

From level 40 the Sorcerer class is granted by a magister (the datapack has eight of them — Jurek, Arkenias, Valleria and others), and in High Five he also hands out 15 Shadow Item Exchange Coupon (C-grade) — you trade them for C-grade gear for the new class. Our High Five datapack has no quest scripts, so check the steps of Saga of the Archmage on your own server. In Interlude this saga has you collect Halisha's Mark from mobs, and the reward is a Giant's Codex plus adena.

Archmage fire: the skill rotation

In the High Five datapack the fire attribute sits on Prominence, Blazing Circle, Rain of Fire, Inferno, Fire Vortex, Fire Vortex Buster, Count of Fire, Meteor and Volcano. Aura Bolt, Aura Flare, Aura Blast and Aura Cannon carry no attribute — save them for mobs with strong fire defense.

Surrender To Fire stays on the target for 30 seconds: fire defense −20, water defense +10. Cast 1.5 seconds, reuse 2 seconds, range 900, so you can refresh it in any gap.

SkillCast / reusePowerMPWhy
Prominence4 s / 1.2 s10869main damage, range 900
Aura Bolt2 s / 1 s5435fast non-elemental nuke, range 400
Aura Flare1.5 s / 1 s8769the mob reached you: range 150
Blazing Circle4 s / 4 s64103fire around yourself, radius 200
Rain of Fire5 s / 5 s5469fire on a pack around the target, radius 100
Fire Vortex6 s / 15 s140105damage plus a 30-second debuff
Fire Vortex Buster2 s / 15 s195108only on a target under Fire Vortex, removes it
Aura Cannon2 s / 10 s302150the hardest single-target hit, range 150

Prominence has 108 power for a 4-second cast, Aura Bolt has 54 for 2 seconds: per second of casting they deal the same damage and also cost the same MP per point of power. So Prominence is your main nuke on ordinary mobs, and Aura Bolt is for targets with high fire defense; it's also handy for finishing off a nearly dead mob, since the cast is half as long.

Fire Vortex cuts the target's run speed ×0.9, attack speed ×0.7, casting speed ×0.9 and fire defense by 20, and burns its MP while it lasts. It shares the same 15-second reuse with Fire Vortex Buster, while the vortex itself lasts 30. The loop from level 79: Surrender To Fire → Fire Vortex → Prominence until 15 seconds pass → Fire Vortex Buster detonates the vortex → Fire Vortex again, its cooldown already over. Count of Fire adds fire damage over time: 173 power for 10 seconds, reuse 75 seconds — put it on at the start of a fight against a tough target.

Archmage, Mystic Muse or Storm Screamer in HF

The main nukes of the three elemental mages are identical in High Five: Prominence, Hydro Blast and Hurricane all have 108 power, a 4-second cast and a 1.2-second reuse. What sets them apart is the vortexes and what level 79 brings. The Archmage has a single vortex — Fire Vortex (target attack speed ×0.7, good against fighters). Mystic Muse has Ice Vortex (run speed ×0.7) and Light Vortex, Storm Screamer has Wind Vortex (casting speed ×0.7) and Dark Vortex. In HF every vortex has its own type, so vortexes from different mages stack on the same target. At level 79 each of the three gets a buster for their vortex plus a fire, water or wind damage-over-time skill — for the Archmage that is Fire Vortex Buster and Count of Fire. How the dark elf wind mage plays in HF is covered in the SH HF guide.

How to play a sorc in HF

Solo. The sorc kills a mob while it is still running at him: Surrender To Fire, Prominence, then another Prominence — the 1.2-second reuse is shorter than the cast, so there is no waiting. Once it reaches you — Aura Flare, or Aura Cannon from level 82. A second mob from the pack is taken out with Curse Fear (10-second fear, 3-second reuse) or Sleep (30-second sleep, but a 10-second cast — only while the mob isn't running at you). Slow keeps the target's run speed at ×0.7 for a full minute.

MP. On mobs your damage is limited by your MP pool, not by cooldowns. Clear Mind adds MP regen while moving and standing (+6.2 and +4.9 at level 6), Higher Mana Gain boosts Recharge cast on you by others. From level 81 Aura Blast returns 29 MP and Aura Cannon 25 MP, while Enlightenment cuts MP consumption ×0.1 for 20 seconds. On a low-rate server a sorc wants a Shillien Elder or Elven Elder nearby.

Packs. Blazing Circle hits around the sorc himself with a 4-second reuse — press it once the tank has gathered the mobs. Rain of Fire drops fire around the target in a 100 radius, Aura Blast from level 81 hits a 200 radius with no attribute, and Meteor covers a 150 radius once every 300 seconds. Sleeping Cloud puts a pack to sleep for 30 seconds, but the cast takes 15 seconds — only from behind the tank.

Party. Concentration goes on an ally so their casting gets interrupted less often. Blazing Skin gives +20 damage reflect for 20 minutes. Surrender To Wind is worth having if there is a Storm Screamer in the party. Aura Flash has a 40% chance to make mobs within a 200 radius drop you as a target: cast 1 second, reuse 4 seconds, consumes 4 Spirit Ore.

PvP. Arcane Chaos raises the target's vulnerability to buff removal and debuffs by 30 for 30 seconds, then Cancellation tries to strip up to 5 buffs: range 600, cast 6 seconds, reuse 30 seconds. Don't use Aura Flare against players: for 3 seconds after it your magic damage in PvP is ×0.5. When you're focused, Arcane Shield saves you — for 10 seconds damage taken is −70%, the rest is drained from your MP; reuse 300 seconds.

What doesn't stack

  • Surrender To Fire and the Warlock's Mass Surrender to Fire share a type and level: whichever lands last stays on the target. The Warlock's version gives fire defense −30, yours −20, so don't throw your own Surrender To Fire on a target already under his debuff. The Prophet's Resist Fire is lower in level — Surrender To Fire pushes it out, and it can't remove your debuff.
  • Decay and Inferno share a type, but Inferno's level is higher: Decay can't overwrite it, while Inferno pushes Decay out. With Seal of Flame from the Overlord, Burning Chop (Overlord and Warcryer), the Warcryer's Freezing Flame, and the Spellsinger's Freezing Shackle, Decay has an equal level — the last one applied stays.
  • Seed of Fire and a healer's Holy Weapon — same type and level: the last one stays. A 600-second Seed of Fire will wipe a 1,200-second Holy Weapon — pick one.
  • Slow, Cripple, Entangle and Hamstring share a type and level, the last one applied stays: if someone else has already slowed the target, you don't need your Slow.
  • Blazing Skin, Freezing Skin, Reflect Damage and Chant of Revenge — same type and level: only the last remains. The same goes for Meteor and the Star Fall of Mystic Muse and Storm Screamer.
  • In HF Fire Vortex and Arcane Chaos have different types — both stay on the target.

Buffs for leveling

BufferWhat it gives a sorc (buffer level)
Shillien ElderEmpower (44) — M. Atk. ×1.75; Wild Magic (62) — magic crit; Recharge — MP
ProphetAcumen (48) — casting speed ×1.3; Berserker Spirit (52) — M. Atk. ×1.16, but M. Def. ×0.84
WarcryerFlame Chant (44) — casting speed ×1.3; Chant of Berserker — M. Atk. ×1.16, M. Def. ×0.84
Elven ElderClarity (58) — MP cost of magic ×0.9; Wild Magic (62); Recharge

Acumen and Flame Chant share a type and level: the last one applied stays, so two buffers for casting speed are pointless. Same with Berserker Spirit and Chant of Berserker. Among buffers, only the Shillien Elder line has Empower for ×1.75 M. Atk. — how that class plays in High Five is covered in the SE HF guide.

Sorc skills by level

1–20 · Human Mystic

LevelSkillWhat it gives
1Wind Strikefirst nuke, wind
7Ice Boltwater nuke with a slow
7Might, Shieldself-buffs for P. Atk. and P. Def.
7–14Heal, Battle Healheal up between mobs
14Vampiric Touchdamage that returns HP

20–40 · Human Wizard

LevelSkillWhy take it
20Blazefire nuke until you change class: 4-second cast, 1.2-second reuse
20Energy Boltno attribute, cast 2 seconds, reuse 1 second
20Aura Burnmob up close: range 150
20Flame Strikearea fire, radius 200, reuse 4 seconds
20Summon Kat the Cat, Summon Mew the Cathelper cats
25Surrender To Fire, Sleep, Body To Mindfire debuff, sleep, HP into MP
35Slow, Curse Chaosslow; lower target accuracy

At level 40 Prominence, Aura Bolt and Aura Flare take over from Blaze, Energy Bolt and Aura Burn: the old nukes stop leveling up for the Sorcerer.

40–76 · Sorcerer

LevelSkillWhat it gives (last level)
40, grows to 74Prominence, Aura Bolt, Aura Flaremain damage — see "Archmage fire"
40, grows to 74Surrender To Fire, Blazing Circlefire debuff; fire around yourself
40, grows to 74Curse Fear, Slow, Sleep10-second fear, ×0.7 slow for 60 seconds, 30-second sleep
40, grows to 74Surrender To Windtarget wind defense −20 — for a party with a Storm Screamer
40, grows to 74Weapon Mastery, Anti MagicM. Atk. +99.3 and another ×1.17; M. Def. +108
40–56Blazing Skin+20 damage reflect on an ally
44, grows to 70Sleeping Cloud30-second area sleep
48, grows to 74Cancellation, Decaybuff removal, reuse 30 seconds; damage over time
48Quick Recyclemagic reuse ×0.8
52, grows to 76Divine Inspirationextra buff slots; books only
58, grows to 74Rain of Fire, Aura Flashfire on a pack; shake off aggro
66Seed of Fireself-buff: fire attack +20 for 600 seconds
68–72Aura Symphony, Inferno, Elemental Assaultthree nukes on a 300-second reuse

The whole Sorcerer tree in HF costs 82,251,000 SP. Learning order: Prominence and Surrender To Fire → Aura Bolt and Aura Flare → Weapon Mastery → Slow and Curse Fear → the rest.

Seed of Fire and the three nukes. In High Five this is no longer a combo: Seed of Fire is a self-buff, fire attack +20 for 600 seconds. Aura Symphony (power 150), Inferno (power 150 plus fire over time) and Elemental Assault (power 200) hit without seeds, cast 4 seconds, reuse 300 seconds — open a fight against a tough target with them.

Divine Inspiration can't be learned for SP. Ancient Book: Divine Inspiration (Original Language Version) drops, for example, from Krokian Padisha Sobekk lv. 74, Death Lord Hallate lv. 73 and Antharas Priest Cloe lv. 74 — 56%; Ancient Book: Divine Inspiration (Manuscript) from Baium lv. 78 (100%), Scarlet van Halisha lv. 80 (60%), Antharas lv. 79 and Valakas lv. 85 (50% each). Books for levels 1 and 4 aren't in the datapack at all, neither as drops nor in shops — where they come from is up to your server.

76–85 · Archmage

LevelSkillWhat it gives
76Wisdomhold, sleep and mental attack resistance +20
76Sigil Masterywith a sigil M. Atk. ×1.05, MP regen ×1.17
77Fire Vortex140-power damage and a 30-second debuff, reuse 15 seconds
77Skill Masterychance to instantly reset a skill's cooldown
78Arcane Powertoggle: M. Atk. ×1.3, MP cost of magic ×1.1; drains your HP while on
78Arcane RoarM. Atk. ×1.03, fire, water, wind and earth defense +5
78Arcane Chaostarget vulnerability to buff removal and debuffs +30, the target's MP cost of magic ×1.3; reuse 15 seconds
79Fire Vortex Buster, Count of Firevortex detonation at 195 power; fire over time at 173 power
80Volcanofire sigil on the ground: power 500, radius 200, cast 15 seconds, reuse 1,800 seconds, consumes Magic Symbol; not allowed in the Olympiad
81Aura Blastnon-elemental damage at 199 power in a 200 radius, reuse 15 seconds
81, scrollMagician's WillM. Atk., casting speed and magic crit ×1.05, MP cost ×0.95
81, scrollMeteor, Enlightenmentarea fire in a 150 radius; for 20 seconds M. Atk. ×1.4, casting speed ×1.5, reuse 600 seconds
82Aura Cannonpower 302, range 150, reuse 10 seconds
82, scrollProtection of Rune, Protection of Elemental, Protection of AlignmentM. Def. ×1.15; elemental defense +20; holy and dark defense +20
83Arcane Shieldfor 10 seconds damage taken −70%, the rest from MP; reuse 300 seconds
83, scrollFlame Armorfire defense +60 for 20 minutes, 10% chance to burn the attacker

The full 3rd class in HF costs 665,020,000 SP: the priciest are Volcano (150 million), Arcane Shield (100 million), Aura Cannon (90 million) and Aura Blast (80 million). Skills marked "scroll" are learned with a Forgotten Scroll and cost no SP. Take Fire Vortex, Arcane Power and Fire Vortex Buster with Count of Fire (60 million each) first — they raise your damage on every target, while Volcano with its half-hour reuse can wait.

What changed in High Five

WhatInterludeHigh Five
Prominencereuse 6 secondsreuse 1.2 seconds
Aura Boltreuse 3 secondsreuse 1 second
Aura Flarereuse 2.5 secondsreuse 1 second
Blazing Circlereuse 15 secondsreuse 4 seconds
Rain of Firereuse 20 secondsreuse 5 seconds
Surrender To Fire15 seconds, reuse 8 seconds30 seconds, reuse 2 seconds
Slowspeed ×0.5, reuse 7 secondsspeed ×0.7, reuse 2 seconds
Sleep15-second sleep, reuse 10 seconds30-second sleep, reuse 4 seconds
Curse Fear30-second fear, reuse 30 seconds10-second fear, reuse 3 seconds
Cancellationreuse 120 secondsreuse 30 seconds
Aura Flashreuse 12 secondsreuse 4 seconds, 40% chance to drop aggro
Fire Vortexreuse 60 secondsreuse 15 seconds
Arcane Chaosreuse 60 secondsreuse 15 seconds
Seed of Fire5-second seed for combos, reuse 3,600 seconds600-second self-buff, reuse 2 seconds
Aura Symphony, Inferno, Elemental Assaultseed combos, reuse 3,600 seconds, cast 7 secondsnukes without seeds, reuse 300 seconds, cast 4 seconds
Spell Forcefrom 77removed
Divine Inspirationfirst levels with the Sorcerer, higher ones with the Archmageall levels in the Sorcerer tree
New skills—Sigil Mastery (76), Fire Vortex Buster and Count of Fire (79), Aura Blast (81), Aura Cannon (82), Arcane Shield (83) and scrolls; also Aura Bird - Falcon (75), Aura Bird - Owl (75), Enlightenment (81), Magician's Will (81), Meteor (81), Protection of Alignment (82), Protection of Elemental (82), Protection of Rune (82), Flame Armor (83)
SP for the 3rd class283,020,000665,020,000

If your server runs Freya or Gracia Final

In the High Five datapack Aura Blast, Aura Cannon and Arcane Shield are flagged as new in High Five — on Freya and Gracia Final they most likely don't exist, and at levels 81–83 the Archmage relies on Prominence, Fire Vortex Buster and the scrolls. The rest of the tree carries no such flags, and we have no data of our own for those chronicles — check the cooldowns at the magic trainer on your server.

Sorc skill enchanting

Skills from both classes can be enchanted from level 76 along routes: power, MP, landing chance or attribute power. 2nd class skills have more steps than Archmage skills, and the success chance drops with every step.

SkillRouteAt max
ProminencePower, +30power 127 instead of 108
ProminenceCost, +30MP 7 instead of 14 at the start of the cast and 31 instead of 55 at the end
ProminenceFire Attack, +30fire attribute power 50 instead of 20
Surrender To FireChance, +30chance 100 instead of 80
Surrender To FireCost, +3060 seconds instead of 30; MP 6 instead of 14 at the start of the cast and 27 instead of 55 at the end
Fire VortexPower, +15power 152 instead of 140
Fire VortexChance, +15chance 100 instead of 80
Count of FirePower, +15power 201 instead of 173
Arcane PowerPower, +15M. Atk. ×1.35

The Cost branch trims both parts of the MP cost: one cast of Prominence at +30 takes 38 MP instead of 69, and Surrender To Fire takes 33 MP instead of 69.

Prominence gets enchanted first, for power or for the attribute: it's your main damage. On low rates where MP runs short, go for Prominence Cost.

Sorc gear

Grades unlock at levels 20, 40, 52, 61, 76, 80 and 84. Item numbers come from the High Five datapack, the picks reflect player experience; a set bonus only works with the full set. From level 76 Sigil Mastery gives M. Atk. ×1.05 and MP regen ×1.17 with a sigil in the left hand — a reason to take a one-handed weapon with the Acumen SA plus a sigil instead of a staff.

1–20 · no grade

ArmorWeapon
Tunic of Devotion — set: casting speed ×1.15Voodoo Doll, M. Atk. 28

20–40 · D grade

ArmorWeapon
Tunic of Knowledge — set: M. Atk. ×1.1025, MP regen ×0.95Staff of Life, M. Atk. 72
Mithril Tunic — set: speed +7, WIT +1, INT −1the same

40–52 · C grade

ArmorWeapon
Karmian Tunic — set: casting speed ×1.15, P. Def. ×1.0526Homunkulus's Sword - Acumen, M. Atk. 101, casting speed ×1.15
Demon's Tunic — set: INT +4, WIT −1, max HP −269.65Deadman's Staff, M. Atk. 122, two-handed

52–61 · B grade

ArmorWeapon
Avadon Robe — set: casting speed ×1.15, P. Def. ×1.0526Sword of Valhalla - Acumen, M. Atk. 122
Blue Wolf Tunic — set: max MP +206, MP regen ×1.0524, WIT +3, INT −2, MEN −1Staff of Evil Spirits, M. Atk. 145, two-handed
Tunic of Zubei — set: M. Atk. ×1.1025, MP regen ×0.95—

61–76 · A grade

ArmorWeapon
Majestic Robe — set: casting speed ×1.15, max MP +240, MP regen ×1.08Sword of Miracles - Acumen, M. Atk. 152
Dark Crystal Robe — set: casting speed ×1.15, P. Def. ×1.08, speed +7Daimon Crystal - Acumen, M. Atk. 177, two-handed
Robe of Nightmare — set: M. Atk. ×1.08, MP regen ×1.04—
Tallum Tunic — set: casting speed ×1.15, M. Def. ×1.08—

76–80 · S grade

ArmorWeapon and sigil
Major Arcana Robe — set: M. Atk. ×1.17, speed +7Arcana Mace - Acumen, M. Atk. 175, and Arcana Sigil
Dynasty Tunic - Wizard — set: casting speed ×1.15, M. Atk. ×1.054, max MP +321Dynasty Phantom - Acumen, M. Atk. 202, and Dynasty Sigil
Dynasty Silver Satin Tunic - Wizard — set: casting speed ×1.15, M. Atk. ×1.066, max MP +321Dynasty Staff, M. Atk. 222, two-handed

80–84 · S80 grade

ArmorWeapon and sigil
Moirai Tunic — set: M. Atk. ×1.0811, casting speed ×1.15, fire, water, wind and earth defense +5Icarus Spirit - Acumen, M. Atk. 217, and Moirai Sigil

84–85 · S84 grade

ArmorWeapon and sigil
Vesper Noble Tunic — set: M. Atk. ×1.0847, casting speed ×1.15, MP regen ×1.0557, speed +7Vesper Caster - Acumen, M. Atk. 234, and Vesper Sigil
the sameVesper Singer, M. Atk. 257, two-handed

After that comes the Elegia Tunic set and the Cyclic Cane staff, if your server has them: both give more M. Atk. than the Vesper items.

Where to level a sorc in HF

Zones are picked by the XP per HP of their best mob (High Five datapack); each one lists the mobs with the most XP per HP and two items from their drop with the chance at x1 rate. The sorc deals fire damage, so also look at the mobs' fire defense: where it's high, Aura Bolt, Aura Flare and Aura Cannon carry the damage, since they have no attribute.

Level 20–40

Best for a sorc: The Pilgrim's Necropolis and Catacomb of the Heretic — the most XP per HP, a draw on Lith Patrolman; Necropolis of Sacrifice — third for XP per HP, mobs from level 20.

ZoneMonsterDrop (chance at x1 rate)
The Pilgrim's NecropolisLith Patrolman lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Gigant Raider lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Lith Overlord lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
Catacomb of the HereticGigant Officer lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
Lith Guard lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Footman lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Necropolis of SacrificeCatacomb Serpent lv. 28Cursed Tunic 0.15%, Cursed Stockings 0.24%
Vault Guardian lv. 25Saber Blade 0.21%, Charcoal 15.43%
Lith Warrior lv. 27Blue Seal Stone 70%, Red Seal Stone 70%
Alligator BeachCrokian Warrior lv. 38Mithril Scale Gaiters Material 0.89%, Brigandine Gaiters Material 0.89%
Farhite lv. 39Steel 1.19%, Adamantite Nugget 0.48%
Dailaon lv. 37Maingauche Edge 0.14%, Cursed Maingauche Edge 0.14%
The Ant NestAnt Warrior Captain lv. 36Coarse Bone Powder 1.85%, Animal Bone 18.54%
Ant Soldier lv. 35Mithril Banded Gaiters Material 1.1%, Mithril Banded Mail Material 0.84%
Noble Ant Leader lv. 38Mithril Scale Gaiters Material 0.74%, Brigandine Gaiters Material 0.74%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Fortress of ResistanceOl Mahum Lord lv. 34Bone Arrow 20.7%, Suede 8.28%
Ol Mahum Marksman lv. 28Greater Healing Potion 6.32%, Animal Skin 13.91%
Ol Mahum Captain lv. 30Durable Metal Plate 0.12%, Steel 0.92%
Forgotten TempleRakin Undine lv. 30White Tunic Pattern 0.52%, Dark Stockings Fabric 0.74%
Roxide lv. 32Bronze Helmet 0.17%, Aspis 0.24%
Ritmal Swordsman lv. 29Bronze Helmet 0.13%, Aspis 0.18%
Orc BarracksTurek Orc Warlord lv. 30Spinebone Sword Blade 0.16%, Stone of Purity 0.46%
Turek Orc Archer lv. 27Steel 0.72%, Recipe: Mace of Judgment 0.11%
Turek Orc Skirmisher lv. 28Puma Skin Shirt 0.11%, Puma Skin Gaiters 0.17%
Cruma MarshlandsMarsh Stakato lv. 29Greater Healing Potion 2.55%, Cord 2.59%
Marsh Stakato Worker lv. 31Scroll: Enchant Armor (D-Grade) 0.31%, Coal 9.17%
Marsh Spider lv. 34Tiger's Eye Earring Stone 1.36%, Recipe: Brigandine Helmet 0.5%
Partisan's HideawayOl Mahum Sergeant lv. 29Scale Gaiters Fragment 1.11%, Scale Mail Fragment 0.72%
Ol Mahum Guerilla lv. 26Stone of Purity 0.62%, Cokes 1.54%
Ol Mahum Raider lv. 27Bone Helmet Design 2.55%, Bronze Shield 0.19%

Level 40–52

Best for a sorc: Cruma Tower gives the most XP per HP; Garden of Eva comes second, mobs up to level 50; Alligator Island is third.

ZoneMonsterDrop (chance at x1 rate)
Cruma TowerSnipe lv. 44Mid-Grade Life Stone - Level 46 0.26%, Recipe: Demon's Stockings 0.56%
Porta lv. 40Mithril Scale Gaiters Material 1.72%, Brigandine Gaiters Material 1.72%
Perum lv. 48Rind Leather Gloves Design 1.38%, Crimson Boot Fabric 1.38%
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.49%, Mold Hardener 0.15%
Doll Master lv. 50Grace Dagger Edge 0.24%, Dark Screamer Edge 0.24%
Blade Stakato Drone lv. 44Mithril Shirt Fabric 0.97%, Reinforced Mithril Gaiters Fragment 1.62%
Alligator IslandSwamp Tribe lv. 45Chain Gaiters Part 2.66%, Chain Mail Shirt Material 1.31%
Nos Lad lv. 45Karmian Tunic Pattern 1.05%, Karmian Stocking Design 1.75%
Crokian Lad Warrior lv. 43Claymore Blade 0.24%, Elven Long Sword Blade 0.23%
Devil's IsleGigantic Flyer lv. 47Dwarven Chain Shield Fragment 2.2%, Knight's Shield Fragment 2.46%
Pit Archer lv. 48Crossbow Shaft 0.32%, Noble Elven Bow Shaft 0.32%
Kaim Vanul Lad lv. 51Mid-Grade Life Stone - Level 52 0.12%, Recipe: Full Plate Helmet 0.32%
Catacomb of the BrandedLilim Butcher lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Sentinel lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Lith Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of WorshipGigant Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Priest lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Magus lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
Pirate TunnelZaken's Elite Pikeman lv. 43Half Plate Temper 1.38%, Plate Gaiters Part 2.14%
Pirate Zombie lv. 44Body Slasher Blade 0.13%, Scythe Edge 0.13%
The Enchanted ValleyUnicorn lv. 49Plated Leather Fragment 0.8%, Plated Leather Gaiters Material 1.2%
Satyr lv. 48Dwarven War Hammer Head 0.28%, Cursed Staff Head 0.29%
Valley Treant lv. 47Bec De Corbin Blade 0.41%, Crafted Leather 0.38%
The Forest of MirrorsMirror lv. 49Stiletto Edge 0.22%, Soulfire Dirk Blade 0.22%
Taik Orc Captain lv. 44Chain Gaiters Part 1.52%, Chain Mail Shirt Material 0.75%
Harit Lizardman Grunt lv. 51Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%

Level 52–61

Best for a sorc: Devil's Isle has the most XP per HP; The Enchanted Valley is second, and its Valley Treant Elder has weaker fire defense than usual; Catacomb of the Apostate is third, on par with The Patriot's Necropolis.

ZoneMonsterDrop (chance at x1 rate)
Devil's IsleZombie Captain's Spiritual Body lv. 52Composite Helmet Design 1.28%, Shining Circlet Pattern 1.28%
Crimson Doll Blader lv. 53Berserker Blade Edge 0.23%, Samurai Longsword Blade 0.23%
Crimson Veil Master lv. 54Berserker Blade Edge 0.22%, Samurai Longsword Blade 0.22%
The Enchanted ValleyValley Treant Elder lv. 53Divine Tunic Fabric 0.88%, Divine Stocking Pattern 1.39%
Catacomb of the ApostateLilim Knight-Errant lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Swordsman lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Marauder lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
The Patriot's NecropolisNephilim Guard lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Bishop lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Lilim Seer lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Necropolis of DevotionSepulcher Guardian lv. 60Sprite's Staff Head 0.22%, Heavy War Axe Head 0.22%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Tower of InsolenceGhost of the Tower lv. 60Avadon Gaiters Material 0.51%, Zubei's Gaiter Material 0.51%
Hallate's Seer lv. 60Sprite's Staff Head 0.21%, Heavy War Axe Head 0.21%
Anghel WaterfallHarit Lizardman Matriarch lv. 55Eminence Bow Shaft 0.33%, Recipe: Zubei's Helmet (100%) 0.15%
Harit Lizardman Warrior lv. 53Full Plate Helmet Design 0.56%, Full Plate Shield Fragment 0.88%
Harit Lizardman Shaman lv. 54Divine Tunic Fabric 0.3%, Divine Stocking Pattern 0.48%
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Seal Gemstone 1%, Necklace of Seal Chain 0.6%
Hunter Gargoyle lv. 52Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%
Oel Mahum Warrior lv. 54Asofe 0.13%, Mold Glue 0.13%
Forsaken PlainsKranrot lv. 59Adamantite Necklace Chain 0.68%, Adamantite Ring Wire 1.09%
Paliote lv. 57Sealed Zubei's Boots Design 0.6%, Sealed Avadon Boots Design 0.6%
Hamrut lv. 58Greater Antidote 8.35%, Thread 15.03%

Level 61–76

Best for a sorc: Tower of Insolence offers the most XP per HP; Wall of Argos is second; Hot Springs — Hot Springs Nepenthes and Hot Springs Flava have fire defense below zero, so the sorc's fire hits them harder than usual.

ZoneMonsterDrop (chance at x1 rate)
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.74%, Sealed Dark Crystal Breastplate Pattern 0.49%
Platinum Guardian Prefect lv. 74Sealed Dark Crystal Boots Lining 1.4%, Sealed Tallum Boots Lining 1.4%
Hallate's Knight lv. 65Ring of Black Ore Gemstone 2.2%, Earring of Black Ore Piece 1.82%
Wall of ArgosDisciples of Protection lv. 74Blood Tornado Edge 0.89%, Cokes 7.99%
Disciples of Punishment lv. 75Spiritual Eye Piece 0.22%, Meteor Shower Head 0.22%
Eye of Ruler lv. 74Carnage Bow Stave 0.69%, Mold Hardener 0.35%
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.44%, Life Stone - Level 70 0.22%
Hot Springs Flava lv. 74Bloody Orchid Head 0.4%, Life Stone - Level 70 0.2%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.4%, Crafted Leather 0.83%
Catacomb of the WitchNephilim Praetorian lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Lilim Knight Commander lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Centurion lv. 63Green Seal Stone 70%, Red Seal Stone 70%
The Saint's NecropolisNephilim Royal Guard lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lilim Slayer lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lesser Ancient Soldier lv. 73Sealed Phoenix Ring Gemstone 1.57%, Sealed Phoenix Earring Gemstone 1.14%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of MartyrdomNephilim Scout lv. 66Green Seal Stone 70%, Red Seal Stone 70%
Lilim Assassin lv. 66Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Archbishop lv. 69Green Seal Stone 70%, Red Seal Stone 70%
Silent ValleyChanged Creation lv. 74Common Item - Sealed Dark Crystal Leggings 0.12%, Sealed Tallum Leather Armor Pattern 0.31%
Shaman of Ancient Times lv. 75Forgotten Scroll - Evasion Haste 2.04%, Common Item - Sealed Dark Crystal Boots 0.14%
Chimera Piece lv. 72Common Item - Sealed Phoenix Ring 0.22%, Sealed Phoenix Earring Gemstone 1.04%
Dragon ValleyBloody Guardian lv. 75Sealed Dark Crystal Gaiters Pattern 0.54%, Sealed Dark Crystal Breastplate Pattern 0.35%
Archaic LaboratoryGreat Chaos GolemMold Lubricant 1.11%, Asofe 1.86%
Scout-type Golem No. 28Mold Lubricant 0.46%, Metallic Fiber 6.64%
Forest of the DeadBone Slayer lv. 68Bloody Orchid Head 0.25%, Asofe 0.5%
Requiem Lord lv. 68Halberd Edge 0.25%, Mold Hardener 0.11%
Requiem Priest lv. 71Bloody Orchid Head 0.27%, Life Stone - Level 67 0.18%

Level 76–80

Best for a sorc: Imperial Tomb — the most XP per HP by a wide margin; Chapel Guards — mobs with ordinary fire defense; Catacomb of Dark Omens — Seal Stones in the drop. Hall of Flames and Forge of the Gods rank second and third by XP per HP, but their mobs resist fire — use Aura Bolt there.

ZoneMonsterDrop (chance at x1 rate)
Imperial TombSeer of Blood lv. 82Common Item - Sealed Leather Armor of Nightmare 0.16%, Common Item - Sealed Majestic Leather Armor 0.16%
Imperial Commander lv. 80Soul Bow Stave 0.85%, Mold Hardener 0.54%
Chakram Beetle lv. 80Dragon Grinder Edge 0.87%, Thread 4.69%
Chapel GuardsTriol's Priest lv. 80Sealed Majestic Earring Gemstone 1.82%, Sealed Majestic Necklace Beads 1.18%
Triol's Believer lv. 80Durable Metal Plate 0.89%, Stem 16.67%
Temple Guard lv. 80Soul Separator Head 0.52%, Thons 1.26%
Catacomb of Dark OmensNephilim Commander lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Lilim Guard Knight lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Cardinal lv. 78Green Seal Stone 70%, Red Seal Stone 70%
Wall of ArgosDisciples of Authority lv. 76Infernal Master Blade 0.24%, Tallum Blade Edge 0.24%
Hall of FlamesBlazing Ifrit lv. 80Adamantine 0.3%, Life Stone - Level 80 0.48%
Elder Lavasaurus lv. 80Sealed Dynasty Gaiters Piece 0.59%, Sealed Dynasty Breast Plate Piece 0.2%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Forge of the GodsMagma DrakeEnria 1.75%, Mold Lubricant 2.1%
LavasilliskSealed Imperial Crusader Gaiters Pattern 0.89%, Sealed Imperial Crusader Breastplate Part 0.69%
Blazing IfritSaint Spear Blade 0.56%, Orichalcum 0.54%
Silent ValleyGiant's Shadow lv. 79Common Item - Sealed Boots of Nightmare 0.13%, Common Item - Sealed Majestic Boots 0.13%
Forgotten Ancient People lv. 77Common Item - Sealed Phoenix Ring 0.31%, Sealed Phoenix Earring Gemstone 1.5%
Nonexistent Man lv. 78Common Item - Sealed Dark Crystal Boots 0.16%, Common Item - Sealed Tallum Boots 0.16%
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.34%, Sealed Majestic Plate Armor Pattern 0.34%
Ketra Commander lv. 80Soul Bow Stave 0.48%, Mold Hardener 0.38%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.39%, Animal Bone 2.16%
Varka Silenos BarracksVarka Silenos Medium lv. 80Soul Separator Head 0.51%, Mold Hardener 0.36%
Varka Silenos Great Seer lv. 80Soul Separator Head 0.55%, Enria 0.67%
Varka's Prophet lv. 80Sealed Robe of Nightmare Fabric 0.47%, Sealed Majestic Robe Fabric 0.47%
The Disciple's NecropolisLesser Ancient Warrior lv. 80Sealed Leather Armor of Nightmare Fabric 0.35%, Sealed Majestic Leather Armor Fabric 0.35%
Lilim Great Magus lv. 78Green Seal Stone 70%, Red Seal Stone 70%
Guardian Spirit of Ancient Holy Ground lv. 79Sealed Majestic Earring Gemstone 1.14%, Sealed Majestic Necklace Beads 0.74%

Level 80–85

Best for a sorc: Antharas' Lair has the most XP per HP; Stakato Nest is third, the stakatos' fire and water defense are equal; The Giant's Cave — Lesser Giant Soldier has lower fire defense than against other elements. Hardin's Academy is second for XP per HP, but its Drakos resist fire better than water. In Antharas' Lair, Drakos Warrior and Dragon Knight have equally high fire defense — hit them with Aura Bolt or Aura Cannon, which carry no attribute. One caveat: in the Mobius build, non-attribute damage is cut by the mob's general defense (230 on Dragon Knight), so Aura Bolt gains almost nothing there.

ZoneMonsterDrop (chance at x1 rate)
Antharas' LairDragon KnightEarth Stone 2.18%, Vesper Slasher Piece 0.16%
Drakos WarriorLife Stone - Level 82 1.68%, Mid-Grade Life Stone - Level 82 0.42%
Maluk PrincessMid-Grade Life Stone - Level 84 0.2%, Sealed Vesper Stockings Piece 0.6%
Stakato NestCannibalistic Stakato LeaderSealed Dynasty Stocking Piece 0.6%, Sealed Dynasty Tunic Piece 0.41%
Spiked StakatoAdamantine 0.42%, Leonard 0.76%
Spiked Stakato WorkerMid-Grade Life Stone - Level 80 0.17%, Life Stone - Level 80 0.67%
The Giant's CaveLesser Giant SoldierOrichalcum 1.48%, Leonard 2.2%
Lesser Giant MageDynasty Bagh-Nakh Piece 0.66%, Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) 0.14%
Lesser Giant ElderDynasty Bow Piece 0.68%, Recipe: Shining Arrow (100%) 0.3%
Hardin's AcademyDrakos GuardianLife Stone - Level 82 1.74%, Mid-Grade Life Stone - Level 82 0.44%
Drakos HunterLife Stone - Level 82 1.8%, Mid-Grade Life Stone - Level 82 0.45%
Drakos AssassinMid-Grade Life Stone - Level 82 0.35%, Life Stone - Level 82 1.41%
Crypts of DisgraceTurka Follower's GhostSealed Dynasty Stocking Piece 0.42%, Sealed Dynasty Tunic Piece 0.28%
Contaminated Batur CommanderSealed Dynasty Leather Leggings Piece 0.39%, Sealed Dynasty Leather Armor Piece 0.26%
Contaminated Batur WarriorSealed Dynasty Breast Plate Piece 0.21%, Sealed Dynasty Gaiters Piece 0.62%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Dragon ValleyHungry Parasitic LeechLife Stone - Level 82 1.04%, Mid-Grade Life Stone - Level 82 0.26%
Gem DragonLife Stone - Level 82 0.93%, Mid-Grade Life Stone - Level 82 0.23%
DrakosGiant's Codex 0.34%, Dark Stone 0.67%
Swamp of ScreamsMale Spiked StakatoDynasty Knife Piece 0.24%, Mid-Grade Life Stone - Level 80 0.18%
Spiked Stakato SorcererSealed Dynasty Breast Plate Piece 0.31%, Sealed Dynasty Gaiters Piece 0.9%
Plains of the LizardmenTanta Lizardman SummonerSealed Moirai Leather Legging Piece 0.22%, Sealed Moirai Stockings Piece 0.22%
Tanta Lizardman BerserkerSealed Moirai Gaiter Piece 0.15%, Life Stone - Level 82 0.19%
Tanta Lizardman SoldierSealed Moirai Shield Piece 0.31%, Sealed Moirai Sigil Piece 0.31%
Monastery of SilenceDivinity MagusSealed Vesper Sigil Piece 1.64%, Sealed Vesper Verteidiger Piece 1.64%
Divinity ProtectorSealed Vesper Necklace Gem 1.69%, Sealed Vesper Ring Gem 3.91%
Ascetic SolinaLeonard 0.21%, Mold Lubricant 0.54%
Field of SilenceAwakened MucrokianMid-Grade Life Stone - Level 80 0.12%, Mold Glue 2.29%
Mucrokian AsceticLeonard 0.4%, Cokes 8.54%
Mucrokian PreacherCrafted Leather 1.34%, Mold Glue 1.27%

Sorc dyes

StyleThree dyesTotal
damage on mobsGreater Dye of INT (Int+4 Men-4), Greater Dye of INT (Int+1 Men-1), Greater Dye of CON (Con+4 Str-4)INT +5, CON +4, MEN −5, STR −4
casting speedGreater Dye of WIT (Wit+4 Men-4), Greater Dye of WIT (Wit+1 Men-1), Greater Dye of CON (Con+4 Str-4)WIT +5, CON +4, MEN −5, STR −4
OlympiadGreater Dye of INT (Int+4 Men-4), Greater Dye of CON (Con+4 Str-4), Greater Dye of CON (Con+1 Str-1)INT +4, CON +5, MEN −4, STR −5

Dyes can't push a stat past +5, so each set pairs a +4 and a +1 of the same stat instead of two +4s. Sorc nukes in HF come off cooldown faster than they cast, so every bit of casting speed from WIT turns straight into damage.

Subclasses for a sorc

In HF you can add a subclass once your main class and every subclass you already have reach level 75. By default you need the Mimir's Elixir and Fate's Whisper quests, and the number of subclasses allowed depends on the server config.

  • Sorc as the main class. Any 2nd class is open as a sub except Spellsinger and Spellhowler (same group as the sorc), Overlord, Warsmith and the Kamael. People usually take a healer or buffer — the party needs one, and its certificates go to your main.
  • Sorc as a subclass. It gives another class ranged fire damage; Spellsinger and Spellhowler can't take it.

Certification. In High Five a subclass earns skills for your main class through certificates, and only the main class can learn them. For a mage the most useful are Emergent Ability - Empower and Master Ability - Empower for M. Atk. and Master Ability - Casting for casting speed; Emergent Ability comes from a level 65 sub, Master Ability from a level 75 sub. Certificates are issued by the class master in the subclass menu.

Sorc in the Olympiad

Only nobles on their main class get into the Olympiad; a High Five match lasts 5 minutes. Volcano is blocked in the arena. Against a fighter — Fire Vortex (attack speed ×0.7), Slow and Curse Fear; against a mage or buffer — Arcane Chaos, then Cancellation. Open with Enlightenment for 20 seconds and a chain of Prominence, and when under pressure — Arcane Shield. Wisdom adds +20 to sleep and hold resistance, Protection of Rune gives M. Def. ×1.15. Don't press Aura Flare in the arena — your damage to players drops by half for 3 seconds.

All sorc skills

The full Sorcerer and Archmage tree in High Five — skill levels, SP and MP:

Sorcerer2nd class · from level 40 · new skills: 18 · total SP: 82,251,000
SkillSkill LvSPMPType
Level 40SP: 548,000
Aura Boltnewmagic damage, power 26132,00014active
Aura Flarenewmagic damage, power 42 · 3 s1–232,0002 × 16,00028active
Blazing Circlenewmagic damage, power 30 · around1–232,0002 × 16,00042active
Blazing Skinnewdamage reflect +10% · 20 min132,00028active
Clear Mindnew132,000—passive
Curse FearnewFear · 10 s132,00028active
Prominencenewmagic damage, power 521–232,0002 × 16,00028active
Surrender To Windnewwind resistance −20, earth resistance +10 · 30 s132,00028active
Anti MagicM. Def. +43, magic resistance ×1.1513–1533,0003 × 11,000—passive
Boost Manamax MP +70332,000—passive
Fast Spell CastingCasting Spd. ×1.07232,000—passive
Higher Mana GainMP from Recharge +429–1032,0002 × 16,000—passive
Robe Mastery9–1133,0003 × 11,000—passive
SleepSleep · 30 s10–1233,0003 × 11,00028active
SlowSpeed ×0.7 · 1 min232,00028active
Surrender To Firefire resistance −20, water resistance +10 · 30 s432,00028active
Weapon MasteryP. Atk. +18.1, M. Atk. +22.6, P. Atk. ×1.45, M. Atk. ×1.1710–1233,0003 × 11,000—passive
Level 44SP: 705,000
Sleeping CloudnewSleep · 30 s · area141,00047active
Anti MagicM. Def. +49, magic resistance ×1.1516–1842,0003 × 14,000—passive
Aura Boltmagic damage, power 29241,00016active
Aura Flaremagic damage, power 47 · 3 s3–442,0002 × 21,00031active
Blazing Circlemagic damage, power 34 · around3–442,0002 × 21,00047active
Concentrationcast interruption chance −36% · 20 min341,00031active
Curse FearFear · 10 s241,00031active
Fast HP RecoveryHP regen +1.6241,000—passive
Fast Mana RecoveryMP regen +1.9341,000—passive
Higher Mana GainMP from Recharge +4911–1242,0002 × 21,000—passive
Prominencemagic damage, power 583–442,0002 × 21,00031active
Robe Mastery12–1442,0003 × 14,000—passive
SleepSleep · 30 s13–1542,0003 × 14,00031active
SlowSpeed ×0.7 · 1 min341,00031active
Surrender To Firefire resistance −20, water resistance +10 · 30 s541,00031active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s241,00031active
Weapon MasteryP. Atk. +22.8, M. Atk. +28.5, P. Atk. ×1.45, M. Atk. ×1.1713–1542,0003 × 14,000—passive
Level 48SP: 1,201,000
Cancellationnewcancels buffs163,00035active
Decaynewdamage over time · 15 s163,00052active
Anti MagicM. Def. +56, magic resistance ×1.1519–2163,0003 × 21,000—passive
Aura Boltmagic damage, power 33363,00018active
Aura Flaremagic damage, power 52 · 3 s5–664,0002 × 32,00035active
Blazing Circlemagic damage, power 38 · around5–664,0002 × 32,00052active
Blazing Skindamage reflect +15% · 20 min263,00035active
Boost Manamax MP +100463,000—passive
Clear Mind263,000—passive
Curse FearFear · 10 s363,00035active
Higher Mana GainMP from Recharge +5213–1464,0002 × 32,000—passive
Prominencemagic damage, power 655–664,0002 × 32,00035active
Quick Recyclemagic reuse ×0.8363,000—passive
Robe Mastery15–1763,0003 × 21,000—passive
SleepSleep · 30 s16–1863,0003 × 21,00035active
SlowSpeed ×0.7 · 1 min463,00035active
Surrender To Firefire resistance −20, water resistance +10 · 30 s663,00035active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s363,00035active
Weapon MasteryP. Atk. +28.3, M. Atk. +35.4, P. Atk. ×1.45, M. Atk. ×1.1716–1863,0003 × 21,000—passive
Level 52SP: 1,594,000
Divine Inspirationnew1book or scroll—passive
Anti MagicM. Def. +63, magic resistance ×1.222–2493,0003 × 31,000—passive
Aura Boltmagic damage, power 36494,00019active
Aura Flaremagic damage, power 57 · 3 s7–894,0002 × 47,00038active
Blazing Circlemagic damage, power 42 · around7–894,0002 × 47,00056active
Cancellationcancels buffs294,00038active
Concentrationcast interruption chance −42% · 20 min494,00038active
Curse FearFear · 10 s494,00038active
Fast HP RecoveryHP regen +1.7394,000—passive
Fast Mana RecoveryMP regen +2.3494,000—passive
Higher Mana GainMP from Recharge +5915–1694,0002 × 47,000—passive
Prominencemagic damage, power 727–894,0002 × 47,00038active
Robe Mastery18–2093,0003 × 31,000—passive
SleepSleep · 30 s19–2193,0003 × 31,00038active
SlowSpeed ×0.7 · 1 min594,00038active
Surrender To Firefire resistance −20, water resistance +10 · 30 s794,00038active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s494,00038active
Weapon MasteryP. Atk. +34.6, M. Atk. +43.2, P. Atk. ×1.45, M. Atk. ×1.1719–2193,0003 × 31,000—passive
Level 56SP: 2,204,000
Anti MagicM. Def. +70, magic resistance ×1.225–27111,0003 × 37,000—passive
Aura Boltmagic damage, power 395110,00021active
Aura Flaremagic damage, power 63 · 3 s9–10110,0002 × 55,00041active
Blazing Circlemagic damage, power 46 · around9–10110,0002 × 55,00061active
Blazing Skindamage reflect +20% · 20 min3110,00041active
Boost Manamax MP +1405110,000—passive
Cancellationcancels buffs3110,00041active
Clear Mind3110,000—passive
Curse FearFear · 10 s5110,00041active
Decaydamage over time · 15 s2110,00061active
Fast Spell CastingCasting Spd. ×1.13110,000—passive
Higher Mana GainMP from Recharge +6217–18110,0002 × 55,000—passive
Prominencemagic damage, power 789–10110,0002 × 55,00041active
Robe Mastery21–23111,0003 × 37,000—passive
SleepSleep · 30 s22–24111,0003 × 37,00041active
Sleeping CloudSleep · 30 s · area2110,00061active
SlowSpeed ×0.7 · 1 min6110,00041active
Surrender To Firefire resistance −20, water resistance +10 · 30 s8110,00041active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s5110,00041active
Weapon MasteryP. Atk. +41.7, M. Atk. +52.1, P. Atk. ×1.45, M. Atk. ×1.1722–24111,0003 × 37,000—passive
Level 58SP: 2,199,000
Aura Flashnewmagic damage, power 49 · target cancel · around1129,00054active
Rain of Firenewmagic damage, power 41 · area1129,00043active
Anti MagicM. Def. +74, magic resistance ×1.228–29130,0002 × 65,000—passive
Aura Boltmagic damage, power 416129,00022active
Aura Flaremagic damage, power 66 · 3 s11–12130,0002 × 65,00043active
Blazing Circlemagic damage, power 48 · around11129,00064active
Cancellationcancels buffs4129,00043active
Curse FearFear · 10 s6129,00043active
Fast HP RecoveryHP regen +2.14129,000—passive
Higher Mana GainMP from Recharge +6419129,000—passive
Prominencemagic damage, power 8211–12130,0002 × 65,00043active
Robe Mastery24–25130,0002 × 65,000—passive
SleepSleep · 30 s25–26130,0002 × 65,00043active
SlowSpeed ×0.7 · 1 min7129,00043active
Surrender To Firefire resistance −20, water resistance +10 · 30 s9129,00043active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s6129,00043active
Weapon MasteryP. Atk. +45.4, M. Atk. +56.8, P. Atk. ×1.45, M. Atk. ×1.1725–26130,0002 × 65,000—passive
Level 60SP: 3,000,000
Anti MagicM. Def. +78, magic resistance ×1.230–31166,0002 × 83,000—passive
Aura Boltmagic damage, power 437167,00022active
Aura Flaremagic damage, power 68 · 3 s13–14166,0002 × 83,00044active
Blazing Circlemagic damage, power 50 · around12167,00066active
Boost Manamax MP +1526167,000—passive
Cancellationcancels buffs5167,00044active
Concentrationcast interruption chance −48% · 20 min5167,00044active
Curse FearFear · 10 s7167,00044active
Fast Mana RecoveryMP regen +2.75167,000—passive
Higher Mana GainMP from Recharge +6620167,000—passive
Prominencemagic damage, power 8513–14166,0002 × 83,00044active
Rain of Firemagic damage, power 43 · area2167,00044active
Robe Mastery26–27166,0002 × 83,000—passive
SleepSleep · 30 s27–28166,0002 × 83,00044active
SlowSpeed ×0.7 · 1 min8167,00044active
Surrender To Firefire resistance −20, water resistance +10 · 30 s10167,00044active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s7167,00044active
Weapon MasteryP. Atk. +49.4, M. Atk. +61.7, P. Atk. ×1.45, M. Atk. ×1.1727–28166,0002 × 83,000—passive
Level 61
Divine Inspiration2book or scroll—passive
Level 62SP: 3,960,000
Anti MagicM. Def. +82, magic resistance ×1.232–33220,0002 × 110,000—passive
Aura Boltmagic damage, power 458220,00023active
Aura Flaremagic damage, power 71 · 3 s15–16220,0002 × 110,00046active
Aura Flashmagic damage, power 53 · target cancel · around2220,00058active
Blazing Circlemagic damage, power 52 · around13220,00069active
Cancellationcancels buffs6220,00046active
Clear Mind4220,000—passive
Curse FearFear · 10 s8220,00046active
Higher Mana GainMP from Recharge +7221220,000—passive
Prominencemagic damage, power 8915–16220,0002 × 110,00046active
Rain of Firemagic damage, power 45 · area3220,00046active
Robe Mastery28–29220,0002 × 110,000—passive
SleepSleep · 30 s29–30220,0002 × 110,00046active
Sleeping CloudSleep · 30 s · area3220,00069active
SlowSpeed ×0.7 · 1 min9220,00046active
Surrender To Firefire resistance −20, water resistance +10 · 30 s11220,00046active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s8220,00046active
Weapon MasteryP. Atk. +53.5, M. Atk. +66.8, P. Atk. ×1.45, M. Atk. ×1.1729–30220,0002 × 110,000—passive
Level 64SP: 4,760,000
Anti MagicM. Def. +86, magic resistance ×1.2534–35280,0002 × 140,000—passive
Aura Boltmagic damage, power 469280,00024active
Aura Flaremagic damage, power 74 · 3 s17–18280,0002 × 140,00048active
Blazing Circlemagic damage, power 55 · around14280,00071active
Cancellationcancels buffs7280,00048active
Curse FearFear · 10 s9280,00048active
Decaydamage over time · 15 s3280,00071active
Fast HP RecoveryHP regen +2.65280,000—passive
Higher Mana GainMP from Recharge +7322280,000—passive
Prominencemagic damage, power 9217–18280,0002 × 140,00048active
Rain of Firemagic damage, power 46 · area4280,00048active
Robe Mastery30–31280,0002 × 140,000—passive
SleepSleep · 30 s31–32280,0002 × 140,00048active
SlowSpeed ×0.7 · 1 min10280,00048active
Surrender To Firefire resistance −20, water resistance +10 · 30 s12280,00048active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s9280,00048active
Weapon MasteryP. Atk. +57.7, M. Atk. +72.1, P. Atk. ×1.45, M. Atk. ×1.1731–32280,0002 × 140,000—passive
Level 66SP: 6,970,000
Seed of Firenewfire attack +20 · 10 min1370,000200active
Anti MagicM. Def. +91, magic resistance ×1.2536–37360,0002 × 180,000—passive
Aura Boltmagic damage, power 4810370,00025active
Aura Flaremagic damage, power 77 · 3 s19–20360,0002 × 180,00049active
Aura Flashmagic damage, power 58 · target cancel · around3370,00062active
Blazing Circlemagic damage, power 57 · around15370,00074active
Boost Manamax MP +1807370,000—passive
Cancellationcancels buffs8370,00049active
Curse FearFear · 10 s10370,00049active
Higher Mana GainMP from Recharge +7523370,000—passive
Prominencemagic damage, power 9619–20360,0002 × 180,00049active
Rain of Firemagic damage, power 48 · area5370,00049active
Robe Mastery32–33360,0002 × 180,000—passive
SleepSleep · 30 s33–34360,0002 × 180,00049active
Sleeping CloudSleep · 30 s · area4370,00074active
SlowSpeed ×0.7 · 1 min11370,00049active
Surrender To Firefire resistance −20, water resistance +10 · 30 s13370,00049active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s10370,00049active
Weapon MasteryP. Atk. +62, M. Atk. +77.4, P. Atk. ×1.45, M. Atk. ×1.1733–34360,0002 × 180,000—passive
Level 68SP: 7,730,000
Aura Symphonynewmagic damage, power 150 · reuse 5 min1410,000200active
Anti MagicM. Def. +95, magic resistance ×1.2538–39400,0002 × 200,000—passive
Aura Boltmagic damage, power 5011410,00026active
Aura Flaremagic damage, power 79 · 3 s21–22400,0002 × 200,00051active
Blazing Circlemagic damage, power 58 · around16410,00076active
Cancellationcancels buffs9410,00051active
Clear Mind5410,000—passive
Concentrationcast interruption chance −53% · 20 min6410,00051active
Curse FearFear · 10 s11410,00051active
Fast Mana RecoveryMP regen +3.16410,000—passive
Higher Mana GainMP from Recharge +7624410,000—passive
Prominencemagic damage, power 9921–22400,0002 × 200,00051active
Rain of Firemagic damage, power 50 · area6410,00051active
Robe Mastery34–35400,0002 × 200,000—passive
SleepSleep · 30 s35–36400,0002 × 200,00051active
SlowSpeed ×0.7 · 1 min12410,00051active
Surrender To Firefire resistance −20, water resistance +10 · 30 s14410,00051active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s11410,00051active
Weapon MasteryP. Atk. +66.8, M. Atk. +82.9, P. Atk. ×1.45, M. Atk. ×1.1735–36400,0002 × 200,000—passive
Level 70SP: 9,360,000
Infernonewmagic damage, power 150 · damage over time · 15 s · reuse 5 min1520,000200active
Anti MagicM. Def. +99, magic resistance ×1.340–41520,0002 × 260,000—passive
Aura Boltmagic damage, power 5112520,00026active
Aura Flaremagic damage, power 82 · 3 s23–24520,0002 × 260,00052active
Aura Flashmagic damage, power 61 · target cancel · around4520,00065active
Blazing Circlemagic damage, power 60 · around17520,00078active
Cancellationcancels buffs10520,00052active
Curse FearFear · 10 s12520,00052active
Higher Mana GainMP from Recharge +7825520,000—passive
Prominencemagic damage, power 10223–24520,0002 × 260,00052active
Rain of Firemagic damage, power 51 · area7520,00052active
Robe Mastery36–37520,0002 × 260,000—passive
SleepSleep · 30 s37–38520,0002 × 260,00052active
Sleeping CloudSleep · 30 s · area5520,00078active
SlowSpeed ×0.7 · 1 min13520,00052active
Surrender To Firefire resistance −20, water resistance +10 · 30 s15520,00052active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s12520,00052active
Weapon MasteryP. Atk. +70.7, M. Atk. +88.4, P. Atk. ×1.45, M. Atk. ×1.1737–38520,0002 × 260,000—passive
Level 72SP: 14,960,000
Elemental Assaultnewmagic damage, power 200 · reuse 5 min1880,000200active
Anti MagicM. Def. +104, magic resistance ×1.342–43880,0002 × 440,000—passive
Aura Boltmagic damage, power 5313880,00027active
Aura Flaremagic damage, power 84 · 3 s25–26880,0002 × 440,00053active
Blazing Circlemagic damage, power 62 · around18880,00080active
Boost Manamax MP +2008880,000—passive
Cancellationcancels buffs11880,00053active
Curse FearFear · 10 s13880,00053active
Higher Mana GainMP from Recharge +7926880,000—passive
Prominencemagic damage, power 10525–26880,0002 × 440,00053active
Rain of Firemagic damage, power 53 · area8880,00053active
Robe Mastery38–39880,0002 × 440,000—passive
SleepSleep · 30 s39–40880,0002 × 440,00053active
SlowSpeed ×0.7 · 1 min14880,00053active
Surrender To Firefire resistance −20, water resistance +10 · 30 s16880,00053active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s13880,00053active
Weapon MasteryP. Atk. +75.1, M. Atk. +93.8, P. Atk. ×1.45, M. Atk. ×1.1739–40880,0002 × 440,000—passive
Level 74SP: 23,060,000
Anti MagicM. Def. +108, magic resistance ×1.344–451,160,0002 × 580,000—passive
Aura Boltmagic damage, power 54141,150,00028active
Aura Flaremagic damage, power 87 · 3 s27–281,160,0002 × 580,00055active
Aura Flashmagic damage, power 65 · target cancel · around51,150,00069active
Blazing Circlemagic damage, power 64 · around191,150,00082active
Cancellationcancels buffs121,150,00055active
Clear Mind61,150,000—passive
Curse FearFear · 10 s141,150,00055active
Decaydamage over time · 15 s41,150,00082active
Fast HP RecoveryHP regen +2.761,150,000—passive
Fast Mana RecoveryMP regen +3.471,150,000—passive
Higher Mana GainMP from Recharge +81271,150,000—passive
Prominencemagic damage, power 10827–281,160,0002 × 580,00055active
Rain of Firemagic damage, power 54 · area91,150,00055active
Robe Mastery40–411,160,0002 × 580,000—passive
SleepSleep · 30 s41–421,160,0002 × 580,00055active
SlowSpeed ×0.7 · 1 min151,150,00055active
Surrender To Firefire resistance −20, water resistance +10 · 30 s171,150,00055active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s141,150,00055active
Weapon MasteryP. Atk. +79.4, M. Atk. +99.3, P. Atk. ×1.45, M. Atk. ×1.1741–421,160,0002 × 580,000—passive
Level 76
Divine Inspiration3–4book or scroll—passive
Archmage3rd class · from level 76 · new skills: 20 · total SP: 665,020,000
SkillSkill LvSPMPType
Level 76SP: 25,000,000
Sigil Masterynew112,500,000—passive
WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20%112,500,000—passive
Level 77SP: 36,000,000
Fire Vortexnewmagic damage, power 140 · Speed ×0.9, Atk. Spd. ×0.7, Casting Spd. ×0.9, fire resistance −20 · 30 s118,000,00084active
Skill Masterynewchance of instant reuse or double duration118,000,000—passive
Level 78SP: 64,020,000
Arcane Chaosnewbuff-cancel resistance +30%, magic MP ×1.3, physical skill MP ×1.1 · 30 s121,340,00057active
Arcane Powernewdamage over time, magic MP ×1.1, M. Atk. ×1.3121,340,00036toggle
Arcane Roarnewfire resistance +5, wind resistance +5, water resistance +5, earth resistance +5, M. Atk. ×1.03121,340,000—passive
Level 79SP: 120,000,000
Count of Firenewdamage over time · 10 s · reuse 75 s160,000,00087active
Fire Vortex Busternewmagic damage, power 195 · cures negative effects160,000,00080active
Level 80SP: 150,000,000
Volcanonew1150,000,00036active
Level 81SP: 80,000,000
Aura Blastnewmagic damage, power 199 · 3 s · area180,000,00031active
EnlightenmentnewM. Atk. ×1.4, Casting Spd. ×1.5, magic crit ×1.5, magic MP ×0.1 · 20 s · reuse 10 min1book or scroll73active
Magician's WillnewM. Atk. ×1.05, Casting Spd. ×1.05, magic crit ×1.05, magic MP ×0.951book or scroll—passive
Meteornewmagic damage, power 117 · damage over time · 10 s · area · reuse 5 min1book or scroll—active
Level 82SP: 90,000,000
Aura Cannonnewmagic damage, power 302190,000,00027active
Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit1book or scroll—passive
Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit1book or scroll—passive
Protection of RunenewM. Def. ×1.15 · triggers when hit1book or scroll—passive
Level 83SP: 100,000,000
Arcane Shieldnew1100,000,00090active
Flame Armornewtriggers when hit, fire resistance +60 · 20 min1book or scroll29active

Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.

Other classes are in the Lineage 2 classes section. A sorc in HF needs a buffer at hand and a server where the leveling spots aren't crowded yet: fresh launches are collected in the list of new L2 High Five servers.

FAQ

Where should a sorc level in High Five by level range?

20–40 — The Pilgrim's Necropolis, Catacomb of the Heretic, Necropolis of Sacrifice; 40–52 — Cruma Tower, Garden of Eva, Alligator Island; 52–61 — Devil's Isle, The Enchanted Valley, Catacomb of the Apostate; 61–76 — Tower of Insolence, Wall of Argos, Hot Springs; 76–80 — Imperial Tomb, Chapel Guards; 80–85 — Antharas' Lair, Stakato Nest, The Giant's Cave.

What changed for the sorc in HF?

Cooldowns got shorter: Prominence — 1.2 seconds, Fire Vortex and Arcane Chaos — 15 seconds, Cancellation — 30 seconds. The Archmage gained Fire Vortex Buster, Count of Fire, Aura Blast, Aura Cannon, Arcane Shield and the level 81–83 scrolls, while Spell Force was removed.

Which is better in HF — Archmage, Mystic Muse or Storm Screamer?

Prominence, Hydro Blast and Hurricane are identical in power, cast and reuse. The Archmage's Fire Vortex cuts target attack speed ×0.7, which makes him handier against fighters; Mystic Muse and Storm Screamer each have two vortexes. In HF vortexes from different mages stack on one target.

How does Fire Vortex Buster work?

It only hits a target under Fire Vortex: it removes the vortex and deals fire damage at 195 power. Both skills have a 15-second reuse, so right after the detonation you can put Fire Vortex back on.

What dyes should a sorc use in HF?

For damage — INT+4 MEN−4, INT+1 MEN−1 and CON+4 STR−4. For casting speed — WIT+4 MEN−4, WIT+1 MEN−1 and CON+4 STR−4. For the Olympiad — INT+4 MEN−4, CON+4 STR−4 and CON+1 STR−1.

Which subclass should a sorc take in HF?

Any 2nd class except Spellsinger, Spellhowler, Overlord, Warsmith and the Kamael; subs open from level 75. Most take a healer or buffer, and the sub's certificates give the main class M. Atk. and casting speed.

Is Cancellation worth leveling?

Yes, for PvP and the Olympiad: in HF it tries to strip up to 5 buffs, reuse 30 seconds, cast 6 seconds. Buffs come off more easily after Arcane Chaos. You don't need it on mobs.

How do you get the Archmage 3rd class in HF?

The Saga of the Archmage quest from level 76. Our High Five datapack has no quest scripts, so check the steps on your server; in Interlude the reward is a Secret Book of Giants and adena.

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