
The sorc (Sorcerer) in High Five is a human fire nuker:
Surrender To Fire lowers the target's fire defense by 20,
Prominence takes 4 seconds to cast yet only 1.2 seconds to come off cooldown, and at level 77 the Archmage gets
Fire Vortex, which he detonates from level 79 with
Fire Vortex Buster. This sorc HF guide covers what to learn on each class, how to keep your damage and MP up, what changed since Interlude, gear up to S84, where to level in every level range, dyes, subclasses and the Olympiad. All numbers come from the High Five datapack.
Sorc at a glance
| Role | ranged fire damage on a single target and on packs, control: sleep, fear, slow, buff removal |
| Weapon | one-handed magic sword or blunt with the |
| Armor | robe: sets for casting speed and M. Atk. |
| Dyes | INT and WIT at the cost of MEN, CON at the cost of STR |
| Where to level | 20–40 — The Pilgrim's Necropolis, Catacomb of the Heretic; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Wall of Argos; 76–80 — Imperial Tomb, Chapel Guards; 80–85 — Antharas' Lair, Stakato Nest |
The old cooldowns,
Spell Force and combo seeds are covered in the Interlude sorc guide. In HF the sorc plays differently: nukes come off cooldown faster than they cast, so damage is capped by casting speed and your MP pool, and the Archmage gains a vortex buster, a fire damage-over-time skill and three new skills at levels 81–83.
How to get the classes
| Class | Level | Quest |
|---|---|---|
| Human Wizard | 20 | Path to a Human Wizard |
| Sorcerer | 40 | three marks — |
| Archmage | 76 | Saga of the Archmage |
From level 40 the Sorcerer class is granted by a magister (the datapack has eight of them — Jurek, Arkenias, Valleria and others), and in High Five he also hands out 15
Shadow Item Exchange Coupon (C-grade) — you trade them for C-grade gear for the new class. Our High Five datapack has no quest scripts, so check the steps of Saga of the Archmage on your own server. In Interlude this saga has you collect
Halisha's Mark from mobs, and the reward is a
Giant's Codex plus adena.
Archmage fire: the skill rotation
In the High Five datapack the fire attribute sits on
Prominence,
Blazing Circle,
Rain of Fire,
Inferno,
Fire Vortex,
Fire Vortex Buster,
Count of Fire,
Meteor and
Volcano.
Aura Bolt,
Aura Flare,
Aura Blast and
Aura Cannon carry no attribute — save them for mobs with strong fire defense.
Surrender To Fire stays on the target for 30 seconds: fire defense −20, water defense +10. Cast 1.5 seconds, reuse 2 seconds, range 900, so you can refresh it in any gap.
| Skill | Cast / reuse | Power | MP | Why |
|---|---|---|---|---|
| 4 s / 1.2 s | 108 | 69 | main damage, range 900 | |
| 2 s / 1 s | 54 | 35 | fast non-elemental nuke, range 400 | |
| 1.5 s / 1 s | 87 | 69 | the mob reached you: range 150 | |
| 4 s / 4 s | 64 | 103 | fire around yourself, radius 200 | |
| 5 s / 5 s | 54 | 69 | fire on a pack around the target, radius 100 | |
| 6 s / 15 s | 140 | 105 | damage plus a 30-second debuff | |
| 2 s / 15 s | 195 | 108 | only on a target under | |
| 2 s / 10 s | 302 | 150 | the hardest single-target hit, range 150 |
Prominence has 108 power for a 4-second cast,
Aura Bolt has 54 for 2 seconds: per second of casting they deal the same damage and also cost the same MP per point of power. So
Prominence is your main nuke on ordinary mobs, and
Aura Bolt is for targets with high fire defense; it's also handy for finishing off a nearly dead mob, since the cast is half as long.
Fire Vortex cuts the target's run speed ×0.9, attack speed ×0.7, casting speed ×0.9 and fire defense by 20, and burns its MP while it lasts. It shares the same 15-second reuse with
Fire Vortex Buster, while the vortex itself lasts 30. The loop from level 79:
Surrender To Fire →
Fire Vortex →
Prominence until 15 seconds pass →
Fire Vortex Buster detonates the vortex →
Fire Vortex again, its cooldown already over.
Count of Fire adds fire damage over time: 173 power for 10 seconds, reuse 75 seconds — put it on at the start of a fight against a tough target.
Archmage, Mystic Muse or Storm Screamer in HF
The main nukes of the three elemental mages are identical in High Five:
Prominence,
Hydro Blast and
Hurricane all have 108 power, a 4-second cast and a 1.2-second reuse. What sets them apart is the vortexes and what level 79 brings. The Archmage has a single vortex —
Fire Vortex (target attack speed ×0.7, good against fighters). Mystic Muse has
Ice Vortex (run speed ×0.7) and
Light Vortex, Storm Screamer has
Wind Vortex (casting speed ×0.7) and
Dark Vortex. In HF every vortex has its own type, so vortexes from different mages stack on the same target. At level 79 each of the three gets a buster for their vortex plus a fire, water or wind damage-over-time skill — for the Archmage that is
Fire Vortex Buster and
Count of Fire. How the dark elf wind mage plays in HF is covered in the SH HF guide.
How to play a sorc in HF
Solo. The sorc kills a mob while it is still running at him:
Surrender To Fire,
Prominence, then another
Prominence — the 1.2-second reuse is shorter than the cast, so there is no waiting. Once it reaches you —
Aura Flare, or
Aura Cannon from level 82. A second mob from the pack is taken out with
Curse Fear (10-second fear, 3-second reuse) or
Sleep (30-second sleep, but a 10-second cast — only while the mob isn't running at you).
Slow keeps the target's run speed at ×0.7 for a full minute.
MP. On mobs your damage is limited by your MP pool, not by cooldowns.
Clear Mind adds MP regen while moving and standing (+6.2 and +4.9 at level 6),
Higher Mana Gain boosts
Recharge cast on you by others. From level 81
Aura Blast returns 29 MP and
Aura Cannon 25 MP, while
Enlightenment cuts MP consumption ×0.1 for 20 seconds. On a low-rate server a sorc wants a Shillien Elder or Elven Elder nearby.
Packs.
Blazing Circle hits around the sorc himself with a 4-second reuse — press it once the tank has gathered the mobs.
Rain of Fire drops fire around the target in a 100 radius,
Aura Blast from level 81 hits a 200 radius with no attribute, and
Meteor covers a 150 radius once every 300 seconds.
Sleeping Cloud puts a pack to sleep for 30 seconds, but the cast takes 15 seconds — only from behind the tank.
Party.
Concentration goes on an ally so their casting gets interrupted less often.
Blazing Skin gives +20 damage reflect for 20 minutes.
Surrender To Wind is worth having if there is a Storm Screamer in the party.
Aura Flash has a 40% chance to make mobs within a 200 radius drop you as a target: cast 1 second, reuse 4 seconds, consumes 4
Spirit Ore.
PvP.
Arcane Chaos raises the target's vulnerability to buff removal and debuffs by 30 for 30 seconds, then
Cancellation tries to strip up to 5 buffs: range 600, cast 6 seconds, reuse 30 seconds. Don't use
Aura Flare against players: for 3 seconds after it your magic damage in PvP is ×0.5. When you're focused,
Arcane Shield saves you — for 10 seconds damage taken is −70%, the rest is drained from your MP; reuse 300 seconds.
What doesn't stack
Surrender To Fire and the Warlock's
Mass Surrender to Fire share a type and level: whichever lands last stays on the target. The Warlock's version gives fire defense −30, yours −20, so don't throw your own
Surrender To Fire on a target already under his debuff. The Prophet's
Resist Fire is lower in level —
Surrender To Fire pushes it out, and it can't remove your debuff.
Decay and
Inferno share a type, but Inferno's level is higher:
Decay can't overwrite it, while
Inferno pushes
Decay out. With
Seal of Flame from the Overlord,
Burning Chop (Overlord and Warcryer), the Warcryer's
Freezing Flame, and the Spellsinger's
Freezing Shackle,
Decay has an equal level — the last one applied stays.
Seed of Fire and a healer's
Holy Weapon — same type and level: the last one stays. A 600-second
Seed of Fire will wipe a 1,200-second
Holy Weapon — pick one.
Slow,
Cripple,
Entangle and
Hamstring share a type and level, the last one applied stays: if someone else has already slowed the target, you don't need your
Slow.
Blazing Skin,
Freezing Skin,
Reflect Damage and
Chant of Revenge — same type and level: only the last remains. The same goes for
Meteor and the
Star Fall of Mystic Muse and Storm Screamer.- In HF
Fire Vortex and
Arcane Chaos have different types — both stay on the target.
Buffs for leveling
| Buffer | What it gives a sorc (buffer level) |
|---|---|
| Shillien Elder | |
| Prophet | |
| Warcryer | |
| Elven Elder |
Acumen and
Flame Chant share a type and level: the last one applied stays, so two buffers for casting speed are pointless. Same with
Berserker Spirit and
Chant of Berserker. Among buffers, only the Shillien Elder line has
Empower for ×1.75 M. Atk. — how that class plays in High Five is covered in the SE HF guide.
Sorc skills by level
1–20 · Human Mystic
| Level | Skill | What it gives |
|---|---|---|
| 1 | first nuke, wind | |
| 7 | water nuke with a slow | |
| 7 | self-buffs for P. Atk. and P. Def. | |
| 7–14 | heal up between mobs | |
| 14 | damage that returns HP |
20–40 · Human Wizard
| Level | Skill | Why take it |
|---|---|---|
| 20 | fire nuke until you change class: 4-second cast, 1.2-second reuse | |
| 20 | no attribute, cast 2 seconds, reuse 1 second | |
| 20 | mob up close: range 150 | |
| 20 | area fire, radius 200, reuse 4 seconds | |
| 20 | helper cats | |
| 25 | fire debuff, sleep, HP into MP | |
| 35 | slow; lower target accuracy |
At level 40
Prominence,
Aura Bolt and
Aura Flare take over from
Blaze,
Energy Bolt and
Aura Burn: the old nukes stop leveling up for the Sorcerer.
40–76 · Sorcerer
| Level | Skill | What it gives (last level) |
|---|---|---|
| 40, grows to 74 | main damage — see "Archmage fire" | |
| 40, grows to 74 | fire debuff; fire around yourself | |
| 40, grows to 74 | 10-second fear, ×0.7 slow for 60 seconds, 30-second sleep | |
| 40, grows to 74 | target wind defense −20 — for a party with a Storm Screamer | |
| 40, grows to 74 | M. Atk. +99.3 and another ×1.17; | |
| 40–56 | +20 damage reflect on an ally | |
| 44, grows to 70 | 30-second area sleep | |
| 48, grows to 74 | buff removal, reuse 30 seconds; damage over time | |
| 48 | magic reuse ×0.8 | |
| 52, grows to 76 | extra buff slots; books only | |
| 58, grows to 74 | fire on a pack; shake off aggro | |
| 66 | self-buff: fire attack +20 for 600 seconds | |
| 68–72 | three nukes on a 300-second reuse |
The whole Sorcerer tree in HF costs 82,251,000 SP. Learning order:
Prominence and
Surrender To Fire →
Aura Bolt and
Aura Flare →
Weapon Mastery →
Slow and
Curse Fear → the rest.
Seed of Fire and the three nukes. In High Five this is no longer a combo:
Seed of Fire is a self-buff, fire attack +20 for 600 seconds.
Aura Symphony (power 150),
Inferno (power 150 plus fire over time) and
Elemental Assault (power 200) hit without seeds, cast 4 seconds, reuse 300 seconds — open a fight against a tough target with them.
Divine Inspiration can't be learned for SP.
Ancient Book: Divine Inspiration (Original Language Version) drops, for example, from Krokian Padisha Sobekk lv. 74, Death Lord Hallate lv. 73 and Antharas Priest Cloe lv. 74 — 56%;
Ancient Book: Divine Inspiration (Manuscript) from Baium lv. 78 (100%), Scarlet van Halisha lv. 80 (60%), Antharas lv. 79 and Valakas lv. 85 (50% each). Books for levels 1 and 4 aren't in the datapack at all, neither as drops nor in shops — where they come from is up to your server.
76–85 · Archmage
| Level | Skill | What it gives |
|---|---|---|
| 76 | hold, sleep and mental attack resistance +20 | |
| 76 | with a sigil M. Atk. ×1.05, MP regen ×1.17 | |
| 77 | 140-power damage and a 30-second debuff, reuse 15 seconds | |
| 77 | chance to instantly reset a skill's cooldown | |
| 78 | toggle: M. Atk. ×1.3, MP cost of magic ×1.1; drains your HP while on | |
| 78 | M. Atk. ×1.03, fire, water, wind and earth defense +5 | |
| 78 | target vulnerability to buff removal and debuffs +30, the target's MP cost of magic ×1.3; reuse 15 seconds | |
| 79 | vortex detonation at 195 power; fire over time at 173 power | |
| 80 | fire sigil on the ground: power 500, radius 200, cast 15 seconds, reuse 1,800 seconds, consumes | |
| 81 | non-elemental damage at 199 power in a 200 radius, reuse 15 seconds | |
| 81, scroll | M. Atk., casting speed and magic crit ×1.05, MP cost ×0.95 | |
| 81, scroll | area fire in a 150 radius; for 20 seconds M. Atk. ×1.4, casting speed ×1.5, reuse 600 seconds | |
| 82 | power 302, range 150, reuse 10 seconds | |
| 82, scroll | ||
| 83 | for 10 seconds damage taken −70%, the rest from MP; reuse 300 seconds | |
| 83, scroll | fire defense +60 for 20 minutes, 10% chance to burn the attacker |
The full 3rd class in HF costs 665,020,000 SP: the priciest are
Volcano (150 million),
Arcane Shield (100 million),
Aura Cannon (90 million) and
Aura Blast (80 million). Skills marked "scroll" are learned with a Forgotten Scroll and cost no SP. Take
Fire Vortex,
Arcane Power and
Fire Vortex Buster with
Count of Fire (60 million each) first — they raise your damage on every target, while
Volcano with its half-hour reuse can wait.
What changed in High Five
| What | Interlude | High Five |
|---|---|---|
| reuse 6 seconds | reuse 1.2 seconds | |
| reuse 3 seconds | reuse 1 second | |
| reuse 2.5 seconds | reuse 1 second | |
| reuse 15 seconds | reuse 4 seconds | |
| reuse 20 seconds | reuse 5 seconds | |
| 15 seconds, reuse 8 seconds | 30 seconds, reuse 2 seconds | |
| speed ×0.5, reuse 7 seconds | speed ×0.7, reuse 2 seconds | |
| 15-second sleep, reuse 10 seconds | 30-second sleep, reuse 4 seconds | |
| 30-second fear, reuse 30 seconds | 10-second fear, reuse 3 seconds | |
| reuse 120 seconds | reuse 30 seconds | |
| reuse 12 seconds | reuse 4 seconds, 40% chance to drop aggro | |
| reuse 60 seconds | reuse 15 seconds | |
| reuse 60 seconds | reuse 15 seconds | |
| 5-second seed for combos, reuse 3,600 seconds | 600-second self-buff, reuse 2 seconds | |
| seed combos, reuse 3,600 seconds, cast 7 seconds | nukes without seeds, reuse 300 seconds, cast 4 seconds | |
| from 77 | removed | |
| first levels with the Sorcerer, higher ones with the Archmage | all levels in the Sorcerer tree | |
| New skills | — | |
| SP for the 3rd class | 283,020,000 | 665,020,000 |
If your server runs Freya or Gracia Final
In the High Five datapack
Aura Blast,
Aura Cannon and
Arcane Shield are flagged as new in High Five — on Freya and Gracia Final they most likely don't exist, and at levels 81–83 the Archmage relies on
Prominence,
Fire Vortex Buster and the scrolls. The rest of the tree carries no such flags, and we have no data of our own for those chronicles — check the cooldowns at the magic trainer on your server.
Sorc skill enchanting
Skills from both classes can be enchanted from level 76 along routes: power, MP, landing chance or attribute power. 2nd class skills have more steps than Archmage skills, and the success chance drops with every step.
| Skill | Route | At max |
|---|---|---|
| Power, +30 | power 127 instead of 108 | |
| Cost, +30 | MP 7 instead of 14 at the start of the cast and 31 instead of 55 at the end | |
| Fire Attack, +30 | fire attribute power 50 instead of 20 | |
| Chance, +30 | chance 100 instead of 80 | |
| Cost, +30 | 60 seconds instead of 30; MP 6 instead of 14 at the start of the cast and 27 instead of 55 at the end | |
| Power, +15 | power 152 instead of 140 | |
| Chance, +15 | chance 100 instead of 80 | |
| Power, +15 | power 201 instead of 173 | |
| Power, +15 | M. Atk. ×1.35 |
The Cost branch trims both parts of the MP cost: one cast of
Prominence at +30 takes 38 MP instead of 69, and
Surrender To Fire takes 33 MP instead of 69.
Prominence gets enchanted first, for power or for the attribute: it's your main damage. On low rates where MP runs short, go for
Prominence Cost.
Sorc gear
Grades unlock at levels 20, 40, 52, 61, 76, 80 and 84. Item numbers come from the High Five datapack, the picks reflect player experience; a set bonus only works with the full set. From level 76
Sigil Mastery gives M. Atk. ×1.05 and MP regen ×1.17 with a sigil in the left hand — a reason to take a one-handed weapon with the
Acumen SA plus a sigil instead of a staff.
1–20 · no grade
| Armor | Weapon |
|---|---|
20–40 · D grade
| Armor | Weapon |
|---|---|
| the same |
40–52 · C grade
| Armor | Weapon |
|---|---|
52–61 · B grade
| Armor | Weapon |
|---|---|
| — |
61–76 · A grade
| Armor | Weapon |
|---|---|
| — | |
| — |
76–80 · S grade
| Armor | Weapon and sigil |
|---|---|
80–84 · S80 grade
| Armor | Weapon and sigil |
|---|---|
84–85 · S84 grade
| Armor | Weapon and sigil |
|---|---|
| the same |
After that comes the
Elegia Tunic set and the
Cyclic Cane staff, if your server has them: both give more M. Atk. than the Vesper items.
Where to level a sorc in HF
Zones are picked by the XP per HP of their best mob (High Five datapack); each one lists the mobs with the most XP per HP and two items from their drop with the chance at x1 rate. The sorc deals fire damage, so also look at the mobs' fire defense: where it's high,
Aura Bolt,
Aura Flare and
Aura Cannon carry the damage, since they have no attribute.
Level 20–40
Best for a sorc: The Pilgrim's Necropolis and Catacomb of the Heretic — the most XP per HP, a draw on Lith Patrolman; Necropolis of Sacrifice — third for XP per HP, mobs from level 20.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Pilgrim's Necropolis | Lith Patrolman lv. 39 | |
| Gigant Raider lv. 39 | ||
| Lith Overlord lv. 36 | ||
| Catacomb of the Heretic | Gigant Officer lv. 36 | |
| Lith Guard lv. 30 | ||
| Gigant Footman lv. 30 | ||
| Necropolis of Sacrifice | Catacomb Serpent lv. 28 | |
| Vault Guardian lv. 25 | ||
| Lith Warrior lv. 27 | ||
| Alligator Beach | Crokian Warrior lv. 38 | |
| Farhite lv. 39 | ||
| Dailaon lv. 37 | ||
| The Ant Nest | Ant Warrior Captain lv. 36 | |
| Ant Soldier lv. 35 | ||
| Noble Ant Leader lv. 38 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Fortress of Resistance | Ol Mahum Lord lv. 34 | |
| Ol Mahum Marksman lv. 28 | ||
| Ol Mahum Captain lv. 30 | ||
| Forgotten Temple | Rakin Undine lv. 30 | |
| Roxide lv. 32 | ||
| Ritmal Swordsman lv. 29 | ||
| Orc Barracks | Turek Orc Warlord lv. 30 | |
| Turek Orc Archer lv. 27 | ||
| Turek Orc Skirmisher lv. 28 | ||
| Cruma Marshlands | Marsh Stakato lv. 29 | |
| Marsh Stakato Worker lv. 31 | ||
| Marsh Spider lv. 34 | ||
| Partisan's Hideaway | Ol Mahum Sergeant lv. 29 | |
| Ol Mahum Guerilla lv. 26 | ||
| Ol Mahum Raider lv. 27 |
Level 40–52
Best for a sorc: Cruma Tower gives the most XP per HP; Garden of Eva comes second, mobs up to level 50; Alligator Island is third.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Cruma Tower | Snipe lv. 44 | |
| Porta lv. 40 | ||
| Perum lv. 48 | ||
| Garden of Eva | Garden Guard Leader lv. 50 | |
| Doll Master lv. 50 | ||
| Blade Stakato Drone lv. 44 | ||
| Alligator Island | Swamp Tribe lv. 45 | |
| Nos Lad lv. 45 | ||
| Crokian Lad Warrior lv. 43 | ||
| Devil's Isle | Gigantic Flyer lv. 47 | |
| Pit Archer lv. 48 | ||
| Kaim Vanul Lad lv. 51 | ||
| Catacomb of the Branded | Lilim Butcher lv. 48 | |
| Nephilim Sentinel lv. 48 | ||
| Lith Commander lv. 45 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Necropolis of Worship | Gigant Commander lv. 45 | |
| Nephilim Priest lv. 51 | ||
| Lilim Magus lv. 51 | ||
| Pirate Tunnel | Zaken's Elite Pikeman lv. 43 | |
| Pirate Zombie lv. 44 | ||
| The Enchanted Valley | Unicorn lv. 49 | |
| Satyr lv. 48 | ||
| Valley Treant lv. 47 | ||
| The Forest of Mirrors | Mirror lv. 49 | |
| Taik Orc Captain lv. 44 | ||
| Harit Lizardman Grunt lv. 51 |
Level 52–61
Best for a sorc: Devil's Isle has the most XP per HP; The Enchanted Valley is second, and its Valley Treant Elder has weaker fire defense than usual; Catacomb of the Apostate is third, on par with The Patriot's Necropolis.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Devil's Isle | Zombie Captain's Spiritual Body lv. 52 | |
| Crimson Doll Blader lv. 53 | ||
| Crimson Veil Master lv. 54 | ||
| The Enchanted Valley | Valley Treant Elder lv. 53 | |
| Catacomb of the Apostate | Lilim Knight-Errant lv. 54 | |
| Nephilim Swordsman lv. 54 | ||
| Lilim Marauder lv. 57 | ||
| The Patriot's Necropolis | Nephilim Guard lv. 57 | |
| Nephilim Bishop lv. 60 | ||
| Lilim Seer lv. 60 | ||
| Necropolis of Devotion | Sepulcher Guardian lv. 60 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Tower of Insolence | Ghost of the Tower lv. 60 | |
| Hallate's Seer lv. 60 | ||
| Anghel Waterfall | Harit Lizardman Matriarch lv. 55 | |
| Harit Lizardman Warrior lv. 53 | ||
| Harit Lizardman Shaman lv. 54 | ||
| Outlaw Forest | Oel Mahum Witch Doctor lv. 55 | |
| Hunter Gargoyle lv. 52 | ||
| Oel Mahum Warrior lv. 54 | ||
| Forsaken Plains | Kranrot lv. 59 | |
| Paliote lv. 57 | ||
| Hamrut lv. 58 |
Level 61–76
Best for a sorc: Tower of Insolence offers the most XP per HP; Wall of Argos is second; Hot Springs — Hot Springs Nepenthes and Hot Springs Flava have fire defense below zero, so the sorc's fire hits them harder than usual.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Tower of Insolence | Platinum Tribe Overlord lv. 71 | |
| Platinum Guardian Prefect lv. 74 | ||
| Hallate's Knight lv. 65 | ||
| Wall of Argos | Disciples of Protection lv. 74 | |
| Disciples of Punishment lv. 75 | ||
| Eye of Ruler lv. 74 | ||
| Hot Springs | Hot Springs Nepenthes lv. 75 | |
| Hot Springs Flava lv. 74 | ||
| Hot Springs Yeti lv. 75 | ||
| Catacomb of the Witch | Nephilim Praetorian lv. 72 | |
| Lilim Knight Commander lv. 72 | ||
| Nephilim Centurion lv. 63 | ||
| The Saint's Necropolis | Nephilim Royal Guard lv. 75 | |
| Lilim Slayer lv. 75 | ||
| Lesser Ancient Soldier lv. 73 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Necropolis of Martyrdom | Nephilim Scout lv. 66 | |
| Lilim Assassin lv. 66 | ||
| Nephilim Archbishop lv. 69 | ||
| Silent Valley | Changed Creation lv. 74 | |
| Shaman of Ancient Times lv. 75 | ||
| Chimera Piece lv. 72 | ||
| Dragon Valley | Bloody Guardian lv. 75 | |
| Archaic Laboratory | Great Chaos Golem | |
| Scout-type Golem No. 28 | ||
| Forest of the Dead | Bone Slayer lv. 68 | |
| Requiem Lord lv. 68 | ||
| Requiem Priest lv. 71 |
Level 76–80
Best for a sorc: Imperial Tomb — the most XP per HP by a wide margin; Chapel Guards — mobs with ordinary fire defense; Catacomb of Dark Omens — Seal Stones in the drop. Hall of Flames and Forge of the Gods rank second and third by XP per HP, but their mobs resist fire — use
Aura Bolt there.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Imperial Tomb | Seer of Blood lv. 82 | |
| Imperial Commander lv. 80 | ||
| Chakram Beetle lv. 80 | ||
| Chapel Guards | Triol's Priest lv. 80 | |
| Triol's Believer lv. 80 | ||
| Temple Guard lv. 80 | ||
| Catacomb of Dark Omens | Nephilim Commander lv. 80 | |
| Lilim Guard Knight lv. 80 | ||
| Nephilim Cardinal lv. 78 | ||
| Wall of Argos | Disciples of Authority lv. 76 | |
| Hall of Flames | Blazing Ifrit lv. 80 | |
| Elder Lavasaurus lv. 80 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Forge of the Gods | Magma Drake | |
| Lavasillisk | ||
| Blazing Ifrit | ||
| Silent Valley | Giant's Shadow lv. 79 | |
| Forgotten Ancient People lv. 77 | ||
| Nonexistent Man lv. 78 | ||
| Ketra Orc Outpost | Ketra Prophet lv. 80 | |
| Ketra Commander lv. 80 | ||
| Ketra Orc Medium lv. 80 | ||
| Varka Silenos Barracks | Varka Silenos Medium lv. 80 | |
| Varka Silenos Great Seer lv. 80 | ||
| Varka's Prophet lv. 80 | ||
| The Disciple's Necropolis | Lesser Ancient Warrior lv. 80 | |
| Lilim Great Magus lv. 78 | ||
| Guardian Spirit of Ancient Holy Ground lv. 79 |
Level 80–85
Best for a sorc: Antharas' Lair has the most XP per HP; Stakato Nest is third, the stakatos' fire and water defense are equal; The Giant's Cave — Lesser Giant Soldier has lower fire defense than against other elements. Hardin's Academy is second for XP per HP, but its Drakos resist fire better than water. In Antharas' Lair, Drakos Warrior and Dragon Knight have equally high fire defense — hit them with
Aura Bolt or
Aura Cannon, which carry no attribute. One caveat: in the Mobius build, non-attribute damage is cut by the mob's general defense (230 on Dragon Knight), so
Aura Bolt gains almost nothing there.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Antharas' Lair | Dragon Knight | |
| Drakos Warrior | ||
| Maluk Princess | ||
| Stakato Nest | Cannibalistic Stakato Leader | |
| Spiked Stakato | ||
| Spiked Stakato Worker | ||
| The Giant's Cave | Lesser Giant Soldier | |
| Lesser Giant Mage | ||
| Lesser Giant Elder | ||
| Hardin's Academy | Drakos Guardian | |
| Drakos Hunter | ||
| Drakos Assassin | ||
| Crypts of Disgrace | Turka Follower's Ghost | |
| Contaminated Batur Commander | ||
| Contaminated Batur Warrior |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Dragon Valley | Hungry Parasitic Leech | |
| Gem Dragon | ||
| Drakos | ||
| Swamp of Screams | Male Spiked Stakato | |
| Spiked Stakato Sorcerer | ||
| Plains of the Lizardmen | Tanta Lizardman Summoner | |
| Tanta Lizardman Berserker | ||
| Tanta Lizardman Soldier | ||
| Monastery of Silence | Divinity Magus | |
| Divinity Protector | ||
| Ascetic Solina | ||
| Field of Silence | Awakened Mucrokian | |
| Mucrokian Ascetic | ||
| Mucrokian Preacher |
Sorc dyes
| Style | Three dyes | Total |
|---|---|---|
| damage on mobs | INT +5, CON +4, MEN −5, STR −4 | |
| casting speed | WIT +5, CON +4, MEN −5, STR −4 | |
| Olympiad | INT +4, CON +5, MEN −4, STR −5 |
Dyes can't push a stat past +5, so each set pairs a +4 and a +1 of the same stat instead of two +4s. Sorc nukes in HF come off cooldown faster than they cast, so every bit of casting speed from WIT turns straight into damage.
Subclasses for a sorc
In HF you can add a subclass once your main class and every subclass you already have reach level 75. By default you need the
Mimir's Elixir and Fate's Whisper quests, and the number of subclasses allowed depends on the server config.
- Sorc as the main class. Any 2nd class is open as a sub except Spellsinger and Spellhowler (same group as the sorc), Overlord, Warsmith and the Kamael. People usually take a healer or buffer — the party needs one, and its certificates go to your main.
- Sorc as a subclass. It gives another class ranged fire damage; Spellsinger and Spellhowler can't take it.
Certification. In High Five a subclass earns skills for your main class through certificates, and only the main class can learn them. For a mage the most useful are
Emergent Ability - Empower and
Master Ability - Empower for M. Atk. and
Master Ability - Casting for casting speed; Emergent Ability comes from a level 65 sub, Master Ability from a level 75 sub. Certificates are issued by the class master in the subclass menu.
Sorc in the Olympiad
Only nobles on their main class get into the Olympiad; a High Five match lasts 5 minutes.
Volcano is blocked in the arena. Against a fighter —
Fire Vortex (attack speed ×0.7),
Slow and
Curse Fear; against a mage or buffer —
Arcane Chaos, then
Cancellation. Open with
Enlightenment for 20 seconds and a chain of
Prominence, and when under pressure —
Arcane Shield.
Wisdom adds +20 to sleep and hold resistance,
Protection of Rune gives
M. Def. ×1.15. Don't press
Aura Flare in the arena — your damage to players drops by half for 3 seconds.
All sorc skills
The full Sorcerer and Archmage tree in High Five — skill levels, SP and MP:
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 40SP: 548,000 | |||||
| Aura Boltnewmagic damage, power 26 | 1 | 32,000 | 14 | active | |
| Aura Flarenewmagic damage, power 42 · 3 s | 1–2 | 32,0002 × 16,000 | 28 | active | |
| Blazing Circlenewmagic damage, power 30 · around | 1–2 | 32,0002 × 16,000 | 42 | active | |
| Blazing Skinnewdamage reflect +10% · 20 min | 1 | 32,000 | 28 | active | |
| Clear Mindnew | 1 | 32,000 | — | passive | |
| Curse FearnewFear · 10 s | 1 | 32,000 | 28 | active | |
| Prominencenewmagic damage, power 52 | 1–2 | 32,0002 × 16,000 | 28 | active | |
| Surrender To Windnewwind resistance −20, earth resistance +10 · 30 s | 1 | 32,000 | 28 | active | |
| Anti MagicM. Def. +43, magic resistance ×1.15 | 13–15 | 33,0003 × 11,000 | — | passive | |
| Boost Manamax MP +70 | 3 | 32,000 | — | passive | |
| Fast Spell CastingCasting Spd. ×1.07 | 2 | 32,000 | — | passive | |
| Higher Mana GainMP from Recharge +42 | 9–10 | 32,0002 × 16,000 | — | passive | |
| Robe Mastery | 9–11 | 33,0003 × 11,000 | — | passive | |
| SleepSleep · 30 s | 10–12 | 33,0003 × 11,000 | 28 | active | |
| SlowSpeed ×0.7 · 1 min | 2 | 32,000 | 28 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 4 | 32,000 | 28 | active | |
| Weapon MasteryP. Atk. +18.1, M. Atk. +22.6, P. Atk. ×1.45, M. Atk. ×1.17 | 10–12 | 33,0003 × 11,000 | — | passive | |
| Level 44SP: 705,000 | |||||
| Sleeping CloudnewSleep · 30 s · area | 1 | 41,000 | 47 | active | |
| Anti MagicM. Def. +49, magic resistance ×1.15 | 16–18 | 42,0003 × 14,000 | — | passive | |
| Aura Boltmagic damage, power 29 | 2 | 41,000 | 16 | active | |
| Aura Flaremagic damage, power 47 · 3 s | 3–4 | 42,0002 × 21,000 | 31 | active | |
| Blazing Circlemagic damage, power 34 · around | 3–4 | 42,0002 × 21,000 | 47 | active | |
| Concentrationcast interruption chance −36% · 20 min | 3 | 41,000 | 31 | active | |
| Curse FearFear · 10 s | 2 | 41,000 | 31 | active | |
| Fast HP RecoveryHP regen +1.6 | 2 | 41,000 | — | passive | |
| Fast Mana RecoveryMP regen +1.9 | 3 | 41,000 | — | passive | |
| Higher Mana GainMP from Recharge +49 | 11–12 | 42,0002 × 21,000 | — | passive | |
| Prominencemagic damage, power 58 | 3–4 | 42,0002 × 21,000 | 31 | active | |
| Robe Mastery | 12–14 | 42,0003 × 14,000 | — | passive | |
| SleepSleep · 30 s | 13–15 | 42,0003 × 14,000 | 31 | active | |
| SlowSpeed ×0.7 · 1 min | 3 | 41,000 | 31 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 5 | 41,000 | 31 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 2 | 41,000 | 31 | active | |
| Weapon MasteryP. Atk. +22.8, M. Atk. +28.5, P. Atk. ×1.45, M. Atk. ×1.17 | 13–15 | 42,0003 × 14,000 | — | passive | |
| Level 48SP: 1,201,000 | |||||
| Cancellationnewcancels buffs | 1 | 63,000 | 35 | active | |
| Decaynewdamage over time · 15 s | 1 | 63,000 | 52 | active | |
| Anti MagicM. Def. +56, magic resistance ×1.15 | 19–21 | 63,0003 × 21,000 | — | passive | |
| Aura Boltmagic damage, power 33 | 3 | 63,000 | 18 | active | |
| Aura Flaremagic damage, power 52 · 3 s | 5–6 | 64,0002 × 32,000 | 35 | active | |
| Blazing Circlemagic damage, power 38 · around | 5–6 | 64,0002 × 32,000 | 52 | active | |
| Blazing Skindamage reflect +15% · 20 min | 2 | 63,000 | 35 | active | |
| Boost Manamax MP +100 | 4 | 63,000 | — | passive | |
| Clear Mind | 2 | 63,000 | — | passive | |
| Curse FearFear · 10 s | 3 | 63,000 | 35 | active | |
| Higher Mana GainMP from Recharge +52 | 13–14 | 64,0002 × 32,000 | — | passive | |
| Prominencemagic damage, power 65 | 5–6 | 64,0002 × 32,000 | 35 | active | |
| Quick Recyclemagic reuse ×0.8 | 3 | 63,000 | — | passive | |
| Robe Mastery | 15–17 | 63,0003 × 21,000 | — | passive | |
| SleepSleep · 30 s | 16–18 | 63,0003 × 21,000 | 35 | active | |
| SlowSpeed ×0.7 · 1 min | 4 | 63,000 | 35 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 6 | 63,000 | 35 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 3 | 63,000 | 35 | active | |
| Weapon MasteryP. Atk. +28.3, M. Atk. +35.4, P. Atk. ×1.45, M. Atk. ×1.17 | 16–18 | 63,0003 × 21,000 | — | passive | |
| Level 52SP: 1,594,000 | |||||
| Divine Inspirationnew | 1 | book or scroll | — | passive | |
| Anti MagicM. Def. +63, magic resistance ×1.2 | 22–24 | 93,0003 × 31,000 | — | passive | |
| Aura Boltmagic damage, power 36 | 4 | 94,000 | 19 | active | |
| Aura Flaremagic damage, power 57 · 3 s | 7–8 | 94,0002 × 47,000 | 38 | active | |
| Blazing Circlemagic damage, power 42 · around | 7–8 | 94,0002 × 47,000 | 56 | active | |
| Cancellationcancels buffs | 2 | 94,000 | 38 | active | |
| Concentrationcast interruption chance −42% · 20 min | 4 | 94,000 | 38 | active | |
| Curse FearFear · 10 s | 4 | 94,000 | 38 | active | |
| Fast HP RecoveryHP regen +1.7 | 3 | 94,000 | — | passive | |
| Fast Mana RecoveryMP regen +2.3 | 4 | 94,000 | — | passive | |
| Higher Mana GainMP from Recharge +59 | 15–16 | 94,0002 × 47,000 | — | passive | |
| Prominencemagic damage, power 72 | 7–8 | 94,0002 × 47,000 | 38 | active | |
| Robe Mastery | 18–20 | 93,0003 × 31,000 | — | passive | |
| SleepSleep · 30 s | 19–21 | 93,0003 × 31,000 | 38 | active | |
| SlowSpeed ×0.7 · 1 min | 5 | 94,000 | 38 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 7 | 94,000 | 38 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 4 | 94,000 | 38 | active | |
| Weapon MasteryP. Atk. +34.6, M. Atk. +43.2, P. Atk. ×1.45, M. Atk. ×1.17 | 19–21 | 93,0003 × 31,000 | — | passive | |
| Level 56SP: 2,204,000 | |||||
| Anti MagicM. Def. +70, magic resistance ×1.2 | 25–27 | 111,0003 × 37,000 | — | passive | |
| Aura Boltmagic damage, power 39 | 5 | 110,000 | 21 | active | |
| Aura Flaremagic damage, power 63 · 3 s | 9–10 | 110,0002 × 55,000 | 41 | active | |
| Blazing Circlemagic damage, power 46 · around | 9–10 | 110,0002 × 55,000 | 61 | active | |
| Blazing Skindamage reflect +20% · 20 min | 3 | 110,000 | 41 | active | |
| Boost Manamax MP +140 | 5 | 110,000 | — | passive | |
| Cancellationcancels buffs | 3 | 110,000 | 41 | active | |
| Clear Mind | 3 | 110,000 | — | passive | |
| Curse FearFear · 10 s | 5 | 110,000 | 41 | active | |
| Decaydamage over time · 15 s | 2 | 110,000 | 61 | active | |
| Fast Spell CastingCasting Spd. ×1.1 | 3 | 110,000 | — | passive | |
| Higher Mana GainMP from Recharge +62 | 17–18 | 110,0002 × 55,000 | — | passive | |
| Prominencemagic damage, power 78 | 9–10 | 110,0002 × 55,000 | 41 | active | |
| Robe Mastery | 21–23 | 111,0003 × 37,000 | — | passive | |
| SleepSleep · 30 s | 22–24 | 111,0003 × 37,000 | 41 | active | |
| Sleeping CloudSleep · 30 s · area | 2 | 110,000 | 61 | active | |
| SlowSpeed ×0.7 · 1 min | 6 | 110,000 | 41 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 8 | 110,000 | 41 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 5 | 110,000 | 41 | active | |
| Weapon MasteryP. Atk. +41.7, M. Atk. +52.1, P. Atk. ×1.45, M. Atk. ×1.17 | 22–24 | 111,0003 × 37,000 | — | passive | |
| Level 58SP: 2,199,000 | |||||
| Aura Flashnewmagic damage, power 49 · target cancel · around | 1 | 129,000 | 54 | active | |
| Rain of Firenewmagic damage, power 41 · area | 1 | 129,000 | 43 | active | |
| Anti MagicM. Def. +74, magic resistance ×1.2 | 28–29 | 130,0002 × 65,000 | — | passive | |
| Aura Boltmagic damage, power 41 | 6 | 129,000 | 22 | active | |
| Aura Flaremagic damage, power 66 · 3 s | 11–12 | 130,0002 × 65,000 | 43 | active | |
| Blazing Circlemagic damage, power 48 · around | 11 | 129,000 | 64 | active | |
| Cancellationcancels buffs | 4 | 129,000 | 43 | active | |
| Curse FearFear · 10 s | 6 | 129,000 | 43 | active | |
| Fast HP RecoveryHP regen +2.1 | 4 | 129,000 | — | passive | |
| Higher Mana GainMP from Recharge +64 | 19 | 129,000 | — | passive | |
| Prominencemagic damage, power 82 | 11–12 | 130,0002 × 65,000 | 43 | active | |
| Robe Mastery | 24–25 | 130,0002 × 65,000 | — | passive | |
| SleepSleep · 30 s | 25–26 | 130,0002 × 65,000 | 43 | active | |
| SlowSpeed ×0.7 · 1 min | 7 | 129,000 | 43 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 9 | 129,000 | 43 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 6 | 129,000 | 43 | active | |
| Weapon MasteryP. Atk. +45.4, M. Atk. +56.8, P. Atk. ×1.45, M. Atk. ×1.17 | 25–26 | 130,0002 × 65,000 | — | passive | |
| Level 60SP: 3,000,000 | |||||
| Anti MagicM. Def. +78, magic resistance ×1.2 | 30–31 | 166,0002 × 83,000 | — | passive | |
| Aura Boltmagic damage, power 43 | 7 | 167,000 | 22 | active | |
| Aura Flaremagic damage, power 68 · 3 s | 13–14 | 166,0002 × 83,000 | 44 | active | |
| Blazing Circlemagic damage, power 50 · around | 12 | 167,000 | 66 | active | |
| Boost Manamax MP +152 | 6 | 167,000 | — | passive | |
| Cancellationcancels buffs | 5 | 167,000 | 44 | active | |
| Concentrationcast interruption chance −48% · 20 min | 5 | 167,000 | 44 | active | |
| Curse FearFear · 10 s | 7 | 167,000 | 44 | active | |
| Fast Mana RecoveryMP regen +2.7 | 5 | 167,000 | — | passive | |
| Higher Mana GainMP from Recharge +66 | 20 | 167,000 | — | passive | |
| Prominencemagic damage, power 85 | 13–14 | 166,0002 × 83,000 | 44 | active | |
| Rain of Firemagic damage, power 43 · area | 2 | 167,000 | 44 | active | |
| Robe Mastery | 26–27 | 166,0002 × 83,000 | — | passive | |
| SleepSleep · 30 s | 27–28 | 166,0002 × 83,000 | 44 | active | |
| SlowSpeed ×0.7 · 1 min | 8 | 167,000 | 44 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 10 | 167,000 | 44 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 7 | 167,000 | 44 | active | |
| Weapon MasteryP. Atk. +49.4, M. Atk. +61.7, P. Atk. ×1.45, M. Atk. ×1.17 | 27–28 | 166,0002 × 83,000 | — | passive | |
| Level 61 | |||||
| Divine Inspiration | 2 | book or scroll | — | passive | |
| Level 62SP: 3,960,000 | |||||
| Anti MagicM. Def. +82, magic resistance ×1.2 | 32–33 | 220,0002 × 110,000 | — | passive | |
| Aura Boltmagic damage, power 45 | 8 | 220,000 | 23 | active | |
| Aura Flaremagic damage, power 71 · 3 s | 15–16 | 220,0002 × 110,000 | 46 | active | |
| Aura Flashmagic damage, power 53 · target cancel · around | 2 | 220,000 | 58 | active | |
| Blazing Circlemagic damage, power 52 · around | 13 | 220,000 | 69 | active | |
| Cancellationcancels buffs | 6 | 220,000 | 46 | active | |
| Clear Mind | 4 | 220,000 | — | passive | |
| Curse FearFear · 10 s | 8 | 220,000 | 46 | active | |
| Higher Mana GainMP from Recharge +72 | 21 | 220,000 | — | passive | |
| Prominencemagic damage, power 89 | 15–16 | 220,0002 × 110,000 | 46 | active | |
| Rain of Firemagic damage, power 45 · area | 3 | 220,000 | 46 | active | |
| Robe Mastery | 28–29 | 220,0002 × 110,000 | — | passive | |
| SleepSleep · 30 s | 29–30 | 220,0002 × 110,000 | 46 | active | |
| Sleeping CloudSleep · 30 s · area | 3 | 220,000 | 69 | active | |
| SlowSpeed ×0.7 · 1 min | 9 | 220,000 | 46 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 11 | 220,000 | 46 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 8 | 220,000 | 46 | active | |
| Weapon MasteryP. Atk. +53.5, M. Atk. +66.8, P. Atk. ×1.45, M. Atk. ×1.17 | 29–30 | 220,0002 × 110,000 | — | passive | |
| Level 64SP: 4,760,000 | |||||
| Anti MagicM. Def. +86, magic resistance ×1.25 | 34–35 | 280,0002 × 140,000 | — | passive | |
| Aura Boltmagic damage, power 46 | 9 | 280,000 | 24 | active | |
| Aura Flaremagic damage, power 74 · 3 s | 17–18 | 280,0002 × 140,000 | 48 | active | |
| Blazing Circlemagic damage, power 55 · around | 14 | 280,000 | 71 | active | |
| Cancellationcancels buffs | 7 | 280,000 | 48 | active | |
| Curse FearFear · 10 s | 9 | 280,000 | 48 | active | |
| Decaydamage over time · 15 s | 3 | 280,000 | 71 | active | |
| Fast HP RecoveryHP regen +2.6 | 5 | 280,000 | — | passive | |
| Higher Mana GainMP from Recharge +73 | 22 | 280,000 | — | passive | |
| Prominencemagic damage, power 92 | 17–18 | 280,0002 × 140,000 | 48 | active | |
| Rain of Firemagic damage, power 46 · area | 4 | 280,000 | 48 | active | |
| Robe Mastery | 30–31 | 280,0002 × 140,000 | — | passive | |
| SleepSleep · 30 s | 31–32 | 280,0002 × 140,000 | 48 | active | |
| SlowSpeed ×0.7 · 1 min | 10 | 280,000 | 48 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 12 | 280,000 | 48 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 9 | 280,000 | 48 | active | |
| Weapon MasteryP. Atk. +57.7, M. Atk. +72.1, P. Atk. ×1.45, M. Atk. ×1.17 | 31–32 | 280,0002 × 140,000 | — | passive | |
| Level 66SP: 6,970,000 | |||||
| Seed of Firenewfire attack +20 · 10 min | 1 | 370,000 | 200 | active | |
| Anti MagicM. Def. +91, magic resistance ×1.25 | 36–37 | 360,0002 × 180,000 | — | passive | |
| Aura Boltmagic damage, power 48 | 10 | 370,000 | 25 | active | |
| Aura Flaremagic damage, power 77 · 3 s | 19–20 | 360,0002 × 180,000 | 49 | active | |
| Aura Flashmagic damage, power 58 · target cancel · around | 3 | 370,000 | 62 | active | |
| Blazing Circlemagic damage, power 57 · around | 15 | 370,000 | 74 | active | |
| Boost Manamax MP +180 | 7 | 370,000 | — | passive | |
| Cancellationcancels buffs | 8 | 370,000 | 49 | active | |
| Curse FearFear · 10 s | 10 | 370,000 | 49 | active | |
| Higher Mana GainMP from Recharge +75 | 23 | 370,000 | — | passive | |
| Prominencemagic damage, power 96 | 19–20 | 360,0002 × 180,000 | 49 | active | |
| Rain of Firemagic damage, power 48 · area | 5 | 370,000 | 49 | active | |
| Robe Mastery | 32–33 | 360,0002 × 180,000 | — | passive | |
| SleepSleep · 30 s | 33–34 | 360,0002 × 180,000 | 49 | active | |
| Sleeping CloudSleep · 30 s · area | 4 | 370,000 | 74 | active | |
| SlowSpeed ×0.7 · 1 min | 11 | 370,000 | 49 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 13 | 370,000 | 49 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 10 | 370,000 | 49 | active | |
| Weapon MasteryP. Atk. +62, M. Atk. +77.4, P. Atk. ×1.45, M. Atk. ×1.17 | 33–34 | 360,0002 × 180,000 | — | passive | |
| Level 68SP: 7,730,000 | |||||
| Aura Symphonynewmagic damage, power 150 · reuse 5 min | 1 | 410,000 | 200 | active | |
| Anti MagicM. Def. +95, magic resistance ×1.25 | 38–39 | 400,0002 × 200,000 | — | passive | |
| Aura Boltmagic damage, power 50 | 11 | 410,000 | 26 | active | |
| Aura Flaremagic damage, power 79 · 3 s | 21–22 | 400,0002 × 200,000 | 51 | active | |
| Blazing Circlemagic damage, power 58 · around | 16 | 410,000 | 76 | active | |
| Cancellationcancels buffs | 9 | 410,000 | 51 | active | |
| Clear Mind | 5 | 410,000 | — | passive | |
| Concentrationcast interruption chance −53% · 20 min | 6 | 410,000 | 51 | active | |
| Curse FearFear · 10 s | 11 | 410,000 | 51 | active | |
| Fast Mana RecoveryMP regen +3.1 | 6 | 410,000 | — | passive | |
| Higher Mana GainMP from Recharge +76 | 24 | 410,000 | — | passive | |
| Prominencemagic damage, power 99 | 21–22 | 400,0002 × 200,000 | 51 | active | |
| Rain of Firemagic damage, power 50 · area | 6 | 410,000 | 51 | active | |
| Robe Mastery | 34–35 | 400,0002 × 200,000 | — | passive | |
| SleepSleep · 30 s | 35–36 | 400,0002 × 200,000 | 51 | active | |
| SlowSpeed ×0.7 · 1 min | 12 | 410,000 | 51 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 14 | 410,000 | 51 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 11 | 410,000 | 51 | active | |
| Weapon MasteryP. Atk. +66.8, M. Atk. +82.9, P. Atk. ×1.45, M. Atk. ×1.17 | 35–36 | 400,0002 × 200,000 | — | passive | |
| Level 70SP: 9,360,000 | |||||
| Infernonewmagic damage, power 150 · damage over time · 15 s · reuse 5 min | 1 | 520,000 | 200 | active | |
| Anti MagicM. Def. +99, magic resistance ×1.3 | 40–41 | 520,0002 × 260,000 | — | passive | |
| Aura Boltmagic damage, power 51 | 12 | 520,000 | 26 | active | |
| Aura Flaremagic damage, power 82 · 3 s | 23–24 | 520,0002 × 260,000 | 52 | active | |
| Aura Flashmagic damage, power 61 · target cancel · around | 4 | 520,000 | 65 | active | |
| Blazing Circlemagic damage, power 60 · around | 17 | 520,000 | 78 | active | |
| Cancellationcancels buffs | 10 | 520,000 | 52 | active | |
| Curse FearFear · 10 s | 12 | 520,000 | 52 | active | |
| Higher Mana GainMP from Recharge +78 | 25 | 520,000 | — | passive | |
| Prominencemagic damage, power 102 | 23–24 | 520,0002 × 260,000 | 52 | active | |
| Rain of Firemagic damage, power 51 · area | 7 | 520,000 | 52 | active | |
| Robe Mastery | 36–37 | 520,0002 × 260,000 | — | passive | |
| SleepSleep · 30 s | 37–38 | 520,0002 × 260,000 | 52 | active | |
| Sleeping CloudSleep · 30 s · area | 5 | 520,000 | 78 | active | |
| SlowSpeed ×0.7 · 1 min | 13 | 520,000 | 52 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 15 | 520,000 | 52 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 12 | 520,000 | 52 | active | |
| Weapon MasteryP. Atk. +70.7, M. Atk. +88.4, P. Atk. ×1.45, M. Atk. ×1.17 | 37–38 | 520,0002 × 260,000 | — | passive | |
| Level 72SP: 14,960,000 | |||||
| Elemental Assaultnewmagic damage, power 200 · reuse 5 min | 1 | 880,000 | 200 | active | |
| Anti MagicM. Def. +104, magic resistance ×1.3 | 42–43 | 880,0002 × 440,000 | — | passive | |
| Aura Boltmagic damage, power 53 | 13 | 880,000 | 27 | active | |
| Aura Flaremagic damage, power 84 · 3 s | 25–26 | 880,0002 × 440,000 | 53 | active | |
| Blazing Circlemagic damage, power 62 · around | 18 | 880,000 | 80 | active | |
| Boost Manamax MP +200 | 8 | 880,000 | — | passive | |
| Cancellationcancels buffs | 11 | 880,000 | 53 | active | |
| Curse FearFear · 10 s | 13 | 880,000 | 53 | active | |
| Higher Mana GainMP from Recharge +79 | 26 | 880,000 | — | passive | |
| Prominencemagic damage, power 105 | 25–26 | 880,0002 × 440,000 | 53 | active | |
| Rain of Firemagic damage, power 53 · area | 8 | 880,000 | 53 | active | |
| Robe Mastery | 38–39 | 880,0002 × 440,000 | — | passive | |
| SleepSleep · 30 s | 39–40 | 880,0002 × 440,000 | 53 | active | |
| SlowSpeed ×0.7 · 1 min | 14 | 880,000 | 53 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 16 | 880,000 | 53 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 13 | 880,000 | 53 | active | |
| Weapon MasteryP. Atk. +75.1, M. Atk. +93.8, P. Atk. ×1.45, M. Atk. ×1.17 | 39–40 | 880,0002 × 440,000 | — | passive | |
| Level 74SP: 23,060,000 | |||||
| Anti MagicM. Def. +108, magic resistance ×1.3 | 44–45 | 1,160,0002 × 580,000 | — | passive | |
| Aura Boltmagic damage, power 54 | 14 | 1,150,000 | 28 | active | |
| Aura Flaremagic damage, power 87 · 3 s | 27–28 | 1,160,0002 × 580,000 | 55 | active | |
| Aura Flashmagic damage, power 65 · target cancel · around | 5 | 1,150,000 | 69 | active | |
| Blazing Circlemagic damage, power 64 · around | 19 | 1,150,000 | 82 | active | |
| Cancellationcancels buffs | 12 | 1,150,000 | 55 | active | |
| Clear Mind | 6 | 1,150,000 | — | passive | |
| Curse FearFear · 10 s | 14 | 1,150,000 | 55 | active | |
| Decaydamage over time · 15 s | 4 | 1,150,000 | 82 | active | |
| Fast HP RecoveryHP regen +2.7 | 6 | 1,150,000 | — | passive | |
| Fast Mana RecoveryMP regen +3.4 | 7 | 1,150,000 | — | passive | |
| Higher Mana GainMP from Recharge +81 | 27 | 1,150,000 | — | passive | |
| Prominencemagic damage, power 108 | 27–28 | 1,160,0002 × 580,000 | 55 | active | |
| Rain of Firemagic damage, power 54 · area | 9 | 1,150,000 | 55 | active | |
| Robe Mastery | 40–41 | 1,160,0002 × 580,000 | — | passive | |
| SleepSleep · 30 s | 41–42 | 1,160,0002 × 580,000 | 55 | active | |
| SlowSpeed ×0.7 · 1 min | 15 | 1,150,000 | 55 | active | |
| Surrender To Firefire resistance −20, water resistance +10 · 30 s | 17 | 1,150,000 | 55 | active | |
| Surrender To Windwind resistance −20, earth resistance +10 · 30 s | 14 | 1,150,000 | 55 | active | |
| Weapon MasteryP. Atk. +79.4, M. Atk. +99.3, P. Atk. ×1.45, M. Atk. ×1.17 | 41–42 | 1,160,0002 × 580,000 | — | passive | |
| Level 76 | |||||
| Divine Inspiration | 3–4 | book or scroll | — | passive | |
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 76SP: 25,000,000 | |||||
| Sigil Masterynew | 1 | 12,500,000 | — | passive | |
| WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20% | 1 | 12,500,000 | — | passive | |
| Level 77SP: 36,000,000 | |||||
| Fire Vortexnewmagic damage, power 140 · Speed ×0.9, Atk. Spd. ×0.7, Casting Spd. ×0.9, fire resistance −20 · 30 s | 1 | 18,000,000 | 84 | active | |
| Skill Masterynewchance of instant reuse or double duration | 1 | 18,000,000 | — | passive | |
| Level 78SP: 64,020,000 | |||||
| Arcane Chaosnewbuff-cancel resistance +30%, magic MP ×1.3, physical skill MP ×1.1 · 30 s | 1 | 21,340,000 | 57 | active | |
| Arcane Powernewdamage over time, magic MP ×1.1, M. Atk. ×1.3 | 1 | 21,340,000 | 36 | toggle | |
| Arcane Roarnewfire resistance +5, wind resistance +5, water resistance +5, earth resistance +5, M. Atk. ×1.03 | 1 | 21,340,000 | — | passive | |
| Level 79SP: 120,000,000 | |||||
| Count of Firenewdamage over time · 10 s · reuse 75 s | 1 | 60,000,000 | 87 | active | |
| Fire Vortex Busternewmagic damage, power 195 · cures negative effects | 1 | 60,000,000 | 80 | active | |
| Level 80SP: 150,000,000 | |||||
| Volcanonew | 1 | 150,000,000 | 36 | active | |
| Level 81SP: 80,000,000 | |||||
| Aura Blastnewmagic damage, power 199 · 3 s · area | 1 | 80,000,000 | 31 | active | |
| EnlightenmentnewM. Atk. ×1.4, Casting Spd. ×1.5, magic crit ×1.5, magic MP ×0.1 · 20 s · reuse 10 min | 1 | book or scroll | 73 | active | |
| Magician's WillnewM. Atk. ×1.05, Casting Spd. ×1.05, magic crit ×1.05, magic MP ×0.95 | 1 | book or scroll | — | passive | |
| Meteornewmagic damage, power 117 · damage over time · 10 s · area · reuse 5 min | 1 | book or scroll | — | active | |
| Level 82SP: 90,000,000 | |||||
| Aura Cannonnewmagic damage, power 302 | 1 | 90,000,000 | 27 | active | |
| Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit | 1 | book or scroll | — | passive | |
| Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit | 1 | book or scroll | — | passive | |
| Protection of RunenewM. Def. ×1.15 · triggers when hit | 1 | book or scroll | — | passive | |
| Level 83SP: 100,000,000 | |||||
| Arcane Shieldnew | 1 | 100,000,000 | 90 | active | |
| Flame Armornewtriggers when hit, fire resistance +60 · 20 min | 1 | book or scroll | 29 | active | |
Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.
Other classes are in the Lineage 2 classes section. A sorc in HF needs a buffer at hand and a server where the leveling spots aren't crowded yet: fresh launches are collected in the list of new L2 High Five servers.
FAQ
Where should a sorc level in High Five by level range?
20–40 — The Pilgrim's Necropolis, Catacomb of the Heretic, Necropolis of Sacrifice; 40–52 — Cruma Tower, Garden of Eva, Alligator Island; 52–61 — Devil's Isle, The Enchanted Valley, Catacomb of the Apostate; 61–76 — Tower of Insolence, Wall of Argos, Hot Springs; 76–80 — Imperial Tomb, Chapel Guards; 80–85 — Antharas' Lair, Stakato Nest, The Giant's Cave.
What changed for the sorc in HF?
Cooldowns got shorter:
Prominence — 1.2 seconds,
Fire Vortex and
Arcane Chaos — 15 seconds,
Cancellation — 30 seconds. The Archmage gained
Fire Vortex Buster,
Count of Fire,
Aura Blast,
Aura Cannon,
Arcane Shield and the level 81–83 scrolls, while
Spell Force was removed.
Which is better in HF — Archmage, Mystic Muse or Storm Screamer?
Prominence,
Hydro Blast and
Hurricane are identical in power, cast and reuse. The Archmage's
Fire Vortex cuts target attack speed ×0.7, which makes him handier against fighters; Mystic Muse and Storm Screamer each have two vortexes. In HF vortexes from different mages stack on one target.
How does
Fire Vortex Buster work?
It only hits a target under
Fire Vortex: it removes the vortex and deals fire damage at 195 power. Both skills have a 15-second reuse, so right after the detonation you can put
Fire Vortex back on.
What dyes should a sorc use in HF?
For damage — INT+4 MEN−4, INT+1 MEN−1 and CON+4 STR−4. For casting speed — WIT+4 MEN−4, WIT+1 MEN−1 and CON+4 STR−4. For the Olympiad — INT+4 MEN−4, CON+4 STR−4 and CON+1 STR−1.
Which subclass should a sorc take in HF?
Any 2nd class except Spellsinger, Spellhowler, Overlord, Warsmith and the Kamael; subs open from level 75. Most take a healer or buffer, and the sub's certificates give the main class M. Atk. and casting speed.
Is
Cancellation worth leveling?
Yes, for PvP and the Olympiad: in HF it tries to strip up to 5 buffs, reuse 30 seconds, cast 6 seconds. Buffs come off more easily after
Arcane Chaos. You don't need it on mobs.
How do you get the Archmage 3rd class in HF?
The Saga of the Archmage quest from level 76. Our High Five datapack has no quest scripts, so check the steps on your server; in Interlude the reward is a Secret Book of Giants and adena.