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Spellhowler and Storm Screamer in High Five — SH H5 Guide

Spellhowler and Storm Screamer in High Five — SH H5 Guide

The SH (Spellhowler) is a Dark Elf mage who deals wind and dark damage. In High Five his Hurricane and Death Spike come back in 1.2 seconds, Sleep and Silence last twice as long as in Interlude, and the Storm Screamer finishes targets off with Wind Vortex Slug, which only lands on a target that already carries Wind Vortex. This SH H5 guide covers what to press solo and in PvP, how to keep your MP up, what to learn at each class, what to wear grade by grade, where to level in every range, dyes, subclasses and the Olympiad. All numbers come from the High Five datapack.

Updated: 04.11.2026 41 min read Chronicles:High Five

Spellhowler at a glance

Rolenuker: single-target wind and dark damage, sleep, silence, slow
Weaponmagic staff or a one-hander with a sigil — see "Spellhowler gear"
Armorrobe: tunic and stockings or a full robe
DyesINT up to +5, third slot WIT or CON — see "Spellhowler dyes"
Where to level20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Wall of Argos; 76–80 — Imperial Tomb, Forge of the Gods; 80–85 — Antharas' Lair, Hardin's Academy

Older chronicles, skill books and the Seed combo are covered in our Interlude Spellhowler guide. This page sticks to High Five.

How to get the classes

ClassLevelHow to get it
Dark Wizard20Path to a Dark Wizard
Spellhowler40marks Mark of Scholar (Trial of the Scholar), Mark of Fate (Testimony of Fate) and Mark of Magus (Test of Magus); collecting all three in one run is explained in SH 2nd class change
Storm Screamer76Saga of the Storm Screamer, starts with Fairen

At level 40 the class change is done by the Dark Elf class master; in High Five he also hands out 15 Shadow Item Exchange Coupon (C-Grade) coupons, which you trade for C-grade shadow items. Our copy of the High Five datapack has no quest scripts, so the quest steps follow Interlude — starting levels on your server may differ. On some High Five servers the marks can also be earned through the Good Work's Reward quest.

How to play a Spellhowler in H5

Solo on mobs

Your core is Hurricane (wind, power 108, 1.2-second reuse) plus the dark pair Death Spike and Curse Death Link on the same reuse. All three take 4 seconds to cast, so the reuse barely matters — just chain them. Open with Surrender To Wind: the target loses 20 wind resistance for 30 seconds, reuse 2 seconds, and Hurricane hits harder afterwards.

Put a second mob to sleep with Sleep — 30 seconds, 4-second reuse. If a mob is running at you, Slow cuts its speed to ×0.7 for 60 seconds. Weave in Shadow Flare (power 135, 8-second reuse) every time it is ready.

Packs and parties

For packs you have Tempest — 200 radius around the target, 4-second reuse — and Poisonous Cloud (poison for 30 seconds). Aura Flash hits around you and has a 40% chance to make mobs drop their target; it costs 4 Spirit Ore. At 81 you add Aura Blast (power 199 in a 200 radius, 15-second reuse) and Star Fall (power 117 in a 150 radius plus damage over the next 10 seconds, 300-second reuse). In a party the Spellhowler is a damage dealer with 900 range: stay behind the tank and don't pull aggro.

PvP

  • Against mages — Silence: 60 seconds of silence, 8-second reuse.
  • Against fighters and archers — Slow and Wind Vortex: Wind Vortex lowers both attack speed and casting speed.
  • Curse Fear buys you 10 seconds to cast, but its land chance is lower than the other curses — 40.
  • Demon Wind halves the healing the target receives for 120 seconds — use it on whoever is being healed.
  • Arcane Chaos goes before your curses: for 30 seconds the target resists debuffs worse (+30) and spends 30% more MP on magic.

MP and HP

H5 Spellhowler nukes are fast, and MP drains just as fast. Ways to refill it:

  • Body To Mind — burns 366 HP and gives MP back, 5-second reuse;
  • Corpse Life Drain — HP from a mob's corpse, 5-second reuse: between mobs it recovers the HP you spent on Body To Mind;
  • Vampiric Claw — power 108, 40% of the damage returns as HP, 3-second reuse;
  • for the Storm Screamer, Aura Blast and Aura Cannon give back a bit of MP on their own.

Arcane Power (from 78) raises M. Atk. ×1.3, but drains 50 HP every second and makes magic cost 10% more MP. Turn it on for a fight and off between mobs. Curse Death Link gets stronger the lower your HP is, so Body To Mind also boosts its damage — just keep some HP in reserve if other mobs are nearby.

What doesn't stack for the Spellhowler

In High Five a target can hold only one effect of a given type: the new one replaces the old one if its level is not lower. Almost all the skills below share the same levels, so whichever was applied last stays; exceptions are noted in their rows.

Spellhowler skillConflicts with
SleepSleeping Cloud from Sorcerer and Spellsinger, Dreaming Spirit from Overlord and Warcryer, Trance from Bishop and Elven Elder
SilenceSeal of Silence from Overlord, Sword Symphony from Swordsinger, Voice Bind from Soul Breaker
Surrender To WindMass Surrender to Wind from Phantom Summoner (wind resistance −30): if he has already applied his, yours will overwrite it with −20 — don't cast on top. On an enemy, Surrender To Wind removes his Resist Wind: the debuff is level 4, the buff level 3
SlowCripple, Entangle, Hamstring and other slows of the same level; Throwing Dagger (speed ×0.2 for 10 seconds) would be replaced by the weaker ×0.7 of Slow
Curse ChaosSand Bomb from Abyss Walker and Plains Walker, Seal of Chaos from Overlord
Demon WindCurse Disease from Necromancer, Seal of Disease from Dominator — healing reductions don't add up
Seed of WindHoly Weapon and Dark Weapon from a party member: only one such buff stays on you. A magic skill uses its own element, so the holy power from Holy Weapon adds nothing to the SH's wind and dark nukes — cast Seed of Wind over it even though it's shorter (600 seconds vs 1200). Dark Weapon (dark +20) boosts only dark nukes; if you're hitting with wind, swap it for Seed of Wind as well
Star FallMeteor from Archmage and Soultaker
Poisonous Cloudyour own Curse Poison: same poison type, only one sticks on the target — don't put both on the same mob

In H5 Wind Vortex, Dark Vortex and Arcane Chaos are three separate types, so all three sit on the target at once. Surrender To Wind and Wind Vortex stack too: each one takes 20 off the target's wind resistance.

Storm Screamer combo — vortexes and finishers

The main thing the 3rd class brings in H5 is the vortex chain. Order on a tough target:

  1. Empowering Echo — M. Atk. ×1.25 for 1200 seconds (magic MP cost ×1.35); keep it up at all times on bosses and in PvP.
  2. Surrender To Wind and Wind Vortex — wind resistance −40 combined, target casting speed ×0.7, Wind Vortex power 140.
  3. Wind Vortex Slug — power 195, 15-second reuse. It can't be cast unless Wind Vortex is on the target, and it removes the vortex once it hits.
  4. Throne of Wind — wind damage over 10 seconds, power 173, 75-second reuse.
  5. Then Hurricane until Wind Vortex is back (15 seconds), and start over.

Dark Vortex (power 139, 15-second reuse) cuts the target's dark resistance by 30, after which Death Spike, Curse Death Link and Shadow Flare hit harder. 20% of its damage comes back to you as HP.

For finishing and PvP bursts: Enlightenment gives M. Atk. ×1.4 and casting speed and magic crit chance ×1.5 for 20 seconds, while magic costs only 10% MP; reuse 600 seconds. Aura Cannon (power 302, 10-second reuse) only reaches 150 — it's a close-range skill. Arcane Shield turns 70% of incoming damage into MP loss for 10 seconds; once MP runs out, the shield is gone. Cyclone: 15-second cast, an area hit with power 500, consumes a Magic Symbol, 1800-second reuse.

Spellhowler skills by level in H5

1–20 · Dark Mystic

LevelSkillWhat it does
1Wind Strikefirst wind nuke, power up to 21
14Vampiric Touchdark damage, 40% returned as HP
14Wind Shackleslows the target's attacks

The whole Dark Mystic tree costs 25,800 SP.

20–40 · Dark Wizard

LevelSkillTake it?
20Twisterthe Dark Wizard's main nuke: wind, power up to 44, 1.2-second reuse
25Shadow Sparkdark, power up to 55, 8-second reuse
25Sleep, Body To Mind, Poisonous Cloudsleep, MP from HP, area poison — right away
30Corpse Life DrainHP from corpses
35Slow, Curse Chaosslow; target accuracy −9 for 30 seconds, −12 for a Spellhowler from skill level 2
20Summon Shadow, Summon Silhouettesummons — the Spellhowler doesn't develop them, don't waste SP on them

Dark Wizard costs 743,000 SP.

40–76 · Spellhowler

LevelSkillWhat it does (max level)
40, grows to 74Hurricanewind, power 108, MP 69, 1.2-second reuse
40, grows to 74Vampiric Clawdark, power 108, 40% of damage as HP, 3-second reuse
40, grows to 74Shadow Flaredark, power 135, 8-second reuse
40, grows to 74Sleep, Silence, Slow, Curse Fear, Curse Chaoscontrol: 30-second sleep, 60-second silence, slow ×0.7
40, grows to 74Surrender To Wind, Surrender To Poisontarget wind resistance −20; poison resistance lowered
44, grows to 74Death Spikedark, power 108, MP 50, 1.2-second reuse
44, grows to 72Curse Poisonpoison for 30 seconds
48, grows to 74Tempestwind in a 200 radius, power 54, 4-second reuse
48Quick Recyclemagic reuse ×0.8
52, grows to 74Curse Death Linkdark, power 108, stronger at low HP, 1.2-second reuse
52, grows to 76Divine Inspirationmore buff slots; learned from books only
58, grows to 74Aura Flashhit around yourself, 40% chance to make mobs lose their target
66Seed of Windwind power +20 for 600 seconds
68–72Aura Symphony, Demon Wind, Elemental Stormpower 150, 150 and 200, 300-second reuse
40–74Anti Magic, Robe Mastery, Weapon MasteryM. Def. +108, P. Def. +55.2, M. Atk. +99.3
40–74Boost Mana, Clear Mind, Higher Mana Gainmax MP +200, MP regen, more MP from recovery

In H5 the full Spellhowler tree costs 82,578,000 SP. Nukes first (Hurricane, Death Spike, Curse Death Link) and Surrender To Wind, then Sleep and Body To Mind, masteries last.

Books for Divine Inspiration: Ancient Book: Divine Inspiration (Original Language Version) drops from the raid bosses Krokian Padisha Sobekk lv. 74, Death Lord Hallate lv. 73, Icicle Emperor Bumbalump lv. 74 and Antharas Priest Cloe lv. 74, 56% each; Ancient Book: Divine Inspiration (Manuscript) — from Baium lv. 78 (100%), Scarlet van Halisha lv. 80 (60%), Antharas lv. 79 and Valakas lv. 85 (50% each). The other two are bought: Ancient Book: Divine Inspiration (Modern Language Version) (skill level 1, from level 52) from the Black Marketeer of Mammon for 400,000 adena, and Ancient Book: Divine Inspiration (Original Version) (level 4, from 76) from the Grand Olympiad Manager for 90,000 Olympiad Tokens.

76–85 · Storm Screamer

LevelSkillWhat it does
76Wisdom, Healthresistance to hold, sleep and mental attacks +20; to poison and bleed +20
76Sigil Masterywith a sigil: M. Atk. ×1.05, MP regen ×1.17
76Dark Vortexdark, power 139, dark resistance −30 for 30 seconds
77Wind Vortex, Skill Masterywind vortex; chance to reset a skill's reuse instantly
78Arcane Powertoggle: M. Atk. ×1.3, drains HP
78Arcane Chaosthe target resists debuffs worse
78Arcane Roarpassive: M. Atk. ×1.03, elemental resistance +5
79Wind Vortex Slug, Empowering Echo, Throne of Windthe core of the chain — see "Storm Screamer combo"
80Cyclonechanneled area attack, power 500
81, scrollMagician's WillM. Atk., casting speed and magic crit chance ×1.05, MP consumption ×0.95
81, scrollStar Fall, Enlightenmentarea hit; 20-second burst
81Aura Blastpower 199 in a 200 radius, restores MP
82, scrollProtection of Rune, Protection of Elemental, Protection of AlignmentM. Def. ×1.15; elemental resistance +20; holy and dark resistance +20; when hit, 20% chance of M. Def. +1000 for 10 seconds
82Aura Cannonpower 302 at 150 range
83, scrollHurricane Armorwind resistance +60 for 1200 seconds; 10% chance when you are hit to set the attacker's attack speed to ×0.77
83Arcane Shield70% of damage goes to MP for 10 seconds

The whole 3rd class costs 715,020,000 SP; the core of the combo — Wind Vortex Slug, Empowering Echo and Throne of Wind — costs 60,000,000 SP each, the cheapest of the SP-bought skills from level 79 on. Take those first, then Aura Blast (80 million), Aura Cannon (90 million) and Arcane Shield (100 million); Cyclone at 150 million comes last. Skills marked "scroll" are learned with a Forgotten Scroll.

3rd class enchanting: Wind Vortex and Dark Vortex can be enchanted for power, MP, chance and elemental power; Empowering Echo for duration (up to 1800 seconds) or MP.

What changed in High Five

WhatInterludeHigh Five
Hurricane, Death Spike, Curse Death Link6-second reuse1.2-second reuse
Death Spikeconsumes Cursed Boneno consumables
Vampiric Claw12-second reuse3-second reuse
Shadow Flare30-second reuse8-second reuse
Tempest15-second reuse4-second reuse
Aura Flash12-second reuse4-second reuse
Sleep15 seconds, 10-second reuse30 seconds, 4-second reuse
Silence30 seconds, 60-second reuse60 seconds, 8-second reuse
Slowspeed ×0.5, 7-second reusespeed ×0.7, 2-second reuse
Curse Fear30 seconds, 30-second reuse10 seconds, 3-second reuse
Curse Chaosaccuracy −13 for 15 secondsaccuracy −12 for 30 seconds, 2-second reuse
Corpse Life Drain, Body To Mind, Poisonous Cloud20-second reuse5-second reuse
Seed of Winda "seed" on the target for 5 seconds, 3,600-second reuseself-buff: wind power +20 for 600 seconds
Aura Symphony, Demon Wind, Elemental Stormpower 350, 350 and 500, need "seeds", 3,600-second reusepower 150, 150 and 200, no conditions, 300-second reuse
Wind Vortex, Dark Vortex, Arcane Chaos60-second reuse, shared type — only one stays on the target15-second reuse, each has its own type — they stack
Wind Vortexspeed, attack speed and casting speedthe same plus wind resistance −20
Spell Forceavailable from 77removed
Divine Inspirationlower levels with the Spellhowler, higher ones with the Storm Screamerall levels in the Spellhowler tree
Cycloneradius 180radius 200
New for the Storm Screamer—Sigil Mastery (76); Wind Vortex Slug, Empowering Echo, Throne of Wind (79); Aura Blast, Star Fall, Enlightenment, Magician's Will (81); Aura Cannon and three Protection skills (82); Arcane Shield, Hurricane Armor (83); also Children of Shilen (14), Aura Bird - Falcon (75), Aura Bird - Owl (75), Protection of Alignment (82), Protection of Elemental (82), Protection of Rune (82)
SP for the 3rd class283,020,000715,020,000

If your server runs Freya or Gracia Final

The High Five datapack marks Aura Blast, Aura Cannon and Arcane Shield as new in High Five, so Freya and Gracia Final most likely don't have them — and then Body To Mind is your only way to get MP back mid-fight. Nothing else about those chronicles is confirmed on our side: check reuse times and the skill tree with the magister on your own server.

Spellhowler gear

H5 unlocks a new grade at 20, 40, 52, 61, 76, 80 and 84. The M. Atk. of each weapon and every set bonus below are datapack figures for High Five, while which items to buy follows player advice. At 76 the question becomes "staff, or a one-hander plus sigil?": a staff has higher M. Atk., but Sigil Mastery gives M. Atk. ×1.05 and MP regen ×1.17 with a sigil.

1–20 · no grade

ArmorWeapon
Tunic of Devotion — set: casting speed ×1.15Mage Staff, M. Atk. 31, or Voodoo Doll, M. Atk. 28

20–40 · D grade

ArmorWeapon
Tunic of Knowledge — set: M. Atk. ×1.1025, MP regen ×0.95Staff of Life, M. Atk. 72
Mithril Tunic — set: speed +7same

40–52 · C grade

ArmorWeapon
Karmian Tunic — set: casting speed ×1.15, P. Def. ×1.0526Deadman's Staff, M. Atk. 122
sameHomunkulus's Sword, M. Atk. 101 — one-handed

52–61 · B grade

ArmorWeapon
Avadon Robe — set: casting speed ×1.15, P. Def. ×1.0526Staff of Evil Spirits, M. Atk. 145
Blue Wolf Tunic — set: max MP +206, MP regen ×1.0524, WIT +3, INT −2, MEN −1Scroll of Mana, M. Atk. 143 — one-handed
Tunic of Zubei — set: M. Atk. ×1.1025, MP regen ×0.95Staff of Evil Spirits

61–76 · A grade

ArmorWeapon
Dark Crystal Robe — set: casting speed ×1.15, P. Def. ×1.08, speed +7Daimon Crystal, M. Atk. 177
Majestic Robe — set: max MP +240, casting speed ×1.15, MP regen ×1.08Themis' Tongue, M. Atk. 161 — one-handed
Robe of Nightmare — set: M. Atk. ×1.08, MP regen ×1.04Daimon Crystal

76–80 · S grade

ArmorWeapon
Major Arcana Robe — set: M. Atk. ×1.17, speed +7Dynasty Staff, M. Atk. 222
sameDynasty Phantom, M. Atk. 202, plus Arcana Sigil — for Sigil Mastery

80–84 · S80 grade

ArmorWeapon
Moirai Tunic — set: M. Atk. ×1.0811, casting speed ×1.15, elemental resistance +5Icarus Spirit, M. Atk. 217, plus Moirai Sigil

84–85 · S84 grade

ArmorWeapon
Vesper Noble Tunic — set: M. Atk. ×1.0847, casting speed ×1.15, MP regen ×1.0557, MP consumption ×0.97, speed +7Vesper Singer, M. Atk. 257
sameVesper Caster, M. Atk. 234, plus Vesper Sigil

After that — Elegia Tunic (set: M. Atk. ×1.1, casting speed ×1.15) and Cyclic Cane, M. Atk. 281, if your server has them. Pick jewelry for M. Def.: the Spellhowler has little HP, and enemy mages are what kills him most often.

Where to level a Spellhowler in H5

Zones are picked by the XP per HP of their best mob and by player guides; the mobs listed are the ones with the best XP per HP, and the drop shows two items with their chance at x1 rate. The Spellhowler hits from 900 and sleeps a second mob, so zones with single mobs suit him; packs become comfortable from 48, once you have Tempest.

Level 20–40

Best for a Spellhowler: Catacomb of the Heretic and The Pilgrim's Necropolis — top XP per HP, a tie; Necropolis of Sacrifice — its mobs start at level 20, so you can go there straight after the 1st class change; Seal Stones for Seven Signs drop in all three.

ZoneMonsterDrop (chance at x1 rate)
Cruma MarshlandsMarsh Stakato lv. 29Greater Healing Potion 2.55%, Cord 2.59%
Marsh Stakato Worker lv. 31Scroll: Enchant Armor (D-Grade) 0.31%, Coal 9.17%
Marsh Spider lv. 34Tiger's Eye Earring Stone 1.36%, Recipe: Brigandine Helmet 0.5%
The Ant NestAnt Warrior Captain lv. 36Coarse Bone Powder 1.85%, Animal Bone 18.54%
Ant Soldier lv. 35Mithril Banded Gaiters Material 1.1%, Mithril Banded Mail Material 0.84%
Noble Ant Leader lv. 38Mithril Scale Gaiters Material 0.74%, Brigandine Gaiters Material 0.74%
Catacomb of the HereticLith Patrolman lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Gigant Raider lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Lith Overlord lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
The Pilgrim's NecropolisGigant Officer lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
Lith Medium lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Cleric lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
Necropolis of SacrificeLith Guard lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Footman lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Catacomb Serpent lv. 28Cursed Tunic 0.15%, Cursed Stockings 0.24%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Alligator BeachCrokian Warrior lv. 38Mithril Scale Gaiters Material 0.89%, Brigandine Gaiters Material 0.89%
Farhite lv. 39Steel 1.19%, Adamantite Nugget 0.48%
Dailaon lv. 37Maingauche Edge 0.14%, Cursed Maingauche Edge 0.14%
Fortress of ResistanceOl Mahum Lord lv. 34Bone Arrow 20.7%, Suede 8.28%
Ol Mahum Marksman lv. 28Greater Healing Potion 6.32%, Animal Skin 13.91%
Ol Mahum Captain lv. 30Durable Metal Plate 0.12%, Steel 0.92%
Partisan's HideawayOl Mahum Sergeant lv. 29Scale Gaiters Fragment 1.11%, Scale Mail Fragment 0.72%
Ol Mahum Guerilla lv. 26Stone of Purity 0.62%, Cokes 1.54%
Ol Mahum Raider lv. 27Bone Helmet Design 2.55%, Bronze Shield 0.19%
WastelandGigantiops lv. 35Leather 2.51%, Animal Skin 15.06%
Puncher lv. 34Recipe: Sage's Worn Gloves 0.69%, Coal 6.79%
Granite Golem lv. 33Mithril Banded Gaiters Material 0.55%, Mithril Banded Mail Material 0.42%

Level 40–52

Best for a Spellhowler: Cruma Tower — the most XP per HP; Garden of Eva — second-best XP per HP; Alligator Island — third for XP per HP, C-grade parts.

ZoneMonsterDrop (chance at x1 rate)
Cruma TowerSnipe lv. 44Mid-Grade Life Stone - Level 46 0.26%, Recipe: Demon's Stockings 0.56%
Porta lv. 40Mithril Scale Gaiters Material 1.72%, Brigandine Gaiters Material 1.72%
Perum lv. 48Rind Leather Gloves Design 1.38%, Crimson Boot Fabric 1.38%
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.49%, Mold Hardener 0.15%
Doll Master lv. 50Grace Dagger Edge 0.24%, Dark Screamer Edge 0.24%
Blade Stakato Drone lv. 44Mithril Shirt Fabric 0.97%, Reinforced Mithril Gaiters Fragment 1.62%
Alligator IslandSwamp Tribe lv. 45Chain Gaiters Part 2.66%, Chain Mail Shirt Material 1.31%
Nos Lad lv. 45Karmian Tunic Pattern 1.05%, Karmian Stocking Design 1.75%
Crokian Lad Warrior lv. 43Claymore Blade 0.24%, Elven Long Sword Blade 0.23%
Devil's IsleGigantic Flyer lv. 47Dwarven Chain Shield Fragment 2.2%, Knight's Shield Fragment 2.46%
Pit Archer lv. 48Crossbow Shaft 0.32%, Noble Elven Bow Shaft 0.32%
Kaim Vanul Lad lv. 51Mid-Grade Life Stone - Level 52 0.12%, Recipe: Full Plate Helmet 0.32%
Catacomb of the BrandedLilim Butcher lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Sentinel lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Lith Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of WorshipGigant Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Priest lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Magus lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
The Enchanted ValleyUnicorn lv. 49Plated Leather Fragment 0.8%, Plated Leather Gaiters Material 1.2%
Satyr lv. 48Dwarven War Hammer Head 0.28%, Cursed Staff Head 0.29%
Valley Treant lv. 47Bec De Corbin Blade 0.41%, Crafted Leather 0.38%
Pirate TunnelZaken's Elite Pikeman lv. 43Half Plate Temper 1.38%, Plate Gaiters Part 2.14%
Pirate Zombie lv. 44Body Slasher Blade 0.13%, Scythe Edge 0.13%
The Forest of MirrorsMirror lv. 49Stiletto Edge 0.22%, Soulfire Dirk Blade 0.22%
Taik Orc Captain lv. 44Chain Gaiters Part 1.52%, Chain Mail Shirt Material 0.75%
Harit Lizardman Grunt lv. 51Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%

Level 52–61

Best for a Spellhowler: Devil's Isle — the most XP per HP; The Enchanted Valley — second-best XP per HP; Catacomb of the Apostate — on par with The Patriot's Necropolis, a Seal Stone from every mob.

ZoneMonsterDrop (chance at x1 rate)
Devil's IsleZombie Captain's Spiritual Body lv. 52Composite Helmet Design 1.28%, Shining Circlet Pattern 1.28%
Crimson Doll Blader lv. 53Berserker Blade Edge 0.23%, Samurai Longsword Blade 0.23%
Crimson Veil Master lv. 54Berserker Blade Edge 0.22%, Samurai Longsword Blade 0.22%
The Enchanted ValleyValley Treant Elder lv. 53Divine Tunic Fabric 0.88%, Divine Stocking Pattern 1.39%
Catacomb of the ApostateLilim Knight-Errant lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Swordsman lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Marauder lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
The Patriot's NecropolisNephilim Guard lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Bishop lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Lilim Seer lv. 60Green Seal Stone 70%, Red Seal Stone 70%
The CemeteryTaik Orc Supply Leader lv. 55Eminence Bow Shaft 0.18%, Adamantite Nugget 0.23%
Roving Soul lv. 53Crystal Dagger Blade 0.17%, Life Stone - Level 55 0.14%
Taik Orc Seeker lv. 52Composite Boots Part 1.14%, Mithril Gauntlets Design 1.14%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of DevotionSepulcher Guardian lv. 60Sprite's Staff Head 0.22%, Heavy War Axe Head 0.22%
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Seal Gemstone 1%, Necklace of Seal Chain 0.6%
Hunter Gargoyle lv. 52Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%
Oel Mahum Warrior lv. 54Asofe 0.13%, Mold Glue 0.13%
Anghel WaterfallHarit Lizardman Matriarch lv. 55Eminence Bow Shaft 0.33%, Recipe: Zubei's Helmet (100%) 0.15%
Harit Lizardman Warrior lv. 53Full Plate Helmet Design 0.56%, Full Plate Shield Fragment 0.88%
Harit Lizardman Shaman lv. 54Divine Tunic Fabric 0.3%, Divine Stocking Pattern 0.48%
Tower of InsolenceGhost of the Tower lv. 60Avadon Gaiters Material 0.51%, Zubei's Gaiter Material 0.51%
Hallate's Seer lv. 60Sprite's Staff Head 0.21%, Heavy War Axe Head 0.21%

Level 61–76

Best for a Spellhowler: Tower of Insolence — the most XP per HP; Wall of Argos — second-best XP per HP; Catacomb of the Witch — on par with The Saint's Necropolis, a Seal Stone from every mob.

ZoneMonsterDrop (chance at x1 rate)
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.74%, Sealed Dark Crystal Breastplate Pattern 0.49%
Platinum Guardian Prefect lv. 74Sealed Dark Crystal Boots Lining 1.4%, Sealed Tallum Boots Lining 1.4%
Hallate's Knight lv. 65Ring of Black Ore Gemstone 2.2%, Earring of Black Ore Piece 1.82%
Wall of ArgosDisciples of Protection lv. 74Blood Tornado Edge 0.89%, Cokes 7.99%
Disciples of Punishment lv. 75Spiritual Eye Piece 0.22%, Meteor Shower Head 0.22%
Eye of Ruler lv. 74Carnage Bow Stave 0.69%, Mold Hardener 0.35%
Catacomb of the WitchNephilim Praetorian lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Lilim Knight Commander lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Centurion lv. 63Green Seal Stone 70%, Red Seal Stone 70%
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.44%, Life Stone - Level 70 0.22%
Hot Springs Flava lv. 74Bloody Orchid Head 0.4%, Life Stone - Level 70 0.2%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.4%, Crafted Leather 0.83%
The Saint's NecropolisNephilim Royal Guard lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lilim Slayer lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lesser Ancient Soldier lv. 73Sealed Phoenix Ring Gemstone 1.57%, Sealed Phoenix Earring Gemstone 1.14%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Forest of the DeadBone Slayer lv. 68Bloody Orchid Head 0.25%, Asofe 0.5%
Requiem Lord lv. 68Halberd Edge 0.25%, Mold Hardener 0.11%
Requiem Priest lv. 71Bloody Orchid Head 0.27%, Life Stone - Level 67 0.18%
Swamp of ScreamsSplinter Stakato Drone lv. 69Life Stone - Level 67 0.14%, Coarse Bone Powder 1.62%
Needle Stakato Soldier lv. 72Bloody Orchid Head 0.2%, Enria 0.16%
Needle Stakato lv. 70Sealed Dark Crystal Boots Lining 0.32%, Sealed Tallum Boots Lining 0.32%
Blazing SwampHames Orc Overlord lv. 75Common Item - Sealed Phoenix Ring 0.15%, Sealed Phoenix Earring Gemstone 0.73%
Conjurer Bat Lord lv. 72Sealed Phoenix Ring Gemstone 0.83%, Sealed Phoenix Earring Gemstone 0.6%
Hames Orc Sniper lv. 72Sealed Tallum Leather Armor Pattern 0.12%, Sealed Dark Crystal Leather Armor Pattern 0.17%
Archaic LaboratoryGreat Chaos GolemMold Lubricant 1.11%, Asofe 1.86%
Scout-type Golem No. 28Mold Lubricant 0.46%, Metallic Fiber 6.64%
Silent ValleyChanged Creation lv. 74Common Item - Sealed Dark Crystal Leggings 0.12%, Sealed Tallum Leather Armor Pattern 0.31%
Shaman of Ancient Times lv. 75Forgotten Scroll - Evasion Haste 2.04%, Common Item - Sealed Dark Crystal Boots 0.14%
Chimera Piece lv. 72Common Item - Sealed Phoenix Ring 0.22%, Sealed Phoenix Earring Gemstone 1.04%

Level 76–80

Best for a Spellhowler: Imperial Tomb — the most XP per HP by a wide margin; Hall of Flames — second-best XP per HP, but few spawns; Forge of the Gods — the most spawns of any zone in the table.

ZoneMonsterDrop (chance at x1 rate)
Imperial TombSeer of Blood lv. 82Common Item - Sealed Leather Armor of Nightmare 0.16%, Common Item - Sealed Majestic Leather Armor 0.16%
Imperial Commander lv. 80Soul Bow Stave 0.85%, Mold Hardener 0.54%
Chakram Beetle lv. 80Dragon Grinder Edge 0.87%, Thread 4.69%
Forge of the GodsMagma DrakeEnria 1.75%, Mold Lubricant 2.1%
LavasilliskSealed Imperial Crusader Gaiters Pattern 0.89%, Sealed Imperial Crusader Breastplate Part 0.69%
Blazing IfritSaint Spear Blade 0.56%, Orichalcum 0.54%
Hall of FlamesBlazing Ifrit lv. 80Adamantine 0.3%, Life Stone - Level 80 0.48%
Elder Lavasaurus lv. 80Sealed Dynasty Gaiters Piece 0.59%, Sealed Dynasty Breast Plate Piece 0.2%
Chapel GuardsTriol's Priest lv. 80Sealed Majestic Earring Gemstone 1.82%, Sealed Majestic Necklace Beads 1.18%
Triol's Believer lv. 80Durable Metal Plate 0.89%, Stem 16.67%
Temple Guard lv. 80Soul Separator Head 0.52%, Thons 1.26%
Catacomb of Dark OmensNephilim Commander lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Lilim Guard Knight lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Cardinal lv. 78Green Seal Stone 70%, Red Seal Stone 70%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.34%, Sealed Majestic Plate Armor Pattern 0.34%
Ketra Commander lv. 80Soul Bow Stave 0.48%, Mold Hardener 0.38%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.39%, Animal Bone 2.16%
Varka Silenos BarracksVarka Silenos Medium lv. 80Soul Separator Head 0.51%, Mold Hardener 0.36%
Varka Silenos Great Seer lv. 80Soul Separator Head 0.55%, Enria 0.67%
Varka's Prophet lv. 80Sealed Robe of Nightmare Fabric 0.47%, Sealed Majestic Robe Fabric 0.47%
Silent ValleyGiant's Shadow lv. 79Common Item - Sealed Boots of Nightmare 0.13%, Common Item - Sealed Majestic Boots 0.13%
Forgotten Ancient People lv. 77Common Item - Sealed Phoenix Ring 0.31%, Sealed Phoenix Earring Gemstone 1.5%
Nonexistent Man lv. 78Common Item - Sealed Dark Crystal Boots 0.16%, Common Item - Sealed Tallum Boots 0.16%

Level 80–85

Best for a Spellhowler: Antharas' Lair — the most XP per HP; Hardin's Academy — second-best XP per HP; Stakato Nest — third for XP per HP, on par with Swamp of Screams.

ZoneMonsterDrop (chance at x1 rate)
Antharas' LairDragon KnightEarth Stone 2.18%, Vesper Slasher Piece 0.16%
Drakos WarriorLife Stone - Level 82 1.68%, Mid-Grade Life Stone - Level 82 0.42%
Maluk PrincessMid-Grade Life Stone - Level 84 0.2%, Sealed Vesper Stockings Piece 0.6%
Hardin's AcademyDrakos GuardianLife Stone - Level 82 1.74%, Mid-Grade Life Stone - Level 82 0.44%
Drakos HunterLife Stone - Level 82 1.8%, Mid-Grade Life Stone - Level 82 0.45%
Drakos AssassinMid-Grade Life Stone - Level 82 0.35%, Life Stone - Level 82 1.41%
Stakato NestCannibalistic Stakato LeaderSealed Dynasty Stocking Piece 0.6%, Sealed Dynasty Tunic Piece 0.41%
Spiked StakatoAdamantine 0.42%, Leonard 0.76%
Spiked Stakato WorkerMid-Grade Life Stone - Level 80 0.17%, Life Stone - Level 80 0.67%
Crypts of DisgraceTurka Follower's GhostSealed Dynasty Stocking Piece 0.42%, Sealed Dynasty Tunic Piece 0.28%
Contaminated Batur CommanderSealed Dynasty Leather Leggings Piece 0.39%, Sealed Dynasty Leather Armor Piece 0.26%
Contaminated Batur WarriorSealed Dynasty Breast Plate Piece 0.21%, Sealed Dynasty Gaiters Piece 0.62%
The Giant's CaveLesser Giant SoldierOrichalcum 1.48%, Leonard 2.2%
Lesser Giant MageDynasty Bagh-Nakh Piece 0.66%, Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) 0.14%
Lesser Giant ElderDynasty Bow Piece 0.68%, Recipe: Shining Arrow (100%) 0.3%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
Dragon ValleyHungry Parasitic LeechLife Stone - Level 82 1.04%, Mid-Grade Life Stone - Level 82 0.26%
Gem DragonLife Stone - Level 82 0.93%, Mid-Grade Life Stone - Level 82 0.23%
DrakosGiant's Codex 0.34%, Dark Stone 0.67%
Plains of the LizardmenTanta Lizardman SummonerSealed Moirai Leather Legging Piece 0.22%, Sealed Moirai Stockings Piece 0.22%
Tanta Lizardman BerserkerSealed Moirai Gaiter Piece 0.15%, Life Stone - Level 82 0.19%
Tanta Lizardman SoldierSealed Moirai Shield Piece 0.31%, Sealed Moirai Sigil Piece 0.31%
Monastery of SilenceDivinity MagusSealed Vesper Sigil Piece 1.64%, Sealed Vesper Verteidiger Piece 1.64%
Divinity ProtectorSealed Vesper Necklace Gem 1.69%, Sealed Vesper Ring Gem 3.91%
Ascetic SolinaLeonard 0.21%, Mold Lubricant 0.54%
Field of SilenceAwakened MucrokianMid-Grade Life Stone - Level 80 0.12%, Mold Glue 2.29%
Mucrokian AsceticLeonard 0.4%, Cokes 8.54%
Mucrokian PreacherCrafted Leather 1.34%, Mold Glue 1.27%

Spellhowler dyes

In H5 every dye has its own level requirement: the strongest +4/−4 ones unlock later than +3/−4 and +2/−3, so until then you run a set of weaker dyes. Dyes can raise a stat by +5 at most, and every set below gives exactly INT +5. The Spellhowler doesn't fight with his weapon, so STR is useless to him and trading it for CON pays off.

StyleThree slots
leveling, before +4 dyesGreater Dye of INT (Int+3 Men-4), Greater Dye of INT (Int+2 Wit-3), Greater Dye of CON (Con+3 Str-4)
levelingGreater Dye of INT (Int+4 Men-4), Greater Dye of INT (Int+1 Men-1), Greater Dye of WIT (Wit+4 Men-4)
PvP and OlympiadGreater Dye of INT (Int+4 Men-4), Greater Dye of INT (Int+1 Wit-1), Greater Dye of CON (Con+4 Str-4)

The second set casts fastest but cuts MEN hard, and your MP pool with it. If you run dry before the mobs do, stay on the first set — it loses less MEN. In PvP CON adds HP: a Spellhowler usually dies before he finishes casting.

Subclasses for a Spellhowler

You can add a sub once your main class and every sub you already have reach level 75. Normally that takes the Mimir's Elixir and Fate's Whisper quests, but some servers disable them; how many subs you can take is up to the server config.

A Spellhowler can take any 2nd class as a sub except Sorcerer and Spellsinger (same mage group as the Spellhowler), elven classes, Overlord, Warsmith and Kamael. Popular picks:

  • Necromancer — a second mage, Wizard Ability certificates;
  • Shillien Elder or Bishop — heals on the sub and Healer Ability for the main;
  • Warcryer or Prophet — buffs and Enchanter Ability.

Certification. In H5 sub skills don't carry over to the main class, but the main class learns the sub's certificates. Useful ones for a mage: Emergent Ability - Empower (M. Atk., from sub level 65), Master Ability - Empower and Master Ability - Casting (from 75), from a mage sub — Wizard Ability - Anti-magic (resistance to magic effects ×1.05), from a buffer sub — Enchanter Ability - Boost Mana (max MP +148.2). Certificates are issued by the class master in the subclass menu.

The Spellhowler in the Olympiad

Only nobles can enter the Olympiad, and only on their main class. In High Five a match lasts 5 minutes. Against a mage open with Silence, against a fighter with Slow and Wind Vortex, then Wind Vortex Slug; Curse Fear and Sleep buy casting time, but Sleep breaks on damage. Arcane Chaos before your curses makes them more likely to land. Against melee pressure — Arcane Shield and Hurricane Armor; to finish — Enlightenment. Cyclone can't be used in the Olympiad, and Arcane Power drains HP, so keep an eye on it in a long fight.

All Spellhowler skills

The full Spellhowler and Storm Screamer tree in High Five — skill levels, SP and MP:

Spellhowler2nd class · from level 40 · new skills: 16 · total SP: 82,578,000
SkillSkill LvSPMPType
Level 40SP: 528,000
Clear Mindnew128,000—passive
Curse FearnewFear · 10 s128,00028active
Hurricanenewmagic damage, power 521–228,0002 × 14,00028active
Shadow Flarenewmagic damage, power 65128,00035active
Silencenewmagic Silence · 1 min128,00028active
Surrender To Windnewwind resistance −20, earth resistance +10 · 30 s128,00028active
Vampiric ClawnewHP drain, power 0.41–228,0002 × 14,00050active
Anti MagicM. Def. +43, magic resistance ×1.1513–1527,0003 × 9,000—passive
Body To Mindrestores MP, power 35228,000—active
Boost Manamax MP +70328,000—passive
Corpse Life Drain328,00014active
Curse ChaosAccuracy −12 · 30 s228,00028active
Fast Spell CastingCasting Spd. ×1.07228,000—passive
Higher Mana GainMP from Recharge +429–1028,0002 × 14,000—passive
Robe Mastery9–1127,0003 × 9,000—passive
SleepSleep · 30 s10–1227,0003 × 9,00028active
SlowSpeed ×0.7 · 1 min228,00028active
Surrender To PoisonPoison resistance +30% · 30 s428,00028active
Weapon MasteryP. Atk. +18.1, M. Atk. +22.6, P. Atk. ×1.45, M. Atk. ×1.1710–1227,0003 × 9,000—passive
Level 44SP: 696,000
Death Spikenewmagic damage, power 58137,00019active
Anti MagicM. Def. +49, magic resistance ×1.1516–1836,0003 × 12,000—passive
Corpse Life Drain437,00016active
Curse ChaosAccuracy −12 · 30 s337,00031active
Curse FearFear · 10 s237,00031active
Curse Poisondamage over time · 30 s437,00031active
Fast HP RecoveryHP regen +1.6237,000—passive
Fast Mana RecoveryMP regen +1.9337,000—passive
Higher Mana GainMP from Recharge +4911–1236,0002 × 18,000—passive
Hurricanemagic damage, power 583–436,0002 × 18,00031active
Robe Mastery12–1436,0003 × 12,000—passive
Shadow Flaremagic damage, power 73237,00039active
Silencemagic Silence · 1 min237,00031active
SleepSleep · 30 s13–1536,0003 × 12,00031active
SlowSpeed ×0.7 · 1 min337,00031active
Surrender To PoisonPoison resistance +30% · 30 s537,00031active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s237,00031active
Vampiric ClawHP drain, power 0.43–436,0002 × 18,00056active
Weapon MasteryP. Atk. +22.8, M. Atk. +28.5, P. Atk. ×1.45, M. Atk. ×1.1713–1536,0003 × 12,000—passive
Level 48SP: 1,201,000
Tempestnewmagic damage, power 33 · area1–258,0002 × 29,00052active
Anti MagicM. Def. +56, magic resistance ×1.1519–2157,0003 × 19,000—passive
Boost Manamax MP +100457,000—passive
Clear Mind257,000—passive
Corpse Life Drain557,00018active
Curse ChaosAccuracy −12 · 30 s457,00035active
Curse FearFear · 10 s357,00035active
Death Spikemagic damage, power 65257,00022active
Higher Mana GainMP from Recharge +5213–1458,0002 × 29,000—passive
Hurricanemagic damage, power 655–658,0002 × 29,00035active
Poisonous Clouddamage over time · 30 s · area357,00052active
Quick Recyclemagic reuse ×0.8357,000—passive
Robe Mastery15–1757,0003 × 19,000—passive
Shadow Flaremagic damage, power 81357,00043active
Silencemagic Silence · 1 min357,00035active
SleepSleep · 30 s16–1857,0003 × 19,00035active
SlowSpeed ×0.7 · 1 min457,00035active
Surrender To PoisonPoison resistance +30% · 30 s657,00035active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s357,00035active
Vampiric ClawHP drain, power 0.45–658,0002 × 29,00062active
Weapon MasteryP. Atk. +28.3, M. Atk. +35.4, P. Atk. ×1.45, M. Atk. ×1.1716–1857,0003 × 19,000—passive
Level 52SP: 1,800,000
Curse Death Linknew1–282,0002 × 41,00038active
Divine Inspirationnew1book or scroll—passive
Anti MagicM. Def. +63, magic resistance ×1.222–2481,0003 × 27,000—passive
Body To Mindrestores MP, power 47382,000—active
Corpse Life Drain682,00019active
Curse ChaosAccuracy −12 · 30 s582,00038active
Curse FearFear · 10 s482,00038active
Curse Poisondamage over time · 30 s582,00038active
Death Spikemagic damage, power 72382,00024active
Fast HP RecoveryHP regen +1.7382,000—passive
Fast Mana RecoveryMP regen +2.3482,000—passive
Higher Mana GainMP from Recharge +5915–1682,0002 × 41,000—passive
Hurricanemagic damage, power 727–882,0002 × 41,00038active
Robe Mastery18–2081,0003 × 27,000—passive
Shadow Flaremagic damage, power 89482,00047active
Silencemagic Silence · 1 min482,00038active
SleepSleep · 30 s19–2181,0003 × 27,00038active
SlowSpeed ×0.7 · 1 min582,00038active
Surrender To PoisonPoison resistance +30% · 30 s782,00038active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s482,00038active
Tempestmagic damage, power 36 · area3–482,0002 × 41,00056active
Vampiric ClawHP drain, power 0.47–882,0002 × 41,00068active
Weapon MasteryP. Atk. +34.6, M. Atk. +43.2, P. Atk. ×1.45, M. Atk. ×1.1719–2181,0003 × 27,000—passive
Level 56SP: 1,993,000
Anti MagicM. Def. +70, magic resistance ×1.225–2790,0003 × 30,000—passive
Boost Manamax MP +140591,000—passive
Clear Mind391,000—passive
Corpse Life Drain791,00021active
Curse ChaosAccuracy −12 · 30 s691,00041active
Curse Death Link3–490,0002 × 45,00041active
Curse FearFear · 10 s591,00041active
Death Spikemagic damage, power 78491,00028active
Fast Spell CastingCasting Spd. ×1.1391,000—passive
Higher Mana GainMP from Recharge +6217–1890,0002 × 45,000—passive
Hurricanemagic damage, power 789–1090,0002 × 45,00041active
Poisonous Clouddamage over time · 30 s · area491,00061active
Robe Mastery21–2390,0003 × 30,000—passive
Shadow Flaremagic damage, power 98591,00051active
Silencemagic Silence · 1 min591,00041active
SleepSleep · 30 s22–2490,0003 × 30,00041active
SlowSpeed ×0.7 · 1 min691,00041active
Surrender To PoisonPoison resistance +30% · 30 s891,00041active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s591,00041active
Tempestmagic damage, power 39 · area5–690,0002 × 45,00061active
Vampiric ClawHP drain, power 0.49–1090,0002 × 45,00074active
Weapon MasteryP. Atk. +41.7, M. Atk. +52.1, P. Atk. ×1.45, M. Atk. ×1.1722–2490,0003 × 30,000—passive
Level 58SP: 2,310,000
Aura Flashnewmagic damage, power 49 · target cancel · around1105,00054active
Anti MagicM. Def. +74, magic resistance ×1.228–29106,0002 × 53,000—passive
Body To Mindrestores MP, power 534105,000—active
Corpse Life Drain8105,00022active
Curse ChaosAccuracy −12 · 30 s7105,00043active
Curse Death Link5–6210,0002 × 105,00043active
Curse FearFear · 10 s6105,00043active
Death Spikemagic damage, power 825105,00029active
Fast HP RecoveryHP regen +2.14105,000—passive
Higher Mana GainMP from Recharge +6419105,000—passive
Hurricanemagic damage, power 8211–12104,0002 × 52,00043active
Robe Mastery24–25106,0002 × 53,000—passive
Shadow Flaremagic damage, power 1026105,00053active
Silencemagic Silence · 1 min6105,00043active
SleepSleep · 30 s25–26104,0002 × 52,00043active
SlowSpeed ×0.7 · 1 min7105,00043active
Surrender To PoisonPoison resistance +30% · 30 s9105,00043active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s6105,00043active
Tempestmagic damage, power 41 · area7105,00064active
Vampiric ClawHP drain, power 0.411–12104,0002 × 52,00078active
Weapon MasteryP. Atk. +45.4, M. Atk. +56.8, P. Atk. ×1.45, M. Atk. ×1.1725–26106,0002 × 53,000—passive
Level 60SP: 3,000,000
Anti MagicM. Def. +78, magic resistance ×1.230–31150,0002 × 75,000—passive
Boost Manamax MP +1526150,000—passive
Corpse Life Drain9150,00022active
Curse ChaosAccuracy −12 · 30 s8150,00044active
Curse Death Link7–8150,0002 × 75,00044active
Curse FearFear · 10 s7150,00044active
Death Spikemagic damage, power 856150,00031active
Fast Mana RecoveryMP regen +2.75150,000—passive
Higher Mana GainMP from Recharge +6620150,000—passive
Hurricanemagic damage, power 8513–14150,0002 × 75,00044active
Robe Mastery26–27150,0002 × 75,000—passive
Shadow Flaremagic damage, power 1077150,00055active
Silencemagic Silence · 1 min7150,00044active
SleepSleep · 30 s27–28150,0002 × 75,00044active
SlowSpeed ×0.7 · 1 min8150,00044active
Surrender To PoisonPoison resistance +30% · 30 s10150,00044active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s7150,00044active
Tempestmagic damage, power 43 · area8150,00066active
Vampiric ClawHP drain, power 0.413–14150,0002 × 75,00080active
Weapon MasteryP. Atk. +49.4, M. Atk. +61.7, P. Atk. ×1.45, M. Atk. ×1.1727–28150,0002 × 75,000—passive
Level 61
Divine Inspiration2book or scroll—passive
Level 62SP: 4,060,000
Anti MagicM. Def. +82, magic resistance ×1.232–33200,0002 × 100,000—passive
Aura Flashmagic damage, power 53 · target cancel · around2190,00058active
Clear Mind4190,000—passive
Corpse Life Drain10190,00023active
Curse ChaosAccuracy −12 · 30 s9190,00046active
Curse Death Link9–10200,0002 × 100,00046active
Curse FearFear · 10 s8190,00046active
Curse Poisondamage over time · 30 s6190,00046active
Death Spikemagic damage, power 897190,00032active
Higher Mana GainMP from Recharge +7221190,000—passive
Hurricanemagic damage, power 8915–16200,0002 × 100,00046active
Robe Mastery28–29200,0002 × 100,000—passive
Shadow Flaremagic damage, power 1118190,00058active
Silencemagic Silence · 1 min8190,00046active
SleepSleep · 30 s29–30200,0002 × 100,00046active
SlowSpeed ×0.7 · 1 min9190,00046active
Surrender To PoisonPoison resistance +30% · 30 s11190,00046active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s8190,00046active
Tempestmagic damage, power 45 · area9190,00069active
Vampiric ClawHP drain, power 0.415–16200,0002 × 100,00082active
Weapon MasteryP. Atk. +53.5, M. Atk. +66.8, P. Atk. ×1.45, M. Atk. ×1.1729–30200,0002 × 100,000—passive
Level 64SP: 4,800,000
Anti MagicM. Def. +86, magic resistance ×1.2534–35240,0002 × 120,000—passive
Corpse Life Drain11240,00024active
Curse ChaosAccuracy −12 · 30 s10240,00048active
Curse Death Link11–12240,0002 × 120,00048active
Curse FearFear · 10 s9240,00048active
Death Spikemagic damage, power 928240,00033active
Fast HP RecoveryHP regen +2.65240,000—passive
Higher Mana GainMP from Recharge +7322240,000—passive
Hurricanemagic damage, power 9217–18240,0002 × 120,00048active
Poisonous Clouddamage over time · 30 s · area5240,00071active
Robe Mastery30–31240,0002 × 120,000—passive
Shadow Flaremagic damage, power 1159240,00059active
Silencemagic Silence · 1 min9240,00048active
SleepSleep · 30 s31–32240,0002 × 120,00048active
SlowSpeed ×0.7 · 1 min10240,00048active
Surrender To PoisonPoison resistance +30% · 30 s12240,00048active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s9240,00048active
Tempestmagic damage, power 46 · area10240,00071active
Vampiric ClawHP drain, power 0.417–18240,0002 × 120,00085active
Weapon MasteryP. Atk. +57.7, M. Atk. +72.1, P. Atk. ×1.45, M. Atk. ×1.1731–32240,0002 × 120,000—passive
Level 66SP: 7,040,000
Seed of Windnewwind attack +20 · 10 min1320,000200active
Anti MagicM. Def. +91, magic resistance ×1.2536–37320,0002 × 160,000—passive
Aura Flashmagic damage, power 58 · target cancel · around3320,00062active
Body To Mindrestores MP, power 615320,000—active
Boost Manamax MP +1807320,000—passive
Corpse Life Drain12320,00025active
Curse ChaosAccuracy −12 · 30 s11320,00049active
Curse Death Link13–14320,0002 × 160,00049active
Curse FearFear · 10 s10320,00049active
Death Spikemagic damage, power 969320,00035active
Higher Mana GainMP from Recharge +7523320,000—passive
Hurricanemagic damage, power 9619–20320,0002 × 160,00049active
Robe Mastery32–33320,0002 × 160,000—passive
Shadow Flaremagic damage, power 11910320,00061active
Silencemagic Silence · 1 min10320,00049active
SleepSleep · 30 s33–34320,0002 × 160,00049active
SlowSpeed ×0.7 · 1 min11320,00049active
Surrender To PoisonPoison resistance +30% · 30 s13320,00049active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s10320,00049active
Tempestmagic damage, power 48 · area11320,00074active
Vampiric ClawHP drain, power 0.419–20320,0002 × 160,00088active
Weapon MasteryP. Atk. +62, M. Atk. +77.4, P. Atk. ×1.45, M. Atk. ×1.1733–34320,0002 × 160,000—passive
Level 68SP: 7,700,000
Aura Symphonynewmagic damage, power 150 · reuse 5 min1370,000200active
Anti MagicM. Def. +95, magic resistance ×1.2538–39360,0002 × 180,000—passive
Clear Mind5370,000—passive
Corpse Life Drain13370,00026active
Curse ChaosAccuracy −12 · 30 s12370,00051active
Curse Death Link15–16360,0002 × 180,00051active
Curse FearFear · 10 s11370,00051active
Death Spikemagic damage, power 9910370,00036active
Fast Mana RecoveryMP regen +3.16370,000—passive
Higher Mana GainMP from Recharge +7624370,000—passive
Hurricanemagic damage, power 9921–22360,0002 × 180,00051active
Robe Mastery34–35360,0002 × 180,000—passive
Shadow Flaremagic damage, power 12311370,00063active
Silencemagic Silence · 1 min11370,00051active
SleepSleep · 30 s35–36360,0002 × 180,00051active
SlowSpeed ×0.7 · 1 min12370,00051active
Surrender To PoisonPoison resistance +30% · 30 s14370,00051active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s11370,00051active
Tempestmagic damage, power 50 · area12370,00076active
Vampiric ClawHP drain, power 0.421–22360,0002 × 180,00091active
Weapon MasteryP. Atk. +66.8, M. Atk. +82.9, P. Atk. ×1.45, M. Atk. ×1.1735–36360,0002 × 180,000—passive
Level 70SP: 9,470,000
Demon Windnewmagic damage, power 150 · heal power ×0.5 · 2 min · reuse 5 min1470,000200active
Anti MagicM. Def. +99, magic resistance ×1.340–41480,0002 × 240,000—passive
Aura Flashmagic damage, power 61 · target cancel · around4470,00065active
Corpse Life Drain14470,00026active
Curse ChaosAccuracy −12 · 30 s13470,00052active
Curse Death Link17–18480,0002 × 240,00052active
Curse FearFear · 10 s12470,00052active
Death Spikemagic damage, power 10211470,00037active
Higher Mana GainMP from Recharge +7825470,000—passive
Hurricanemagic damage, power 10223–24480,0002 × 240,00052active
Robe Mastery36–37480,0002 × 240,000—passive
Shadow Flaremagic damage, power 12712470,00065active
Silencemagic Silence · 1 min12470,00052active
SleepSleep · 30 s37–38480,0002 × 240,00052active
SlowSpeed ×0.7 · 1 min13470,00052active
Surrender To PoisonPoison resistance +30% · 30 s15470,00052active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s12470,00052active
Tempestmagic damage, power 51 · area13470,00078active
Vampiric ClawHP drain, power 0.423–24480,0002 × 240,00093active
Weapon MasteryP. Atk. +70.7, M. Atk. +88.4, P. Atk. ×1.45, M. Atk. ×1.1737–38480,0002 × 240,000—passive
Level 72SP: 14,980,000
Elemental Stormnewmagic damage, power 200 · reuse 5 min1710,000200active
Anti MagicM. Def. +104, magic resistance ×1.342–43720,0002 × 360,000—passive
Boost Manamax MP +2008710,000—passive
Corpse Life Drain15710,00027active
Curse ChaosAccuracy −12 · 30 s14710,00053active
Curse Death Link19–20720,0002 × 360,00053active
Curse FearFear · 10 s13710,00053active
Curse Poisondamage over time · 30 s7710,00053active
Death Spikemagic damage, power 10512710,00038active
Higher Mana GainMP from Recharge +7926710,000—passive
Hurricanemagic damage, power 10525–26720,0002 × 360,00053active
Robe Mastery38–39720,0002 × 360,000—passive
Shadow Flaremagic damage, power 13113710,00067active
Silencemagic Silence · 1 min13710,00053active
SleepSleep · 30 s39–40720,0002 × 360,00053active
SlowSpeed ×0.7 · 1 min14710,00053active
Surrender To PoisonPoison resistance +30% · 30 s16710,00053active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s13710,00053active
Tempestmagic damage, power 53 · area14710,00080active
Vampiric ClawHP drain, power 0.425–26720,0002 × 360,00096active
Weapon MasteryP. Atk. +75.1, M. Atk. +93.8, P. Atk. ×1.45, M. Atk. ×1.1739–40720,0002 × 360,000—passive
Level 74SP: 23,000,000
Anti MagicM. Def. +108, magic resistance ×1.344–451,000,0002 × 500,000—passive
Aura Flashmagic damage, power 65 · target cancel · around51,000,00069active
Clear Mind61,000,000—passive
Corpse Life Drain161,000,00028active
Curse ChaosAccuracy −12 · 30 s151,000,00055active
Curse Death Link21–221,000,0002 × 500,00055active
Curse FearFear · 10 s141,000,00055active
Death Spikemagic damage, power 108131,000,00040active
Fast HP RecoveryHP regen +2.761,000,000—passive
Fast Mana RecoveryMP regen +3.471,000,000—passive
Higher Mana GainMP from Recharge +81271,000,000—passive
Hurricanemagic damage, power 10827–281,000,0002 × 500,00055active
Poisonous Clouddamage over time · 30 s · area61,000,00082active
Robe Mastery40–411,000,0002 × 500,000—passive
Shadow Flaremagic damage, power 135141,000,00068active
Silencemagic Silence · 1 min141,000,00055active
SleepSleep · 30 s41–421,000,0002 × 500,00055active
SlowSpeed ×0.7 · 1 min151,000,00055active
Surrender To PoisonPoison resistance +30% · 30 s171,000,00055active
Surrender To Windwind resistance −20, earth resistance +10 · 30 s141,000,00055active
Tempestmagic damage, power 54 · area151,000,00082active
Vampiric ClawHP drain, power 0.427–281,000,0002 × 500,00098active
Weapon MasteryP. Atk. +79.4, M. Atk. +99.3, P. Atk. ×1.45, M. Atk. ×1.1741–421,000,0002 × 500,000—passive
Level 76
Divine Inspiration3–4book or scroll—passive
Storm Screamer3rd class · from level 76 · new skills: 23 · total SP: 715,020,000
SkillSkill LvSPMPType
Level 76SP: 25,000,000
Dark VortexnewHP drain, power 0.2 · Accuracy −6, dark resistance −30 · 30 s16,250,00084active
HealthnewPoison resistance +20%, Bleed resistance +20%16,250,000—passive
Sigil Masterynew16,250,000—passive
WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20%16,250,000—passive
Level 77SP: 26,000,000
Skill Masterynewchance of instant reuse or double duration113,000,000—passive
Wind Vortexnewmagic damage, power 140 · Speed ×0.9, Atk. Spd. ×0.9, Casting Spd. ×0.7, wind resistance −20 · 30 s113,000,00084active
Level 78SP: 64,020,000
Arcane Chaosnewbuff-cancel resistance +30%, magic MP ×1.3, physical skill MP ×1.1 · 30 s121,340,00057active
Arcane Powernewdamage over time, magic MP ×1.1, M. Atk. ×1.3121,340,00036toggle
Arcane Roarnewfire resistance +5, wind resistance +5, water resistance +5, earth resistance +5, M. Atk. ×1.03121,340,000—passive
Level 79SP: 180,000,000
Empowering EchonewM. Atk. ×1.25, magic MP ×1.35 · 20 min160,000,000145active
Throne of Windnewdamage over time · 10 s · reuse 75 s160,000,000109active
Wind Vortex Slugnewmagic damage, power 195 · cures negative effects160,000,00080active
Level 80SP: 150,000,000
Cyclonenew1150,000,00036active
Level 81SP: 80,000,000
Aura Blastnewmagic damage, power 199 · 3 s · area180,000,00031active
EnlightenmentnewM. Atk. ×1.4, Casting Spd. ×1.5, magic crit ×1.5, magic MP ×0.1 · 20 s · reuse 10 min1book or scroll73active
Magician's WillnewM. Atk. ×1.05, Casting Spd. ×1.05, magic crit ×1.05, magic MP ×0.951book or scroll—passive
Star Fallnewmagic damage, power 117 · damage over time · 10 s · area · reuse 5 min1book or scroll—active
Level 82SP: 90,000,000
Aura Cannonnewmagic damage, power 302190,000,00027active
Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit1book or scroll—passive
Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit1book or scroll—passive
Protection of RunenewM. Def. ×1.15 · triggers when hit1book or scroll—passive
Level 83SP: 100,000,000
Arcane Shieldnew1100,000,00090active
Hurricane Armornewtriggers when hit, wind resistance +60 · 20 min1book or scroll29active

Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.

Other classes are in the Lineage 2 classes section. A mage with fast nukes levels quickest on a fresh server, before the zones are crowded: find openings in the list of new L2 High Five servers.

FAQ

Where should an SH level in H5?

20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis, Necropolis of Sacrifice; 40–52 — Cruma Tower, Garden of Eva, Alligator Island; 52–61 — Devil's Isle, The Enchanted Valley, Catacomb of the Apostate; 61–76 — Tower of Insolence, Wall of Argos, Catacomb of the Witch; 76–80 — Imperial Tomb, Forge of the Gods; 80–85 — Antharas' Lair, Hardin's Academy.

What changed for the Spellhowler in High Five?

Hurricane, Death Spike and Curse Death Link reuse in 1.2 seconds instead of 6, Sleep lasts 30 seconds, Silence 60. The Storm Screamer's vortexes got their own types and stack, Wind Vortex Slug, Empowering Echo, Aura Blast and Aura Cannon were added, and Spell Force was removed.

What is the Storm Screamer combo in H5?

Empowering Echo, then Surrender To Wind and Wind Vortex, then Wind Vortex Slug — it can only be cast on a target under Wind Vortex. After that, Throne of Wind and Hurricane until the vortex is ready again.

Which dyes does an SH need in H5?

For leveling — Greater Dye of INT (Int+4 Men-4), Greater Dye of INT (Int+1 Men-1) and Greater Dye of WIT (Wit+4 Men-4): INT +5 and fast casting. The PvP set with CON and the set for the time before +4 dyes are available are in "Spellhowler dyes".

Does an SH need a sigil in H5?

From 76 Sigil Mastery gives M. Atk. ×1.05 and MP regen ×1.17 with a sigil, but a sigil only goes with a one-handed weapon, and a staff of the same grade has higher M. Atk. A sigil pays off if you're short on MP.

Which subclass should an SH take in H5?

Any 2nd class except Sorcerer, Spellsinger, elves, Overlord, Warsmith and Kamael. Popular picks are Necromancer, Shillien Elder or Bishop, Warcryer or Prophet; the most useful certificates for an SH main are Empower and Casting.

Which marks does an SH need for the 2nd class in H5?

Mark of Scholar, Mark of Fate and Mark of Magus. At level 40 the Dark Elf class master changes your class and gives 15 Shadow Item Exchange Coupon (C-Grade) coupons.

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