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Warlord in High Five — Warlord and Dreadnought Guide (HF)

Warlord in High Five — Warlord and Dreadnought Guide (HF)

The Warlord in High Five is a human fighter with a polearm who pulls a whole pack onto himself and hits all of it at once. In HF his area attacks Whirlwind and Thunder Storm come back in 4 and 5 seconds, and the Dreadnought gained Cursed Pierce, Rush Impact and Dread Pool. This Warlord HF guide covers the skill order on a pack, what to learn at each class, how High Five differs from Interlude, gear by grade, where to level in every level range, dyes, subclasses and the Olympiad. All numbers come from the High Five datapack.

Updated: 04.11.2026 37 min read Chronicles:High Five

Warlord at a glance

RoleAoE damage dealer: gathers mobs, stuns them and hits everything in a radius; in a party — damage on the pack
Weaponpolearm — every Warlord and Dreadnought attack except Rush and Rush Impact works only with it
Armorheavy: the whole pack is hitting the Warlord, so HP and defense matter more than evasion
DyesSTR and CON at the cost of DEX for packs, STR and DEX at the cost of CON for damage — see "Warlord dyes"
Where to level20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Wall of Argos; 76–80 — Imperial Tomb, Forge of the Gods; 80–85 — Antharas' Lair, Hardin's Academy

Old cooldowns, Battle Force and leveling on Interlude servers are covered separately — Warlord guide for Interlude. Everything below is High Five only.

How to get the classes

ClassLevelQuest
Warrior20Path to a Warrior — 1st class quest for the Warlord line
Warlord40marks: Mark of Challenger (Trial of the Challenger), Mark of Trust (Testimony of Trust) and Mark of Champion (Test of the Champion); the class change is done by a warrior master — Hannavalt, Klaus, Siria, Marcus and others; in High Five he also hands out 15 Shadow Item Exchange Coupon (C-Grade)
Dreadnought76Saga of the Dreadnought — 3rd class quest for the Warlord

Our copy of the High Five datapack has no quest scripts, so the marks and coupons come from the class-change handler, while the quest names are the same as in Interlude. Quest steps on your server may differ.

How to play a Warlord in HF

The Warlord earns his keep on mob count: a normal polearm swing catches several enemies in front of you, and the main attacks — Whirlwind and Thunder Storm — hit everything in a 150 radius around you. A single target is the class's weak spot, so level where mobs stand in tight groups and keep MP potions on hand: Whirlwind costs 75 MP and Thunder Storm 107 MP per use.

Pack: skill order

  1. Provoke — pulls mobs within a 900 radius onto you and lowers their defense against polearms for 10 seconds; reuse 4 seconds.
  2. Howl — mobs' P. Atk ×0.77 within a 200 radius for 30 seconds: the gathered pack hits softer. It lands with a 40% chance, so press it again if some mobs weren't affected.
  3. Thunder Storm — a hit with power 2,082 in a 150 radius plus a stun for 9 seconds, reuse 5 seconds.
  4. Whirlwind — a hit with power 2,740 in the same radius, reuse 4 seconds. Between cooldowns — normal attacks under Fell Swoop: it gives the polearm 5 more targets for 120 seconds with a reuse of 75 seconds, so you can keep it up all the time.
  5. From level 77–78 Shock Blast (stun for 9 seconds, P. Def and M. Def ×0.7) and Earthquake (power 4,848) join the rotation. Both have a reuse of 8 seconds, but they cost HP — 507 and 340.
  6. If the pack is pushing hard — Shock Stomp: stun for 9 seconds in a 150 radius, and with an 80% chance mobs lose their target; reuse 5 seconds.

Turn Focus Attack off before a pack: this toggle narrows your polearm hit to one target (in exchange crit power ×1.3 and Accuracy +6) — it's meant for raid bosses and PvP. Keep the other toggles on as long as MP allows: Vicious Stance (crit power +609), Polearm Accuracy (Accuracy +4), War Frenzy (stun resistance +15%, sleep resistance +30%). Rush reaches a straggling mob or a fleeing player — a dash of up to 400 with a reuse of 3 seconds.

The class keeps itself alive on its own. At max level Battle Roar raises max HP ×1.35 for 600 seconds and heals you instantly, reuse 150 seconds. When HP drops below 30%, the passive Final Frenzy gives P. Atk +129.3. At 10% HP or lower Revival restores all HP, reuse 900 seconds. Against stuns and sleep from caster mobs — Lionheart for 60 seconds (resistance to stun, hold, sleep and paralysis +80%).

Single target and raid bosses

On a single target the Warlord switches Focus Attack on and hits with Power Crush (power 3,288, reuse 3 seconds), and from level 76 with Cursed Pierce (power 3,849, same reuse). Pick the detect for the mob type: Detect Animal Weakness, Detect Plant Weakness, Detect Beast Weakness or Detect Dragon Weakness — each lasts 600 seconds. At the 3rd class they're replaced by Eye of Hunter (insects, plants, animals) and Eye of Slayer (beasts, constructs, giants, dragons). Stuns barely land on raid bosses (in the Mobius build they don't land at all), so there Thunder Storm is worth only its damage, and Shock Stomp is useless.

Buffs and what doesn't stack

From the party the Warlord wants P. Atk, attack speed and crits: Might, Haste, Focus, Death Whisper, plus extra buff slots — Divine Inspiration adds those.

Warlord skillWithWhat stays
Battle RoarProphet's Bless the Body, Bishop's Body of Avatarsame type, all of them level 6 — the last one cast stays. Their buff lasts 1,200 seconds, Battle Roar 600: don't press Battle Roar while it's on, or you'll swap a long buff for a short one
HowlPaladin's Sanctuary, Power Break from Dark Elf fighters (Abyss Walker, Shillien Knight, Bladedancer, Phantom Ranger), Curse Weakness from Necromancer and Spellsingerone type and level 3 — the last one stays on the mob; the same debuff from two classes won't add up
Thunder Storm, Shock Stomp, Rush Impactother classes' stuns (Hammer Crush, Shield Stun and so on)a target holds only one stun; stuns of equal level replace each other
Shock Blastyour own stuns, others' level 1 stuns and Armor Crush (Titan, Maestro, Fortune Seeker)Shock Blast and Armor Crush are level 2: while one of these stuns is on, Thunder Storm, Shock Stomp and Rush Impact can't override it (Thunder Storm damage still lands); the two replace each other
Detectseach other, Eye of Hunter, Eye of Slayeronly one stays; Eye of Hunter and Eye of Slayer are higher level, so a detect won't remove them
Provokecrossbow user's Real TargetReal Target is level 4 — while it's on, Provoke won't stick to the mob

Warlord skills by level

1–20 · Human Fighter

LevelSkillWhat it gives
5–15Power Strikea sword or blunt hit — use those until you get a polearm
5–15Weapon Mastery, Armor MasteryP. Atk and defense

20–40 · Warrior

LevelSkillWhat it gives
20–36Wild Sweeppolearm: frontal area hit with power up to 391, MP up to 34, reuse 4 seconds — your main skill until 40
20–36Polearm Mastery, Heavy Armor Masterypolearm and heavy armor — learn every level
20War Crybuffs your own P. Atk for 60 seconds, reuse 45 seconds
20–36Vicious Stancetoggle: crit power
20–36Boost HPmax HP
24–32Fast HP Recovery, Vital ForceHP regen
24AccuracyAccuracy
28Battle Roarheal and max HP — take it right away
32Detect Insect Weaknessdamage to insects
36Lionheartresistance to stun, sleep, hold and paralysis for 60 seconds

Power Smash and Stun Attack are sword and blunt skills; once you have a polearm, don't spend SP on them.

40–76 · Warlord

LevelSkillWhat it gives (max level)
40, grows to 74Whirlwindpower 2,740 in a 150 radius; MP 75, reuse 4 seconds — right away
40, grows to 74Thunder Stormpower 2,082 in a 150 radius, stun 9 seconds; MP 107, reuse 5 seconds — right away
40, grows to 74Power Crushsingle-target hit with power 3,288, MP 77, reuse 3 seconds
40Rushdash to the target up to 400, reuse 3 seconds
40, grows to 74Polearm MasteryP. Atk +129.3 with a polearm — every level
40, grows to 74Light Armor Masteryonly if you wear light armor
40, grows to 74Focus Attacktoggle: one target, crit power ×1.3, Accuracy +6
43, grows to 74Howlmobs' P. Atk ×0.77 for 30 seconds, radius 200, reuse 2 seconds
43–60Provokepulls mobs within a 900 radius, reuse 4 seconds
43, grows to 74Final FrenzyP. Atk +129.3 while HP is below 30%
46–55Thrill Fightattack speed ×1.1, run speed ×0.8 for 300 seconds
52, grows to 76Divine Inspirationone buff slot per level; learned only from books
55Revivalfull HP at 10% HP or lower; reuse 900 seconds
55, grows to 72Shock Stompstun 9 seconds in a 150 radius, 80% chance to make mobs drop their target; reuse 5 seconds
58, grows to 74Fell Swoopnormal polearm attack +5 targets for 120 seconds; reuse 75 seconds
58, grows to 74War Frenzy, Polearm Accuracytoggles: stun resistance +15% and sleep resistance +30%; Accuracy +4
66, grows to 74Wrathtakes 30% CP from enemies in front of you; reuse 30 seconds — a PvP skill
40–58Detect Animal Weakness, Detect Plant Weakness, Detect Beast Weakness, Detect Dragon Weaknessextra damage to their mob type, 600 seconds

The whole Warlord tree in HF costs 82,369,000 SP, and the priciest step is the level 74 batch — almost a third of the total. Learning order: Whirlwind and Thunder Storm together with Polearm Mastery every level, then Howl, Provoke, Shock Stomp and Fell Swoop, then Heavy Armor Mastery and Boost HP; Power Crush, Wrath and the detects get whatever SP is left.

Two of the Divine Inspiration books drop from raid bosses: Ancient Book: Divine Inspiration (Original Language Version) — 56% from Krokian Padisha Sobekk lv. 74, Death Lord Hallate lv. 73, Icicle Emperor Bumbalump lv. 74 and Antharas Priest Cloe lv. 74; Ancient Book: Divine Inspiration (Manuscript) — 100% from Baium lv. 78, 60% from Scarlet van Halisha lv. 80, 50% each from Antharas lv. 79 and Valakas lv. 85. For the other two (Ancient Book: Divine Inspiration (Modern Language Version), Ancient Book: Divine Inspiration (Original Version)) the datapack has neither a drop nor a shop listing — on some servers a shop sells them, otherwise you'll have to buy from players. You need the Modern Language Version as early as the first level of Divine Inspiration.

Dreadnought skills at 76–85

LevelSkillWhat it gives
76Wisdom, Healthpassives: resistance to hold, sleep and mental attacks +20%; to poison and bleed +20%
76Cursed Piercesingle-target hit with power 3,849, MP 77, reuse 3 seconds
77Skill Masterya chance that a skill's reuse resets or a buff lasts twice as long
77Shock Blastpower 2,486 in a 150 radius around a target up to 500 away, stun 9 seconds, P. Def and M. Def ×0.7; costs 507 HP, reuse 8 seconds
77–78Eye of Hunter, Eye of Slayerdetects covering 3–4 mob types at once, 600 seconds
78Earthquakepower 4,848 in a 150 radius, 60% chance that mobs lose their target; costs 340 HP, reuse 8 seconds
78Parry Stancetoggle: P. Def and M. Def ×1.25, attack speed ×0.8
78Master of CombatP. Atk +80 with a polearm, max CP ×1.05
78Braveheart+1,000 CP instantly; reuse 150 seconds
80Symbol of Honorplaces a symbol that speeds up HP and CP regen for nearby allies; consumes a Battle Symbol, reuse 1,800 seconds
81, scrollFighter's WillP. Atk +100 and attack speed ×1.1 with a polearm or any other melee weapon
81, scrollFinal Secret30 seconds: physical PvP damage and physical skill power ×1.3; reuse 150 seconds
81, scrollExpose Weak Point, Archer's Willpassive: when you're hit, a chance to lower the attacker's P. Def; Archer's Will works only with a bow — no use to a Warlord
82, scrollProtection of Rune, Protection of Elemental, Protection of Alignmentpick one passive: M. Def ×1.15, +20 resistance to the four elements, or +20 resistance to holy and dark; each has a chance to briefly raise M. Def when you're hit
83Rush Impactdash of 600, a hit with power 4,224 and a stun for 9 seconds in an area in front of you; reuse 20 seconds, 100 million SP
83, scrollDread Poolfear for 8 seconds in a 200 radius: speed and P. Def ×0.67; reuse 75 seconds

The whole 3rd class costs 375,650,000 SP. The priciest lines are Symbol of Honor at 150 million and Rush Impact at 100 million; Earthquake and Shock Blast cost 12–13 million each and do the most work on a pack, so get them first. Skills marked "scroll" are learned from a Forgotten Scroll and need no SP.

Warlord skill enchanting

2nd class skills enchant up to +30, 3rd class skills up to +15; Dreadnought skills have a noticeably lower chance at every enchant step.

SkillRouteAt the last enchant
WhirlwindPowerpower 2,740 → 3,479
Thunder StormChancestun chance 50 → 80
HowlTime30 → 120 seconds
Fell SwoopTime120 → 240 seconds
Shock StompChancechance to make mobs drop target 80% → 100%
Battle RoarRecyclereuse 150 → 75 seconds
Shock BlastChancestun chance 40 → 80
EarthquakePowerpower 4,848 → 5,572

What changed in High Five

WhatInterludeHigh Five
Whirlwindpower 2,283, reuse 17 secondspower 2,740, reuse 4 seconds
Thunder Stormpower 1,735, reuse 20 secondspower 2,082, reuse 5 seconds
Howl15 seconds, reuse 8 seconds30 seconds, reuse 2 seconds
Provokereuse 15 secondsreuse 4 seconds, lowers mobs' defense against polearms
Shock Stompreuse 12 secondsreuse 5 seconds
Fell Swoop60 seconds, reuse 120 seconds120 seconds, reuse 75 seconds
Focus Attackbuff for 120 seconds, reuse 270 secondstoggle with no reuse, same effect: one target, crit power ×1.3
Battle Roarreuse 600 seconds, heals 25.7% HPreuse 150 seconds, heals 35% HP
Lionheartreuse 900 secondsreuse 150 seconds
Revivalat 5% HP or lower, reuse 3,600 secondsat 10% HP or lower, reuse 900 seconds
Wrathreuse 120 secondsreuse 30 seconds
Shock Blastpower 2,072, cast 4 seconds, reuse 30 secondspower 2,486, cast 2.5 seconds, reuse 8 seconds
Earthquakepower 4,040, reuse 30 secondspower 4,848, reuse 8 seconds
Braveheartreuse 600 secondsreuse 150 seconds
New skills—Power Crush and Rush (40), Cursed Pierce (76), scrolls 81–83, Rush Impact and Dread Pool (83); also Aura Bird - Falcon (75), Aura Bird - Owl (75), Archer's Will (81), Expose Weak Point (81), Fighter's Will (81), Final Secret (81), Protection of Alignment (82), Protection of Elemental (82), Protection of Rune (82)
Battle Forcepart of the 3rd classgone
Divine Inspirationlower levels in the Warlord tree, higher ones in the Dreadnought treeall levels in the Warlord tree
Detect Monster Weaknesscalled exactly thatDetect Beast Weakness
SP for the 2nd class82,031,00082,369,000
SP for the 3rd class283,000,000375,650,000

If your server runs Freya or Gracia Final

The High Five datapack flags Rush and Rush Impact as skills brought over from other classes specifically in High Five — on Freya and Gracia Final the Warlord most likely doesn't have them, and you'll have to close the gap on foot. Our data doesn't confirm the remaining skills and cooldowns for these chronicles: before you level, check the skill list at the warrior trainer on your server.

Warlord gear

A polearm takes both hands and leaves no room for a shield, so the shield bonuses of the sets below are left out. Attack values and set bonuses come from the High Five datapack; the item choices are what players pick most often.

1–20 · no grade

ArmorWeapon
Wooden Breastplate — set: P. Def ×1.022, HP +41Long Sword, P. Atk 24; as a Warrior — Great Spear, P. Atk 31

20–40 · D grade

ArmorWeapon
Brigandine Tunic — set: P. Def ×1.05, HP +153Glaive, P. Atk 92

40–52 · C grade

ArmorWeapon
Full Plate Armor — set: HP +269.65Orcish Poleaxe, P. Atk 156; SA — Critical Stun, Towering Blow or Wide Blow

52–61 · B grade

StyleArmorWeapon
packsDoom Plate Armor — set: HP +320, CON +3, STR −3Lance, P. Atk 194; SA — Anger, Critical Stun, Earth or Towering Blow
damageBlue Wolf Breastplate — set: speed +7, HP regen ×1.0526, STR +3, CON −1, DEX −2the same Lance

61–76 · A grade

StyleArmorWeapon
damageMajestic Plate Armor — set: P. Atk ×1.04, Accuracy +3.1, STR +2, CON −2Tiphon's Spear, P. Atk 251
attack speedTallum Plate Armor — set: attack speed ×1.08, STR +2, CON −2cheaper — Tallum Glaive, P. Atk 232

76–80 · S grade

ArmorWeapon
Dynasty Breast Plate — set: P. Def ×1.046, HP +418, STR +1, CON −1; or Imperial Crusader Breastplate — P. Def ×1.08, HP +445, STR +2, DEX −2Dynasty Halberd, P. Atk 333; cheaper — Saint Spear, P. Atk 281

80–84 · S80 grade

ArmorWeapon
Moirai Breastplate — set: P. Atk ×1.0426, attack speed ×1.04, STR +2, CON −2Icarus Trident, P. Atk 363

84–85 · S84 grade

ArmorWeapon
Vesper Noble Breastplate — set: P. Atk ×1.0557, P. Def ×1.0557, HP +540, STR +2, DEX −2Vesper Stormer, P. Atk 396; the next step — Demitelum, P. Atk 437

Where to level a Warlord in HF

Look for zones where mobs stand close together and come at you as a group: lone targets throw away everything the class is good at. Mobs in the tables are picked by XP per HP from the High Five datapack, and the drop column shows two items with their chance at x1 rate. In the catacombs and necropolises almost every mob drops Seal Stones.

Level 20–40

Best for a Warlord: Catacomb of the Heretic and The Pilgrim's Necropolis — tied for the most XP per HP, seal stones at 70%; Necropolis of Sacrifice — mobs from level 20.

ZoneMonsterDrop (chance at x1 rate)
Catacomb of the HereticLith Patrolman lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Gigant Raider lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Lith Overlord lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
The Pilgrim's NecropolisGigant Officer lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
Lith Medium lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Cleric lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
The Ant NestAnt Warrior Captain lv. 36Coarse Bone Powder 1.85%, Animal Bone 18.54%
Ant Soldier lv. 35Mithril Banded Gaiters Material 1.1%, Mithril Banded Mail Material 0.84%
Noble Ant Leader lv. 38Mithril Scale Gaiters Material 0.74%, Brigandine Gaiters Material 0.74%
Necropolis of SacrificeLith Guard lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Footman lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Catacomb Serpent lv. 28Cursed Tunic 0.15%, Cursed Stockings 0.24%
Fortress of ResistanceOl Mahum Lord lv. 34Bone Arrow 20.7%, Suede 8.28%
Ol Mahum Marksman lv. 28Greater Healing Potion 6.32%, Animal Skin 13.91%
Ol Mahum Captain lv. 30Durable Metal Plate 0.12%, Steel 0.92%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Alligator BeachCrokian Warrior lv. 38Mithril Scale Gaiters Material 0.89%, Brigandine Gaiters Material 0.89%
Farhite lv. 39Steel 1.19%, Adamantite Nugget 0.48%
Dailaon lv. 37Maingauche Edge 0.14%, Cursed Maingauche Edge 0.14%
Orc BarracksTurek Orc Warlord lv. 30Spinebone Sword Blade 0.16%, Stone of Purity 0.46%
Turek Orc Archer lv. 27Steel 0.72%, Recipe: Mace of Judgment 0.11%
Turek Orc Skirmisher lv. 28Puma Skin Shirt 0.11%, Puma Skin Gaiters 0.17%
WastelandGigantiops lv. 35Leather 2.51%, Animal Skin 15.06%
Puncher lv. 34Recipe: Sage's Worn Gloves 0.69%, Coal 6.79%
Granite Golem lv. 33Mithril Banded Gaiters Material 0.55%, Mithril Banded Mail Material 0.42%
Cruma MarshlandsMarsh Stakato lv. 29Greater Healing Potion 2.55%, Cord 2.59%
Marsh Stakato Worker lv. 31Scroll: Enchant Armor (D-Grade) 0.31%, Coal 9.17%
Marsh Spider lv. 34Tiger's Eye Earring Stone 1.36%, Recipe: Brigandine Helmet 0.5%
Partisan's HideawayOl Mahum Sergeant lv. 29Scale Gaiters Fragment 1.11%, Scale Mail Fragment 0.72%
Ol Mahum Guerilla lv. 26Stone of Purity 0.62%, Cokes 1.54%
Ol Mahum Raider lv. 27Bone Helmet Design 2.55%, Bronze Shield 0.19%

Level 40–52

Best for a Warlord: Cruma Tower — the most XP per HP; Garden of Eva — second in XP per HP; Alligator Island — third in XP per HP.

ZoneMonsterDrop (chance at x1 rate)
Cruma TowerSnipe lv. 44Mid-Grade Life Stone - Level 46 0.26%, Recipe: Demon's Stockings 0.56%
Porta lv. 40Mithril Scale Gaiters Material 1.72%, Brigandine Gaiters Material 1.72%
Perum lv. 48Rind Leather Gloves Design 1.38%, Crimson Boot Fabric 1.38%
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.49%, Mold Hardener 0.15%
Doll Master lv. 50Grace Dagger Edge 0.24%, Dark Screamer Edge 0.24%
Blade Stakato Drone lv. 44Mithril Shirt Fabric 0.97%, Reinforced Mithril Gaiters Fragment 1.62%
Alligator IslandSwamp Tribe lv. 45Chain Gaiters Part 2.66%, Chain Mail Shirt Material 1.31%
Nos Lad lv. 45Karmian Tunic Pattern 1.05%, Karmian Stocking Design 1.75%
Crokian Lad Warrior lv. 43Claymore Blade 0.24%, Elven Long Sword Blade 0.23%
Devil's IsleGigantic Flyer lv. 47Dwarven Chain Shield Fragment 2.2%, Knight's Shield Fragment 2.46%
Pit Archer lv. 48Crossbow Shaft 0.32%, Noble Elven Bow Shaft 0.32%
Kaim Vanul Lad lv. 51Mid-Grade Life Stone - Level 52 0.12%, Recipe: Full Plate Helmet 0.32%
Catacomb of the BrandedLilim Butcher lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Sentinel lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Lith Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of WorshipGigant Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Priest lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Magus lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
Pirate TunnelZaken's Elite Pikeman lv. 43Half Plate Temper 1.38%, Plate Gaiters Part 2.14%
Pirate Zombie lv. 44Body Slasher Blade 0.13%, Scythe Edge 0.13%
The Enchanted ValleyUnicorn lv. 49Plated Leather Fragment 0.8%, Plated Leather Gaiters Material 1.2%
Satyr lv. 48Dwarven War Hammer Head 0.28%, Cursed Staff Head 0.29%
Valley Treant lv. 47Bec De Corbin Blade 0.41%, Crafted Leather 0.38%
The Forest of MirrorsMirror lv. 49Stiletto Edge 0.22%, Soulfire Dirk Blade 0.22%
Taik Orc Captain lv. 44Chain Gaiters Part 1.52%, Chain Mail Shirt Material 0.75%
Harit Lizardman Grunt lv. 51Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%
Timak OutpostTimak Orc Troop Leader lv. 45Crystallized Ice Bow Shaft 0.32%, Mold Lubricant 0.15%
Timak Orc Archer lv. 41Light Crossbow Shaft 0.27%, Recipe: Boots of Seal 0.71%
Timak Orc Overlord lv. 45Flamberge Blade 0.13%, Stormbringer Blade 0.14%

Level 52–61

Best for a Warlord: Devil's Isle — the most XP per HP; The Enchanted Valley — second in XP; Catacomb of the Apostate — third in XP, Seal Stones.

ZoneMonsterDrop (chance at x1 rate)
Devil's IsleZombie Captain's Spiritual Body lv. 52Composite Helmet Design 1.28%, Shining Circlet Pattern 1.28%
Crimson Doll Blader lv. 53Berserker Blade Edge 0.23%, Samurai Longsword Blade 0.23%
Crimson Veil Master lv. 54Berserker Blade Edge 0.22%, Samurai Longsword Blade 0.22%
The Enchanted ValleyValley Treant Elder lv. 53Divine Tunic Fabric 0.88%, Divine Stocking Pattern 1.39%
Catacomb of the ApostateLilim Knight-Errant lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Swordsman lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Marauder lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
The Patriot's NecropolisNephilim Guard lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Bishop lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Lilim Seer lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Tower of InsolenceGhost of the Tower lv. 60Avadon Gaiters Material 0.51%, Zubei's Gaiter Material 0.51%
Hallate's Seer lv. 60Sprite's Staff Head 0.21%, Heavy War Axe Head 0.21%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of DevotionSepulcher Guardian lv. 60Sprite's Staff Head 0.22%, Heavy War Axe Head 0.22%
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Seal Gemstone 1%, Necklace of Seal Chain 0.6%
Hunter Gargoyle lv. 52Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%
Oel Mahum Warrior lv. 54Asofe 0.13%, Mold Glue 0.13%
Fields of MassacreWretched Archer lv. 55Eminence Bow Shaft 0.2%, Mithril Ore 1.25%
Grave Predator lv. 59Mithril Ore 1.15%, Metallic Fiber 1.64%
Doom Scout lv. 56Dark Elven Longbow Shaft 0.17%, Stone of Purity 0.34%
The CemeteryTaik Orc Supply Leader lv. 55Eminence Bow Shaft 0.18%, Adamantite Nugget 0.23%
Roving Soul lv. 53Crystal Dagger Blade 0.17%, Life Stone - Level 55 0.14%
Taik Orc Seeker lv. 52Composite Boots Part 1.14%, Mithril Gauntlets Design 1.14%
Valley of SaintsEye of Splendor lv. 60Common Item - Adamantite Earring 0.12%, Common Item - Adamantite Ring 0.18%

Level 61–76

Best for a Warlord: Tower of Insolence — the most XP per HP; Wall of Argos — second in XP per HP; Catacomb of the Witch — third in XP, Seal Stones.

ZoneMonsterDrop (chance at x1 rate)
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.74%, Sealed Dark Crystal Breastplate Pattern 0.49%
Platinum Guardian Prefect lv. 74Sealed Dark Crystal Boots Lining 1.4%, Sealed Tallum Boots Lining 1.4%
Hallate's Knight lv. 65Ring of Black Ore Gemstone 2.2%, Earring of Black Ore Piece 1.82%
Wall of ArgosDisciples of Protection lv. 74Blood Tornado Edge 0.89%, Cokes 7.99%
Disciples of Punishment lv. 75Spiritual Eye Piece 0.22%, Meteor Shower Head 0.22%
Eye of Ruler lv. 74Carnage Bow Stave 0.69%, Mold Hardener 0.35%
Catacomb of the WitchNephilim Praetorian lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Lilim Knight Commander lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Centurion lv. 63Green Seal Stone 70%, Red Seal Stone 70%
The Saint's NecropolisNephilim Royal Guard lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lilim Slayer lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lesser Ancient Soldier lv. 73Sealed Phoenix Ring Gemstone 1.57%, Sealed Phoenix Earring Gemstone 1.14%
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.44%, Life Stone - Level 70 0.22%
Hot Springs Flava lv. 74Bloody Orchid Head 0.4%, Life Stone - Level 70 0.2%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.4%, Crafted Leather 0.83%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Swamp of ScreamsSplinter Stakato Drone lv. 69Life Stone - Level 67 0.14%, Coarse Bone Powder 1.62%
Needle Stakato Soldier lv. 72Bloody Orchid Head 0.2%, Enria 0.16%
Needle Stakato lv. 70Sealed Dark Crystal Boots Lining 0.32%, Sealed Tallum Boots Lining 0.32%
Archaic LaboratoryGreat Chaos GolemMold Lubricant 1.11%, Asofe 1.86%
Scout-type Golem No. 28Mold Lubricant 0.46%, Metallic Fiber 6.64%
Forest of the DeadBone Slayer lv. 68Bloody Orchid Head 0.25%, Asofe 0.5%
Requiem Lord lv. 68Halberd Edge 0.25%, Mold Hardener 0.11%
Requiem Priest lv. 71Bloody Orchid Head 0.27%, Life Stone - Level 67 0.18%
Blazing SwampHames Orc Overlord lv. 75Common Item - Sealed Phoenix Ring 0.15%, Sealed Phoenix Earring Gemstone 0.73%
Conjurer Bat Lord lv. 72Sealed Phoenix Ring Gemstone 0.83%, Sealed Phoenix Earring Gemstone 0.6%
Hames Orc Sniper lv. 72Sealed Tallum Leather Armor Pattern 0.12%, Sealed Dark Crystal Leather Armor Pattern 0.17%
Silent ValleyChanged Creation lv. 74Common Item - Sealed Dark Crystal Leggings 0.12%, Sealed Tallum Leather Armor Pattern 0.31%
Shaman of Ancient Times lv. 75Forgotten Scroll - Evasion Haste 2.04%, Common Item - Sealed Dark Crystal Boots 0.14%
Chimera Piece lv. 72Common Item - Sealed Phoenix Ring 0.22%, Sealed Phoenix Earring Gemstone 1.04%

Level 76–80

Best for a Warlord: Imperial Tomb — the most XP per HP; Forge of the Gods — third in XP, Imperial Crusader parts; Chapel Guards — fourth in XP per HP, dense spawns.

ZoneMonsterDrop (chance at x1 rate)
Imperial TombSeer of Blood lv. 82Common Item - Sealed Leather Armor of Nightmare 0.16%, Common Item - Sealed Majestic Leather Armor 0.16%
Imperial Commander lv. 80Soul Bow Stave 0.85%, Mold Hardener 0.54%
Chakram Beetle lv. 80Dragon Grinder Edge 0.87%, Thread 4.69%
Forge of the GodsMagma DrakeEnria 1.75%, Mold Lubricant 2.1%
LavasilliskSealed Imperial Crusader Gaiters Pattern 0.89%, Sealed Imperial Crusader Breastplate Part 0.69%
Blazing IfritSaint Spear Blade 0.56%, Orichalcum 0.54%
Chapel GuardsTriol's Priest lv. 80Sealed Majestic Earring Gemstone 1.82%, Sealed Majestic Necklace Beads 1.18%
Triol's Believer lv. 80Durable Metal Plate 0.89%, Stem 16.67%
Temple Guard lv. 80Soul Separator Head 0.52%, Thons 1.26%
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.34%, Sealed Majestic Plate Armor Pattern 0.34%
Ketra Commander lv. 80Soul Bow Stave 0.48%, Mold Hardener 0.38%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.39%, Animal Bone 2.16%
Varka Silenos BarracksVarka Silenos Medium lv. 80Soul Separator Head 0.51%, Mold Hardener 0.36%
Varka Silenos Great Seer lv. 80Soul Separator Head 0.55%, Enria 0.67%
Varka's Prophet lv. 80Sealed Robe of Nightmare Fabric 0.47%, Sealed Majestic Robe Fabric 0.47%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Hall of FlamesBlazing Ifrit lv. 80Adamantine 0.3%, Life Stone - Level 80 0.48%
Elder Lavasaurus lv. 80Sealed Dynasty Gaiters Piece 0.59%, Sealed Dynasty Breast Plate Piece 0.2%
Catacomb of Dark OmensNephilim Commander lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Lilim Guard Knight lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Cardinal lv. 78Green Seal Stone 70%, Red Seal Stone 70%
Silent ValleyGiant's Shadow lv. 79Common Item - Sealed Boots of Nightmare 0.13%, Common Item - Sealed Majestic Boots 0.13%
Forgotten Ancient People lv. 77Common Item - Sealed Phoenix Ring 0.31%, Sealed Phoenix Earring Gemstone 1.5%
Nonexistent Man lv. 78Common Item - Sealed Dark Crystal Boots 0.16%, Common Item - Sealed Tallum Boots 0.16%

Level 80–85

Best for a Warlord: Antharas' Lair — the most XP per HP; Hardin's Academy — second in XP per HP; Stakato Nest — third in XP per HP.

ZoneMonsterDrop (chance at x1 rate)
Antharas' LairDragon KnightEarth Stone 2.18%, Vesper Slasher Piece 0.16%
Drakos WarriorLife Stone - Level 82 1.68%, Mid-Grade Life Stone - Level 82 0.42%
Maluk PrincessMid-Grade Life Stone - Level 84 0.2%, Sealed Vesper Stockings Piece 0.6%
Hardin's AcademyDrakos GuardianLife Stone - Level 82 1.74%, Mid-Grade Life Stone - Level 82 0.44%
Drakos HunterLife Stone - Level 82 1.8%, Mid-Grade Life Stone - Level 82 0.45%
Drakos AssassinMid-Grade Life Stone - Level 82 0.35%, Life Stone - Level 82 1.41%
Stakato NestCannibalistic Stakato LeaderSealed Dynasty Stocking Piece 0.6%, Sealed Dynasty Tunic Piece 0.41%
Spiked StakatoAdamantine 0.42%, Leonard 0.76%
Spiked Stakato WorkerMid-Grade Life Stone - Level 80 0.17%, Life Stone - Level 80 0.67%
Crypts of DisgraceTurka Follower's GhostSealed Dynasty Stocking Piece 0.42%, Sealed Dynasty Tunic Piece 0.28%
Contaminated Batur CommanderSealed Dynasty Leather Leggings Piece 0.39%, Sealed Dynasty Leather Armor Piece 0.26%
Contaminated Batur WarriorSealed Dynasty Breast Plate Piece 0.21%, Sealed Dynasty Gaiters Piece 0.62%
Dragon ValleyHungry Parasitic LeechLife Stone - Level 82 1.04%, Mid-Grade Life Stone - Level 82 0.26%
Gem DragonLife Stone - Level 82 0.93%, Mid-Grade Life Stone - Level 82 0.23%
DrakosGiant's Codex 0.34%, Dark Stone 0.67%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Plains of the LizardmenTanta Lizardman SummonerSealed Moirai Leather Legging Piece 0.22%, Sealed Moirai Stockings Piece 0.22%
Tanta Lizardman BerserkerSealed Moirai Gaiter Piece 0.15%, Life Stone - Level 82 0.19%
Tanta Lizardman SoldierSealed Moirai Shield Piece 0.31%, Sealed Moirai Sigil Piece 0.31%
Monastery of SilenceDivinity MagusSealed Vesper Sigil Piece 1.64%, Sealed Vesper Verteidiger Piece 1.64%
Divinity ProtectorSealed Vesper Necklace Gem 1.69%, Sealed Vesper Ring Gem 3.91%
Ascetic SolinaLeonard 0.21%, Mold Lubricant 0.54%
The Giant's CaveLesser Giant SoldierOrichalcum 1.48%, Leonard 2.2%
Lesser Giant MageDynasty Bagh-Nakh Piece 0.66%, Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) 0.14%
Lesser Giant ElderDynasty Bow Piece 0.68%, Recipe: Shining Arrow (100%) 0.3%
Field of SilenceAwakened MucrokianMid-Grade Life Stone - Level 80 0.12%, Mold Glue 2.29%
Mucrokian AsceticLeonard 0.4%, Cokes 8.54%
Mucrokian PreacherCrafted Leather 1.34%, Mold Glue 1.27%
HellboundLabyrinth CaptainScroll: Enchant Armor (S-Grade) 0.39%, Holy Stone 7.79%
Foundry Spirit GuardLeonard 3.19%, Cokes 11.29%
Foundry ForemanStem 1.67%, Varnish 16.78%

Warlord dyes

StyleThree slots
packs and solo levelingGreater Dye of STR (Str+4 Dex-4), Greater Dye of CON (Con+4 Dex-4), Greater Dye of STR (Str+1 Dex-1)
party damageGreater Dye of STR (Str+4 Con-4), Greater Dye of DEX (Dex+4 Con-4), Greater Dye of STR (Str+1 Con-1)
OlympiadGreater Dye of CON (Con+4 Dex-4), Greater Dye of STR (Str+4 Dex-4), Greater Dye of CON (Con+1 Dex-1)

Dyes can't raise a single stat by more than +5 — anything above that is wasted. The Warlord spends nearly all his time in the middle of a pack, so the first set, which leaves CON untouched, is the comfortable one for leveling. In a party with a healer you can trade CON for DEX: attack speed and crits turn into more damage. One application takes ten dyes; there are no MEN dyes for a Warlord in HF.

Subclasses for a Warlord

You take a subclass at level 75 on the main class; by default it needs the Mimir's Elixir and Fate's Whisper quests, though their number and conditions are set by the server config.

  • Warlord as the main class. You can't take your own class, Overlord, Warsmith or the Kamael classes; every other 2nd class is open, from Gladiator to Bounty Hunter. A common pick is a buffer (Warcryer, Prophet, Bishop) for self-buffs while leveling.
  • Warlord as a subclass. People take it for the warrior certificates: the main class gets their skills, and the Warlord sub itself rarely gets leveled all the way.

Certification. A subclass earns the main class skills through certificates: from sub level 65 — Emergent Ability, from 75 — an ability for the sub's type plus Master Ability, from 80 — the Divine transformation. For a Warlord main the most useful are Emergent Ability - Attack (P. Atk +38.2 with a polearm at max level), Warrior Ability - Boost CP (max CP +738.3) or Knight Ability - Boost HP (max HP +295.32), and Master Ability - Defense (P. Def +178.5 in heavy armor).

The Warlord in the Olympiad

The Olympiad is open only to nobles on their main class. In our High Five build a fight lasts five minutes, you start with 10 points and get 10 more every week, and you make the rankings after 15 fights. The Dreadnought's strengths in the arena: Shock Blast and Rush Impact (two stuns from different ranges), Dread Pool (fear for 8 seconds), Final Secret for 30 seconds, Wrath against CP and Braveheart for 1,000 CP. Against damage dealers turn on Parry Stance, against stunners — Lionheart and War Frenzy. The weak spot is single-target damage, so you win fights with control: stun, fear, then Power Crush and Cursed Pierce on the immobilized opponent.

All Warlord skills

The complete Warlord and Dreadnought tree in High Five — skill levels, SP and MP:

Warlord2nd class · from level 40 · new skills: 20 · total SP: 82,369,000
SkillSkill LvSPMPType
Level 40SP: 396,000
Detect Animal Weaknessnew133,00018active
Focus Attacknew133,00018toggle
Power Crushnewphysical damage, power 7501–333,0003 × 11,00040active
Rushnew133,000—active
Thunder Stormnewphysical damage, power 475 · Stun · 9 s · around1–333,0003 × 11,00055active
Whirlwindnewphysical damage, power 625 · around1–333,0003 × 11,00038active
Battle Roarmax HP +15% · heal 15% HP · 10 min · reuse 150 s233,00018active
Fast HP RecoveryHP regen +1.7333,000—passive
Heavy Armor Mastery14–1633,0003 × 11,000—passive
Light Armor Mastery14–1633,0003 × 11,000—passive
Polearm Mastery9–1133,0003 × 11,000—passive
Vicious Stance633,000—toggle
Level 43SP: 462,000
Final Frenzynew142,000—passive
HowlnewP. Atk. ×0.77 · 30 s · around142,00029active
Provokenewmelee weapon vulnerability +10% · 10 s · around142,00057active
Boost HPmax HP +200442,000—passive
Heavy Armor Mastery17–1942,0003 × 14,000—passive
Light Armor Mastery17–1942,0003 × 14,000—passive
Polearm Mastery12–1442,0003 × 14,000—passive
Power Crushphysical damage, power 8934–642,0003 × 14,00043active
Thunder Stormphysical damage, power 566 · Stun · 9 s · around4–642,0003 × 14,00059active
Vicious Stance742,000—toggle
Whirlwindphysical damage, power 744 · around4–642,0003 × 14,00041active
Level 46SP: 606,000
Detect Plant Weaknessnew150,00021active
Thrill FightnewSpeed ×0.8, Atk. Spd. ×1.05 · 5 min150,00021active
Fast HP RecoveryHP regen +2.1450,000—passive
Final Frenzy250,000—passive
Heavy Armor Mastery20–2251,0003 × 17,000—passive
HowlP. Atk. ×0.77 · 30 s · around250,00031active
Light Armor Mastery20–2251,0003 × 17,000—passive
Polearm Mastery15–1751,0003 × 17,000—passive
Power Crushphysical damage, power 10547–951,0003 × 17,00047active
Thunder Stormphysical damage, power 668 · Stun · 9 s · around7–951,0003 × 17,00064active
Vicious Stance850,000—toggle
Whirlwindphysical damage, power 879 · around7–951,0003 × 17,00044active
Level 49SP: 975,000
Battle Roarmax HP +20% · heal 20% HP · 10 min · reuse 150 s375,00022active
Boost HPmax HP +250575,000—passive
Final Frenzy375,000—passive
Focus Attack275,00022toggle
Heavy Armor Mastery23–2575,0003 × 25,000—passive
HowlP. Atk. ×0.77 · 30 s · around375,00033active
Light Armor Mastery23–2575,0003 × 25,000—passive
LionheartStun resistance +60%, Hold resistance +60%, Sleep resistance +60%, Paralysis resistance +60% · buff-cancel resistance +40% · 1 min · reuse 150 s275,00022active
Polearm Mastery18–2075,0003 × 25,000—passive
Power Crushphysical damage, power 123410–1275,0003 × 25,00050active
Thunder Stormphysical damage, power 782 · Stun · 9 s · around10–1275,0003 × 25,00069active
Vicious Stance975,000—toggle
Whirlwindphysical damage, power 1029 · around10–1275,0003 × 25,00048active
Level 52SP: 1,510,000
Detect Beast Weaknessnew1140,00024active
Divine Inspirationnew1book or scroll—passive
Fast HP RecoveryHP regen +2.65140,000—passive
Final Frenzy4140,000—passive
Heavy Armor Mastery26–28135,0003 × 45,000—passive
HowlP. Atk. ×0.77 · 30 s · around4140,00035active
Light Armor Mastery26–28135,0003 × 45,000—passive
Polearm Mastery21–23135,0003 × 45,000—passive
Power Crushphysical damage, power 143313–15135,0003 × 45,00053active
Thunder Stormphysical damage, power 908 · Stun · 9 s · around13–15135,0003 × 45,00073active
Vicious Stance10140,000—toggle
Whirlwindphysical damage, power 1194 · around13–15135,0003 × 45,00051active
Level 55SP: 2,100,000
Revivalnewheal 100% HP · reuse 15 min1150,00025active
Shock StompnewStun · target cancel · 9 s · around1150,00052active
Boost HPmax HP +3006150,000—passive
Final Frenzy5150,000—passive
Heavy Armor Mastery29–31150,0003 × 50,000—passive
HowlP. Atk. ×0.77 · 30 s · around5150,00038active
Light Armor Mastery29–31150,0003 × 50,000—passive
Polearm Mastery24–26150,0003 × 50,000—passive
Power Crushphysical damage, power 164916–18150,0003 × 50,00057active
Provokemelee weapon vulnerability +15% · 10 s · around2150,00075active
Thrill FightSpeed ×0.8, Atk. Spd. ×1.1 · 5 min2150,00025active
Thunder Stormphysical damage, power 1045 · Stun · 9 s · around16–18150,0003 × 50,00078active
Vicious Stance11150,000—toggle
Whirlwindphysical damage, power 1374 · around16–18150,0003 × 50,00055active
Level 58SP: 2,506,000
Detect Dragon Weaknessnew1157,00027active
Fell Swoopnew1157,00027active
Polearm Accuracynew1157,00011toggle
War FrenzynewStun resistance +5%, Sleep resistance +10%1157,00013toggle
Battle Roarmax HP +25% · heal 25% HP · 10 min · reuse 150 s4157,00027active
Fast HP RecoveryHP regen +2.76157,000—passive
Final Frenzy6157,000—passive
Focus Attack3157,00027toggle
Heavy Armor Mastery32–34156,0003 × 52,000—passive
HowlP. Atk. ×0.77 · 30 s · around6157,00040active
Light Armor Mastery32–34156,0003 × 52,000—passive
Polearm Mastery27–29156,0003 × 52,000—passive
Power Crushphysical damage, power 188219–21156,0003 × 52,00061active
Thunder Stormphysical damage, power 1192 · Stun · 9 s · around19–21156,0003 × 52,00084active
Vicious Stance12157,000—toggle
Whirlwindphysical damage, power 1568 · around19–21156,0003 × 52,00058active
Level 60SP: 2,904,000
Final Frenzy7264,000—passive
Heavy Armor Mastery35–36264,0002 × 132,000—passive
HowlP. Atk. ×0.77 · 30 s · around7264,00042active
Light Armor Mastery35–36264,0002 × 132,000—passive
Polearm Mastery30–31264,0002 × 132,000—passive
Power Crushphysical damage, power 204522–23264,0002 × 132,00062active
Provokemelee weapon vulnerability +20% · 10 s · around3264,00083active
Shock StompStun · target cancel · 9 s · around2264,00052active
Thunder Stormphysical damage, power 1296 · Stun · 9 s · around22–23264,0002 × 132,00087active
Vicious Stance13264,000—toggle
Whirlwindphysical damage, power 1704 · around22–23264,0002 × 132,00061active
Level 61
Divine Inspiration2book or scroll—passive
Level 62SP: 4,020,000
Boost HPmax HP +3507330,000—passive
Fell Swoop2330,00029active
Final Frenzy8330,000—passive
Heavy Armor Mastery37–38340,0002 × 170,000—passive
HowlP. Atk. ×0.77 · 30 s · around8330,00043active
Light Armor Mastery37–38340,0002 × 170,000—passive
LionheartStun resistance +80%, Hold resistance +80%, Sleep resistance +80%, Paralysis resistance +80% · buff-cancel resistance +40% · 1 min · reuse 150 s3330,00029active
Polearm Mastery32–33340,0002 × 170,000—passive
Power Crushphysical damage, power 221424–25340,0002 × 170,00065active
Thunder Stormphysical damage, power 1403 · Stun · 9 s · around24–25340,0002 × 170,00090active
Vicious Stance14330,000—toggle
Whirlwindphysical damage, power 1845 · around24–25340,0002 × 170,00062active
Level 64SP: 4,840,000
Battle Roarmax HP +30% · heal 30% HP · 10 min · reuse 150 s5440,00030active
Final Frenzy9440,000—passive
Heavy Armor Mastery39–40440,0002 × 220,000—passive
HowlP. Atk. ×0.77 · 30 s · around9440,00045active
Light Armor Mastery39–40440,0002 × 220,000—passive
Polearm Mastery34–35440,0002 × 220,000—passive
Power Crushphysical damage, power 238826–27440,0002 × 220,00067active
Shock StompStun · target cancel · 9 s · around3440,00052active
Thunder Stormphysical damage, power 1513 · Stun · 9 s · around26–27440,0002 × 220,00093active
Vicious Stance15440,000—toggle
Whirlwindphysical damage, power 1990 · around26–27440,0002 × 220,00065active
Level 66SP: 6,980,000
Wrathnew1–2460,0002 × 230,00067active
Boost HPmax HP +4008470,000—passive
Fell Swoop3470,00031active
Final Frenzy10470,000—passive
Focus Attack4470,00031toggle
Heavy Armor Mastery41–42460,0002 × 230,000—passive
HowlP. Atk. ×0.77 · 30 s · around10470,00046active
Light Armor Mastery41–42460,0002 × 230,000—passive
Polearm Accuracy2470,00013toggle
Polearm Mastery36–37460,0002 × 230,000—passive
Power Crushphysical damage, power 256528–29460,0002 × 230,00069active
Thunder Stormphysical damage, power 1625 · Stun · 9 s · around28–29460,0002 × 230,00096active
Vicious Stance16470,000—toggle
War FrenzyStun resistance +10%, Sleep resistance +20%2470,00014toggle
Whirlwindphysical damage, power 2138 · around28–29460,0002 × 230,00067active
Level 68SP: 7,870,000
Fast HP RecoveryHP regen +3.47650,000—passive
Final Frenzy11650,000—passive
Heavy Armor Mastery43–44660,0002 × 330,000—passive
HowlP. Atk. ×0.77 · 30 s · around11650,00048active
Light Armor Mastery43–44660,0002 × 330,000—passive
Polearm Mastery38–39660,0002 × 330,000—passive
Power Crushphysical damage, power 274530–31660,0002 × 330,00071active
Shock StompStun · target cancel · 9 s · around4650,00052active
Thunder Stormphysical damage, power 1739 · Stun · 9 s · around30–31660,0002 × 330,00099active
Vicious Stance17650,000—toggle
Whirlwindphysical damage, power 2288 · around30–31660,0002 × 330,00069active
Wrath3–4660,0002 × 330,00069active
Level 70SP: 9,360,000
Battle Roarmax HP +35% · heal 35% HP · 10 min · reuse 150 s6720,00033active
Boost HPmax HP +4409720,000—passive
Fell Swoop4720,00033active
Final Frenzy12720,000—passive
Heavy Armor Mastery45–46720,0002 × 360,000—passive
HowlP. Atk. ×0.77 · 30 s · around12720,00050active
Light Armor Mastery45–46720,0002 × 360,000—passive
Polearm Mastery40–41720,0002 × 360,000—passive
Power Crushphysical damage, power 292732–33720,0002 × 360,00073active
Thunder Stormphysical damage, power 1854 · Stun · 9 s · around32–33720,0002 × 360,000102active
Vicious Stance18720,000—toggle
Whirlwindphysical damage, power 2439 · around32–33720,0002 × 360,00071active
Wrath5–6720,0002 × 360,00071active
Level 72SP: 12,100,000
Final Frenzy131,100,000—passive
Heavy Armor Mastery47–481,100,0002 × 550,000—passive
HowlP. Atk. ×0.77 · 30 s · around131,100,00051active
Light Armor Mastery47–481,100,0002 × 550,000—passive
Polearm Mastery42–431,100,0002 × 550,000—passive
Power Crushphysical damage, power 310834–351,100,0002 × 550,00075active
Shock StompStun · target cancel · 9 s · around51,100,00052active
Thunder Stormphysical damage, power 1969 · Stun · 9 s · around34–351,100,0002 × 550,000105active
Vicious Stance191,100,000—toggle
Whirlwindphysical damage, power 2590 · around34–351,100,0002 × 550,00073active
Wrath7–81,100,0002 × 550,00073active
Level 74SP: 25,740,000
Boost HPmax HP +480101,600,000—passive
Fast HP RecoveryHP regen +481,600,000—passive
Fell Swoop51,600,00034active
Final Frenzy141,600,000—passive
Focus Attack51,600,00034toggle
Heavy Armor Mastery49–501,620,0002 × 810,000—passive
HowlP. Atk. ×0.77 · 30 s · around141,600,00053active
Light Armor Mastery49–501,620,0002 × 810,000—passive
Polearm Accuracy31,600,00014toggle
Polearm Mastery44–451,620,0002 × 810,000—passive
Power Crushphysical damage, power 328836–371,620,0002 × 810,00077active
Thunder Stormphysical damage, power 2082 · Stun · 9 s · around36–371,620,0002 × 810,000107active
Vicious Stance201,600,000—toggle
War FrenzyStun resistance +15%, Sleep resistance +30%31,600,00015toggle
Whirlwindphysical damage, power 2740 · around36–371,620,0002 × 810,00075active
Wrath9–101,620,0002 × 810,00075active
Level 76
Divine Inspiration3–4book or scroll—passive
Dreadnought3rd class · from level 76 · new skills: 21 · total SP: 375,650,000
SkillSkill LvSPMPType
Level 76SP: 24,900,000
Cursed Piercenewphysical damage, power 384918,300,00077active
HealthnewPoison resistance +20%, Bleed resistance +20%18,300,000—passive
WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20%18,300,000—passive
Level 77SP: 36,750,000
Eye of Hunternew112,250,00070active
Shock Blastnewtarget cancel · physical damage, power 2486 · Stun, P. Def. ×0.7, M. Def. ×0.7 · 9 s · area112,250,00053active
Skill Masterynewchance of instant reuse or double duration112,250,000—passive
Level 78SP: 64,000,000
Braveheartnewrestores CP, power 1000 · reuse 150 s112,800,00057active
Earthquakenewtarget cancel · physical damage, power 4848 · around112,800,00078active
Eye of Slayernew112,800,00071active
Master of Combatnewmax CP ×1.05112,800,000—passive
Parry StancenewP. Def. ×1.25, M. Def. ×1.25, Atk. Spd. ×0.8, Speed ×0.9, Accuracy −4112,800,00036toggle
Level 80SP: 150,000,000
Symbol of Honornewsummon · reuse 30 min1150,000,00044active
Level 81
Archer's Willnewtriggers on attack1book or scroll—passive
Expose Weak Pointnewtriggers when hit1book or scroll—passive
Fighter's Willnewtriggers on attack1book or scroll—passive
Final SecretnewPvP physical damage ×1.3, physical skill power ×1.3 · 30 s · reuse 150 s1book or scroll37active
Level 82
Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit1book or scroll—passive
Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit1book or scroll—passive
Protection of RunenewM. Def. ×1.15 · triggers when hit1book or scroll—passive
Level 83SP: 100,000,000
Dread PoolnewFear, Speed ×0.67, P. Def. ×0.67, Evasion −10 · 8 s · around · reuse 75 s1book or scroll87active
Rush Impactnewphysical damage, power 4224 · Stun · 9 s · area1100,000,000—active

Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.

Other classes and their guides are collected under all Lineage 2 classes. The Warlord shines on a server with busy catacombs and big packs of mobs — pick one of the new L2 High Five servers or browse every server announcement.

FAQ

Where should a Warlord level in HF?

20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis, Necropolis of Sacrifice; 40–52 — Cruma Tower, Garden of Eva, Alligator Island; 52–61 — Devil's Isle, The Enchanted Valley, Catacomb of the Apostate; 61–76 — Tower of Insolence, Wall of Argos, Catacomb of the Witch; 76–80 — Imperial Tomb, Forge of the Gods; 80–85 — Antharas' Lair, Hardin's Academy, Stakato Nest.

What changed for the Warlord in High Five?

Whirlwind's reuse is 4 seconds instead of 17, Thunder Storm's is 5 instead of 20, and Focus Attack became a single-target toggle. Power Crush, Rush, Cursed Pierce, Rush Impact and Dread Pool were added, and Battle Force was removed.

What are the Warlord's key skills?

On a pack — Provoke, Howl, Thunder Storm, Whirlwind and Fell Swoop, plus Shock Blast and Earthquake at the 3rd class. On a single target — Focus Attack with Power Crush and Cursed Pierce.

Which marks does the Warlord 2nd class need in HF?

Mark of Challenger, Mark of Trust and Mark of Champion. From level 40 a warrior master changes your class and gives you 15 Shadow Item Exchange Coupon (C-Grade).

Does a Warlord need a polearm?

Yes. Wild Sweep, Whirlwind, Thunder Storm, Shock Stomp, Power Crush, Cursed Pierce, Earthquake and Shock Blast work only with a polearm, and only a polearm hits several targets with normal attacks.

Which dyes should a Warlord use in HF?

For leveling — Greater Dye of STR (Str+4 Dex-4), Greater Dye of CON (Con+4 Dex-4) and Greater Dye of STR (Str+1 Dex-1): STR +5, CON +4. For party damage — Greater Dye of STR (Str+4 Con-4), Greater Dye of DEX (Dex+4 Con-4) and Greater Dye of STR (Str+1 Con-1).

Which subclass should a Warlord take in HF?

Any 2nd class except your own, Overlord, Warsmith and the Kamael classes. Most take a buffer; subclass certificates give the main class Emergent, Warrior or Knight and Master Ability.

Warlord or Gladiator in High Five?

The Warlord is stronger on packs: Whirlwind, Thunder Storm and Earthquake hit in a 150 radius. The Gladiator is stronger against a single target — in PvP and on raid bosses.

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