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BD in Lineage 2 — Bladedancer and Spectral Dancer Guide

BD in Lineage 2 — Bladedancer and Spectral Dancer Guide

The BD (short for Bladedancer) is a dark elf fighter with dual swords who dances buffs onto the whole party: P. Atk., Atk. Spd., critical power, M. Atk. and casting speed. This L2 BD guide covers the Interlude chronicle: which dance goes to whom, how much MP a dance set costs, the SWS combo, skills by level, duals and armor, where to level, dyes and subclasses. All numbers come from the server datapack.

Updated: 04.11.2026 32 min read Chronicles:InterludeInterlude+

The BD at a glance

Roleparty dancer: 2-minute dance buffs, debuffs and crowd control; average damage
WeaponPalus Knight uses a sword and shield, Bladedancer — duals only: without dual swords the dances can't be cast
Armorheavy — for the sets and HP; Heavy Armor Mastery stays at its Palus Knight level (+50 P. Def.) and doesn't grow further
DyesSTR, DEX and CON; INT and WIT are useless, and there are no MEN dyes
Where to level20–40 — Catacomb of the Heretic; 40–52 — Garden of Eva, Archaic Laboratory; 52–61 — Archaic Laboratory, Catacomb of the Apostate; 61–76 — Tower of Insolence, Stakato Nest; 76–80 — Forge of the Gods, Imperial Tomb

A dark elf fighter starts with STR 41, CON 32 and DEX 34: decent offense, not much HP. Players value the BD for the dances rather than the damage: alone it levels slowly, but in a party it makes everyone stronger.

How to get the classes

ClassLevelQuest
Palus Knight20Path to a Palus Knight — BD 1st class quest
Bladedancer40the Mark of Challenger, Mark of Fate and Mark of Duelist marks — the "3 in 1" BD 2nd class quest; the class change is handled by a dark elf guild Grand Master, for example Grand Master Angus in Giran
Spectral Dancer76Saga of the Spectral Dancer — BD 3rd class quest

The mark quests are taken at levels 35, 37 and 39: Trial of the Challenger, Testimony of Fate and Test of the Duelist. On top of EXP and adena, the Saga rewards a Secret Book of Giants — you need it for the very first skill enchant step.

BD dances: which one for whom

Every dance lasts 120 seconds and covers the whole party within a 1000 radius (Dance of Light — 900); cast time is 2.5 seconds, reuse 10 seconds. Every dance needs duals in hand — with a one-handed sword you simply can't cast it.

LevelDanceEffectFor
40Dance of Firecritical power ×1.35fighters and archers
43Dance of Lightholy power +20adds holy attribute to the party's physical attacks; players find it most noticeable against undead
46Dance of InspirationAccuracy +4fighters and archers who miss a lot
49Dance of the MysticM. Atk. ×1.2mages
52Dance of Concentrationcasting speed ×1.3, cast interruption −30mages and healers
55Dance of the WarriorP. Atk. ×1.12fighters and archers
58Dance of FuryAtk. Spd. ×1.15fighters and archers
62Dance of Earth Guardearth resistance +30%against monsters and raid bosses with earth attacks
66Dance of Protectionless damage from hazard zones (damageZoneVuln stat, 30%)traps and damage zones; no help against falling or area skills, and in the aCis build the stat is counted from zero, so it does nothing
70Dance of Aqua Guardwater resistance +30%against water attacks
74Dance of the Vampirevampirism +8melee fighters
77Dance of Shadowssilent movement for the party, speed ×0.5sneaking past aggressive monsters
78Siren's Dancemagic crit ×3mages

Sets by party makeup:

  • Melee fighters: Dance of the Warrior, Dance of Fury, Dance of Fire, Dance of the Vampire.
  • Archers: Dance of the Warrior, Dance of Fury, Dance of Fire, Dance of Inspiration.
  • Mages: Dance of the Mystic, Dance of Concentration, plus Siren's Dance from level 78.
  • Mixed party: Dance of the Warrior and Dance of Fury for the fighters, Dance of the Mystic and Dance of Concentration for the mages — every dance lands on everyone, and a bonus nobody uses does no harm.

Protective dances (earth, water, zones) are kept for a specific raid boss or location, not up all the time.

How much MP the dances cost

A dance costs 60 MP plus 30 MP for every dance or song already active on the BD himself. With Inner Rhythm (level 78) the dance cost is ×0.9.

Dances and songs already on the BDDance cost
060 MP
190 MP
2120 MP
3150 MP
4180 MP
5210 MP
6240 MP

Four dances in a row come to 420 MP. With Inner Rhythm every price is ×0.9: the first dance is 54 MP, the fourth 135 MP. That gives you two rules:

  • Don't refresh dances while the old ones are still up. Redancing Dance of the Warrior with four dances on you costs 180 MP; once the set has worn off, it's 60.
  • Open with the dance you need most — it's the cheapest one; protective dances go last.

The Focus Mind passive gives MP regen +3.1, but it can't keep up with the dance costs — in a static party the BD needs Recharge from a Shillien Elder or Elven Elder.

BD and SWS: the combo

Sword Singer songs follow the same rule: 60 MP plus 30 MP for every song or dance on the caster. In the aCis build the counter is shared: SWS songs on the BD raise the price of his next dance, and BD dances on the SWS raise the price of the next song. That's why both rebuff right after the previous set has run out.

The BD brings offense, the SWS brings defense and crits. Main songs to pair with the dances:

SWS songSWS levelEffect
Song of Warding40M. Def. ×1.3
Song of Wind46Speed +20
Song of Hunter49critical rate +100% of base — together with Dance of Fire (critical power ×1.35)
Song of Earth55P. Def. ×1.25

Songs and dances have separate stack types, so they never cancel each other. More on songs in the Sword Singer guide.

What stacks with dances

Each dance has a stack type of its own, and no class skill in Interlude shares it. So dances stack with every buff from a buffer:

Buffer buffTypePaired danceResult
Might, Chant of BattleP. Atk. ×1.15Dance of the Warriorthe multipliers multiply
Haste, Chant of FuryAtk. Spd. ×1.33Dance of Furymultiply
Acumen, Flame Chantcasting speed ×1.3Dance of Concentrationmultiply
Greater EmpowerM. Atk. ×1.75Dance of the Mysticmultiply
Vampiric Rage, Chant of Vampirevampirism +9Dance of the Vampireadd up: +8 from the dance and +9 from the buff

The BD's own 1st class auras lose to buffers: Attack Aura (P. Atk. ×1.12) gets replaced by Might and Chant of Battle, Defense Aura (P. Def. ×1.12) — by Shield and Chant of Shielding. The type is shared, but the buffs have a higher order, so they win whichever lands first. With a buffer around, the auras are pointless.

Buff slots: in the aCis build dances and songs take regular buff slots, and Divine Inspiration adds one slot per level. A full set of songs, dances and buffs fills the slots quickly, so a BD should collect every Divine Inspiration book.

How to play a BD in Interlude

In a party. Dances before the pull, then debuffs on the target: Hex — target P. Def. ×0.77 for 15 seconds, so the whole party hits through it more easily; Power Break — target P. Atk. ×0.77 for 15 seconds, so the tank takes less damage. After that, auto-attack with the duals. Two minutes later — a fresh dance set.

Packs. Demonic Blade Dance (reuse 300 seconds) hits with power 457 in a 150 radius and cuts enemies' P. Atk. and M. Atk. ×0.65 for 15 seconds. Poison Blade Dance poisons everyone within a 150 radius, reuse 60 seconds. Both attacks also require duals.

Control. Arrest — an 8-second root from 150 range that pulls aggro onto you; Freezing Strike — target speed ×0.7 for 30 seconds; Confusion — for 6 seconds the target swings at whoever is nearby.

Solo. There are few attack skills: Sting (power 609 plus bleed) and Drain Health (power 108, returns HP); in Interlude the BD has no dedicated heavy hit for duals. Solo, the BD dances Dance of the Warrior, Dance of Fury and Dance of Fire on himself and takes monsters of his level or lower. When things go south — Ultimate Defense from the 1st class: P. Def. +1,800 and M. Def. +1,350 for 30 seconds, but you can't move, reuse 1,800 seconds.

The class's weak points are low HP (poor CON), weak damage without a party and a heavy MP bill for every dance set.

BD skills by level

1–20 · Dark Fighter

LevelSkillEffect
5Power Strike, Mortal Blowfirst attacks: Power Strike for a sword, Mortal Blow for a dagger
5–10Defense Aura, Attack AuraP. Def. and P. Atk. ×1.12 on self
5–15Weapon Mastery, Armor MasteryP. Atk.; P. Def. and Evasion in light armor
15Drain Healthdark damage that returns HP
15Shadow SenseAccuracy +3 at night

20–40 · Palus Knight

LevelSkillEffect
20Ultimate Defenseemergency button, see "How to play"
20Heavy Armor Mastery, Shield MasteryP. Def. +50 in heavy armor; shield block
20Sword Blunt MasteryP. Atk. with a sword or blunt
20Magic ResistanceM. Def., +108 at the last level
24Aggression, Sting, Confusion, Deflect Arrowaggro on self, bleed, less damage from arrows
32Power BreakP. Atk. debuff
36Freezing Strike, Focus Mindslow; MP regen

Palus Knight is a half-tank with a sword and shield. Learn the armor and weapon masteries right away, along with Sting and Power Break; Poison from level 20 and Aggression are situational.

40–76 · Bladedancer

LevelSkillEffect
40Dual Weapon MasteryP. Atk. with duals, +129.3 at the last level
40Hextarget P. Def. ×0.77
40Dance of Fire, then a new dance almost every three levelssee the table in "BD dances"
52Divine Inspirationone more buff slot per skill level, second level from 61; books only
55Arrest, Demonic Blade Dance, Poison Blade Danceroot, area hit with a debuff, area poison

The whole 2nd class tree costs 82,308,000 SP. Order: dances as soon as they open (each costs under 1 million SP, except Dance of the Vampire at 2,170,000), then Dual Weapon Mastery, Hex, Arrest and Demonic Blade Dance, and everything else after that.

Spellbook: Hex drops from Enchanted Monstereye lv. 41 — 1.53%; per the aCis code the book is only needed when spellbooks are enabled on the server, and only for skill level 1.

76–80 · Spectral Dancer

LevelSkillEffect
76Wisdom, Healthresistance to hold, sleep and mental attacks +20%; to poison and bleed +20%
76Divine Inspirationtwo more buff slots, via books
77Dance of Shadowssilent movement for the party
77Dance of Medusaturns enemies within a 150 radius to stone for 30 seconds on a 120-second reuse; petrified targets are invulnerable — it's control, not damage
77Battle Forcea charge for an ally: his P. Atk. ×1.1, cast 15 seconds
78Siren's Dance, Inner Rhythmmagic crit ×3 for the party; dances cheaper ×0.9
80Symbol of Noise 📖strips dances and songs from enemies within a 180 radius; requires a Battle Force effect of level 2 or higher on the BD himself (allies provide it), consumes a Battle Symbol, reuse 1,800 seconds, not usable in the Olympiad

Spectral Dancer will cost you 283,010,000 SP; more than half of that, 150 million, goes to Symbol of Noise alone. It also needs an Ancient Tactical Manual: Symbol of Noise, dropped by Velociraptor lv. 86 — 2.94% and 0.559% in two drop categories; like Spellbook: Hex, it only matters if spellbooks are enabled on the server. Order: at 77 — Dance of Medusa, at 78 — Inner Rhythm, because it makes the whole dance set cheaper.

There are four different Divine Inspiration books, for example Ancient Book - Divine Inspiration (Manuscript); the skill can't be learned for SP.

BD skill enchanting

Only Bladedancer skills can be enchanted: each has two routes up to +30, which open at level 76. Every step costs SP and EXP, and the very first one also takes a Secret Book of Giants. The chance to enchant a dance to +1 is 82% at level 76. Dance of Medusa, Siren's Dance, Dance of Shadows and the other 3rd class skills have no enchant routes.

SkillRoute 1, at +30Route 2, at +30
Dance of the Warrior, Dance of Fury and other 2nd class dancesthe dance lasts 285 seconds instead of 120MP 22 instead of 60; the +30 MP per following dance stays
Poison Blade Dancepoison chance 43 instead of 35MP 21 instead of 50
Arrest—chance 90 instead of 70

Route 1 pays off better for dances: the set lasts 285 seconds instead of 120, so you redance less often, while the +30 MP surcharge per dance on route 2 doesn't shrink. Enchant Dance of the Warrior and Dance of Fury first — they belong to both the fighter set and the archer set.

BD gear

The BD wears D grade from level 20, C from 40, B from 52, A from 61 and S from 76. Attack values and set bonuses are taken from the datapack; which set to pick is advice based on player experience. In Interlude duals have no SA: the datapack has no dual sword variant with an SA at all, and "duals with Haste SA" tips come from later chronicles. C-grade duals are put together by a blacksmith from two swords for Crystal: D-Grade and adena, B-grade ones by Wilbert in Aden for Stone of Purity and adena, A and S by the Blacksmith of Mammon for a Dualsword Craft Stamp and Ancient Adena; the two swords don't have to match.

1–20 · no grade

ArmorWeapon
Wooden Breastplate — set: P. Def. ×1.02, HP +41Sword of Reflection, P. Atk. 24

20–40 · D grade

ArmorWeapon
Brigandine Tunic — set: P. Def. ×1.05, HP +153; with the Brigandine Shield another HP +20Elven Long Sword, P. Atk. 92

Before level 40 duals make no sense: there's no Dual Weapon Mastery and no dances yet, while Palus Knight has Shield Mastery.

40–52 · C grade

StyleArmorWeapon
starterFull Plate Armor — set: HP +270Stormbringer*Stormbringer, P. Atk. 175
bestFull Plate ArmorShamshir*Shamshir, P. Atk. 190

52–61 · B grade

StyleArmorWeapon
party dancerDoom Plate Armor — set: HP +320, CON +3, STR −3Samurai Long Sword*Samurai Long Sword, P. Atk. 236
damageBlue Wolf Breastplate — set: STR +3, CON −1, DEX −2, Speed +7the same duals

61–76 · A grade

StyleArmor
damageMajestic Plate Armor — set: P. Atk. ×1.04, Accuracy +3, stun resistance +50%, STR +2, CON −2
against sleep and holdArmor of Nightmare — set: P. Atk. ×1.04, sleep and hold resistance +70%, CON +2, DEX −2
attack speedTallum Plate Armor — set: Atk. Spd. ×1.08, STR +2, CON −2

A-grade duals as you level up: Keshanberk*Keshanberk (P. Atk. 259) → Damascus*Damascus (282) → Damascus * Tallum Blade (305 plus a PvP damage bonus).

76–80 · S grade

ArmorWeapon
Imperial Crusader Breastplate — set: P. Def. ×1.08, HP +445, sleep and hold resistance +70%, STR +2, DEX −2Tallum Blade*Dark Legion's Edge, P. Atk. 342 plus a PvP damage bonus

Jewelry: at B — Necklace of Black Ore and the matching set, at A — Majestic Necklace, at S — Tateossian Necklace; raid boss jewelry — if it comes your way.

Where to level a BD

The tables list each zone's monsters with the best EXP: EXP per HP and two drop items from the datapack. Drop chance is at x1 rate. Up to level 40 you are leveling a Palus Knight with a sword and shield, after that a BD with dances on himself or in a party; keep Demonic Blade Dance (5-minute cooldown) for the moment several monsters pile on you.

Level 20–40

Best for a BD: Catacomb of the Heretic and The Pilgrim's Necropolis — the most EXP per HP, tied; Necropolis of Sacrifice — third place, weaker monsters that suit the first Palus Knight levels.

ZoneMonsterDrop (chance at x1 rate)
Catacomb of the HereticCatacomb Stakato Soldier lv. 38Sword of Revolution Blade 0.58%, Recipe: Durable Metal Plate(100%) 1.03%
Grave Sentinel lv. 35Metal Hardener 0.56%, Oriharukon Ore 0.94%
Grave Monk lv. 37Strengthened Long Bow Shaft 0.58%, Greater Magic Haste Potion 0.78%
The Pilgrim's NecropolisVault Sentinel lv. 35Shilen Knife Edge 0.23%, Stone of Purity 1.23%
Vault Monk lv. 37Crucifix of Blood Piece 0.47%, High Grade Suede 1.43%
Catacomb Shadow lv. 34Helmet 0.12%, Hoplon 0.17%
Necropolis of SacrificeCatacomb Serpent lv. 28Cursed Stockings 0.18%, Cursed Tunic 0.11%
Vault Guardian lv. 25Heavy Sword Edge 0.26%, Saber Blade 0.21%
Grave Keeper Spartoi lv. 29Enchanted Ring 0.12%, Enchanted Necklace Chain 1.89%
The Ant NestAnt Warrior Captain lv. 36Stone of Purity 0.77%, Coarse Bone Powder 1.55%
Ant Soldier lv. 35Recipe: Brigandine Helmet 1.02%, Mithril Banded Mail Material 0.7%
Noble Ant Leader lv. 38Recipe: Metallic Thread(100%) 0.89%, Adamantite Nugget 0.48%
Fortress of ResistanceOl Mahum Lord lv. 34Charcoal 14.29%, Suede 9.09%
Ol Mahum Marksman lv. 28Recipe: Dark Stockings 1.39%, Healing Potion 5.27%
Ol Mahum Captain lv. 30Steel 0.93%, Iron Ore 9.09%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Orc BarracksTurek Orc Warlord lv. 30Scroll: Enchant Weapon (Grade D) 0.1%, Recipe: Brigandine Helmet 1.01%
Turek Orc Archer lv. 27Adamantite Nugget 0.24%, Mithril Ore 1.19%
Turek Orc Skirmisher lv. 28Puma Skin Gaiters 0.11%, Recipe: Conjuror's Staff 0.11%
Plains of the LizardmenLeto Lizardman Warrior lv. 38Manticore Skin Gaiters Pattern 1.31%, Manticore Skin Shirt Texture 0.84%
Leto Lizardman Archer lv. 36Gastraphetes Shaft 0.2%, Silver Nugget 3.12%
Leto Lizardman Soldier lv. 37Recipe: Artisan's frame 0.72%, Silver Nugget 2.63%
Partisan's HideawayOl Mahum Sergeant lv. 29Scale Mail Fragment 0.6%, Scale Gaiters Fragment 0.92%
Ol Mahum Guerilla lv. 26Stone of Purity 0.51%, Cokes 1.28%
Ol Mahum Raider lv. 27Bronze Shield 0.12%, Bone Helmet Design 2.12%

Level 40–52

Best for a BD: Archaic Laboratory — the most EXP per HP, but its monsters only fit the end of the range; Garden of Eva — second place, works right after the class change; Catacomb of the Branded — third place, undead.

ZoneMonsterDrop (chance at x1 rate)
Archaic LaboratoryBloodthirsty Ginzu Golem VII lv. 51Fisted Blade Piece 0.36%, Asofe 1.54%
Cruel Vice Golem lv. 49Great Helmet Material 0.68%, Dwarven Chain Shield Fragment 0.79%
Probe Golem Champion I lv. 49Dwarven Chain Mail Shirt Material 0.37%, Dwarven Chain Gaiters Material 0.58%
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.4%, Mold Glue 0.74%
Doll Master lv. 50Grace Dagger Edge 0.19%, Dark Screamer Edge 0.19%
Blade Stakato Drone lv. 44Durable Metal Plate 0.69%, Recipe: Rind Leather Armor 0.52%
Catacomb of the BrandedDecayed Ancient Knight lv. 50Grace Dagger Edge 0.21%, Dark Screamer Edge 0.21%
Decayed Ancient Soldier lv. 49Horn of Glory Fragment 0.56%, Recipe: Divine Stockings 0.25%
Decayed Ancient Pikeman lv. 46Enria 1.55%, Cursed Dagger Blade 0.3%
Necropolis of WorshipVault Overlord lv. 45Chain Mail Shirt Material 0.96%, Chain Gaiters Part 1.96%
Catacomb Gargoyle lv. 43Scallop Jamadhr Edge 0.57%, Recipe: Battle Axe 0.16%
Vault Priest lv. 47Spellbook: Servitor Empowerment 7.7%, Spellbook: Servitor Cure 12.99%
Cruma TowerDeath Knight lv. 50Iron Ore 20%, Recipe: Necklace of Binding 0.28%
Dark Lord lv. 50Greater Dye of MEN (Men+3 Int-3) 0.13%, Thons 0.5%
Snipe lv. 44Recipe: Demon's Stockings 0.57%, Recipe: Great Helmet 1.06%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
The Enchanted ValleyUnicorn lv. 49Spellbook: Body of Avatar 3.12%, Spellbook: Forget 3.72%
Satyr lv. 48Spellbook: Summon Reanimated Man 4.16%, Amulet: Chant of Eagle 3.48%
Valley Treant lv. 47Amulet: Chant of Predator 2.53%, Spellbook: Guidance 3.64%
Alligator IslandDailaon Lad lv. 42Recipe: Blessed Spiritshot (C) Compressed Package (100%) 0.1%, Metallic Fiber 6.25%
Crokian Lad Warrior lv. 43Elven Long Sword Blade 0.19%, Claymore Blade 0.19%
Alligator lv. 40Bich'Hwa Edge 0.2%, Leather 1.52%
The Forest of MirrorsMirror lv. 49Stiletto Edge 0.18%, Soulfire Dirk Blade 0.18%
Taik Orc Captain lv. 44High-Grade Life Stone: level 46 0.11%, Chain Mail Shirt Material 0.61%
Taik Orc Archer lv. 41Compound Braid 0.81%, Metallic Thread 1.08%

Level 52–61

Best for a BD: Archaic Laboratory — the most EXP per HP, its top monster is Horrifying Ginzu Golem V; Catacomb of the Apostate and The Patriot's Necropolis — tied, Zubei and Avadon parts drop in the Apostate; The Giant's Cave — fifth place, plenty of monsters.

ZoneMonsterDrop (chance at x1 rate)
Archaic LaboratoryHorrifying Ginzu Golem V lv. 53Great Pata Blade 0.42%, Enria 1.27%
Horrifying Ginzu Golem VIII lv. 54Axe of Eclipse Head 0.19%, Ghoul's Staff Head 0.12%
Ginzu Golem Prodigy X lv. 52Tsurugi Blade 0.88%, Varnish 35%
Catacomb of the ApostatePurgatory Serpent lv. 56Zubei's Gaiter Material 0.49%, Avadon Gaiters Material 0.49%
Tomb Archon lv. 55Nassen's Earring Gemstone 1.22%, Necklace of Binding Chain 0.96%
Hell Keeper Medusa lv. 58Amulet: Ritual of Life 2.15%, Spellbook: Aqua Splash 2.61%
The Patriot's NecropolisSepulcher Archon lv. 55Full Plate Shield Fragment 2.3%, Full Plate Helmet Design 1.46%
Purgatory Conjurer lv. 59Recipe: Doom Shield 0.3%, Adamantite Ring Wire 1.53%
Sepulcher Inquisitor lv. 57Keshanberk Blade 0.13%, Sword of Valhalla Blade 0.13%
The Giant's CaveBeast Lord lv. 60Mold Lubricant 0.56%, Great Sword Blade 0.14%
Kranrot lv. 59Adamantite Ring Wire 0.89%, Adamantite Earring Gemstone 0.76%
Paliote lv. 57Life Stone: level 58 0.34%, Enria 0.19%
Tower of InsolenceGhost of the Tower lv. 60Life Stone: level 61 0.33%, Zubei's Breastplate Part 0.27%
Seer of Hallate lv. 60Sprite's Staff Head 0.17%, Heavy War Axe Head 0.17%
2 more zones
ZoneMonsterDrop (chance at x1 rate)
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Binding Gemstone 1.03%, Nassen's Earring Gemstone 0.77%
Hunter Gargoyle lv. 52Earring of Binding Gemstone 0.59%, Necklace of Mermaid Teardrop 0.45%
Oel Mahum lv. 53Great Pata Blade 0.12%, Life Stone: level 55 0.11%
Necropolis of DevotionSepulcher Guardian lv. 60Sprite's Staff Head 0.21%, Heavy War Axe Head 0.22%

Level 61–76

Best for a BD: Tower of Insolence — the most EXP per HP, its top monster is Platinum Tribe Overlord; Stakato Nest and Swamp of Screams — tied, plenty of stakato spawns and resources in the drops; The Saint's Necropolis — Dark Crystal and Tallum parts.

ZoneMonsterDrop (chance at x1 rate)
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.61%, Sealed Dark Crystal Breastplate Pattern 0.4%
Platinum Guardian Prefect lv. 74Mold Lubricant 1.04%, Sealed Dark Crystal Boots Lining 1.14%
Hallate's Knight lv. 65Recipe: Leather Armor of Doom 0.16%, Necklace of Black Ore Beads 0.83%
Stakato NestSpiked Stakato Guard lv. 74Halberd Edge 0.57%, Crafted Leather 1.28%
Female Spiked Stakato lv. 74Sealed Tallum Leather Armor Pattern 0.47%, Durable Metal Plate 0.9%
Cannibalistic Stakato Follower lv. 74Recipe: Greater Spiritshot (S) Compressed Package(100%) 0.15%, Animal Skin 6.25%
Swamp of ScreamsMale Spiked Stakato lv. 74Braided Hemp 5.88%, Stem 3.57%
Spiked Stakato Worker lv. 73Dasparion's Staff Edge 0.13%, Spiritual Eye Piece 0.12%
Spiked Stakato Sorcerer lv. 75Oriharukon Ore 2.78%, Hammer Piece of Destroyer 0.12%
The Saint's NecropolisSepulcher Guard lv. 75Sealed Dark Crystal Helmet Design 0.68%, Sealed Tallum Helm Design 0.68%
Lesser Ancient Soldier lv. 73Sealed Phoenix Necklace Beads 0.86%, Sealed Phoenix Earring Gemstone 1.12%
Lesser Ancient Scout lv. 74Sealed Dark Crystal Leather Armor Pattern 0.34%, Sealed Tallum Leather Armor Pattern 0.24%
Catacomb of the WitchTomb Sage lv. 67Blue Wolf Tunic Fabric 0.45%, Tunic of Doom Pattern 0.45%
Purgatory Gargoyle lv. 68Sealed Tallum Tunic Texture 0.3%, Sealed Tallum Stockings Fabric 0.47%
Tomb Guardian lv. 65Evil Spirit Head 0.13%, Deadman's Glory Stone 0.14%
4 more zones
ZoneMonsterDrop (chance at x1 rate)
The Giant's CaveLesser Giant Soldier lv. 62Greater Magic Haste Potion 0.61%, Crafted Leather 0.77%
Lesser Giant Shooter lv. 63Blue Wolf Helmet Design 0.9%, Doom Helmet Pattern 0.9%
Lesser Giant Scout lv. 63Life Stone: level 64 0.29%, Asofe 0.58%
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.36%, Spellbook - Fire Vortex 1.84%
Hot Springs Flava lv. 74Bloody Orchid Head 0.32%, Durable Metal Plate 0.34%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.33%, Animal Skin 16.67%
Catacomb of Dark OmensTomb Guard lv. 75Spellbook - Curse of Doom 4.54%, Spellbook - Curse of Abyss 4.54%
Crypt Preacher lv. 72Sealed Dark Crystal Robe Fabric 0.23%, Sealed Tallum Tunic Texture 0.32%
Forest of the DeadBone Grinder lv. 70Halberd Edge 0.22%, Metallic Thread 2.04%
Bone Slayer lv. 68Bloody Orchid Head 0.21%, Durable Metal Plate 0.27%
Requiem Lord lv. 68Halberd Edge 0.2%, Life Stone: level 67 0.22%

Level 76–80

Best for a BD: Imperial Tomb — the most EXP per HP, a party is a must; Forge of the Gods — second place, lots of monsters spread over two underground levels; Monastery of Silence — fourth place, Beholder of Light drops Metallic Fiber.

ZoneMonsterDrop (chance at x1 rate)
Forge of the GodsAshuras of Destruction lv. 80Sealed Majestic Earring Gemstone 2.31%, Sealed Majestic Ring Gemstone 3.32%
Blazing Ifrit lv. 80Life Stone: level 76 0.79%, Thons 2.56%
Elder Lavasaurus lv. 80Dragon Grinder Edge 0.74%, Mid-Grade Life Stone: level 76 0.28%
Imperial TombImperial Commander lv. 80Soul Bow Stave 0.83%, Mold Hardener 0.75%
Ashkenas lv. 80Tallum Glaive Edge 0.79%, Enria 1.06%
Knight of Empire lv. 80Enria 1.02%, Life Stone: level 76 0.46%
Monastery of SilenceBeholder of Light lv. 80Metallic Fiber 33.33%, Blessing of Sanctity 4.55%
Warrior Monk lv. 80Sealed Leather Armor of Nightmare Fabric 0.43%, Sealed Majestic Leather Armor Fabric 0.37%
Guardian of the Holy Land lv. 80Dark Legion's Edge Blade 0.36%, Sword of Miracles Edge 0.36%
Varka Silenos BarracksVarka's Commander lv. 80Tallum Glaive Edge 0.45%, Life Stone: level 76 0.33%
Varka Silenos Medium lv. 80Soul Separator Head 0.41%, Mid-Grade Life Stone: level 76 0.11%
Varka's Head Magus lv. 80Soul Separator Head 0.35%, Mid-Grade Life Stone: level 76 0.11%
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.33%, Sealed Majestic Plate Armor Pattern 0.33%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.38%, Life Stone: level 76 0.26%
Ketra Orc Grand Seer lv. 80Branch of The Mother Tree Head 0.21%, Elysian Head 0.21%
1 more zone
ZoneMonsterDrop (chance at x1 rate)
Chapel GuardsTriol's Priest lv. 80Thons 6.25%, Dragon Slayer Edge 0.29%
Triol's Believer lv. 80Stem 16.67%, Steel 5.88%
Temple Guard lv. 80Soul Separator Head 0.23%, Thons 2.5%

BD dyes

StyleDyes
damage, solo and PvPGreater Dye of STR (Str+4 Con-4), Greater Dye of STR (Str+1 Dex-1) and Greater Dye of DEX (Dex+4 Con-4)
party dancerGreater Dye of CON (Con+4 Str-4), Greater Dye of CON (Con+1 Str-1) and Greater Dye of DEX (Dex+4 Str-4)
damage and HP balanceGreater Dye of STR (Str+4 Dex-4), Greater Dye of CON (Con+4 Dex-4) and Greater Dye of STR (Str+1 Con-1)

Dyes can raise any single stat by +5 at most. A dark elf fighter has low CON, so a party dancer who eats area hits needs HP more than damage.

Subclasses for a BD

A BD gets the first subclass at level 75; for the second and third, every previous subclass also has to reach 75. You can't have more than three subclasses. By default the server requires Mimir's Elixir and Fate's Whisper — without them the subclass master won't give you one.

  • BD as the main class. 21 classes are open as a subclass: any 2nd class except your own, Overlord, Warsmith and the elven classes — elves are off-limits to a dark elf. So SWS can't be taken as a sub, and the BD + SWS combo takes two characters. People usually pick a damage dealer for solo leveling (Destroyer, Tyrant, Gladiator) or a buffer (Prophet, Warcryer).
  • BD as a subclass. Other classes, except elves, take Bladedancer as a sub to have the dances on their own character.

Subclass skills. In Interlude subclass skills only work while that subclass is active. Subclass certification came later — it's covered in the High Five BD guide.

BD in the Olympiad

The Olympiad is open to nobles alone, and they fight on their main class. Where a Spectral Dancer shines: Arrest nails the opponent to the spot for 8 seconds and Freezing Strike slows him ×0.7, so neither an archer nor a mage gets away from a BD; Hex and Power Break weaken defense and attack, Dance of Medusa takes the enemy out of the fight for 30 seconds, though a petrified target can't be hit either. Self-dances — Dance of the Warrior, Dance of Fury, Dance of Fire — go up before the match starts. Symbol of Noise can't be used in the Olympiad.

All BD skills

The full Bladedancer and Spectral Dancer tree — skill levels, SP and MP:

Bladedancer2nd class · from level 40 · new skills: 17 · total SP: 82,308,000
SkillSkill LvSPMPType
Level 40SP: 384,000
Dance of Firenewcrit damage ×1.35 · 2 min · party143,00060active
Dual Weapon Masterynew1–342,0003 × 14,000—passive
Hexnew📖P. Def. ×0.77 · 15 s143,00018active
ConfusionConfusion 6 s543,00014active
Drain HealthHP drain, power 5217–1942,0003 × 14,00021active
Freezing Strikemagic damage, power 31 · Speed ×0.7 · 30 s3–444,0002 × 22,00027active
Magic ResistanceM. Def. +4315–1742,0003 × 14,000—passive
Power BreakP. Atk. ×0.77 · 15 s343,00014active
Stingphysical damage, power 139 · damage over time 3 s13–1542,0003 × 14,00043active
Level 43SP: 456,000
Dance of Lightnew146,00060active
ConfusionConfusion 6 s646,00015active
Drain HealthHP drain, power 5720–2245,0003 × 15,00023active
Dual Weapon Mastery4–645,0003 × 15,000—passive
Focus MindMP regen +1.5246,000—passive
Freezing Strikemagic damage, power 34 · Speed ×0.7 · 30 s5–646,0002 × 23,00030active
HexP. Def. ×0.77 · 15 s246,00019active
Magic ResistanceM. Def. +4718–2045,0003 × 15,000—passive
Power BreakP. Atk. ×0.77 · 15 s446,00015active
Stingphysical damage, power 166 · damage over time 3 s16–1845,0003 × 15,00045active
Level 46SP: 598,000
Dance of InspirationnewAccuracy +4 · 2 min · party167,00060active
ConfusionConfusion 6 s767,00017active
Drain HealthHP drain, power 6123–2566,0003 × 22,00025active
Dual Weapon Mastery7–966,0003 × 22,000—passive
Freezing Strikemagic damage, power 37 · Speed ×0.7 · 30 s7–866,0002 × 33,00032active
HexP. Def. ×0.77 · 15 s367,00022active
Magic ResistanceM. Def. +5221–2366,0003 × 22,000—passive
Power BreakP. Atk. ×0.77 · 15 s567,00017active
Stingphysical damage, power 196 · damage over time 3 s19–2166,0003 × 22,00049active
Level 49SP: 984,000
Dance of the MysticnewM. Atk. ×1.2 · 2 min · party189,00060active
ConfusionConfusion 6 s889,00018active
Drain HealthHP drain, power 6626–2890,0003 × 30,00027active
Dual Weapon Mastery10–1290,0003 × 30,000—passive
Focus MindMP regen +1.9389,000—passive
Freezing Strikemagic damage, power 40 · Speed ×0.7 · 30 s9–1090,0002 × 45,00034active
HexP. Def. ×0.77 · 15 s489,00023active
Magic ResistanceM. Def. +5724–2690,0003 × 30,000—passive
Poisondamage over time 3 s289,00018active
Power BreakP. Atk. ×0.77 · 15 s689,00018active
Stingphysical damage, power 229 · damage over time 3 s22–2490,0003 × 30,00054active
Level 52SP: 1,506,000
Dance of ConcentrationnewCasting Spd. ×1.3, cast interruption chance −30% · 2 min · party1167,00060active
Divine Inspirationnew1book—passive
ConfusionConfusion 6 s9167,00019active
Drain HealthHP drain, power 7229–31168,0003 × 56,00028active
Dual Weapon Mastery13–15168,0003 × 56,000—passive
Freezing Strikemagic damage, power 43 · Speed ×0.7 · 30 s11–12166,0002 × 83,00038active
HexP. Def. ×0.77 · 15 s5167,00024active
Magic ResistanceM. Def. +6327–29168,0003 × 56,000—passive
Power BreakP. Atk. ×0.77 · 15 s7167,00019active
Stingphysical damage, power 266 · damage over time 3 s25–27168,0003 × 56,00056active
Level 55SP: 2,202,000
Arrestnewprovoke · Hold 8 s1170,00025active
Dance of the WarriornewP. Atk. ×1.12 · 2 min · party1170,00060active
Demonic Blade Dancenewphysical damage, power 229 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min1170,00083active
Poison Blade Dancenewphysical damage, power 1 · damage over time 3 s · around · reuse 1 min1170,00038active
ConfusionConfusion 6 s10170,00020active
Drain HealthHP drain, power 7732–34168,0003 × 56,00030active
Dual Weapon Mastery16–18168,0003 × 56,000—passive
Focus MindMP regen +2.34170,000—passive
Freezing Strikemagic damage, power 46 · Speed ×0.7 · 30 s13–14170,0002 × 85,00040active
HexP. Def. ×0.77 · 15 s6170,00025active
Magic ResistanceM. Def. +6830–32168,0003 × 56,000—passive
Power BreakP. Atk. ×0.77 · 15 s8170,00020active
Stingphysical damage, power 306 · damage over time 3 s28–30168,0003 × 56,00061active
Level 58SP: 2,404,000
Dance of FurynewAtk. Spd. ×1.15 · 2 min · party1200,00060active
Arrestprovoke · Hold 8 s2200,00027active
ConfusionConfusion 6 s11200,00022active
Demonic Blade Dancephysical damage, power 262 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min2200,00088active
Drain HealthHP drain, power 8235–37201,0003 × 67,00032active
Dual Weapon Mastery19–21201,0003 × 67,000—passive
Freezing Strikemagic damage, power 49 · Speed ×0.7 · 30 s15–16200,0002 × 100,00042active
HexP. Def. ×0.77 · 15 s7200,00028active
Magic ResistanceM. Def. +7433–35201,0003 × 67,000—passive
Poisondamage over time 3 s3200,00022active
Power BreakP. Atk. ×0.77 · 15 s9200,00022active
Stingphysical damage, power 349 · damage over time 3 s31–33201,0003 × 67,00065active
Level 60SP: 2,904,000
Arrestprovoke · Hold 8 s3264,00028active
ConfusionConfusion 6 s12264,00022active
Demonic Blade Dancephysical damage, power 284 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min3264,00092active
Drain HealthHP drain, power 8538–39264,0002 × 132,00033active
Dual Weapon Mastery22–23264,0002 × 132,000—passive
Freezing Strikemagic damage, power 51 · Speed ×0.7 · 30 s17264,00043active
HexP. Def. ×0.77 · 15 s8264,00028active
Magic ResistanceM. Def. +7836–37264,0002 × 132,000—passive
Poison Blade Dancephysical damage, power 1 · damage over time 3 s · around · reuse 1 min2264,00042active
Power BreakP. Atk. ×0.77 · 15 s10264,00022active
Stingphysical damage, power 379 · damage over time 3 s34–35264,0002 × 132,00068active
Level 61
Divine Inspiration2book—passive
Level 62SP: 3,960,000
Dance of Earth Guardnew1360,00060active
Arrestprovoke · Hold 8 s4360,00029active
ConfusionConfusion 6 s13360,00023active
Demonic Blade Dancephysical damage, power 308 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min4360,00095active
Drain HealthHP drain, power 8940–41360,0002 × 180,00035active
Dual Weapon Mastery24–25360,0002 × 180,000—passive
Freezing Strikemagic damage, power 53 · Speed ×0.7 · 30 s18360,00046active
HexP. Def. ×0.77 · 15 s9360,00029active
Magic ResistanceM. Def. +8238–39360,0002 × 180,000—passive
Power BreakP. Atk. ×0.77 · 15 s11360,00023active
Stingphysical damage, power 410 · damage over time 3 s36–37360,0002 × 180,00069active
Level 64SP: 4,840,000
Arrestprovoke · Hold 8 s5440,00030active
ConfusionConfusion 6 s14440,00024active
Demonic Blade Dancephysical damage, power 332 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min5440,00098active
Drain HealthHP drain, power 9242–43440,0002 × 220,00036active
Dual Weapon Mastery26–27440,0002 × 220,000—passive
Focus MindMP regen +2.75440,000—passive
Freezing Strikemagic damage, power 56 · Speed ×0.7 · 30 s19440,00048active
HexP. Def. ×0.77 · 15 s10440,00030active
Magic ResistanceM. Def. +8640–41440,0002 × 220,000—passive
Power BreakP. Atk. ×0.77 · 15 s12440,00024active
Stingphysical damage, power 443 · damage over time 3 s38–39440,0002 × 220,00072active
Level 66SP: 6,960,000
Dance of Protectionnew1580,00060active
Arrestprovoke · Hold 8 s6580,00031active
ConfusionConfusion 6 s15580,00025active
Demonic Blade Dancephysical damage, power 357 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min6580,000101active
Drain HealthHP drain, power 9644–45580,0002 × 290,00037active
Dual Weapon Mastery28–29580,0002 × 290,000—passive
Freezing Strikemagic damage, power 58 · Speed ×0.7 · 30 s20580,00048active
HexP. Def. ×0.77 · 15 s11580,00032active
Magic ResistanceM. Def. +9142–43580,0002 × 290,000—passive
Poisondamage over time 3 s4580,00025active
Power BreakP. Atk. ×0.77 · 15 s13580,00025active
Stingphysical damage, power 475 · damage over time 3 s40–41580,0002 × 290,00074active
Level 68SP: 7,800,000
Arrestprovoke · Hold 8 s7780,00032active
ConfusionConfusion 6 s16780,00026active
Demonic Blade Dancephysical damage, power 382 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min7780,000105active
Drain HealthHP drain, power 9946–47780,0002 × 390,00038active
Dual Weapon Mastery30–31780,0002 × 390,000—passive
Freezing Strikemagic damage, power 59 · Speed ×0.7 · 30 s21780,00050active
HexP. Def. ×0.77 · 15 s12780,00033active
Magic ResistanceM. Def. +9544–45780,0002 × 390,000—passive
Power BreakP. Atk. ×0.77 · 15 s14780,00026active
Stingphysical damage, power 509 · damage over time 3 s42–43780,0002 × 390,00077active
Level 70SP: 9,310,000
Dance of Aqua Guardnew1850,00060active
Arrestprovoke · Hold 8 s8850,00033active
ConfusionConfusion 6 s17850,00026active
Demonic Blade Dancephysical damage, power 407 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min8850,000108active
Drain HealthHP drain, power 10248–49840,0002 × 420,00039active
Dual Weapon Mastery32–33840,0002 × 420,000—passive
Freezing Strikemagic damage, power 61 · Speed ×0.7 · 30 s22850,00051active
HexP. Def. ×0.77 · 15 s13850,00033active
Magic ResistanceM. Def. +9946–47840,0002 × 420,000—passive
Power BreakP. Atk. ×0.77 · 15 s15850,00026active
Stingphysical damage, power 542 · damage over time 3 s44–45840,0002 × 420,00079active
Level 72SP: 12,000,000
Arrestprovoke · Hold 8 s91,000,00034active
ConfusionConfusion 6 s181,000,00027active
Demonic Blade Dancephysical damage, power 432 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min91,000,000111active
Drain HealthHP drain, power 10550–511,000,0002 × 500,00040active
Dual Weapon Mastery34–351,000,0002 × 500,000—passive
Focus MindMP regen +3.161,000,000—passive
Freezing Strikemagic damage, power 63 · Speed ×0.7 · 30 s231,000,00053active
HexP. Def. ×0.77 · 15 s141,000,00034active
Magic ResistanceM. Def. +10448–491,000,0002 × 500,000—passive
Poison Blade Dancephysical damage, power 1 · damage over time 3 s · around · reuse 1 min31,000,00050active
Power BreakP. Atk. ×0.77 · 15 s161,000,00027active
Stingphysical damage, power 576 · damage over time 3 s46–471,000,0002 × 500,00081active
Level 74SP: 26,000,000
Dance of the Vampirenewdamage to HP +8% · 2 min · party12,170,00060active
Arrestprovoke · Hold 8 s102,170,00034active
ConfusionConfusion 6 s192,170,00028active
Demonic Blade Dancephysical damage, power 457 · M. Atk. ×0.65, P. Atk. ×0.65 · 15 s · around · reuse 5 min102,170,000113active
Drain HealthHP drain, power 10852–532,160,0002 × 1,080,00041active
Dual Weapon Mastery36–372,160,0002 × 1,080,000—passive
Freezing Strikemagic damage, power 65 · Speed ×0.7 · 30 s242,170,00055active
HexP. Def. ×0.77 · 15 s152,170,00035active
Magic ResistanceM. Def. +10850–512,160,0002 × 1,080,000—passive
Poisondamage over time 3 s52,170,00028active
Power BreakP. Atk. ×0.77 · 15 s172,170,00028active
Stingphysical damage, power 609 · damage over time 3 s48–492,160,0002 × 1,080,00083active
Spectral Dancer3rd class · from level 76 · new skills: 8 · total SP: 283,010,000
SkillSkill LvSPMPType
Level 76SP: 25,000,000
HealthnewBleed resistance +20% · Poison resistance +20%112,500,000—passive
WisdomnewHold resistance +20% · Sleep resistance +20% · mental resistance +20%112,500,000—passive
Divine Inspiration3–4book—passive
Level 77SP: 44,010,000
Battle Forcenewtransfers force to a party member114,670,000—active
Dance of Medusanew114,670,00053active
Dance of Shadowsnew114,670,00060active
Level 78SP: 64,000,000
Inner Rhythmnewsong and dance MP ×0.9132,000,000—passive
Siren's Dancenewmagic crit ×3 · 2 min · party132,000,00060active
Level 80SP: 150,000,000
Symbol of Noisenew📖cancels songs and dances in the area 5 s · reuse 30 min1150,000,00044active

📖 — by Interlude code level 1 of the skill is learned from a spellbook; many servers disable spellbooks and it is learned for SP.

The rest of the guides are in the Lineage 2 classes section. Every static party needs a dancer, and the easiest time to find one is a server launch: rated openings are listed in the fresh Interlude servers and Interlude plus servers catalogs, while new L2 servers on other chronicles are on the main page.

Where it comes in handy

Upcoming Interlude, Interlude+ server openings

Your server here — advertise →

FAQ

Which BD dance should go to fighters, mages and archers?

Fighters — Dance of the Warrior, Dance of Fury, Dance of Fire and Dance of the Vampire. Archers — the same, but Dance of Inspiration instead of Dance of the Vampire. Mages — Dance of the Mystic, Dance of Concentration and, from level 78, Siren's Dance.

How much MP does a BD spend on dances?

A dance costs 60 MP plus 30 MP for every dance or song already on the BD: four dances in a row come to 420 MP. Inner Rhythm from level 78 brings the cost down ×0.9.

At what level does a BD get duals and dances?

At level 40, after the class change to Bladedancer: Dual Weapon Mastery and the first dance, Dance of Fire, become available. Without duals in hand the dances can't be cast.

Which marks are needed for the BD 2nd class?

Mark of Challenger, Mark of Fate and Mark of Duelist — quests from levels 35, 37 and 39. Bladedancer is granted from level 40 by a dark elf guild Grand Master, for example Angus in Giran.

Do BD dances stack with Prophet and Warcryer buffs?

Yes. Each dance has its own stack type: Dance of the Warrior multiplies with Might or Chant of Battle, Dance of Fury with Haste or Chant of Fury, and Dance of the Vampire adds up with Chant of Vampire.

What dyes should a BD use?

For damage — STR+4 CON−4, STR+1 DEX−1 and DEX+4 CON−4 (total STR +5, DEX +3). For a party dancer — CON+4 STR−4, CON+1 STR−1 and DEX+4 STR−4 (CON +5, DEX +4).

Which subclass should a BD take?

Any 2nd class except your own, Overlord, Warsmith and the elven classes: usually a damage dealer for solo leveling or a buffer. SWS isn't available to a dark elf as a sub.

Where should a BD level?

20–40 — Catacomb of the Heretic and The Pilgrim's Necropolis; 40–52 — Garden of Eva and Archaic Laboratory; 52–61 — Archaic Laboratory and Catacomb of the Apostate; 61–76 — Tower of Insolence and Stakato Nest; 76–80 — Imperial Tomb and Forge of the Gods.

How is Spectral Dancer different from Bladedancer?

From level 77 you get Dance of Medusa (petrifies nearby enemies), Dance of Shadows (silent movement), Siren's Dance (magic crit ×3 for the party), Inner Rhythm (dances cheaper ×0.9) and Symbol of Noise, which strips dances and songs from enemies.

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