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TH in High Five — Treasure Hunter and Adventurer Guide (H5)

TH in High Five — Treasure Hunter and Adventurer Guide (H5)

The TH (Treasure Hunter, Adventurer after the 3rd class change) in High Five is a human dagger user whose blows barely wait for reuse: Deadly Blow and Backstab come back in 3 seconds, and at level 83 dual daggers unlock Dual Blow. This TH H5 guide covers how dagger damage works in H5, what to learn on each class, buffs, gear up to S84, leveling spots for every level range, dyes, subclasses and the Olympiad. All numbers come from the High Five datapack.

Updated: 04.11.2026 38 min read Chronicles:High Five

TH in H5 at a glance

Rolesingle-target solo damage with back-to-back dagger blows; in a party — finishing targets off and shedding aggro
Weapondagger; from S grade, dual daggers for Dual Blow; see "TH gear"
Armorlight: Light Armor Mastery from 74 gives P. Def. +65.6, Evasion +7 and lowers the chance of taking a crit (×0.65)
DyesDEX and STR at the cost of CON; for the Olympiad, DEX without losing CON
Where to level20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Wall of Argos; 76–80 — Imperial Tomb, Hall of Flames; 80–85 — Antharas' Lair, Hardin's Academy

For the older chronicles, see the Interlude TH guide. This page is High Five only: in H5 the class has different reuse times, new blows and new 3rd class skills.

TH class change quests

ClassLevelHow to get it
Rogue20TH 1st class quest
Treasure Hunter40Seeker, Trust and Searcher marks — TH 2nd class quests; the class change is done by a warrior grand master such as Hannavalt, who in High Five also hands out 15 Shadow Item Exchange Coupon (C-grade)
Adventurer76Saga of the Adventurer — TH 3rd class quest

The marks come from Trial of the Seeker, Testimony of Trust and Test of the Searcher. Our copy of the High Five datapack has no quest scripts, so check start levels and rewards with the NPC on your server; the mark list and the coupons are taken from the H5 class change file.

How the TH deals damage in High Five

The key difference in H5 is reuse: Deadly Blow and Backstab are on 3 seconds, Dual Blow on 8 seconds, so the TH presses them almost nonstop. Every blow needs a dagger or dual daggers; Dual Blow works with dual daggers only.

SkillFrom levelPositionPowerMPReuse
Deadly Blow40any side5,479683 seconds
Backstab40from behind5,4791123 seconds
Critical Blow55any side; self blow chance ×1.3 for 15 seconds3,6537230 seconds
Lethal Blow76any side5,773774 seconds
Dual Blow83any side, dual daggers11,234828 seconds

What matters for dagger blows in H5:

  • Blow chance. Each blow has its own base chance, raised by DEX and position: higher from the side than from the front, and higher still from behind. On top of that come blow chance multipliers: Critical Blow ×1.3, Exciting Adventure ×1.3, Assassination ×1.03, Dual Dagger Mastery ×1.05. A miss means the MP is spent and the blow did nothing.
  • Backstab is described as a hit to the back. The Mobius build only checks "not from the front", so it lands from the side as well.
  • Blow damage is the dagger's P. Atk. plus skill power, boosted by soulshots, crit damage (Death Whisper, Focus Power) and flat crit damage bonuses — Vicious Stance, Critical Damage, the Critical Damage SA — then divided by the target's P. Def. That is why a dagger wants high P. Atk., and Might and Chant of Battle raise blow damage too.
  • Lethal. Backstab at max level and Lethal Blow have a 15% chance to cut a monster's HP in half, Deadly Blow 10%, Dual Blow 8%, Critical Blow 5%. Dual Blow also has a 1% chance to leave the target at 1 HP. Against players, the half lethal drops CP to 1.
  • MP runs out before reuse does. With Deadly Blow on 3 seconds and Lethal Blow on 4 seconds, the TH hits an MP wall first. Dagger Mastery helps: on a crit, a 33% chance for 5 seconds of physical skill MP cost ×0.4 and blow chance ×1.1.

Rotation on a monster: Critical Wound (from level 79: the target takes crit damage ×1.3 for 30 seconds) → Critical Blow → get behind → Backstab → Deadly Blow → Lethal Blow. From 83 with dual daggers, weave in Dual Blow every 8 seconds.

Chests and traps

The TH gets Unlock at level 20, and on the 2nd class it grows to skill level 14. In H5 its reuse is 30 seconds, and each cast uses up Thief Key — the higher the Unlock level, the more keys. The skill description gives level 14 a 90% chance to open a level 72 chest. The Mobius build has no chance roll here: a chest close to your level always opens, while one too high or too low attacks.

SkillFrom levelWhat it does
Summon Treasure Key46, grows to 74turns 2 Thief Key into chest keys; MP 204, reuse 600 seconds
Find Trap74reveals traps within a 300 radius
Remove Trap74disarms a found trap from 400 away

How to play a TH in H5

Solo. The core style: Vicious Stance always on, one monster at a time, blows in the order above. Reuse is short in H5, so the TH kills a single monster faster than in Interlude, and the time goes into running between targets and resting for MP.

Packs. The TH has no AoE blows. Lure from level 52 pulls a single monster (range 400, reuse 3 seconds); if two come, use Trick (the monster forgets you, reuse 5 seconds) or Switch (the monster switches target, reuse 3 seconds). Veil makes a monster non-aggressive for 120 seconds.

Fast engage. Shadow Step from level 40 puts you behind a target up to 600 away and clears its target; reuse 75 seconds. Handy against archer monsters and in PvP — straight into Backstab.

Peaceful mode. Silent Move (speed ×0.6) and Stealth for 120 seconds let you reach a chest or spot past aggressive monsters; under Stealth P. Atk. is ×0.55, so don't fight from it. Hide from level 81 takes you out of sight for 30 seconds, reuse 180 seconds. Fake Death (MP 200) drops monster aggro when things go wrong.

In a party. The TH finishes off whatever the tank holds, coming in from behind. Critical Wound on the target raises crit damage for allies too.

When it gets rough:

SkillWhat it gives
Ultimate EvasionEvasion +25 and physical skill evasion +40 for 30 seconds; reuse 900 seconds
Exciting Adventurefrom level 83: Evasion +15, speed +20, blow chance ×1.3 for 30 seconds; reuse 900 seconds
Dashspeed +66 for 15 seconds, reuse 30 seconds
Escape Shackleremoves hold from yourself, reuse 15 seconds
Sand Bombtarget accuracy −12 for 30 seconds, range 150

What does not stack

Your skillDoes not stack withWhat remains
Ultimate Evasion and Exciting Adventureeach otherone effect: at equal level the last one applied stays — use them one after another, not together
Focus Chance and Focus Powereach otherone, the last applied
BleedSting, Blade Rush, Bleeding Shot, Ice Daggerone bleed on the target; at equal level, the last
Sand BombCurse Chaos and Seal of Chaosone accuracy debuff, the last applied
Veilthe Bishop's Requiemone, the last applied
Bluffother classes' stuns — Hammer Crush, Shield Stun, Rush Impact and so onone stun
Throwing Daggerother classes' slows — Entangle, Cripple, Frost Bolt and so onone slow

Buffs for a TH in H5

Without crit damage and attack speed the blows are weaker and auto-attacks between them are slower. What the TH needs:

BufferWhat the TH gets
ProphetDeath Whisper — crit damage ×1.35; Haste — attack speed ×1.33; Might — P. Atk. ×1.15
Shillien Elderthe same Death Whisper plus Vampiric Rage — vampiric +9 from auto-attacks
WarcryerChant of Rage — crit damage ×1.35, Chant of Fury — attack speed ×1.33, Chant of Battle — P. Atk. ×1.15
BladedancerDance of Fury — attack speed ×1.15
SwordsingerSong of Hunter — auto-attack crit rate ×2

Death Whisper and Chant of Rage share a type at equal level: whichever lands last stays. The same goes for Haste with Chant of Fury and Might with Chant of Battle. For PvP add Mental Shield from a Prophet or Shillien Elder: resistance to hold, sleep and mental attacks +50%.

TH skills by level

1–20 · Human Fighter

LevelSkillWhat it gives
5–15Mortal Blowthe first dagger blow, reuse 3 seconds
5–15Power Strikea sword or blunt hit until you have a dagger
5–15Weapon Mastery, Armor MasteryP. Atk. and defense

20–40 · Rogue

LevelSkillTake it
20–36Mortal Blowright away: the main blow until 40, at 36 — power 977, MP 30
20–36Dagger Mastery, Light Armor Masteryright away — dagger and light armor
20–36Vicious Stanceright away — flat crit damage bonus
20Dashspeed boost for 15 seconds, reuse 30 seconds
20–36Unlockchests
24Accuracytoggle: accuracy +3
24–32Critical Damage, Bleedflat crit damage bonus; bleed
28Ultimate Evasion, Critical Chanceemergency evasion; crit rate
20–36Power Shot, Bow Mastery, Stun Shotonly if you level with a bow

40–76 · Treasure Hunter

LevelSkillWhat it gives (max level)
40, grows to 74Deadly Blow, Backstabthe main blows, see "How the TH deals damage"
40, grows to 74Vicious Stanceflat crit damage bonus +609, MP 14 to switch on
40, grows to 72Critical Damageflat crit damage bonus +384
40, grows to 74Dagger MasteryP. Atk. +112.8 with a dagger
40Shadow Stepjump behind the target, reuse 75 seconds
40Fake Death, Silent Moveshake off monsters; move without aggro
43, grows to 74Switch, Veilmake a monster drop its target; monster stays passive for 120 seconds
46 (lv. 4 — 74)Summon Treasure Keychest keys
49, grows to 74Trickthe monster forgets you
52Lurepull a single monster
52 (lv. 2 — 61, lv. 4 — 76)Divine Inspirationone more buff slot per level; learned in the Rogue tree with Ancient Book: Divine Inspiration books
55, grows to 74Critical Blowa 3,653-power blow and blow chance ×1.3 for 15 seconds
55, grows to 74Sand Bombtarget accuracy −12
58 (lv. 3 — 74)Stealthsneaking run for 120 seconds
60Escape Shacklebreak hold on yourself
74Find Trap, Remove Traptraps
74, scrollEvasion Hasteon evading, a 10% chance of attack speed ×1.15 for 10 seconds

The whole Treasure Hunter tree costs 82,289,000 SP. Order: Deadly Blow and Backstab → Vicious Stance and Critical Damage → dagger and light armor masteries → Critical Blow at 55 → everything else. Evasion Haste is not learned for SP but from the Forgotten Scroll - Evasion Haste scroll: in the datapack it drops from Shaman of Ancient Times lv. 75 in Silent Valley — 2.04% at x1 rate.

Adventurer skills (76–85)

LevelSkillWhat it gives
76Lethal Blowa 5,773-power blow, reuse 4 seconds
76Wisdomresistance to hold, sleep and mental attacks +20%
77Skill Masterya chance of an instant reuse reset for a skill or a doubled effect duration
77Bluff9-second stun plus target drop; reuse 8 seconds
78Focus Powerpositional crit damage for 120 seconds: behind ×1.6, side ×1.3, front ×0.7
78Focus Chancepositional crit rate for 120 seconds: behind ×1.6, side ×1.3, front ×0.7
78Focus Skill Masterytoggle: Skill Mastery chance ×11, drains MP
78AssassinationP. Atk. +70 with a dagger, blow chance ×1.03
79Miragefor 60 seconds: when a player or their pet damages you, an 80% chance the attacker loses you as a target; reuse 150 seconds
79Critical Woundthe target takes crit damage ×1.3 for 30 seconds
80Throwing Daggera throw at 300 range: power 3,488, 40% chance of target speed ×0.2 for 10 seconds; reuse 45 seconds
80Symbol of the Assassinplaces a symbol, consumes Battle Symbol; reuse 1,800 seconds
81, scrollFighter's Will, Dual Dagger Masterywith a dagger, P. Atk. +100 and attack speed ×1.1; with dual daggers, another P. Atk. +87.5 and blow chance ×1.05
81, scrollSixth Sense, Hide, Expose Weak PointEvasion +15 below 30% HP; vanish from sight; a counter-debuff on the attacker
82, scrollProtection of Rune, Protection of Elemental, Protection of AlignmentM. Def. ×1.15; elemental resistance +20; holy and dark resistance +20
83Dual Blowan 11,234-power dual dagger blow, reuse 8 seconds
83, scrollExciting Adventureblow chance ×1.3 and evasion for 30 seconds

The full 3rd class costs 578,340,000 SP; the priciest are Symbol of the Assassin (150 million), Dual Blow (100 million) and Throwing Dagger (90 million). Skills marked "scroll" are learned from a Forgotten Scroll, not for SP. Take Lethal Blow, Focus Power and Assassination first, Dual Blow at 83, and Symbol of the Assassin later.

You can only keep one of Focus Power and Focus Chance. For dagger blows pick Focus Power: it raises the crit damage of blows (in the Mobius build, blow damage gets half of the positional bonus). Focus Chance changes the auto-attack crit rate and does nothing for blow chance. In H5, Skill Mastery resets the reuse of any skill and doubles the duration of a buff; its chance scales with STR.

TH skill enchanting

Enchanting opens at level 76. The 2nd class blows have seven routes (power, MP, four elements and PvP), Vicious Stance has two; each goes up to +30, and you can follow only one. In H5 the Adventurer skills enchant too — Lethal Blow, Focus Power and others — but only to +15. The +1 chance on Deadly Blow is 82% at level 76, while +30 is 24% even at 85; Lethal Blow +1 at level 76 is 18%.

SkillRouteAt max
Deadly BlowPower, +30power 7,192
Deadly BlowDuel, +30 — for PvPpower vs. players 9,350
Vicious StancePower, +30flat crit damage bonus +774
Critical BlowPower, +30power 4,640
BackstabCost, +30MP 56 instead of 112
Lethal BlowPower, +15power 6,965
Focus PowerPower, +15behind ×1.7
BluffChance, +15stun chance 70 instead of 40

Start with Deadly Blow on power, then Vicious Stance, which lifts every blow. Backstab's power route adds almost nothing (5,889 at +30), so it gets the MP route instead.

What changed in High Five

WhatInterludeHigh Five
Deadly Blow and Backstab reuse11 seconds3 seconds
Deadly Blow and Backstab MP75 and 12568 and 112
Critical Blowreuse 90 seconds, self blow chance ×1.4reuse 30 seconds, self blow chance ×1.3
Lethal Blowreuse 15 seconds, MP 85reuse 4 seconds, MP 77
Mortal Blow (1st class)reuse 11 secondsreuse 3 seconds
Switch, Trick, Veilreuse 22, 30 and 20 secondsreuse 3, 5 and 5 seconds
Bleedreuse 13 secondsreuse 3 seconds
Sand Bomball enemies within 150, reuse 8 secondsa single target at 150 range, reuse 4 seconds
Stealthreuse 120 secondsreuse 4 seconds
Dashreuse 80 secondsreuse 30 seconds
Ultimate Evasionreuse 1,800 secondsreuse 900 seconds, plus physical skill evasion +40
Escape Shacklereuse 30 secondsreuse 15 seconds
Unlockreuse 120 secondsreuse 30 seconds
Summon Treasure Keyreuse 1,200 secondsreuse 600 seconds
Bluffreuse 30 secondsreuse 8 seconds
Focus Chance and Focus Powerreuse 120 secondsreuse 30 seconds
Focus Skill MasterySkill Mastery chance ×1.4Skill Mastery chance ×11
Miragereuse 600 seconds, MP 63, 80 million SPreuse 150 seconds, MP 43, 60 million SP; triggers only on damage from players and their pets
Battle Forceon the 3rd classgone
New skills—Shadow Step (40), Find Trap, Remove Trap, Evasion Haste (74), Critical Wound (79), Throwing Dagger (80), Fighter's Will, Hide and Dual Dagger Mastery (81), Exciting Adventure and Dual Blow (83); also Aura Bird - Falcon (75), Aura Bird - Owl (75), Archer's Will (81), Expose Weak Point (81), Sixth Sense (81), Protection of Alignment (82), Protection of Elemental (82), Protection of Rune (82)
3rd class enchantingnoneLethal Blow, Focus Chance, Focus Power, Bluff, Assassination, Wisdom — up to +15
SP for the 2nd class82,292,00082,289,000
SP for the 3rd class363,010,000578,340,000

If your server runs Freya or Gracia Final

The High Five datapack flags Throwing Dagger and Dual Blow as new in High Five — Freya and Gracia Final most likely don't have them, which leaves the TH without a dual dagger blow at 83. The rest of the tree is flagged as checked for CT2.5 and updated for High Five, but we have not confirmed reuse times and SP for Freya and Gracia Final: compare the skill list with the trainer on your own server.

TH gear

The TH wears a dagger and light armor; in H5 the grades open at levels 20, 40, 52, 61, 76, 80 and 84, and dual daggers from S grade. Weapon P. Atk. is part of blow damage, so pick the dagger by P. Atk. and with the Critical Damage SA (a flat crit damage bonus). P. Atk. and set bonuses are from the High Five datapack.

1–20 · no grade

WeaponArmor
Sword Breaker, P. Atk. 27Wooden Breastplate — set: P. Def. ×1.022, HP +41

20–40 · D grade

WeaponArmor
Mithril Dagger, P. Atk. 80Manticore Skin Shirt — set: MP +91.81

40–52 · C grade

WeaponArmor
Crystal Dagger - Critical Damage, P. Atk. 136Mithril Shirt — set: Evasion +4
or Crystal Dagger - Mortal Strike — Mighty Mortal SA for blow chancePlated Leather — set: STR +4, CON −1

52–61 · B grade

WeaponArmor
Demon's Dagger - Critical Damage, P. Atk. 170Leather Armor of Doom — set: P. Atk. ×1.027, DEX +3, STR −1, CON −2
Zubei's Leather Shirt — set: Evasion +4, no stat penalty

61–76 · A grade

WeaponArmor
Naga Storm - Critical Damage, P. Atk. 220Dark Crystal Leather Armor — set: attack speed ×1.04, P. Atk. ×1.04, STR +1, CON −1
Soul Separator, P. Atk. 203 — cheaperLeather Armor of Nightmare — set: vampiric +3, sleep and hold resistance, DEX +1, CON −1

76–80 · S grade

WeaponArmor
Dynasty Knife - Critical Damage, P. Atk. 291; cheaper — Angel Slayer - Critical Damage, 246Draconic Leather Armor — set: attack speed ×1.04, P. Atk. ×1.04, MP +289, STR +1, DEX +1, CON −2
Dynasty Dual Daggers, P. Atk. 304 — for Dual Blow at 83

80–84 · S80 grade

WeaponArmor
Icarus Disperser - Critical Damage, P. Atk. 318, or Icarus Dual Daggers, 332Moirai Leather Breastplate — set: P. Atk. ×1.0426, attack speed ×1.04, speed ×1.03, DEX +2, CON −2

84–85 · S84 grade

WeaponArmor
Vesper Dual Daggers, P. Atk. 360; later — Mamba Edge Dual Daggers, 437Vesper Noble Leather Breastplate — set: P. Atk. ×1.0557, attack speed ×1.05, flat crit damage bonus +172, STR +1, DEX +1, CON −2; after that — Elegia Leather Breastplate: P. Atk. ×1.0659, attack speed ×1.06, crit rate +170.5 (normal attacks only — it does not boost blows), STR +1, DEX +2, CON −2

Sets with attack speed (Dark Crystal, Draconic, Moirai, Vesper) speed up auto-attacks between blows. Leather Armor of Nightmare is for PvP, where a TH often gets held and put to sleep. From level 81 dual daggers beat a single dagger: Dual Dagger Mastery gives them P. Atk. +87.5 and blow chance ×1.05, and the dual daggers themselves hit harder (304 vs 291 for Dynasty, 332 vs 318 for Icarus); the single dagger only has the Critical Damage SA going for it. At 83 Dual Blow is added on top.

Where to level a TH in H5

The zones come from player guides and from the best experience per HP in the High Five datapack; each lists the most rewarding monsters by experience and two drops with their chance at x1 rate. The TH is fastest on single monsters: it has no AoE blows, and the catacombs and necropolises also give Seal Stones from almost every monster.

Level 20–40

Best for a TH: Catacomb of the Heretic and The Pilgrim's Necropolis — the most experience per HP, tied; Necropolis of Sacrifice — third by experience per HP, monsters for the start of the range.

ZoneMonsterDrop (chance at x1 rate)
Necropolis of SacrificeLith Guard lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Footman lv. 30Blue Seal Stone 70%, Red Seal Stone 70%
Catacomb Serpent lv. 28Cursed Tunic 0.15%, Cursed Stockings 0.24%
Fortress of ResistanceOl Mahum Lord lv. 34Bone Arrow 20.7%, Suede 8.28%
Ol Mahum Marksman lv. 28Greater Healing Potion 6.32%, Animal Skin 13.91%
Ol Mahum Captain lv. 30Durable Metal Plate 0.12%, Steel 0.92%
Catacomb of the HereticLith Patrolman lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Gigant Raider lv. 39Green Seal Stone 70%, Blue Seal Stone 70%
Lith Overlord lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
The Pilgrim's NecropolisGigant Officer lv. 36Green Seal Stone 70%, Blue Seal Stone 70%
Lith Medium lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
Gigant Cleric lv. 33Blue Seal Stone 70%, Red Seal Stone 70%
The Ant NestAnt Warrior Captain lv. 36Coarse Bone Powder 1.85%, Animal Bone 18.54%
Ant Soldier lv. 35Mithril Banded Gaiters Material 1.1%, Mithril Banded Mail Material 0.84%
Noble Ant Leader lv. 38Mithril Scale Gaiters Material 0.74%, Brigandine Gaiters Material 0.74%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Execution GroundsGranite Golem lv. 33Mithril Banded Gaiters Material 0.55%, Mithril Banded Mail Material 0.42%
Ghoul lv. 32Blessed Scroll of Resurrection for Pets 0.21%, Mithril Ore 1.04%
Hangman Tree lv. 35Mithril Banded Gaiters Material 0.56%, Mithril Banded Mail Material 0.43%
Alligator BeachCrokian Warrior lv. 38Mithril Scale Gaiters Material 0.89%, Brigandine Gaiters Material 0.89%
Farhite lv. 39Steel 1.19%, Adamantite Nugget 0.48%
Dailaon lv. 37Maingauche Edge 0.14%, Cursed Maingauche Edge 0.14%
Orc BarracksTurek Orc Warlord lv. 30Spinebone Sword Blade 0.16%, Stone of Purity 0.46%
Turek Orc Archer lv. 27Steel 0.72%, Recipe: Mace of Judgment 0.11%
Turek Orc Skirmisher lv. 28Puma Skin Shirt 0.11%, Puma Skin Gaiters 0.17%
Breka's StrongholdBreka Orc Overlord lv. 35Coal 10.03%, Varnish 10.03%
Breka Orc Archer lv. 32Elven Bow Shaft 0.2%, Stone of Purity 0.56%
Breka Orc Warrior lv. 33Tiger's Eye Earring Stone 1.41%, Cord 3.14%
WastelandGigantiops lv. 35Leather 2.51%, Animal Skin 15.06%
Puncher lv. 34Recipe: Sage's Worn Gloves 0.69%, Coal 6.79%
Warlike Tyrant lv. 35Steel 0.66%, Iron Ore 6.6%

Level 40–52

Best for a TH: Cruma Tower — the most experience per HP; Garden of Eva — second by experience per HP; Catacomb of the Branded — Seal Stones from almost every monster.

ZoneMonsterDrop (chance at x1 rate)
Necropolis of WorshipLilim Butcher lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Sentinel lv. 48Green Seal Stone 70%, Red Seal Stone 70%
Lith Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Catacomb of the BrandedGigant Commander lv. 45Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Priest lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Magus lv. 51Green Seal Stone 70%, Blue Seal Stone 70%
The Enchanted ValleyUnicorn lv. 49Plated Leather Fragment 0.8%, Plated Leather Gaiters Material 1.2%
Satyr lv. 48Dwarven War Hammer Head 0.28%, Cursed Staff Head 0.29%
Valley Treant lv. 47Bec De Corbin Blade 0.41%, Crafted Leather 0.38%
Cruma TowerSnipe lv. 44Mid-Grade Life Stone - Level 46 0.26%, Recipe: Demon's Stockings 0.56%
Porta lv. 40Mithril Scale Gaiters Material 1.72%, Brigandine Gaiters Material 1.72%
Perum lv. 48Rind Leather Gloves Design 1.38%, Crimson Boot Fabric 1.38%
Garden of EvaGarden Guard Leader lv. 50Fisted Blade Piece 0.49%, Mold Hardener 0.15%
Doll Master lv. 50Grace Dagger Edge 0.24%, Dark Screamer Edge 0.24%
Blade Stakato Drone lv. 44Mithril Shirt Fabric 0.97%, Reinforced Mithril Gaiters Fragment 1.62%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Alligator IslandSwamp Tribe lv. 45Chain Gaiters Part 2.66%, Chain Mail Shirt Material 1.31%
Nos Lad lv. 45Karmian Tunic Pattern 1.05%, Karmian Stocking Design 1.75%
Crokian Lad Warrior lv. 43Claymore Blade 0.24%, Elven Long Sword Blade 0.23%
Devil's IsleGigantic Flyer lv. 47Dwarven Chain Shield Fragment 2.2%, Knight's Shield Fragment 2.46%
Pit Archer lv. 48Crossbow Shaft 0.32%, Noble Elven Bow Shaft 0.32%
Kaim Vanul Lad lv. 51Mid-Grade Life Stone - Level 52 0.12%, Recipe: Full Plate Helmet 0.32%
Pirate TunnelZaken's Elite Pikeman lv. 43Half Plate Temper 1.38%, Plate Gaiters Part 2.14%
Pirate Zombie lv. 44Body Slasher Blade 0.13%, Scythe Edge 0.13%
The Forest of MirrorsMirror lv. 49Stiletto Edge 0.22%, Soulfire Dirk Blade 0.22%
Taik Orc Captain lv. 44Chain Gaiters Part 1.52%, Chain Mail Shirt Material 0.75%
Harit Lizardman Grunt lv. 51Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%
Ivory TowerTarlk Bugbear High Warrior lv. 49Bec De Corbin Blade 0.25%, Life Stone - Level 49 0.19%
Formor Elder lv. 46Eldarake Temper 0.81%, Chain Shield Fragment 0.81%
Tarlk Bugbear lv. 47Dwarven Chain Gaiters Material 0.54%, Dwarven Chain Mail Shirt Material 0.34%

Level 52–61

Best for a TH: Devil's Isle — the most experience per HP; The Enchanted Valley — second by experience per HP; The Patriot's Necropolis — Seal Stones, tied on experience with Catacomb of the Apostate.

ZoneMonsterDrop (chance at x1 rate)
The Patriot's NecropolisLilim Knight-Errant lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Swordsman lv. 54Green Seal Stone 70%, Blue Seal Stone 70%
Lilim Marauder lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Forsaken PlainsKranrot lv. 59Adamantite Necklace Chain 0.68%, Adamantite Ring Wire 1.09%
Paliote lv. 57Sealed Zubei's Boots Design 0.6%, Sealed Avadon Boots Design 0.6%
Hamrut lv. 58Greater Antidote 8.35%, Thread 15.03%
The Enchanted ValleyValley Treant Elder lv. 53Divine Tunic Fabric 0.88%, Divine Stocking Pattern 1.39%
Devil's IsleZombie Captain's Spiritual Body lv. 52Composite Helmet Design 1.28%, Shining Circlet Pattern 1.28%
Crimson Doll Blader lv. 53Berserker Blade Edge 0.23%, Samurai Longsword Blade 0.23%
Crimson Veil Master lv. 54Berserker Blade Edge 0.22%, Samurai Longsword Blade 0.22%
Catacomb of the ApostateNephilim Guard lv. 57Green Seal Stone 70%, Blue Seal Stone 70%
Nephilim Bishop lv. 60Green Seal Stone 70%, Red Seal Stone 70%
Lilim Seer lv. 60Green Seal Stone 70%, Red Seal Stone 70%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of DevotionSepulcher Guardian lv. 60Sprite's Staff Head 0.22%, Heavy War Axe Head 0.22%
Catacomb of the WitchCrypt Guardian lv. 60Zubei's Helmet Design 0.86%, Avadon Shield Fragment 1.32%
The CemeteryTaik Orc Supply Leader lv. 55Eminence Bow Shaft 0.18%, Adamantite Nugget 0.23%
Roving Soul lv. 53Crystal Dagger Blade 0.17%, Life Stone - Level 55 0.14%
Taik Orc Seeker lv. 52Composite Boots Part 1.14%, Mithril Gauntlets Design 1.14%
Outlaw ForestOel Mahum Witch Doctor lv. 55Ring of Seal Gemstone 1%, Necklace of Seal Chain 0.6%
Hunter Gargoyle lv. 52Earring of Seal Gemstone 0.7%, Necklace of Mermaid Teardrop 0.53%
Oel Mahum Warrior lv. 54Asofe 0.13%, Mold Glue 0.13%
Fields of MassacreWretched Archer lv. 55Eminence Bow Shaft 0.2%, Mithril Ore 1.25%
Grave Predator lv. 59Mithril Ore 1.15%, Metallic Fiber 1.64%
Doom Scout lv. 56Dark Elven Longbow Shaft 0.17%, Stone of Purity 0.34%

Level 61–76

Best for a TH: Tower of Insolence — the most experience per HP; Wall of Argos — second by experience per HP; Catacomb of the Witch — Seal Stones from almost every monster.

ZoneMonsterDrop (chance at x1 rate)
Tower of InsolencePlatinum Tribe Overlord lv. 71Sealed Dark Crystal Gaiters Pattern 0.74%, Sealed Dark Crystal Breastplate Pattern 0.49%
Platinum Guardian Prefect lv. 74Sealed Dark Crystal Boots Lining 1.4%, Sealed Tallum Boots Lining 1.4%
Hallate's Knight lv. 65Ring of Black Ore Gemstone 2.2%, Earring of Black Ore Piece 1.82%
Wall of ArgosDisciples of Protection lv. 74Blood Tornado Edge 0.89%, Cokes 7.99%
Disciples of Punishment lv. 75Spiritual Eye Piece 0.22%, Meteor Shower Head 0.22%
Eye of Ruler lv. 74Carnage Bow Stave 0.69%, Mold Hardener 0.35%
Swamp of ScreamsSplinter Stakato Drone lv. 69Life Stone - Level 67 0.14%, Coarse Bone Powder 1.62%
Needle Stakato Soldier lv. 72Bloody Orchid Head 0.2%, Enria 0.16%
Needle Stakato lv. 70Sealed Dark Crystal Boots Lining 0.32%, Sealed Tallum Boots Lining 0.32%
Catacomb of the WitchNephilim Praetorian lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Lilim Knight Commander lv. 72Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Centurion lv. 63Green Seal Stone 70%, Red Seal Stone 70%
The Saint's NecropolisNephilim Royal Guard lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lilim Slayer lv. 75Green Seal Stone 70%, Red Seal Stone 70%
Lesser Ancient Soldier lv. 73Sealed Phoenix Ring Gemstone 1.57%, Sealed Phoenix Earring Gemstone 1.14%
6 more zones
ZoneMonsterDrop (chance at x1 rate)
Necropolis of MartyrdomNephilim Scout lv. 66Green Seal Stone 70%, Red Seal Stone 70%
Lilim Assassin lv. 66Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Archbishop lv. 69Green Seal Stone 70%, Red Seal Stone 70%
The Disciple's NecropolisSepulcher Guard lv. 75Sealed Dark Crystal Shield Fragment 0.94%, Sealed Dark Crystal Helmet Design 0.69%
Lesser Ancient Scout lv. 74Sealed Dark Crystal Leggings Design 0.54%, Sealed Tallum Leather Armor Pattern 0.24%
Sepulcher Preacher lv. 72Sealed Phoenix Ring Gemstone 1.48%, Sealed Phoenix Earring Gemstone 1.07%
Forest of the DeadBone Slayer lv. 68Bloody Orchid Head 0.25%, Asofe 0.5%
Requiem Lord lv. 68Halberd Edge 0.25%, Mold Hardener 0.11%
Requiem Priest lv. 71Bloody Orchid Head 0.27%, Life Stone - Level 67 0.18%
Hot SpringsHot Springs Nepenthes lv. 75Carnage Bow Stave 0.44%, Life Stone - Level 70 0.22%
Hot Springs Flava lv. 74Bloody Orchid Head 0.4%, Life Stone - Level 70 0.2%
Hot Springs Yeti lv. 75Bloody Orchid Head 0.4%, Crafted Leather 0.83%
Blazing SwampHames Orc Overlord lv. 75Common Item - Sealed Phoenix Ring 0.15%, Sealed Phoenix Earring Gemstone 0.73%
Conjurer Bat Lord lv. 72Sealed Phoenix Ring Gemstone 0.83%, Sealed Phoenix Earring Gemstone 0.6%
Hames Orc Sniper lv. 72Sealed Tallum Leather Armor Pattern 0.12%, Sealed Dark Crystal Leather Armor Pattern 0.17%
Silent ValleyChanged Creation lv. 74Common Item - Sealed Dark Crystal Leggings 0.12%, Sealed Tallum Leather Armor Pattern 0.31%
Shaman of Ancient Times lv. 75Forgotten Scroll - Evasion Haste 2.04%, Common Item - Sealed Dark Crystal Boots 0.14%
Chimera Piece lv. 72Common Item - Sealed Phoenix Ring 0.22%, Sealed Phoenix Earring Gemstone 1.04%

Level 76–80

Best for a TH: Imperial Tomb — the most experience per HP; Hall of Flames — second by experience per HP; Forge of the Gods — third, with dense spawns.

ZoneMonsterDrop (chance at x1 rate)
The Disciple's NecropolisNephilim Commander lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Lilim Guard Knight lv. 80Green Seal Stone 70%, Red Seal Stone 70%
Nephilim Cardinal lv. 78Green Seal Stone 70%, Red Seal Stone 70%
Imperial TombSeer of Blood lv. 82Common Item - Sealed Leather Armor of Nightmare 0.16%, Common Item - Sealed Majestic Leather Armor 0.16%
Imperial Commander lv. 80Soul Bow Stave 0.85%, Mold Hardener 0.54%
Chakram Beetle lv. 80Dragon Grinder Edge 0.87%, Thread 4.69%
Forge of the GodsMagma DrakeEnria 1.75%, Mold Lubricant 2.1%
LavasilliskSealed Imperial Crusader Gaiters Pattern 0.89%, Sealed Imperial Crusader Breastplate Part 0.69%
Blazing IfritSaint Spear Blade 0.56%, Orichalcum 0.54%
Hall of FlamesBlazing Ifrit lv. 80Adamantine 0.3%, Life Stone - Level 80 0.48%
Elder Lavasaurus lv. 80Sealed Dynasty Gaiters Piece 0.59%, Sealed Dynasty Breast Plate Piece 0.2%
Chapel GuardsTriol's Priest lv. 80Sealed Majestic Earring Gemstone 1.82%, Sealed Majestic Necklace Beads 1.18%
Triol's Believer lv. 80Durable Metal Plate 0.89%, Stem 16.67%
Temple Guard lv. 80Soul Separator Head 0.52%, Thons 1.26%
3 more zones
ZoneMonsterDrop (chance at x1 rate)
Catacomb of Dark OmensLesser Ancient Warrior lv. 80Sealed Leather Armor of Nightmare Fabric 0.35%, Sealed Majestic Leather Armor Fabric 0.35%
Lilim Great Magus lv. 78Green Seal Stone 70%, Red Seal Stone 70%
Tomb Preacher lv. 77Sealed Dark Crystal Leggings Design 0.63%, Sealed Tallum Leather Armor Pattern 0.28%
Ketra Orc OutpostKetra Prophet lv. 80Sealed Armor of Nightmare Pattern 0.34%, Sealed Majestic Plate Armor Pattern 0.34%
Ketra Commander lv. 80Soul Bow Stave 0.48%, Mold Hardener 0.38%
Ketra Orc Medium lv. 80Dragon Grinder Edge 0.39%, Animal Bone 2.16%
Varka Silenos BarracksVarka Silenos Medium lv. 80Soul Separator Head 0.51%, Mold Hardener 0.36%
Varka Silenos Great Seer lv. 80Soul Separator Head 0.55%, Enria 0.67%
Varka's Prophet lv. 80Sealed Robe of Nightmare Fabric 0.47%, Sealed Majestic Robe Fabric 0.47%

Level 80–85

Best for a TH: Antharas' Lair — the most experience per HP; Hardin's Academy — second by experience per HP; Stakato Nest — third, tied with Swamp of Screams.

ZoneMonsterDrop (chance at x1 rate)
Monastery of SilenceDivinity MagusSealed Vesper Sigil Piece 1.64%, Sealed Vesper Verteidiger Piece 1.64%
Divinity ProtectorSealed Vesper Necklace Gem 1.69%, Sealed Vesper Ring Gem 3.91%
Ascetic SolinaLeonard 0.21%, Mold Lubricant 0.54%
Antharas' LairDragon KnightEarth Stone 2.18%, Vesper Slasher Piece 0.16%
Drakos WarriorLife Stone - Level 82 1.68%, Mid-Grade Life Stone - Level 82 0.42%
Maluk PrincessMid-Grade Life Stone - Level 84 0.2%, Sealed Vesper Stockings Piece 0.6%
Hardin's AcademyDrakos GuardianLife Stone - Level 82 1.74%, Mid-Grade Life Stone - Level 82 0.44%
Drakos HunterLife Stone - Level 82 1.8%, Mid-Grade Life Stone - Level 82 0.45%
Drakos AssassinMid-Grade Life Stone - Level 82 0.35%, Life Stone - Level 82 1.41%
Stakato NestCannibalistic Stakato LeaderSealed Dynasty Stocking Piece 0.6%, Sealed Dynasty Tunic Piece 0.41%
Spiked StakatoAdamantine 0.42%, Leonard 0.76%
Spiked Stakato WorkerMid-Grade Life Stone - Level 80 0.17%, Life Stone - Level 80 0.67%
Crypts of DisgraceTurka Follower's GhostSealed Dynasty Stocking Piece 0.42%, Sealed Dynasty Tunic Piece 0.28%
Contaminated Batur CommanderSealed Dynasty Leather Leggings Piece 0.39%, Sealed Dynasty Leather Armor Piece 0.26%
Contaminated Batur WarriorSealed Dynasty Breast Plate Piece 0.21%, Sealed Dynasty Gaiters Piece 0.62%
5 more zones
ZoneMonsterDrop (chance at x1 rate)
Swamp of ScreamsMale Spiked StakatoDynasty Knife Piece 0.24%, Mid-Grade Life Stone - Level 80 0.18%
Spiked Stakato SorcererSealed Dynasty Breast Plate Piece 0.31%, Sealed Dynasty Gaiters Piece 0.9%
Dragon ValleyHungry Parasitic LeechLife Stone - Level 82 1.04%, Mid-Grade Life Stone - Level 82 0.26%
Gem DragonLife Stone - Level 82 0.93%, Mid-Grade Life Stone - Level 82 0.23%
DrakosGiant's Codex 0.34%, Dark Stone 0.67%
HellboundLabyrinth CaptainScroll: Enchant Armor (S-Grade) 0.39%, Holy Stone 7.79%
Foundry Spirit GuardLeonard 3.19%, Cokes 11.29%
Foundry ForemanStem 1.67%, Varnish 16.78%
The Giant's CaveLesser Giant SoldierOrichalcum 1.48%, Leonard 2.2%
Lesser Giant MageDynasty Bagh-Nakh Piece 0.66%, Recipe: Greater Blessed Spiritshot (S) Compressed Package(100%) 0.14%
Lesser Giant ElderDynasty Bow Piece 0.68%, Recipe: Shining Arrow (100%) 0.3%
Plains of the LizardmenTanta Lizardman SummonerSealed Moirai Leather Legging Piece 0.22%, Sealed Moirai Stockings Piece 0.22%
Tanta Lizardman BerserkerSealed Moirai Gaiter Piece 0.15%, Life Stone - Level 82 0.19%
Tanta Lizardman SoldierSealed Moirai Shield Piece 0.31%, Sealed Moirai Sigil Piece 0.31%

TH dyes

In H5 DEX pays off for the TH everywhere at once: dagger blow chance, attack speed, evasion. STR gives Skill Mastery chance and P. Atk., CON gives HP. There are no MEN dyes.

StyleDyes (three of them)
Leveling on the 2nd class, blow chanceGreater Dye of DEX (Dex+4 Con-4), Greater Dye of STR (Str+4 Con-4) and Greater Dye of DEX (Dex+1 Con-1)
Olympiad and PvP, CON untouchedGreater Dye of DEX (Dex+4 Str-4), Greater Dye of CON (Con+4 Str-4) and Greater Dye of DEX (Dex+1 Str-1)
Adventurer with Focus Skill MasteryGreater Dye of STR (Str+4 Con-4), Greater Dye of STR (Str+1 Con-1) and Greater Dye of DEX (Dex+4 Con-4)

The second set pushes STR into the negative: Skill Mastery procs less often, but the TH survives the opening burst in the Olympiad.

Subclasses for a TH

In H5 you can add a subclass once the main class and every subclass you already have reach level 75; the subclass quests and how many subclasses you get are up to the server.

  • TH as the main class. Abyss Walker and Plains Walker (the same dagger group), Overlord, Warsmith and any Kamael are off-limits; every other 2nd class is allowed. A subclass levels like a separate character.
  • TH as a subclass. Anyone except the Abyss Walker, Plains Walker and Kamael takes it for chests and solo leveling.

Certification. In High Five a subclass brings passives to the main class. The Emergent Ability certificate is issued from subclass level 65 (Emergent Ability - Attack — P. Atk., dagger included), the subclass-type ability and Master Ability from 75. Most useful for a TH are Warrior Ability - Boost CP (max CP +738.3), Rogue Ability - Evasion (Evasion +4) and Master Ability - Focus (crit rate +30). Only the main class learns these skills.

TH in the Olympiad

Only nobles get in, and only on the main class. The Adventurer's strengths in H5:

  • Mirage before the fight: for 60 seconds, each time the opponent damages you there is an 80% chance they lose their target, reuse 150 seconds — so Mirage is up for nearly every match;
  • Shadow Step — straight behind them with a target reset, then Backstab;
  • Bluff — a 9-second stun; the base chance is low, the Chance enchant route raises it;
  • Throwing Dagger — catch an archer or mage: 40% chance of speed ×0.2 for 10 seconds from 300 range;
  • Exciting Adventure or Ultimate Evasion against fighters — one after the other, as they do not stack;
  • Focus Power and Critical Wound: mages have low P. Def., and dagger blows are your main damage against them.

All TH skills

The full Treasure Hunter and Adventurer tree in High Five — skill levels, SP and MP:

Treasure Hunter2nd class · from level 40 · new skills: 17 · total SP: 82,289,000
SkillSkill LvSPMPType
Level 40SP: 396,000
Backstabnewblow, power 1249 · lethal strike chance1–333,0003 × 11,00057active
Deadly Blownewblow, power 1249 · lethal strike chance1–333,0003 × 11,00035active
Fake Deathnewfake death133,000200toggle
Shadow Stepnewtarget cancel · reuse 75 s133,00050active
Silent Movenewsilent move, Speed ×0.6133,0007toggle
Critical Chancecrit rate ×1.3233,000—passive
Critical Damage333,000—passive
Dagger Masterytriggers on attack9–1133,0003 × 11,000—passive
Light Armor Mastery11–1333,0003 × 11,000—passive
Unlock633,00035active
Vicious Stance633,000—toggle
Vital Force333,000—passive
Level 43SP: 462,000
Switchnewtarget cancel142,00019active
Veilnew142,00019active
Acrobatic MoveStun resistance +11%242,000—passive
Backstabblow, power 1488 · lethal strike chance4–642,0003 × 14,00061active
Dagger Masterytriggers on attack12–1442,0003 × 14,000—passive
Deadly Blowblow, power 1488 · lethal strike chance4–642,0003 × 14,00037active
EspritHold resistance +11%242,000—passive
Light Armor Mastery14–1642,0003 × 14,000—passive
Quick StepSpeed +11242,000—passive
Unlock742,00039active
Vicious Stance742,000—toggle
Level 46SP: 598,000
Summon Treasure Keynew143,000122active
Backstabblow, power 1757 · lethal strike chance7–942,0003 × 14,00066active
Boost Attack SpeedAtk. Spd. ×1.07243,000—passive
Boost EvasionEvasion +3243,000—passive
Dagger Masterytriggers on attack15–1742,0003 × 14,000—passive
DashSpeed +66 · 15 s243,00021active
Deadly Blowblow, power 1757 · lethal strike chance7–942,0003 × 14,00040active
EspritHold resistance +11%343,000—passive
Light Armor Mastery17–1942,0003 × 14,000—passive
Switchtarget cancel243,00021active
Unlock843,00043active
Veil243,00021active
Vicious Stance843,000—toggle
Vital Force443,000—passive
Level 49SP: 983,000
Tricknewremoves aggro · target cancel189,00022active
Backstabblow, power 2057 · lethal strike chance10–1290,0003 × 30,00072active
Bleeddamage over time, Speed ×0.8 · 20 s389,00060active
Critical Chancecrit rate ×1.4389,000—passive
Dagger Masterytriggers on attack18–2090,0003 × 30,000—passive
Deadly Blowblow, power 2057 · lethal strike chance10–1290,0003 × 30,00043active
EspritHold resistance +11%489,000—passive
Light Armor Mastery20–2290,0003 × 30,000—passive
Switchtarget cancel389,00022active
Veil389,00022active
Vicious Stance989,000—toggle
Level 52SP: 1,491,000
Lurenew1115,00044active
Backstabblow, power 2388 · lethal strike chance13–15114,0003 × 38,00076active
Critical Damage4115,000—passive
Dagger Masterytriggers on attack21–23114,0003 × 38,000—passive
Deadly Blowblow, power 2388 · lethal strike chance13–15114,0003 × 38,00046active
EspritHold resistance +11%5115,000—passive
Light Armor Mastery23–25114,0003 × 38,000—passive
Switchtarget cancel4115,00024active
Trickremoves aggro · target cancel2115,00024active
Unlock9115,00047active
Veil4115,00024active
Vicious Stance10115,000—toggle
Vital Force5115,000—passive
Level 55SP: 2,205,000
Critical Blownewblow, power 1832 · lethal strike chance · 15 s1147,00052active
Sand BombnewAccuracy −6 · 30 s1147,00025active
Acrobatic MoveStun resistance +11%3147,000—passive
Acrobatics2147,000—passive
Backstabblow, power 2748 · lethal strike chance16–18147,0003 × 49,00082active
Boost Breathbreath gauge +3002147,000—passive
Dagger Masterytriggers on attack24–26147,0003 × 49,000—passive
Deadly Blowblow, power 2748 · lethal strike chance16–18147,0003 × 49,00049active
Light Armor Mastery26–28147,0003 × 49,000—passive
Switchtarget cancel5147,00025active
Trickremoves aggro · target cancel3147,00025active
Ultimate Evasionphysical skill evasion +40, Evasion +25, buff-cancel resistance +80% · 30 s · reuse 15 min2147,00025active
Unlock10147,00051active
Veil5147,00025active
Vicious Stance11147,000—toggle
Level 58SP: 2,400,000
Stealthnewsilent move, Evasion −12, P. Def. ×0.55, M. Def. ×0.55, Accuracy −12, P. Atk. ×0.55 · 2 min1150,00027active
Backstabblow, power 3136 · lethal strike chance19–21150,0003 × 50,00087active
Bleeddamage over time, Speed ×0.8 · 20 s4150,00073active
Boost Attack SpeedAtk. Spd. ×1.13150,000—passive
Boost EvasionEvasion +43150,000—passive
Critical Blowblow, power 2091 · lethal strike chance · 15 s2150,00056active
Dagger Masterytriggers on attack27–29150,0003 × 50,000—passive
Deadly Blowblow, power 3136 · lethal strike chance19–21150,0003 × 50,00053active
Light Armor Mastery29–31150,0003 × 50,000—passive
Sand BombAccuracy −6 · 30 s2150,00027active
Summon Treasure Key2150,000159active
Switchtarget cancel6150,00027active
Trickremoves aggro · target cancel4150,00027active
Veil6150,00027active
Vicious Stance12150,000—toggle
Vital Force6150,000—passive
Level 60SP: 2,904,000
Escape Shacklenewcures negative effects1242,00060active
Backstabblow, power 3408 · lethal strike chance22–23242,0002 × 121,00091active
Critical Blowblow, power 2272 · lethal strike chance · 15 s3242,00058active
Dagger Masterytriggers on attack30–31242,0002 × 121,000—passive
Deadly Blowblow, power 3408 · lethal strike chance22–23242,0002 × 121,00055active
Light Armor Mastery32–33242,0002 × 121,000—passive
Sand BombAccuracy −6 · 30 s3242,00028active
Switchtarget cancel7242,00028active
Trickremoves aggro · target cancel5242,00028active
Unlock11242,00055active
Veil7242,00028active
Vicious Stance13242,000—toggle
Level 62SP: 3,960,000
Backstabblow, power 3690 · lethal strike chance24–25360,0002 × 180,00093active
Critical Blowblow, power 2460 · lethal strike chance · 15 s4360,00060active
Dagger Masterytriggers on attack32–33360,0002 × 180,000—passive
Deadly Blowblow, power 3690 · lethal strike chance24–25360,0002 × 180,00056active
EspritHold resistance +11%6360,000—passive
Light Armor Mastery34–35360,0002 × 180,000—passive
Sand BombAccuracy −6 · 30 s4360,00029active
Switchtarget cancel8360,00029active
Trickremoves aggro · target cancel6360,00029active
Veil8360,00029active
Vicious Stance14360,000—toggle
Level 64SP: 4,770,000
Backstabblow, power 3980 · lethal strike chance26–27360,0002 × 180,00097active
Critical Blowblow, power 2653 · lethal strike chance · 15 s5370,00062active
Critical Damage5370,000—passive
Dagger Masterytriggers on attack34–35360,0002 × 180,000—passive
Deadly Blowblow, power 3980 · lethal strike chance26–27360,0002 × 180,00058active
Light Armor Mastery36–37360,0002 × 180,000—passive
Sand BombAccuracy −6 · 30 s5370,00030active
Switchtarget cancel9370,00030active
Trickremoves aggro · target cancel7370,00030active
Unlock12370,00059active
Veil9370,00030active
Vicious Stance15370,000—toggle
Vital Force7370,000—passive
Level 66SP: 7,020,000
Backstabblow, power 4275 · lethal strike chance28–29540,0002 × 270,000100active
Bleeddamage over time, Speed ×0.8 · 20 s5540,00083active
Critical Blowblow, power 2850 · lethal strike chance · 15 s6540,00064active
Dagger Masterytriggers on attack36–37540,0002 × 270,000—passive
Deadly Blowblow, power 4275 · lethal strike chance28–29540,0002 × 270,00060active
Light Armor Mastery38–39540,0002 × 270,000—passive
Sand BombAccuracy −9 · 30 s6540,00031active
Stealthsilent move, Evasion −8, P. Def. ×0.7, M. Def. ×0.7, Accuracy −12, P. Atk. ×0.55 · 2 min2540,00031active
Summon Treasure Key3540,000183active
Switchtarget cancel10540,00031active
Trickremoves aggro · target cancel8540,00031active
Veil10540,00031active
Vicious Stance16540,000—toggle
Level 68SP: 7,840,000
Backstabblow, power 4575 · lethal strike chance30–31660,0002 × 330,000103active
Critical Blowblow, power 3050 · lethal strike chance · 15 s7650,00066active
Dagger Masterytriggers on attack38–39660,0002 × 330,000—passive
Deadly Blowblow, power 4575 · lethal strike chance30–31660,0002 × 330,00062active
EspritHold resistance +11%7650,000—passive
Light Armor Mastery40–41660,0002 × 330,000—passive
Sand BombAccuracy −9 · 30 s7650,00032active
Switchtarget cancel11650,00032active
Trickremoves aggro · target cancel9650,00032active
Unlock13650,00063active
Veil11650,00032active
Vicious Stance17650,000—toggle
Level 70SP: 9,310,000
Backstabblow, power 4878 · lethal strike chance32–33840,0002 × 420,000106active
Bleeddamage over time, Speed ×0.8 · 20 s6850,00089active
Critical Blowblow, power 3252 · lethal strike chance · 15 s8850,00068active
Dagger Masterytriggers on attack40–41840,0002 × 420,000—passive
Deadly Blowblow, power 4878 · lethal strike chance32–33840,0002 × 420,00064active
Light Armor Mastery42–43840,0002 × 420,000—passive
Sand BombAccuracy −9 · 30 s8850,00033active
Switchtarget cancel12850,00033active
Trickremoves aggro · target cancel10850,00033active
Veil12850,00033active
Vicious Stance18850,000—toggle
Level 72SP: 11,960,000
Backstabblow, power 5180 · lethal strike chance34–35920,0002 × 460,000109active
Critical Blowblow, power 3453 · lethal strike chance · 15 s9920,00070active
Critical Damage6920,000—passive
Dagger Masterytriggers on attack42–43920,0002 × 460,000—passive
Deadly Blowblow, power 5180 · lethal strike chance34–35920,0002 × 460,00066active
Light Armor Mastery44–45920,0002 × 460,000—passive
Sand BombAccuracy −9 · 30 s9920,00034active
Switchtarget cancel13920,00034active
Trickremoves aggro · target cancel11920,00034active
Unlock14920,00067active
Veil13920,00034active
Vicious Stance19920,000—toggle
Vital Force8920,000—passive
Level 74SP: 25,990,000
Evasion Hastenewtriggers on evade1book or scroll—passive
Find Trapnew11,730,00067active
Remove Trapnew11,730,00017active
Backstabblow, power 5479 · lethal strike chance36–371,740,0002 × 870,000112active
Critical Blowblow, power 3653 · lethal strike chance · 15 s101,730,00072active
Dagger Masterytriggers on attack44–451,740,0002 × 870,000—passive
Deadly Blowblow, power 5479 · lethal strike chance36–371,740,0002 × 870,00068active
EspritHold resistance +11%81,730,000—passive
Light Armor Mastery46–471,740,0002 × 870,000—passive
Sand BombAccuracy −12 · 30 s101,730,00034active
Stealthsilent move, Evasion −4, P. Def. ×0.85, M. Def. ×0.85, Accuracy −12, P. Atk. ×0.55 · 2 min31,730,00034active
Summon Treasure Key41,730,000204active
Switchtarget cancel141,730,00034active
Trickremoves aggro · target cancel121,730,00034active
Veil141,730,00034active
Vicious Stance201,730,000—toggle
Adventurer3rd class · from level 76 · new skills: 23 · total SP: 578,340,000
SkillSkill LvSPMPType
Level 76SP: 25,000,000
Lethal Blownewblow, power 5773 · lethal strike chance112,500,00077active
WisdomnewHold resistance +20%, Sleep resistance +20%, mental resistance +20%112,500,000—passive
Level 77SP: 29,340,000
Bluffnewbluff · target cancel · removes aggro · Stun · 9 s114,670,00035active
Skill Masterynewchance of instant reuse or double duration114,670,000—passive
Level 78SP: 64,000,000
Assassinationnewblow rate ×1.03116,000,000—passive
Focus Chancenew116,000,00036active
Focus Powernew116,000,00036active
Focus Skill Masterynew116,000,00036toggle
Level 79SP: 120,000,000
Critical Woundnewcrit damage received ×1.3 · 30 s160,000,00043active
Miragenewtriggers when hit · 1 min · reuse 150 s160,000,00043active
Level 80SP: 240,000,000
Symbol of the Assassinnewsummon · reuse 30 min1150,000,00044active
Throwing DaggernewSpeed ×0.2 · physical damage, power 3488 · 10 s190,000,00082active
Level 81
Archer's Willnewtriggers on attack1book or scroll—passive
Dual Dagger Masterynewblow rate ×1.051book or scroll—passive
Expose Weak Pointnewtriggers when hit1book or scroll—passive
Fighter's Willnewtriggers on attack1book or scroll—passive
Hidenewinvisibility, Speed ×0.7 · 30 s · reuse 3 min1book or scroll—active
Sixth Sensenew1book or scroll—passive
Level 82
Protection of Alignmentnewholy resistance +20, dark resistance +20 · triggers when hit1book or scroll—passive
Protection of Elementalnewfire resistance +20, water resistance +20, wind resistance +20, earth resistance +20 · triggers when hit1book or scroll—passive
Protection of RunenewM. Def. ×1.15 · triggers when hit1book or scroll—passive
Level 83SP: 100,000,000
Dual Blownewblow, power 11234 · lethal strike chance1100,000,00082active
Exciting AdventurenewSpeed +20, Evasion +15, blow rate ×1.3, buff-cancel resistance +90%, physical skill evasion +40 · 30 s · reuse 15 min1book or scroll36active

Tree and numbers are from the High Five datapack (L2J Mobius CT 2.6). In High Five spellbooks are gone: everything is learned for SP except Divine Inspiration (Ancient Book) and skills that need a Forgotten Scroll — their SP column says “book or scroll”.

Other classes are in the Lineage 2 classes section. A dagger user in H5 is at its strongest on a fresh server, before opponents are geared in S84: launch dates and rates are in the list of new High Five servers, and a wider pick is under all L2 servers.

FAQ

Where should a TH level in H5?

20–40 — Catacomb of the Heretic, The Pilgrim's Necropolis; 40–52 — Cruma Tower, Garden of Eva; 52–61 — Devil's Isle, The Enchanted Valley; 61–76 — Tower of Insolence, Wall of Argos; 76–80 — Imperial Tomb, Hall of Flames; 80–85 — Antharas' Lair, Hardin's Academy.

What changed for the TH in High Five?

Deadly Blow and Backstab come back in 3 seconds instead of 11, Critical Blow in 30 seconds, Lethal Blow in 4 seconds. Shadow Step, Critical Wound, Throwing Dagger, Exciting Adventure and Dual Blow were added; Battle Force was removed, and Adventurer skills enchant up to +15.

Which TH skills to learn first in H5?

Deadly Blow and Backstab, then Vicious Stance and Critical Damage, the dagger and light armor masteries, and Critical Blow from 55. On the 3rd class — Lethal Blow, Focus Power, Assassination and Dual Blow at 83.

Does a TH need dual daggers in High Five?

Yes, from level 81 already: Dual Dagger Mastery gives dual daggers P. Atk. +87.5 and blow chance ×1.05, and their attack is higher (332 vs 318 for Icarus). A single dagger only has the Critical Damage SA on its side. From 83 dual daggers also unlock Dual Blow (power 11,234, reuse 8 seconds).

How is the TH different from the AW and PW in H5?

Critical Blow, Stealth, Mirage and Exciting Adventure belong to the TH alone, and only the Adventurer gets both Focus Chance and Focus Power. The Abyss Walker and Plains Walker get Mortal Strike and Blinding Blow; on the 3rd class the Ghost Hunter has Focus Power plus Focus Death, the Wind Rider Focus Chance plus Focus Death. All three share Critical Wound and Dual Blow.

Which dyes for a TH in H5?

For leveling — DEX+4 CON−4, STR+4 CON−4 and DEX+1 CON−1. For the Olympiad — DEX+4 STR−4, CON+4 STR−4 and DEX+1 STR−1: DEX maxed, CON kept.

Which marks does the TH 2nd class need in H5?

Mark of Seeker, Mark of Trust and Mark of Searcher. From level 40 a warrior grand master changes the class, and in High Five he also hands out 15 Shadow Item Exchange Coupon (C-grade).

Which subclass should a TH take in H5?

Any 2nd class except Abyss Walker, Plains Walker, Overlord, Warsmith and Kamael. For certification, a warrior or a rogue pays off best: Warrior Ability gives Boost CP (max CP +738.3), Rogue Ability gives Evasion +4. Our copy of the datapack does not say which certificate a given subclass earns — ask the certification NPC. Master Ability - Focus (crit rate +30) opens at subclass level 75.

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