
The BD (short for Bladedancer) is a dark elf fighter with dual swords who dances buffs onto the whole party: P. Atk., Atk. Spd., critical power, M. Atk. and casting speed. This L2 BD guide covers the Interlude chronicle: which dance goes to whom, how much MP a dance set costs, the SWS combo, skills by level, duals and armor, where to level, dyes and subclasses. All numbers come from the server datapack.
The BD at a glance
| Role | party dancer: 2-minute dance buffs, debuffs and crowd control; average damage |
| Weapon | Palus Knight uses a sword and shield, Bladedancer — duals only: without dual swords the dances can't be cast |
| Armor | heavy — for the sets and HP; |
| Dyes | STR, DEX and CON; INT and WIT are useless, and there are no MEN dyes |
| Where to level | 20–40 — Catacomb of the Heretic; 40–52 — Garden of Eva, Archaic Laboratory; 52–61 — Archaic Laboratory, Catacomb of the Apostate; 61–76 — Tower of Insolence, Stakato Nest; 76–80 — Forge of the Gods, Imperial Tomb |
A dark elf fighter starts with STR 41, CON 32 and DEX 34: decent offense, not much HP. Players value the BD for the dances rather than the damage: alone it levels slowly, but in a party it makes everyone stronger.
How to get the classes
| Class | Level | Quest |
|---|---|---|
| Palus Knight | 20 | Path to a Palus Knight — BD 1st class quest |
| Bladedancer | 40 | the |
| Spectral Dancer | 76 | Saga of the Spectral Dancer — BD 3rd class quest |
The mark quests are taken at levels 35, 37 and 39: Trial of the Challenger, Testimony of Fate and Test of the Duelist. On top of EXP and adena, the Saga rewards a
Secret Book of Giants — you need it for the very first skill enchant step.
BD dances: which one for whom
Every dance lasts 120 seconds and covers the whole party within a 1000 radius (
Dance of Light — 900); cast time is 2.5 seconds, reuse 10 seconds. Every dance needs duals in hand — with a one-handed sword you simply can't cast it.
| Level | Dance | Effect | For |
|---|---|---|---|
| 40 | critical power ×1.35 | fighters and archers | |
| 43 | holy power +20 | adds holy attribute to the party's physical attacks; players find it most noticeable against undead | |
| 46 | Accuracy +4 | fighters and archers who miss a lot | |
| 49 | M. Atk. ×1.2 | mages | |
| 52 | casting speed ×1.3, cast interruption −30 | mages and healers | |
| 55 | P. Atk. ×1.12 | fighters and archers | |
| 58 | Atk. Spd. ×1.15 | fighters and archers | |
| 62 | earth resistance +30% | against monsters and raid bosses with earth attacks | |
| 66 | less damage from hazard zones (damageZoneVuln stat, 30%) | traps and damage zones; no help against falling or area skills, and in the aCis build the stat is counted from zero, so it does nothing | |
| 70 | water resistance +30% | against water attacks | |
| 74 | vampirism +8 | melee fighters | |
| 77 | silent movement for the party, speed ×0.5 | sneaking past aggressive monsters | |
| 78 | magic crit ×3 | mages |
Sets by party makeup:
- Melee fighters:
Dance of the Warrior,
Dance of Fury,
Dance of Fire,
Dance of the Vampire. - Archers:
Dance of the Warrior,
Dance of Fury,
Dance of Fire,
Dance of Inspiration. - Mages:
Dance of the Mystic,
Dance of Concentration, plus
Siren's Dance from level 78. - Mixed party:
Dance of the Warrior and
Dance of Fury for the fighters,
Dance of the Mystic and
Dance of Concentration for the mages — every dance lands on everyone, and a bonus nobody uses does no harm.
Protective dances (earth, water, zones) are kept for a specific raid boss or location, not up all the time.
How much MP the dances cost
A dance costs 60 MP plus 30 MP for every dance or song already active on the BD himself. With
Inner Rhythm (level 78) the dance cost is ×0.9.
| Dances and songs already on the BD | Dance cost |
|---|---|
| 0 | 60 MP |
| 1 | 90 MP |
| 2 | 120 MP |
| 3 | 150 MP |
| 4 | 180 MP |
| 5 | 210 MP |
| 6 | 240 MP |
Four dances in a row come to 420 MP. With
Inner Rhythm every price is ×0.9: the first dance is 54 MP, the fourth 135 MP. That gives you two rules:
- Don't refresh dances while the old ones are still up. Redancing
Dance of the Warrior with four dances on you costs 180 MP; once the set has worn off, it's 60. - Open with the dance you need most — it's the cheapest one; protective dances go last.
The
Focus Mind passive gives MP regen +3.1, but it can't keep up with the dance costs — in a static party the BD needs
Recharge from a Shillien Elder or Elven Elder.
BD and SWS: the combo
Sword Singer songs follow the same rule: 60 MP plus 30 MP for every song or dance on the caster. In the aCis build the counter is shared: SWS songs on the BD raise the price of his next dance, and BD dances on the SWS raise the price of the next song. That's why both rebuff right after the previous set has run out.
The BD brings offense, the SWS brings defense and crits. Main songs to pair with the dances:
| SWS song | SWS level | Effect |
|---|---|---|
| 40 | M. Def. ×1.3 | |
| 46 | Speed +20 | |
| 49 | critical rate +100% of base — together with | |
| 55 | P. Def. ×1.25 |
Songs and dances have separate stack types, so they never cancel each other. More on songs in the Sword Singer guide.
What stacks with dances
Each dance has a stack type of its own, and no class skill in Interlude shares it. So dances stack with every buff from a buffer:
| Buffer buff | Type | Paired dance | Result |
|---|---|---|---|
| P. Atk. ×1.15 | the multipliers multiply | ||
| Atk. Spd. ×1.33 | multiply | ||
| casting speed ×1.3 | multiply | ||
| M. Atk. ×1.75 | multiply | ||
| vampirism +9 | add up: +8 from the dance and +9 from the buff |
The BD's own 1st class auras lose to buffers:
Attack Aura (P. Atk. ×1.12) gets replaced by
Might and
Chant of Battle,
Defense Aura (P. Def. ×1.12) — by
Shield and
Chant of Shielding. The type is shared, but the buffs have a higher order, so they win whichever lands first. With a buffer around, the auras are pointless.
Buff slots: in the aCis build dances and songs take regular buff slots, and
Divine Inspiration adds one slot per level. A full set of songs, dances and buffs fills the slots quickly, so a BD should collect every
Divine Inspiration book.
How to play a BD in Interlude
In a party. Dances before the pull, then debuffs on the target:
Hex — target P. Def. ×0.77 for 15 seconds, so the whole party hits through it more easily;
Power Break — target P. Atk. ×0.77 for 15 seconds, so the tank takes less damage. After that, auto-attack with the duals. Two minutes later — a fresh dance set.
Packs.
Demonic Blade Dance (reuse 300 seconds) hits with power 457 in a 150 radius and cuts enemies' P. Atk. and M. Atk. ×0.65 for 15 seconds.
Poison Blade Dance poisons everyone within a 150 radius, reuse 60 seconds. Both attacks also require duals.
Control.
Arrest — an 8-second root from 150 range that pulls aggro onto you;
Freezing Strike — target speed ×0.7 for 30 seconds;
Confusion — for 6 seconds the target swings at whoever is nearby.
Solo. There are few attack skills:
Sting (power 609 plus bleed) and
Drain Health (power 108, returns HP); in Interlude the BD has no dedicated heavy hit for duals. Solo, the BD dances
Dance of the Warrior,
Dance of Fury and
Dance of Fire on himself and takes monsters of his level or lower. When things go south —
Ultimate Defense from the 1st class: P. Def. +1,800 and M. Def. +1,350 for 30 seconds, but you can't move, reuse 1,800 seconds.
The class's weak points are low HP (poor CON), weak damage without a party and a heavy MP bill for every dance set.
BD skills by level
1–20 · Dark Fighter
| Level | Skill | Effect |
|---|---|---|
| 5 | first attacks: | |
| 5–10 | P. Def. and P. Atk. ×1.12 on self | |
| 5–15 | P. Atk.; P. Def. and Evasion in light armor | |
| 15 | dark damage that returns HP | |
| 15 | Accuracy +3 at night |
20–40 · Palus Knight
| Level | Skill | Effect |
|---|---|---|
| 20 | emergency button, see "How to play" | |
| 20 | P. Def. +50 in heavy armor; shield block | |
| 20 | P. Atk. with a sword or blunt | |
| 20 | M. Def., +108 at the last level | |
| 24 | aggro on self, bleed, less damage from arrows | |
| 32 | P. Atk. debuff | |
| 36 | slow; MP regen |
Palus Knight is a half-tank with a sword and shield. Learn the armor and weapon masteries right away, along with
Sting and
Power Break;
Poison from level 20 and
Aggression are situational.
40–76 · Bladedancer
| Level | Skill | Effect |
|---|---|---|
| 40 | P. Atk. with duals, +129.3 at the last level | |
| 40 | target P. Def. ×0.77 | |
| 40 | see the table in "BD dances" | |
| 52 | one more buff slot per skill level, second level from 61; books only | |
| 55 | root, area hit with a debuff, area poison |
The whole 2nd class tree costs 82,308,000 SP. Order: dances as soon as they open (each costs under 1 million SP, except
Dance of the Vampire at 2,170,000), then
Dual Weapon Mastery,
Hex,
Arrest and
Demonic Blade Dance, and everything else after that.
Spellbook: Hex drops from Enchanted Monstereye lv. 41 — 1.53%; per the aCis code the book is only needed when spellbooks are enabled on the server, and only for skill level 1.
76–80 · Spectral Dancer
| Level | Skill | Effect |
|---|---|---|
| 76 | resistance to hold, sleep and mental attacks +20%; to poison and bleed +20% | |
| 76 | two more buff slots, via books | |
| 77 | silent movement for the party | |
| 77 | turns enemies within a 150 radius to stone for 30 seconds on a 120-second reuse; petrified targets are invulnerable — it's control, not damage | |
| 77 | a charge for an ally: his P. Atk. ×1.1, cast 15 seconds | |
| 78 | magic crit ×3 for the party; dances cheaper ×0.9 | |
| 80 | strips dances and songs from enemies within a 180 radius; requires a |
Spectral Dancer will cost you 283,010,000 SP; more than half of that, 150 million, goes to
Symbol of Noise alone. It also needs an
Ancient Tactical Manual: Symbol of Noise, dropped by Velociraptor lv. 86 — 2.94% and 0.559% in two drop categories; like
Spellbook: Hex, it only matters if spellbooks are enabled on the server. Order: at 77 —
Dance of Medusa, at 78 —
Inner Rhythm, because it makes the whole dance set cheaper.
There are four different
Divine Inspiration books, for example
Ancient Book - Divine Inspiration (Manuscript); the skill can't be learned for SP.
BD skill enchanting
Only Bladedancer skills can be enchanted: each has two routes up to +30, which open at level 76. Every step costs SP and EXP, and the very first one also takes a
Secret Book of Giants. The chance to enchant a dance to +1 is 82% at level 76.
Dance of Medusa,
Siren's Dance,
Dance of Shadows and the other 3rd class skills have no enchant routes.
| Skill | Route 1, at +30 | Route 2, at +30 |
|---|---|---|
| the dance lasts 285 seconds instead of 120 | MP 22 instead of 60; the +30 MP per following dance stays | |
| poison chance 43 instead of 35 | MP 21 instead of 50 | |
| — | chance 90 instead of 70 |
Route 1 pays off better for dances: the set lasts 285 seconds instead of 120, so you redance less often, while the +30 MP surcharge per dance on route 2 doesn't shrink. Enchant
Dance of the Warrior and
Dance of Fury first — they belong to both the fighter set and the archer set.
BD gear
The BD wears D grade from level 20, C from 40, B from 52, A from 61 and S from 76. Attack values and set bonuses are taken from the datapack; which set to pick is advice based on player experience. In Interlude duals have no SA: the datapack has no dual sword variant with an SA at all, and "duals with
Haste SA" tips come from later chronicles. C-grade duals are put together by a blacksmith from two swords for
Crystal: D-Grade and adena, B-grade ones by Wilbert in Aden for
Stone of Purity and adena, A and S by the Blacksmith of Mammon for a
Dualsword Craft Stamp and
Ancient Adena; the two swords don't have to match.
1–20 · no grade
| Armor | Weapon |
|---|---|
20–40 · D grade
| Armor | Weapon |
|---|---|
Before level 40 duals make no sense: there's no
Dual Weapon Mastery and no dances yet, while Palus Knight has
Shield Mastery.
40–52 · C grade
| Style | Armor | Weapon |
|---|---|---|
| starter | ||
| best |
52–61 · B grade
| Style | Armor | Weapon |
|---|---|---|
| party dancer | ||
| damage | the same duals |
61–76 · A grade
| Style | Armor |
|---|---|
| damage | |
| against sleep and hold | |
| attack speed |
A-grade duals as you level up:
Keshanberk*Keshanberk (P. Atk. 259) →
Damascus*Damascus (282) →
Damascus * Tallum Blade (305 plus a PvP damage bonus).
76–80 · S grade
| Armor | Weapon |
|---|---|
Jewelry: at B —
Necklace of Black Ore and the matching set, at A —
Majestic Necklace, at S —
Tateossian Necklace; raid boss jewelry — if it comes your way.
Where to level a BD
The tables list each zone's monsters with the best EXP: EXP per HP and two drop items from the datapack. Drop chance is at x1 rate. Up to level 40 you are leveling a Palus Knight with a sword and shield, after that a BD with dances on himself or in a party; keep
Demonic Blade Dance (5-minute cooldown) for the moment several monsters pile on you.
Level 20–40
Best for a BD: Catacomb of the Heretic and The Pilgrim's Necropolis — the most EXP per HP, tied; Necropolis of Sacrifice — third place, weaker monsters that suit the first Palus Knight levels.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Catacomb of the Heretic | Catacomb Stakato Soldier lv. 38 | |
| Grave Sentinel lv. 35 | ||
| Grave Monk lv. 37 | ||
| The Pilgrim's Necropolis | Vault Sentinel lv. 35 | |
| Vault Monk lv. 37 | ||
| Catacomb Shadow lv. 34 | ||
| Necropolis of Sacrifice | Catacomb Serpent lv. 28 | |
| Vault Guardian lv. 25 | ||
| Grave Keeper Spartoi lv. 29 | ||
| The Ant Nest | Ant Warrior Captain lv. 36 | |
| Ant Soldier lv. 35 | ||
| Noble Ant Leader lv. 38 | ||
| Fortress of Resistance | Ol Mahum Lord lv. 34 | |
| Ol Mahum Marksman lv. 28 | ||
| Ol Mahum Captain lv. 30 |
3 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Orc Barracks | Turek Orc Warlord lv. 30 | |
| Turek Orc Archer lv. 27 | ||
| Turek Orc Skirmisher lv. 28 | ||
| Plains of the Lizardmen | Leto Lizardman Warrior lv. 38 | |
| Leto Lizardman Archer lv. 36 | ||
| Leto Lizardman Soldier lv. 37 | ||
| Partisan's Hideaway | Ol Mahum Sergeant lv. 29 | |
| Ol Mahum Guerilla lv. 26 | ||
| Ol Mahum Raider lv. 27 |
Level 40–52
Best for a BD: Archaic Laboratory — the most EXP per HP, but its monsters only fit the end of the range; Garden of Eva — second place, works right after the class change; Catacomb of the Branded — third place, undead.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Archaic Laboratory | Bloodthirsty Ginzu Golem VII lv. 51 | |
| Cruel Vice Golem lv. 49 | ||
| Probe Golem Champion I lv. 49 | ||
| Garden of Eva | Garden Guard Leader lv. 50 | |
| Doll Master lv. 50 | ||
| Blade Stakato Drone lv. 44 | ||
| Catacomb of the Branded | Decayed Ancient Knight lv. 50 | |
| Decayed Ancient Soldier lv. 49 | ||
| Decayed Ancient Pikeman lv. 46 | ||
| Necropolis of Worship | Vault Overlord lv. 45 | |
| Catacomb Gargoyle lv. 43 | ||
| Vault Priest lv. 47 | ||
| Cruma Tower | Death Knight lv. 50 | |
| Dark Lord lv. 50 | ||
| Snipe lv. 44 |
3 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Enchanted Valley | Unicorn lv. 49 | |
| Satyr lv. 48 | ||
| Valley Treant lv. 47 | ||
| Alligator Island | Dailaon Lad lv. 42 | |
| Crokian Lad Warrior lv. 43 | ||
| Alligator lv. 40 | ||
| The Forest of Mirrors | Mirror lv. 49 | |
| Taik Orc Captain lv. 44 | ||
| Taik Orc Archer lv. 41 |
Level 52–61
Best for a BD: Archaic Laboratory — the most EXP per HP, its top monster is Horrifying Ginzu Golem V; Catacomb of the Apostate and The Patriot's Necropolis — tied, Zubei and Avadon parts drop in the Apostate; The Giant's Cave — fifth place, plenty of monsters.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Archaic Laboratory | Horrifying Ginzu Golem V lv. 53 | |
| Horrifying Ginzu Golem VIII lv. 54 | ||
| Ginzu Golem Prodigy X lv. 52 | ||
| Catacomb of the Apostate | Purgatory Serpent lv. 56 | |
| Tomb Archon lv. 55 | ||
| Hell Keeper Medusa lv. 58 | ||
| The Patriot's Necropolis | Sepulcher Archon lv. 55 | |
| Purgatory Conjurer lv. 59 | ||
| Sepulcher Inquisitor lv. 57 | ||
| The Giant's Cave | Beast Lord lv. 60 | |
| Kranrot lv. 59 | ||
| Paliote lv. 57 | ||
| Tower of Insolence | Ghost of the Tower lv. 60 | |
| Seer of Hallate lv. 60 |
2 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Outlaw Forest | Oel Mahum Witch Doctor lv. 55 | |
| Hunter Gargoyle lv. 52 | ||
| Oel Mahum lv. 53 | ||
| Necropolis of Devotion | Sepulcher Guardian lv. 60 |
Level 61–76
Best for a BD: Tower of Insolence — the most EXP per HP, its top monster is Platinum Tribe Overlord; Stakato Nest and Swamp of Screams — tied, plenty of stakato spawns and resources in the drops; The Saint's Necropolis — Dark Crystal and Tallum parts.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Tower of Insolence | Platinum Tribe Overlord lv. 71 | |
| Platinum Guardian Prefect lv. 74 | ||
| Hallate's Knight lv. 65 | ||
| Stakato Nest | Spiked Stakato Guard lv. 74 | |
| Female Spiked Stakato lv. 74 | ||
| Cannibalistic Stakato Follower lv. 74 | ||
| Swamp of Screams | Male Spiked Stakato lv. 74 | |
| Spiked Stakato Worker lv. 73 | ||
| Spiked Stakato Sorcerer lv. 75 | ||
| The Saint's Necropolis | Sepulcher Guard lv. 75 | |
| Lesser Ancient Soldier lv. 73 | ||
| Lesser Ancient Scout lv. 74 | ||
| Catacomb of the Witch | Tomb Sage lv. 67 | |
| Purgatory Gargoyle lv. 68 | ||
| Tomb Guardian lv. 65 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Giant's Cave | Lesser Giant Soldier lv. 62 | |
| Lesser Giant Shooter lv. 63 | ||
| Lesser Giant Scout lv. 63 | ||
| Hot Springs | Hot Springs Nepenthes lv. 75 | |
| Hot Springs Flava lv. 74 | ||
| Hot Springs Yeti lv. 75 | ||
| Catacomb of Dark Omens | Tomb Guard lv. 75 | |
| Crypt Preacher lv. 72 | ||
| Forest of the Dead | Bone Grinder lv. 70 | |
| Bone Slayer lv. 68 | ||
| Requiem Lord lv. 68 |
Level 76–80
Best for a BD: Imperial Tomb — the most EXP per HP, a party is a must; Forge of the Gods — second place, lots of monsters spread over two underground levels; Monastery of Silence — fourth place, Beholder of Light drops
Metallic Fiber.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Forge of the Gods | Ashuras of Destruction lv. 80 | |
| Blazing Ifrit lv. 80 | ||
| Elder Lavasaurus lv. 80 | ||
| Imperial Tomb | Imperial Commander lv. 80 | |
| Ashkenas lv. 80 | ||
| Knight of Empire lv. 80 | ||
| Monastery of Silence | Beholder of Light lv. 80 | |
| Warrior Monk lv. 80 | ||
| Guardian of the Holy Land lv. 80 | ||
| Varka Silenos Barracks | Varka's Commander lv. 80 | |
| Varka Silenos Medium lv. 80 | ||
| Varka's Head Magus lv. 80 | ||
| Ketra Orc Outpost | Ketra Prophet lv. 80 | |
| Ketra Orc Medium lv. 80 | ||
| Ketra Orc Grand Seer lv. 80 |
1 more zone
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Chapel Guards | Triol's Priest lv. 80 | |
| Triol's Believer lv. 80 | ||
| Temple Guard lv. 80 |
BD dyes
| Style | Dyes |
|---|---|
| damage, solo and PvP | |
| party dancer | |
| damage and HP balance |
Dyes can raise any single stat by +5 at most. A dark elf fighter has low CON, so a party dancer who eats area hits needs HP more than damage.
Subclasses for a BD
A BD gets the first subclass at level 75; for the second and third, every previous subclass also has to reach 75. You can't have more than three subclasses. By default the server requires Mimir's Elixir and Fate's Whisper — without them the subclass master won't give you one.
- BD as the main class. 21 classes are open as a subclass: any 2nd class except your own, Overlord, Warsmith and the elven classes — elves are off-limits to a dark elf. So SWS can't be taken as a sub, and the BD + SWS combo takes two characters. People usually pick a damage dealer for solo leveling (Destroyer, Tyrant, Gladiator) or a buffer (Prophet, Warcryer).
- BD as a subclass. Other classes, except elves, take Bladedancer as a sub to have the dances on their own character.
Subclass skills. In Interlude subclass skills only work while that subclass is active. Subclass certification came later — it's covered in the High Five BD guide.
BD in the Olympiad
The Olympiad is open to nobles alone, and they fight on their main class. Where a Spectral Dancer shines:
Arrest nails the opponent to the spot for 8 seconds and
Freezing Strike slows him ×0.7, so neither an archer nor a mage gets away from a BD;
Hex and
Power Break weaken defense and attack,
Dance of Medusa takes the enemy out of the fight for 30 seconds, though a petrified target can't be hit either. Self-dances —
Dance of the Warrior,
Dance of Fury,
Dance of Fire — go up before the match starts.
Symbol of Noise can't be used in the Olympiad.
All BD skills
The full Bladedancer and Spectral Dancer tree — skill levels, SP and MP:
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 40SP: 384,000 | |||||
| Dance of Firenewcrit damage ×1.35 · 2 min · party | 1 | 43,000 | 60 | active | |
| Dual Weapon Masterynew | 1–3 | 42,0003 × 14,000 | — | passive | |
| Hexnew📖P. Def. ×0.77 · 15 s | 1 | 43,000 | 18 | active | |
| ConfusionConfusion 6 s | 5 | 43,000 | 14 | active | |
| Drain HealthHP drain, power 52 | 17–19 | 42,0003 × 14,000 | 21 | active | |
| Freezing Strikemagic damage, power 31 · Speed ×0.7 · 30 s | 3–4 | 44,0002 × 22,000 | 27 | active | |
| Magic ResistanceM. Def. +43 | 15–17 | 42,0003 × 14,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 3 | 43,000 | 14 | active | |
| Stingphysical damage, power 139 · damage over time 3 s | 13–15 | 42,0003 × 14,000 | 43 | active | |
| Level 43SP: 456,000 | |||||
| Dance of Lightnew | 1 | 46,000 | 60 | active | |
| ConfusionConfusion 6 s | 6 | 46,000 | 15 | active | |
| Drain HealthHP drain, power 57 | 20–22 | 45,0003 × 15,000 | 23 | active | |
| Dual Weapon Mastery | 4–6 | 45,0003 × 15,000 | — | passive | |
| Focus MindMP regen +1.5 | 2 | 46,000 | — | passive | |
| Freezing Strikemagic damage, power 34 · Speed ×0.7 · 30 s | 5–6 | 46,0002 × 23,000 | 30 | active | |
| HexP. Def. ×0.77 · 15 s | 2 | 46,000 | 19 | active | |
| Magic ResistanceM. Def. +47 | 18–20 | 45,0003 × 15,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 4 | 46,000 | 15 | active | |
| Stingphysical damage, power 166 · damage over time 3 s | 16–18 | 45,0003 × 15,000 | 45 | active | |
| Level 46SP: 598,000 | |||||
| Dance of InspirationnewAccuracy +4 · 2 min · party | 1 | 67,000 | 60 | active | |
| ConfusionConfusion 6 s | 7 | 67,000 | 17 | active | |
| Drain HealthHP drain, power 61 | 23–25 | 66,0003 × 22,000 | 25 | active | |
| Dual Weapon Mastery | 7–9 | 66,0003 × 22,000 | — | passive | |
| Freezing Strikemagic damage, power 37 · Speed ×0.7 · 30 s | 7–8 | 66,0002 × 33,000 | 32 | active | |
| HexP. Def. ×0.77 · 15 s | 3 | 67,000 | 22 | active | |
| Magic ResistanceM. Def. +52 | 21–23 | 66,0003 × 22,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 5 | 67,000 | 17 | active | |
| Stingphysical damage, power 196 · damage over time 3 s | 19–21 | 66,0003 × 22,000 | 49 | active | |
| Level 49SP: 984,000 | |||||
| Dance of the MysticnewM. Atk. ×1.2 · 2 min · party | 1 | 89,000 | 60 | active | |
| ConfusionConfusion 6 s | 8 | 89,000 | 18 | active | |
| Drain HealthHP drain, power 66 | 26–28 | 90,0003 × 30,000 | 27 | active | |
| Dual Weapon Mastery | 10–12 | 90,0003 × 30,000 | — | passive | |
| Focus MindMP regen +1.9 | 3 | 89,000 | — | passive | |
| Freezing Strikemagic damage, power 40 · Speed ×0.7 · 30 s | 9–10 | 90,0002 × 45,000 | 34 | active | |
| HexP. Def. ×0.77 · 15 s | 4 | 89,000 | 23 | active | |
| Magic ResistanceM. Def. +57 | 24–26 | 90,0003 × 30,000 | — | passive | |
| Poisondamage over time 3 s | 2 | 89,000 | 18 | active | |
| Power BreakP. Atk. ×0.77 · 15 s | 6 | 89,000 | 18 | active | |
| Stingphysical damage, power 229 · damage over time 3 s | 22–24 | 90,0003 × 30,000 | 54 | active | |
| Level 52SP: 1,506,000 | |||||
| Dance of ConcentrationnewCasting Spd. ×1.3, cast interruption chance −30% · 2 min · party | 1 | 167,000 | 60 | active | |
| Divine Inspirationnew | 1 | book | — | passive | |
| ConfusionConfusion 6 s | 9 | 167,000 | 19 | active | |
| Drain HealthHP drain, power 72 | 29–31 | 168,0003 × 56,000 | 28 | active | |
| Dual Weapon Mastery | 13–15 | 168,0003 × 56,000 | — | passive | |
| Freezing Strikemagic damage, power 43 · Speed ×0.7 · 30 s | 11–12 | 166,0002 × 83,000 | 38 | active | |
| HexP. Def. ×0.77 · 15 s | 5 | 167,000 | 24 | active | |
| Magic ResistanceM. Def. +63 | 27–29 | 168,0003 × 56,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 7 | 167,000 | 19 | active | |
| Stingphysical damage, power 266 · damage over time 3 s | 25–27 | 168,0003 × 56,000 | 56 | active | |
| Level 55SP: 2,202,000 | |||||
| Arrestnewprovoke · Hold 8 s | 1 | 170,000 | 25 | active | |
| Dance of the WarriornewP. Atk. ×1.12 · 2 min · party | 1 | 170,000 | 60 | active | |
| Demonic Blade Dancenewphysical damage, power 229 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min | 1 | 170,000 | 83 | active | |
| Poison Blade Dancenewphysical damage, power 1 · damage over time 3 s · around · reuse 1 min | 1 | 170,000 | 38 | active | |
| ConfusionConfusion 6 s | 10 | 170,000 | 20 | active | |
| Drain HealthHP drain, power 77 | 32–34 | 168,0003 × 56,000 | 30 | active | |
| Dual Weapon Mastery | 16–18 | 168,0003 × 56,000 | — | passive | |
| Focus MindMP regen +2.3 | 4 | 170,000 | — | passive | |
| Freezing Strikemagic damage, power 46 · Speed ×0.7 · 30 s | 13–14 | 170,0002 × 85,000 | 40 | active | |
| HexP. Def. ×0.77 · 15 s | 6 | 170,000 | 25 | active | |
| Magic ResistanceM. Def. +68 | 30–32 | 168,0003 × 56,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 8 | 170,000 | 20 | active | |
| Stingphysical damage, power 306 · damage over time 3 s | 28–30 | 168,0003 × 56,000 | 61 | active | |
| Level 58SP: 2,404,000 | |||||
| Dance of FurynewAtk. Spd. ×1.15 · 2 min · party | 1 | 200,000 | 60 | active | |
| Arrestprovoke · Hold 8 s | 2 | 200,000 | 27 | active | |
| ConfusionConfusion 6 s | 11 | 200,000 | 22 | active | |
| Demonic Blade Dancephysical damage, power 262 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min | 2 | 200,000 | 88 | active | |
| Drain HealthHP drain, power 82 | 35–37 | 201,0003 × 67,000 | 32 | active | |
| Dual Weapon Mastery | 19–21 | 201,0003 × 67,000 | — | passive | |
| Freezing Strikemagic damage, power 49 · Speed ×0.7 · 30 s | 15–16 | 200,0002 × 100,000 | 42 | active | |
| HexP. Def. ×0.77 · 15 s | 7 | 200,000 | 28 | active | |
| Magic ResistanceM. Def. +74 | 33–35 | 201,0003 × 67,000 | — | passive | |
| Poisondamage over time 3 s | 3 | 200,000 | 22 | active | |
| Power BreakP. Atk. ×0.77 · 15 s | 9 | 200,000 | 22 | active | |
| Stingphysical damage, power 349 · damage over time 3 s | 31–33 | 201,0003 × 67,000 | 65 | active | |
| Level 60SP: 2,904,000 | |||||
| Arrestprovoke · Hold 8 s | 3 | 264,000 | 28 | active | |
| ConfusionConfusion 6 s | 12 | 264,000 | 22 | active | |
| Demonic Blade Dancephysical damage, power 284 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min | 3 | 264,000 | 92 | active | |
| Drain HealthHP drain, power 85 | 38–39 | 264,0002 × 132,000 | 33 | active | |
| Dual Weapon Mastery | 22–23 | 264,0002 × 132,000 | — | passive | |
| Freezing Strikemagic damage, power 51 · Speed ×0.7 · 30 s | 17 | 264,000 | 43 | active | |
| HexP. Def. ×0.77 · 15 s | 8 | 264,000 | 28 | active | |
| Magic ResistanceM. Def. +78 | 36–37 | 264,0002 × 132,000 | — | passive | |
| Poison Blade Dancephysical damage, power 1 · damage over time 3 s · around · reuse 1 min | 2 | 264,000 | 42 | active | |
| Power BreakP. Atk. ×0.77 · 15 s | 10 | 264,000 | 22 | active | |
| Stingphysical damage, power 379 · damage over time 3 s | 34–35 | 264,0002 × 132,000 | 68 | active | |
| Level 61 | |||||
| Divine Inspiration | 2 | book | — | passive | |
| Level 62SP: 3,960,000 | |||||
| Dance of Earth Guardnew | 1 | 360,000 | 60 | active | |
| Arrestprovoke · Hold 8 s | 4 | 360,000 | 29 | active | |
| ConfusionConfusion 6 s | 13 | 360,000 | 23 | active | |
| Demonic Blade Dancephysical damage, power 308 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min | 4 | 360,000 | 95 | active | |
| Drain HealthHP drain, power 89 | 40–41 | 360,0002 × 180,000 | 35 | active | |
| Dual Weapon Mastery | 24–25 | 360,0002 × 180,000 | — | passive | |
| Freezing Strikemagic damage, power 53 · Speed ×0.7 · 30 s | 18 | 360,000 | 46 | active | |
| HexP. Def. ×0.77 · 15 s | 9 | 360,000 | 29 | active | |
| Magic ResistanceM. Def. +82 | 38–39 | 360,0002 × 180,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 11 | 360,000 | 23 | active | |
| Stingphysical damage, power 410 · damage over time 3 s | 36–37 | 360,0002 × 180,000 | 69 | active | |
| Level 64SP: 4,840,000 | |||||
| Arrestprovoke · Hold 8 s | 5 | 440,000 | 30 | active | |
| ConfusionConfusion 6 s | 14 | 440,000 | 24 | active | |
| Demonic Blade Dancephysical damage, power 332 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min | 5 | 440,000 | 98 | active | |
| Drain HealthHP drain, power 92 | 42–43 | 440,0002 × 220,000 | 36 | active | |
| Dual Weapon Mastery | 26–27 | 440,0002 × 220,000 | — | passive | |
| Focus MindMP regen +2.7 | 5 | 440,000 | — | passive | |
| Freezing Strikemagic damage, power 56 · Speed ×0.7 · 30 s | 19 | 440,000 | 48 | active | |
| HexP. Def. ×0.77 · 15 s | 10 | 440,000 | 30 | active | |
| Magic ResistanceM. Def. +86 | 40–41 | 440,0002 × 220,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 12 | 440,000 | 24 | active | |
| Stingphysical damage, power 443 · damage over time 3 s | 38–39 | 440,0002 × 220,000 | 72 | active | |
| Level 66SP: 6,960,000 | |||||
| Dance of Protectionnew | 1 | 580,000 | 60 | active | |
| Arrestprovoke · Hold 8 s | 6 | 580,000 | 31 | active | |
| ConfusionConfusion 6 s | 15 | 580,000 | 25 | active | |
| Demonic Blade Dancephysical damage, power 357 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min | 6 | 580,000 | 101 | active | |
| Drain HealthHP drain, power 96 | 44–45 | 580,0002 × 290,000 | 37 | active | |
| Dual Weapon Mastery | 28–29 | 580,0002 × 290,000 | — | passive | |
| Freezing Strikemagic damage, power 58 · Speed ×0.7 · 30 s | 20 | 580,000 | 48 | active | |
| HexP. Def. ×0.77 · 15 s | 11 | 580,000 | 32 | active | |
| Magic ResistanceM. Def. +91 | 42–43 | 580,0002 × 290,000 | — | passive | |
| Poisondamage over time 3 s | 4 | 580,000 | 25 | active | |
| Power BreakP. Atk. ×0.77 · 15 s | 13 | 580,000 | 25 | active | |
| Stingphysical damage, power 475 · damage over time 3 s | 40–41 | 580,0002 × 290,000 | 74 | active | |
| Level 68SP: 7,800,000 | |||||
| Arrestprovoke · Hold 8 s | 7 | 780,000 | 32 | active | |
| ConfusionConfusion 6 s | 16 | 780,000 | 26 | active | |
| Demonic Blade Dancephysical damage, power 382 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min | 7 | 780,000 | 105 | active | |
| Drain HealthHP drain, power 99 | 46–47 | 780,0002 × 390,000 | 38 | active | |
| Dual Weapon Mastery | 30–31 | 780,0002 × 390,000 | — | passive | |
| Freezing Strikemagic damage, power 59 · Speed ×0.7 · 30 s | 21 | 780,000 | 50 | active | |
| HexP. Def. ×0.77 · 15 s | 12 | 780,000 | 33 | active | |
| Magic ResistanceM. Def. +95 | 44–45 | 780,0002 × 390,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 14 | 780,000 | 26 | active | |
| Stingphysical damage, power 509 · damage over time 3 s | 42–43 | 780,0002 × 390,000 | 77 | active | |
| Level 70SP: 9,310,000 | |||||
| Dance of Aqua Guardnew | 1 | 850,000 | 60 | active | |
| Arrestprovoke · Hold 8 s | 8 | 850,000 | 33 | active | |
| ConfusionConfusion 6 s | 17 | 850,000 | 26 | active | |
| Demonic Blade Dancephysical damage, power 407 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min | 8 | 850,000 | 108 | active | |
| Drain HealthHP drain, power 102 | 48–49 | 840,0002 × 420,000 | 39 | active | |
| Dual Weapon Mastery | 32–33 | 840,0002 × 420,000 | — | passive | |
| Freezing Strikemagic damage, power 61 · Speed ×0.7 · 30 s | 22 | 850,000 | 51 | active | |
| HexP. Def. ×0.77 · 15 s | 13 | 850,000 | 33 | active | |
| Magic ResistanceM. Def. +99 | 46–47 | 840,0002 × 420,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 15 | 850,000 | 26 | active | |
| Stingphysical damage, power 542 · damage over time 3 s | 44–45 | 840,0002 × 420,000 | 79 | active | |
| Level 72SP: 12,000,000 | |||||
| Arrestprovoke · Hold 8 s | 9 | 1,000,000 | 34 | active | |
| ConfusionConfusion 6 s | 18 | 1,000,000 | 27 | active | |
| Demonic Blade Dancephysical damage, power 432 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min | 9 | 1,000,000 | 111 | active | |
| Drain HealthHP drain, power 105 | 50–51 | 1,000,0002 × 500,000 | 40 | active | |
| Dual Weapon Mastery | 34–35 | 1,000,0002 × 500,000 | — | passive | |
| Focus MindMP regen +3.1 | 6 | 1,000,000 | — | passive | |
| Freezing Strikemagic damage, power 63 · Speed ×0.7 · 30 s | 23 | 1,000,000 | 53 | active | |
| HexP. Def. ×0.77 · 15 s | 14 | 1,000,000 | 34 | active | |
| Magic ResistanceM. Def. +104 | 48–49 | 1,000,0002 × 500,000 | — | passive | |
| Poison Blade Dancephysical damage, power 1 · damage over time 3 s · around · reuse 1 min | 3 | 1,000,000 | 50 | active | |
| Power BreakP. Atk. ×0.77 · 15 s | 16 | 1,000,000 | 27 | active | |
| Stingphysical damage, power 576 · damage over time 3 s | 46–47 | 1,000,0002 × 500,000 | 81 | active | |
| Level 74SP: 26,000,000 | |||||
| Dance of the Vampirenewdamage to HP +8% · 2 min · party | 1 | 2,170,000 | 60 | active | |
| Arrestprovoke · Hold 8 s | 10 | 2,170,000 | 34 | active | |
| ConfusionConfusion 6 s | 19 | 2,170,000 | 28 | active | |
| Demonic Blade Dancephysical damage, power 457 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min | 10 | 2,170,000 | 113 | active | |
| Drain HealthHP drain, power 108 | 52–53 | 2,160,0002 × 1,080,000 | 41 | active | |
| Dual Weapon Mastery | 36–37 | 2,160,0002 × 1,080,000 | — | passive | |
| Freezing Strikemagic damage, power 65 · Speed ×0.7 · 30 s | 24 | 2,170,000 | 55 | active | |
| HexP. Def. ×0.77 · 15 s | 15 | 2,170,000 | 35 | active | |
| Magic ResistanceM. Def. +108 | 50–51 | 2,160,0002 × 1,080,000 | — | passive | |
| Poisondamage over time 3 s | 5 | 2,170,000 | 28 | active | |
| Power BreakP. Atk. ×0.77 · 15 s | 17 | 2,170,000 | 28 | active | |
| Stingphysical damage, power 609 · damage over time 3 s | 48–49 | 2,160,0002 × 1,080,000 | 83 | active | |
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 76SP: 25,000,000 | |||||
| HealthnewBleed resistance +20% · Poison resistance +20% | 1 | 12,500,000 | — | passive | |
| WisdomnewHold resistance +20% · Sleep resistance +20% · mental resistance +20% | 1 | 12,500,000 | — | passive | |
| Divine Inspiration | 3–4 | book | — | passive | |
| Level 77SP: 44,010,000 | |||||
| Battle Forcenewtransfers force to a party member | 1 | 14,670,000 | — | active | |
| Dance of Medusanew | 1 | 14,670,000 | 53 | active | |
| Dance of Shadowsnew | 1 | 14,670,000 | 60 | active | |
| Level 78SP: 64,000,000 | |||||
| Inner Rhythmnewsong and dance MP ×0.9 | 1 | 32,000,000 | — | passive | |
| Siren's Dancenewmagic crit ×3 · 2 min · party | 1 | 32,000,000 | 60 | active | |
| Level 80SP: 150,000,000 | |||||
| Symbol of Noisenew📖cancels songs and dances in the area 5 s · reuse 30 min | 1 | 150,000,000 | 44 | active | |
📖 — by Interlude code level 1 of the skill is learned from a spellbook; many servers disable spellbooks and it is learned for SP.
The rest of the guides are in the Lineage 2 classes section. Every static party needs a dancer, and the easiest time to find one is a server launch: rated openings are listed in the fresh Interlude servers and Interlude plus servers catalogs, while new L2 servers on other chronicles are on the main page.
Where it comes in handy
Upcoming Interlude, Interlude+ server openings
Your server here — advertise →FAQ
Which BD dance should go to fighters, mages and archers?
Fighters —
Dance of the Warrior,
Dance of Fury,
Dance of Fire and
Dance of the Vampire. Archers — the same, but
Dance of Inspiration instead of
Dance of the Vampire. Mages —
Dance of the Mystic,
Dance of Concentration and, from level 78,
Siren's Dance.
How much MP does a BD spend on dances?
A dance costs 60 MP plus 30 MP for every dance or song already on the BD: four dances in a row come to 420 MP.
Inner Rhythm from level 78 brings the cost down ×0.9.
At what level does a BD get duals and dances?
At level 40, after the class change to Bladedancer:
Dual Weapon Mastery and the first dance,
Dance of Fire, become available. Without duals in hand the dances can't be cast.
Which marks are needed for the BD 2nd class?
Mark of Challenger,
Mark of Fate and
Mark of Duelist — quests from levels 35, 37 and 39. Bladedancer is granted from level 40 by a dark elf guild Grand Master, for example Angus in Giran.
Do BD dances stack with Prophet and Warcryer buffs?
Yes. Each dance has its own stack type:
Dance of the Warrior multiplies with
Might or
Chant of Battle,
Dance of Fury with
Haste or
Chant of Fury, and
Dance of the Vampire adds up with
Chant of Vampire.
What dyes should a BD use?
For damage — STR+4 CON−4, STR+1 DEX−1 and DEX+4 CON−4 (total STR +5, DEX +3). For a party dancer — CON+4 STR−4, CON+1 STR−1 and DEX+4 STR−4 (CON +5, DEX +4).
Which subclass should a BD take?
Any 2nd class except your own, Overlord, Warsmith and the elven classes: usually a damage dealer for solo leveling or a buffer. SWS isn't available to a dark elf as a sub.
Where should a BD level?
20–40 — Catacomb of the Heretic and The Pilgrim's Necropolis; 40–52 — Garden of Eva and Archaic Laboratory; 52–61 — Archaic Laboratory and Catacomb of the Apostate; 61–76 — Tower of Insolence and Stakato Nest; 76–80 — Imperial Tomb and Forge of the Gods.
How is Spectral Dancer different from Bladedancer?
From level 77 you get
Dance of Medusa (petrifies nearby enemies),
Dance of Shadows (silent movement),
Siren's Dance (magic crit ×3 for the party),
Inner Rhythm (dances cheaper ×0.9) and
Symbol of Noise, which strips dances and songs from enemies.