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Ghost Hunter and Abyss Walker in High Five — AW H5 Guide

Ghost Hunter and Abyss Walker in High Five — AW H5 Guide

In H5, AW means Abyss Walker, and from level 76 Ghost Hunter: a Dark Elf who kills with dagger blows. In High Five Backstab and Deadly Blow come back in 3 seconds, Shadow Step puts you behind the target from level 40, and Hex lasts 30 seconds. Below is the AW H5 guide: how to fight and what to press, what to learn on each class, what changed compared to Interlude, gear up to S84, where to level, dyes, subclasses and the Olympiad. All numbers come from the High Five datapack.

Updated: 04.11.2026 39 min read Chronicles:High Five

AW in H5 at a glance

Rolesingle-target damage: dagger blows with blow and lethal chances, plus debuffs on enemy defense, attack and speed
Weapondagger; from S grade also dual daggers, and Dual Blow only works with them
Armorlight — Light Armor Mastery at max: P. Def. +65.6, Evasion +7, chance to receive a crit ×0.65
DyesSTR and DEX at the cost of CON; for the Olympiad — DEX and CON at the cost of STR
Where to level20–40 — Catacomb of the Heretic, Necropolis of Sacrifice; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Hot Springs; 76–80 — Imperial Tomb, Forge of the Gods; 80–85 — Antharas' Lair, Plains of the Lizardmen

How AW plays in Interlude, where blows take several times longer to come back, is covered in the Interlude Abyss Walker guide. This page is all about High Five.

AW class change quests in H5

ClassLevelHow to get it
Assassin20Path to an Assassin — AW 1st class change
Abyss Walker40three marks: Mark of Seeker (Trial of the Seeker), Mark of Fate (Testimony of Fate), Mark of Searcher (Test of the Searcher) — AW 2nd class change
Ghost Hunter76Saga of the Ghost Hunter — AW 3rd class change

Take the three marks to a Dark Elf master, for example Tifaren. He changes your class from level 40, and in High Five he also hands out 15 Shadow Item Exchange Coupon (C-grade) coupons, which buy C-grade shadow weapons only — no armor for them; an AW takes the shadow dagger Shadow Item: Dark Screamer for the first Abyss Walker levels. Our copy of the High Five datapack has no quest scripts, so check the Saga steps against the 3rd class article.

How AW deals damage in High Five

A dagger strike here is a blow: if the chance lands, the hit is an instant crit; if it fails, the MP is gone and the damage is zero. All blows work with both a dagger and dual daggers (Dual Blow — dual daggers only).

BlowPositionPower (max)MPReuseLethal
Backstabfrom behind (in the Mobius build — from the side too)5,4791123 secondshalf HP — 15%
Deadly Blowany side5,479683 secondshalf HP — 10%
Blinding Blowany side; 80% base chance to turn the target's back to you; you get Speed +40 for 15 seconds3,6537230 secondshalf HP — 5%
Lethal Blowany side, from level 765,773774 secondshalf HP — 15%
Dual Blowany side, from level 83, dual daggers11,234828 seconds1% — target HP down to 1, 8% — half HP
Throwing Daggerranged, range 300, from level 803,4888245 seconds— ; 40% chance of target Speed ×0.2 for 10 seconds

Against players lethal works differently: "half HP" drops them to a single point of CP, and a full lethal to a single point of CP and HP. Raid bosses are immune to both lethal and the turn.

Position. A blow lands more often from behind than from the side, and from the side more often than head-on. By its description Backstab is a strike in the back; in the Mobius build it also lands from the side, only frontal hits are blocked. Shadow Step gets you behind: it teleports you to a target up to 600 away and makes it drop its target (MP 50, reuse 75 seconds). DEX also raises blow chance.

Raising blow chance.

  • Mortal Strike — blow chance ×1.2 for 120 seconds, reuse 150 seconds.
  • Dagger Mastery — P. Atk. with a dagger +112.8, and on a crit a 33% chance to get blow chance ×1.1 and physical skill MP cost ×0.4 for 5 seconds.
  • On the 3rd class: Focus Death (blow chance ×1.6 for 120 seconds, reuse 30 seconds) and the passive Assassination (×1.03, P. Atk. with a dagger +70).
  • SA Mortal Strike on Crystal Dagger — blow chance goes even higher, which makes it the best C-grade dagger for AW.

Raising damage. Vicious Stance — crit power +609 while it's on (it slowly drains MP); the passive Critical Damage adds another +406. At level 79 Critical Wound makes the target more vulnerable to crits for 30 seconds: damage to it ×1.3, dagger blows included.

Debuffs. Of the three dagger classes, only AW has Hex.

DebuffEffect (max level)Reuse
Hextarget P. Def. ×0.77 for 30 seconds, range 6002 seconds
Power Breaktarget P. Atk. ×0.77 for 30 seconds2 seconds
Freezing Strikemagic hit and target Speed ×0.8 for 60 seconds2 seconds
Stinghit with power 1,218 and bleed for 20 seconds3 seconds
Poisonpoison for 30 seconds2 seconds
Sand Bombtarget Accuracy −12 for 30 seconds, range 1504 seconds
Drain Healthmagic hit with power 108, 20% of the damage goes back to your HP4 seconds

How to play AW in H5

Solo. Keep Vicious Stance on all the time. Before a pack — Mortal Strike, plus Focus Death on the 3rd class. On a mob: Hex from 600 → get behind it (Shadow Step when it's off reuse, once every 75 seconds; otherwise walk around while the mob runs at you) → Backstab → Deadly Blow, at 76+ Lethal Blow in between → auto-attack while the blows are on reuse. Reuses are 3–4 seconds, so the blows chain almost without pauses; refresh Hex every 30 seconds. Against a tough mob add Power Break: its P. Atk. ×0.77.

A pack or a dangerous mob. Lure (from 52) pulls one mob out of a group onto you — range 400. Trick makes the mob drop you as a target (reuse 5 seconds), Veil removes its aggression for 120 seconds. Freezing Strike slows for 60 seconds — enough time to get away. Ultimate Evasion (reuse 900 seconds) gives Evasion +25 and physical skill evasion +40 for 30 seconds. Escape Shackle frees you from holds.

In a party. Hex on the tank's target boosts damage for every physical attacker in the party. Hit from behind while the mob is on the tank, and don't pull it off with Lure. Save Blinding Blow for mobs facing you: if the turn lands, follow up with Backstab.

Chests and doors. Unlock opens doors and chests (reuse 30 seconds), Summon Treasure Key makes keys from Thief Key (reuse 600 seconds). Silent Move — run past mobs without aggro, Speed ×0.6.

Find Trap and Remove Trap detect and disarm traps — both from level 74.

Buffs for AW

A dagger user wants attack speed and crit power. Haste (Prophet) and Chant of Fury (Warcryer) — Atk. Spd. ×1.33; they share the type and the level, so whichever was cast last stays. Death Whisper (Prophet, Shillien Elder) and Chant of Rage (Warcryer) — crit power ×1.35, also one type: the last one stays.

What doesn't stack for AW

Your skillWithResult
HexHex of the Shillien Knight, Bladedancer and Phantom Ranger, the Berserker's Violent Tempersame type, same level — the last one applied stays
Power BreakCurse Weakness, Howl, Sanctuaryequal level — the last one stays
Freezing StrikeSlow, Cripple, Entangle, Hamstring Shot, your own Throwing Daggertheirs is level 3 against your 2: they replace your slow, yours can't replace theirs
PoisonCurse Poison, Poisonous Cloud, Poison Blade Dance, Corpse Plague, Seal of Poisonall are level 8 at max — the last one stays; Venom (level 6) won't remove your poison
Stingyour own Bleed, Ice Dagger, Blade Rushonly one bleed; all are level 8 at max — the last one stays
Sand BombCurse Chaos, Seal of Chaosall level 3 — the last one stays
BluffShock Blast, Armor Crushtheir stun level is 2: they remove your stun, yours can't remove theirs; with other stuns — the last one
Focus DeathFocus Power (your own)one type — the second removes the first
Ultimate EvasionGhost Walking (your own, from 83)one type, both level 2: the second removes the first, so use only one
Veilthe Bishop's Requiemonly one, the last

AW skills by level

1–40 · Dark Fighter and Assassin

LevelSkillWhat it gives
5, grows to 36Mortal Blowfirst dagger blow: power 977, reuse 3 seconds; not usable with dual daggers
20Vicious Stance, Dagger Mastery, Light Armor Masterycrit power, P. Atk. with a dagger, defense in light armor — level them right away
20Poisonpoisons the target
24Sting, Critical Damagehit with bleed; crit power
24Bleedbleeds and slows the target
28Ultimate Evasionevasion for 30 seconds — a lifesaver on your first packs
32Power Breakthe class's first debuff
36Freezing Strikeslows the target

40–76 · Abyss Walker

LevelSkillWhat it gives (max level)
40, grows to 74Backstab, Deadly Blowmain blows: power 5,479, reuse 3 seconds
40, grows to 74Hextarget P. Def. ×0.77 for 30 seconds
40Shadow Stepdash behind the target, range 600, reuse 75 seconds
40, grows to 74Sting, Drain Health, Power Break, Freezing Strike, Confusiondebuffs and finishing; Confusion has an 80% chance to switch the mob to a random target
43, grows to 74Veilmob loses aggression for 120 seconds, reuse 5 seconds
46, grows to 74Summon Treasure Keykeys for chests
49, grows to 74Trickmakes a mob drop you as its target; Bleed (to 70) and Poison (to 74) keep leveling in this range too
52Lurepulls one mob onto you
52, grows to 76Divine Inspirationone more buff slot per level, learned only from books
55, grows to 74Sand Bombtarget Accuracy −12
58, grows to 74Mortal Strikeblow chance ×1.2 for 120 seconds
60Escape Shackleremoves holds, reuse 15 seconds
66, grows to 74Blinding Blowblow that turns the target around, reuse 30 seconds
74Find Trap, Remove Trapfinding and disarming traps
74, scrollEvasion Counterpassive: when you evade an attack, a 10% chance to stun the attacker for 9 seconds

Skills marked "scroll" (here and in the 76–85 table) are learned with a Forgotten Scroll and cost no SP. The whole Abyss Walker tree costs 82,272,200 SP. Priority: Backstab, Deadly Blow, Hex, Dagger Mastery and Vicious Stance — every new level as soon as it opens; then Light Armor Mastery and Mortal Strike; Confusion, Poison and Drain Health — when you have SP to spare.

In the datapack, Divine Inspiration books drop only from raid bosses: Ancient Book: Divine Inspiration (Original Language Version) — for example from Death Lord Hallate lv. 73, Ancient Book: Divine Inspiration (Manuscript) — from Baium lv. 78. The first book, Ancient Book: Divine Inspiration (Modern Language Version), doesn't drop from mobs — look for it at your server's traders.

76–85 · Ghost Hunter

LevelSkillWhat it gives
76Lethal Blowblow with power 5,773, reuse 4 seconds
76Wisdomresistance to hold, sleep and mental attacks +20%
77Bluffstun for 9 seconds that turns the target (base chance 40%), reuse 8 seconds
77Skill Masterychance of an instant skill reuse
78Focus Deathblow chance ×1.6 and crit power from behind ×1.9 for 120 seconds, reuse 30 seconds
78Focus Powercrit power from the side ×1.3, from behind ×1.6 for 120 seconds, reuse 30 seconds
78Assassinationblow chance ×1.03, P. Atk. with a dagger +70
78Focus Skill Masterytoggle: higher chance of an instant reuse while it drains MP
79Critical Woundcrit damage to the target ×1.3 for 30 seconds
79Counterattackfor 10 seconds, a 90% chance to strike back at melee physical skills, reuse 75 seconds
80Throwing Daggerranged hit at 300, slow ×0.2 for 10 seconds
80Symbol of the Assassinplaces an Assassin symbol on the spot; consumes Battle Symbol, reuse 1,800 seconds
81, scrollFighter's WillP. Atk. +100 and Atk. Spd. ×1.1 with melee weapons
81, scrollDual Dagger Masterydual daggers: P. Atk. +87.5, blow chance ×1.05
81, scrollHideinvisibility for 30 seconds, reuse 180 seconds
81, scrollSixth SenseEvasion +15 when HP ≤ 30%
81, scrollExpose Weak Point5% chance when taking damage — attacker's P. Def. ×0.8 for 30 seconds
82, scrollProtection of RuneM. Def. ×1.15
82, scrollProtection of Elementalfire, water, wind and earth resistance +20
82, scrollProtection of Alignmentholy and dark resistance +20
83Dual Blowdual dagger blow with power 11,234, reuse 8 seconds
83, scrollGhost Walkingfor 30 seconds blow chance ×1.4, Evasion +15, Speed +33; reuse 900 seconds

Ghost Hunter costs 558,340,000 SP; the priciest are Symbol of the Assassin (150 million), Dual Blow (100 million) and Throwing Dagger (70 million). Grab Lethal Blow, Focus Death and Critical Wound first — they add damage directly; leave Symbol of the Assassin at 150 million for last.

Enchanting. On the Power route Lethal Blow goes from 5,773 to 6,965 power at +15, Focus Death — blow chance up to ×1.7, and Bluff on the Chance route — stun chance from 40% to 70%. The higher your level, the more often an enchant succeeds.

What changed in High Five

WhatInterludeHigh Five
BackstabMP 125, reuse 11 secondsMP 112, reuse 3 seconds
Deadly BlowMP 75, reuse 11 secondsMP 68, reuse 3 seconds
Lethal BlowMP 85, reuse 15 secondsMP 77, reuse 4 seconds
Blinding Blowreuse 90 secondsreuse 30 seconds
Stingpower 609, reuse 11 secondspower 1,218, reuse 3 seconds
Hexfor 15 seconds, reuse 6 secondsfor 30 seconds, reuse 2 seconds
Power Breakfor 15 seconds, reuse 8 secondsfor 30 seconds, reuse 2 seconds
Freezing StrikeSpeed ×0.7 for 30 seconds, reuse 8 secondsSpeed ×0.8 for 60 seconds, reuse 2 seconds
Sand Bomball enemies within a 150 radius, Accuracy −10, reuse 8 secondssingle target, Accuracy −12, reuse 4 seconds
Drain Healthreuse 15 secondsreuse 4 seconds
Trickreuse 30 secondsreuse 5 seconds
Veil, Confusionreuse 20 secondsreuse 5 seconds
Mortal Strikereuse 300 secondsreuse 150 seconds
Ultimate EvasionEvasion +25, reuse 1,800 secondsplus physical skill evasion +40, reuse 900 seconds
Focus Death, Focus Powerreuse 120 secondsreuse 30 seconds
Bluffreuse 30 secondsreuse 8 seconds
Counterattackfor 5 seconds, reuse 300 secondsfor 10 seconds, reuse 75 seconds
Skill #193Critical Power, crit power +384Critical Damage, crit power +406
New skills—Shadow Step (40), Lure (52), Find Trap and Remove Trap (74), Evasion Counter via scroll (74), Critical Wound (79), Throwing Dagger (80), scrolls from level 81, Ghost Walking (83, scroll) and Dual Blow (83); also Aura Bird - Falcon (75), Aura Bird - Owl (75), Archer's Will (81), Dual Dagger Mastery (81), Expose Weak Point (81), Fighter's Will (81), Hide (81), Sixth Sense (81), Protection of Alignment (82), Protection of Elemental (82), Protection of Rune (82)
Battle Forceon the 3rd classremoved
Divine Inspirationlower levels on Abyss Walker, higher ones on Ghost Hunterall levels in the Abyss Walker tree
SP for the 2nd class82,156,20082,272,200
SP for the 3rd class363,010,000558,340,000

The big shift: blows and debuffs became spammable. In Interlude AW sat waiting for blows to come off reuse; in High Five it hits almost nonstop, so MP and mana potions matter more than they used to.

If your server runs Freya or Gracia Final

The High Five datapack flags only Throwing Dagger and Dual Blow as new — on Freya and Gracia Final, Ghost Hunter most likely won't have them, and dual daggers lose their main blow. The rest of the tree carries no flags, but we have no data of our own for those chronicles: check reuses and SP at the trainer on your server.

AW gear

Light armor only, and a dagger for a weapon. Dual daggers show up at S grade; Backstab, Deadly Blow and Lethal Blow hit with them just the same, and Dual Blow needs them.

LevelArmor (set bonus)Weapon
20–40 · DReinforced Leather Shirt — MP +80Mithril Dagger, P. Atk. 80
40–52 · CMithril Shirt — Evasion +4Crystal Dagger, P. Atk. 136, SA Mortal Strike or Critical Damage
52–61 · BLeather Armor of Doom — P. Atk. ×1.027, DEX +3, STR −1, CON −2Demon's Dagger, P. Atk. 170
61–76 · ADark Crystal Leather Armor — P. Atk. ×1.04, Atk. Spd. ×1.04, STR +1, CON −1Naga Storm, P. Atk. 220, or Bloody Orchid, P. Atk. 186
76–80 · SDraconic Leather Armor — P. Atk. ×1.04, Atk. Spd. ×1.04, MP +289Dynasty Knife, P. Atk. 291, or Dynasty Dual Daggers, P. Atk. 304
80–84 · S80Moirai Leather Breastplate — P. Atk. ×1.0426, Atk. Spd. ×1.04, Speed ×1.03Icarus Disperser, P. Atk. 318, or Icarus Dual Daggers, P. Atk. 332
84–85 · S84Vesper Noble Leather Breastplate — P. Atk. ×1.0557, Atk. Spd. ×1.05, crit power +172Vesper Dual Daggers, P. Atk. 360

Dagger SAs: Critical Damage adds crit power and with it the damage of every blow; Focus raises auto-attack crit chance; Back Blow — crit chance from behind. Stronger than Vesper within the same S84 are Elegia Leather Breastplate and Mamba Edge Dual Daggers (P. Atk. 437), if your server has them.

Where to level AW in H5

AW does best on lone mobs you can walk around to their back: catacombs, necropolises, towers. Zones in the tables are picked by XP per mob HP from the High Five datapack; the drop column shows the two best items, chance at x1 rate.

Level 20–40

Best for AW: Catacomb of the Heretic and The Pilgrim's Necropolis — the most XP per HP, tied; Necropolis of Sacrifice — third for XP per HP, mobs are level 20–30, a good place to start.

ZoneMonsterDrop (chance at x1 rate)
Catacomb of the HereticLith Patrolman lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Gigant Raider lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Lith Overlord lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
The Pilgrim's NecropolisGigant Officer lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
Lith Medium lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Cleric lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
Necropolis of SacrificeLith Guard lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Footman lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Catacomb Serpent lv. 28Cursed Tunic 0.15%, Cursed Stockings 0.24%
The Ant NestAnt Warrior Captain lv. 36Coarse Bone Powder 1.85%, Animal Bone 18.54%
Ant Soldier lv. 35Mithril Banded Gaiters Material 1.1%, Mithril Banded Mail Material 0.84%
Noble Ant Leader lv. 38Mithril Scale Gaiters Material 0.74%, Brigandine Gaiters Material 0.74%
Alligator BeachCrokian Warrior lv. 38Mithril Scale Gaiters Material 0.89%, Brigandine Gaiters Material 0.89%
Farhite lv. 39Steel 1.19%, Adamantite Nugget 0.48%
Dailaon lv. 37Maingauche Edge 0.14%, Cursed Maingauche Edge 0.14%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Fortress of ResistanceOl Mahum Lord lv. 34Bone Arrow 20.7%, Suede 8.28%
Ol Mahum Marksman lv. 28Greater Healing Potion 6.32%, Animal Skin 13.91%
Ol Mahum Captain lv. 30Durable Metal Plate 0.12%, Steel 0.92%
Orc BarracksTurek Orc Warlord lv. 30Spinebone Sword Blade 0.16%, Stone of Purity 0.46%
Turek Orc Archer lv. 27Steel 0.72%, Recipe: Mace of Judgment 0.11%
Turek Orc Skirmisher lv. 28Puma Skin Shirt 0.11%, Puma Skin Gaiters 0.17%
Forgotten TempleRakin Undine lv. 30White Tunic Pattern 0.52%, Dark Stockings Fabric 0.74%
Roxide lv. 32Bronze Helmet 0.17%, Aspis 0.24%
Ritmal Swordsman lv. 29Bronze Helmet 0.13%, Aspis 0.18%
Cruma MarshlandsMarsh Stakato lv. 29Greater Healing Potion 2.55%, Cord 2.59%
Marsh Stakato Worker lv. 31Scroll: Enchant Armor (D-Grade) 0.31%, Coal 9.17%
Marsh Spider lv. 34Tiger's Eye Earring Stone 1.36%, Recipe: Brigandine Helmet 0.5%
WastelandGigantiops lv. 35Leather 2.51%, Animal Skin 15.06%
Puncher lv. 34Recipe: Sage's Worn Gloves 0.69%, Coal 6.79%
Granite Golem lv. 33Mithril Banded Gaiters Material 0.55%, Mithril Banded Mail Material 0.42%

Level 40–52

Best for AW: Cruma Tower — the most XP per HP; Garden of Eva — second-best XP per HP, and Doll Master drops parts of the C-grade daggers Grace Dagger and Dark Screamer; Alligator Island — third for XP per HP.

ZoneMonsterDrop (chance at x1 rate)
Cruma TowerSnipe lv. 44Mid-Grade Life Stone - Level 46 0.26%, Recipe: Demon's Stockings 0.56%
Porta lv. 40Mithril Scale Gaiters Material 1.72%, Brigandine Gaiters Material 1.72%
Perum lv. 48Rind Leather Gloves Design 1.38%, Crimson Boot Fabric 1.38%
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.49%, Mold Hardener 0.15%
Doll Master lv. 50Grace Dagger Edge 0.24%, Dark Screamer Edge 0.24%
Blade Stakato Drone lv. 44Mithril Shirt Fabric 0.97%, Reinforced Mithril Gaiters Fragment 1.62%
Alligator IslandSwamp Tribe lv. 45Chain Gaiters Part 2.66%, Chain Mail Shirt Material 1.31%
Nos Lad lv. 45Karmian Tunic Pattern 1.05%, Karmian Stocking Design 1.75%
Crokian Lad Warrior lv. 43Claymore Blade 0.24%, Elven Long Sword Blade 0.23%
Devil's IsleGigantic Flyer lv. 47Dwarven Chain Shield Fragment 2.2%, Knight's Shield Fragment 2.46%
Pit Archer lv. 48Crossbow Shaft 0.32%, Noble Elven Bow Shaft 0.32%
Kaim Vanul Lad lv. 51Mid-Grade Life Stone - Level 52 0.12%, Recipe: Full Plate Helmet 0.32%
Catacomb of the BrandedLilim Butcher lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Sentinel lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Lith Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of WorshipGigant Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Priest lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Magus lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
The Enchanted ValleyUnicorn lv. 49Plated Leather Fragment 0.8%, Plated Leather Gaiters Material 1.2%
Satyr lv. 48Dwarven War Hammer Head 0.28%, Cursed Staff Head 0.29%
Valley Treant lv. 47Bec De Corbin Blade 0.41%, Crafted Leather 0.38%
Pirate TunnelZaken's Elite Pikeman lv. 43Half Plate Temper 1.38%, Plate Gaiters Part 2.14%
Pirate Zombie lv. 44Body Slasher Blade 0.13%, Scythe Edge 0.13%
The Forest of MirrorsMirror lv. 49Stiletto Edge 0.22%, Soulfire Dirk Blade 0.22%
Taik Orc Captain lv. 44Chain Gaiters Part 1.52%, Chain Mail Shirt Material 0.75%
Harit Lizardman Grunt lv. 51Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%
Timak OutpostTimak Orc Troop Leader lv. 45Crystallized Ice Bow Shaft 0.32%, Mold Lubricant 0.15%
Timak Orc Archer lv. 41Light Crossbow Shaft 0.27%, Recipe: Boots of Seal 0.71%
Timak Orc Overlord lv. 45Flamberge Blade 0.13%, Stormbringer Blade 0.14%

Level 52–61

Best for AW: Devil's Isle — the most XP per HP; The Enchanted Valley — second-best XP per HP; Catacomb of the Apostate — Seal Stones in the drop, XP on par with The Patriot's Necropolis.

ZoneMonsterDrop (chance at x1 rate)
Devil's IsleZombie Captain's Spiritual Body lv. 52Composite Helmet Design 1.28%, Shining Circlet Pattern 1.28%
Crimson Doll Blader lv. 53Berserker Blade Edge 0.23%, Samurai Longsword Blade 0.23%
Crimson Veil Master lv. 54Berserker Blade Edge 0.22%, Samurai Longsword Blade 0.22%
Catacomb of the ApostateLilim Knight-Errant lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Swordsman lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Marauder lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Necropolis of DevotionNephilim Bishop lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Lilim Seer lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Sepulcher Guardian lv. 60Sprite's Staff Head 0.22%, Heavy War Axe Head 0.22%
The Patriot's NecropolisNephilim Guard lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Purgatory Serpent lv. 56Avadon Gaiters Material 0.5%, Zubei's Gaiter Material 0.5%
Sepulcher Archon lv. 55Full Plate Helmet Design 1.48%, Full Plate Shield Fragment 2.35%
Tower of InsolenceGhost of the Tower lv. 60Avadon Gaiters Material 0.51%, Zubei's Gaiter Material 0.51%
Hallate's Seer lv. 60Sprite's Staff Head 0.21%, Heavy War Axe Head 0.21%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
The Enchanted ValleyValley Treant Elder lv. 53Divine Tunic Fabric 0.88%, Divine Stocking Pattern 1.39%
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Seal Gemstone 1%, Necklace of Seal Chain 0.6%
Hunter Gargoyle lv. 52Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%
Oel Mahum Warrior lv. 54Asofe 0.13%, Mold Glue 0.13%
Fields of MassacreWretched Archer lv. 55Eminence Bow Shaft 0.2%, Mithril Ore 1.25%
Grave Predator lv. 59Mithril Ore 1.15%, Metallic Fiber 1.64%
Doom Scout lv. 56Dark Elven Longbow Shaft 0.17%, Stone of Purity 0.34%
The CemeteryTaik Orc Supply Leader lv. 55Eminence Bow Shaft 0.18%, Adamantite Nugget 0.23%
Roving Soul lv. 53Crystal Dagger Blade 0.17%, Life Stone - Level 55 0.14%
Taik Orc Seeker lv. 52Composite Boots Part 1.14%, Mithril Gauntlets Design 1.14%

Level 61–76

Best for AW: Tower of Insolence — the most XP per HP; Wall of Argos — second-best XP per HP; Hot Springs — parts of the A-grade dagger Bloody Orchid.

ZoneMonsterDrop (chance at x1 rate)
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.44%, Life Stone - Level 70 0.22%
Hot Springs Flava lv. 74Bloody Orchid Head 0.4%, Life Stone - Level 70 0.2%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.4%, Crafted Leather 0.83%
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.74%, Sealed Dark Crystal Breastplate Pattern 0.49%
Platinum Guardian Prefect lv. 74Sealed Dark Crystal Boots Lining 1.4%, Sealed Tallum Boots Lining 1.4%
Hallate's Knight lv. 65Ring of Black Ore Gemstone 2.2%, Earring of Black Ore Piece 1.82%
Wall of ArgosDisciples of Protection lv. 74Blood Tornado Edge 0.89%, Cokes 7.99%
Disciples of Punishment lv. 75Spiritual Eye Piece 0.22%, Meteor Shower Head 0.22%
Eye of Ruler lv. 74Carnage Bow Stave 0.69%, Mold Hardener 0.35%
The Saint's NecropolisNephilim Praetorian lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Lilim Knight Commander lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Royal Guard lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Catacomb of the WitchNephilim Centurion lv. 63Green Seal Stone 70%, Red Seal Stone 70%
Lilim Knight lv. 63Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Scout lv. 66Green Seal Stone 70%, Red Seal Stone 70%
7 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of MartyrdomLilim Assassin lv. 66Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Archbishop lv. 69Green Seal Stone 70%, Red Seal Stone 70%
Lilim Soldier lv. 69Green Seal Stone 70%, Red Seal Stone 70%
The Disciple's NecropolisLilim Slayer lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Sepulcher Guard lv. 75Sealed Dark Crystal Shield Fragment 0.94%, Sealed Dark Crystal Helmet Design 0.69%
Lesser Ancient Soldier lv. 73Sealed Phoenix Ring Gemstone 1.57%, Sealed Phoenix Earring Gemstone 1.14%
Forest of the DeadBone Slayer lv. 68Bloody Orchid Head 0.25%, Asofe 0.5%
Requiem Lord lv. 68Halberd Edge 0.25%, Mold Hardener 0.11%
Requiem Priest lv. 71Bloody Orchid Head 0.27%, Life Stone - Level 67 0.18%
Blazing SwampHames Orc Overlord lv. 75Common Item - Sealed Phoenix Ring 0.15%, Sealed Phoenix Earring Gemstone 0.73%
Conjurer Bat Lord lv. 72Sealed Phoenix Ring Gemstone 0.83%, Sealed Phoenix Earring Gemstone 0.6%
Hames Orc Sniper lv. 72Sealed Tallum Leather Armor Pattern 0.12%, Sealed Dark Crystal Leather Armor Pattern 0.17%
Swamp of ScreamsSplinter Stakato Drone lv. 69Life Stone - Level 67 0.14%, Coarse Bone Powder 1.62%
Needle Stakato Soldier lv. 72Bloody Orchid Head 0.2%, Enria 0.16%
Needle Stakato lv. 70Sealed Dark Crystal Boots Lining 0.32%, Sealed Tallum Boots Lining 0.32%
Silent ValleyChanged Creation lv. 74Common Item - Sealed Dark Crystal Leggings 0.12%, Sealed Tallum Leather Armor Pattern 0.31%
Shaman of Ancient Times lv. 75Forgotten Scroll - Evasion Haste 2.04%, Common Item - Sealed Dark Crystal Boots 0.14%
Chimera Piece lv. 72Common Item - Sealed Phoenix Ring 0.22%, Sealed Phoenix Earring Gemstone 1.04%
Archaic LaboratoryGreat Chaos GolemMold Lubricant 1.11%, Asofe 1.86%
Scout-type Golem No. 28Mold Lubricant 0.46%, Metallic Fiber 6.64%

Level 76–80

Best for AW: Imperial Tomb — the most XP per HP; Hall of Flames — second-best XP per HP; Forge of the Gods — third for XP per HP.

ZoneMonsterDrop (chance at x1 rate)
Forge of the GodsMagma DrakeEnria 1.75%, Mold Lubricant 2.1%
LavasilliskSealed Imperial Crusader Gaiters Pattern 0.89%, Sealed Imperial Crusader Breastplate Part 0.69%
Blazing IfritSaint Spear Blade 0.56%, Orichalcum 0.54%
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.34%, Sealed Majestic Plate Armor Pattern 0.34%
Ketra Commander lv. 80Soul Bow Stave 0.48%, Mold Hardener 0.38%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.39%, Animal Bone 2.16%
Imperial TombSeer of Blood lv. 82Common Item - Sealed Leather Armor of Nightmare 0.16%, Common Item - Sealed Majestic Leather Armor 0.16%
Imperial Commander lv. 80Soul Bow Stave 0.85%, Mold Hardener 0.54%
Chakram Beetle lv. 80Dragon Grinder Edge 0.87%, Thread 4.69%
Chapel GuardsTriol's Priest lv. 80Sealed Majestic Earring Gemstone 1.82%, Sealed Majestic Necklace Beads 1.18%
Triol's Believer lv. 80Durable Metal Plate 0.89%, Stem 16.67%
Temple Guard lv. 80Soul Separator Head 0.52%, Thons 1.26%
Hall of FlamesBlazing Ifrit lv. 80Adamantine 0.3%, Life Stone - Level 80 0.48%
Elder Lavasaurus lv. 80Sealed Dynasty Gaiters Piece 0.59%, Sealed Dynasty Breast Plate Piece 0.2%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Catacomb of Dark OmensNephilim Commander lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Lilim Guard Knight lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Cardinal lv. 78Green Seal Stone 70%, Red Seal Stone 70%
Varka Silenos BarracksVarka Silenos Medium lv. 80Soul Separator Head 0.51%, Mold Hardener 0.36%
Varka Silenos Great Seer lv. 80Soul Separator Head 0.55%, Enria 0.67%
Varka's Prophet lv. 80Sealed Robe of Nightmare Fabric 0.47%, Sealed Majestic Robe Fabric 0.47%
Silent ValleyGiant's Shadow lv. 79Common Item - Sealed Boots of Nightmare 0.13%, Common Item - Sealed Majestic Boots 0.13%
Forgotten Ancient People lv. 77Common Item - Sealed Phoenix Ring 0.31%, Sealed Phoenix Earring Gemstone 1.5%
Nonexistent Man lv. 78Common Item - Sealed Dark Crystal Boots 0.16%, Common Item - Sealed Tallum Boots 0.16%

Level 80–85

Best for AW: Antharas' Lair — the most XP per HP; Hardin's Academy — second-best XP per HP; Plains of the Lizardmen — Moirai leather set (S80) pieces.

ZoneMonsterDrop (chance at x1 rate)
Stakato NestCannibalistic Stakato LeaderSealed Dynasty Stocking Piece 0.6%, Sealed Dynasty Tunic Piece 0.41%
Spiked StakatoAdamantine 0.42%, Leonard 0.76%
Spiked Stakato WorkerMid-Grade Life Stone - Level 80 0.17%, Life Stone - Level 80 0.67%
Crypts of DisgraceTurka Follower's GhostSealed Dynasty Stocking Piece 0.42%, Sealed Dynasty Tunic Piece 0.28%
Contaminated Batur CommanderSealed Dynasty Leather Leggings Piece 0.39%, Sealed Dynasty Leather Armor Piece 0.26%
Contaminated Batur WarriorSealed Dynasty Breast Plate Piece 0.21%, Sealed Dynasty Gaiters Piece 0.62%
Plains of the LizardmenTanta Lizardman SummonerSealed Moirai Leather Legging Piece 0.22%, Sealed Moirai Stockings Piece 0.22%
Tanta Lizardman BerserkerSealed Moirai Gaiter Piece 0.15%, Life Stone - Level 82 0.19%
Tanta Lizardman SoldierSealed Moirai Shield Piece 0.31%, Sealed Moirai Sigil Piece 0.31%
Dragon ValleyHungry Parasitic LeechLife Stone - Level 82 1.04%, Mid-Grade Life Stone - Level 82 0.26%
Gem DragonLife Stone - Level 82 0.93%, Mid-Grade Life Stone - Level 82 0.23%
DrakosGiant's Codex 0.34%, Dark Stone 0.67%
Antharas' LairDragon KnightEarth Stone 2.18%, Vesper Slasher Piece 0.16%
Drakos WarriorLife Stone - Level 82 1.68%, Mid-Grade Life Stone - Level 82 0.42%
Maluk PrincessMid-Grade Life Stone - Level 84 0.2%, Sealed Vesper Stockings Piece 0.6%
7 more zones
ZoneMonsterDrop (chance at x1 rate)
Hardin's AcademyDrakos GuardianLife Stone - Level 82 1.74%, Mid-Grade Life Stone - Level 82 0.44%
Drakos HunterLife Stone - Level 82 1.8%, Mid-Grade Life Stone - Level 82 0.45%
Drakos AssassinMid-Grade Life Stone - Level 82 0.35%, Life Stone - Level 82 1.41%
Monastery of SilenceDivinity MagusSealed Vesper Sigil Piece 1.64%, Sealed Vesper Verteidiger Piece 1.64%
Divinity ProtectorSealed Vesper Necklace Gem 1.69%, Sealed Vesper Ring Gem 3.91%
Ascetic SolinaLeonard 0.21%, Mold Lubricant 0.54%
Field of SilenceAwakened MucrokianMid-Grade Life Stone - Level 80 0.12%, Mold Glue 2.29%
Mucrokian AsceticLeonard 0.4%, Cokes 8.54%
Mucrokian PreacherCrafted Leather 1.34%, Mold Glue 1.27%
Primeval IsleVelociraptor lv. 86Heavens Divider Edge 0.14%, Forgotten Blade Edge 0.14%
Pterosaur lv. 87Sealed Tateossian Necklace Chain 0.5%, Sealed Tateossian Earring Part 0.82%
Ornithomimus lv. 84Orichalcum 0.15%, Life Stone - Level 80 0.19%
Den of EvilRagna Orc HeroSealed Dynasty Leather Leggings Piece 0.12%, Life Stone - Level 80 0.14%
Ragna Orc SniperLife Stone - Level 80 0.15%, Mold Hardener 0.19%
Ragna Orc WarriorSealed Dynasty Gaiters Piece 0.19%, Mold Glue 0.74%
Beast FarmBeast DevourerLife Stone - Level 82 0.13%, Cokes 3.06%
Farm BanditLife Stone - Level 82 0.12%, Cokes 2.9%
Sel Mahum Training GroundsSel Mahum Training OfficerSealed Moirai Leather Legging Piece 0.41%, Sealed Moirai Leather Breastplate Piece 0.25%
Sel Mahum Drill SergeantSealed Moirai Gaiter Piece 0.21%, Sealed Moirai Breastplate Piece 0.12%
Sel Mahum Squad LeaderLife Stone - Level 82 0.17%, Leonard 0.19%

AW dyes

PurposeThree dyes
leveling, damageGreater Dye of STR (Str+4 Con-4), Greater Dye of DEX (Dex+4 Con-4), Greater Dye of STR (Str+1 Con-1)
blow chanceGreater Dye of DEX (Dex+4 Con-4), Greater Dye of STR (Str+4 Con-4), Greater Dye of DEX (Dex+1 Con-1)
Olympiad, PvPGreater Dye of DEX (Dex+4 Str-4), Greater Dye of CON (Con+4 Str-4), Greater Dye of DEX (Dex+1 Str-1)

STR raises P. Atk., and with it every blow; DEX raises blow chance and Evasion. A Dark Elf's CON is low to begin with, so for the Olympiad you don't cut it: there AW loses not on damage but when it can't survive the opening burst. A dye can't push a stat past +5: in each set the main stat gets exactly +5.

Subclasses for AW

In High Five you can add a subclass once your main class and every sub you have reach level 75; by default it takes quests, and the server decides how many subs you can have.

  • Not allowed: your own class, Treasure Hunter and Plains Walker (the same dagger group), Overlord, Warsmith, Elves and Kamael.
  • Common picks: a second damage dealer or a buffer — Prophet, Warcryer, Shillien Elder. The main class gets no buffs from the subclass: they drop when you switch classes, so a buffer sub helps the party, while the main only gets the certificates.
  • Certificates. A subclass brings skills to your main: Emergent Ability (attack, defense) from sub level 65, at 75 — an ability for the sub's type and Master Ability, at 80 — the Divine transformation book. For AW the most useful are Rogue Ability (Evasion and Critical Chance) and Master Ability - Focus (crit chance +30). They are learned on the main class.

AW in PvP and the Olympiad

The Olympiad is open to nobles only, and you fight there on your main class. A typical Ghost Hunter opener: Throwing Dagger from 300 (slow ×0.2 if it lands) → Shadow Step behind → Critical Wound → Bluff (stun and turn) → Backstab, Lethal Blow, Deadly Blow, and at 83 — Dual Blow. A lethal on a player wipes almost all CP, and a full Dual Blow lethal takes HP as well. Defense: Ghost Walking or Ultimate Evasion (physical skill evasion +60 or +40), Counterattack against blows and other melee physical skills, Escape Shackle against holds, Sixth Sense at low HP. AW is weaker against mages: Protection of Rune gives M. Def. ×1.15, and the rest has to come from jewelry and CON dyes.

All AW skills

The full Abyss Walker and Ghost Hunter tree in High Five — skill levels, SP and MP:

Abyss Walker2nd class · from level 40 · new skills: 17 · total SP: 82,272,200
SkillSkill LvSPMPType
Level 40SP: 419,400
Backstabnewblow, power 1249 · lethal strike chance1–327,9003 × 9,30057active
Deadly Blownewblow, power 1249 · lethal strike chance1–327,9003 × 9,30035active
HexnewP. Def. ×0.77 · 30 s128,00018active
Shadow Stepnewtarget cancel · reuse 75 s128,00050active
Silent Movenewsilent move, Speed ×0.6128,0007toggle
Confusion528,00014active
Critical Damage328,000—passive
Dagger Masterytriggers on attack9–1127,9003 × 9,300—passive
Drain HealthHP drain, power 0.217–1927,9003 × 9,30021active
Freezing Strikemagic damage, power 31 · Speed ×0.8 · 1 min3–428,0002 × 14,00027active
Light Armor Mastery11–1327,9003 × 9,300—passive
Power BreakP. Atk. ×0.77 · 30 s328,00014active
Stingphysical damage, power 278 · damage over time · 20 s13–1527,9003 × 9,30038active
Unlock628,00035active
Vicious Stance628,000—toggle
Level 43SP: 461,800
Veilnew129,00019active
Acrobatic MoveStun resistance +11%229,000—passive
Backstabblow, power 1488 · lethal strike chance4–628,8003 × 9,60061active
Confusion629,00015active
Dagger Masterytriggers on attack12–1428,8003 × 9,600—passive
Deadly Blowblow, power 1488 · lethal strike chance4–628,8003 × 9,60037active
Drain HealthHP drain, power 0.220–2228,8003 × 9,60023active
EspritHold resistance +11%229,000—passive
Freezing Strikemagic damage, power 34 · Speed ×0.8 · 1 min5–628,0002 × 14,00030active
HexP. Def. ×0.77 · 30 s229,00019active
Light Armor Mastery14–1628,8003 × 9,600—passive
Power BreakP. Atk. ×0.77 · 30 s429,00015active
Quick StepSpeed +11229,000—passive
Stingphysical damage, power 331 · damage over time · 20 s16–1828,8003 × 9,60041active
Unlock729,00039active
Vicious Stance729,000—toggle
Level 46SP: 614,000
Summon Treasure Keynew138,000122active
Backstabblow, power 1757 · lethal strike chance7–939,0003 × 13,00066active
Boost EvasionEvasion +3238,000—passive
Confusion738,00017active
Dagger Masterytriggers on attack15–1739,0003 × 13,000—passive
Deadly Blowblow, power 1757 · lethal strike chance7–939,0003 × 13,00040active
Drain HealthHP drain, power 0.223–2539,0003 × 13,00025active
EspritHold resistance +11%338,000—passive
Freezing Strikemagic damage, power 37 · Speed ×0.8 · 1 min7–838,0002 × 19,00032active
HexP. Def. ×0.77 · 30 s338,00022active
Light Armor Mastery17–1939,0003 × 13,000—passive
Power BreakP. Atk. ×0.77 · 30 s538,00017active
Stingphysical damage, power 391 · damage over time · 20 s19–2139,0003 × 13,00044active
Unlock838,00043active
Veil238,00021active
Vicious Stance838,000—toggle
Level 49SP: 971,000
Tricknewremoves aggro · target cancel161,00022active
Backstabblow, power 2057 · lethal strike chance10–1260,0003 × 20,00072active
Bleeddamage over time, Speed ×0.8 · 20 s361,00060active
Confusion861,00018active
Dagger Masterytriggers on attack18–2060,0003 × 20,000—passive
Deadly Blowblow, power 2057 · lethal strike chance10–1260,0003 × 20,00043active
Drain HealthHP drain, power 0.226–2860,0003 × 20,00027active
EspritHold resistance +11%461,000—passive
Freezing Strikemagic damage, power 40 · Speed ×0.8 · 1 min9–1062,0002 × 31,00034active
HexP. Def. ×0.77 · 30 s461,00023active
Light Armor Mastery20–2260,0003 × 20,000—passive
Poisondamage over time · 30 s261,00018active
Power BreakP. Atk. ×0.77 · 30 s661,00018active
Stingphysical damage, power 457 · damage over time · 20 s22–2460,0003 × 20,00048active
Veil361,00022active
Vicious Stance961,000—toggle
Level 52SP: 1,490,000
Divine Inspirationnew1book or scroll—passive
Lurenew188,00044active
Backstabblow, power 2388 · lethal strike chance13–1587,0003 × 29,00076active
Confusion988,00019active
Critical Damage488,000—passive
Dagger Masterytriggers on attack21–2387,0003 × 29,000—passive
Deadly Blowblow, power 2388 · lethal strike chance13–1587,0003 × 29,00046active
Drain HealthHP drain, power 0.229–3187,0003 × 29,00028active
EspritHold resistance +11%588,000—passive
Freezing Strikemagic damage, power 43 · Speed ×0.8 · 1 min11–1288,0002 × 44,00038active
HexP. Def. ×0.77 · 30 s588,00024active
Light Armor Mastery23–2587,0003 × 29,000—passive
Power BreakP. Atk. ×0.77 · 30 s788,00019active
Stingphysical damage, power 531 · damage over time · 20 s25–2787,0003 × 29,00051active
Trickremoves aggro · target cancel288,00024active
Unlock988,00047active
Veil488,00024active
Vicious Stance1088,000—toggle
Level 55SP: 2,210,000
Sand BombnewAccuracy −6 · 30 s1116,00025active
Acrobatic MoveStun resistance +11%3116,000—passive
Acrobatics2116,000—passive
Backstabblow, power 2748 · lethal strike chance16–18117,0003 × 39,00082active
Boost Breathbreath gauge +3002116,000—passive
Confusion10116,00020active
Dagger Masterytriggers on attack24–26117,0003 × 39,000—passive
Deadly Blowblow, power 2748 · lethal strike chance16–18117,0003 × 39,00049active
Drain HealthHP drain, power 0.232–34117,0003 × 39,00030active
Freezing Strikemagic damage, power 46 · Speed ×0.8 · 1 min13–14116,0002 × 58,00040active
HexP. Def. ×0.77 · 30 s6116,00025active
Light Armor Mastery26–28117,0003 × 39,000—passive
Power BreakP. Atk. ×0.77 · 30 s8116,00020active
Stingphysical damage, power 611 · damage over time · 20 s28–30117,0003 × 39,00055active
Trickremoves aggro · target cancel3116,00025active
Ultimate Evasionphysical skill evasion +40, Evasion +25, buff-cancel resistance +80% · 30 s · reuse 15 min2116,00025active
Unlock10116,00051active
Veil5116,00025active
Vicious Stance11116,000—toggle
Level 58SP: 2,394,000
Mortal Strikenewblow rate ×1.1 · 2 min · reuse 150 s1126,00027active
Backstabblow, power 3136 · lethal strike chance19–21126,0003 × 42,00087active
Bleeddamage over time, Speed ×0.8 · 20 s4126,00073active
Boost EvasionEvasion +43126,000—passive
Confusion11126,00022active
Dagger Masterytriggers on attack27–29126,0003 × 42,000—passive
Deadly Blowblow, power 3136 · lethal strike chance19–21126,0003 × 42,00053active
Drain HealthHP drain, power 0.235–37126,0003 × 42,00032active
Freezing Strikemagic damage, power 49 · Speed ×0.8 · 1 min15–16126,0002 × 63,00042active
HexP. Def. ×0.77 · 30 s7126,00028active
Light Armor Mastery29–31126,0003 × 42,000—passive
Poisondamage over time · 30 s3126,00022active
Power BreakP. Atk. ×0.77 · 30 s9126,00022active
Sand BombAccuracy −6 · 30 s2126,00027active
Stingphysical damage, power 697 · damage over time · 20 s31–33126,0003 × 42,00058active
Summon Treasure Key2126,000159active
Trickremoves aggro · target cancel4126,00027active
Veil6126,00027active
Vicious Stance12126,000—toggle
Level 60SP: 2,902,000
Escape Shacklenewcures negative effects1181,00060active
Backstabblow, power 3408 · lethal strike chance22–23182,0002 × 91,00091active
Confusion12181,00022active
Dagger Masterytriggers on attack30–31182,0002 × 91,000—passive
Deadly Blowblow, power 3408 · lethal strike chance22–23182,0002 × 91,00055active
Drain HealthHP drain, power 0.238–39182,0002 × 91,00033active
Freezing Strikemagic damage, power 51 · Speed ×0.8 · 1 min17181,00043active
HexP. Def. ×0.77 · 30 s8181,00028active
Light Armor Mastery32–33182,0002 × 91,000—passive
Power BreakP. Atk. ×0.77 · 30 s10181,00022active
Sand BombAccuracy −6 · 30 s3181,00028active
Stingphysical damage, power 758 · damage over time · 20 s34–35182,0002 × 91,00061active
Trickremoves aggro · target cancel5181,00028active
Unlock11181,00055active
Veil7181,00028active
Vicious Stance13181,000—toggle
Level 61
Divine Inspiration2book or scroll—passive
Level 62SP: 3,990,000
Backstabblow, power 3690 · lethal strike chance24–25260,0002 × 130,00093active
Confusion13270,00023active
Dagger Masterytriggers on attack32–33260,0002 × 130,000—passive
Deadly Blowblow, power 3690 · lethal strike chance24–25260,0002 × 130,00056active
Drain HealthHP drain, power 0.240–41260,0002 × 130,00035active
EspritHold resistance +11%6270,000—passive
Freezing Strikemagic damage, power 53 · Speed ×0.8 · 1 min18270,00046active
HexP. Def. ×0.77 · 30 s9270,00029active
Light Armor Mastery34–35260,0002 × 130,000—passive
Power BreakP. Atk. ×0.77 · 30 s11270,00023active
Sand BombAccuracy −6 · 30 s4270,00029active
Stingphysical damage, power 820 · damage over time · 20 s36–37260,0002 × 130,00062active
Trickremoves aggro · target cancel6270,00029active
Veil8270,00029active
Vicious Stance14270,000—toggle
Level 64SP: 4,800,000
Backstabblow, power 3980 · lethal strike chance26–27300,0002 × 150,00097active
Confusion14300,00024active
Critical Damage5300,000—passive
Dagger Masterytriggers on attack34–35300,0002 × 150,000—passive
Deadly Blowblow, power 3980 · lethal strike chance26–27300,0002 × 150,00058active
Drain HealthHP drain, power 0.242–43300,0002 × 150,00036active
Freezing Strikemagic damage, power 56 · Speed ×0.8 · 1 min19300,00048active
HexP. Def. ×0.77 · 30 s10300,00030active
Light Armor Mastery36–37300,0002 × 150,000—passive
Power BreakP. Atk. ×0.77 · 30 s12300,00024active
Sand BombAccuracy −6 · 30 s5300,00030active
Stingphysical damage, power 885 · damage over time · 20 s38–39300,0002 × 150,00065active
Trickremoves aggro · target cancel7300,00030active
Unlock12300,00059active
Veil9300,00030active
Vicious Stance15300,000—toggle
Level 66SP: 6,960,000
Blinding Blownewblow, power 2850 · bluff · lethal strike chance · 15 s1–2360,0002 × 180,00064active
Backstabblow, power 4275 · lethal strike chance28–29360,0002 × 180,000100active
Bleeddamage over time, Speed ×0.8 · 20 s5370,00083active
Confusion15370,00025active
Dagger Masterytriggers on attack36–37360,0002 × 180,000—passive
Deadly Blowblow, power 4275 · lethal strike chance28–29360,0002 × 180,00060active
Drain HealthHP drain, power 0.244–45360,0002 × 180,00037active
Freezing Strikemagic damage, power 58 · Speed ×0.8 · 1 min20370,00048active
HexP. Def. ×0.77 · 30 s11370,00032active
Light Armor Mastery38–39360,0002 × 180,000—passive
Mortal Strikeblow rate ×1.15 · 2 min · reuse 150 s2370,00031active
Poisondamage over time · 30 s4370,00025active
Power BreakP. Atk. ×0.77 · 30 s13370,00025active
Sand BombAccuracy −9 · 30 s6370,00031active
Stingphysical damage, power 950 · damage over time · 20 s40–41360,0002 × 180,00067active
Summon Treasure Key3370,000183active
Trickremoves aggro · target cancel8370,00031active
Veil10370,00031active
Vicious Stance16370,000—toggle
Level 68SP: 7,820,000
Backstabblow, power 4575 · lethal strike chance30–31460,0002 × 230,000103active
Blinding Blowblow, power 3050 · bluff · lethal strike chance · 15 s3–4460,0002 × 230,00066active
Confusion16460,00026active
Dagger Masterytriggers on attack38–39460,0002 × 230,000—passive
Deadly Blowblow, power 4575 · lethal strike chance30–31460,0002 × 230,00062active
Drain HealthHP drain, power 0.246–47460,0002 × 230,00038active
EspritHold resistance +11%7460,000—passive
Freezing Strikemagic damage, power 59 · Speed ×0.8 · 1 min21460,00050active
HexP. Def. ×0.77 · 30 s12460,00033active
Light Armor Mastery40–41460,0002 × 230,000—passive
Power BreakP. Atk. ×0.77 · 30 s14460,00026active
Sand BombAccuracy −9 · 30 s7460,00032active
Stingphysical damage, power 1017 · damage over time · 20 s42–43460,0002 × 230,00069active
Trickremoves aggro · target cancel9460,00032active
Unlock13460,00063active
Veil11460,00032active
Vicious Stance17460,000—toggle
Level 70SP: 9,280,000
Backstabblow, power 4878 · lethal strike chance32–33580,0002 × 290,000106active
Bleeddamage over time, Speed ×0.8 · 20 s6580,00089active
Blinding Blowblow, power 3252 · bluff · lethal strike chance · 15 s5–6580,0002 × 290,00068active
Confusion17580,00026active
Dagger Masterytriggers on attack40–41580,0002 × 290,000—passive
Deadly Blowblow, power 4878 · lethal strike chance32–33580,0002 × 290,00064active
Drain HealthHP drain, power 0.248–49580,0002 × 290,00039active
Freezing Strikemagic damage, power 61 · Speed ×0.8 · 1 min22580,00051active
HexP. Def. ×0.77 · 30 s13580,00033active
Light Armor Mastery42–43580,0002 × 290,000—passive
Power BreakP. Atk. ×0.77 · 30 s15580,00026active
Sand BombAccuracy −9 · 30 s8580,00033active
Stingphysical damage, power 1084 · damage over time · 20 s44–45580,0002 × 290,00071active
Trickremoves aggro · target cancel10580,00033active
Veil12580,00033active
Vicious Stance18580,000—toggle
Level 72SP: 12,000,000
Backstabblow, power 5180 · lethal strike chance34–35700,0002 × 350,000109active
Blinding Blowblow, power 3453 · bluff · lethal strike chance · 15 s7–8700,0002 × 350,00070active
Confusion18710,00027active
Critical Damage6710,000—passive
Dagger Masterytriggers on attack42–43700,0002 × 350,000—passive
Deadly Blowblow, power 5180 · lethal strike chance34–35700,0002 × 350,00066active
Drain HealthHP drain, power 0.250–51700,0002 × 350,00040active
Freezing Strikemagic damage, power 63 · Speed ×0.8 · 1 min23710,00053active
HexP. Def. ×0.77 · 30 s14710,00034active
Light Armor Mastery44–45700,0002 × 350,000—passive
Power BreakP. Atk. ×0.77 · 30 s16710,00027active
Sand BombAccuracy −9 · 30 s9710,00034active
Stingphysical damage, power 1151 · damage over time · 20 s46–47700,0002 × 350,00073active
Trickremoves aggro · target cancel11710,00034active
Unlock14710,00067active
Veil13710,00034active
Vicious Stance19710,000—toggle
Level 74SP: 25,960,000
Evasion Counternewtriggers on evade1book or scroll—passive
Find Trapnew11,180,00067active
Remove Trapnew11,180,00017active
Backstabblow, power 5479 · lethal strike chance36–371,180,0002 × 590,000112active
Blinding Blowblow, power 3653 · bluff · lethal strike chance · 15 s9–101,180,0002 × 590,00072active
Confusion191,180,00028active
Critical Damage71,180,000—passive
Dagger Masterytriggers on attack44–451,180,0002 × 590,000—passive
Deadly Blowblow, power 5479 · lethal strike chance36–371,180,0002 × 590,00068active
Drain HealthHP drain, power 0.252–531,180,0002 × 590,00041active
EspritHold resistance +11%81,180,000—passive
Freezing Strikemagic damage, power 65 · Speed ×0.8 · 1 min241,180,00055active
HexP. Def. ×0.77 · 30 s151,180,00035active
Light Armor Mastery46–471,180,0002 × 590,000—passive
Mortal Strikeblow rate ×1.2 · 2 min · reuse 150 s31,180,00034active
Poisondamage over time · 30 s51,180,00028active
Power BreakP. Atk. ×0.77 · 30 s171,180,00028active
Sand BombAccuracy −12 · 30 s101,180,00034active
Stingphysical damage, power 1218 · damage over time · 20 s48–491,180,0002 × 590,00075active
Summon Treasure Key41,180,000204active
Trickremoves aggro · target cancel121,180,00034active
Veil141,180,00034active
Vicious Stance201,180,000—toggle
Level 76
Divine Inspiration3–4book or scroll—passive
Ghost Hunter3rd class · from level 76 · new skills: 23 · total SP: 558,340,000
SkillSkill LvSPMPType
Level 76SP: 25,000,000
Lethal Blownewblow, power 5773 · lethal strike chance112,500,00077active
WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20%112,500,000—passive
Level 77SP: 29,340,000
Bluffnewbluff · target cancel · removes aggro · Stun · 9 s114,670,00035active
Skill Masterynewchance of instant reuse or double duration114,670,000—passive
Level 78SP: 64,000,000
Assassinationnewblow rate ×1.03116,000,000—passive
Focus Deathnewcrit rate ×0.7, blow rate ×1.6 · 2 min116,000,00036active
Focus Powernew116,000,00036active
Focus Skill Masterynew116,000,00036toggle
Level 79SP: 120,000,000
Counterattacknew160,000,00029active
Critical Woundnewcrit damage received ×1.3 · 30 s160,000,00043active
Level 80SP: 220,000,000
Symbol of the Assassinnewsummon · reuse 30 min1150,000,00044active
Throwing DaggernewSpeed ×0.2 · physical damage, power 3488 · 10 s170,000,00082active
Level 81
Archer's Willnewtriggers on attack1book or scroll—passive
Dual Dagger Masterynewblow rate ×1.051book or scroll—passive
Expose Weak Pointnewtriggers when hit1book or scroll—passive
Fighter's Willnewtriggers on attack1book or scroll—passive
Hidenewinvisibility, Speed ×0.7 · 30 s · reuse 3 min1book or scroll—active
Sixth Sensenew1book or scroll—passive
Level 82
Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit1book or scroll—passive
Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit1book or scroll—passive
Protection of RunenewM. Def. ×1.15 · triggers when hit1book or scroll—passive
Level 83SP: 100,000,000
Dual Blownewblow, power 11234 · lethal strike chance1100,000,00082active
Ghost WalkingnewSpeed +33, Evasion +15, blow rate ×1.4, buff-cancel resistance +90%, physical skill evasion +60 · 30 s · reuse 15 min1book or scroll36active

Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.

Other High Five dagger classes are Treasure Hunter and Plains Walker; every class is listed in the Lineage 2 classes section. Looking for a place to start an AW? Check new L2 High Five servers.

FAQ

Where should AW level in H5?

20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis, Necropolis of Sacrifice; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Wall of Argos, Hot Springs; 76–80 — Imperial Tomb, Forge of the Gods; 80–85 — Antharas' Lair, Hardin's Academy, Plains of the Lizardmen.

What changed for AW in High Five?

Backstab and Deadly Blow come back in 3 seconds instead of 11, Hex and Power Break last 30 seconds, and Shadow Step is available from level 40. Ghost Hunter got Critical Wound, Throwing Dagger and Dual Blow, while Battle Force was removed.

How is Backstab different from Deadly Blow?

Backstab can't be used from the front, it has a higher blow chance and a 15% half-HP chance against 10%, but costs MP 112 against 68. Deadly Blow hits from any side. Both have power 5,479 and reuse 3 seconds.

Which dyes for AW in H5?

For leveling — Greater Dye of STR (Str+4 Con-4), Greater Dye of DEX (Dex+4 Con-4) and Greater Dye of STR (Str+1 Con-1). For the Olympiad — Greater Dye of DEX (Dex+4 Str-4), Greater Dye of CON (Con+4 Str-4) and Greater Dye of DEX (Dex+1 Str-1).

Which marks does AW need for the 2nd class in H5?

Mark of Seeker, Mark of Fate and Mark of Searcher. A Dark Elf master changes your class from level 40 and hands out 15 Shadow Item Exchange Coupon (C-grade).

Does Ghost Hunter need dual daggers?

Yes, from level 81 already: Dual Dagger Mastery gives dual daggers P. Atk. +87.5 and blow chance ×1.05, and their attack is higher (304 vs 291 for Dynasty, 332 vs 318 for Icarus); a regular dagger only has the Critical Damage SA on its side. From 83 dual daggers also unlock Dual Blow with power 11,234.

AW, TH or PW — which to pick in H5?

AW — if you want single-target damage and debuffs: of the three dagger classes, only it has Hex for −23% P. Def. as a skill to press; Treasure Hunter and Plains Walker lack it. Critical Wound and Expose Weak Point, though, come to all three on the 3rd class.

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