
The PW is the Plains Walker (called Sledopyt on some Russian-language sites), an elf with a dagger: he kills with blows, ideally from behind, heals himself and keeps his M. Def up with his own buff. At the 3rd class he becomes a Wind Rider (Strannik Vetra on the same sites). This PW guide is for Interlude: class change quests, how blows land, which skills to learn at each level, gear by grade, where to level from 20 to 80, dyes, subclasses and the Olympiad. All numbers come from the server datapack.
Plains Walker at a glance
| Role | single-target damage with dagger blows; solo leveling and PvP |
| Weapon | dagger — the tree only has a mastery for it, see "PW gear" |
| Armor | light: |
| Dyes | STR and DEX at the cost of CON for leveling, DEX and CON at the cost of STR for PvP |
| Where to level | 20–40 — The Pilgrim's Necropolis, Necropolis of Sacrifice, Field of Whispers; 40–52 — Archaic Laboratory, Garden of Eva, Catacomb of the Branded; 52–61 — Archaic Laboratory, Catacomb of the Apostate, The Giant's Cave; 61–76 — Tower of Insolence, Shrine of Loyalty, Swamp of Screams; 76–80 — Imperial Tomb, Forge of the Gods, Monastery of Silence |
An elven fighter begins with STR 36, CON 36 and DEX 35. Of the three dagger classes, only the PW gets
Elemental Heal, a self-heal, and
Spirit Barrier (M. Def ×1.3 for 1200 seconds) — his own answer to mages.
2nd and 3rd class quests for the PW
| Class | Level | Quest |
|---|---|---|
| Elven Scout | 20 | Path to an Elven Scout — Reisa, available from level 19 |
| Plains Walker | 40 | three marks: |
| Wind Rider | 76 | Saga of the Wind Rider — Black Cat; the reward is adena and a |
Collect the marks in advance; the class change itself is done by the fighter guild master in town. The giants' book from the Saga pays for the first skill enchant step, so do not sell it.
PW blows:
Backstab,
Deadly Blow,
Blinding Blow
A blow is a dagger strike that either lands in full as a crit or misses entirely. The PW has four of them:
| Skill | Condition | Power at max level | Cost |
|---|---|---|---|
| from behind only; damage goes to HP, bypassing CP | 5,479 | MP 125, 11-second reuse | |
| from any side | 5,479 | MP 75, 11-second reuse | |
| after the hit — speed +40 for 15 seconds | 3,653 | MP 76, 90-second reuse | |
| from any side, 1.8-second cast | 5,773 | MP 85, 15-second reuse |
Landing the blow. The base chance depends on your position: 50% from the front, 60% from the side, 70% from behind. It is multiplied by
Mortal Strike (blow chance ×1.2 for 120 seconds, from level 58),
Focus Death (×1.6, from 78), the passive
Assassination (×1.03, from 78; it also gives +70 P. Atk with a dagger) and the dagger SA
Special Ability: Mighty Mortal. In the aCis build DEX also raises the chance: base × (1 + (DEX − 20) / 100); on some servers DEX does nothing for blows, while attacking from behind works everywhere.
Blow damage. A blow is a crit, so anything that boosts crit power boosts blows too: the
Vicious Stance toggle (+609 crit power at skill level 20), the dagger SA
Special Ability: Critical Damage, and crit power buffs. In the aCis build blow damage is calculated from skill power, crit power and the target's defense, leaving P. Atk out; on most servers P. Atk does count, so pick the dagger with the highest attack in your grade.
Turning the target.
Blinding Blow (if it lands) and
Bluff (Wind Rider, from 77) have a chance to spin the target so its back faces you, and then
Backstab lands right after. The turn is not guaranteed: if the target stays facing you, use
Deadly Blow. It does not work on raid bosses.
How to play a PW in Interlude
Solo. Come in from behind (
Silent Move keeps aggressive monsters from noticing you), open with
Backstab, then use
Deadly Blow while
Backstab is on cooldown, and fill the gaps with auto-attacks. Higher attack speed means shorter reuse on your blows, so an attack speed buff speeds up both
Backstab and
Deadly Blow.
Elemental Heal restores HP: power 546, but a 5-second cast — heal between monsters. Resting is comfortable under
Chameleon Rest: aggressive monsters won't notice you.
When a pull goes wrong.
Fake Death drops aggro,
Ultimate Evasion gives evasion +25 for 30 seconds (30-minute reuse), and
Sprint gives speed +33 for 1200 seconds.
In a party. The PW hits whatever has turned toward the tank, so
Backstab lands on nearly every monster.
Switch and
Charm take aggro off you,
Lure pulls a single monster out of a crowd, and
Sand Bomb lowers the accuracy of enemies around you by 10 (radius 150). At level 77 you get
Battle Force: a 15-second channel on a party member that gives them P. Atk ×1.1.
Chests.
Unlock opens chests and doors;
Summon Treasure Key turns
Thief Keys into chest keys (MP 204, 1200-second reuse).
PvP: what to use against whom
- Mage. Keep
Spirit Barrier up at all times. Close the gap with
Sprint (+33) and the +40 speed from
Blinding Blow;
Escape Shackle breaks a hold. - Archer. He shoots from range and kites:
Entangle halves his speed for 60 seconds, and
Ultimate Evasion adds evasion against normal shots. - Fighter or another dagger user.
Sand Bomb cuts his accuracy, and
Dodge (from 79) lets you slip his melee skills for 5 seconds. - Tank.
Backstab hits HP and ignores CP — always come in from behind, and
Bluff may turn him around. - Mass fights.
Silent Move and
Switch keep other players' targeting off you; finish off whoever is locked in a fight with your side.
Buffs for the PW
On low-rate servers the PW levels with a buffer; the brackets show the buffer level at which the buff gives the listed value:
| Buffer | What the PW gets |
|---|---|
| Prophet | |
| Shillien Elder | |
| Warcryer | |
| Bladedancer | |
| Sword Singer |
What does not stack
Haste and
Chant of Fury share a type: only one of them stays. The same goes for
Death Whisper and
Chant of Rage.
Might and
Chant of Battle push out your own
Attack Aura (P. Atk ×1.12): their order is higher, and the aura cannot remove them.
Spirit Barrier and
Chant of Fire share a type and the same order: whichever was cast last stays, and both give M. Def ×1.3.
Sprint and
Wind Walk work the same way: both give speed +33, and the last one cast stays.
Focus Death and the Wind Rider's
Focus Chance share a type: the second removes the first. Pick one per fight.
PW skills by level
1–20 · Elven Fighter
| Level | Skill | What it gives |
|---|---|---|
| 5 | the first blow; keeps leveling as an Elven Scout | |
| 5–15 | P. Atk and defense | |
| 10 | P. Atk on yourself | |
| 15 | a self-heal from the very first levels |
20–40 · Elven Scout
| Level | Skill | Take it for |
|---|---|---|
| 20–36 | the main strike until 40: power 977, MP 34, 11-second reuse | |
| 20–36 | the mastery for your weapon; skip the other one | |
| 20–36 | crit power and light armor | |
| 24 | bleeding, 13-second reuse | |
| 28 | evasion for 30 seconds — a lifesaver when a pack rushes you | |
| 32 | crit chance and speed | |
| 36 | bow only: a 9-second stun |
A Scout can also level with a bow:
Power Shot and
Stunning Shot hit from range. But the Plains Walker tree has no bow skills — from level 40 the PW fights with a dagger, so if you're leveling your Scout with a dagger too, don't waste SP on
Bow Mastery.
40–76 · Plains Walker
| Level | Skill | What it gives (max level) |
|---|---|---|
| 40, grows to 74 | the main blows, see "PW blows" | |
| 40, grows to 74 | P. Atk +112.8 with a dagger | |
| 40, grows to 74 | P. Def +65.6 | |
| 40, grows to 74 | crit power +609 | |
| 40 | M. Def ×1.3 for 1200 seconds | |
| 40 | aggro drop; stealth movement | |
| 43 | shake off an enemy's target lock, 22-second reuse | |
| 49 | crit chance +40% of base | |
| 52 | extra buff slots — learned only from books, not for SP | |
| 55 | accuracy of nearby enemies −10 for 30 seconds | |
| 58 (lv. 3 at 74) | blow chance ×1.2 for 120 seconds; 300-second reuse | |
| 60 | removes holds, 30-second reuse | |
| 66 (lv. 10 at 74) | a blow, speed +40, may turn the target |
The whole Plains Walker tree costs 82,469,000 SP.
Backstab,
Deadly Blow,
Dagger Mastery and
Light Armor Mastery cost 6,341,000 SP each. Learning order:
Deadly Blow and
Backstab →
Dagger Mastery →
Vicious Stance →
Light Armor Mastery →
Mortal Strike and
Blinding Blow once they unlock. Put leftover SP into
Elemental Heal and
Charm.
Wind Rider skills: the PW's 3rd class (76–80)
| Level | Skill | What it gives |
|---|---|---|
| 76 | a 5,773-power blow, 15-second reuse | |
| 76 | resistance to hold, sleep and mental attacks +20% | |
| 77 | a chance to instantly reset a skill's reuse or double a buff's duration; the chance grows with STR | |
| 77 | a 9-second stun with a chance to turn the target; 30-second reuse | |
| 77 | a channel on a party member: P. Atk ×1.1 | |
| 78 | blow chance ×1.6, crit power from behind ×1.9, from the front ×0.7, normal crit chance −30%; 120 seconds | |
| 78 | normal crit chance: front −30%, side +30%, behind +60% of base; 120 seconds | |
| 78 | toggle: | |
| 78 | blow chance ×1.03 and P. Atk +70 with a dagger | |
| 79 | evasion against melee physical skills +100 for 5 seconds; 300-second reuse | |
| 80 | a sigil with radius 180, see below; needs the |
Symbol of the Assassin applies
Smokescreen — evasion +15 and blow chance ×1.2 for 7 seconds inside the sigil's radius.
Wind Rider takes 363,010,000 SP; the biggest chunks go to
Symbol of the Assassin (150,000,000) and
Dodge (80,000,000).
Ancient Tactical Manual: Symbol of the Assassin drops from Velociraptor lv. 86 in two drop lines, 4.76% and 0.257%. You only need the book where skill books are switched on — in aCis that is a server setting.
According to the skill data,
Focus Chance changes only normal crit chance and has no blow chance multiplier. For blows take
Focus Death: it alone has the ×1.6 blow chance multiplier.
PW skill enchanting
The PW starts enchanting at the 3rd class: most combat skills (
Backstab,
Deadly Blow,
Mortal Strike,
Vicious Stance,
Sand Bomb) have two routes up to +30, and you can pick only one;
Bleed and
Lure have a single route, while
Blinding Blow and
Switch cannot be enchanted. Each step costs SP and experience, and the very first one also takes the
Secret Book of Giants from the Saga. The higher the plus, the lower the success chance, though it improves with your character level. The new Wind Rider skills cannot be enchanted.
| Skill | Route 1, at +30 | Route 2, at +30 |
|---|---|---|
| power 7,192 | MP 38, power 6,231 | |
| power 5,889 | MP 86 | |
| blow chance ×1.3 | 240 seconds instead of 120 |
Start with
Deadly Blow on route 1: it works from any side, and it is the button you press most.
PW gear
A PW moves to a new grade at levels 20, 40, 52, 61 and 76. The datapack gives the weapon attack and set bonuses below; the picks themselves reflect what players recommend.
1–20 · no grade
| Armor | Weapon |
|---|---|
20–40 · D grade
| Armor | Weapon |
|---|---|
40–52 · C grade
| Style | Armor | Weapon |
|---|---|---|
| damage | ||
| blow chance | the same set |
52–61 · B grade
| Style | Armor | Weapon |
|---|---|---|
| damage | ||
| evasion |
61–76 · A grade
| Style | Armor | Weapon |
|---|---|---|
| damage | ||
| PvP | the same dagger | |
| against stuns | the same dagger |
76–80 · S grade
| Armor | Weapon |
|---|---|
Jewelry follows the grade:
Necklace of Black Ore and its set for B,
Majestic Necklace for A,
Tateossian Necklace for S; players rate raid boss jewelry higher.
The
Spirit Barrier book,
Spellbook: Spirit Barrier, is only needed if the server has skill books enabled; it drops from Enchanted Monstereye lv. 41 at 1.53%.
Where to level a PW
The tables list zones from player guides and by EXP per HP; for each zone you get the monsters with the best EXP and two items from their drop. Chances are for an x1 rate. Hover a monster's name to see its level.
Level 20–40
Best for the PW: The Pilgrim's Necropolis — the most EXP per HP, on par with Catacomb of the Heretic; Necropolis of Sacrifice — third for EXP per HP, undead; Field of Whispers — fourth for EXP per HP.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Pilgrim's Necropolis | Catacomb Stakato Soldier lv. 38 | |
| Vault Sentinel lv. 35 | ||
| Vault Monk lv. 37 | ||
| Field of Whispers | Crokian Warrior lv. 38 | |
| Dailaon lv. 37 | ||
| Rakul lv. 35 | ||
| Floran Village | Delu Lizardman Commander lv. 35 | |
| Delu Lizardman Special Agent lv. 33 | ||
| Cursed Seer lv. 34 | ||
| Necropolis of Sacrifice | Catacomb Serpent lv. 28 | |
| Vault Guardian lv. 25 | ||
| Grave Keeper Spartoi lv. 29 | ||
| The Ant Nest | Ant Warrior Captain lv. 36 | |
| Ant Soldier lv. 35 | ||
| Noble Ant Leader lv. 38 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Catacomb of the Heretic | Grave Sentinel lv. 35 | |
| Grave Monk lv. 37 | ||
| Catacomb Shadow lv. 34 | ||
| Fortress of Resistance | Ol Mahum Lord lv. 34 | |
| Ol Mahum Marksman lv. 28 | ||
| Ol Mahum Captain lv. 30 | ||
| Forgotten Temple | Rakin Undine lv. 30 | |
| Roxide lv. 32 | ||
| Ritmal Swordsman lv. 29 | ||
| Plains of the Lizardmen | Leto Lizardman Warrior lv. 38 | |
| Leto Lizardman Archer lv. 36 | ||
| Leto Lizardman Soldier lv. 37 | ||
| Orc Barracks | Turek Orc Warlord lv. 30 | |
| Turek Orc Archer lv. 27 | ||
| Turek Orc Skirmisher lv. 28 |
Level 40–52
Best for the PW: Archaic Laboratory — the most EXP per HP; Garden of Eva — second-best EXP per HP; Catacomb of the Branded —
Grace Dagger Edge and
Dark Screamer Edge for C-grade daggers.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Cruma Tower | Death Knight lv. 50 | |
| Dark Lord lv. 50 | ||
| Snipe lv. 44 | ||
| Garden of Eva | Garden Guard Leader lv. 50 | |
| Doll Master lv. 50 | ||
| Blade Stakato Drone lv. 44 | ||
| Catacomb of the Branded | Decayed Ancient Knight lv. 50 | |
| Decayed Ancient Soldier lv. 49 | ||
| Decayed Ancient Pikeman lv. 46 | ||
| Archaic Laboratory | Bloodthirsty Ginzu Golem VII lv. 51 | |
| Cruel Vice Golem lv. 49 | ||
| Probe Golem Champion I lv. 49 | ||
| The Enchanted Valley | Unicorn lv. 49 | |
| Satyr lv. 48 | ||
| Valley Treant lv. 47 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Necropolis of Worship | Vault Overlord lv. 45 | |
| Catacomb Gargoyle lv. 43 | ||
| Vault Priest lv. 47 | ||
| The Forest of Mirrors | Mirror lv. 49 | |
| Taik Orc Captain lv. 44 | ||
| Taik Orc Archer lv. 41 | ||
| Catacomb of the Apostate | Crypt Archon lv. 50 | |
| Sea of Spores | Rotting Golem lv. 44 | |
| Spore Zombie lv. 47 | ||
| Trisalim Tarantula lv. 46 | ||
| Timak Outpost | Timak Orc Troop Leader lv. 45 | |
| Timak Orc Archer lv. 41 | ||
| Timak Orc Soldier lv. 42 |
Level 52–61
Best for the PW: Archaic Laboratory — the most EXP per HP; Catacomb of the Apostate — EXP per HP on par with The Patriot's Necropolis; The Giant's Cave —
Great Sword Blade for B-grade weapons.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Tower of Insolence | Ghost of the Tower lv. 60 | |
| Seer of Hallate lv. 60 | ||
| The Giant's Cave | Beast Lord lv. 60 | |
| Kranrot lv. 59 | ||
| Paliote lv. 57 | ||
| Archaic Laboratory | Horrifying Ginzu Golem V lv. 53 | |
| Horrifying Ginzu Golem VIII lv. 54 | ||
| Ginzu Golem Prodigy X lv. 52 | ||
| Catacomb of the Apostate | Purgatory Serpent lv. 56 | |
| Tomb Archon lv. 55 | ||
| Hell Keeper Medusa lv. 58 | ||
| The Patriot's Necropolis | Sepulcher Archon lv. 55 | |
| Purgatory Conjurer lv. 59 | ||
| Sepulcher Inquisitor lv. 57 |
4 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Devil's Isle | Sairon lv. 54 | |
| Pirate's Zombie Captain lv. 52 | ||
| Doll Blader lv. 53 | ||
| Antharas' Lair | Bloody Lady lv. 60 | |
| Cave Keeper lv. 58 | ||
| Cave Maiden lv. 59 | ||
| Necropolis of Devotion | Sepulcher Guardian lv. 60 | |
| Catacomb of the Witch | Crypt Guardian lv. 60 |
Level 61–76
Best for the PW: Tower of Insolence — the most EXP per HP; Shrine of Loyalty — second-best EXP per HP, plus
Bloody Orchid Head for an A-grade dagger; Swamp of Screams — EXP per HP on par with Stakato Nest.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Tower of Insolence | Platinum Tribe Overlord lv. 71 | |
| Platinum Guardian Prefect lv. 74 | ||
| Hallate's Knight lv. 65 | ||
| Wall of Argos | Grendel Slave lv. 74 | |
| Gaze of Nightmare lv. 72 | ||
| Eye of Pilgrim lv. 74 | ||
| Shrine of Loyalty | Disciples of Protection lv. 74 | |
| Canyon Bandersnatch lv. 70 | ||
| Canyon Bandersnatch Slave lv. 71 | ||
| Swamp of Screams | Spiked Stakato Guard lv. 74 | |
| Female Spiked Stakato lv. 74 | ||
| Cannibalistic Stakato Follower lv. 74 | ||
| Stakato Nest | Male Spiked Stakato lv. 74 | |
| Spiked Stakato Worker lv. 73 | ||
| Spiked Stakato Sorcerer lv. 75 |
6 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Saint's Necropolis | Sepulcher Guard lv. 75 | |
| Lesser Ancient Soldier lv. 73 | ||
| Lesser Ancient Scout lv. 74 | ||
| Catacomb of Dark Omens | Tomb Guard lv. 75 | |
| Crypt Preacher lv. 72 | ||
| Catacomb of the Witch | Tomb Sage lv. 67 | |
| Purgatory Gargoyle lv. 68 | ||
| Tomb Guardian lv. 65 | ||
| Forest of the Dead | Bone Grinder lv. 70 | |
| Bone Slayer lv. 68 | ||
| Requiem Lord lv. 68 | ||
| Valley of Saints | Judge of Splendor lv. 67 | |
| Page of Pilgrim lv. 62 | ||
| Hot Springs | Hot Springs Nepenthes lv. 75 | |
| Hot Springs Flava lv. 74 | ||
| Hot Springs Yeti lv. 75 |
Level 76–80
Best for the PW: Imperial Tomb — the most EXP per HP; Forge of the Gods — second-best EXP per HP; Monastery of Silence — fourth for EXP per HP.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Swamp of Screams | Spiked Stakato Drone lv. 77 | |
| Spiked Stakato Soldier lv. 76 | ||
| Spiked Stakato Nurse lv. 79 | ||
| Imperial Tomb | Imperial Commander lv. 80 | |
| Ashkenas lv. 80 | ||
| Knight of Empire lv. 80 | ||
| Forge of the Gods | Ashuras of Destruction lv. 80 | |
| Blazing Ifrit lv. 80 | ||
| Elder Lavasaurus lv. 80 | ||
| Monastery of Silence | Beholder of Light lv. 80 | |
| Warrior Monk lv. 80 | ||
| Guardian of the Holy Land lv. 80 | ||
| Varka Silenos Village | Varka's Prophet lv. 80 | |
| Varka Silenos Great Seer lv. 80 | ||
| Varka Silenos General lv. 80 |
3 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Ketra Orc Outpost | Ketra Prophet lv. 80 | |
| Ketra Orc Medium lv. 80 | ||
| Ketra Orc Grand Seer lv. 80 | ||
| Chapel Guards | Triol's Priest lv. 80 | |
| Triol's Believer lv. 80 | ||
| Temple Guard lv. 80 | ||
| Stakato Nest | Spiked Stakato Captain lv. 78 | |
| Spiked Stakato Shaman lv. 80 | ||
| Spiked Stakato Nurse lv. 79 |
PW dyes
| Style | Dyes |
|---|---|
| leveling, damage and blow chance | |
| PvP, dexterity and HP | |
| Olympiad, against stuns |
The first set pushes DEX to the dye cap; the second and third trade STR for dexterity and HP. Dyes never give more than +5 to a single stat. INT, WIT and MEN are of no use to a PW.
Subclasses for a PW
The first subclass opens when the main class reaches level 75, the next one once every earlier subclass has also reached 75. Three subclasses at most, and without the rewards from the Mimir's Elixir and Fate's Whisper quests (the default setting) the master will not hand one out.
- What is allowed. Any 2nd class except these: Abyss Walker and Treasure Hunter (same group as the PW), Overlord, Warsmith and the dark elf classes — Shillien Knight, Bladedancer, Phantom Ranger, Spellhowler, Phantom Summoner, Shillien Elder.
- What people take. Bounty Hunter — spoil for adena; Destroyer, Gladiator or Tyrant — a second combat class; Prophet or Warcryer — a buffer for the party.
- What does not carry over. Subclass skills only work while that subclass is active, and buffs cast on the subclass drop off when you switch back to the main class.
The PW in the Olympiad
Olympiad registration is open to nobles only, and the PW has to be on his own main class — with a subclass active, the application is refused. Fights are one on one, which makes turning the opponent decisive:
Bluff and
Blinding Blow have a chance to put his back to you for
Backstab. Save
Ultimate Evasion for the start of the match — with a 30-minute reuse you will not get it twice in one fight. Tactics against specific classes are in "PvP: what to use against whom". Keep
Symbol of the Assassin for sieges and mass fights: the skill is blocked in the Olympiad arena.
All PW skills
The full Plains Walker and Wind Rider tree — skill levels, SP and MP:
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 40SP: 386,000 | |||||
| Backstabnewblow, power 1249 | 1–3 | 27,0003 × 9,000 | 64 | active | |
| Deadly Blownewblow, power 1249.0 | 1–3 | 27,0003 × 9,000 | 38 | active | |
| Fake Deathnew | 1 | 28,000 | 200 | toggle | |
| Silent Movenew | 1 | 28,000 | 7 | toggle | |
| Spirit Barriernew📖M. Def. ×1.15 · 20 min | 1 | 28,000 | 14 | active | |
| Charm | 16–18 | 27,0003 × 9,000 | 14 | active | |
| Critical Chancecrit rate +30% | 2 | 28,000 | — | passive | |
| Dagger Mastery | 9–11 | 27,0003 × 9,000 | — | passive | |
| Elemental Healheal, power 254 | 19–21 | 27,0003 × 9,000 | 97 | active | |
| EntangleSpeed ×0.5 · 1 min | 2 | 28,000 | 14 | active | |
| Light Armor Mastery | 11–13 | 27,0003 × 9,000 | — | passive | |
| Poison Recoverycures negative effects | 2 | 28,000 | 28 | active | |
| Unlock | 6 | 28,000 | 35 | active | |
| Vicious Stance | 6 | 28,000 | — | toggle | |
| Level 43SP: 461,000 | |||||
| Switchnew | 1 | 35,000 | 19 | active | |
| Acrobatic Move | 2 | 35,000 | — | passive | |
| Backstabblow, power 1488 | 4–6 | 36,0003 × 12,000 | 68 | active | |
| Charm | 19–21 | 36,0003 × 12,000 | 15 | active | |
| Dagger Mastery | 12–14 | 36,0003 × 12,000 | — | passive | |
| Deadly Blowblow, power 1488.0 | 4–6 | 36,0003 × 12,000 | 41 | active | |
| Elemental Healheal, power 281 | 22–24 | 36,0003 × 12,000 | 104 | active | |
| EntangleSpeed ×0.5 · 1 min | 3 | 35,000 | 15 | active | |
| Esprit | 2 | 35,000 | — | passive | |
| Light Armor Mastery | 14–16 | 36,0003 × 12,000 | — | passive | |
| Quick StepSpeed +11 | 2 | 35,000 | — | passive | |
| Unlock | 7 | 35,000 | 39 | active | |
| Vicious Stance | 7 | 35,000 | — | toggle | |
| Level 46SP: 594,000 | |||||
| Chameleon Restnew | 1 | 40,000 | 9 | toggle | |
| Summon Treasure Keynew | 1 | 40,000 | 122 | active | |
| Backstabblow, power 1757 | 7–9 | 39,0003 × 13,000 | 74 | active | |
| Boost EvasionEvasion +3 | 2 | 40,000 | — | passive | |
| Charm | 22–24 | 39,0003 × 13,000 | 17 | active | |
| Cure Bleedingcures negative effects | 2 | 40,000 | 33 | active | |
| Dagger Mastery | 15–17 | 39,0003 × 13,000 | — | passive | |
| Deadly Blowblow, power 1757.0 | 7–9 | 39,0003 × 13,000 | 44 | active | |
| Elemental Healheal, power 308 | 25–27 | 39,0003 × 13,000 | 114 | active | |
| EntangleSpeed ×0.5 · 1 min | 4 | 40,000 | 17 | active | |
| Esprit | 3 | 40,000 | — | passive | |
| Light Armor Mastery | 17–19 | 39,0003 × 13,000 | — | passive | |
| Switch | 2 | 40,000 | 21 | active | |
| Unlock | 8 | 40,000 | 43 | active | |
| Vicious Stance | 8 | 40,000 | — | toggle | |
| Level 49SP: 975,000 | |||||
| Backstabblow, power 2057 | 10–12 | 75,0003 × 25,000 | 80 | active | |
| Bleeddamage over time 3 s | 3 | 75,000 | 67 | active | |
| Charm | 25–27 | 75,0003 × 25,000 | 18 | active | |
| Critical Chancecrit rate +40% | 3 | 75,000 | — | passive | |
| Dagger Mastery | 18–20 | 75,0003 × 25,000 | — | passive | |
| Deadly Blowblow, power 2057.0 | 10–12 | 75,0003 × 25,000 | 48 | active | |
| Elemental Healheal, power 337 | 28–30 | 75,0003 × 25,000 | 125 | active | |
| EntangleSpeed ×0.5 · 1 min | 5 | 75,000 | 18 | active | |
| Esprit | 4 | 75,000 | — | passive | |
| Light Armor Mastery | 20–22 | 75,0003 × 25,000 | — | passive | |
| Spirit BarrierM. Def. ×1.23 · 20 min | 2 | 75,000 | 18 | active | |
| Switch | 3 | 75,000 | 22 | active | |
| Vicious Stance | 9 | 75,000 | — | toggle | |
| Level 52SP: 1,489,000 | |||||
| Divine Inspirationnew | 1 | book | — | passive | |
| Lurenew | 1 | 115,000 | 44 | active | |
| Backstabblow, power 2388 | 13–15 | 114,0003 × 38,000 | 84 | active | |
| Charm | 28–30 | 114,0003 × 38,000 | 19 | active | |
| Dagger Mastery | 21–23 | 114,0003 × 38,000 | — | passive | |
| Deadly Blowblow, power 2388.0 | 13–15 | 114,0003 × 38,000 | 51 | active | |
| Elemental Healheal, power 365 | 31–33 | 114,0003 × 38,000 | 131 | active | |
| EntangleSpeed ×0.5 · 1 min | 6 | 115,000 | 19 | active | |
| Esprit | 5 | 115,000 | — | passive | |
| Light Armor Mastery | 23–25 | 114,0003 × 38,000 | — | passive | |
| SprintSpeed +33 · 20 min | 2 | 115,000 | 19 | active | |
| Switch | 4 | 115,000 | 24 | active | |
| Unlock | 9 | 115,000 | 47 | active | |
| Vicious Stance | 10 | 115,000 | — | toggle | |
| Level 55SP: 2,205,000 | |||||
| Sand BombnewAccuracy −1 · 30 s · around | 1 | 147,000 | 25 | active | |
| Acrobatic Move | 3 | 147,000 | — | passive | |
| Acrobatics | 2 | 147,000 | — | passive | |
| Backstabblow, power 2748 | 16–18 | 147,0003 × 49,000 | 91 | active | |
| Boost Breathbreath gauge +300 | 2 | 147,000 | — | passive | |
| Charm | 31–33 | 147,0003 × 49,000 | 20 | active | |
| Dagger Mastery | 24–26 | 147,0003 × 49,000 | — | passive | |
| Deadly Blowblow, power 2748.0 | 16–18 | 147,0003 × 49,000 | 55 | active | |
| Elemental Healheal, power 393 | 34–36 | 147,0003 × 49,000 | 141 | active | |
| EntangleSpeed ×0.5 · 1 min | 7 | 147,000 | 20 | active | |
| Light Armor Mastery | 26–28 | 147,0003 × 49,000 | — | passive | |
| Switch | 5 | 147,000 | 25 | active | |
| Ultimate EvasionEvasion +25, buff-cancel resistance +80% · 30 s · reuse 30 min | 2 | 147,000 | 25 | active | |
| Unlock | 10 | 147,000 | 51 | active | |
| Vicious Stance | 11 | 147,000 | — | toggle | |
| Level 58SP: 2,394,000 | |||||
| Mortal Strikenew | 1 | 160,000 | — | active | |
| Backstabblow, power 3136 | 19–21 | 159,0003 × 53,000 | 97 | active | |
| Bleeddamage over time 3 s | 4 | 160,000 | 81 | active | |
| Boost EvasionEvasion +4 | 3 | 160,000 | — | passive | |
| Charm | 34–36 | 159,0003 × 53,000 | 22 | active | |
| Dagger Mastery | 27–29 | 159,0003 × 53,000 | — | passive | |
| Deadly Blowblow, power 3136.0 | 19–21 | 159,0003 × 53,000 | 58 | active | |
| Elemental Healheal, power 421 | 37–39 | 159,0003 × 53,000 | 151 | active | |
| EntangleSpeed ×0.5 · 1 min | 8 | 160,000 | 22 | active | |
| Light Armor Mastery | 29–31 | 159,0003 × 53,000 | — | passive | |
| Sand BombAccuracy −2 · 30 s · around | 2 | 160,000 | 27 | active | |
| Spirit BarrierM. Def. ×1.3 · 20 min | 3 | 160,000 | 22 | active | |
| Summon Treasure Key | 2 | 160,000 | 159 | active | |
| Switch | 6 | 160,000 | 27 | active | |
| Vicious Stance | 12 | 160,000 | — | toggle | |
| Level 60SP: 2,905,000 | |||||
| Escape Shacklenewcures negative effects | 1 | 223,000 | 60 | active | |
| Backstabblow, power 3408 | 22–23 | 224,0002 × 112,000 | 101 | active | |
| Charm | 37–38 | 224,0002 × 112,000 | 22 | active | |
| Dagger Mastery | 30–31 | 224,0002 × 112,000 | — | passive | |
| Deadly Blowblow, power 3408.0 | 22–23 | 224,0002 × 112,000 | 61 | active | |
| Elemental Healheal, power 439 | 40–41 | 224,0002 × 112,000 | 156 | active | |
| EntangleSpeed ×0.5 · 1 min | 9 | 223,000 | 22 | active | |
| Light Armor Mastery | 32–33 | 224,0002 × 112,000 | — | passive | |
| Poison Recoverycures negative effects | 3 | 223,000 | 44 | active | |
| Sand BombAccuracy −3 · 30 s · around | 3 | 223,000 | 28 | active | |
| Switch | 7 | 223,000 | 28 | active | |
| Unlock | 11 | 223,000 | 55 | active | |
| Vicious Stance | 13 | 223,000 | — | toggle | |
| Level 61 | |||||
| Divine Inspiration | 2 | book | — | passive | |
| Level 62SP: 4,020,000 | |||||
| Backstabblow, power 3690 | 24–25 | 340,0002 × 170,000 | 103 | active | |
| Charm | 39–40 | 340,0002 × 170,000 | 23 | active | |
| Cure Bleedingcures negative effects | 3 | 330,000 | 44 | active | |
| Dagger Mastery | 32–33 | 340,0002 × 170,000 | — | passive | |
| Deadly Blowblow, power 3690.0 | 24–25 | 340,0002 × 170,000 | 62 | active | |
| Elemental Healheal, power 457 | 42–43 | 340,0002 × 170,000 | 159 | active | |
| EntangleSpeed ×0.5 · 1 min | 10 | 330,000 | 23 | active | |
| Esprit | 6 | 330,000 | — | passive | |
| Light Armor Mastery | 34–35 | 340,0002 × 170,000 | — | passive | |
| Sand BombAccuracy −4 · 30 s · around | 4 | 330,000 | 29 | active | |
| Switch | 8 | 330,000 | 29 | active | |
| Vicious Stance | 14 | 330,000 | — | toggle | |
| Level 64SP: 4,840,000 | |||||
| Backstabblow, power 3980 | 26–27 | 440,0002 × 220,000 | 107 | active | |
| Charm | 41–42 | 440,0002 × 220,000 | 24 | active | |
| Dagger Mastery | 34–35 | 440,0002 × 220,000 | — | passive | |
| Deadly Blowblow, power 3980.0 | 26–27 | 440,0002 × 220,000 | 65 | active | |
| Elemental Healheal, power 474 | 44–45 | 440,0002 × 220,000 | 165 | active | |
| EntangleSpeed ×0.5 · 1 min | 11 | 440,000 | 24 | active | |
| Light Armor Mastery | 36–37 | 440,0002 × 220,000 | — | passive | |
| Sand BombAccuracy −5 · 30 s · around | 5 | 440,000 | 30 | active | |
| Switch | 9 | 440,000 | 30 | active | |
| Unlock | 12 | 440,000 | 59 | active | |
| Vicious Stance | 15 | 440,000 | — | toggle | |
| Level 66SP: 7,000,000 | |||||
| Blinding Blownewblow, power 2850 · Speed +40 · 15 s · reuse 90 s | 1–2 | 500,0002 × 250,000 | 68 | active | |
| Backstabblow, power 4275 | 28–29 | 500,0002 × 250,000 | 111 | active | |
| Bleeddamage over time 3 s | 5 | 500,000 | 93 | active | |
| Charm | 43–44 | 500,0002 × 250,000 | 25 | active | |
| Dagger Mastery | 36–37 | 500,0002 × 250,000 | — | passive | |
| Deadly Blowblow, power 4275.0 | 28–29 | 500,0002 × 250,000 | 67 | active | |
| Elemental Healheal, power 490 | 46–47 | 500,0002 × 250,000 | 171 | active | |
| EntangleSpeed ×0.5 · 1 min | 12 | 500,000 | 25 | active | |
| Light Armor Mastery | 38–39 | 500,0002 × 250,000 | — | passive | |
| Mortal Strike | 2 | 500,000 | — | active | |
| Sand BombAccuracy −6 · 30 s · around | 6 | 500,000 | 31 | active | |
| Summon Treasure Key | 3 | 500,000 | 183 | active | |
| Switch | 10 | 500,000 | 31 | active | |
| Vicious Stance | 16 | 500,000 | — | toggle | |
| Level 68SP: 7,800,000 | |||||
| Backstabblow, power 4575 | 30–31 | 600,0002 × 300,000 | 115 | active | |
| Blinding Blowblow, power 3050 · Speed +40 · 15 s · reuse 90 s | 3–4 | 600,0002 × 300,000 | 70 | active | |
| Charm | 45–46 | 600,0002 × 300,000 | 26 | active | |
| Dagger Mastery | 38–39 | 600,0002 × 300,000 | — | passive | |
| Deadly Blowblow, power 4575.0 | 30–31 | 600,0002 × 300,000 | 69 | active | |
| Elemental Healheal, power 506 | 48–49 | 600,0002 × 300,000 | 177 | active | |
| EntangleSpeed ×0.5 · 1 min | 13 | 600,000 | 26 | active | |
| Esprit | 7 | 600,000 | — | passive | |
| Light Armor Mastery | 40–41 | 600,0002 × 300,000 | — | passive | |
| Sand BombAccuracy −7 · 30 s · around | 7 | 600,000 | 32 | active | |
| Switch | 11 | 600,000 | 32 | active | |
| Unlock | 13 | 600,000 | 63 | active | |
| Vicious Stance | 17 | 600,000 | — | toggle | |
| Level 70SP: 9,360,000 | |||||
| Backstabblow, power 4878 | 32–33 | 780,0002 × 390,000 | 118 | active | |
| Bleeddamage over time 3 s | 6 | 780,000 | 99 | active | |
| Blinding Blowblow, power 3252 · Speed +40 · 15 s · reuse 90 s | 5–6 | 780,0002 × 390,000 | 72 | active | |
| Charm | 47–48 | 780,0002 × 390,000 | 26 | active | |
| Dagger Mastery | 40–41 | 780,0002 × 390,000 | — | passive | |
| Deadly Blowblow, power 4878.0 | 32–33 | 780,0002 × 390,000 | 71 | active | |
| Elemental Healheal, power 520 | 50–51 | 780,0002 × 390,000 | 182 | active | |
| EntangleSpeed ×0.5 · 1 min | 14 | 780,000 | 26 | active | |
| Light Armor Mastery | 42–43 | 780,0002 × 390,000 | — | passive | |
| Sand BombAccuracy −8 · 30 s · around | 8 | 780,000 | 33 | active | |
| Switch | 12 | 780,000 | 33 | active | |
| Vicious Stance | 18 | 780,000 | — | toggle | |
| Level 72SP: 12,000,000 | |||||
| Backstabblow, power 5180 | 34–35 | 1,000,0002 × 500,000 | 122 | active | |
| Blinding Blowblow, power 3453 · Speed +40 · 15 s · reuse 90 s | 7–8 | 1,000,0002 × 500,000 | 74 | active | |
| Charm | 49–50 | 1,000,0002 × 500,000 | 27 | active | |
| Dagger Mastery | 42–43 | 1,000,0002 × 500,000 | — | passive | |
| Deadly Blowblow, power 5180.0 | 34–35 | 1,000,0002 × 500,000 | 73 | active | |
| Elemental Healheal, power 534 | 52–53 | 1,000,0002 × 500,000 | 186 | active | |
| EntangleSpeed ×0.5 · 1 min | 15 | 1,000,000 | 27 | active | |
| Light Armor Mastery | 44–45 | 1,000,0002 × 500,000 | — | passive | |
| Sand BombAccuracy −9 · 30 s · around | 9 | 1,000,000 | 34 | active | |
| Switch | 13 | 1,000,000 | 34 | active | |
| Unlock | 14 | 1,000,000 | 67 | active | |
| Vicious Stance | 19 | 1,000,000 | — | toggle | |
| Level 74SP: 26,040,000 | |||||
| Backstabblow, power 5479 | 36–37 | 1,860,0002 × 930,000 | 125 | active | |
| Blinding Blowblow, power 3653 · Speed +40 · 15 s · reuse 90 s | 9–10 | 1,860,0002 × 930,000 | 76 | active | |
| Charm | 51–52 | 1,860,0002 × 930,000 | 28 | active | |
| Dagger Mastery | 44–45 | 1,860,0002 × 930,000 | — | passive | |
| Deadly Blowblow, power 5479.0 | 36–37 | 1,860,0002 × 930,000 | 75 | active | |
| Elemental Healheal, power 546 | 54–55 | 1,860,0002 × 930,000 | 191 | active | |
| EntangleSpeed ×0.5 · 1 min | 16 | 1,860,000 | 28 | active | |
| Esprit | 8 | 1,860,000 | — | passive | |
| Light Armor Mastery | 46–47 | 1,860,0002 × 930,000 | — | passive | |
| Mortal Strike | 3 | 1,860,000 | — | active | |
| Sand BombAccuracy −10 · 30 s · around | 10 | 1,860,000 | 34 | active | |
| Summon Treasure Key | 4 | 1,860,000 | 204 | active | |
| Switch | 14 | 1,860,000 | 34 | active | |
| Vicious Stance | 20 | 1,860,000 | — | toggle | |
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 76SP: 25,000,000 | |||||
| Lethal Blownewblow, power 5773 | 1 | 12,500,000 | 85 | active | |
| WisdomnewHold resistance +20% · Sleep resistance +20% · mental resistance +20% | 1 | 12,500,000 | — | passive | |
| Divine Inspiration | 3–4 | book | — | passive | |
| Level 77SP: 44,010,000 | |||||
| Battle Forcenewtransfers force to a party member | 1 | 14,670,000 | — | active | |
| BluffnewStun 9 s | 1 | 14,670,000 | 35 | active | |
| Skill Masterynewchance of instant reuse or double duration | 1 | 14,670,000 | — | passive | |
| Level 78SP: 64,000,000 | |||||
| Assassinationnew | 1 | 16,000,000 | — | passive | |
| Focus Chancenew | 1 | 16,000,000 | 36 | active | |
| Focus Deathnewcrit rate −30% · 2 min · reuse 2 min | 1 | 16,000,000 | 36 | active | |
| Focus Skill Masterynewchance of instant reuse or double duration | 1 | 16,000,000 | 36 | toggle | |
| Level 79SP: 80,000,000 | |||||
| Dodgenew | 1 | 80,000,000 | 49 | active | |
| Level 80SP: 150,000,000 | |||||
| Symbol of the Assassinnew📖 | 1 | 150,000,000 | 44 | active | |
📖 — by Interlude code level 1 of the skill is learned from a spellbook; many servers disable spellbooks and it is learned for SP.
If your server runs High Five, read the PW guide for High Five: the Wind Rider tree is different there. Other classes are in the Lineage 2 classes section. Looking for a fresh server for a dagger class? Check the lists of Interlude servers and Interlude Plus servers; for other chronicles see new L2 servers.
Where it comes in handy
Upcoming Interlude, Interlude+ server openings
Your server here — advertise →FAQ
Where should a PW level at each stage?
20–40 — The Pilgrim's Necropolis, Necropolis of Sacrifice, Field of Whispers; 40–52 — Archaic Laboratory, Garden of Eva, Catacomb of the Branded; 52–61 — Archaic Laboratory, Catacomb of the Apostate, The Giant's Cave; 61–76 — Tower of Insolence, Shrine of Loyalty, Swamp of Screams; 76–80 — Imperial Tomb, Forge of the Gods, Monastery of Silence.
PW, AW or TH — which one to pick?
All three dagger classes share their blows —
Backstab and
Deadly Blow. Only the PW has
Elemental Heal and
Spirit Barrier, plus
Dodge at the 3rd class; the Wind Rider does not get
Focus Power. More in the AW guide and the TH guide.
What is the PW's main blow?
From behind —
Backstab: damage goes to HP, bypassing CP. From any side —
Deadly Blow, joined by
Lethal Blow at level 76.
Blinding Blow and
Bluff have a chance to turn the target's back to you.
Does blow chance depend on DEX?
In the aCis build — yes: the base is multiplied by 1 + (DEX − 20) / 100. On some servers DEX has no effect on blows. Attacking from behind,
Mortal Strike and
Focus Death work everywhere.
Which dyes should a PW use?
For leveling — STR+4 CON−4, DEX+4 CON−4 and DEX+1 CON−1. For PvP — DEX+4 STR−4, CON+4 STR−4 and DEX+1 STR−1.
Which subclasses suit a PW?
Any 2nd class except Abyss Walker, Treasure Hunter, Overlord, Warsmith and the dark elf classes. A common pick is Bounty Hunter for spoil, or a buffer for the party.
How many marks does the PW's 2nd class need?
Three:
Mark of Seeker,
Mark of Life and
Mark of Searcher — quests from levels 35, 37 and 39. The Plains Walker class opens at level 40.
How do I get the PW's 3rd class?
The Saga of the Wind Rider quest from Black Cat at level 76. The reward is the Wind Rider class, adena and the
Secret Book of Giants.
Focus Death or
Focus Chance?
For blows —
Focus Death: blow chance ×1.6 and crit power from behind ×1.9.
Focus Chance raises only normal crit chance. The two do not stay on together.