
The AW (Abyss Walker, Ghost Hunter after the 3rd class change) is a dark elf who fights with a dagger. His damage comes from
Backstab and
Deadly Blow, and before he swings he strips almost a quarter of the target's P. Def. with
Hex. This AW guide for L2 covers Interlude: how blows and debuffs work, what to learn at each class, buffs, gear, where to level from 20 to 80, dyes, subclasses and the Olympiad. Every number is taken from the server datapack.
Abyss Walker at a glance
| Role | single-target damage with dagger blows; debuffs on the enemy's P. Def., attack and speed |
| Weapon | dagger: the class blows do nothing without it — see "Abyss Walker gear" |
| Armor | light: |
| Dyes | DEX and STR at the cost of CON; for PvP — CON at the cost of STR |
| Where to level | 20–40 — Necropolis of Sacrifice first, then The Pilgrim's Necropolis and Catacomb of the Heretic; 40–52 — Archaic Laboratory, Garden of Eva, Cruma Tower; 52–61 — Archaic Laboratory, Catacomb of the Apostate; 61–76 — Tower of Insolence, Hot Springs; 76–80 — Imperial Tomb, Forge of the Gods |
A dark elf fighter starts with STR 41, CON 32 and DEX 34. Strength and dexterity are solid, but CON is poor: the AW has little HP and loses any long trade of hits. Where he shines is the opening seconds of a fight — a debuff, a hit in the back, then a second hit.
Abyss Walker class change quests
| Class | Level | Quest |
|---|---|---|
| Assassin | 20 | Path to an Assassin from Triskel, can be taken from level 19 — AW 1st class quest |
| Abyss Walker | 40 | three marks — AW 2nd class quest; the class change is done by a dark elf master, for example Medown |
| Ghost Hunter | 76 | Saga of the Ghost Hunter from Black Cat — AW 3rd class quest |
| Mark | Quest | Given by |
|---|---|---|
| Mark of Seeker | Trial of the Seeker | Dufner: the quest is taken from level 35, and you can continue it from 36 |
| Mark of Fate | Testimony of Fate | Kaira: dark elves only, from level 37, some steps from 38 |
| Mark of Searcher | Test of the Searcher | Luther: from level 39 |
Testimony of Fate is a race quest — other dagger classes do their own one instead. Saga of the Ghost Hunter has a step with
Halisha's Mark: these drop from level 73–75 mobs such as Grave Scarab lv. 73 and Shrine Knight lv. 75. Once you have 700 marks, the next mob you kill summons Archon of Halisha lv. 76, and you have to finish him before he disappears. Besides the class itself, the Saga rewards XP, adena and a
Secret Book of Giants for the first skill enchant.
How the Abyss Walker hits: blows and debuffs
Dagger attacks are blows: if one lands, it is an instant critical; if it fails, the MP is gone and no damage is dealt. All of them need a dagger.
| Blow | Condition | Power (max) | MP | Reuse |
|---|---|---|---|---|
| only from behind the target | 5,479 | 125 | 11 seconds | |
| from any side | 5,479 | 75 | 11 seconds | |
| from any side; may turn the target's back to you, and you get Speed +40 for 15 seconds | 3,653 | 76 | 90 seconds | |
| from any side, from level 76 | 5,773 | 85 | 15 seconds |
Debuffs are what the other dagger classes lack: of the three lines, only the AW has
Hex,
Power Break,
Freezing Strike,
Poison,
Sting,
Drain Health and
Confusion.
| Debuff | Effect (max level) | Reuse |
|---|---|---|
| target P. Def. ×0.77 for 15 seconds, range 600, MP 35 | 6 seconds | |
| target P. Atk. ×0.77 for 15 seconds | 8 seconds | |
| magic hit and target speed ×0.7 for 30 seconds | 8 seconds | |
| poison: damage every 3 seconds | 9 seconds | |
| dagger hit with power 609 plus bleeding | 11 seconds | |
| magic hit with power 108, 20% of the damage comes back to you as HP | 15 seconds | |
| the target hits random neighbours for 6 seconds | 20 seconds | |
| Accuracy of enemies within radius 150 −10 for 30 seconds | 8 seconds |
How it all adds up to damage:
Hex goes first. Blow damage is divided by the target's P. Def., so under
Hex every hit is roughly a third stronger.
Hex lasts 15 seconds on a 6-second reuse — enough to cover a whole fight with a mob.- Blow chance. Multipliers raise it:
Mortal Strike (×1.2 for 120 seconds), the
Mortal Strike SA on the dagger and, at the 3rd class,
Focus Death (×1.6) and
Assassination (×1.03). A blow from behind lands more often than from the side, and from the side more often than from the front. On most servers DEX adds a little chance as well; in the aCis build this bonus is zero because of integer division in the formula. - Blow power grows with flat critical damage bonuses —
Vicious Stance (+609) and
Critical Power (+384) — and with the Critical Damage SA on the dagger. - Turning the target.
Blinding Blow has a chance to spin the target so its back faces you — when it works, follow up with
Backstab right away, even if the mob was facing you a moment ago. - Lethal. Now and then a blow cuts a mob down to half HP (a player is left with 1 CP);
Backstab has a higher chance of this than
Deadly Blow. What sets
Lethal Blow apart is a second, rarer lethal: the mob is left with a single HP, a player with a single point of both CP and HP. Lethals never trigger on raid bosses.
How to play an Abyss Walker in Interlude
Solo, one mob after another. Keep
Vicious Stance on at all times. Before the pull —
Mortal Strike (lasts 120 seconds, reuse 300). On the mob:
Hex from range → close in →
Deadly Blow or
Blinding Blow →
Backstab from behind → auto-attack while skills recharge, and
Hex again as soon as it drops. Against a tough mob add
Power Break: its P. Atk. goes ×0.77 and you survive longer.
When the mob is dangerous.
Freezing Strike slows it by 30%, giving you time to walk away or wait out your reuse.
Veil removes the mob's aggression for 120 seconds,
Trick makes it drop you as a target (range 400, reuse 30 seconds).
Ultimate Evasion gives Evasion +25 for 30 seconds on a 1,800-second reuse.
Escape Shackle frees you from a hold (root).
In a party. The AW puts
Hex on the tank's target — every physical attacker hits it harder — and strikes from behind. Of the AW's debuffs in Interlude,
Power Break,
Freezing Strike,
Poison,
Sting,
Sand Bomb,
Bluff and
Veil clash with other classes (table below).
Hex only overlaps with the identical
Hex of the Shillien Knight, Bladedancer and Phantom Ranger: two Hexes won't stack on one target, the most recent one stays. At the 3rd class,
Battle Force gives an ally P. Atk. ×1.1 for as long as you keep channeling.
Chests and getting through.
Unlock opens chests (reuse 120 seconds), and from level 46
Summon Treasure Key turns
Thief Key into keys (MP 204, reuse 1,200 seconds).
Silent Move lets you run past mobs without aggro at speed ×0.6.
Buffs for the Abyss Walker
Without Atk. Spd. and critical damage the AW's blows come rarely and hit softly. Physical skill reuse is divided by attack speed, so
Haste (Prophet) or
Chant of Fury (Warcryer) — Atk. Spd. ×1.33 — speed up dagger blows too.
Death Whisper or
Chant of Rage give critical damage ×1.35. A Bladedancer adds
Dance of Fury (another ×1.15 Atk. Spd.), and a Shillien Elder adds
Vampiric Rage (vampiric +9) to patch the dark elf's thin HP.
Haste and
Chant of Fury share a type with equal order, so the last one cast stays; the same goes for
Death Whisper and
Chant of Rage.
What does not stack
| Your skill | With | Result |
|---|---|---|
| one P. Atk. debuff; equal order — the last one stays | ||
| their order is 3 against your 2: they replace your slow, yours does not replace theirs | ||
| one poison, the last one stays; | ||
| one bleed: the higher order pushes out the lower, at max level all are 8 — the last one stays | ||
| one Accuracy debuff, the last one | ||
| their stun order is 2: they remove your stun, yours does not remove theirs | ||
| one, the last one cast stays | ||
| one, the last one cast | ||
| the Bishop's | one |
Abyss Walker skills by level
1–20 · Dark Fighter
| Level | Skill | What it gives |
|---|---|---|
| 5–15 | the first dagger blow, reuse 11 seconds | |
| 5–15 | a sword or blunt hit until you get a dagger | |
| 15 | magic hit that returns HP | |
| 15 | racial passive: Accuracy +3 at night |
20–40 · Assassin
| Level | Skill | Take it? |
|---|---|---|
| 20–36 | the main blow before the 2nd class: at level 36, power 977 for 34 MP | |
| 20–36 | right away — dagger and light armor | |
| 20–36 | right away: flat critical damage bonus, the toggle drains MP | |
| 24–36 | the second dagger blow, with bleeding; reuse 11 seconds | |
| 24–32 | critical damage bonus; one more bleed | |
| 32–36 | lowers the target's P. Atk. for 15 seconds | |
| 36 | target slow ×0.7 for 30 seconds | |
| 20–36 | optional: chests, poison, a confused target |
40–76 · Abyss Walker
| Level | Skill | What it gives (max level) |
|---|---|---|
| 40, grows to 74 | the main blows: power 5,479 — see "How the Abyss Walker hits" | |
| 40, grows to 74 | target P. Def. ×0.77; the book | |
| 40, grows to 74 | critical damage bonus +609 and +384 | |
| 43, grows to 74 | the mob does not aggro for 120 seconds | |
| 46 (lv. 4 — 74) | keys for chests | |
| 49, grows to 74 | the mob loses you as a target | |
| 52 (lv. 2 — 61, lv. 4 — 76) | one extra buff slot per level; learned only from books such as | |
| 55 | level 2: Evasion +25 | |
| 55, grows to 74 | Accuracy of nearby enemies −10 | |
| 58 (lv. 3 — 74) | blow chance ×1.2 for 120 seconds | |
| 60 | removes a hold | |
| 66 (lv. 10 — 74) | a blow that turns the target, reuse 90 seconds |
The whole 2nd class tree costs 82,156,200 SP. Order:
Deadly Blow,
Backstab and
Hex →
Vicious Stance and
Critical Power → the dagger and light armor masteries →
Mortal Strike and
Blinding Blow → everything else. You need the
Hex book if spellbooks are enabled on the server: aCis has them on by default, while some servers switch them off.
Ghost Hunter skills (76–80)
| Level | Skill | What it gives |
|---|---|---|
| 76 | a power 5,773 blow from any side, MP 85, reuse 15 seconds | |
| 76 | resistance to hold, sleep and mental attacks +20% | |
| 77 | a STR-based chance to reset a skill's reuse; a separate roll makes its effect last two times as long (dagger blows have no effect, so for them it is only the reset) | |
| 77 | 9-second stun, turns the target's back to you and resets its target; MP 35, reuse 30 seconds | |
| 77 | a charge on a party member: P. Atk. ×1.1, 15-second cast | |
| 78 | blow chance ×1.6, critical damage from behind ×1.9 and from the front ×0.7, critical rate −30% of base; 120 seconds, reuse 120 | |
| 78 | critical damage: from behind ×1.6, from the side ×1.3, from the front ×0.7; 120 seconds | |
| 78 | toggle: | |
| 78 | blow chance ×1.03 | |
| 79 | for 5 seconds every melee physical skill an enemy uses on you (hit, blow) deals return damage to him; MP 49, reuse 300 seconds | |
| 80 | a symbol in radius 180 with the |
Smokescreen gives Evasion +15 and blow chance ×1.2.
The whole 3rd class costs 363,010,000 SP: 150 million of that goes to
Symbol of the Assassin and 80 million to
Counterattack. The book
Ancient Tactical Manual: Symbol of the Assassin drops only from Velociraptor lv. 86 — 4.76% and 0.257% in two drop categories. In the aCis build the symbol affects everyone in the radius, enemies included.
Focus Death and
Focus Power share a type: whichever was cast last stays. For dagger blows the AW takes
Focus Death — blow chance ×1.6 plus critical damage ×1.9 when you hit from behind; the −30% of base critical rate only touches auto-attacks.
Focus Power is better when you are stuck hitting from the side. From the front both lower critical damage — so get behind the target; that is exactly what
Bluff is for.
Abyss Walker skill enchanting
From level 76, 2nd class skills can be enchanted to +30 along one of two routes. Every step costs SP and XP, and the first one also takes the
Secret Book of Giants from the Saga reward. The chance for +1 is 82% at level 76, while +30 is 3% even at 80.
| Skill | Route 1, at +30 | Route 2, at +30 |
|---|---|---|
| power 7,192 | power 6,231, MP 38 | |
| landing chance: power 100 instead of 80 | MP 25 instead of 35 | |
| blow chance ×1.3 | lasts 240 seconds | |
| critical damage bonus 774 instead of 609, no MP to switch on | switches on for 4 MP instead of 14 |
Enchant
Deadly Blow for power first, then
Hex on route 1: it needs to land on the first try, especially in PvP. Ghost Hunter skills cannot be enchanted in Interlude.
Abyss Walker gear
The AW swaps his dagger and light set at every grade: D from level 20, C from 40, B from 52, A from 61, S from 76. Picking between the two SAs is easy — Critical Damage if your blows already land,
Mortal Strike if you miss a lot. On most servers the higher the dagger's P. Atk., the better; in the aCis build it is not part of blow damage, so there the SA decides. Attack values and set bonuses come from the datapack.
1–20 · no grade
| Dagger | Light armor | Why |
|---|---|---|
20–40 · D grade
| Dagger | Light armor | Why |
|---|---|---|
| the Assassin is short on MP, and every | ||
| cheaper |
40–52 · C grade
| Dagger | Light armor | Why |
|---|---|---|
| blow power | ||
| fewer misses; the armor offsets low HP |
52–61 · B grade
| Dagger | Light armor | Why |
|---|---|---|
| damage and Atk. Spd. | ||
| no CON lost |
61–76 · A grade
| Dagger | Light armor | Why |
|---|---|---|
| leveling: faster blow reuse | ||
| PvP: AWs get held and slept a lot | ||
| — | against stuns |
76–80 · S grade
| Dagger | Light armor | Why |
|---|---|---|
| the main pick | ||
| the same set | even shorter blow reuse |
The
Mortal Strike SA on the dagger and the
Mortal Strike skill stack: the first is a weapon passive, the second is a buff, and the multipliers multiply.
Where to level an Abyss Walker
Look for spots where mobs stand alone: each one costs a
Hex and a couple of blows. The AW has no AoE damage for packs —
Sand Bomb only knocks down enemy Accuracy. Below, for every level range, are the zones that player guides mention and the mobs with the best XP per HP; each mob gets two drop items with their chance at x1 rate, and its level is shown next to the name.
Level 20–40
Best for the Abyss Walker: The Pilgrim's Necropolis and Catacomb of the Heretic — the most XP per HP, tied; Necropolis of Sacrifice — third for XP per HP, mobs from level 20; Field of Whispers — parts of the Maingauche D-grade dagger from Dailaon lv. 37.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Pilgrim's Necropolis | Catacomb Stakato Soldier lv. 38 | |
| Vault Sentinel lv. 35 | ||
| Vault Monk lv. 37 | ||
| Catacomb of the Heretic | Grave Sentinel lv. 35 | |
| Grave Monk lv. 37 | ||
| Catacomb Shadow lv. 34 | ||
| Necropolis of Sacrifice | Catacomb Serpent lv. 28 | |
| Vault Guardian lv. 25 | ||
| Grave Keeper Spartoi lv. 29 | ||
| Field of Whispers | Crokian Warrior lv. 38 | |
| Dailaon lv. 37 | ||
| Rakul lv. 35 | ||
| The Ant Nest | Ant Warrior Captain lv. 36 | |
| Ant Soldier lv. 35 | ||
| Noble Ant Leader lv. 38 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Fortress of Resistance | Ol Mahum Lord lv. 34 | |
| Ol Mahum Marksman lv. 28 | ||
| Ol Mahum Captain lv. 30 | ||
| Floran Village | Delu Lizardman Commander lv. 35 | |
| Delu Lizardman Special Agent lv. 33 | ||
| Cursed Seer lv. 34 | ||
| Forgotten Temple | Rakin Undine lv. 30 | |
| Roxide lv. 32 | ||
| Ritmal Swordsman lv. 29 | ||
| Orc Barracks | Turek Orc Warlord lv. 30 | |
| Turek Orc Archer lv. 27 | ||
| Turek Orc Skirmisher lv. 28 | ||
| Plains of the Lizardmen | Leto Lizardman Warrior lv. 38 | |
| Leto Lizardman Archer lv. 36 | ||
| Leto Lizardman Soldier lv. 37 |
Level 40–52
Best for the Abyss Walker: Archaic Laboratory — the most XP per HP; Garden of Eva — second for XP per HP, parts of the Grace Dagger and Dark Screamer C-grade daggers from Doll Master lv. 50; Cruma Tower — a dense zone with mobs standing close together.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Cruma Tower | Death Knight lv. 50 | |
| Dark Lord lv. 50 | ||
| Snipe lv. 44 | ||
| Archaic Laboratory | Bloodthirsty Ginzu Golem VII lv. 51 | |
| Cruel Vice Golem lv. 49 | ||
| Probe Golem Champion I lv. 49 | ||
| Garden of Eva | Garden Guard Leader lv. 50 | |
| Doll Master lv. 50 | ||
| Blade Stakato Drone lv. 44 | ||
| Catacomb of the Branded | Decayed Ancient Knight lv. 50 | |
| Decayed Ancient Soldier lv. 49 | ||
| Decayed Ancient Pikeman lv. 46 | ||
| Alligator Island | Dailaon Lad lv. 42 | |
| Crokian Lad Warrior lv. 43 | ||
| Alligator lv. 40 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| The Enchanted Valley | Unicorn lv. 49 | |
| Satyr lv. 48 | ||
| Valley Treant lv. 47 | ||
| Necropolis of Worship | Vault Overlord lv. 45 | |
| Catacomb Gargoyle lv. 43 | ||
| Vault Priest lv. 47 | ||
| The Forest of Mirrors | Mirror lv. 49 | |
| Taik Orc Captain lv. 44 | ||
| Taik Orc Archer lv. 41 | ||
| Devil's Isle | Pirate Zombie lv. 44 | |
| Light Bringer lv. 46 | ||
| Zaken's Archer lv. 44 | ||
| Sea of Spores | Rotting Golem lv. 44 | |
| Spore Zombie lv. 47 | ||
| Trisalim Tarantula lv. 46 |
Level 52–61
Best for the Abyss Walker: Archaic Laboratory — the most XP per HP; Catacomb of the Apostate and The Patriot's Necropolis — third for XP per HP, tied, with Zubei and Avadon gaiter parts dropping from Purgatory Serpent lv. 56; The Giant's Cave — fifth for XP per HP, with mobs near the top of the range.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Archaic Laboratory | Horrifying Ginzu Golem V lv. 53 | |
| Horrifying Ginzu Golem VIII lv. 54 | ||
| Ginzu Golem Prodigy X lv. 52 | ||
| Catacomb of the Apostate | Purgatory Serpent lv. 56 | |
| Tomb Archon lv. 55 | ||
| Hell Keeper Medusa lv. 58 | ||
| The Patriot's Necropolis | Sepulcher Archon lv. 55 | |
| Purgatory Conjurer lv. 59 | ||
| Sepulcher Inquisitor lv. 57 | ||
| The Giant's Cave | Beast Lord lv. 60 | |
| Kranrot lv. 59 | ||
| Paliote lv. 57 | ||
| Outlaw Forest | Oel Mahum Witch Doctor lv. 55 | |
| Hunter Gargoyle lv. 52 | ||
| Oel Mahum lv. 53 |
5 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Necropolis of Devotion | Sepulcher Guardian lv. 60 | |
| Frozen Labyrinth | Lost Buffalo lv. 60 | |
| Pronghorn Spirit lv. 56 | ||
| Frost Tarantula lv. 58 | ||
| The Cemetery | Roving Soul lv. 53 | |
| Taik Orc Seeker lv. 52 | ||
| Cruel Punisher lv. 52 | ||
| Devastated Castle | Grave Predator lv. 59 | |
| Doom Scout lv. 56 | ||
| Dismal Pole lv. 58 | ||
| Forsaken Plains | Marsh Drake lv. 55 | |
| Fallen Orc lv. 55 | ||
| Marsh Stalker lv. 54 |
Level 61–76
Best for the Abyss Walker: Tower of Insolence — the most XP per HP; Shrine of Loyalty — second for XP per HP; Hot Springs — Bloody Orchid A-grade dagger parts from Hot Springs Flava lv. 74 and Hot Springs Yeti lv. 75.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Hot Springs | Hot Springs Nepenthes lv. 75 | |
| Hot Springs Flava lv. 74 | ||
| Hot Springs Yeti lv. 75 | ||
| Tower of Insolence | Platinum Tribe Overlord lv. 71 | |
| Platinum Guardian Prefect lv. 74 | ||
| Hallate's Knight lv. 65 | ||
| Shrine of Loyalty | Disciples of Protection lv. 74 | |
| Canyon Bandersnatch lv. 70 | ||
| Canyon Bandersnatch Slave lv. 71 | ||
| Swamp of Screams | Spiked Stakato Guard lv. 74 | |
| Female Spiked Stakato lv. 74 | ||
| Cannibalistic Stakato Follower lv. 74 | ||
| Wall of Argos | Grendel Slave lv. 74 | |
| Gaze of Nightmare lv. 72 | ||
| Eye of Pilgrim lv. 74 |
7 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Stakato Nest | Male Spiked Stakato lv. 74 | |
| Spiked Stakato Worker lv. 73 | ||
| Spiked Stakato Sorcerer lv. 75 | ||
| Catacomb of Dark Omens | Tomb Guard lv. 75 | |
| Lesser Ancient Scout lv. 74 | ||
| Crypt Preacher lv. 72 | ||
| The Saint's Necropolis | Sepulcher Guard lv. 75 | |
| Lesser Ancient Soldier lv. 73 | ||
| Sepulcher Preacher lv. 72 | ||
| Catacomb of the Witch | Tomb Sage lv. 67 | |
| Purgatory Gargoyle lv. 68 | ||
| Tomb Guardian lv. 65 | ||
| The Giant's Cave | Lesser Giant Soldier lv. 62 | |
| Lesser Giant Shooter lv. 63 | ||
| Lesser Giant Scout lv. 63 | ||
| Forest of the Dead | Bone Grinder lv. 70 | |
| Bone Slayer lv. 68 | ||
| Requiem Lord lv. 68 | ||
| Valley of Saints | Judge of Splendor lv. 67 | |
| Page of Pilgrim lv. 62 |
Level 76–80
Best for the Abyss Walker: Imperial Tomb — the most XP per HP; Forge of the Gods — second for XP per HP; Ketra Orc Outpost — lots of mobs and level 76 life stones for weapon augmentation. Imperial Tomb and Forge of the Gods are usually run as a party.
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Forge of the Gods | Ashuras of Destruction lv. 80 | |
| Blazing Ifrit lv. 80 | ||
| Elder Lavasaurus lv. 80 | ||
| Ketra Orc Outpost | Ketra Prophet lv. 80 | |
| Ketra Orc Medium lv. 80 | ||
| Ketra Orc Grand Seer lv. 80 | ||
| Imperial Tomb | Imperial Commander lv. 80 | |
| Ashkenas lv. 80 | ||
| Knight of Empire lv. 80 | ||
| Monastery of Silence | Beholder of Light lv. 80 | |
| Warrior Monk lv. 80 | ||
| Guardian of the Holy Land lv. 80 | ||
| Varka Silenos Barracks | Varka's Commander lv. 80 | |
| Varka Silenos Medium lv. 80 | ||
| Varka's Head Magus lv. 80 |
3 more zones
| Zone | Monster | Drop (chance at x1 rate) |
|---|---|---|
| Four Sepulchers | Tera Beetle lv. 80 | |
| Soldier Scarab lv. 78 | ||
| Katraxis lv. 79 | ||
| Chapel Guards | Triol's Priest lv. 80 | |
| Triol's Believer lv. 80 | ||
| Temple Guard lv. 80 | ||
| Stakato Nest | Spiked Stakato Drone lv. 77 | |
| Spiked Stakato Soldier lv. 76 | ||
| Spiked Stakato Captain lv. 78 |
Abyss Walker dyes
DEX speeds up attacks and blow reuse and gives Evasion; STR boosts auto-attacks and, at the 3rd class, the
Skill Mastery chance; CON means HP, which a dark elf is already short of. Dyes raise any single stat by +5 at most.
| Style | Dyes (three of them) |
|---|---|
| leveling, damage and Atk. Spd. | |
| PvP and Olympiad: HP instead of power | |
| Ghost Hunter built around |
In the first row DEX is made up of two dyes, +3 and +2: applying them is cheaper than a +4 and +1 pair, and the total is the same. There are no MEN dyes for the AW in Interlude, and he has no use for INT or WIT.
Subclasses for an Abyss Walker
A subclass is taken from level 75 — your main class and every subclass you already have must reach it. On a server with default settings you first need the Mimir's Elixir and Fate's Whisper quests; you can have three subclasses at most.
- AW as the main class. You cannot take elven classes as a sub (the "elf ↔ dark elf" rule), nor Treasure Hunter and Plains Walker (the same dagger group), nor Overlord and Warsmith. That leaves 20 classes — from Gladiator and Phantom Ranger to Shillien Elder and Bounty Hunter. A subclass's buffs vanish when you switch class, so the sub works as a separate character: a buffer for your own party or a spoiler for materials.
- AW as a subclass. Elves, Treasure Hunters and Plains Walkers cannot take it; for everyone else it means solo leveling with a dagger plus debuffs.
While on a subclass the AW gives up his blows and
Hex: in Interlude you only have the skill tree of the class you are currently playing, and once you switch back to the main class the subclass skills are gone. Transferring subclass skills through certificates came later — see the AW guide for High Five.
Abyss Walker in PvP and the Olympiad
The Olympiad is open to nobles only, and you have to enter on your main class. Facing a fighter, the AW lands
Power Break (his P. Atk. ×0.77) and
Hex (his P. Def. ×0.77). Facing a mage, he opens with
Freezing Strike so the caster cannot kite away, then works from behind with blows.
Bluff stuns the opponent for 9 seconds and spins him around — the moment it lands,
Backstab follows.
Counterattack goes up just before an enemy dagger user or fighter swings: every physical skill he uses on you then hurts him back.
Ultimate Evasion is the answer to fighters and archers,
Escape Shackle breaks a hold, and
Symbol of the Assassin is simply locked in the Olympiad.
All Abyss Walker skills
The full Abyss Walker and Ghost Hunter tree — skill levels, SP and MP:
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 40SP: 391,400 | |||||
| Backstabnewblow, power 1249 | 1–3 | 27,9003 × 9,300 | 64 | active | |
| Deadly Blownewblow, power 1249.0 | 1–3 | 27,9003 × 9,300 | 38 | active | |
| Hexnew📖P. Def. ×0.77 · 15 s | 1 | 28,000 | 18 | active | |
| Silent Movenew | 1 | 28,000 | 7 | toggle | |
| ConfusionConfusion 6 s | 5 | 28,000 | 14 | active | |
| Critical Power | 3 | 28,000 | — | passive | |
| Dagger Mastery | 9–11 | 27,9003 × 9,300 | — | passive | |
| Drain HealthHP drain, power 52 | 17–19 | 27,9003 × 9,300 | 21 | active | |
| Freezing Strikemagic damage, power 31 · Speed ×0.7 · 30 s | 3–4 | 28,0002 × 14,000 | 27 | active | |
| Light Armor Mastery | 11–13 | 27,9003 × 9,300 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 3 | 28,000 | 14 | active | |
| Stingphysical damage, power 139 · damage over time 3 s | 13–15 | 27,9003 × 9,300 | 43 | active | |
| Unlock | 6 | 28,000 | 35 | active | |
| Vicious Stance | 6 | 28,000 | — | toggle | |
| Level 43SP: 461,800 | |||||
| Veilnew | 1 | 29,000 | 19 | active | |
| Acrobatic Move | 2 | 29,000 | — | passive | |
| Backstabblow, power 1488 | 4–6 | 28,8003 × 9,600 | 68 | active | |
| ConfusionConfusion 6 s | 6 | 29,000 | 15 | active | |
| Dagger Mastery | 12–14 | 28,8003 × 9,600 | — | passive | |
| Deadly Blowblow, power 1488.0 | 4–6 | 28,8003 × 9,600 | 41 | active | |
| Drain HealthHP drain, power 57 | 20–22 | 28,8003 × 9,600 | 23 | active | |
| Esprit | 2 | 29,000 | — | passive | |
| Freezing Strikemagic damage, power 34 · Speed ×0.7 · 30 s | 5–6 | 28,0002 × 14,000 | 30 | active | |
| HexP. Def. ×0.77 · 15 s | 2 | 29,000 | 19 | active | |
| Light Armor Mastery | 14–16 | 28,8003 × 9,600 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 4 | 29,000 | 15 | active | |
| Quick StepSpeed +11 | 2 | 29,000 | — | passive | |
| Stingphysical damage, power 166 · damage over time 3 s | 16–18 | 28,8003 × 9,600 | 45 | active | |
| Unlock | 7 | 29,000 | 39 | active | |
| Vicious Stance | 7 | 29,000 | — | toggle | |
| Level 46SP: 614,000 | |||||
| Summon Treasure Keynew | 1 | 38,000 | 122 | active | |
| Backstabblow, power 1757 | 7–9 | 39,0003 × 13,000 | 74 | active | |
| Boost EvasionEvasion +3 | 2 | 38,000 | — | passive | |
| ConfusionConfusion 6 s | 7 | 38,000 | 17 | active | |
| Dagger Mastery | 15–17 | 39,0003 × 13,000 | — | passive | |
| Deadly Blowblow, power 1757.0 | 7–9 | 39,0003 × 13,000 | 44 | active | |
| Drain HealthHP drain, power 61 | 23–25 | 39,0003 × 13,000 | 25 | active | |
| Esprit | 3 | 38,000 | — | passive | |
| Freezing Strikemagic damage, power 37 · Speed ×0.7 · 30 s | 7–8 | 38,0002 × 19,000 | 32 | active | |
| HexP. Def. ×0.77 · 15 s | 3 | 38,000 | 22 | active | |
| Light Armor Mastery | 17–19 | 39,0003 × 13,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 5 | 38,000 | 17 | active | |
| Stingphysical damage, power 196 · damage over time 3 s | 19–21 | 39,0003 × 13,000 | 49 | active | |
| Unlock | 8 | 38,000 | 43 | active | |
| Veil | 2 | 38,000 | 21 | active | |
| Vicious Stance | 8 | 38,000 | — | toggle | |
| Level 49SP: 971,000 | |||||
| Tricknew | 1 | 61,000 | 22 | active | |
| Backstabblow, power 2057 | 10–12 | 60,0003 × 20,000 | 80 | active | |
| Bleeddamage over time 3 s | 3 | 61,000 | 67 | active | |
| ConfusionConfusion 6 s | 8 | 61,000 | 18 | active | |
| Dagger Mastery | 18–20 | 60,0003 × 20,000 | — | passive | |
| Deadly Blowblow, power 2057.0 | 10–12 | 60,0003 × 20,000 | 48 | active | |
| Drain HealthHP drain, power 66 | 26–28 | 60,0003 × 20,000 | 27 | active | |
| Esprit | 4 | 61,000 | — | passive | |
| Freezing Strikemagic damage, power 40 · Speed ×0.7 · 30 s | 9–10 | 62,0002 × 31,000 | 34 | active | |
| HexP. Def. ×0.77 · 15 s | 4 | 61,000 | 23 | active | |
| Light Armor Mastery | 20–22 | 60,0003 × 20,000 | — | passive | |
| Poisondamage over time 3 s | 2 | 61,000 | 18 | active | |
| Power BreakP. Atk. ×0.77 · 15 s | 6 | 61,000 | 18 | active | |
| Stingphysical damage, power 229 · damage over time 3 s | 22–24 | 60,0003 × 20,000 | 54 | active | |
| Veil | 3 | 61,000 | 22 | active | |
| Vicious Stance | 9 | 61,000 | — | toggle | |
| Level 52SP: 1,402,000 | |||||
| Divine Inspirationnew | 1 | book | — | passive | |
| Backstabblow, power 2388 | 13–15 | 87,0003 × 29,000 | 84 | active | |
| ConfusionConfusion 6 s | 9 | 88,000 | 19 | active | |
| Critical Power | 4 | 88,000 | — | passive | |
| Dagger Mastery | 21–23 | 87,0003 × 29,000 | — | passive | |
| Deadly Blowblow, power 2388.0 | 13–15 | 87,0003 × 29,000 | 51 | active | |
| Drain HealthHP drain, power 72 | 29–31 | 87,0003 × 29,000 | 28 | active | |
| Esprit | 5 | 88,000 | — | passive | |
| Freezing Strikemagic damage, power 43 · Speed ×0.7 · 30 s | 11–12 | 88,0002 × 44,000 | 38 | active | |
| HexP. Def. ×0.77 · 15 s | 5 | 88,000 | 24 | active | |
| Light Armor Mastery | 23–25 | 87,0003 × 29,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 7 | 88,000 | 19 | active | |
| Stingphysical damage, power 266 · damage over time 3 s | 25–27 | 87,0003 × 29,000 | 56 | active | |
| Trick | 2 | 88,000 | 24 | active | |
| Unlock | 9 | 88,000 | 47 | active | |
| Veil | 4 | 88,000 | 24 | active | |
| Vicious Stance | 10 | 88,000 | — | toggle | |
| Level 55SP: 2,210,000 | |||||
| Sand BombnewAccuracy −1 · 30 s · around | 1 | 116,000 | 25 | active | |
| Acrobatic Move | 3 | 116,000 | — | passive | |
| Acrobatics | 2 | 116,000 | — | passive | |
| Backstabblow, power 2748 | 16–18 | 117,0003 × 39,000 | 91 | active | |
| Boost Breathbreath gauge +300 | 2 | 116,000 | — | passive | |
| ConfusionConfusion 6 s | 10 | 116,000 | 20 | active | |
| Dagger Mastery | 24–26 | 117,0003 × 39,000 | — | passive | |
| Deadly Blowblow, power 2748.0 | 16–18 | 117,0003 × 39,000 | 55 | active | |
| Drain HealthHP drain, power 77 | 32–34 | 117,0003 × 39,000 | 30 | active | |
| Freezing Strikemagic damage, power 46 · Speed ×0.7 · 30 s | 13–14 | 116,0002 × 58,000 | 40 | active | |
| HexP. Def. ×0.77 · 15 s | 6 | 116,000 | 25 | active | |
| Light Armor Mastery | 26–28 | 117,0003 × 39,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 8 | 116,000 | 20 | active | |
| Stingphysical damage, power 306 · damage over time 3 s | 28–30 | 117,0003 × 39,000 | 61 | active | |
| Trick | 3 | 116,000 | 25 | active | |
| Ultimate EvasionEvasion +25, buff-cancel resistance +80% · 30 s · reuse 30 min | 2 | 116,000 | 25 | active | |
| Unlock | 10 | 116,000 | 51 | active | |
| Veil | 5 | 116,000 | 25 | active | |
| Vicious Stance | 11 | 116,000 | — | toggle | |
| Level 58SP: 2,394,000 | |||||
| Mortal Strikenew | 1 | 126,000 | — | active | |
| Backstabblow, power 3136 | 19–21 | 126,0003 × 42,000 | 97 | active | |
| Bleeddamage over time 3 s | 4 | 126,000 | 81 | active | |
| Boost EvasionEvasion +4 | 3 | 126,000 | — | passive | |
| ConfusionConfusion 6 s | 11 | 126,000 | 22 | active | |
| Dagger Mastery | 27–29 | 126,0003 × 42,000 | — | passive | |
| Deadly Blowblow, power 3136.0 | 19–21 | 126,0003 × 42,000 | 58 | active | |
| Drain HealthHP drain, power 82 | 35–37 | 126,0003 × 42,000 | 32 | active | |
| Freezing Strikemagic damage, power 49 · Speed ×0.7 · 30 s | 15–16 | 126,0002 × 63,000 | 42 | active | |
| HexP. Def. ×0.77 · 15 s | 7 | 126,000 | 28 | active | |
| Light Armor Mastery | 29–31 | 126,0003 × 42,000 | — | passive | |
| Poisondamage over time 3 s | 3 | 126,000 | 22 | active | |
| Power BreakP. Atk. ×0.77 · 15 s | 9 | 126,000 | 22 | active | |
| Sand BombAccuracy −2 · 30 s · around | 2 | 126,000 | 27 | active | |
| Stingphysical damage, power 349 · damage over time 3 s | 31–33 | 126,0003 × 42,000 | 65 | active | |
| Summon Treasure Key | 2 | 126,000 | 159 | active | |
| Trick | 4 | 126,000 | 27 | active | |
| Veil | 6 | 126,000 | 27 | active | |
| Vicious Stance | 12 | 126,000 | — | toggle | |
| Level 60SP: 2,902,000 | |||||
| Escape Shacklenewcures negative effects | 1 | 181,000 | 60 | active | |
| Backstabblow, power 3408 | 22–23 | 182,0002 × 91,000 | 101 | active | |
| ConfusionConfusion 6 s | 12 | 181,000 | 22 | active | |
| Dagger Mastery | 30–31 | 182,0002 × 91,000 | — | passive | |
| Deadly Blowblow, power 3408.0 | 22–23 | 182,0002 × 91,000 | 61 | active | |
| Drain HealthHP drain, power 85 | 38–39 | 182,0002 × 91,000 | 33 | active | |
| Freezing Strikemagic damage, power 51 · Speed ×0.7 · 30 s | 17 | 181,000 | 43 | active | |
| HexP. Def. ×0.77 · 15 s | 8 | 181,000 | 28 | active | |
| Light Armor Mastery | 32–33 | 182,0002 × 91,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 10 | 181,000 | 22 | active | |
| Sand BombAccuracy −3 · 30 s · around | 3 | 181,000 | 28 | active | |
| Stingphysical damage, power 379 · damage over time 3 s | 34–35 | 182,0002 × 91,000 | 68 | active | |
| Trick | 5 | 181,000 | 28 | active | |
| Unlock | 11 | 181,000 | 55 | active | |
| Veil | 7 | 181,000 | 28 | active | |
| Vicious Stance | 13 | 181,000 | — | toggle | |
| Level 61 | |||||
| Divine Inspiration | 2 | book | — | passive | |
| Level 62SP: 3,990,000 | |||||
| Backstabblow, power 3690 | 24–25 | 260,0002 × 130,000 | 103 | active | |
| ConfusionConfusion 6 s | 13 | 270,000 | 23 | active | |
| Dagger Mastery | 32–33 | 260,0002 × 130,000 | — | passive | |
| Deadly Blowblow, power 3690.0 | 24–25 | 260,0002 × 130,000 | 62 | active | |
| Drain HealthHP drain, power 89 | 40–41 | 260,0002 × 130,000 | 35 | active | |
| Esprit | 6 | 270,000 | — | passive | |
| Freezing Strikemagic damage, power 53 · Speed ×0.7 · 30 s | 18 | 270,000 | 46 | active | |
| HexP. Def. ×0.77 · 15 s | 9 | 270,000 | 29 | active | |
| Light Armor Mastery | 34–35 | 260,0002 × 130,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 11 | 270,000 | 23 | active | |
| Sand BombAccuracy −4 · 30 s · around | 4 | 270,000 | 29 | active | |
| Stingphysical damage, power 410 · damage over time 3 s | 36–37 | 260,0002 × 130,000 | 69 | active | |
| Trick | 6 | 270,000 | 29 | active | |
| Veil | 8 | 270,000 | 29 | active | |
| Vicious Stance | 14 | 270,000 | — | toggle | |
| Level 64SP: 4,800,000 | |||||
| Backstabblow, power 3980 | 26–27 | 300,0002 × 150,000 | 107 | active | |
| ConfusionConfusion 6 s | 14 | 300,000 | 24 | active | |
| Critical Power | 5 | 300,000 | — | passive | |
| Dagger Mastery | 34–35 | 300,0002 × 150,000 | — | passive | |
| Deadly Blowblow, power 3980.0 | 26–27 | 300,0002 × 150,000 | 65 | active | |
| Drain HealthHP drain, power 92 | 42–43 | 300,0002 × 150,000 | 36 | active | |
| Freezing Strikemagic damage, power 56 · Speed ×0.7 · 30 s | 19 | 300,000 | 48 | active | |
| HexP. Def. ×0.77 · 15 s | 10 | 300,000 | 30 | active | |
| Light Armor Mastery | 36–37 | 300,0002 × 150,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 12 | 300,000 | 24 | active | |
| Sand BombAccuracy −5 · 30 s · around | 5 | 300,000 | 30 | active | |
| Stingphysical damage, power 443 · damage over time 3 s | 38–39 | 300,0002 × 150,000 | 72 | active | |
| Trick | 7 | 300,000 | 30 | active | |
| Unlock | 12 | 300,000 | 59 | active | |
| Veil | 9 | 300,000 | 30 | active | |
| Vicious Stance | 15 | 300,000 | — | toggle | |
| Level 66SP: 6,960,000 | |||||
| Blinding Blownewblow, power 2850 · Speed +40 · 15 s · reuse 90 s | 1–2 | 360,0002 × 180,000 | 68 | active | |
| Backstabblow, power 4275 | 28–29 | 360,0002 × 180,000 | 111 | active | |
| Bleeddamage over time 3 s | 5 | 370,000 | 93 | active | |
| ConfusionConfusion 6 s | 15 | 370,000 | 25 | active | |
| Dagger Mastery | 36–37 | 360,0002 × 180,000 | — | passive | |
| Deadly Blowblow, power 4275.0 | 28–29 | 360,0002 × 180,000 | 67 | active | |
| Drain HealthHP drain, power 96 | 44–45 | 360,0002 × 180,000 | 37 | active | |
| Freezing Strikemagic damage, power 58 · Speed ×0.7 · 30 s | 20 | 370,000 | 48 | active | |
| HexP. Def. ×0.77 · 15 s | 11 | 370,000 | 32 | active | |
| Light Armor Mastery | 38–39 | 360,0002 × 180,000 | — | passive | |
| Mortal Strike | 2 | 370,000 | — | active | |
| Poisondamage over time 3 s | 4 | 370,000 | 25 | active | |
| Power BreakP. Atk. ×0.77 · 15 s | 13 | 370,000 | 25 | active | |
| Sand BombAccuracy −6 · 30 s · around | 6 | 370,000 | 31 | active | |
| Stingphysical damage, power 475 · damage over time 3 s | 40–41 | 360,0002 × 180,000 | 74 | active | |
| Summon Treasure Key | 3 | 370,000 | 183 | active | |
| Trick | 8 | 370,000 | 31 | active | |
| Veil | 10 | 370,000 | 31 | active | |
| Vicious Stance | 16 | 370,000 | — | toggle | |
| Level 68SP: 7,820,000 | |||||
| Backstabblow, power 4575 | 30–31 | 460,0002 × 230,000 | 115 | active | |
| Blinding Blowblow, power 3050 · Speed +40 · 15 s · reuse 90 s | 3–4 | 460,0002 × 230,000 | 70 | active | |
| ConfusionConfusion 6 s | 16 | 460,000 | 26 | active | |
| Dagger Mastery | 38–39 | 460,0002 × 230,000 | — | passive | |
| Deadly Blowblow, power 4575.0 | 30–31 | 460,0002 × 230,000 | 69 | active | |
| Drain HealthHP drain, power 99 | 46–47 | 460,0002 × 230,000 | 38 | active | |
| Esprit | 7 | 460,000 | — | passive | |
| Freezing Strikemagic damage, power 59 · Speed ×0.7 · 30 s | 21 | 460,000 | 50 | active | |
| HexP. Def. ×0.77 · 15 s | 12 | 460,000 | 33 | active | |
| Light Armor Mastery | 40–41 | 460,0002 × 230,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 14 | 460,000 | 26 | active | |
| Sand BombAccuracy −7 · 30 s · around | 7 | 460,000 | 32 | active | |
| Stingphysical damage, power 509 · damage over time 3 s | 42–43 | 460,0002 × 230,000 | 77 | active | |
| Trick | 9 | 460,000 | 32 | active | |
| Unlock | 13 | 460,000 | 63 | active | |
| Veil | 11 | 460,000 | 32 | active | |
| Vicious Stance | 17 | 460,000 | — | toggle | |
| Level 70SP: 9,280,000 | |||||
| Backstabblow, power 4878 | 32–33 | 580,0002 × 290,000 | 118 | active | |
| Bleeddamage over time 3 s | 6 | 580,000 | 99 | active | |
| Blinding Blowblow, power 3252 · Speed +40 · 15 s · reuse 90 s | 5–6 | 580,0002 × 290,000 | 72 | active | |
| ConfusionConfusion 6 s | 17 | 580,000 | 26 | active | |
| Dagger Mastery | 40–41 | 580,0002 × 290,000 | — | passive | |
| Deadly Blowblow, power 4878.0 | 32–33 | 580,0002 × 290,000 | 71 | active | |
| Drain HealthHP drain, power 102 | 48–49 | 580,0002 × 290,000 | 39 | active | |
| Freezing Strikemagic damage, power 61 · Speed ×0.7 · 30 s | 22 | 580,000 | 51 | active | |
| HexP. Def. ×0.77 · 15 s | 13 | 580,000 | 33 | active | |
| Light Armor Mastery | 42–43 | 580,0002 × 290,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 15 | 580,000 | 26 | active | |
| Sand BombAccuracy −8 · 30 s · around | 8 | 580,000 | 33 | active | |
| Stingphysical damage, power 542 · damage over time 3 s | 44–45 | 580,0002 × 290,000 | 79 | active | |
| Trick | 10 | 580,000 | 33 | active | |
| Veil | 12 | 580,000 | 33 | active | |
| Vicious Stance | 18 | 580,000 | — | toggle | |
| Level 72SP: 12,000,000 | |||||
| Backstabblow, power 5180 | 34–35 | 700,0002 × 350,000 | 122 | active | |
| Blinding Blowblow, power 3453 · Speed +40 · 15 s · reuse 90 s | 7–8 | 700,0002 × 350,000 | 74 | active | |
| ConfusionConfusion 6 s | 18 | 710,000 | 27 | active | |
| Critical Power | 6 | 710,000 | — | passive | |
| Dagger Mastery | 42–43 | 700,0002 × 350,000 | — | passive | |
| Deadly Blowblow, power 5180.0 | 34–35 | 700,0002 × 350,000 | 73 | active | |
| Drain HealthHP drain, power 105 | 50–51 | 700,0002 × 350,000 | 40 | active | |
| Freezing Strikemagic damage, power 63 · Speed ×0.7 · 30 s | 23 | 710,000 | 53 | active | |
| HexP. Def. ×0.77 · 15 s | 14 | 710,000 | 34 | active | |
| Light Armor Mastery | 44–45 | 700,0002 × 350,000 | — | passive | |
| Power BreakP. Atk. ×0.77 · 15 s | 16 | 710,000 | 27 | active | |
| Sand BombAccuracy −9 · 30 s · around | 9 | 710,000 | 34 | active | |
| Stingphysical damage, power 576 · damage over time 3 s | 46–47 | 700,0002 × 350,000 | 81 | active | |
| Trick | 11 | 710,000 | 34 | active | |
| Unlock | 14 | 710,000 | 67 | active | |
| Veil | 13 | 710,000 | 34 | active | |
| Vicious Stance | 19 | 710,000 | — | toggle | |
| Level 74SP: 25,960,000 | |||||
| Backstabblow, power 5479 | 36–37 | 1,360,0002 × 680,000 | 125 | active | |
| Blinding Blowblow, power 3653 · Speed +40 · 15 s · reuse 90 s | 9–10 | 1,360,0002 × 680,000 | 76 | active | |
| ConfusionConfusion 6 s | 19 | 1,370,000 | 28 | active | |
| Dagger Mastery | 44–45 | 1,360,0002 × 680,000 | — | passive | |
| Deadly Blowblow, power 5479.0 | 36–37 | 1,360,0002 × 680,000 | 75 | active | |
| Drain HealthHP drain, power 108 | 52–53 | 1,360,0002 × 680,000 | 41 | active | |
| Esprit | 8 | 1,370,000 | — | passive | |
| Freezing Strikemagic damage, power 65 · Speed ×0.7 · 30 s | 24 | 1,370,000 | 55 | active | |
| HexP. Def. ×0.77 · 15 s | 15 | 1,370,000 | 35 | active | |
| Light Armor Mastery | 46–47 | 1,360,0002 × 680,000 | — | passive | |
| Mortal Strike | 3 | 1,370,000 | — | active | |
| Poisondamage over time 3 s | 5 | 1,370,000 | 28 | active | |
| Power BreakP. Atk. ×0.77 · 15 s | 17 | 1,370,000 | 28 | active | |
| Sand BombAccuracy −10 · 30 s · around | 10 | 1,370,000 | 34 | active | |
| Stingphysical damage, power 609 · damage over time 3 s | 48–49 | 1,360,0002 × 680,000 | 83 | active | |
| Summon Treasure Key | 4 | 1,370,000 | 204 | active | |
| Trick | 12 | 1,370,000 | 34 | active | |
| Veil | 14 | 1,370,000 | 34 | active | |
| Vicious Stance | 20 | 1,370,000 | — | toggle | |
| Skill | Skill Lv | SP | MP | Type | |
|---|---|---|---|---|---|
| Level 76SP: 25,000,000 | |||||
| Lethal Blownewblow, power 5773 | 1 | 12,500,000 | 85 | active | |
| WisdomnewHold resistance +20% · Sleep resistance +20% · mental resistance +20% | 1 | 12,500,000 | — | passive | |
| Divine Inspiration | 3–4 | book | — | passive | |
| Level 77SP: 44,010,000 | |||||
| Battle Forcenewtransfers force to a party member | 1 | 14,670,000 | — | active | |
| BluffnewStun 9 s | 1 | 14,670,000 | 35 | active | |
| Skill Masterynewchance of instant reuse or double duration | 1 | 14,670,000 | — | passive | |
| Level 78SP: 64,000,000 | |||||
| Assassinationnew | 1 | 16,000,000 | — | passive | |
| Focus Deathnewcrit rate −30% · 2 min · reuse 2 min | 1 | 16,000,000 | 36 | active | |
| Focus Powernew | 1 | 16,000,000 | 36 | active | |
| Focus Skill Masterynewchance of instant reuse or double duration | 1 | 16,000,000 | 36 | toggle | |
| Level 79SP: 80,000,000 | |||||
| Counterattacknew | 1 | 80,000,000 | 49 | active | |
| Level 80SP: 150,000,000 | |||||
| Symbol of the Assassinnew📖 | 1 | 150,000,000 | 44 | active | |
📖 — by Interlude code level 1 of the skill is learned from a spellbook; many servers disable spellbooks and it is learned for SP.
Other classes are in the Lineage 2 classes section. For a fresh dark elf start, browse the list of L2 Interlude servers; versions with extra features are under Lineage 2 Interlude servers with add-ons.
Where it comes in handy
Upcoming Interlude, Interlude+ server openings
Your server here — advertise →FAQ
Where should an Abyss Walker level?
20–40 — Necropolis of Sacrifice first, then The Pilgrim's Necropolis and Catacomb of the Heretic; 40–52 — Archaic Laboratory, Garden of Eva, Cruma Tower; 52–61 — Archaic Laboratory, Catacomb of the Apostate; 61–76 — Tower of Insolence, Hot Springs; 76–80 — Imperial Tomb, Forge of the Gods.
Which is better — AW, TH or PW?
Only the AW has the
Hex,
Power Break,
Freezing Strike,
Poison and
Sting debuffs, and at the 3rd class
Counterattack plus the
Focus Death and
Focus Power pair. The TH gets
Critical Blow, Stealth and Lure instead, the PW gets
Entangle and Lure.
Blinding Blow and
Mortal Strike are shared by the AW and PW. Pick the AW if you level solo and want to lock targets down with debuffs and control in PvP.
What dyes for an Abyss Walker?
For leveling — STR+4 CON−4, DEX+3 CON−3 and DEX+2 CON−2. For PvP — CON+4 STR−4, DEX+4 STR−4 and CON+1 STR−1. For a Ghost Hunter built on
Skill Mastery — STR+4 DEX−4, DEX+4 CON−4 and STR+1 CON−1.
Which marks does the AW 2nd class need?
Mark of Seeker, Mark of Fate and Mark of Searcher — from the Trial of the Seeker, Testimony of Fate and Test of the Searcher quests at levels 35, 37 and 39. The dark elf master gives you Abyss Walker from level 40.
How do you get the Ghost Hunter 3rd class?
Saga of the Ghost Hunter is taken from Black Cat at level 76. Midway through you collect
Halisha's Mark and fight Archon of Halisha. The reward is the class, XP, adena and a
Secret Book of Giants.
What is the difference between
Backstab and
Deadly Blow?
Same power — 5,479.
Backstab only lands from behind the target and costs 125 MP,
Deadly Blow hits from any side for 75 MP. Both have an 11-second reuse, so they are used back to back.
Which subclasses should an AW take?
Any 2nd class except elven ones, Treasure Hunter, Plains Walker, Overlord and Warsmith. Most players pick a buffer for their own party or a Bounty Hunter for spoil.
Is the Abyss Walker good for solo leveling?
Yes, as long as the mobs come one at a time: each target gets
Hex and a couple of blows from behind. He has no AoE damage —
Sand Bomb only lowers enemy Accuracy — so skip spots with packs and look for mobs standing alone.