
In H5, AW means Abyss Walker, and from level 76 Ghost Hunter: a Dark Elf who kills with dagger blows. In High Five
Backstab and
Deadly Blow come back in 3 seconds,
Shadow Step puts you behind the target from level 40, and
Hex lasts 30 seconds. Below is the AW H5 guide: how to fight and what to press, what to learn on each class, what changed compared to Interlude, gear up to S84, where to level, dyes, subclasses and the Olympiad. All numbers come from the High Five datapack.
AW in H5 at a glance
| Role | single-target damage: dagger blows with blow and lethal chances, plus debuffs on enemy defense, attack and speed |
| Weapon | dagger; from S grade also dual daggers, and |
| Armor | light — |
| Dyes | STR and DEX at the cost of CON; for the Olympiad — DEX and CON at the cost of STR |
| Where to level | 20–40 — Catacomb of the Heretic, Necropolis of Sacrifice; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Hot Springs; 76–80 — Imperial Tomb, Forge of the Gods; 80–85 — Antharas' Lair, Plains of the Lizardmen |
How AW plays in Interlude, where blows take several times longer to come back, is covered in the Interlude Abyss Walker guide. This page is all about High Five.
AW class change quests in H5
| Class | Level | How to get it |
|---|---|---|
| Assassin | 20 | Path to an Assassin — AW 1st class change |
| Abyss Walker | 40 | three marks: |
| Ghost Hunter | 76 | Saga of the Ghost Hunter — AW 3rd class change |
Take the three marks to a Dark Elf master, for example Tifaren. He changes your class from level 40, and in High Five he also hands out 15
Shadow Item Exchange Coupon (C-grade) coupons, which buy C-grade shadow weapons only — no armor for them; an AW takes the shadow dagger
Shadow Item: Dark Screamer for the first Abyss Walker levels. Our copy of the High Five datapack has no quest scripts, so check the Saga steps against the 3rd class article.
How AW deals damage in High Five
A dagger strike here is a blow: if the chance lands, the hit is an instant crit; if it fails, the MP is gone and the damage is zero. All blows work with both a dagger and dual daggers (
Dual Blow — dual daggers only).
| Blow | Position | Power (max) | MP | Reuse | Lethal |
|---|---|---|---|---|---|
| from behind (in the Mobius build — from the side too) | 5,479 | 112 | 3 seconds | half HP — 15% | |
| any side | 5,479 | 68 | 3 seconds | half HP — 10% | |
| any side; 80% base chance to turn the target's back to you; you get Speed +40 for 15 seconds | 3,653 | 72 | 30 seconds | half HP — 5% | |
| any side, from level 76 | 5,773 | 77 | 4 seconds | half HP — 15% | |
| any side, from level 83, dual daggers | 11,234 | 82 | 8 seconds | 1% — target HP down to 1, 8% — half HP | |
| ranged, range 300, from level 80 | 3,488 | 82 | 45 seconds | — ; 40% chance of target Speed ×0.2 for 10 seconds |
Against players lethal works differently: "half HP" drops them to a single point of CP, and a full lethal to a single point of CP and HP. Raid bosses are immune to both lethal and the turn.
Position. A blow lands more often from behind than from the side, and from the side more often than head-on. By its description
Backstab is a strike in the back; in the Mobius build it also lands from the side, only frontal hits are blocked.
Shadow Step gets you behind: it teleports you to a target up to 600 away and makes it drop its target (MP 50, reuse 75 seconds). DEX also raises blow chance.
Raising blow chance.
Mortal Strike — blow chance ×1.2 for 120 seconds, reuse 150 seconds.
Dagger Mastery — P. Atk. with a dagger +112.8, and on a crit a 33% chance to get blow chance ×1.1 and physical skill MP cost ×0.4 for 5 seconds.- On the 3rd class:
Focus Death (blow chance ×1.6 for 120 seconds, reuse 30 seconds) and the passive
Assassination (×1.03, P. Atk. with a dagger +70). - SA
Mortal Strike on
Crystal Dagger — blow chance goes even higher, which makes it the best C-grade dagger for AW.
Raising damage.
Vicious Stance — crit power +609 while it's on (it slowly drains MP); the passive
Critical Damage adds another +406. At level 79
Critical Wound makes the target more vulnerable to crits for 30 seconds: damage to it ×1.3, dagger blows included.
Debuffs. Of the three dagger classes, only AW has
Hex.
| Debuff | Effect (max level) | Reuse |
|---|---|---|
| target P. Def. ×0.77 for 30 seconds, range 600 | 2 seconds | |
| target P. Atk. ×0.77 for 30 seconds | 2 seconds | |
| magic hit and target Speed ×0.8 for 60 seconds | 2 seconds | |
| hit with power 1,218 and bleed for 20 seconds | 3 seconds | |
| poison for 30 seconds | 2 seconds | |
| target Accuracy −12 for 30 seconds, range 150 | 4 seconds | |
| magic hit with power 108, 20% of the damage goes back to your HP | 4 seconds |
How to play AW in H5
Solo. Keep
Vicious Stance on all the time. Before a pack —
Mortal Strike, plus
Focus Death on the 3rd class. On a mob:
Hex from 600 → get behind it (
Shadow Step when it's off reuse, once every 75 seconds; otherwise walk around while the mob runs at you) →
Backstab →
Deadly Blow, at 76+
Lethal Blow in between → auto-attack while the blows are on reuse. Reuses are 3–4 seconds, so the blows chain almost without pauses; refresh
Hex every 30 seconds. Against a tough mob add
Power Break: its P. Atk. ×0.77.
A pack or a dangerous mob.
Lure (from 52) pulls one mob out of a group onto you — range 400.
Trick makes the mob drop you as a target (reuse 5 seconds),
Veil removes its aggression for 120 seconds.
Freezing Strike slows for 60 seconds — enough time to get away.
Ultimate Evasion (reuse 900 seconds) gives Evasion +25 and physical skill evasion +40 for 30 seconds.
Escape Shackle frees you from holds.
In a party.
Hex on the tank's target boosts damage for every physical attacker in the party. Hit from behind while the mob is on the tank, and don't pull it off with
Lure. Save
Blinding Blow for mobs facing you: if the turn lands, follow up with
Backstab.
Chests and doors.
Unlock opens doors and chests (reuse 30 seconds),
Summon Treasure Key makes keys from
Thief Key (reuse 600 seconds).
Silent Move — run past mobs without aggro, Speed ×0.6.
Find Trap and
Remove Trap detect and disarm traps — both from level 74.
Buffs for AW
A dagger user wants attack speed and crit power.
Haste (Prophet) and
Chant of Fury (Warcryer) — Atk. Spd. ×1.33; they share the type and the level, so whichever was cast last stays.
Death Whisper (Prophet, Shillien Elder) and
Chant of Rage (Warcryer) — crit power ×1.35, also one type: the last one stays.
What doesn't stack for AW
| Your skill | With | Result |
|---|---|---|
| same type, same level — the last one applied stays | ||
| equal level — the last one stays | ||
| theirs is level 3 against your 2: they replace your slow, yours can't replace theirs | ||
| all are level 8 at max — the last one stays; | ||
| your own | only one bleed; all are level 8 at max — the last one stays | |
| all level 3 — the last one stays | ||
| their stun level is 2: they remove your stun, yours can't remove theirs; with other stuns — the last one | ||
| one type — the second removes the first | ||
| one type, both level 2: the second removes the first, so use only one | ||
| the Bishop's | only one, the last |
AW skills by level
1–40 · Dark Fighter and Assassin
| Level | Skill | What it gives |
|---|---|---|
| 5, grows to 36 | first dagger blow: power 977, reuse 3 seconds; not usable with dual daggers | |
| 20 | crit power, P. Atk. with a dagger, defense in light armor — level them right away | |
| 20 | poisons the target | |
| 24 | hit with bleed; crit power | |
| 24 | bleeds and slows the target | |
| 28 | evasion for 30 seconds — a lifesaver on your first packs | |
| 32 | the class's first debuff | |
| 36 | slows the target |
40–76 · Abyss Walker
| Level | Skill | What it gives (max level) |
|---|---|---|
| 40, grows to 74 | main blows: power 5,479, reuse 3 seconds | |
| 40, grows to 74 | target P. Def. ×0.77 for 30 seconds | |
| 40 | dash behind the target, range 600, reuse 75 seconds | |
| 40, grows to 74 | debuffs and finishing; | |
| 43, grows to 74 | mob loses aggression for 120 seconds, reuse 5 seconds | |
| 46, grows to 74 | keys for chests | |
| 49, grows to 74 | makes a mob drop you as its target; | |
| 52 | pulls one mob onto you | |
| 52, grows to 76 | one more buff slot per level, learned only from books | |
| 55, grows to 74 | target Accuracy −12 | |
| 58, grows to 74 | blow chance ×1.2 for 120 seconds | |
| 60 | removes holds, reuse 15 seconds | |
| 66, grows to 74 | blow that turns the target around, reuse 30 seconds | |
| 74 | finding and disarming traps | |
| 74, scroll | passive: when you evade an attack, a 10% chance to stun the attacker for 9 seconds |
Skills marked "scroll" (here and in the 76–85 table) are learned with a Forgotten Scroll and cost no SP. The whole Abyss Walker tree costs 82,272,200 SP. Priority:
Backstab,
Deadly Blow,
Hex,
Dagger Mastery and
Vicious Stance — every new level as soon as it opens; then
Light Armor Mastery and
Mortal Strike;
Confusion,
Poison and
Drain Health — when you have SP to spare.
In the datapack,
Divine Inspiration books drop only from raid bosses:
Ancient Book: Divine Inspiration (Original Language Version) — for example from Death Lord Hallate lv. 73,
Ancient Book: Divine Inspiration (Manuscript) — from Baium lv. 78. The first book,
Ancient Book: Divine Inspiration (Modern Language Version), doesn't drop from mobs — look for it at your server's traders.
76–85 · Ghost Hunter
| Level | Skill | What it gives |
|---|---|---|
| 76 | blow with power 5,773, reuse 4 seconds | |
| 76 | resistance to hold, sleep and mental attacks +20% | |
| 77 | stun for 9 seconds that turns the target (base chance 40%), reuse 8 seconds | |
| 77 | chance of an instant skill reuse | |
| 78 | blow chance ×1.6 and crit power from behind ×1.9 for 120 seconds, reuse 30 seconds | |
| 78 | crit power from the side ×1.3, from behind ×1.6 for 120 seconds, reuse 30 seconds | |
| 78 | blow chance ×1.03, P. Atk. with a dagger +70 | |
| 78 | toggle: higher chance of an instant reuse while it drains MP | |
| 79 | crit damage to the target ×1.3 for 30 seconds | |
| 79 | for 10 seconds, a 90% chance to strike back at melee physical skills, reuse 75 seconds | |
| 80 | ranged hit at 300, slow ×0.2 for 10 seconds | |
| 80 | places an Assassin symbol on the spot; consumes | |
| 81, scroll | P. Atk. +100 and Atk. Spd. ×1.1 with melee weapons | |
| 81, scroll | dual daggers: P. Atk. +87.5, blow chance ×1.05 | |
| 81, scroll | invisibility for 30 seconds, reuse 180 seconds | |
| 81, scroll | Evasion +15 when HP ≤ 30% | |
| 81, scroll | 5% chance when taking damage — attacker's P. Def. ×0.8 for 30 seconds | |
| 82, scroll | ||
| 82, scroll | fire, water, wind and earth resistance +20 | |
| 82, scroll | holy and dark resistance +20 | |
| 83 | dual dagger blow with power 11,234, reuse 8 seconds | |
| 83, scroll | for 30 seconds blow chance ×1.4, Evasion +15, Speed +33; reuse 900 seconds |
Ghost Hunter costs 558,340,000 SP; the priciest are
Symbol of the Assassin (150 million),
Dual Blow (100 million) and
Throwing Dagger (70 million). Grab
Lethal Blow,
Focus Death and
Critical Wound first — they add damage directly; leave
Symbol of the Assassin at 150 million for last.
Enchanting. On the Power route
Lethal Blow goes from 5,773 to 6,965 power at +15,
Focus Death — blow chance up to ×1.7, and
Bluff on the Chance route — stun chance from 40% to 70%. The higher your level, the more often an enchant succeeds.
What changed in High Five
| What | Interlude | High Five |
|---|---|---|
| MP 125, reuse 11 seconds | MP 112, reuse 3 seconds | |
| MP 75, reuse 11 seconds | MP 68, reuse 3 seconds | |
| MP 85, reuse 15 seconds | MP 77, reuse 4 seconds | |
| reuse 90 seconds | reuse 30 seconds | |
| power 609, reuse 11 seconds | power 1,218, reuse 3 seconds | |
| for 15 seconds, reuse 6 seconds | for 30 seconds, reuse 2 seconds | |
| for 15 seconds, reuse 8 seconds | for 30 seconds, reuse 2 seconds | |
| Speed ×0.7 for 30 seconds, reuse 8 seconds | Speed ×0.8 for 60 seconds, reuse 2 seconds | |
| all enemies within a 150 radius, Accuracy −10, reuse 8 seconds | single target, Accuracy −12, reuse 4 seconds | |
| reuse 15 seconds | reuse 4 seconds | |
| reuse 30 seconds | reuse 5 seconds | |
| reuse 20 seconds | reuse 5 seconds | |
| reuse 300 seconds | reuse 150 seconds | |
| Evasion +25, reuse 1,800 seconds | plus physical skill evasion +40, reuse 900 seconds | |
| reuse 120 seconds | reuse 30 seconds | |
| reuse 30 seconds | reuse 8 seconds | |
| for 5 seconds, reuse 300 seconds | for 10 seconds, reuse 75 seconds | |
| Skill #193 | Critical Power, crit power +384 | |
| New skills | — | |
| Battle Force | on the 3rd class | removed |
| lower levels on Abyss Walker, higher ones on Ghost Hunter | all levels in the Abyss Walker tree | |
| SP for the 2nd class | 82,156,200 | 82,272,200 |
| SP for the 3rd class | 363,010,000 | 558,340,000 |
The big shift: blows and debuffs became spammable. In Interlude AW sat waiting for blows to come off reuse; in High Five it hits almost nonstop, so MP and mana potions matter more than they used to.
If your server runs Freya or Gracia Final
The High Five datapack flags only
Throwing Dagger and
Dual Blow as new — on Freya and Gracia Final, Ghost Hunter most likely won't have them, and dual daggers lose their main blow. The rest of the tree carries no flags, but we have no data of our own for those chronicles: check reuses and SP at the trainer on your server.
AW gear
Light armor only, and a dagger for a weapon. Dual daggers show up at S grade;
Backstab,
Deadly Blow and
Lethal Blow hit with them just the same, and
Dual Blow needs them.
| Level | Armor (set bonus) | Weapon |
|---|---|---|
| 20–40 · D | ||
| 40–52 · C | ||
| 52–61 · B | ||
| 61–76 · A | ||
| 76–80 · S | ||
| 80–84 · S80 | ||
| 84–85 · S84 |
Dagger SAs:
Critical Damage adds crit power and with it the damage of every blow; Focus raises auto-attack crit chance; Back Blow — crit chance from behind. Stronger than Vesper within the same S84 are
Elegia Leather Breastplate and
Mamba Edge Dual Daggers (P. Atk. 437), if your server has them.
Where to level AW in H5
AW does best on lone mobs you can walk around to their back: catacombs, necropolises, towers. Zones in the tables are picked by XP per mob HP from the High Five datapack; the drop column shows the two best items, chance at x1 rate.
Level 20–40
Best for AW: Catacomb of the Heretic and The Pilgrim's Necropolis — the most XP per HP, tied; Necropolis of Sacrifice — third for XP per HP, mobs are level 20–30, a good place to start.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Catacomb of the Heretic | Lith Patrolman lv. 39 | |
| Gigant Raider lv. 39 | ||
| Lith Overlord lv. 36 | ||
| The Pilgrim's Necropolis | Gigant Officer lv. 36 | |
| Lith Medium lv. 33 | ||
| Gigant Cleric lv. 33 | ||
| Necropolis of Sacrifice | Lith Guard lv. 30 | |
| Gigant Footman lv. 30 | ||
| Catacomb Serpent lv. 28 | ||
| The Ant Nest | Ant Warrior Captain lv. 36 | |
| Ant Soldier lv. 35 | ||
| Noble Ant Leader lv. 38 | ||
| Alligator Beach | Crokian Warrior lv. 38 | |
| Farhite lv. 39 | ||
| Dailaon lv. 37 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Fortress of Resistance | Ol Mahum Lord lv. 34 | |
| Ol Mahum Marksman lv. 28 | ||
| Ol Mahum Captain lv. 30 | ||
| Orc Barracks | Turek Orc Warlord lv. 30 | |
| Turek Orc Archer lv. 27 | ||
| Turek Orc Skirmisher lv. 28 | ||
| Forgotten Temple | Rakin Undine lv. 30 | |
| Roxide lv. 32 | ||
| Ritmal Swordsman lv. 29 | ||
| Cruma Marshlands | Marsh Stakato lv. 29 | |
| Marsh Stakato Worker lv. 31 | ||
| Marsh Spider lv. 34 | ||
| Wasteland | Gigantiops lv. 35 | |
| Puncher lv. 34 | ||
| Granite Golem lv. 33 |
Level 40–52
Best for AW: Cruma Tower — the most XP per HP; Garden of Eva — second-best XP per HP, and Doll Master drops parts of the C-grade daggers
Grace Dagger and
Dark Screamer; Alligator Island — third for XP per HP.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Cruma Tower | Snipe lv. 44 | |
| Porta lv. 40 | ||
| Perum lv. 48 | ||
| Garden of Eva | Garden Guard Leader lv. 50 | |
| Doll Master lv. 50 | ||
| Blade Stakato Drone lv. 44 | ||
| Alligator Island | Swamp Tribe lv. 45 | |
| Nos Lad lv. 45 | ||
| Crokian Lad Warrior lv. 43 | ||
| Devil's Isle | Gigantic Flyer lv. 47 | |
| Pit Archer lv. 48 | ||
| Kaim Vanul Lad lv. 51 | ||
| Catacomb of the Branded | Lilim Butcher lv. 48 | |
| Nephilim Sentinel lv. 48 | ||
| Lith Commander lv. 45 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Necropolis of Worship | Gigant Commander lv. 45 | |
| Nephilim Priest lv. 51 | ||
| Lilim Magus lv. 51 | ||
| The Enchanted Valley | Unicorn lv. 49 | |
| Satyr lv. 48 | ||
| Valley Treant lv. 47 | ||
| Pirate Tunnel | Zaken's Elite Pikeman lv. 43 | |
| Pirate Zombie lv. 44 | ||
| The Forest of Mirrors | Mirror lv. 49 | |
| Taik Orc Captain lv. 44 | ||
| Harit Lizardman Grunt lv. 51 | ||
| Timak Outpost | Timak Orc Troop Leader lv. 45 | |
| Timak Orc Archer lv. 41 | ||
| Timak Orc Overlord lv. 45 |
Level 52–61
Best for AW: Devil's Isle — the most XP per HP; The Enchanted Valley — second-best XP per HP; Catacomb of the Apostate — Seal Stones in the drop, XP on par with The Patriot's Necropolis.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Devil's Isle | Zombie Captain's Spiritual Body lv. 52 | |
| Crimson Doll Blader lv. 53 | ||
| Crimson Veil Master lv. 54 | ||
| Catacomb of the Apostate | Lilim Knight-Errant lv. 54 | |
| Nephilim Swordsman lv. 54 | ||
| Lilim Marauder lv. 57 | ||
| Necropolis of Devotion | Nephilim Bishop lv. 60 | |
| Lilim Seer lv. 60 | ||
| Sepulcher Guardian lv. 60 | ||
| The Patriot's Necropolis | Nephilim Guard lv. 57 | |
| Purgatory Serpent lv. 56 | ||
| Sepulcher Archon lv. 55 | ||
| Tower of Insolence | Ghost of the Tower lv. 60 | |
| Hallate's Seer lv. 60 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Enchanted Valley | Valley Treant Elder lv. 53 | |
| Outlaw Forest | Oel Mahum Witch Doctor lv. 55 | |
| Hunter Gargoyle lv. 52 | ||
| Oel Mahum Warrior lv. 54 | ||
| Fields of Massacre | Wretched Archer lv. 55 | |
| Grave Predator lv. 59 | ||
| Doom Scout lv. 56 | ||
| The Cemetery | Taik Orc Supply Leader lv. 55 | |
| Roving Soul lv. 53 | ||
| Taik Orc Seeker lv. 52 |
Level 61–76
Best for AW: Tower of Insolence — the most XP per HP; Wall of Argos — second-best XP per HP; Hot Springs — parts of the A-grade dagger
Bloody Orchid.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Hot Springs | Hot Springs Nepenthes lv. 75 | |
| Hot Springs Flava lv. 74 | ||
| Hot Springs Yeti lv. 75 | ||
| Tower of Insolence | Platinum Tribe Overlord lv. 71 | |
| Platinum Guardian Prefect lv. 74 | ||
| Hallate's Knight lv. 65 | ||
| Wall of Argos | Disciples of Protection lv. 74 | |
| Disciples of Punishment lv. 75 | ||
| Eye of Ruler lv. 74 | ||
| The Saint's Necropolis | Nephilim Praetorian lv. 72 | |
| Lilim Knight Commander lv. 72 | ||
| Nephilim Royal Guard lv. 75 | ||
| Catacomb of the Witch | Nephilim Centurion lv. 63 | |
| Lilim Knight lv. 63 | ||
| Nephilim Scout lv. 66 |
7 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Necropolis of Martyrdom | Lilim Assassin lv. 66 | |
| Nephilim Archbishop lv. 69 | ||
| Lilim Soldier lv. 69 | ||
| The Disciple's Necropolis | Lilim Slayer lv. 75 | |
| Sepulcher Guard lv. 75 | ||
| Lesser Ancient Soldier lv. 73 | ||
| Forest of the Dead | Bone Slayer lv. 68 | |
| Requiem Lord lv. 68 | ||
| Requiem Priest lv. 71 | ||
| Blazing Swamp | Hames Orc Overlord lv. 75 | |
| Conjurer Bat Lord lv. 72 | ||
| Hames Orc Sniper lv. 72 | ||
| Swamp of Screams | Splinter Stakato Drone lv. 69 | |
| Needle Stakato Soldier lv. 72 | ||
| Needle Stakato lv. 70 | ||
| Silent Valley | Changed Creation lv. 74 | |
| Shaman of Ancient Times lv. 75 | ||
| Chimera Piece lv. 72 | ||
| Archaic Laboratory | Great Chaos Golem | |
| Scout-type Golem No. 28 |
Level 76–80
Best for AW: Imperial Tomb — the most XP per HP; Hall of Flames — second-best XP per HP; Forge of the Gods — third for XP per HP.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Forge of the Gods | Magma Drake | |
| Lavasillisk | ||
| Blazing Ifrit | ||
| Ketra Orc Outpost | Ketra Prophet lv. 80 | |
| Ketra Commander lv. 80 | ||
| Ketra Orc Medium lv. 80 | ||
| Imperial Tomb | Seer of Blood lv. 82 | |
| Imperial Commander lv. 80 | ||
| Chakram Beetle lv. 80 | ||
| Chapel Guards | Triol's Priest lv. 80 | |
| Triol's Believer lv. 80 | ||
| Temple Guard lv. 80 | ||
| Hall of Flames | Blazing Ifrit lv. 80 | |
| Elder Lavasaurus lv. 80 |
3 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Catacomb of Dark Omens | Nephilim Commander lv. 80 | |
| Lilim Guard Knight lv. 80 | ||
| Nephilim Cardinal lv. 78 | ||
| Varka Silenos Barracks | Varka Silenos Medium lv. 80 | |
| Varka Silenos Great Seer lv. 80 | ||
| Varka's Prophet lv. 80 | ||
| Silent Valley | Giant's Shadow lv. 79 | |
| Forgotten Ancient People lv. 77 | ||
| Nonexistent Man lv. 78 |
Level 80–85
Best for AW: Antharas' Lair — the most XP per HP; Hardin's Academy — second-best XP per HP; Plains of the Lizardmen — Moirai leather set (S80) pieces.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Stakato Nest | Cannibalistic Stakato Leader | |
| Spiked Stakato | ||
| Spiked Stakato Worker | ||
| Crypts of Disgrace | Turka Follower's Ghost | |
| Contaminated Batur Commander | ||
| Contaminated Batur Warrior | ||
| Plains of the Lizardmen | Tanta Lizardman Summoner | |
| Tanta Lizardman Berserker | ||
| Tanta Lizardman Soldier | ||
| Dragon Valley | Hungry Parasitic Leech | |
| Gem Dragon | ||
| Drakos | ||
| Antharas' Lair | Dragon Knight | |
| Drakos Warrior | ||
| Maluk Princess |
7 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Hardin's Academy | Drakos Guardian | |
| Drakos Hunter | ||
| Drakos Assassin | ||
| Monastery of Silence | Divinity Magus | |
| Divinity Protector | ||
| Ascetic Solina | ||
| Field of Silence | Awakened Mucrokian | |
| Mucrokian Ascetic | ||
| Mucrokian Preacher | ||
| Primeval Isle | Velociraptor lv. 86 | |
| Pterosaur lv. 87 | ||
| Ornithomimus lv. 84 | ||
| Den of Evil | Ragna Orc Hero | |
| Ragna Orc Sniper | ||
| Ragna Orc Warrior | ||
| Beast Farm | Beast Devourer | |
| Farm Bandit | ||
| Sel Mahum Training Grounds | Sel Mahum Training Officer | |
| Sel Mahum Drill Sergeant | ||
| Sel Mahum Squad Leader |
AW dyes
| Purpose | Three dyes |
|---|---|
| leveling, damage | |
| blow chance | |
| Olympiad, PvP |
STR raises P. Atk., and with it every blow; DEX raises blow chance and Evasion. A Dark Elf's CON is low to begin with, so for the Olympiad you don't cut it: there AW loses not on damage but when it can't survive the opening burst. A dye can't push a stat past +5: in each set the main stat gets exactly +5.
Subclasses for AW
In High Five you can add a subclass once your main class and every sub you have reach level 75; by default it takes quests, and the server decides how many subs you can have.
- Not allowed: your own class, Treasure Hunter and Plains Walker (the same dagger group), Overlord, Warsmith, Elves and Kamael.
- Common picks: a second damage dealer or a buffer — Prophet, Warcryer, Shillien Elder. The main class gets no buffs from the subclass: they drop when you switch classes, so a buffer sub helps the party, while the main only gets the certificates.
- Certificates. A subclass brings skills to your main: Emergent Ability (attack, defense) from sub level 65, at 75 — an ability for the sub's type and Master Ability, at 80 — the Divine transformation book. For AW the most useful are Rogue Ability (Evasion and
Critical Chance) and Master Ability - Focus (crit chance +30). They are learned on the main class.
AW in PvP and the Olympiad
The Olympiad is open to nobles only, and you fight there on your main class. A typical Ghost Hunter opener:
Throwing Dagger from 300 (slow ×0.2 if it lands) →
Shadow Step behind →
Critical Wound →
Bluff (stun and turn) →
Backstab,
Lethal Blow,
Deadly Blow, and at 83 —
Dual Blow. A lethal on a player wipes almost all CP, and a full
Dual Blow lethal takes HP as well. Defense:
Ghost Walking or
Ultimate Evasion (physical skill evasion +60 or +40),
Counterattack against blows and other melee physical skills,
Escape Shackle against holds,
Sixth Sense at low HP. AW is weaker against mages:
Protection of Rune gives
M. Def. ×1.15, and the rest has to come from jewelry and CON dyes.
All AW skills
The full Abyss Walker and Ghost Hunter tree in High Five — skill levels, SP and MP:
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 40SP: 419,400 | |||||
| Backstabnewblow, power 1249 · lethal strike chance | 1–3 | 27,9003 × 9,300 | 57 | active | |
| Deadly Blownewblow, power 1249 · lethal strike chance | 1–3 | 27,9003 × 9,300 | 35 | active | |
| HexnewP. Def. ×0.77 · 30 s | 1 | 28,000 | 18 | active | |
| Shadow Stepnewtarget cancel · reuse 75 s | 1 | 28,000 | 50 | active | |
| Silent Movenewsilent move, Speed ×0.6 | 1 | 28,000 | 7 | toggle | |
| Confusion | 5 | 28,000 | 14 | active | |
| Critical Damage | 3 | 28,000 | — | passive | |
| Dagger Masterytriggers on attack | 9–11 | 27,9003 × 9,300 | — | passive | |
| Drain HealthHP drain, power 0.2 | 17–19 | 27,9003 × 9,300 | 21 | active | |
| Freezing Strikemagic damage, power 31 · Speed ×0.8 · 1 min | 3–4 | 28,0002 × 14,000 | 27 | active | |
| Light Armor Mastery | 11–13 | 27,9003 × 9,300 | — | passive | |
| Power BreakP. Atk. ×0.77 · 30 s | 3 | 28,000 | 14 | active | |
| Stingphysical damage, power 278 · damage over time · 20 s | 13–15 | 27,9003 × 9,300 | 38 | active | |
| Unlock | 6 | 28,000 | 35 | active | |
| Vicious Stance | 6 | 28,000 | — | toggle | |
| Level 43SP: 461,800 | |||||
| Veilnew | 1 | 29,000 | 19 | active | |
| Acrobatic MoveStun resistance +11% | 2 | 29,000 | — | passive | |
| Backstabblow, power 1488 · lethal strike chance | 4–6 | 28,8003 × 9,600 | 61 | active | |
| Confusion | 6 | 29,000 | 15 | active | |
| Dagger Masterytriggers on attack | 12–14 | 28,8003 × 9,600 | — | passive | |
| Deadly Blowblow, power 1488 · lethal strike chance | 4–6 | 28,8003 × 9,600 | 37 | active | |
| Drain HealthHP drain, power 0.2 | 20–22 | 28,8003 × 9,600 | 23 | active | |
| EspritHold resistance +11% | 2 | 29,000 | — | passive | |
| Freezing Strikemagic damage, power 34 · Speed ×0.8 · 1 min | 5–6 | 28,0002 × 14,000 | 30 | active | |
| HexP. Def. ×0.77 · 30 s | 2 | 29,000 | 19 | active | |
| Light Armor Mastery | 14–16 | 28,8003 × 9,600 | — | passive | |
| Power BreakP. Atk. ×0.77 · 30 s | 4 | 29,000 | 15 | active | |
| Quick StepSpeed +11 | 2 | 29,000 | — | passive | |
| Stingphysical damage, power 331 · damage over time · 20 s | 16–18 | 28,8003 × 9,600 | 41 | active | |
| Unlock | 7 | 29,000 | 39 | active | |
| Vicious Stance | 7 | 29,000 | — | toggle | |
| Level 46SP: 614,000 | |||||
| Summon Treasure Keynew | 1 | 38,000 | 122 | active | |
| Backstabblow, power 1757 · lethal strike chance | 7–9 | 39,0003 × 13,000 | 66 | active | |
| Boost EvasionEvasion +3 | 2 | 38,000 | — | passive | |
| Confusion | 7 | 38,000 | 17 | active | |
| Dagger Masterytriggers on attack | 15–17 | 39,0003 × 13,000 | — | passive | |
| Deadly Blowblow, power 1757 · lethal strike chance | 7–9 | 39,0003 × 13,000 | 40 | active | |
| Drain HealthHP drain, power 0.2 | 23–25 | 39,0003 × 13,000 | 25 | active | |
| EspritHold resistance +11% | 3 | 38,000 | — | passive | |
| Freezing Strikemagic damage, power 37 · Speed ×0.8 · 1 min | 7–8 | 38,0002 × 19,000 | 32 | active | |
| HexP. Def. ×0.77 · 30 s | 3 | 38,000 | 22 | active | |
| Light Armor Mastery | 17–19 | 39,0003 × 13,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 30 s | 5 | 38,000 | 17 | active | |
| Stingphysical damage, power 391 · damage over time · 20 s | 19–21 | 39,0003 × 13,000 | 44 | active | |
| Unlock | 8 | 38,000 | 43 | active | |
| Veil | 2 | 38,000 | 21 | active | |
| Vicious Stance | 8 | 38,000 | — | toggle | |
| Level 49SP: 971,000 | |||||
| Tricknewremoves aggro · target cancel | 1 | 61,000 | 22 | active | |
| Backstabblow, power 2057 · lethal strike chance | 10–12 | 60,0003 × 20,000 | 72 | active | |
| Bleeddamage over time, Speed ×0.8 · 20 s | 3 | 61,000 | 60 | active | |
| Confusion | 8 | 61,000 | 18 | active | |
| Dagger Masterytriggers on attack | 18–20 | 60,0003 × 20,000 | — | passive | |
| Deadly Blowblow, power 2057 · lethal strike chance | 10–12 | 60,0003 × 20,000 | 43 | active | |
| Drain HealthHP drain, power 0.2 | 26–28 | 60,0003 × 20,000 | 27 | active | |
| EspritHold resistance +11% | 4 | 61,000 | — | passive | |
| Freezing Strikemagic damage, power 40 · Speed ×0.8 · 1 min | 9–10 | 62,0002 × 31,000 | 34 | active | |
| HexP. Def. ×0.77 · 30 s | 4 | 61,000 | 23 | active | |
| Light Armor Mastery | 20–22 | 60,0003 × 20,000 | — | passive | |
| Poisondamage over time · 30 s | 2 | 61,000 | 18 | active | |
| Power BreakP. Atk. ×0.77 · 30 s | 6 | 61,000 | 18 | active | |
| Stingphysical damage, power 457 · damage over time · 20 s | 22–24 | 60,0003 × 20,000 | 48 | active | |
| Veil | 3 | 61,000 | 22 | active | |
| Vicious Stance | 9 | 61,000 | — | toggle | |
| Level 52SP: 1,490,000 | |||||
| Divine Inspirationnew | 1 | book or scroll | — | passive | |
| Lurenew | 1 | 88,000 | 44 | active | |
| Backstabblow, power 2388 · lethal strike chance | 13–15 | 87,0003 × 29,000 | 76 | active | |
| Confusion | 9 | 88,000 | 19 | active | |
| Critical Damage | 4 | 88,000 | — | passive | |
| Dagger Masterytriggers on attack | 21–23 | 87,0003 × 29,000 | — | passive | |
| Deadly Blowblow, power 2388 · lethal strike chance | 13–15 | 87,0003 × 29,000 | 46 | active | |
| Drain HealthHP drain, power 0.2 | 29–31 | 87,0003 × 29,000 | 28 | active | |
| EspritHold resistance +11% | 5 | 88,000 | — | passive | |
| Freezing Strikemagic damage, power 43 · Speed ×0.8 · 1 min | 11–12 | 88,0002 × 44,000 | 38 | active | |
| HexP. Def. ×0.77 · 30 s | 5 | 88,000 | 24 | active | |
| Light Armor Mastery | 23–25 | 87,0003 × 29,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 30 s | 7 | 88,000 | 19 | active | |
| Stingphysical damage, power 531 · damage over time · 20 s | 25–27 | 87,0003 × 29,000 | 51 | active | |
| Trickremoves aggro · target cancel | 2 | 88,000 | 24 | active | |
| Unlock | 9 | 88,000 | 47 | active | |
| Veil | 4 | 88,000 | 24 | active | |
| Vicious Stance | 10 | 88,000 | — | toggle | |
| Level 55SP: 2,210,000 | |||||
| Sand BombnewAccuracy −6 · 30 s | 1 | 116,000 | 25 | active | |
| Acrobatic MoveStun resistance +11% | 3 | 116,000 | — | passive | |
| Acrobatics | 2 | 116,000 | — | passive | |
| Backstabblow, power 2748 · lethal strike chance | 16–18 | 117,0003 × 39,000 | 82 | active | |
| Boost Breathbreath gauge +300 | 2 | 116,000 | — | passive | |
| Confusion | 10 | 116,000 | 20 | active | |
| Dagger Masterytriggers on attack | 24–26 | 117,0003 × 39,000 | — | passive | |
| Deadly Blowblow, power 2748 · lethal strike chance | 16–18 | 117,0003 × 39,000 | 49 | active | |
| Drain HealthHP drain, power 0.2 | 32–34 | 117,0003 × 39,000 | 30 | active | |
| Freezing Strikemagic damage, power 46 · Speed ×0.8 · 1 min | 13–14 | 116,0002 × 58,000 | 40 | active | |
| HexP. Def. ×0.77 · 30 s | 6 | 116,000 | 25 | active | |
| Light Armor Mastery | 26–28 | 117,0003 × 39,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 30 s | 8 | 116,000 | 20 | active | |
| Stingphysical damage, power 611 · damage over time · 20 s | 28–30 | 117,0003 × 39,000 | 55 | active | |
| Trickremoves aggro · target cancel | 3 | 116,000 | 25 | active | |
| Ultimate Evasionphysical skill evasion +40, Evasion +25, buff-cancel resistance +80% · 30 s · reuse 15 min | 2 | 116,000 | 25 | active | |
| Unlock | 10 | 116,000 | 51 | active | |
| Veil | 5 | 116,000 | 25 | active | |
| Vicious Stance | 11 | 116,000 | — | toggle | |
| Level 58SP: 2,394,000 | |||||
| Mortal Strikenewblow rate ×1.1 · 2 min · reuse 150 s | 1 | 126,000 | 27 | active | |
| Backstabblow, power 3136 · lethal strike chance | 19–21 | 126,0003 × 42,000 | 87 | active | |
| Bleeddamage over time, Speed ×0.8 · 20 s | 4 | 126,000 | 73 | active | |
| Boost EvasionEvasion +4 | 3 | 126,000 | — | passive | |
| Confusion | 11 | 126,000 | 22 | active | |
| Dagger Masterytriggers on attack | 27–29 | 126,0003 × 42,000 | — | passive | |
| Deadly Blowblow, power 3136 · lethal strike chance | 19–21 | 126,0003 × 42,000 | 53 | active | |
| Drain HealthHP drain, power 0.2 | 35–37 | 126,0003 × 42,000 | 32 | active | |
| Freezing Strikemagic damage, power 49 · Speed ×0.8 · 1 min | 15–16 | 126,0002 × 63,000 | 42 | active | |
| HexP. Def. ×0.77 · 30 s | 7 | 126,000 | 28 | active | |
| Light Armor Mastery | 29–31 | 126,0003 × 42,000 | — | passive | |
| Poisondamage over time · 30 s | 3 | 126,000 | 22 | active | |
| Power BreakP. Atk. ×0.77 · 30 s | 9 | 126,000 | 22 | active | |
| Sand BombAccuracy −6 · 30 s | 2 | 126,000 | 27 | active | |
| Stingphysical damage, power 697 · damage over time · 20 s | 31–33 | 126,0003 × 42,000 | 58 | active | |
| Summon Treasure Key | 2 | 126,000 | 159 | active | |
| Trickremoves aggro · target cancel | 4 | 126,000 | 27 | active | |
| Veil | 6 | 126,000 | 27 | active | |
| Vicious Stance | 12 | 126,000 | — | toggle | |
| Level 60SP: 2,902,000 | |||||
| Escape Shacklenewcures negative effects | 1 | 181,000 | 60 | active | |
| Backstabblow, power 3408 · lethal strike chance | 22–23 | 182,0002 × 91,000 | 91 | active | |
| Confusion | 12 | 181,000 | 22 | active | |
| Dagger Masterytriggers on attack | 30–31 | 182,0002 × 91,000 | — | passive | |
| Deadly Blowblow, power 3408 · lethal strike chance | 22–23 | 182,0002 × 91,000 | 55 | active | |
| Drain HealthHP drain, power 0.2 | 38–39 | 182,0002 × 91,000 | 33 | active | |
| Freezing Strikemagic damage, power 51 · Speed ×0.8 · 1 min | 17 | 181,000 | 43 | active | |
| HexP. Def. ×0.77 · 30 s | 8 | 181,000 | 28 | active | |
| Light Armor Mastery | 32–33 | 182,0002 × 91,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 30 s | 10 | 181,000 | 22 | active | |
| Sand BombAccuracy −6 · 30 s | 3 | 181,000 | 28 | active | |
| Stingphysical damage, power 758 · damage over time · 20 s | 34–35 | 182,0002 × 91,000 | 61 | active | |
| Trickremoves aggro · target cancel | 5 | 181,000 | 28 | active | |
| Unlock | 11 | 181,000 | 55 | active | |
| Veil | 7 | 181,000 | 28 | active | |
| Vicious Stance | 13 | 181,000 | — | toggle | |
| Level 61 | |||||
| Divine Inspiration | 2 | book or scroll | — | passive | |
| Level 62SP: 3,990,000 | |||||
| Backstabblow, power 3690 · lethal strike chance | 24–25 | 260,0002 × 130,000 | 93 | active | |
| Confusion | 13 | 270,000 | 23 | active | |
| Dagger Masterytriggers on attack | 32–33 | 260,0002 × 130,000 | — | passive | |
| Deadly Blowblow, power 3690 · lethal strike chance | 24–25 | 260,0002 × 130,000 | 56 | active | |
| Drain HealthHP drain, power 0.2 | 40–41 | 260,0002 × 130,000 | 35 | active | |
| EspritHold resistance +11% | 6 | 270,000 | — | passive | |
| Freezing Strikemagic damage, power 53 · Speed ×0.8 · 1 min | 18 | 270,000 | 46 | active | |
| HexP. Def. ×0.77 · 30 s | 9 | 270,000 | 29 | active | |
| Light Armor Mastery | 34–35 | 260,0002 × 130,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 30 s | 11 | 270,000 | 23 | active | |
| Sand BombAccuracy −6 · 30 s | 4 | 270,000 | 29 | active | |
| Stingphysical damage, power 820 · damage over time · 20 s | 36–37 | 260,0002 × 130,000 | 62 | active | |
| Trickremoves aggro · target cancel | 6 | 270,000 | 29 | active | |
| Veil | 8 | 270,000 | 29 | active | |
| Vicious Stance | 14 | 270,000 | — | toggle | |
| Level 64SP: 4,800,000 | |||||
| Backstabblow, power 3980 · lethal strike chance | 26–27 | 300,0002 × 150,000 | 97 | active | |
| Confusion | 14 | 300,000 | 24 | active | |
| Critical Damage | 5 | 300,000 | — | passive | |
| Dagger Masterytriggers on attack | 34–35 | 300,0002 × 150,000 | — | passive | |
| Deadly Blowblow, power 3980 · lethal strike chance | 26–27 | 300,0002 × 150,000 | 58 | active | |
| Drain HealthHP drain, power 0.2 | 42–43 | 300,0002 × 150,000 | 36 | active | |
| Freezing Strikemagic damage, power 56 · Speed ×0.8 · 1 min | 19 | 300,000 | 48 | active | |
| HexP. Def. ×0.77 · 30 s | 10 | 300,000 | 30 | active | |
| Light Armor Mastery | 36–37 | 300,0002 × 150,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 30 s | 12 | 300,000 | 24 | active | |
| Sand BombAccuracy −6 · 30 s | 5 | 300,000 | 30 | active | |
| Stingphysical damage, power 885 · damage over time · 20 s | 38–39 | 300,0002 × 150,000 | 65 | active | |
| Trickremoves aggro · target cancel | 7 | 300,000 | 30 | active | |
| Unlock | 12 | 300,000 | 59 | active | |
| Veil | 9 | 300,000 | 30 | active | |
| Vicious Stance | 15 | 300,000 | — | toggle | |
| Level 66SP: 6,960,000 | |||||
| Blinding Blownewblow, power 2850 · bluff · lethal strike chance · 15 s | 1–2 | 360,0002 × 180,000 | 64 | active | |
| Backstabblow, power 4275 · lethal strike chance | 28–29 | 360,0002 × 180,000 | 100 | active | |
| Bleeddamage over time, Speed ×0.8 · 20 s | 5 | 370,000 | 83 | active | |
| Confusion | 15 | 370,000 | 25 | active | |
| Dagger Masterytriggers on attack | 36–37 | 360,0002 × 180,000 | — | passive | |
| Deadly Blowblow, power 4275 · lethal strike chance | 28–29 | 360,0002 × 180,000 | 60 | active | |
| Drain HealthHP drain, power 0.2 | 44–45 | 360,0002 × 180,000 | 37 | active | |
| Freezing Strikemagic damage, power 58 · Speed ×0.8 · 1 min | 20 | 370,000 | 48 | active | |
| HexP. Def. ×0.77 · 30 s | 11 | 370,000 | 32 | active | |
| Light Armor Mastery | 38–39 | 360,0002 × 180,000 | — | passive | |
| Mortal Strikeblow rate ×1.15 · 2 min · reuse 150 s | 2 | 370,000 | 31 | active | |
| Poisondamage over time · 30 s | 4 | 370,000 | 25 | active | |
| Power BreakP. Atk. ×0.77 · 30 s | 13 | 370,000 | 25 | active | |
| Sand BombAccuracy −9 · 30 s | 6 | 370,000 | 31 | active | |
| Stingphysical damage, power 950 · damage over time · 20 s | 40–41 | 360,0002 × 180,000 | 67 | active | |
| Summon Treasure Key | 3 | 370,000 | 183 | active | |
| Trickremoves aggro · target cancel | 8 | 370,000 | 31 | active | |
| Veil | 10 | 370,000 | 31 | active | |
| Vicious Stance | 16 | 370,000 | — | toggle | |
| Level 68SP: 7,820,000 | |||||
| Backstabblow, power 4575 · lethal strike chance | 30–31 | 460,0002 × 230,000 | 103 | active | |
| Blinding Blowblow, power 3050 · bluff · lethal strike chance · 15 s | 3–4 | 460,0002 × 230,000 | 66 | active | |
| Confusion | 16 | 460,000 | 26 | active | |
| Dagger Masterytriggers on attack | 38–39 | 460,0002 × 230,000 | — | passive | |
| Deadly Blowblow, power 4575 · lethal strike chance | 30–31 | 460,0002 × 230,000 | 62 | active | |
| Drain HealthHP drain, power 0.2 | 46–47 | 460,0002 × 230,000 | 38 | active | |
| EspritHold resistance +11% | 7 | 460,000 | — | passive | |
| Freezing Strikemagic damage, power 59 · Speed ×0.8 · 1 min | 21 | 460,000 | 50 | active | |
| HexP. Def. ×0.77 · 30 s | 12 | 460,000 | 33 | active | |
| Light Armor Mastery | 40–41 | 460,0002 × 230,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 30 s | 14 | 460,000 | 26 | active | |
| Sand BombAccuracy −9 · 30 s | 7 | 460,000 | 32 | active | |
| Stingphysical damage, power 1017 · damage over time · 20 s | 42–43 | 460,0002 × 230,000 | 69 | active | |
| Trickremoves aggro · target cancel | 9 | 460,000 | 32 | active | |
| Unlock | 13 | 460,000 | 63 | active | |
| Veil | 11 | 460,000 | 32 | active | |
| Vicious Stance | 17 | 460,000 | — | toggle | |
| Level 70SP: 9,280,000 | |||||
| Backstabblow, power 4878 · lethal strike chance | 32–33 | 580,0002 × 290,000 | 106 | active | |
| Bleeddamage over time, Speed ×0.8 · 20 s | 6 | 580,000 | 89 | active | |
| Blinding Blowblow, power 3252 · bluff · lethal strike chance · 15 s | 5–6 | 580,0002 × 290,000 | 68 | active | |
| Confusion | 17 | 580,000 | 26 | active | |
| Dagger Masterytriggers on attack | 40–41 | 580,0002 × 290,000 | — | passive | |
| Deadly Blowblow, power 4878 · lethal strike chance | 32–33 | 580,0002 × 290,000 | 64 | active | |
| Drain HealthHP drain, power 0.2 | 48–49 | 580,0002 × 290,000 | 39 | active | |
| Freezing Strikemagic damage, power 61 · Speed ×0.8 · 1 min | 22 | 580,000 | 51 | active | |
| HexP. Def. ×0.77 · 30 s | 13 | 580,000 | 33 | active | |
| Light Armor Mastery | 42–43 | 580,0002 × 290,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 30 s | 15 | 580,000 | 26 | active | |
| Sand BombAccuracy −9 · 30 s | 8 | 580,000 | 33 | active | |
| Stingphysical damage, power 1084 · damage over time · 20 s | 44–45 | 580,0002 × 290,000 | 71 | active | |
| Trickremoves aggro · target cancel | 10 | 580,000 | 33 | active | |
| Veil | 12 | 580,000 | 33 | active | |
| Vicious Stance | 18 | 580,000 | — | toggle | |
| Level 72SP: 12,000,000 | |||||
| Backstabblow, power 5180 · lethal strike chance | 34–35 | 700,0002 × 350,000 | 109 | active | |
| Blinding Blowblow, power 3453 · bluff · lethal strike chance · 15 s | 7–8 | 700,0002 × 350,000 | 70 | active | |
| Confusion | 18 | 710,000 | 27 | active | |
| Critical Damage | 6 | 710,000 | — | passive | |
| Dagger Masterytriggers on attack | 42–43 | 700,0002 × 350,000 | — | passive | |
| Deadly Blowblow, power 5180 · lethal strike chance | 34–35 | 700,0002 × 350,000 | 66 | active | |
| Drain HealthHP drain, power 0.2 | 50–51 | 700,0002 × 350,000 | 40 | active | |
| Freezing Strikemagic damage, power 63 · Speed ×0.8 · 1 min | 23 | 710,000 | 53 | active | |
| HexP. Def. ×0.77 · 30 s | 14 | 710,000 | 34 | active | |
| Light Armor Mastery | 44–45 | 700,0002 × 350,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 30 s | 16 | 710,000 | 27 | active | |
| Sand BombAccuracy −9 · 30 s | 9 | 710,000 | 34 | active | |
| Stingphysical damage, power 1151 · damage over time · 20 s | 46–47 | 700,0002 × 350,000 | 73 | active | |
| Trickremoves aggro · target cancel | 11 | 710,000 | 34 | active | |
| Unlock | 14 | 710,000 | 67 | active | |
| Veil | 13 | 710,000 | 34 | active | |
| Vicious Stance | 19 | 710,000 | — | toggle | |
| Level 74SP: 25,960,000 | |||||
| Evasion Counternewtriggers on evade | 1 | book or scroll | — | passive | |
| Find Trapnew | 1 | 1,180,000 | 67 | active | |
| Remove Trapnew | 1 | 1,180,000 | 17 | active | |
| Backstabblow, power 5479 · lethal strike chance | 36–37 | 1,180,0002 × 590,000 | 112 | active | |
| Blinding Blowblow, power 3653 · bluff · lethal strike chance · 15 s | 9–10 | 1,180,0002 × 590,000 | 72 | active | |
| Confusion | 19 | 1,180,000 | 28 | active | |
| Critical Damage | 7 | 1,180,000 | — | passive | |
| Dagger Masterytriggers on attack | 44–45 | 1,180,0002 × 590,000 | — | passive | |
| Deadly Blowblow, power 5479 · lethal strike chance | 36–37 | 1,180,0002 × 590,000 | 68 | active | |
| Drain HealthHP drain, power 0.2 | 52–53 | 1,180,0002 × 590,000 | 41 | active | |
| EspritHold resistance +11% | 8 | 1,180,000 | — | passive | |
| Freezing Strikemagic damage, power 65 · Speed ×0.8 · 1 min | 24 | 1,180,000 | 55 | active | |
| HexP. Def. ×0.77 · 30 s | 15 | 1,180,000 | 35 | active | |
| Light Armor Mastery | 46–47 | 1,180,0002 × 590,000 | — | passive | |
| Mortal Strikeblow rate ×1.2 · 2 min · reuse 150 s | 3 | 1,180,000 | 34 | active | |
| Poisondamage over time · 30 s | 5 | 1,180,000 | 28 | active | |
| Power BreakP. Atk. ×0.77 · 30 s | 17 | 1,180,000 | 28 | active | |
| Sand BombAccuracy −12 · 30 s | 10 | 1,180,000 | 34 | active | |
| Stingphysical damage, power 1218 · damage over time · 20 s | 48–49 | 1,180,0002 × 590,000 | 75 | active | |
| Summon Treasure Key | 4 | 1,180,000 | 204 | active | |
| Trickremoves aggro · target cancel | 12 | 1,180,000 | 34 | active | |
| Veil | 14 | 1,180,000 | 34 | active | |
| Vicious Stance | 20 | 1,180,000 | — | toggle | |
| Level 76 | |||||
| Divine Inspiration | 3–4 | book or scroll | — | passive | |
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 76SP: 25,000,000 | |||||
| Lethal Blownewblow, power 5773 · lethal strike chance | 1 | 12,500,000 | 77 | active | |
| WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20% | 1 | 12,500,000 | — | passive | |
| Level 77SP: 29,340,000 | |||||
| Bluffnewbluff · target cancel · removes aggro · Stun · 9 s | 1 | 14,670,000 | 35 | active | |
| Skill Masterynewchance of instant reuse or double duration | 1 | 14,670,000 | — | passive | |
| Level 78SP: 64,000,000 | |||||
| Assassinationnewblow rate ×1.03 | 1 | 16,000,000 | — | passive | |
| Focus Deathnewcrit rate ×0.7, blow rate ×1.6 · 2 min | 1 | 16,000,000 | 36 | active | |
| Focus Powernew | 1 | 16,000,000 | 36 | active | |
| Focus Skill Masterynew | 1 | 16,000,000 | 36 | toggle | |
| Level 79SP: 120,000,000 | |||||
| Counterattacknew | 1 | 60,000,000 | 29 | active | |
| Critical Woundnewcrit damage received ×1.3 · 30 s | 1 | 60,000,000 | 43 | active | |
| Level 80SP: 220,000,000 | |||||
| Symbol of the Assassinnewsummon · reuse 30 min | 1 | 150,000,000 | 44 | active | |
| Throwing DaggernewSpeed ×0.2 · physical damage, power 3488 · 10 s | 1 | 70,000,000 | 82 | active | |
| Level 81 | |||||
| Archer's Willnewtriggers on attack | 1 | book or scroll | — | passive | |
| Dual Dagger Masterynewblow rate ×1.05 | 1 | book or scroll | — | passive | |
| Expose Weak Pointnewtriggers when hit | 1 | book or scroll | — | passive | |
| Fighter's Willnewtriggers on attack | 1 | book or scroll | — | passive | |
| Hidenewinvisibility, Speed ×0.7 · 30 s · reuse 3 min | 1 | book or scroll | — | active | |
| Sixth Sensenew | 1 | book or scroll | — | passive | |
| Level 82 | |||||
| Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit | 1 | book or scroll | — | passive | |
| Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit | 1 | book or scroll | — | passive | |
| Protection of RunenewM. Def. ×1.15 · triggers when hit | 1 | book or scroll | — | passive | |
| Level 83SP: 100,000,000 | |||||
| Dual Blownewblow, power 11234 · lethal strike chance | 1 | 100,000,000 | 82 | active | |
| Ghost WalkingnewSpeed +33, Evasion +15, blow rate ×1.4, buff-cancel resistance +90%, physical skill evasion +60 · 30 s · reuse 15 min | 1 | book or scroll | 36 | active | |
Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.
Other High Five dagger classes are Treasure Hunter and Plains Walker; every class is listed in the Lineage 2 classes section. Looking for a place to start an AW? Check new L2 High Five servers.
FAQ
Where should AW level in H5?
20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis, Necropolis of Sacrifice; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Wall of Argos, Hot Springs; 76–80 — Imperial Tomb, Forge of the Gods; 80–85 — Antharas' Lair, Hardin's Academy, Plains of the Lizardmen.
What changed for AW in High Five?
Backstab and
Deadly Blow come back in 3 seconds instead of 11,
Hex and
Power Break last 30 seconds, and
Shadow Step is available from level 40. Ghost Hunter got
Critical Wound,
Throwing Dagger and
Dual Blow, while Battle Force was removed.
How is
Backstab different from
Deadly Blow?
Backstab can't be used from the front, it has a higher blow chance and a 15% half-HP chance against 10%, but costs MP 112 against 68.
Deadly Blow hits from any side. Both have power 5,479 and reuse 3 seconds.
Which dyes for AW in H5?
For leveling —
Greater Dye of STR (Str+4 Con-4),
Greater Dye of DEX (Dex+4 Con-4) and
Greater Dye of STR (Str+1 Con-1). For the Olympiad —
Greater Dye of DEX (Dex+4 Str-4),
Greater Dye of CON (Con+4 Str-4) and
Greater Dye of DEX (Dex+1 Str-1).
Which marks does AW need for the 2nd class in H5?
Mark of Seeker,
Mark of Fate and
Mark of Searcher. A Dark Elf master changes your class from level 40 and hands out 15
Shadow Item Exchange Coupon (C-grade).
Does Ghost Hunter need dual daggers?
Yes, from level 81 already:
Dual Dagger Mastery gives dual daggers P. Atk. +87.5 and blow chance ×1.05, and their attack is higher (304 vs 291 for Dynasty, 332 vs 318 for Icarus); a regular dagger only has the
Critical Damage SA on its side. From 83 dual daggers also unlock
Dual Blow with power 11,234.
AW, TH or PW — which to pick in H5?
AW — if you want single-target damage and debuffs: of the three dagger classes, only it has
Hex for −23% P. Def. as a skill to press; Treasure Hunter and Plains Walker lack it.
Critical Wound and
Expose Weak Point, though, come to all three on the 3rd class.