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Ghost Hunter and Abyss Walker — an AW guide for Lineage 2

Ghost Hunter and Abyss Walker — an AW guide for Lineage 2

The AW (Abyss Walker, Ghost Hunter after the 3rd class change) is a dark elf who fights with a dagger. His damage comes from Backstab and Deadly Blow, and before he swings he strips almost a quarter of the target's P. Def. with Hex. This AW guide for L2 covers Interlude: how blows and debuffs work, what to learn at each class, buffs, gear, where to level from 20 to 80, dyes, subclasses and the Olympiad. Every number is taken from the server datapack.

Updated: 04.11.2026 36 min read Chronicles:InterludeInterlude+

Abyss Walker at a glance

Rolesingle-target damage with dagger blows; debuffs on the enemy's P. Def., attack and speed
Weapondagger: the class blows do nothing without it — see "Abyss Walker gear"
Armorlight: Light Armor Mastery at max level gives P. Def. +65.6 and Evasion +7
DyesDEX and STR at the cost of CON; for PvP — CON at the cost of STR
Where to level20–40 — Necropolis of Sacrifice first, then The Pilgrim's Necropolis and Catacomb of the Heretic; 40–52 — Archaic Laboratory, Garden of Eva, Cruma Tower; 52–61 — Archaic Laboratory, Catacomb of the Apostate; 61–76 — Tower of Insolence, Hot Springs; 76–80 — Imperial Tomb, Forge of the Gods

A dark elf fighter starts with STR 41, CON 32 and DEX 34. Strength and dexterity are solid, but CON is poor: the AW has little HP and loses any long trade of hits. Where he shines is the opening seconds of a fight — a debuff, a hit in the back, then a second hit.

Abyss Walker class change quests

ClassLevelQuest
Assassin20Path to an Assassin from Triskel, can be taken from level 19 — AW 1st class quest
Abyss Walker40three marks — AW 2nd class quest; the class change is done by a dark elf master, for example Medown
Ghost Hunter76Saga of the Ghost Hunter from Black Cat — AW 3rd class quest
MarkQuestGiven by
Mark of SeekerTrial of the SeekerDufner: the quest is taken from level 35, and you can continue it from 36
Mark of FateTestimony of FateKaira: dark elves only, from level 37, some steps from 38
Mark of SearcherTest of the SearcherLuther: from level 39

Testimony of Fate is a race quest — other dagger classes do their own one instead. Saga of the Ghost Hunter has a step with Halisha's Mark: these drop from level 73–75 mobs such as Grave Scarab lv. 73 and Shrine Knight lv. 75. Once you have 700 marks, the next mob you kill summons Archon of Halisha lv. 76, and you have to finish him before he disappears. Besides the class itself, the Saga rewards XP, adena and a Secret Book of Giants for the first skill enchant.

How the Abyss Walker hits: blows and debuffs

Dagger attacks are blows: if one lands, it is an instant critical; if it fails, the MP is gone and no damage is dealt. All of them need a dagger.

BlowConditionPower (max)MPReuse
Backstabonly from behind the target5,47912511 seconds
Deadly Blowfrom any side5,4797511 seconds
Blinding Blowfrom any side; may turn the target's back to you, and you get Speed +40 for 15 seconds3,6537690 seconds
Lethal Blowfrom any side, from level 765,7738515 seconds

Debuffs are what the other dagger classes lack: of the three lines, only the AW has Hex, Power Break, Freezing Strike, Poison, Sting, Drain Health and Confusion.

DebuffEffect (max level)Reuse
Hextarget P. Def. ×0.77 for 15 seconds, range 600, MP 356 seconds
Power Breaktarget P. Atk. ×0.77 for 15 seconds8 seconds
Freezing Strikemagic hit and target speed ×0.7 for 30 seconds8 seconds
Poisonpoison: damage every 3 seconds9 seconds
Stingdagger hit with power 609 plus bleeding11 seconds
Drain Healthmagic hit with power 108, 20% of the damage comes back to you as HP15 seconds
Confusionthe target hits random neighbours for 6 seconds20 seconds
Sand BombAccuracy of enemies within radius 150 −10 for 30 seconds8 seconds

How it all adds up to damage:

  • Hex goes first. Blow damage is divided by the target's P. Def., so under Hex every hit is roughly a third stronger. Hex lasts 15 seconds on a 6-second reuse — enough to cover a whole fight with a mob.
  • Blow chance. Multipliers raise it: Mortal Strike (×1.2 for 120 seconds), the Mortal Strike SA on the dagger and, at the 3rd class, Focus Death (×1.6) and Assassination (×1.03). A blow from behind lands more often than from the side, and from the side more often than from the front. On most servers DEX adds a little chance as well; in the aCis build this bonus is zero because of integer division in the formula.
  • Blow power grows with flat critical damage bonuses — Vicious Stance (+609) and Critical Power (+384) — and with the Critical Damage SA on the dagger.
  • Turning the target. Blinding Blow has a chance to spin the target so its back faces you — when it works, follow up with Backstab right away, even if the mob was facing you a moment ago.
  • Lethal. Now and then a blow cuts a mob down to half HP (a player is left with 1 CP); Backstab has a higher chance of this than Deadly Blow. What sets Lethal Blow apart is a second, rarer lethal: the mob is left with a single HP, a player with a single point of both CP and HP. Lethals never trigger on raid bosses.

How to play an Abyss Walker in Interlude

Solo, one mob after another. Keep Vicious Stance on at all times. Before the pull — Mortal Strike (lasts 120 seconds, reuse 300). On the mob: Hex from range → close in → Deadly Blow or Blinding Blow → Backstab from behind → auto-attack while skills recharge, and Hex again as soon as it drops. Against a tough mob add Power Break: its P. Atk. goes ×0.77 and you survive longer.

When the mob is dangerous. Freezing Strike slows it by 30%, giving you time to walk away or wait out your reuse. Veil removes the mob's aggression for 120 seconds, Trick makes it drop you as a target (range 400, reuse 30 seconds). Ultimate Evasion gives Evasion +25 for 30 seconds on a 1,800-second reuse. Escape Shackle frees you from a hold (root).

In a party. The AW puts Hex on the tank's target — every physical attacker hits it harder — and strikes from behind. Of the AW's debuffs in Interlude, Power Break, Freezing Strike, Poison, Sting, Sand Bomb, Bluff and Veil clash with other classes (table below). Hex only overlaps with the identical Hex of the Shillien Knight, Bladedancer and Phantom Ranger: two Hexes won't stack on one target, the most recent one stays. At the 3rd class, Battle Force gives an ally P. Atk. ×1.1 for as long as you keep channeling.

Chests and getting through. Unlock opens chests (reuse 120 seconds), and from level 46 Summon Treasure Key turns Thief Key into keys (MP 204, reuse 1,200 seconds). Silent Move lets you run past mobs without aggro at speed ×0.6.

Buffs for the Abyss Walker

Without Atk. Spd. and critical damage the AW's blows come rarely and hit softly. Physical skill reuse is divided by attack speed, so Haste (Prophet) or Chant of Fury (Warcryer) — Atk. Spd. ×1.33 — speed up dagger blows too. Death Whisper or Chant of Rage give critical damage ×1.35. A Bladedancer adds Dance of Fury (another ×1.15 Atk. Spd.), and a Shillien Elder adds Vampiric Rage (vampiric +9) to patch the dark elf's thin HP. Haste and Chant of Fury share a type with equal order, so the last one cast stays; the same goes for Death Whisper and Chant of Rage.

What does not stack

Your skillWithResult
Power BreakCurse: Weakness, Howl, Sanctuaryone P. Atk. debuff; equal order — the last one stays
Freezing StrikeSlow, Entangle, Cripple, Hamstring Shottheir order is 3 against your 2: they replace your slow, yours does not replace theirs
PoisonCurse: Poison, Poisonous Cloud, Poison Blade Danceone poison, the last one stays; Venom (order 6) cannot push your poison out
StingBleed (your own), Ice Daggerone bleed: the higher order pushes out the lower, at max level all are 8 — the last one stays
Sand BombCurse Chaos, Seal of Chaosone Accuracy debuff, the last one
BluffArmor Crush, Shock Blast, Shock Stomptheir stun order is 2: they remove your stun, yours does not remove theirs
HexHex of the Shillien Knight, Bladedancer, Phantom Rangerone, the last one cast stays
Focus DeathFocus Power (your own)one, the last one cast
Veilthe Bishop's Requiemone

Abyss Walker skills by level

1–20 · Dark Fighter

LevelSkillWhat it gives
5–15Mortal Blowthe first dagger blow, reuse 11 seconds
5–15Power Strikea sword or blunt hit until you get a dagger
15Drain Healthmagic hit that returns HP
15Shadow Senseracial passive: Accuracy +3 at night

20–40 · Assassin

LevelSkillTake it?
20–36Mortal Blowthe main blow before the 2nd class: at level 36, power 977 for 34 MP
20–36Dagger Mastery, Light Armor Masteryright away — dagger and light armor
20–36Vicious Stanceright away: flat critical damage bonus, the toggle drains MP
24–36Stingthe second dagger blow, with bleeding; reuse 11 seconds
24–32Critical Power, Bleedcritical damage bonus; one more bleed
32–36Power Breaklowers the target's P. Atk. for 15 seconds
36Freezing Striketarget slow ×0.7 for 30 seconds
20–36Unlock, Poison (from 20), Confusion (from 24)optional: chests, poison, a confused target

40–76 · Abyss Walker

LevelSkillWhat it gives (max level)
40, grows to 74Deadly Blow, Backstabthe main blows: power 5,479 — see "How the Abyss Walker hits"
40, grows to 74Hex 📖target P. Def. ×0.77; the book Spellbook: Hex drops from Enchanted Monstereye lv. 41 at 1.53%
40, grows to 74Vicious Stance, Critical Power (to 72)critical damage bonus +609 and +384
43, grows to 74Veilthe mob does not aggro for 120 seconds
46 (lv. 4 — 74)Summon Treasure Keykeys for chests
49, grows to 74Trickthe mob loses you as a target
52 (lv. 2 — 61, lv. 4 — 76)Divine Inspirationone extra buff slot per level; learned only from books such as Ancient Book - Divine Inspiration (Modern Language Version), not for SP
55Ultimate Evasionlevel 2: Evasion +25
55, grows to 74Sand BombAccuracy of nearby enemies −10
58 (lv. 3 — 74)Mortal Strikeblow chance ×1.2 for 120 seconds
60Escape Shackleremoves a hold
66 (lv. 10 — 74)Blinding Blowa blow that turns the target, reuse 90 seconds

The whole 2nd class tree costs 82,156,200 SP. Order: Deadly Blow, Backstab and Hex → Vicious Stance and Critical Power → the dagger and light armor masteries → Mortal Strike and Blinding Blow → everything else. You need the Hex book if spellbooks are enabled on the server: aCis has them on by default, while some servers switch them off.

Ghost Hunter skills (76–80)

LevelSkillWhat it gives
76Lethal Blowa power 5,773 blow from any side, MP 85, reuse 15 seconds
76Wisdomresistance to hold, sleep and mental attacks +20%
77Skill Masterya STR-based chance to reset a skill's reuse; a separate roll makes its effect last two times as long (dagger blows have no effect, so for them it is only the reset)
77Bluff9-second stun, turns the target's back to you and resets its target; MP 35, reuse 30 seconds
77Battle Forcea charge on a party member: P. Atk. ×1.1, 15-second cast
78Focus Deathblow chance ×1.6, critical damage from behind ×1.9 and from the front ×0.7, critical rate −30% of base; 120 seconds, reuse 120
78Focus Powercritical damage: from behind ×1.6, from the side ×1.3, from the front ×0.7; 120 seconds
78Focus Skill Masterytoggle: Skill Mastery chance ×1.4, drains MP
78Assassinationblow chance ×1.03
79Counterattackfor 5 seconds every melee physical skill an enemy uses on you (hit, blow) deals return damage to him; MP 49, reuse 300 seconds
80Symbol of the Assassin 📖a symbol in radius 180 with the Smokescreen effect (below); you need the Battle Force effect at level 2 or higher on you (two allies give it), each cast consumes a Battle Symbol, reuse 1,800 seconds, not usable in the Olympiad

Smokescreen gives Evasion +15 and blow chance ×1.2.

The whole 3rd class costs 363,010,000 SP: 150 million of that goes to Symbol of the Assassin and 80 million to Counterattack. The book Ancient Tactical Manual: Symbol of the Assassin drops only from Velociraptor lv. 86 — 4.76% and 0.257% in two drop categories. In the aCis build the symbol affects everyone in the radius, enemies included.

Focus Death and Focus Power share a type: whichever was cast last stays. For dagger blows the AW takes Focus Death — blow chance ×1.6 plus critical damage ×1.9 when you hit from behind; the −30% of base critical rate only touches auto-attacks. Focus Power is better when you are stuck hitting from the side. From the front both lower critical damage — so get behind the target; that is exactly what Bluff is for.

Abyss Walker skill enchanting

From level 76, 2nd class skills can be enchanted to +30 along one of two routes. Every step costs SP and XP, and the first one also takes the Secret Book of Giants from the Saga reward. The chance for +1 is 82% at level 76, while +30 is 3% even at 80.

SkillRoute 1, at +30Route 2, at +30
Deadly Blowpower 7,192power 6,231, MP 38
Hexlanding chance: power 100 instead of 80MP 25 instead of 35
Mortal Strikeblow chance ×1.3lasts 240 seconds
Vicious Stancecritical damage bonus 774 instead of 609, no MP to switch onswitches on for 4 MP instead of 14

Enchant Deadly Blow for power first, then Hex on route 1: it needs to land on the first try, especially in PvP. Ghost Hunter skills cannot be enchanted in Interlude.

Abyss Walker gear

The AW swaps his dagger and light set at every grade: D from level 20, C from 40, B from 52, A from 61, S from 76. Picking between the two SAs is easy — Critical Damage if your blows already land, Mortal Strike if you miss a lot. On most servers the higher the dagger's P. Atk., the better; in the aCis build it is not part of blow damage, so there the SA decides. Attack values and set bonuses come from the datapack.

1–20 · no grade

DaggerLight armorWhy
Sword Breaker, P. Atk. 27Wooden Breastplate — set: P. Def. ×1.02, HP +41Mortal Blow works only with a dagger

20–40 · D grade

DaggerLight armorWhy
Mithril Dagger, P. Atk. 80Manticore Skin Shirt — set: MP +92the Assassin is short on MP, and every Sting and Mortal Blow eats into it
Kukuri, P. Atk. 56 — if adena is tightReinforced Leather Shirt — set: MP +80cheaper

40–52 · C grade

DaggerLight armorWhy
Crystal Dagger - Critical Damage, P. Atk. 136Plated Leather — set: STR +4, CON −1blow power
Crystal Dagger - Mortal Strike — SA for blow chanceTheca Leather Armor — set: P. Def. ×1.0524fewer misses; the armor offsets low HP

52–61 · B grade

DaggerLight armorWhy
Demon Dagger - Critical Damage, P. Atk. 170Leather Armor of Doom — set: P. Atk. ×1.027, DEX +3, STR −1, CON −2damage and Atk. Spd.
Demon Dagger - Mortal Strike — SA for blow chanceZubei's Leather Shirt — set: Evasion +4no CON lost

61–76 · A grade

DaggerLight armorWhy
Naga Storm - Critical Damage, P. Atk. 220Dark Crystal Leather Armor — set: Atk. Spd. ×1.04, P. Atk. ×1.04leveling: faster blow reuse
Bloody Orchid - Back Blow, P. Atk. 186 — SA for auto-attack crits from behindNightmarish Leather Armor — set: sleep and hold resistance +70%, vampiric +3PvP: AWs get held and slept a lot
—Majestic Leather Armor — set: stun resistance +50%against stuns

76–80 · S grade

DaggerLight armorWhy
Angel Slayer - Crt. Damage, P. Atk. 246 — SA for critical damageDraconic Leather Armor — set: Atk. Spd. ×1.04, P. Atk. ×1.04, STR +1, DEX +1, CON −2the main pick
Angel Slayer - Haste — SA for Atk. Spd.the same seteven shorter blow reuse

The Mortal Strike SA on the dagger and the Mortal Strike skill stack: the first is a weapon passive, the second is a buff, and the multipliers multiply.

Where to level an Abyss Walker

Look for spots where mobs stand alone: each one costs a Hex and a couple of blows. The AW has no AoE damage for packs — Sand Bomb only knocks down enemy Accuracy. Below, for every level range, are the zones that player guides mention and the mobs with the best XP per HP; each mob gets two drop items with their chance at x1 rate, and its level is shown next to the name.

Level 20–40

Best for the Abyss Walker: The Pilgrim's Necropolis and Catacomb of the Heretic — the most XP per HP, tied; Necropolis of Sacrifice — third for XP per HP, mobs from level 20; Field of Whispers — parts of the Maingauche D-grade dagger from Dailaon lv. 37.

ZoneMonsterDrop (chance at x1 rate)
The Pilgrim's NecropolisCatacomb Stakato Soldier lv. 38Sword of Revolution Blade 0.58%, Recipe: Durable Metal Plate(100%) 1.03%
Vault Sentinel lv. 35Shilen Knife Edge 0.23%, Stone of Purity 1.23%
Vault Monk lv. 37Crucifix of Blood Piece 0.47%, High Grade Suede 1.43%
Catacomb of the HereticGrave Sentinel lv. 35Metal Hardener 0.56%, Oriharukon Ore 0.94%
Grave Monk lv. 37Strengthened Long Bow Shaft 0.58%, Greater Magic Haste Potion 0.78%
Catacomb Shadow lv. 34Helmet 0.12%, Hoplon 0.17%
Necropolis of SacrificeCatacomb Serpent lv. 28Cursed Stockings 0.18%, Cursed Tunic 0.11%
Vault Guardian lv. 25Heavy Sword Edge 0.26%, Saber Blade 0.21%
Grave Keeper Spartoi lv. 29Enchanted Ring 0.12%, Enchanted Necklace Chain 1.89%
Field of WhispersCrokian Warrior lv. 38Recipe: Sage's Rag 0.42%, Mithril Ore 2.94%
Dailaon lv. 37Maingauche Edge 0.12%, Cursed Maingauche Edge 0.12%
Rakul lv. 35Metal Hardener 2.51%, Oriharukon Ore 0.31%
The Ant NestAnt Warrior Captain lv. 36Stone of Purity 0.77%, Coarse Bone Powder 1.55%
Ant Soldier lv. 35Recipe: Brigandine Helmet 1.02%, Mithril Banded Mail Material 0.7%
Noble Ant Leader lv. 38Recipe: Metallic Thread(100%) 0.89%, Adamantite Nugget 0.48%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Fortress of ResistanceOl Mahum Lord lv. 34Charcoal 14.29%, Suede 9.09%
Ol Mahum Marksman lv. 28Recipe: Dark Stockings 1.39%, Healing Potion 5.27%
Ol Mahum Captain lv. 30Steel 0.93%, Iron Ore 9.09%
Floran VillageDelu Lizardman Commander lv. 35Adamantite Nugget 0.42%, Steel 1.06%
Delu Lizardman Special Agent lv. 33Compound Braid 0.58%, Cord 4.35%
Cursed Seer lv. 34Recipe: Brigandine Tunic 0.14%, Stone of Purity 0.29%
Forgotten TempleRakin Undine lv. 30Coarse Bone Powder 2.13%, Deluxe Chest Key - Grade 3 5.26%
Roxide lv. 32Bronze Helmet 0.11%, Aspis 0.15%
Ritmal Swordsman lv. 29Aspis 0.12%, Stone of Purity 0.39%
Orc BarracksTurek Orc Warlord lv. 30Scroll: Enchant Weapon (Grade D) 0.1%, Recipe: Brigandine Helmet 1.01%
Turek Orc Archer lv. 27Adamantite Nugget 0.24%, Mithril Ore 1.19%
Turek Orc Skirmisher lv. 28Puma Skin Gaiters 0.11%, Recipe: Conjuror's Staff 0.11%
Plains of the LizardmenLeto Lizardman Warrior lv. 38Manticore Skin Gaiters Pattern 1.31%, Manticore Skin Shirt Texture 0.84%
Leto Lizardman Archer lv. 36Gastraphetes Shaft 0.2%, Silver Nugget 3.12%
Leto Lizardman Soldier lv. 37Recipe: Artisan's frame 0.72%, Silver Nugget 2.63%

Level 40–52

Best for the Abyss Walker: Archaic Laboratory — the most XP per HP; Garden of Eva — second for XP per HP, parts of the Grace Dagger and Dark Screamer C-grade daggers from Doll Master lv. 50; Cruma Tower — a dense zone with mobs standing close together.

ZoneMonsterDrop (chance at x1 rate)
Cruma TowerDeath Knight lv. 50Iron Ore 20%, Recipe: Necklace of Binding 0.28%
Dark Lord lv. 50Greater Dye of MEN (Men+3 Int-3) 0.13%, Thons 0.5%
Snipe lv. 44Recipe: Demon's Stockings 0.57%, Recipe: Great Helmet 1.06%
Archaic LaboratoryBloodthirsty Ginzu Golem VII lv. 51Fisted Blade Piece 0.36%, Asofe 1.54%
Cruel Vice Golem lv. 49Great Helmet Material 0.68%, Dwarven Chain Shield Fragment 0.79%
Probe Golem Champion I lv. 49Dwarven Chain Mail Shirt Material 0.37%, Dwarven Chain Gaiters Material 0.58%
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.4%, Mold Glue 0.74%
Doll Master lv. 50Grace Dagger Edge 0.19%, Dark Screamer Edge 0.19%
Blade Stakato Drone lv. 44Durable Metal Plate 0.69%, Recipe: Rind Leather Armor 0.52%
Catacomb of the BrandedDecayed Ancient Knight lv. 50Grace Dagger Edge 0.21%, Dark Screamer Edge 0.21%
Decayed Ancient Soldier lv. 49Horn of Glory Fragment 0.56%, Recipe: Divine Stockings 0.25%
Decayed Ancient Pikeman lv. 46Enria 1.55%, Cursed Dagger Blade 0.3%
Alligator IslandDailaon Lad lv. 42Recipe: Blessed Spiritshot (C) Compressed Package (100%) 0.1%, Metallic Fiber 6.25%
Crokian Lad Warrior lv. 43Elven Long Sword Blade 0.19%, Claymore Blade 0.19%
Alligator lv. 40Bich'Hwa Edge 0.2%, Leather 1.52%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
The Enchanted ValleyUnicorn lv. 49Spellbook: Body of Avatar 3.12%, Spellbook: Forget 3.72%
Satyr lv. 48Spellbook: Summon Reanimated Man 4.16%, Amulet: Chant of Eagle 3.48%
Valley Treant lv. 47Amulet: Chant of Predator 2.53%, Spellbook: Guidance 3.64%
Necropolis of WorshipVault Overlord lv. 45Chain Mail Shirt Material 0.96%, Chain Gaiters Part 1.96%
Catacomb Gargoyle lv. 43Scallop Jamadhr Edge 0.57%, Recipe: Battle Axe 0.16%
Vault Priest lv. 47Spellbook: Servitor Empowerment 7.7%, Spellbook: Servitor Cure 12.99%
The Forest of MirrorsMirror lv. 49Stiletto Edge 0.18%, Soulfire Dirk Blade 0.18%
Taik Orc Captain lv. 44High-Grade Life Stone: level 46 0.11%, Chain Mail Shirt Material 0.61%
Taik Orc Archer lv. 41Compound Braid 0.81%, Metallic Thread 1.08%
Devil's IslePirate Zombie lv. 44Mid-Grade Life Stone: level 46 0.18%, Life Stone: level 46 0.55%
Light Bringer lv. 46Silver Nugget 5%, Stem 12.51%
Zaken's Archer lv. 44Crystallized Ice Bow Shaft 0.17%, Animal Bone 9.09%
Sea of SporesRotting Golem lv. 44Recipe: Ring of Protection 0.93%, Metallic Fiber 3.45%
Spore Zombie lv. 47Life Stone: level 49 0.39%, Necklace of Protection Gemstone 0.49%
Trisalim Tarantula lv. 46Mold Hardener 0.11%, High Grade Suede 0.6%

Level 52–61

Best for the Abyss Walker: Archaic Laboratory — the most XP per HP; Catacomb of the Apostate and The Patriot's Necropolis — third for XP per HP, tied, with Zubei and Avadon gaiter parts dropping from Purgatory Serpent lv. 56; The Giant's Cave — fifth for XP per HP, with mobs near the top of the range.

ZoneMonsterDrop (chance at x1 rate)
Archaic LaboratoryHorrifying Ginzu Golem V lv. 53Great Pata Blade 0.42%, Enria 1.27%
Horrifying Ginzu Golem VIII lv. 54Axe of Eclipse Head 0.19%, Ghoul's Staff Head 0.12%
Ginzu Golem Prodigy X lv. 52Tsurugi Blade 0.88%, Varnish 35%
Catacomb of the ApostatePurgatory Serpent lv. 56Zubei's Gaiter Material 0.49%, Avadon Gaiters Material 0.49%
Tomb Archon lv. 55Nassen's Earring Gemstone 1.22%, Necklace of Binding Chain 0.96%
Hell Keeper Medusa lv. 58Amulet: Ritual of Life 2.15%, Spellbook: Aqua Splash 2.61%
The Patriot's NecropolisSepulcher Archon lv. 55Full Plate Shield Fragment 2.3%, Full Plate Helmet Design 1.46%
Purgatory Conjurer lv. 59Recipe: Doom Shield 0.3%, Adamantite Ring Wire 1.53%
Sepulcher Inquisitor lv. 57Keshanberk Blade 0.13%, Sword of Valhalla Blade 0.13%
The Giant's CaveBeast Lord lv. 60Mold Lubricant 0.56%, Great Sword Blade 0.14%
Kranrot lv. 59Adamantite Ring Wire 0.89%, Adamantite Earring Gemstone 0.76%
Paliote lv. 57Life Stone: level 58 0.34%, Enria 0.19%
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Binding Gemstone 1.03%, Nassen's Earring Gemstone 0.77%
Hunter Gargoyle lv. 52Earring of Binding Gemstone 0.59%, Necklace of Mermaid Teardrop 0.45%
Oel Mahum lv. 53Great Pata Blade 0.12%, Life Stone: level 55 0.11%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of DevotionSepulcher Guardian lv. 60Sprite's Staff Head 0.21%, Heavy War Axe Head 0.22%
Frozen LabyrinthLost Buffalo lv. 60Zubei's Leather Gaiter Texture 0.47%, Zubei's Leather Shirt Fabric 0.31%
Pronghorn Spirit lv. 56Suede 47.62%, Varnish 8.33%
Frost Tarantula lv. 58Spellbook: Mass Surrender to Water 2.05%, Spellbook: Mass Surrender to Fire 1.92%
The CemeteryRoving Soul lv. 53Crystal Dagger Blade 0.14%, Life Stone: level 55 0.21%
Taik Orc Seeker lv. 52Mithril Gauntlets Design 0.93%, Composite Boots Part 0.93%
Cruel Punisher lv. 52Mold Hardener 0.13%, Mold Lubricant 0.18%
Devastated CastleGrave Predator lv. 59Enria 0.1%, Metallic Fiber 1.69%
Doom Scout lv. 56Dark Elven Longbow Shaft 0.14%, Animal Bone 7.69%
Dismal Pole lv. 58Spellbook: Curse Disease 1.52%, Amulet: Pa'agrio's Haste 1.52%
Forsaken PlainsMarsh Drake lv. 55Life Stone: level 55 0.15%, Braided Hemp 2.27%
Fallen Orc lv. 55Charcoal 52.63%, Drake Leather Armor Texture 0.14%
Marsh Stalker lv. 54Iron Ore 5.26%, Animal Bone 6.67%

Level 61–76

Best for the Abyss Walker: Tower of Insolence — the most XP per HP; Shrine of Loyalty — second for XP per HP; Hot Springs — Bloody Orchid A-grade dagger parts from Hot Springs Flava lv. 74 and Hot Springs Yeti lv. 75.

ZoneMonsterDrop (chance at x1 rate)
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.36%, Spellbook - Fire Vortex 1.84%
Hot Springs Flava lv. 74Bloody Orchid Head 0.32%, Durable Metal Plate 0.34%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.33%, Animal Skin 16.67%
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.61%, Sealed Dark Crystal Breastplate Pattern 0.4%
Platinum Guardian Prefect lv. 74Mold Lubricant 1.04%, Sealed Dark Crystal Boots Lining 1.14%
Hallate's Knight lv. 65Recipe: Leather Armor of Doom 0.16%, Necklace of Black Ore Beads 0.83%
Shrine of LoyaltyDisciples of Protection lv. 74Blood Tornado Edge 0.73%, Mid-Grade Life Stone: level 70 0.27%
Canyon Bandersnatch lv. 70Carnage Bow Stave 0.37%, Animal Bone 7.14%
Canyon Bandersnatch Slave lv. 71Bloody Orchid Head 0.38%, Mithril Ore 8.33%
Swamp of ScreamsSpiked Stakato Guard lv. 74Halberd Edge 0.57%, Crafted Leather 1.28%
Female Spiked Stakato lv. 74Sealed Tallum Leather Armor Pattern 0.47%, Durable Metal Plate 0.9%
Cannibalistic Stakato Follower lv. 74Recipe: Greater Spiritshot (S) Compressed Package(100%) 0.15%, Animal Skin 6.25%
Wall of ArgosGrendel Slave lv. 74Dasparion's Staff Edge 0.28%, Meteor Shower Head 0.27%
Gaze of Nightmare lv. 72Blood Tornado Edge 0.45%, Metallic Thread 3.12%
Eye of Pilgrim lv. 74Dasparion's Staff Edge 0.2%, Meteor Shower Head 0.2%
7 more zones
ZoneMonsterDrop (chance at x1 rate)
Stakato NestMale Spiked Stakato lv. 74Braided Hemp 5.88%, Stem 3.57%
Spiked Stakato Worker lv. 73Dasparion's Staff Edge 0.13%, Spiritual Eye Piece 0.12%
Spiked Stakato Sorcerer lv. 75Oriharukon Ore 2.78%, Hammer Piece of Destroyer 0.12%
Catacomb of Dark OmensTomb Guard lv. 75Spellbook - Curse of Doom 4.54%, Spellbook - Curse of Abyss 4.54%
Lesser Ancient Scout lv. 74Sealed Dark Crystal Leather Armor Pattern 0.34%, Sealed Tallum Leather Armor Pattern 0.24%
Crypt Preacher lv. 72Sealed Dark Crystal Robe Fabric 0.23%, Sealed Tallum Tunic Texture 0.32%
The Saint's NecropolisSepulcher Guard lv. 75Sealed Dark Crystal Helmet Design 0.68%, Sealed Tallum Helm Design 0.68%
Lesser Ancient Soldier lv. 73Sealed Phoenix Necklace Beads 0.86%, Sealed Phoenix Earring Gemstone 1.12%
Sepulcher Preacher lv. 72Sealed Phoenix Earring Gemstone 1.05%, Sealed Phoenix Necklace Beads 0.81%
Catacomb of the WitchTomb Sage lv. 67Blue Wolf Tunic Fabric 0.45%, Tunic of Doom Pattern 0.45%
Purgatory Gargoyle lv. 68Sealed Tallum Tunic Texture 0.3%, Sealed Tallum Stockings Fabric 0.47%
Tomb Guardian lv. 65Evil Spirit Head 0.13%, Deadman's Glory Stone 0.14%
The Giant's CaveLesser Giant Soldier lv. 62Greater Magic Haste Potion 0.61%, Crafted Leather 0.77%
Lesser Giant Shooter lv. 63Blue Wolf Helmet Design 0.9%, Doom Helmet Pattern 0.9%
Lesser Giant Scout lv. 63Life Stone: level 64 0.29%, Asofe 0.58%
Forest of the DeadBone Grinder lv. 70Halberd Edge 0.22%, Metallic Thread 2.04%
Bone Slayer lv. 68Bloody Orchid Head 0.21%, Durable Metal Plate 0.27%
Requiem Lord lv. 68Halberd Edge 0.2%, Life Stone: level 67 0.22%
Valley of SaintsJudge of Splendor lv. 67Stone of Purity 1.35%, Necklace of Black Ore Beads 0.36%
Page of Pilgrim lv. 62Adamantite Nugget 0.66%, Mold Hardener 0.13%

Level 76–80

Best for the Abyss Walker: Imperial Tomb — the most XP per HP; Forge of the Gods — second for XP per HP; Ketra Orc Outpost — lots of mobs and level 76 life stones for weapon augmentation. Imperial Tomb and Forge of the Gods are usually run as a party.

ZoneMonsterDrop (chance at x1 rate)
Forge of the GodsAshuras of Destruction lv. 80Sealed Majestic Earring Gemstone 2.31%, Sealed Majestic Ring Gemstone 3.32%
Blazing Ifrit lv. 80Life Stone: level 76 0.79%, Thons 2.56%
Elder Lavasaurus lv. 80Dragon Grinder Edge 0.74%, Mid-Grade Life Stone: level 76 0.28%
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.33%, Sealed Majestic Plate Armor Pattern 0.33%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.38%, Life Stone: level 76 0.26%
Ketra Orc Grand Seer lv. 80Branch of The Mother Tree Head 0.21%, Elysian Head 0.21%
Imperial TombImperial Commander lv. 80Soul Bow Stave 0.83%, Mold Hardener 0.75%
Ashkenas lv. 80Tallum Glaive Edge 0.79%, Enria 1.06%
Knight of Empire lv. 80Enria 1.02%, Life Stone: level 76 0.46%
Monastery of SilenceBeholder of Light lv. 80Metallic Fiber 33.33%, Blessing of Sanctity 4.55%
Warrior Monk lv. 80Sealed Leather Armor of Nightmare Fabric 0.43%, Sealed Majestic Leather Armor Fabric 0.37%
Guardian of the Holy Land lv. 80Dark Legion's Edge Blade 0.36%, Sword of Miracles Edge 0.36%
Varka Silenos BarracksVarka's Commander lv. 80Tallum Glaive Edge 0.45%, Life Stone: level 76 0.33%
Varka Silenos Medium lv. 80Soul Separator Head 0.41%, Mid-Grade Life Stone: level 76 0.11%
Varka's Head Magus lv. 80Soul Separator Head 0.35%, Mid-Grade Life Stone: level 76 0.11%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Four SepulchersTera Beetle lv. 80Sealed Nightmare Robe Fabric 0.47%, Sealed Majestic Robe Fabric 0.47%
Soldier Scarab lv. 78Halberd Edge 0.7%, Mid-Grade Life Stone: level 76 0.12%
Katraxis lv. 79Soul Bow Stave 0.49%, Compound Braid 2.94%
Chapel GuardsTriol's Priest lv. 80Thons 6.25%, Dragon Slayer Edge 0.29%
Triol's Believer lv. 80Stem 16.67%, Steel 5.88%
Temple Guard lv. 80Soul Separator Head 0.23%, Thons 2.5%
Stakato NestSpiked Stakato Drone lv. 77Blood Tornado Edge 0.92%, Life Stone: level 76 0.32%
Spiked Stakato Soldier lv. 76Infernal Master Blade 0.42%, Elemental Sword Edge 0.32%
Spiked Stakato Captain lv. 78Halberd Edge 0.56%, Steel 5.26%

Abyss Walker dyes

DEX speeds up attacks and blow reuse and gives Evasion; STR boosts auto-attacks and, at the 3rd class, the Skill Mastery chance; CON means HP, which a dark elf is already short of. Dyes raise any single stat by +5 at most.

StyleDyes (three of them)
leveling, damage and Atk. Spd.Greater Dye of STR (Str+4 Con-4), Greater Dye of DEX (Dex+3 Con-3) and Greater Dye of DEX (Dex+2 Con-2)
PvP and Olympiad: HP instead of powerGreater Dye of CON (Con+4 Str-4), Greater Dye of DEX (Dex+4 Str-4) and Greater Dye of CON (Con+1 Str-1)
Ghost Hunter built around Skill MasteryGreater Dye of STR (Str+4 Dex-4), Greater Dye of DEX (Dex+4 Con-4) and Greater Dye of STR (Str+1 Con-1)

In the first row DEX is made up of two dyes, +3 and +2: applying them is cheaper than a +4 and +1 pair, and the total is the same. There are no MEN dyes for the AW in Interlude, and he has no use for INT or WIT.

Subclasses for an Abyss Walker

A subclass is taken from level 75 — your main class and every subclass you already have must reach it. On a server with default settings you first need the Mimir's Elixir and Fate's Whisper quests; you can have three subclasses at most.

  • AW as the main class. You cannot take elven classes as a sub (the "elf ↔ dark elf" rule), nor Treasure Hunter and Plains Walker (the same dagger group), nor Overlord and Warsmith. That leaves 20 classes — from Gladiator and Phantom Ranger to Shillien Elder and Bounty Hunter. A subclass's buffs vanish when you switch class, so the sub works as a separate character: a buffer for your own party or a spoiler for materials.
  • AW as a subclass. Elves, Treasure Hunters and Plains Walkers cannot take it; for everyone else it means solo leveling with a dagger plus debuffs.

While on a subclass the AW gives up his blows and Hex: in Interlude you only have the skill tree of the class you are currently playing, and once you switch back to the main class the subclass skills are gone. Transferring subclass skills through certificates came later — see the AW guide for High Five.

Abyss Walker in PvP and the Olympiad

The Olympiad is open to nobles only, and you have to enter on your main class. Facing a fighter, the AW lands Power Break (his P. Atk. ×0.77) and Hex (his P. Def. ×0.77). Facing a mage, he opens with Freezing Strike so the caster cannot kite away, then works from behind with blows. Bluff stuns the opponent for 9 seconds and spins him around — the moment it lands, Backstab follows. Counterattack goes up just before an enemy dagger user or fighter swings: every physical skill he uses on you then hurts him back. Ultimate Evasion is the answer to fighters and archers, Escape Shackle breaks a hold, and Symbol of the Assassin is simply locked in the Olympiad.

All Abyss Walker skills

The full Abyss Walker and Ghost Hunter tree — skill levels, SP and MP:

Abyss Walker2nd class · from level 40 · new skills: 12 · total SP: 82,156,200
SkillSkill LvSPMPType
Level 40SP: 391,400
Backstabnewblow, power 12491–327,9003 × 9,30064active
Deadly Blownewblow, power 1249.01–327,9003 × 9,30038active
Hexnew📖P. Def. ×0.77 · 15 s128,00018active
Silent Movenew128,0007toggle
ConfusionConfusion 6 s528,00014active
Critical Power328,000—passive
Dagger Mastery9–1127,9003 × 9,300—passive
Drain HealthHP drain, power 5217–1927,9003 × 9,30021active
Freezing Strikemagic damage, power 31 · Speed ×0.7 · 30 s3–428,0002 × 14,00027active
Light Armor Mastery11–1327,9003 × 9,300—passive
Power BreakP. Atk. ×0.77 · 15 s328,00014active
Stingphysical damage, power 139 · damage over time 3 s13–1527,9003 × 9,30043active
Unlock628,00035active
Vicious Stance628,000—toggle
Level 43SP: 461,800
Veilnew129,00019active
Acrobatic Move229,000—passive
Backstabblow, power 14884–628,8003 × 9,60068active
ConfusionConfusion 6 s629,00015active
Dagger Mastery12–1428,8003 × 9,600—passive
Deadly Blowblow, power 1488.04–628,8003 × 9,60041active
Drain HealthHP drain, power 5720–2228,8003 × 9,60023active
Esprit229,000—passive
Freezing Strikemagic damage, power 34 · Speed ×0.7 · 30 s5–628,0002 × 14,00030active
HexP. Def. ×0.77 · 15 s229,00019active
Light Armor Mastery14–1628,8003 × 9,600—passive
Power BreakP. Atk. ×0.77 · 15 s429,00015active
Quick StepSpeed +11229,000—passive
Stingphysical damage, power 166 · damage over time 3 s16–1828,8003 × 9,60045active
Unlock729,00039active
Vicious Stance729,000—toggle
Level 46SP: 614,000
Summon Treasure Keynew138,000122active
Backstabblow, power 17577–939,0003 × 13,00074active
Boost EvasionEvasion +3238,000—passive
ConfusionConfusion 6 s738,00017active
Dagger Mastery15–1739,0003 × 13,000—passive
Deadly Blowblow, power 1757.07–939,0003 × 13,00044active
Drain HealthHP drain, power 6123–2539,0003 × 13,00025active
Esprit338,000—passive
Freezing Strikemagic damage, power 37 · Speed ×0.7 · 30 s7–838,0002 × 19,00032active
HexP. Def. ×0.77 · 15 s338,00022active
Light Armor Mastery17–1939,0003 × 13,000—passive
Power BreakP. Atk. ×0.77 · 15 s538,00017active
Stingphysical damage, power 196 · damage over time 3 s19–2139,0003 × 13,00049active
Unlock838,00043active
Veil238,00021active
Vicious Stance838,000—toggle
Level 49SP: 971,000
Tricknew161,00022active
Backstabblow, power 205710–1260,0003 × 20,00080active
Bleeddamage over time 3 s361,00067active
ConfusionConfusion 6 s861,00018active
Dagger Mastery18–2060,0003 × 20,000—passive
Deadly Blowblow, power 2057.010–1260,0003 × 20,00048active
Drain HealthHP drain, power 6626–2860,0003 × 20,00027active
Esprit461,000—passive
Freezing Strikemagic damage, power 40 · Speed ×0.7 · 30 s9–1062,0002 × 31,00034active
HexP. Def. ×0.77 · 15 s461,00023active
Light Armor Mastery20–2260,0003 × 20,000—passive
Poisondamage over time 3 s261,00018active
Power BreakP. Atk. ×0.77 · 15 s661,00018active
Stingphysical damage, power 229 · damage over time 3 s22–2460,0003 × 20,00054active
Veil361,00022active
Vicious Stance961,000—toggle
Level 52SP: 1,402,000
Divine Inspirationnew1book—passive
Backstabblow, power 238813–1587,0003 × 29,00084active
ConfusionConfusion 6 s988,00019active
Critical Power488,000—passive
Dagger Mastery21–2387,0003 × 29,000—passive
Deadly Blowblow, power 2388.013–1587,0003 × 29,00051active
Drain HealthHP drain, power 7229–3187,0003 × 29,00028active
Esprit588,000—passive
Freezing Strikemagic damage, power 43 · Speed ×0.7 · 30 s11–1288,0002 × 44,00038active
HexP. Def. ×0.77 · 15 s588,00024active
Light Armor Mastery23–2587,0003 × 29,000—passive
Power BreakP. Atk. ×0.77 · 15 s788,00019active
Stingphysical damage, power 266 · damage over time 3 s25–2787,0003 × 29,00056active
Trick288,00024active
Unlock988,00047active
Veil488,00024active
Vicious Stance1088,000—toggle
Level 55SP: 2,210,000
Sand BombnewAccuracy −1 · 30 s · around1116,00025active
Acrobatic Move3116,000—passive
Acrobatics2116,000—passive
Backstabblow, power 274816–18117,0003 × 39,00091active
Boost Breathbreath gauge +3002116,000—passive
ConfusionConfusion 6 s10116,00020active
Dagger Mastery24–26117,0003 × 39,000—passive
Deadly Blowblow, power 2748.016–18117,0003 × 39,00055active
Drain HealthHP drain, power 7732–34117,0003 × 39,00030active
Freezing Strikemagic damage, power 46 · Speed ×0.7 · 30 s13–14116,0002 × 58,00040active
HexP. Def. ×0.77 · 15 s6116,00025active
Light Armor Mastery26–28117,0003 × 39,000—passive
Power BreakP. Atk. ×0.77 · 15 s8116,00020active
Stingphysical damage, power 306 · damage over time 3 s28–30117,0003 × 39,00061active
Trick3116,00025active
Ultimate EvasionEvasion +25, buff-cancel resistance +80% · 30 s · reuse 30 min2116,00025active
Unlock10116,00051active
Veil5116,00025active
Vicious Stance11116,000—toggle
Level 58SP: 2,394,000
Mortal Strikenew1126,000—active
Backstabblow, power 313619–21126,0003 × 42,00097active
Bleeddamage over time 3 s4126,00081active
Boost EvasionEvasion +43126,000—passive
ConfusionConfusion 6 s11126,00022active
Dagger Mastery27–29126,0003 × 42,000—passive
Deadly Blowblow, power 3136.019–21126,0003 × 42,00058active
Drain HealthHP drain, power 8235–37126,0003 × 42,00032active
Freezing Strikemagic damage, power 49 · Speed ×0.7 · 30 s15–16126,0002 × 63,00042active
HexP. Def. ×0.77 · 15 s7126,00028active
Light Armor Mastery29–31126,0003 × 42,000—passive
Poisondamage over time 3 s3126,00022active
Power BreakP. Atk. ×0.77 · 15 s9126,00022active
Sand BombAccuracy −2 · 30 s · around2126,00027active
Stingphysical damage, power 349 · damage over time 3 s31–33126,0003 × 42,00065active
Summon Treasure Key2126,000159active
Trick4126,00027active
Veil6126,00027active
Vicious Stance12126,000—toggle
Level 60SP: 2,902,000
Escape Shacklenewcures negative effects1181,00060active
Backstabblow, power 340822–23182,0002 × 91,000101active
ConfusionConfusion 6 s12181,00022active
Dagger Mastery30–31182,0002 × 91,000—passive
Deadly Blowblow, power 3408.022–23182,0002 × 91,00061active
Drain HealthHP drain, power 8538–39182,0002 × 91,00033active
Freezing Strikemagic damage, power 51 · Speed ×0.7 · 30 s17181,00043active
HexP. Def. ×0.77 · 15 s8181,00028active
Light Armor Mastery32–33182,0002 × 91,000—passive
Power BreakP. Atk. ×0.77 · 15 s10181,00022active
Sand BombAccuracy −3 · 30 s · around3181,00028active
Stingphysical damage, power 379 · damage over time 3 s34–35182,0002 × 91,00068active
Trick5181,00028active
Unlock11181,00055active
Veil7181,00028active
Vicious Stance13181,000—toggle
Level 61
Divine Inspiration2book—passive
Level 62SP: 3,990,000
Backstabblow, power 369024–25260,0002 × 130,000103active
ConfusionConfusion 6 s13270,00023active
Dagger Mastery32–33260,0002 × 130,000—passive
Deadly Blowblow, power 3690.024–25260,0002 × 130,00062active
Drain HealthHP drain, power 8940–41260,0002 × 130,00035active
Esprit6270,000—passive
Freezing Strikemagic damage, power 53 · Speed ×0.7 · 30 s18270,00046active
HexP. Def. ×0.77 · 15 s9270,00029active
Light Armor Mastery34–35260,0002 × 130,000—passive
Power BreakP. Atk. ×0.77 · 15 s11270,00023active
Sand BombAccuracy −4 · 30 s · around4270,00029active
Stingphysical damage, power 410 · damage over time 3 s36–37260,0002 × 130,00069active
Trick6270,00029active
Veil8270,00029active
Vicious Stance14270,000—toggle
Level 64SP: 4,800,000
Backstabblow, power 398026–27300,0002 × 150,000107active
ConfusionConfusion 6 s14300,00024active
Critical Power5300,000—passive
Dagger Mastery34–35300,0002 × 150,000—passive
Deadly Blowblow, power 3980.026–27300,0002 × 150,00065active
Drain HealthHP drain, power 9242–43300,0002 × 150,00036active
Freezing Strikemagic damage, power 56 · Speed ×0.7 · 30 s19300,00048active
HexP. Def. ×0.77 · 15 s10300,00030active
Light Armor Mastery36–37300,0002 × 150,000—passive
Power BreakP. Atk. ×0.77 · 15 s12300,00024active
Sand BombAccuracy −5 · 30 s · around5300,00030active
Stingphysical damage, power 443 · damage over time 3 s38–39300,0002 × 150,00072active
Trick7300,00030active
Unlock12300,00059active
Veil9300,00030active
Vicious Stance15300,000—toggle
Level 66SP: 6,960,000
Blinding Blownewblow, power 2850 · Speed +40 · 15 s · reuse 90 s1–2360,0002 × 180,00068active
Backstabblow, power 427528–29360,0002 × 180,000111active
Bleeddamage over time 3 s5370,00093active
ConfusionConfusion 6 s15370,00025active
Dagger Mastery36–37360,0002 × 180,000—passive
Deadly Blowblow, power 4275.028–29360,0002 × 180,00067active
Drain HealthHP drain, power 9644–45360,0002 × 180,00037active
Freezing Strikemagic damage, power 58 · Speed ×0.7 · 30 s20370,00048active
HexP. Def. ×0.77 · 15 s11370,00032active
Light Armor Mastery38–39360,0002 × 180,000—passive
Mortal Strike2370,000—active
Poisondamage over time 3 s4370,00025active
Power BreakP. Atk. ×0.77 · 15 s13370,00025active
Sand BombAccuracy −6 · 30 s · around6370,00031active
Stingphysical damage, power 475 · damage over time 3 s40–41360,0002 × 180,00074active
Summon Treasure Key3370,000183active
Trick8370,00031active
Veil10370,00031active
Vicious Stance16370,000—toggle
Level 68SP: 7,820,000
Backstabblow, power 457530–31460,0002 × 230,000115active
Blinding Blowblow, power 3050 · Speed +40 · 15 s · reuse 90 s3–4460,0002 × 230,00070active
ConfusionConfusion 6 s16460,00026active
Dagger Mastery38–39460,0002 × 230,000—passive
Deadly Blowblow, power 4575.030–31460,0002 × 230,00069active
Drain HealthHP drain, power 9946–47460,0002 × 230,00038active
Esprit7460,000—passive
Freezing Strikemagic damage, power 59 · Speed ×0.7 · 30 s21460,00050active
HexP. Def. ×0.77 · 15 s12460,00033active
Light Armor Mastery40–41460,0002 × 230,000—passive
Power BreakP. Atk. ×0.77 · 15 s14460,00026active
Sand BombAccuracy −7 · 30 s · around7460,00032active
Stingphysical damage, power 509 · damage over time 3 s42–43460,0002 × 230,00077active
Trick9460,00032active
Unlock13460,00063active
Veil11460,00032active
Vicious Stance17460,000—toggle
Level 70SP: 9,280,000
Backstabblow, power 487832–33580,0002 × 290,000118active
Bleeddamage over time 3 s6580,00099active
Blinding Blowblow, power 3252 · Speed +40 · 15 s · reuse 90 s5–6580,0002 × 290,00072active
ConfusionConfusion 6 s17580,00026active
Dagger Mastery40–41580,0002 × 290,000—passive
Deadly Blowblow, power 4878.032–33580,0002 × 290,00071active
Drain HealthHP drain, power 10248–49580,0002 × 290,00039active
Freezing Strikemagic damage, power 61 · Speed ×0.7 · 30 s22580,00051active
HexP. Def. ×0.77 · 15 s13580,00033active
Light Armor Mastery42–43580,0002 × 290,000—passive
Power BreakP. Atk. ×0.77 · 15 s15580,00026active
Sand BombAccuracy −8 · 30 s · around8580,00033active
Stingphysical damage, power 542 · damage over time 3 s44–45580,0002 × 290,00079active
Trick10580,00033active
Veil12580,00033active
Vicious Stance18580,000—toggle
Level 72SP: 12,000,000
Backstabblow, power 518034–35700,0002 × 350,000122active
Blinding Blowblow, power 3453 · Speed +40 · 15 s · reuse 90 s7–8700,0002 × 350,00074active
ConfusionConfusion 6 s18710,00027active
Critical Power6710,000—passive
Dagger Mastery42–43700,0002 × 350,000—passive
Deadly Blowblow, power 5180.034–35700,0002 × 350,00073active
Drain HealthHP drain, power 10550–51700,0002 × 350,00040active
Freezing Strikemagic damage, power 63 · Speed ×0.7 · 30 s23710,00053active
HexP. Def. ×0.77 · 15 s14710,00034active
Light Armor Mastery44–45700,0002 × 350,000—passive
Power BreakP. Atk. ×0.77 · 15 s16710,00027active
Sand BombAccuracy −9 · 30 s · around9710,00034active
Stingphysical damage, power 576 · damage over time 3 s46–47700,0002 × 350,00081active
Trick11710,00034active
Unlock14710,00067active
Veil13710,00034active
Vicious Stance19710,000—toggle
Level 74SP: 25,960,000
Backstabblow, power 547936–371,360,0002 × 680,000125active
Blinding Blowblow, power 3653 · Speed +40 · 15 s · reuse 90 s9–101,360,0002 × 680,00076active
ConfusionConfusion 6 s191,370,00028active
Dagger Mastery44–451,360,0002 × 680,000—passive
Deadly Blowblow, power 5479.036–371,360,0002 × 680,00075active
Drain HealthHP drain, power 10852–531,360,0002 × 680,00041active
Esprit81,370,000—passive
Freezing Strikemagic damage, power 65 · Speed ×0.7 · 30 s241,370,00055active
HexP. Def. ×0.77 · 15 s151,370,00035active
Light Armor Mastery46–471,360,0002 × 680,000—passive
Mortal Strike31,370,000—active
Poisondamage over time 3 s51,370,00028active
Power BreakP. Atk. ×0.77 · 15 s171,370,00028active
Sand BombAccuracy −10 · 30 s · around101,370,00034active
Stingphysical damage, power 609 · damage over time 3 s48–491,360,0002 × 680,00083active
Summon Treasure Key41,370,000204active
Trick121,370,00034active
Veil141,370,00034active
Vicious Stance201,370,000—toggle
Ghost Hunter3rd class · from level 76 · new skills: 11 · total SP: 363,010,000
SkillSkill LvSPMPType
Level 76SP: 25,000,000
Lethal Blownewblow, power 5773112,500,00085active
WisdomnewHold resistance +20% · Sleep resistance +20% · mental resistance +20%112,500,000—passive
Divine Inspiration3–4book—passive
Level 77SP: 44,010,000
Battle Forcenewtransfers force to a party member114,670,000—active
BluffnewStun 9 s114,670,00035active
Skill Masterynewchance of instant reuse or double duration114,670,000—passive
Level 78SP: 64,000,000
Assassinationnew116,000,000—passive
Focus Deathnewcrit rate −30% · 2 min · reuse 2 min116,000,00036active
Focus Powernew116,000,00036active
Focus Skill Masterynewchance of instant reuse or double duration116,000,00036toggle
Level 79SP: 80,000,000
Counterattacknew180,000,00049active
Level 80SP: 150,000,000
Symbol of the Assassinnew📖1150,000,00044active

📖 — by Interlude code level 1 of the skill is learned from a spellbook; many servers disable spellbooks and it is learned for SP.

Other classes are in the Lineage 2 classes section. For a fresh dark elf start, browse the list of L2 Interlude servers; versions with extra features are under Lineage 2 Interlude servers with add-ons.

Where it comes in handy

Upcoming Interlude, Interlude+ server openings

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FAQ

Where should an Abyss Walker level?

20–40 — Necropolis of Sacrifice first, then The Pilgrim's Necropolis and Catacomb of the Heretic; 40–52 — Archaic Laboratory, Garden of Eva, Cruma Tower; 52–61 — Archaic Laboratory, Catacomb of the Apostate; 61–76 — Tower of Insolence, Hot Springs; 76–80 — Imperial Tomb, Forge of the Gods.

Which is better — AW, TH or PW?

Only the AW has the Hex, Power Break, Freezing Strike, Poison and Sting debuffs, and at the 3rd class Counterattack plus the Focus Death and Focus Power pair. The TH gets Critical Blow, Stealth and Lure instead, the PW gets Entangle and Lure. Blinding Blow and Mortal Strike are shared by the AW and PW. Pick the AW if you level solo and want to lock targets down with debuffs and control in PvP.

What dyes for an Abyss Walker?

For leveling — STR+4 CON−4, DEX+3 CON−3 and DEX+2 CON−2. For PvP — CON+4 STR−4, DEX+4 STR−4 and CON+1 STR−1. For a Ghost Hunter built on Skill Mastery — STR+4 DEX−4, DEX+4 CON−4 and STR+1 CON−1.

Which marks does the AW 2nd class need?

Mark of Seeker, Mark of Fate and Mark of Searcher — from the Trial of the Seeker, Testimony of Fate and Test of the Searcher quests at levels 35, 37 and 39. The dark elf master gives you Abyss Walker from level 40.

How do you get the Ghost Hunter 3rd class?

Saga of the Ghost Hunter is taken from Black Cat at level 76. Midway through you collect Halisha's Mark and fight Archon of Halisha. The reward is the class, XP, adena and a Secret Book of Giants.

What is the difference between Backstab and Deadly Blow?

Same power — 5,479. Backstab only lands from behind the target and costs 125 MP, Deadly Blow hits from any side for 75 MP. Both have an 11-second reuse, so they are used back to back.

Which subclasses should an AW take?

Any 2nd class except elven ones, Treasure Hunter, Plains Walker, Overlord and Warsmith. Most players pick a buffer for their own party or a Bounty Hunter for spoil.

Is the Abyss Walker good for solo leveling?

Yes, as long as the mobs come one at a time: each target gets Hex and a couple of blows from behind. He has no AoE damage — Sand Bomb only lowers enemy Accuracy — so skip spots with packs and look for mobs standing alone.

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